Emergence Game Thread

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Aug 21, 2016 1:38 am
Ignoring Harp's barbed delivery, I put the bot on the nearest column and respond calmly: "the one attacked us, the 6 did not. They are not yet a threat and might be part of the key to move forward. Dont let your anger make you foolish."
Aug 21, 2016 2:02 pm
OOC:
For clarity, I've made a little updated map, and will continue to update it as the scene changes. I've labeled the pedestals A through F, and color coded the arachnobots red through purple, following the rainbow. The orange bot's mangled corpse is at the foot of the pillar it lowered. Harp has taken out two others. Rhiv is currently holding the purple spider.

I haven't included any heights for the pedestals as I did previously because they are currently all at 3 feet tall.
https://dl.dropboxusercontent.com/u/23420524/hex%20room%20map%20labeled.png
Aug 21, 2016 4:02 pm
OOC:
just a note that I put it on column f
Last edited August 21, 2016 5:45 pm
Aug 21, 2016 5:59 pm
Therrien has followed Harp's lead in the attack, and has rushed to one of the spiders (green) across the room. However, he hears Rhiv's words, and echoing in his mind still are To'ot's words speaking of balance and wisdom. He also remembers his recent failure with the robot, and thinks that perhaps raging force is not always the only way to victory. He takes a breath. And sheathes his sword. He stares at his hand a second, almost surprised at his action. He is having an odd couple of days.

He studies the robot, trying to see if there are any symbols on it to indicate its purpose. He sees Rhiv's action, and thinks - "ah, that makes sense."
Quote:
Be still a moment Clark Harper. The witch who looked a fiend is our ally, and perhaps the spiders which look as enemies are this puzzle's key. Perhaps we need your faculties and not your forms for this.
I say the spider's phrase, and pick it up, placing it on column D.
Aug 21, 2016 6:35 pm
The spiders don't respond to the verbal phrase; they are still, for lack of a better word, asleep. However, when Rhiv places the spider on column F, the column to his right (column E) begins to rise. Once column F reaches the floor, they both stop moving.

Similarly, column D stinks under the weight of the robotic arachnid, while column A rises to six feet tall.
OOC:
perception roll please
Aug 21, 2016 6:36 pm
Perceiving.

Rolls

Perception - (1d20+5)

(13) + 5 = 18

Aug 21, 2016 6:42 pm
Percept

Rolls

Perception - (1d20+2)

(16) + 2 = 18

Aug 21, 2016 7:04 pm
Perceiving

Rolls

perception - (1d20+0)

(18) = 18

Aug 21, 2016 7:14 pm
OOC:
Chris, do not blow this.
Aug 21, 2016 10:39 pm
OOC:
This is true suspense. Pre-roll, the odds of all 4 of us getting specifically 18 would be 0.00000625 or 1 in 160,000. Of course, now it's down to 1 in 20...
Aug 22, 2016 12:49 am
Perception

Rolls

Roll perception - (1d20+2)

(3) + 2 = 5

Aug 22, 2016 12:56 am
To'ot's ears are still ringing, either from the multiple explosions of the baby's cries of terror. The other three of you hear (or maybe "feel" is more accurate) the gentle rumblings of moving mechanics under the floor, then there is a soft *click*. Unfortunately, you can't tell if it's in response to the first movement, the second movement, or both. But, you get the sense that at least one of these four pillars is where it is supposed to be right now.
Aug 22, 2016 10:27 am
Quote:
It's a pattern lock. Did you hear it? One of us has a right guess. But which one? We'll have to work together on this or we'll never get it right. Rhiv, you had the measure of it from the start. What is our next move in this game?
Aug 22, 2016 3:16 pm
I did indeed. I think the only thing to do is narrow it down between these two and then move to the next. Only adjust one at a time moving forward. I pick up the column f spider and try to listen for any changes.
OOC:
Can the perception also be passive like with the door so we each don't have to roll each time?

Rolls

perception - Rhiv - (1d20+0)

(10) = 10

perception - Therrien - (1d20+2)

(11) + 2 = 13

Perception - Harp - (1d20+5)

(18) + 5 = 23

perception - Toot - (1d20+2)

(15) + 2 = 17

Aug 22, 2016 3:26 pm
Rhiv picks the spider up off the floor. Nothing happens.
OOC:
Yeah, I was just having you all roll once to see if you heard anything at all. Now that you're listening for it, the difficulty goes down to the point where you can hear it fine. In this case, though, nothing moves, so no sounds.
Aug 22, 2016 3:39 pm
https://dl.dropboxusercontent.com/u/23420524/hex%20room%20map%20labeled%20UPDATE%201.png

What has happened so far:
Column E sank while Column B rose
Column D sank while Column A rose
Column F sank while Column E rose
OOC:
If we were at the table, I'd make you guys keep track of this. But, I'm feeling a bit generous. :P
Aug 22, 2016 4:25 pm
I put the purple spider on E.
Aug 23, 2016 12:37 am
As the pedestal stinks into the ground under the weight of the spider, the pillar directly across the circle (B) begins to rise. They both stop when the spider reaches the floor.

Column B = 9ft tall
Column E = 0ft tall
Aug 23, 2016 12:41 pm
OOC:
Just to be clear: you're using "pedestal" and "pillar" interchangeably, correct? But none of the 7 columns are supporting the weight of the room.
Aug 23, 2016 12:43 pm
joshuaberman says:
OOC:
Just to be clear: you're using "pedestal" and "pillar" interchangeably, correct? But none of the 7 columns are supporting the weight of the room.
OOC:
Correct. None of them reach the ceiling.
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