Emergence Game Thread

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Aug 11, 2016 6:06 pm
OOC:
So... I'm blind?
Aug 11, 2016 6:13 pm
joshuaberman says:
OOC:
We haven't addressed the core question: why is Rhiv taking a swing at a head while I am locked into the neck right below that head?
OOC:
Haha, good point. Because I had already submitted my original attack before I read yours. And Rhiv didn't expect you to jump on his head :)
Aug 11, 2016 6:15 pm
The clockwork construct makes some calculations and determines that To'ot should be the next target. It hops down of the stairs, landing with a gentleness that belies its massive weight and strides over to the half-orc and swings at his head, following that up with a thrust towards the torso.

Rolls

Attack 1 - (1d20+5)

(6) + 5 = 11

Attack 2 - (1d20+5)

(4) + 5 = 9

Aug 11, 2016 6:28 pm
OOC:
Opportunity Attack!
I feel a pulse of light in the air. My tense muscles are simultaneous relaxed and strengthened, and my lungs fill with breath. As the creature turns from me, I feel my whole body move in singular purpose, although I do not feel fully in control - it is like a reflex. I draw the frozen blade gods, that feels good and strike horizontally across the neck with the full strength of my body, as it is below me a couple steps.
Last edited August 11, 2016 6:29 pm

Rolls

Ecuilageth Slash! (bless) - (1d4)

(2) = 2

Ecuilageth Slash! - (1d20+5)

(11) + 5 = 16

Aug 11, 2016 6:46 pm
OOC:
Opportunity divine smite part deux!

Rolls

"Bless" - (1d4)

(1) = 1

Warhammer strike - (1d20+6)

(3) + 6 = 9

Warhammer strike advantage - (1d20+6)

(19) + 6 = 25

Aug 11, 2016 6:51 pm
The strike is a hit, and the usual vibrations that one would expect from striking a sword against metal and wood are nowhere to be felt. It's as if the blade went through the foe entirely...

Rolls

Ecuilageth Damage (including 1 point of ice damage) - (1d8+4)

(2) + 4 = 6

Sneak Attack Damage - (1d6)

(3) = 3

Aug 12, 2016 12:03 am
Divine smite damage

Rolls

I fell into a burning ring of fire - (2d10)

(24) = 6

Aug 12, 2016 2:33 am
Though the fire of Adonai, and To'ot's magical moonlight noticeably caused some some damage, seeing the result of Harper's sword's surprising crackle of crystalline energy finally brought me to my senses. This monster was like the elemental Rynfir described that roamed the underdark in the caverns south of Dirtrim; impervious to any traditional physical damage, immune to fear... only a magic--or a divine sacred weapon--could effectively destroy it. I dash quickly to the right of the construct to position myself between it and To'ot, while chanting loudly in Draconic:
Quote:
Kwi Adonai, glom wer jhank di dout katima mrith ioth vers! Oh Adonai, fill the hammer of your servant with holy power!
OOC:
Sacred weapon: As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1).The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. 1f the weapon is not already magical, it becomes magical for the duration. You can end this effect on your turn as part of any other action. 1f you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.

Also, regarding my movement, I am trying to move in such a way that it does not engender an opportunity attack but puts me in between them.
Last edited August 12, 2016 2:34 am
Aug 12, 2016 12:12 pm
In one, smooth motion, I continue the strike from the head down to the legs, attempting to cripple it.

I am on that violently shifting deck, stomach roiling, gale pounding my naked body. The irons scrape my ankles near to bone as I practice forms shouted through the storm. Falling leaf. Heron in the cattails. Twisting the wind. Blood from my hands is on the splintering bokken. And my body is beyond aching now. There is no body. It is only pain. Pain, beaten by the wind and sea like a blacksmiths hammer beats steel out of iron. Until there is only black.

Unfolding the fan.
Last edited August 12, 2016 12:15 pm

Rolls

Bless - (1d4)

(3) = 3

Ecuilageth Leg Slash - (1d20+8)

(14) + 8 = 22

Aug 12, 2016 1:00 pm
OOC:
Rhiv, do you want to move anywhere on your turn?
Aug 12, 2016 1:17 pm
OOC:
whipstache says:
OOC:
Rhiv, do you want to move anywhere on your turn?
Yeah between the machine and To'ot.
Aug 12, 2016 1:41 pm
OOC:
Oh yeah, that's right. Now waiting for To'ot and Therrien's turn.
Aug 12, 2016 1:46 pm
whipstache says:
OOC:
Oh yeah, that's right. Now waiting for To'ot and Therrien's turn.
Is it bloodied/battered? :)
Aug 12, 2016 2:25 pm
The blade meets no resistance on its path through the air. It's like I'm practicing forms again, with only the wind as my sparring partner.

Rolls

Ecuilageth Damage (including 1 point of ice damage) - (1d8+4)

(8) + 4 = 12

Sneak Attack Damage - (1d6)

(2) = 2

Aug 12, 2016 3:25 pm
OOC:
bloodied is certainly the wrong word, but yes. It is looking worse for wear. A few of its plates have cracked, and there's a big chunk of wood missing from its left thigh, exposing impossibly intricate inner-workings.

Also, nice max damage roll there, Harp!
Aug 12, 2016 3:54 pm
I pull the baby bjorn to press the child tight on my back as I incant the flame spell. "Duck Rhiv!" A flame flickers in my right hand, and grows as I spin around and hurl the flame over the crouching Rhiv toward the mechanical monster.

produce flame spell
Aug 12, 2016 3:58 pm
OOC:
To'ot, make a ranged spell attack. 1d20+WIS modifier. If you beat 14, roll 1d8 damage.
Aug 12, 2016 4:06 pm
produce flame spell attack

Rolls

produce flame - (1d20+2)

(12) + 2 = 14

Aug 12, 2016 4:07 pm
OOC:
So that was unsuccessful since not more than 14?
Aug 12, 2016 4:24 pm
OOC:
Sorry, I should've been more clear. Meeting the AC is a successful hit. I'll roll damage.

Rolls

Fire fire fire 🔥 - (1d8)

(8) = 8

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