[OOC] The tales told of heroes

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Sep 2, 2022 2:18 pm
WalrusKing says:
Just working on a post at the moment, tibbius are you happy for us to assume we can gather enough tinder for a basic fire to get the food going with the ingredients we already have? Or would you like us to make a foraging roll for that as well?
I'll let that go without rolling.

Here's what I'm thinking for the basic structure of a wilderness game day:
- move a hex or stay in same hex
- I roll for encounter (there may sometimes not be an encounter, or it may be innocuous, or extra dangerous)
- resolve encounter
- anyone who can, makes a forage roll to augment the group's provisions (disadvantage to this, if you moved to a new hex)
- if you want to Take Courage, anyone who'd like to contribute to that tells their story or poem or describes their meal for the group, and rolls Rhyming or Music or Cooking (disadvantage to Cooking if nobody had a good foraging roll)
- expend provisions
- rest (unless prohibited by the result of an encounter)

We're going to track provisions using a Supply die for the group as a whole. This is different than the Resource die in the rules, which is focused on money.

The Supply die starts at 2. When you expend provisions, you roll the Supply die. If your roll matches or is exactly 1 smaller than the current value of the die, it gets 1 smaller. When it's zero, you're out of provisions. HOWEVER, for each person who made a successful forage roll, count down from 6 to a threshold (e.g., if three people succeeded at foraging, count down 5->4-> threshold of 3). If your roll is more than the current value of the Supply die, and more than the threshold, the Supply die gets 1 bigger.
Sep 2, 2022 7:06 pm
I suppose that counts as taking courage. Though I think in character Ulfheddin would only sing a song in Sindarin or Adunaic and I don't have the time to translate that right now.
Sep 2, 2022 10:02 pm
@tibbius sounds good to me. It is what I felt was lacking in this game - I'm the person that needs some structure:)
I think we also need some (mechanical?) means to decide where to go, when to end discussions and what to do when there is no consensus. Or something like that. Unless this game should be mainly about "camp conversations"?

How do you see our adventures in this world, guys?

What were your assumptions for this game @tibbius as they are not clear to me? Hex crawl? Resource management? Grup dynamics in dire situations? Camp drama? :) What kind of stories you expected to mainly see with us? I know that we can create whatever stories we want, but I think it is good to know other players and GM expectations.
Last edited September 2, 2022 10:03 pm
Sep 2, 2022 10:46 pm
Pedrop says:
Hex crawl? Resource management? Grup dynamics in dire situations? Camp drama? :)
Yes.

Keeping in mind that the cities (and whatever farmsteads you might discover) count as Havens. Then also NPC interactions will be key.

Combat may arise out of the hex crawling.

But the four things you highlighted, yes, I think those are well-aligned with what I advertised.

(Also thanks for the good words about the mechanics and daily protocol.)
Sep 2, 2022 10:51 pm
Oh important I should mention that the rivers are navigable, if you take time to build a raft or find a boat. They flow generally northward and eastward.
Sep 3, 2022 5:06 am
tibbius says:
Here's what I'm thinking for the basic structure of a wilderness game day:
Mechanically and structurally I'm on a learning curve, so thank you for your explanations.
Pedrop says:

How do you see our adventures in this world, guys?
I'm here for all of it.
Last edited September 3, 2022 5:06 am
Sep 3, 2022 8:25 am
Thanks Tibbius!
I do prefer some structure. Initially I assumed a similar structure to the Barbarian Prince, but was not sure about it. I like very much what you just shared, and I guess we will become familiar with the mechanics in time.

As for the posts so far... The characters were suppose to know each other beforehand, we they actually didin't, so it's fun to have some initial conversations to allow to actually know each other. But I feel those doesn't really match the structure just provided. Maybe we could have another thread to introduce and comment on our character's backgrounds? Just to keep the current thread closer to Tibbius expectations...
Pedrop says:

I think we also need some (mechanical?) means to decide where to go, when to end discussions and what to do when there is no consensus. Or something like that. Unless this game should be mainly about "camp conversations"?
And I totally agree with Pedrop on these..
Sep 3, 2022 8:52 pm
Also...
Is this ok for gear?
longbow, arrows (20), bundle of medicinal herbs, waterskin, rope (10ft), backpack, small knife, map of the area, monk's outfit, iron hook, flint&steel, bedroll, wooden meditation necklace beads, clay dish, 10gp
Sep 4, 2022 1:22 am
Cathamber says:
Also...
Is this ok for gear?
longbow, arrows (20), bundle of medicinal herbs, waterskin, rope (10ft), backpack, small knife, map of the area, monk's outfit, iron hook, flint&steel, bedroll, wooden meditation necklace beads, clay dish, 10gp
Yes. ... where on the map was your temple, which has been ruined by war?
Sep 4, 2022 12:20 pm
tibbius says:
Cathamber says:
Also...
Is this ok for gear?
longbow, arrows (20), bundle of medicinal herbs, waterskin, rope (10ft), backpack, small knife, map of the area, monk's outfit, iron hook, flint&steel, bedroll, wooden meditation necklace beads, clay dish, 10gp
Yes. ... where on the map was your temple, which has been ruined by war?
Last edited September 4, 2022 1:02 pm
Sep 5, 2022 8:43 pm
Pedrop says:
OOC:
I presume we all decided/agree to stay on the same hex for today and collect some provisions ?
GM - can I build those traps as described? I don't have foraging trait but I have proper equipment to make some traps, so can I roll with 2d6? And after eventually not hitting with the roll I may use some fate to roll another d6? Do I understand it correctly?

But now we will be in "GM rolls for encounter" phase - from what I understood from GM's post at OOC thread?
First, I'll roll the encounter of the day. You're in hills, so Barbarian Prince says there will be an encounter on 10+.

... there is no encounter.

Now, the foraging. With tools, but no foraging trait, Alfred would roll 1d6. He simply is not good at making traps. You could spend Fate after rolling to roll another die, if you would like.

Rolls

encounter? - (2d6)

(44) = 8

if so, what? - (2d6)

(44) = 8

Sep 6, 2022 9:06 am
Its good we had no encounter. We have very good fighting abilities as a group, but I'd rather secure food and team dynamics before entering battle...

Today, Eldar will also be hunting, he does have the shooting skill and his bow! :)
Having the skill and appropriate weapon, how should I roll for hunting?
Last edited September 6, 2022 9:20 am
Sep 6, 2022 10:42 am
First keeping in mind you are in the hills, rather than the forest, let me describe a bit the situation in the IC thread and then you will be rolling 3d6 for the shooting skill.
Sep 6, 2022 5:55 pm
Going to make a post as I didn't really describe my contribution to gathering previously... Quick question on that, as I've already rolled to identify/gather any herbs and flowers and got a success. Are we good to use that as my contribution to foraging for the day Tibbius, or would you like me to roll again in my next post?

(Will wait for you to finish your interaction though Cathamber, don't want to interrupt the current flow! :) )
Sep 6, 2022 5:56 pm
Pedrop says:
@tibbius sounds good to me. It is what I felt was lacking in this game - I'm the person that needs some structure:)
I think we also need some (mechanical?) means to decide where to go, when to end discussions and what to do when there is no consensus. Or something like that. Unless this game should be mainly about "camp conversations"?

How do you see our adventures in this world, guys?

What were your assumptions for this game @tibbius as they are not clear to me? Hex crawl? Resource management? Grup dynamics in dire situations? Camp drama? :) What kind of stories you expected to mainly see with us? I know that we can create whatever stories we want, but I think it is good to know other players and GM expectations.
In response to the questions around what we want out of the game, I shall be fully honest - I'm mostly enjoying getting to be a player and not a GM out of this full stop(!) as of such I am less than fussy, haha!

But I'll happily lay out what would be ideal for me, then if we want to adopt it as a structure we can or we can leave it - I'm easy! :)

I feel that in general I like the clear structure tibbius has laid out for us that makes up a game day. An OOC means to quickly and easily discuss hex movement is something I am definitely behind though, as was suggested by Pedrop.
If our focus is on hex exploration, group dynamics and survival in tough times - roleplaying out the results of our actions and heated conversations around important decisions will be a lot of fun... Not having a structure to that though could lead to us getting bored of making the same posts repeatedly.

My ideal structure would be as follows:

1. Day Start/Resource update: tibbius starts the day as he has been with a descriptive post. In terms of OOC information, this post could let us know our current hex position and supply die results.

2. Movement: Everyone makes a "start of the day and planning" post. Plenty of room for RP, obviously, but the goal is to let everyone know if our character wants to stay put, move to a hex or abstain from planning and follow the majority. (It'd be great if people could list the hex in an OOC at the end of their post so there's no confusion as to where we're talking about on the map!)

We know this phase is done once everyone has had a chance to post, and we have a majority decision. This way we can leave things open for camp drama if we want to go that way, but otherwise I think it would be good if we could all agree that tibbius moves straight on to the next phase once everyone has made at least one post and there is a majority 'winner' decision.

3. Encounter: tibbius rolls for encounter and makes an IC thread post related to our movement (or lack thereof!) and encounter (or lack thereof!).

We know this phase is done if nothing happens OR when the encounter is dealt with.

4. Foraging: We all make a post either describing our taking part in the foraging or not (as the case may be).

We know this phase is done once everyone has posted at least once and is back at camp/shelter.

5. Courage: We gather in the dim dark...(!) Everyone gets a chance to make at least one post where we can discuss the events of the day, our character's state and take courage with tales, poems, songs or food.

We know this phase is done once everyone has posted at least once, and we each have a post where we indicate our character is going to retire for the night or similar.

And then everything loops back to the beginning.

How does that sound for people?
Sep 6, 2022 6:01 pm
WalrusKing says:
How does that sound for people?
First reaction is that I love running games for other DMs!
This all sounds good to me, I'd like to know what others think as well.
Sep 6, 2022 6:19 pm
WalrusKing says:
How does that sound for people?
Thank you for this! I’ve been floundering a bit on what exactly is expected of me in regards to mechanics /RP and decision making, since this is my first foray into something that is not 5e. Your write up makes it much easier.

It sounds good to me as well.
Sep 6, 2022 6:26 pm
Yes. Very good development of what Tibbius have proposed. Now we have very well described main structure. I hope now we will stick with it - we can always change/evolve it when there will be need for this. Thanks a lot. I propose to post it in different thread naming it something like "Game structure" and GM could edit it when there will be such need.
Sep 6, 2022 6:41 pm
But I would consider Foraging rolls to be made automatically by GM for everyone in one post as... I'm not sure if my creativity is so big that I will be able to narrate NOT catching rabbits for 5th time in a row... In any interesting way😀 Not even thinking about 10th time... 😀
Sep 6, 2022 6:47 pm
Glad it's helped and people like!

If everyone's happy with it, I second Pedrop's suggestion - a separate "Game Structure" thread with nothing but the game structure as a post would be useful. Tibbius, if you want to just copy and paste my write-up and then we can have that available for you to edit should you get new ideas/other people suggest something alternate that we all like!
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