[0] Morgrave - Skyship Tower

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Oct 24, 2022 10:27 pm
Verin hears the criminal run his mouth, and notes that the phrasing implies there's something more to be known. She whirls around on her heel, drawing her rapier and jabbing the tip into his calf and then taking a few steps backwards for distance.

"I don't know if you noticed, but I'm very angry right now, and making sure you can't victimize anyone ever again would be a public service. So... give us a reason to make sure you even make it to the magistrates," she growls through clenched teeth. "Magistrates, or a patrol finds your body in the bushes. Pick."
OOC:
I didn't roll to hit or damage, because he is technically grappled. She also isn't trying to inflict massive damage, just draw blood and cause some pain. Let me know if you decide you need/want any rolls though.
Last edited October 24, 2022 10:30 pm
Oct 25, 2022 3:55 am
Lash stops running when he sees the gate and the guards. Not ready to answer questions. Takes some deep breaths to settle. He's already learned the line between noble and nefarious is not drawn between elf and drow as he had imagined. He looks back and waits for his party.
Waiting, the image of the slain elf stays in his head. Lash seems to see a tattoo in that memory. What is it?
Oct 25, 2022 2:08 pm
OOC:
@MaJunior: I need an intimidation check (or a damage roll if you're not sure of your roll).
Oct 25, 2022 2:18 pm
OOC:
@Falconloft : I'll make a damage roll, so we have it. If you also want an Intimidation check, can I sub my attack stat (Dex) since this is more physical than verbal intimidation?

Rolls

Damage (Non-lethal) - (1d8+3)

(2) + 3 = 5

Intimidation (+3 if we use my Attack Stat) - (1d20)

(19) = 19

Oct 25, 2022 3:19 pm
OOC:
Yeah, subbing DEX for you for intimidation is not a bad idea. I like it.
"Fine." Still defiant, the bandit is almost proud of the chaos he's caused. "My boss is this close to taking over the entire docks, but that doesn't mean anything if people start coming in by airship. So he told us to make sure that a few airship runs had... problems. Yours makes three. I think it's the best one we've done yet."
Oct 25, 2022 3:45 pm
Verin scoffs. "You really expect us to believe you losers figured out how to drop airships on your own? Not buying it. No way you're the brains here."

She turns on her heel again, powering through her injuries as she heads to catch up with Lash and reach the city. "Although I'm a bit disappointed, I really wanted to leave your body in the bushes for animals to chew on. You're lucky I'm a woman of my word. At least you'll be alive to rot in jail."
Oct 25, 2022 7:23 pm
Cualli speaks with a bit of a punch-drunk slur undercutting his words a touch, but giving him the air of amusement only seen on those that laugh at their own injury, That sounds like a really good plan, I'm sure if you and your buddies just literally stand in front of the march of progress, you might be able to roll back the clock to a time where owning the docks is relevant. Have you tried just standing in one spot and leaning against the flow of time? Have you guys thought about just sinking the ships at the dock and getting into shoe repair? That might work. The overhead is probably lower. Seriously who's your boss? You might as well tell us now, it's not like that information is going to be terribly hard to come by once we get into town.
Cualli starts a laugh that turns into a coughing fit and spits out a mouthful of blood.
Oct 27, 2022 6:23 pm
"Screw you!"

But that's as far as he gets, because now the gate guards are upon you, and demanding to know what is going on. They pause in their demands when they see the tattoo on the man's bicep. "Oh, it's one of you! Looks like you guys got pretty lucky just now. These guys aren't really sophisticated, but it doesn't take sophistication to cause damage. You'd better come with us and give your story to the Harbormaster. He'll decide whether you can stay inside tonight."

They grab the surviving bandit and yank him to his feet, half-dragging him along behind them.
As you reach the gate and pass through, you're greeted with your first sight of the City of Stormreach. Stormreach's many buildings and monuments are a mishmash of new buildings amid, and atop, the ancient. Stormreach is full of broken pillars of various degrees of antiquity, though few remain standing. Those that do are significant landmarks. These snapped-off columns once supported the roofs of giants' dwellings or decorated the outsides of their temples. Now they serve other purposes. Some have been turned into watchtowers, helpful in spotting fires and directing firefighting efforts. Most, however, have suffered the fate of being quarried for stone to pave roads, patch city walls, and build new dwellings.

Above you, too, the legendary magic of Xen’drik is visible, and the faded glory of the past can still be seen. Ancient floating fortresses, mansions, and towers of past centuries. have been broken by time, war, and disaster, but remnants float in place or drift in patterns above the city, and sometimes beyond. Some of the ruins remain serviceable, albeit ramshackle, and a few wealthy citizens have claimed them for their own, patching and rebuilding them. Most, though, these floating chunks of masonry are abandoned islands until they are built upon by enterprising people. Under a few of the larger chunks, wooden homes hang perilously and are reachable by knotted ropes and ladders. The more colorful ones are due to seabird guano piling up until a stray, windblown seed germinated, creating islands of tangled plants.

Away from the chaos and business of the harbor, the city rises uphill and in from the shore. From down here it looks as if toy soldiers have come to life and settled in a ruined city, and above it all stands a great statue, staring out to sea, a beam of light shining up from its outstretched hands.

On the ground, the buildings in Stormreach look temporary: tents, huts, and overturned ships that seem as if they were thrown together on a whim. They are piled together almost haphazardly in the midst of giant-sized stairs and ruins with more normally-sized steps carved into them or linked together with rigging that would more normally be found on ships - water or air.

And then the stench hits you.

It stinks here. All harbors stink, but this—this is something special. All of Stormreach’s great sewers, pipes, and drains lead, ultimately, to the harbor. And you're right in the middle of all of it. It's a long few minutes as you're led up and away from the water.
OOC:
If any of you are exceedingly familiar with Stormreach, my apologies. I've been reading my map not realizing it was not north-up. In this universe, Stormreach is crooked.

Harbormaster Zin

Falconloft

Oct 27, 2022 6:25 pm
Harbormaster Zin
Finally, you arrive, still led by the guards, to a house that commands a good view of the harbor, allowing the harbormaster to keep an eye on the docks. Zin’s house is large and is partly a public building, where captains pay their dues, get charts, or make arrangements for their cargo.

Everything that is beneath the notice of the Harbor Lord is run through Zin, a middle-aged and overworked halfling. He's sitting out on the fence that runs along the cliff next to his house which if it were sentient would be bemoaning its uselessness as he ignores the safety it provides by swinging his legs out over nothingness. "It's a little late for a social visit, isn't it, gentlemen? What can I do for you?"
Oct 27, 2022 8:17 pm
"Good evening, Sir," Verin begins. "We are from the University, here as part of our studies. A group of criminals that are looking to take over the docks are somehow knocking airships out of the sky and lying in wait for survivors. Our Professor was seriously injured in the crash at the coast, and needs aid immediately."

Pausing, glancing at the others, she continues. "Some of as are injured as well, mostly from the brigands lying in wait. We killed one, and captured another who was a bit chatty once my blade loosened his lips... which is where information regarding the plans about taking over the harbor came from. Guards took him though. Either way, something brought our airship down at the coast. There were other survivors, some stayed back -- they'll need help, too. As for this moment... what can we do for our Professor?"

Verin is obviously a bundle of nervous energy at this point, her off hand never leaving the hilt of her blade as she shifts, grimacing with each change in posture.
Last edited October 27, 2022 8:17 pm
Oct 27, 2022 8:20 pm
Sorry sir, this isn't a social call. We're students from Morgrave University, we were sent here to complete our work study, but as you may know we were involved in that massive airship catastrophe off the coast. Many of us have sustained significant injury, including our teacher, Professor Alacandra. Furthermore, we've been attacked by a gang of marauders who claim that they're "this close" to taking over the docks. You may have some idea to what they're referring to. I know this is a lot to dump on you, but I think our primary concern is our need for medical attention. Can you help us?
OOC:
Cualli kind of trails off as he realizes he is essentially repeating every single thing that Verin has just said...
Last edited October 27, 2022 8:23 pm

Harbormaster Zin

Falconloft

Nov 1, 2022 5:23 pm
OOC:
My apologies for not posting yesterday. We had a couple new employees start that no one told me about and I had to rush their setup.
Harbormaster Zin
Old as the Harbormaster is, after listening to what the two have to say, Zin springs into action, showing them just how much in control of the harbor he is. He turns first to the two guards, pointing at them one by one. "You! Take them to your barracks. Get the priest from the Wayward Lobster, sober him up, dunk him if you have to, heal them up. And you! Go grab the rest of your shift and head out into the forest. Clear it out. Make sure there's no one hiding anywhere near the road for at least a mile. Get that wizard Farquist to go with you and fire magic missiles into the bits of forest you can't see."

You're still being led away as he bellows down at the docks below. "Gretchen! Get your anchor up! We've got a downed airship, west along the coast! Take at least two clerics with you. Shouldn't be too far out, the survivors walked here through the jungle in less than a day. Send up a flare when you find them and another if you need more ships."

Down at the shoreline, a heavily mascaraed dwarf leaps up from where she'd been lounging and starts shouting additional orders at her crew. The sounds echo back and forth until they're lost in the monotone hum of background noise from the rest of the city. Things are in hand now, you'll be able to rest soon.
Nov 1, 2022 5:45 pm
You don't remember most of what happens over the next few hours, mostly because the cleric that came to treat your wounds put you to sleep to check you out - whether you need it or not. When you come back to consciousness, you're all in a small room that looks not too dissimilar to your dorms back at the university, just at a slightly larger scale. There are six beds here, for you and the professor, and a small bedside table with drawers for each of you, but aside from that, there's only one high window that lets in plenty of sunlight without providing a useful view and a plain wooden door.

Professor Alacandra

Falconloft

Nov 1, 2022 5:45 pm
Professor Alacandra
"It's good to see you awake."

Professor Alacandra smiles at you from where she's sitting up in bed. Even recovering her strength she somehow manages to seem formidable. "I woke up a bit earlier; it's not my first scrape with death. Your bodies will get used to the magical healing as well if you keep running into trouble. You should know that you got everyone out from the wreck - everyone that survived the wreck at any rate - and they're all here. That means your semester is starting off better than it could have.

"However, all the gear that the university supplied for us was on that airship and only a fraction of it survived. I can reacquire it, but I don't have quite enough gold to do so, so I've made arrangements with the Harbormaster to have us help out with a few small things for a while until we can move out. He's given me a list and said we can choose which tasks we take on. I'd like to focus on the more archaeological options since that's what we're here for.

"Still, there's some room to choose. You tell me which we should look into. First, there have been disturbances in one of the crypts beneath the city. We've been asked to find out why. Second, strange sounds have been coming from beneath one of the dockside taverns. I bet there's a cave system down there. We can check it out. And third, they've just unearthed the opening to an old underground complex. They want someone to explore it. There might be traps in there.

"Which one sounds the most interesting to you?"

Nov 1, 2022 7:16 pm
Lash braves sharing an opinion, We would learn more about previous cultures in the underground complex.
Nov 3, 2022 12:40 am
Rythorn is slightly wary of what's taking place, especially after being put to sleep. He is happy to see everyone well, though, and takes a moment to carefully consider the options presented to him.

"I agree. The underground complex seems most fitting for our goals, however the crypts may reveal some secrets as well."
Nov 3, 2022 9:18 pm
Cualli walks over to the window and rolls up another cigarette using a blend of dried leaves and grasses.
disturbances at the crypt? What kind of crypts are they? Are they giant crypts or like, "people crypts?" either way, that sounds too spooky for me.
I might be interested in checking out what's happening beneath the tavern. Wouldn't hurt to get to know the people who live here and get into their good graces. But I'm most interested in exploring the underground complex before anyone else does. I want to see what's in there.
Nov 4, 2022 3:03 pm
"It's better to see you awake, Professor," Verin says with an honest smile. "Had us worried there for a bit. I'm glad the others made it, too. Well... the ones that could." A look of sadness flickers across her face, lasting only a moment before a smile spreads wide. "That's gotta be worth some extra credit, right?"

She stretches, a few joints audibly popping as she yawns. "I agree that whatever this underground complex is, is probably the best choice. That said... being on the good side of a tavern owner is never a bad thing. Free food is always important."
Last edited November 4, 2022 3:04 pm

Professor Alacandra

Falconloft

Nov 4, 2022 5:41 pm
Professor Alacandra


The professor smiles sadly in answer to Verin's. It is always sad when souls are lost. It is usually the nature of such expeditions, but even worse in this case because they died of greed - the same thing the giants ultimately died from. Whether it is for money or power, greed serves no one, least of all the one affected by it.

The crypts are giant crypts, but Cualli is right to be wary. Dealing with the dead sometimes also means dealing with the undead or those who prey on the dead. And making friends is never a bad idea, but such friendship is usually useful in the city alone, and we will not always be in the city. However, regardless of which we choose, we are probably going to be running into one of two things. After the giants fells, two groups took control of various ruins and both still live under Stormreach today. Kobolds came from the jungle and the sahuagin took up dwelling in many shoreline ruins.
OOC:
Currently I'm seeing a split between the underground complex and the tavern. Can we all agree on one? I'll step back and let you play it out in character if you can.
Nov 5, 2022 8:32 pm
Sounds to me like if we're choosing to go to the underground complex, we're going to see a lot of kobolds and traps, and if we go to the tavern, we might run into something different. Maybe these sahuagin? I don't know about you guys, but I feel like I've heard enough stories about kobolds to last a lifetime. Those things seem to be everywhere. I'm curious to see something I've not heard about before. I guess that's my vote for the tavern.
Last edited November 5, 2022 8:33 pm
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