Backgrounds

Oct 4, 2022 4:57 pm
Backgrounds
Far below the warm surface of the world, past burrows and buried bones, three companions huddled around a fire in a strange chamber. They had lost track of time since they had last seen the Day-Star.

"What were you, before all this?" asked Gola, strongest and most curious of the three. She had been the one to first crack open the vault door and slip inside.

"Less hungry," said the ever-sullen Chimmuk. The vault’s strange geometries and mirrored passages had altered his mood very little; although he had started to mutter in his sleep the last few nights.

"You know that’s not what she means," said Arcback. Even his legendary patience was being tested by the impossible maze. "I was a keeper of beasts once," he said, scales rippling with blue and green. "I tended the clan’s goats, played a flute on the hill, and—"

"You play the flute?" snorted Chimmuk.

"I play quite well. What did you do?"

"Tried to stay out of the shaman’s way. I kept to myself until our Free Citadeler there tempted me with tales of glory and good harvest."

"Free Citadel," sighed Gola. "You haven’t breathed until you’ve walked among the sky-high walls, streets wide as meadows…"

"Not much chance of that anymore, is there?" sniffed Chimmuk.

Gola said, "Let’s sleep. I have a good feeling about tomorrow."


Who were you before you were an adventurer? Everyone’s story starts somewhere, and backgrounds provide building blocks for understanding your character’s place in the world. With a background, you can quickly determine where you’ve come from, who you know, and what mattered to you before the opening moments of your great prehistoric adventure.

Existing Backgrounds. Existing 5th Edition materials provide an array of backgrounds which can be excellent foundations for your character. If you’d like to use a published background, work with your DM to determine what adjustments need to be made to your proficiencies, gear, and features to bring it into the Stone Age. Even backgrounds that seem to rely on advanced technology can be adopted (see Chapter 7, p. 97, for details on converting materials and locations).

Planegean Backgrounds. The 20 new prehistoric backgrounds in this chapter are designed to quickly and easily root your character in the world of Planegea. Work with your DM to determine which is best for you.

BackgroundSkill ProficienciesTool ProficienciesLanguagesFeature
Ape ClanAcrobatics, InvestigationMender’s tools, instrumentDream Walker
ApprenticeReligion, PerformanceCeremonial supplies, instrumentShaman’s Aide
Bear ClanAthletics, Animal HandlingCook’s utensils, butcher’s toolsMaster of the Feast
CaptiveStealth, PerceptionMender’s tools1Overheard Secret
CaretakerMedicine, InsightCook’s utensils, mender’s toolsGood With Children
Chieftain's KinHistory, PersuasionCeremonial supplies, butcher’s toolsClan Deference
CrafterSleight of Hand, InvestigationTwo sets of crafter’s toolsCraftwork
EdgegathererSleight of Hand, DeceptionGaming set1Settlement Savvy
Free CitizenArcana, InsightThieves’ tools1Inspiring Reputation
GathererNature, PerceptionGatherer’s supplies, mapmaker’s toolsSharp-Eyed Forager
HunterAthletics, SurvivalGaming set, butcher’s toolsHunting Tales
Keeper of BeastsAnimal Handling, IntimidationButcher’s tools, vehicles (land)Good with Animals
Lion ClanPerception, PerformanceArtist’s supplies, weaver’s toolsArtist’s Eye
OutcastStealth, SurvivalGatherer’s supplies1Shelter-Finder
RaiderAthletics, IntimidationVehicles (land), gaming setKnown for Trouble
SavantArcana, DeceptionMapmaker’s toolsHidden Talent
SeerfalliteHistory, ReligionCeremonial supplies1Well-Connected
StorytellerHistory, PerformanceInstrument1Welcome at the Fire
TraderInsight, Persuasion2Set Up Shop
Whale ClanAcrobatics, NatureVehicles (water), navigator’s toolsBoat-Born
Oct 7, 2022 6:57 pm
Ape Clan
You are part of the powerful Ape Clan, dedicated to the reverence of Kho Many-Arms, the Ape God. Your people know that there is nothing more important than being nimble of mind and body. You may have been trained in the arts of acrobatics, riddles, crafting, or musical instruments. As a member of one of the three Brother Clans, you are used to commanding a certain degree of respect in the Great Valley. You have traveled along passageways through the Dream World of Nod, and spent more time with elves than most.

But above all, you have dwelt in the shadow of the moody and dangerous Kho, with the awareness that life is perched on a fragile branch, and at any moment everything you know could come crashing down. How has that outlook affected you?

Skill Proficiencies: Acrobatics, Investigation
Tool Proficiencies: Mender’s tools, one type of musical instrument
Equipment: A net, a set of dark common clothes with pockets, a collapsible pole that extends up to 10 feet, and a belt pouch containing a small antler whistle, a folding toy, and chalk powder worth up to 15 ps in the Great Valley.

FEATURE: DREAM WALKER
Because of your people’s longstanding friendship with the elves of Nod, you have traveled through the World of Dreams more than once. You have stories of your travels through those worlds, and know how to reach out to an elvish contact in Nod, who is friendly and inclined to help you if it does not cause them risk.

SUGGESTED CHARACTERISTICS
Members of the Ape Clan have a reputation for being clever and fearful in equal measure. Children raised in the clan are taught that flexibility and speed are of paramount importance, so Ape Clan members tend to avoid making long-term plans, preferring to keep their options open for whatever the next minute might bring.

d8Personality Trait
1I’m ever-vigilant, constantly looking over my shoulder for signs of danger.
2I always have at least two back-up plans.
3There’s nothing I love more than solving a riddle.
4I constantly drum my fingers and fidget with nervous energy.
5I have no patience for stubborn, rigid people.
6I take the most interesting path, not the most direct.
7I always bring up the rear, ready for a quick exit.
8I keep quiet until I have the perfect thing to say.


d6Ideal
1Hope. I must believe that things can get better. (Good)
2Cunning. Intellect applied with skill is the only way to keep yourself alive. (Any)
3Chance. Nothing is predictable, and any belief otherwise is a delusion. (Chaotic)
4Flexibility. It’s impossible to plan for the future, all that matters is being ready to react well. (Chaotic)
5Order. Anything that can be made clear and straight should be, to push back life’s randomness. (Lawful)
6Control. In a chaotic world, exerting control is the ultimate power. (Evil)


d6Bond
1I’m loyal to the Ape Clan, and if called upon by my leaders, would go immediately.
2I made an oath to my shaman in service of Kho Many-Arms, and I must see it through.
3I was chosen by lot to carry out a mission, and since chance has called me, I will go.
4There is a great riddle that nobody has been able to solve. I will not rest until I solve it.
5I once saw something I can’t explain or forget in Nod, and I must return to it.
6A loved one was killed by a random accident, and I am bound and determined to find a way to bring them back.


d6Flaw
1All planning is stupid. Nothing can be predicted, so it’s best to charge in and react to whatever happens.
2I always have to prove that I’m the cleverest person in the room.
3My instinct is to bolt at the first sign of danger.
4I always believe the worst is about to happen.
5If things are stable for too long, I have to find a way to shake them up.
6I don’t trust anyone except myself.
Oct 7, 2022 8:52 pm
Apprentice
You grew up at the side of a shaman, assisting them with rites and rituals, preparing materials for their work and learning the ways of their ceremonies. You know little of life beyond the clanfire’s light, but have walked in divine hallows and have seen gods work wonders at the request of your shaman. You may have been next in line to become a shaman or chosen because a god or your shaman singled you out as worthy of assisting in sacred duties. Who was the god your shaman served? Was your shaman a cruel taskmaster, a kind mentor, or an aloof presence? How were you chosen to serve them? Were you the only apprentice to the shaman, or one of many?

Skill Proficiencies: Religion, Performance
Tool Proficiencies: Ceremonial supplies, one type of musical instrument
Equipment: A set of ceremonial supplies, a set of common clothes, a ceremonial mask honoring the god you served, and a belt pouch of ritual materials worth up to 10 ps in the Great Valley.

FEATURE: SHAMAN’S AIDE
You are trained in shaman’s work, and understand ceremonies, religious practices, and the duties of shamans intimately. If rituals, festivals, or ceremonies are being prepared, you know how to make yourself useful, and can ingratiate yourself within the hierarchy that serves a god, given enough time to understand the nature of that god.

SUGGESTED CHARACTERISTICS
As an apprentice, you were shaped by the shaman you served under. Those who trained with a gentle, wise shaman are likely to follow in their footsteps, while the former servants of the cruel and tyrannical shy away from anger and harm. Most apprentices are assumed to be meek and mild-mannered, but there is much that brews just under the surface for those who have long been kept quiet.

d8Personality Trait
1I’m always humming a ritual chant under my breath.
2I know a ceremony or blessing for every situation.
3I don’t speak until spoken to.
4I don’t scare easily in the presence of the supernatural. I’ve seen too much to be alarmed.
5Arcane magic both fascinates and disgusts me.
6The only place I feel safe is in a divine hallow. It’s mortals that confuse and frighten me.
7My training has left me jaded. I revere nothing.
8I feel guilty and stressed when I go for long without revering a god.


d6Ideal
1Faith. Believing in a higher power is what enables people to achieve great things. (Good)
2Comfort. One should seek the easy way where possible. (Neutral)
3Reverence. That which is powerful is worthy of honor. (Lawful)
4Freedom. Life is too short to live under the thumb of another, mortal or divine. (Chaotic)
5Tradition. The old ways are inherently worthy of being upheld. (Lawful)
6Power. The ability to bend others to your will is all that matters in the world. (Evil)


d6Bond
1My shaman died under strange circumstances. Only I know the truth of what happened.
2I broke my god’s taboo and was exiled. I long to return to their service.
3I escaped from an evil shaman and have sworn never again to bend the knee in reverence to any deity.
4My shaman uttered a prophecy over me, and I am bound and determined to fulfill it at all costs.
5I befriended a minor god and seek to advance their glory by any means possible.
6I am wanted dead by a certain cult for crimes that I have not yet committed.


d6Flaw
1I defer too quickly to others, even when I disagree.
2I trained with the best and know the most, and everyone can benefit from my insight on every topic.
3I keep a mental list of everyone who has ever wronged me. Someday, each and every one of them will pay.
4I’m far too trusting of everyone.
5I complain when I’m tired, hungry, bored, lonely, confused, irritated, thirsty, sweaty, cold…
6It’s difficult not to judge others when I’m obviously better than they are.
Oct 7, 2022 9:00 pm
Bear Clan
You are one of the strong, the bold, the unstoppable Bear Clan, glad worshipers of Unkillable Urhosh the Bear God. Your people wrestle with bears and half-giants, feast on honeycomb and fresh-caught fish, and know what it is to laugh and boast all night at a banquet table set at the mouth of the very cave of a god.

The Bear Clan teaches its people to live life to the fullest, believing the value of life is in joy and courage. As a member of one of the three Brother Clans, you command respect in the Great Valley and are used to having more than enough of everything, in the bounty of Urhosh. How has being accustomed to honor and plenty shaped you?

Skill Proficiencies: Athletics, Animal Handling
Tool Proficiencies: Cook’s utensils, butcher’s tools
Equipment: A club, a set of common clothes, a bone trophy from a bear-wrestling competition, and a belt pouch containing honeycomb, spices, and patches of pelt worth up to 15 ps in the Great Valley.

FEATURE: MASTER OF THE FEAST
You know how to bring people together around a table. With sufficient supplies and time, you can prepare an impressive meal. Where food is plentiful, you know how to be an entertaining host, and can earn the favor of strangers with jokes, boasting, and good cheer around the table over the course of a meal.

SUGGESTED CHARACTERISTICS
The Bear Clan is seen as a bunch of boastful, gluttonous brawlers—and the best of allies to have by your side in a fight. Known for their gregarious spirits, love of laughter and feasts, and irrepressible nature, the Bear Clan is the heart of the Great Valley. Not everyone from the Bear Clan is equally bold and boisterous, but an undercurrent of confidence is a hallmark of the children of the Unkillable.

d8Personality Trait
1I love a good boast, and practice my own boasting at every opportunity.
2I go with my gut, preferring not to overthink things.
3I always assume everyone around me is looking to me for leadership.
4Food is the language by which I communicate love.
5I always say exactly what’s on my mind.
6I’m friendly with everyone but close to nobody.
7If a riddle or puzzle can’t be solved in ten seconds, it’s a waste of everyone’s time and should be smashed.
8I’m always the last to go to bed, preferring to talk by the fire until everyone else turns in.


d6Ideal
1Joy. Happiness is the light that pushes back the darkness. (Good)
2Plenty. Abundance is the greatest sign of blessing and success one could hope for. (Any)
3Strength. I respect strength, and bow the knee to the one who is stronger than me. (Lawful)
4Laughter. It’s worth breaking the rules to spread joy. (Chaotic)
5Life. All life should be celebrated and protected. (Good)
6Oppression. The strong have been chosen by fate to subject the weak to their will. (Evil)


d6Bond
1I once earned the title of champion wrestler and will defend it at every opportunity.
2I seek the secret of true immortality and invulnerability.
3I made an ill-considered joke at the expense of a powerful hunter and they want me dead to this day.
4I’m fascinated with giant culture, and secretly admire the empires.
5I have sworn an oath that I will do all in my power to feed the hungry and bring joy to the wretched.
6A captive of our clan told me a terrible secret, which started me on the path I now pursue.


d6Flaw
1I tend to act like I’m invincible.
2Self-control? What’s that?
3I can be a bully, often without even realizing it.
4I can’t say no to a challenge or dare.
5Any sign of weakness earns my scorn.
6I attack first and ask questions later... or never.
Oct 8, 2022 12:46 am
Captive
Against your will, you have spent time in the service of others, such as the Giant Empires, raiders, or a hostile clan. Whether by force or trickery, you were captured in the past, and have dwelt among your enemies, doing menial labor while suffering want, hunger, and danger. Who were your captors and how were you captured? How long were you in their service? Were you passed from captor to captor, or have you been subject to one individual your entire length of service? What do you remember from your life before servitude? What were your hopes and dreams before your capture, and how do those differ from your desires now?

Skill Proficiencies: Stealth, Perception
Tool Proficiencies: Mender’s tools
Languages: One of your choice
Equipment: Mender’s tools, a set of tattered clothes, a handheld keepsake of your original home, and ragged cast-offs stolen from your captors worth up to 5 ps in the Great Valley.

FEATURE: OVERHEARD SECRET
Through your time in forced service, you overheard valuable secret knowledge that may be of great use to you or to others. This could be unknown lore, the location of an object of great value or power, dangerous plans, a weakness that can be exploited, or some other secret. Work with your DM to determine exactly what you overheard.

SUGGESTED CHARACTERISTICS
Being captured and held against your will can happen to anyone, and can have myriad effects on personality, outlook, and character. Former captives have been through true suffering and terror, and may be meek or aggressive, composed or wild. Some have sworn powerful oaths during their times of captivity that they must see through, others wish nothing more than to simply live as they see fit in the moment.

d8Personality Trait
1I am jumpy and skittish after years of being in danger.
2I’ve seen it all and can’t be frightened by anything.
3When I fight, I recklessly unleash all the pent-up fury and rage from my time of captivity.
4Dignity is what got me through my captivity, and I remain composed no matter what.
5I watch others closely, reading the subtlest moods and mirroring them.
6I stay out of everyone’s way, preferring to hang just out of sight.
7I make do with what I have and never ask anyone for anything.
8There’s nothing I love more than stories of travel and adventure, having lived on them when I was captured.


d6Ideal
1Freedom. Everyone should be free to do as they see fit at all times. (Chaotic)
2Revenge. I’ll make those who hurt me suffer double for everything they did to me. (Evil)
3Restoration. Those who suffer should be made whole and reunited with those they love. (Good)
4Protection. Evil should be toppled so that nobody has to go through what I went through. (Good)
5Justice. Evil should be punished and good rewarded in exact measure. (Lawful)
6Security. Being safe from those who would do you harm is the most important thing. (Any)


d6Bond
1I was abducted from my family and am seeking them.
2I will not stop until I kill my captor.
3I got out, but I left someone behind. I have to go back and bring them out to freedom too.
4There’s something that kept me alive in captivity, something I promised myself I’d do. I have yet to do it.
5I still have nightmares about my captivity, and sometimes can’t remember that I’m free upon waking.
6I’ll take any and every opportunity to cause harm to those who remind me of my captors.


d6Flaw
1I secretly resent those who have had an easier life.
2There’s some part of me that misses my captive life, and I hate myself for that.
3I can be cruel and insensitive, thanks to my years of living so close to suffering.
4Now that I’m free, I refuse to accept any boundaries, even when they’re for my own good.
5I don’t know how to ask for help.
6My anger flares hot and fierce at the smallest insult.
Oct 8, 2022 12:53 am
CaretakerYou love and understand children, and they love and listen to you. Your natural way with the young led you to a place of honor as primary guardian over one or more children, whether they were your blood kin or not. The young life or lives in your care meant everything to you, but now something has changed that is summoning you outwards into adventure.

Discuss your family with your DM, and decide whether the children in your care were your offspring, adopted by you, or put under your care by another such as an elder or shaman. What is the condition of those who were in your care? Are they thriving and old enough to take care of themselves? Did they meet an untimely end, and if so, how did that affect you? Or did they vanish, leaving you bound and determined to cross the world to bring them home safely?

Skill Proficiencies: Medicine, Insight
Tool Proficiencies: Cook’s utensils, gaming set, mender’s tools
Equipment: Cook’s utensils, a child’s toy, a soft blanket, a set of common clothes, and a caretaker’s satchel containing thread, a bone needle, soothing balm, clean leaves, a ration of nuts and dried berries, and materials worth up to 10 ps in the Great Valley.

FEATURE: GOOD WITH CHILDREN
Young children instinctively like and trust you. They are eager to involve you in their games and tell you secrets, show you things they are proud of, and take actions to please you and win your approval. You are able to calm and soothe an upset child quickly, and have an instinctive sense of whether young children are being well cared for or mistreated.

SUGGESTED CHARACTERISTICS
Caretakers are typically canny, observant, and resourceful people who have spent a lot of time in a secret world with those in their charge, unknown to other adults. This special bond affects the way they look at life, giving them an unusual and valuable perspective.

d8Personality Trait
1I’m incredibly proud of my companions, and never miss a chance to tell them so.
2There’s nothing you need that isn’t in my satchel.
3Guilt is a weapon that I’m proficient with.
4I can’t stand it when those I love are in conflict, and will do anything to keep the peace.
5I am capable and confident in every situation.
6Everything reminds me of the children I’ve cared for.
7There’s no bad situation that can’t be made better with snacks.
8I’m a good listener, and people like to tell me their problems.


d6Ideal
1Truth. Honesty is the best policy, even when it hurts. (Lawful)
2Joy. There is so much good in the world if we’ll just open our eyes to see it. (Good)
3Creativity. Self-expression is how we conquer the darkness. (Chaotic)
4Order. There is a place for everything, and everything should be in its place. (Lawful)
5Peace. Nothing is more important than serenity and balance. (Neutral)
6Growth. Experiences good and bad all shape us and make us stronger. (Any)


d6Bond
1No matter how old you are, if I once cared for you, you’ll always be my child.
2A child I raised grew up to be evil. I live to undo the harm they caused.
3My charge was not my own child, but their family has become my family.
4Living as a caretaker has made me realize the life debt that I owe to the person who raised me.
5I will stop at nothing to destroy that which threatened my child.
66 I fight for all children everywhere.


d6Flaw
1I am sensitive to the needs of others, so much so that I often forget to take care of myself.
2I pretend like everything is fine even when it isn’t.
3Past disrespect has made me defensive about my skills and knowledge.
4Everything is my business, and I don’t mind telling you what I think whether you want to hear it or not.
5I feel like I have to prove myself to other adults.
6I oversimplify problems, looking for quick solutions even when there are none.

VARIANT: CARETAKER OF THE INFIRM

Instead of children, you were the guardian of the elderly and infirm, those who could no longer hunt or contribute to the council of elders. You spent days in the cool of the tents or huts of your people, listening to stories and helping alleviate discomfort both physical and mental.

Discuss who was under your care with your DM, and decide who their living relatives are, and what their relationship with your charge was. Were they kind and concerned, or distant and disdainful? Do they trust you or hold you in suspicion? Did your charge let slip any important family secrets?

Rather than proficiency with a gaming set, you might have proficiency with a musical instrument of your choice. Your skill with children becomes similar skill with the elderly. And instead of a children’s toy, you can start with a bundle of beaded and painted sticks, which you can use to reenact the many stories handed down to you by your former ward.
Oct 8, 2022 1:04 am
Chieftain's Kin
You are the close blood of a clan’s chieftain, and expect honor and respect from those around you. You understand power and authority, and are used to being consulted for negotiations and important decisions. You may be next in line for leadership of the clan when this chieftain dies. Work with your DM to determine the nature of the clan and your relationship to the chieftain.

How has being raised in proximity to power shaped you? Do you consider yourself better than others, or see your authority as a responsibility and obligation? If you are to rule the clan, do you embrace that role or chafe under it?

Skill Proficiencies: History, Persuasion
Tool Proficiencies: Ceremonial supplies, butcher’s tools
Equipment: A symbol of authority (such as a headdress, staff, or pendant), a set of fine clothes, an intricately carved piece of jade-and-ivory given to you by the chieftain, and a belt pouch containing rare spices, crystals, and finely-worked arrowheads worth up to 25 ps in the Great Valley.

FEATURE: CLAN DEFERENCE
You carry an air of authority that’s obvious for all to see. Low-status clan members seek to earn your favor and defer to you on decisions, and high-status clan members recognize you as worthy of their attention. People assume you have the right to be wherever you are, and you can gain the right to approach the chieftain of a local clan.

SUGGESTED CHARACTERISTICS
Those who have spent much time in the tents of the powerful understand the ways in which power flows. Each chieftain’s family is different, but they are often seen as privileged, used to comfort and deference, and skilled in a certain degree of scheming and politics.

d8Personality Trait
1I constantly drop names about the important people I’ve spent time with.
2I give great care and attention to my appearance, dressing as well as possible in every situation.
3As someone with experience in important decisions, I dole out lots of advice, whether I’m asked for it or not.
4I have a few creature comforts that I cannot do without.
5I’m endlessly fascinated by the romantic lives of the common folk.
6I’m deaf to insults, interpreting them as veiled compliments.
7I have endless stories about the scandalous lives of the chieftains and shamans I have known.
8I don’t like to actually be the person in charge—just to have influence over them.


d6Ideal
1Authority. There is a hierarchy, and status organizes life as it should be lived. (Lawful)
2Family. Blood is everything. (Any)
3Responsibility. Those who possess power have a calling to care for those without it. (Good)
4Individuality. A person should be free to live as they choose no matter who they are. (Chaotic)
5Respect. Those with titles or power should be shown proper honor and deference. (Lawful)
6Selfishness. I do what I want and get what I want, without regard for others. (Evil)


d6Bond
1My family member, the chieftain, is my first and highest loyalty. I will do as they desire.
2I have seen abuses of power in the tents of the mighty, and seek to root out tyranny wherever I encounter it.
3If the chieftain dies, I will inherit control of the clan. I’m not sure that I want it.
4The shaman cursed me as part of a power struggle with the chieftain. I travel to break the curse.
5My family decided I’m too sheltered to lead the clan, so I’m traveling to prove that I can survive anything.
6I ran away from the clan and want nothing to do with it. They’re still seeking to drag me back.


d6Flaw
1I was raised among the powerful and consider everyone else beneath me.
2I automatically believe that everyone wants to please and protect me.
3I steal things because I assume everything already belongs to me.
4I despise the powerful, and don’t trust anyone in a position of authority.
5I intentionally manipulate others to get what I want, and don’t feel the slightest remorse about it.
6I say whatever it takes to get others to like me.
Oct 8, 2022 3:14 am
Crafter
You are blessed with skilled hands and a sharp mind, and have a knack for creating items of great use or beauty out of common materials. Most crafters hone these abilities over years of dedicated practice, forsaking the glory of the hunt to spend their days toiling over the tiny details of knapped stone and bound leather.

Consider which tools and materials you know best. What attracted you to working with these materials? How long have you been dedicated to the work of a crafter? Did you have a mentor in your crafting, or have you simply followed your own natural talents and curiosity?

Skill Proficiencies: Sleight of Hand, Investigation
Tool Proficiencies: Choose two of these types of crafter’s tools: stonecrafter, bonecrafter, woodcrafter, or leatherworker.
Equipment: A set of crafter’s tools, a set of common clothes, a specialized tool you invented that makes your craft easier, and a belt pouch containing leather straps, obsidian flakes, oils, adhesives, and other supplies worth up to 20 ps in the Great Valley.

FEATURE: CRAFTWORK
Your skills are useful no matter where you go, and you can always find enough work among other mortals to earn you a night’s rest and sufficient food and drink for the day. This work may involve repairs, advising, skilled labor, or enhancing existing structures or crafted items. In addition, your work may be recognized by other practitioners of your chosen craft, and you are generally respected by common folk.

SUGGESTED CHARACTERISTICS
Focused, precise, and a bit obsessive, crafters are known for their tireless efforts to build, combine, and construct materials that enhance their odds of survivals and raise the standard of living for their clans. Crafters go far beyond shaping knives and tanning hides. They construct elaborate dwellings, clever traps, and specialized tools, and are generally thought to have a certain degree of ego about their skills.

d8Personality Trait
1I’m always working away at some small part of a larger construction.
2I gather inspiration wherever I go, studying the details of nature to better devise new work.
3I have never given up on anything I’ve set my mind to.
4I keep a sharp eye out for the things my friends might need, and work quietly to make or obtain them.
5I can’t help trying to improve everything I come across, just a little bit.
6I keep a mental list of the strengths and flaws of others, as if they were crafted objects to be evaluated.
7I love exploiting a weakness for advantage.
8I never shy away from an opportunity to prove how clever I am.


d6Ideal
1Skill. Craft is to be respected for its own sake, and developing it is the greatest good. (Any)
2Beauty.It is right to make things that are lovely and uplifting. (Good)
3Reason. Everything can be thought through if rightly considered and properly ordered. (Lawful)
4Ego. Everyone can, should, and will bow before my genius. (Evil)
5Reputation. Your name is all you really have. Best make it mean something. (Any)
6Discovery. Any mess made in the process of learning something new is worth it. (Chaotic)


d6Bond
1I am always pursuing the creation of my masterpiece.
2Everything I do is to show up a rival crafter.
3I am carrying on a family tradition, and each generation of my family becomes more skilled in our craft.
4I dreamed of a strange object that I am trying to recreate, not knowing what it does.
5I seek to learn from other crafters as I travel, gleaning what knowledge I can wherever I go.
6A weapon I created was used to murder someone I loved deeply. I now make things as an act of penance.


d6Flaw
1I consider myself the world’s greatest living expert on everything.
2Sometimes I lose myself in certain obsessions.
3I am hesitant to act until I’ve logically evaluated every possibility.
4I secretly hoard valuable materials in case I need them.
5I think of others as tools, and only value them according to the use I have for them.
6I don’t bother explaining my actions to others—it’s easier just to do things myself.
Oct 8, 2022 3:18 am
Edgegatherer
Those who hail from Edgegather have lived in the City on the Edge (p. 169), a settlement built on a cliff over a deadly jungle, with Blood Mountain looming high above. In Edgegather, the music never ceases, there’s always a party or festival or celebration, and the venomwine flows freely. But for every pot raised in cheer, there’s a scavenger waiting to cut a drunkard’s throat, a storyteller looking for fools to swindle, or a monster-hunter looking for a fight.

In Edgegather, the tricks you play to stay ahead are the ones that keep you alive. Edgegatherers have a reputation for being liars, entertainers, gamblers, and revelers. How did you spend your time in the Drunken City? Did you enter fully into the festival atmosphere, or merely pick up a few tricks while busy about more sober matters? Are you proud of your rakish reputation as an Edgegatherer, or do you try to avoid discussing your background?

Skill Proficiencies: Sleight of Hand, Deception
Tool Proficiencies: One type of gaming set
Languages: One of your choice
Equipment: A scouting hoop, a set of common clothes, a woven bag with a concealed pocket at the bottom, and a belt pouch containing wooden jewelry, dried jungle berries, and carved bone figurines worth up to 15 ps in the Great Valley.

FEATURE: SETTLEMENT SAVVY
You know your way around large settlements and crowds of people. You can make your way through crowded areas easily, and know how to find places in cities where people gather to drink, rest, or rule. You can quickly make an acquaintance in a new city or large settlement who will give you a broad idea of the layout and politics of the place. Additionally, you can gather and entertain a small crowd on the street with sleight of hand and party tricks for up to five minutes.

SUGGESTED CHARACTERISTICS
Anyone from Edgegather is assumed to be a drunkard, a swindler, a show-off, and an entertaining companion with more good stories than just about anyone. In a city given to revelry, most survive by adopting a festive mood—even if it masks darker secrets below the surface.

d8Personality Trait
1I lean into an intoxicated act. It throws my enemies off.
2I always have a trick, a joke, and a con at the ready.
3I am the life of the party. And if there isn’t a party, I’ll start one.
4I hang back while others celebrate. I’ve seen too many festivities go wrong to let down my guard.
5I treat everything as a joke, including death.
6I steal things absentmindedly.
7There’s nothing I like more than watching others get into trouble.
8Life is too short and pointless to be anything less than heroically gutsy.


d6Ideal
1Trickery. If I can fool you, you deserved it. (Chaotic)
2Cunning. Survival belongs to those smart enough to stay one step ahead. (Any)
3Pleasure. There is no higher good than the hunt for happiness, ease, and wellbeing. (Neutral)
4Courage. The best of us stare down danger with unblinking eyes. (Good)
5Greed. There’s nothing I want that shouldn’t belong to me. (Evil)
6Civilization. As one rises, we all rise. (Lawful)


d6Bond
1I owe a debt to a collector back in Edgegather, and can’t show my face there again without payment.
2I’m something of a local celebrity for catching a child who toppled over the cliff edge.
3I’m working to complete a series of drunken pledges I made while reveling in the streets of the city.
4My origins in the Drunken City are an embarrassment, and I prefer that nobody knows I’m from there.
5I am betrothed to one or two people back in the city, and it’s best for everyone if they never find me again.
6I went on several ventures into the Venom Abyss, and still feel the call of the jungle to this day.


d6Flaw
1I lie by force of habit, even when there’s nothing to be gained by it.
2I assume everyone is always running a con.
3There’s no problem that a strong drink can’t solve.
4I’m addicted to games of chance.
5Values are for those who can afford them. I’ll do anything for a big enough reward.
6I enjoy making fools of others… even those I care about.
Oct 8, 2022 3:23 am
Free Citizen
Everyone knows the story of Free Citadel (p. 199)—how a secret conspiracy of enslaved captives in a mountain stronghold of the Stone Empire rose up in unison and slew their giant captors, overthrowing them in a single day and taking over their high-walled city. Since that day, the Stone Empire has sought to retake the city innumerable times, but its strong defenses and the proud spirit of those who live within it keep it free and in the hands of mortals.

As a citizen of Free Citadel, you have walked proud and tall in stone halls and plazas carved by giants. You may have gone on vault-cracking ventures to seek the undiscovered treasures buried below the city, or helped erect the tent districts that fill grand chambers and plazas. How has spending time in the liberated city shaped your view of the world of mortals and giants?

Skill Proficiencies: Arcana, Insight
Tool Proficiencies: Thieves’ tools
Languages: One of your choice
Equipment: A staff or lever, a set of common clothes, a giant’s ring worn as an armband, and a belt pouch containing woven cloth, salt, and chipped gemstones worth up to 15 ps in the Great Valley.

FEATURE: INSPIRING REPUTATION
Mortals everywhere have heard the tale of Free Citadel and its overthrow of the giant lords who ruled it. The first time a group of mortals hears you come from the Citadel, they are likely to be friendly towards you and provide you with food, drink, and other easily-obtained provisions, if they have some to spare, in exchange for your account of the city and its liberation. Additionally, you can give a rousing speech about defeating impossible odds and stir a crowd to heroics, recruiting a handful of common mortals to fight alongside you—though they may flee quickly once real combat starts.

SUGGESTED CHARACTERISTICS
Those who dwell within the towering walls of the mountain citadel are considered leaders and heroes to the people of the Great Valley—living proof that the giant empires need not oppress mortals forever. The archetypal Free Citizen is bold and upright, committed to freedom and loyalty, with a little giantish wealth and knowledge to throw around and a bit of a tendency to show off.

d8Personality Trait
1I know little of the world outside the citadel’s walls and am surprised by common occurrences.
2I always have an encouraging word for the oppressed.
3I’m something of a show-off.
4I am unused to gods and shamans, and often give offense where none is meant.
5I consider myself an expert on giant lore.
6I mention my origin every chance I get.
7I find sleeping outside stone walls unnerving.
8I consider everywhere but Free Citadel to be backwards and uncouth.


d6Ideal
1Freedom. Tyranny should be toppled, and the oppressed liberated. (Good)
2Discovery. Secrets are made to be discovered, and doors to be opened. (Any)
3Hope. Even in darkness, hope holds on. (Good)
4Destruction. Shattering what others build is the final act of power. (Evil)
5Loyalty. There is no closer bond than faithfulness to those you have sworn to serve. (Lawful)
6Life. As grass grows through the slabs of a ruin, so life everywhere pushes through oppression. (Chaotic)


d6Bond
1I idolize the Usurper Queen, and would do anything to gain her favor.
2I am afflicted by a cursed giant artifact and am seeking to break the spell.
3There is a vault in the Citadel which holds a great secret. I journey to find the magic word to open it.
4I travel to spread the word of overthrow and incite rebellion against the giants wherever I can.
5I dabbled in giant magic too great and dark for me and was exiled from the Citadel forever on pain of death.
6I believe the Citadel can be the start of a new mortal empire and am recruiting warriors to join it.


d6Flaw
1Some say I’m overconfident, but if my people can slay giants, there’s nothing I can’t do.
2I poke my nose where it doesn’t belong.
3I take charge and tell others what they can and can’t do.
4I like to start fights just to prove my courage.
5I tend to hoard goods and information.
6I am used to refined living in the Citadel, and hate filth or dirt of any kind.
Oct 8, 2022 3:29 am
Gatherer
You dedicated yourself to the art of finding food in the wilderness. While the hunters stalked their quarry, you circled the land, unearthing hidden provisions that fed you and your people. You know how to keep your eyes open and notice small details, hints of plenty buried almost out of sight. You know the properties of berries and mushrooms, barks and roots, beetles and fish, honey and water. What strange sights have you glimpsed while walking alone in the wilderness?

Skill Proficiencies: Nature, Survival
Tool Proficiencies: Gatherer’s supplies, mapmaker’s tools
Equipment: A set of gatherer’s supplies, a set of common clothes, a strangely-shaped object 3 inches long that you found while gathering and have yet to identify, and a belt pouch containing lichens, barks, berries, rare stones, and mushrooms worth up to 10 ps in the Great Valley.

FEATURE: SHARP-EYED FORAGER
When foraging for food in the wilderness, you gather double the normal amount, thanks to your knowledge of nature’s bounty. In addition, you excel at picking out small details in a crowded environment, such as a forest or marketplace, as long as you know what you’re looking for. If you are familiar with an object or have had it described in detail, you can notice its presence if you see it.

SUGGESTED CHARACTERISTICS
Gatherers play a vital, but little-respected role in clan life. They generally occupy a low-status position, and are thought of as the common folk, less heroic than hunters and less mystical than shamans. This everyday role shapes many gatherers into quiet observers, who have their own ways of moving through the world, and are used to solitude, peace and quiet, and following their instincts to discover that which interests them.

d8Personality Trait
1I am a collector, always tossing interesting objects into my bag.
2I’m constantly on the lookout for things I know my companions like.
3I rarely stay in the same place for long.
4I can identify every bird and insect by its song.
5I’m unused to people being interested in me or my story, and assume I’m a nobody.
6I take long walks before my companions wake up.
7I keep meticulous order in my things, making sure that I know exactly what and where everything is.
8I collect stories as well as food, and always ask for more details whenever I hear a tale.


d6Ideal
1Provision. I live to ensure others don’t starve. (Good)
2Patience. Everything worth doing takes time. (Any)
3Curiosity. I wonder what’s under every stone. (Chaotic)
4Duty. We must all do what is required of us. (Lawful)
5Plunder. I take what I want. (Evil)
6Change. Nothing is constant, so I must change with the world. (Chaotic)


d6Bond
1I cannot leave an area unexplored.
2I once stumbled across a hag’s hut in the wilderness. What happened inside changed me forever.
3I found a lost artifact in the wilderness and seek to restore it to its proper place.
4On a gathering walk, I stumbled through Nod and lost my clan. I’m still searching for them.
5While I was out gathering, my clan was slain by raiders. I seek to avenge them.
6I see all of life as a kind of gathering walk, and my goal is to be the greatest gatherer who ever collected.


d6Flaw
1The line between innocent gathering and theft doesn’t exist for me.
2I’m far too curious for my own good.
3I have a tendency to wander off if I get bored.
4I trust only my own judgment, even on topics about which I know very little.
5My first instinct in combat is to run and hide.
6I make sure new foods are safe by slipping them to others without their knowledge.
Oct 8, 2022 3:30 am
Hunter
You have stalked quarry across the wide wilderness, fought hand-to-hand to bring down beasts, faced fang and horn for the good of your people. You were known as a hunter, one of the strong and brave ones on whom others depend for their survival and protection. Your natural abilities, honed by years of practice and experience, are sharpened for one purpose—bringing down prey. Did you tend to hunt beasts for food or monsters to protect your people? Did you have a favorite prey? How did the violence of the hunt affect you? Do you crave excitement and danger? Do you channel thirst for violence into the hunt, or do you see it as a noble calling, something you do with respect, for the good of the people who depend on you?

Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Butcher’s tools, gaming set
Equipment: A set of butcher’s tools, a set of common clothes, a trophy from a hunt you’ll never forget, and a belt pouch containing pelts, ivory, antlers, and claws worth up to 10 ps in the Great Valley.

FEATURE: HUNTING TALES
You have thrilling stories of your times on the hunting trail
and can entertain a gathered crowd by recounting your adventures in the wilderness. You are at ease with other hunters, and can find common ground swapping tales of the hunt. Using these contacts, you can learn general information about an area—common prey and predators, notable geographical features or environmental hazards, and a general sense of weather patterns and animal movements.

SUGGESTED CHARACTERISTICS
While loitering around the encampment, hunters are generally seen as lazy braggarts and gamblers. But once the call goes out for nearby quarry, they spring into action with focus and ferocity. Hunters are a culture of their own, jockeying for position and status on the hunt, seeking the killing blow, eager to win glory and provide for their people.

d8Personality Trait
1I look after others, knowing a hunting party is only as strong as its weakest member.
2I’m always on the watch for signs of quarry nearby.
3As long as I’m interested in something, my patience and endurance is endless.
4My respect is hard to earn, but I make a fierce ally.
5I run ahead and expect others to keep up.
6I let others do the thinking, planning, and worrying—I’m simply a living weapon.
7I enjoy the hunt only as a means to an end, such as a good meal or the praise of others.
8Whenever I have a spare moment I check and maintain my weapons and tools.


d6Ideal
1Honor. I respect traditions and carry out my life according to a certain code. (Lawful)
2Excitement. I love the thrill of the hunt, where anything can happen. (Chaotic)
3Violence. The hunt satisfies my craving for pain and bloodshed. (Evil)
4Unity. I am one with those who hunt with me. (Lawful)
5Courage. I defy fear to do what must be done. (Good)
6Praise. I live for the admiration of others. (Neutral)


d6Bond
1My companion was slain by a terrible monster. I still hunt it to this day.
2I will embark on any hunt that promises glory and a good fight.
3I feel a strong pull towards violence, and must hunt or else commit much more terrible acts.
4All I really want is a child to whom I can pass on the tradition of the hunt.
5I live to hunt down a fantastic creature that the elders of my clan insist is only a legend.
6It is my duty to hunt to provide for those I care about.


d6Flaw
1I expect others to serve me and defer to me.
2My solution to every problem is violence.
3I don’t care about doing the right thing unless there’s someone there to admire it.
4I live by an excessively strict code and refuse to deviate on even the smallest thing.
5I judge others quickly based on their appearance and accomplishments.
6I assume everyone admires me and wants to hear endless stories of my hunting prowess.
Oct 8, 2022 3:31 am
Keeper of Beasts
As long as you can remember, you have had a way with animals. They trust and understand you, and you find them comforting and noble. You’ve used this skill to survive by traveling among herds, tending to the needs of a dire beast, or helping your people tame and train animals to live alongside them. You know how to stare down angry beasts, how to butcher a fallen creature so its death is not a waste, and the things animals need to feel safe and secure. What kind of animals did you tend? Did you have a special connection to one beast in particular? How did you come to discover your connection with animals? Were you respected among your people for your abilities with beasts, or seen as odd?

Skill Proficiencies: Animal Handling, Intimidation
Tool Proficiencies: Butcher’s tools, vehicles (land)
Equipment: A set of butcher’s tools, a set of common clothes, a keepsake from the beasts you tend (such as a bundle of feathers, a broken tusk or horn, or a satchel of scales or quills), and a belt pouch containing food for beasts, wool, a chewed toy, and salt crystals worth up to 10 ps in the Great Valley.

FEATURE: GOOD WITH ANIMALS
If you approach a beast of a type with which you are familiar in a non-aggressive fashion, its instinct is to trust you, even if it doesn’t trust others of your kind. The beast may or may not listen to that instinct, depending on its experience and other forces at work. Beasts that know you like you and seek to please and obey you to the best of their ability, but will not fight for you unless you have formed a special bond with them.

SUGGESTED CHARACTERISTICS
It takes a certain kind of soul to spend their days in the company of wild beasts—for even the best-bred creatures in Planegea are only a generation or two from feral. Most keepers of beasts are empathetic, observant, and at least a little off-putting to other mortals in their manner of talk.

d8Personality Trait
1My first impression of people is typically their smell.
2I understand other mortals by comparing their actions to the behavior of beasts.
3If I don’t respect someone, I simply ignore them.
4There’s always an animal within arm’s reach of me.
5I always talk to beasts before I talk to people.
6I’m gruff and aloof with those who are ignorant or afraid of animals.
7I always save a bit of my food to train a beast later, even when there’s not enough to go around.
8I have a boundless affection for all living things, whether I should or not.


d6Ideal
1Nature. The natural order is better than the laws of mortals. (Neutral)
2Respect. I treat beasts with respect, and they repay me in kind. (Good)
3Dominance. I like beasts because my will is stronger than theirs. (Evil)
4Service. We all serve others—as the beasts serve us, so we serve the gods. (Lawful)
5Adaptation. Beasts change to stay alive, and so do I. (Chaotic)
6Balance. Birth and death, summer and winter… it’s all a cycle that must be kept in balance. (Neutral)


d6Bond
1I’m bonded to a loyal beast that I raised from birth.
2Cruelty to animals is an offense punishable by death.
3I’m caring for a large egg, but I don’t know what will hatch from it.
4I care for beasts because I was raised by beasts.
5I grew up in the Dire Grazelands and have spent more time on beastback than on the ground.
6A beast I cared for from youth went berserk and trampled my family. I seek to find it and cure it—or kill it.


d6Flaw
1I oversimplify everything to the most basic terms.
2I treat people like animals, using short commands and condescending tones.
3I’m as awkward with people as I am good with beasts.
4I feed and nurture my grudges just like my animals.
5I treat even the most dangerous monsters as intriguing potential pets.
6I reek of beasts, but am completely oblivious to it.
Oct 8, 2022 3:32 am
Lion Clan
You belong to the far-seeing Lion Clan, and revere the infinite gaze of Glelh the Unblinking. You were taught to be stoic, to never show discomfort, and to remove yourself from the physical world in order to better perceive reality. Your people emphasize taking the long view, enduring all things with a peaceful heart as you study the world and reflect its truth and beauty in art. The slopes of the Lion Clan’s summer territory are covered in paint, sculptures, bright powders, and creations of all kinds to beautify the open air.

How did spending time in the Lion Clan shape you? Do you regard suffering as trivial? Do you see everything through the lens of perspective, with an artist’s eye? Or did you struggle to find your way with the clan, preferring to be present and engage with the world, rather than passively observing?

Skill Proficiencies: Perception, Performance
Tool Proficiencies: Artist’s supplies, weaver’s tools
Equipment: A set of artist’s supplies, a set of colorful common clothes, a collection of dyes and brightly colored powders, and a belt pouch containing carved trinkets and a saurian totem worth up to 15 ps in the Great Valley.

FEATURE: ARTIST’S EYE
You know how to appreciate and understand artwork, having spent time surrounded by artists of all kinds in your clan. You grasp the subtleties of aesthetic work, and can discuss its details with an artisan, even if you’re not skilled in the production of the work. Artists and artisans see you as a person of taste and are inclined to regard you as friendly and trustworthy. They are willing to lend you supplies and offer advice and information as you request.

SUGGESTED CHARACTERISTICS
Lion Clan members are seen as aloof artists, who endure all pain and suffering without any reaction but to create. They are believed by most to be a little eerie—rumors say they never sleep in tents, even in the rain or wind, lying on the hard ground instead. They are also said to be unfeeling, and a little cruel, having no sympathy for the suffering of others.

d8Personality Trait
1I never complain. Never.
2My way of processing fear is by sculpting it. I have a collection of truly terrifying carved figurines.
3I refuse to take shelter or wear any but the lightest clothing, even in extreme weather.
4There’s nothing I like better than going past my comfort zone—and pulling my companions along with me.
5I tend to speak in metaphors.
6No matter how bad things are, I always expect them to get worse.
7I scare and prank my companions to toughen them up.
8I focus on an object for hours without losing interest.


d6Ideal
1Endurance. Hardship must be confronted unflinchingly, even in the face of great danger. (Neutral)
2Beauty. The best response to joy or pain is to create beautiful things. (Good)
3Honesty. Everything we do is seen by a higher being, so hiding anything is for fools. (Lawful)
4Perspective. Everything looks different when you take the long view. (Any)
5Cruelty. Weakness is a sin, and pain is the just and fair punishment for weakness. (Evil)
6Chance. The greatest art—and adventure—comes from accident and discovery. (Chaos)


d6Bond
1I make art and seek out other artists wherever I go.
2The world is to be experienced, in both terror and beauty.
3A family member disappeared during a solitary vigil. I’m seeking them.
4I want to prove that I can endure anything.
5A saurian spirit-speaker connected me to the ghost of my wicked ancestor. I seek to atone for their wrongs.
6I suffered terribly at the hands of a Lion Clan torturer. I seek to one day return and take my revenge.


d6Flaw
1I put myself in harm’s way to prove that I can endure it.
2I despise anyone who shows weakness in the face of suffering.
3I hate myself for my inability to be completely stoic.
4I truly feel nothing—and sometimes I wonder if that’s a sign that something’s wrong with me.
5My interest in art isn’t a passion… it’s an obsession.
6I am too slow to take action, believing that if we simply wait, everything will resolve itself in time.
Oct 8, 2022 3:33 am
Outcast
Rejected, exiled, abandoned, banished—there are many words for one who has been shunned by those they once counted as family. Cut off from your clan or community, you now travel the world as one with no past and no way to go home again, with those who once loved you now utterly opposed to ever seeing your face again. You have been forced to learn to watch and listen, to survive on your own. You had no choice.

Discuss your banishment with your DM. What clan or community were you banished from? Was it your fault? Did you commit an unforgivable crime or sin? Were you innocent, framed by someone else, or the victim of a misunderstanding? Or was your banishment part of a ritual, ceremony, or act of devotion to a god which required the relational sacrifice of a community member in good standing? Did everyone agree with your banishment, or are there those who would welcome your return?

Skill Proficiencies: Stealth, Survival
Tool Proficiencies: Gatherer’s supplies
Languages: One of your choice
Equipment: A ceremonially broken symbol of your old community, a set of tattered clothes, a set of gatherer’s supplies, and a hastily fashioned bundle containing a cooking knife, a small keepsake such as a carving or a necklace, ashes from the ceremonial fire, a ration of dried meat, and materials worth 5 ps in the Great Valley.

FEATURE: SHELTER-FINDER
You can easily find shelter in even adverse conditions, quickly creating a buffer between you and the elements. You know how to build shelters that are well concealed from predators and other sentient beings. While inside the shelter you are shielded from typical weather conditions such as rain, wind, snow, etc. These shelters can easily accommodate one creature of your own size, but with help and sufficient time and materials you can expand them to accommodate more or larger creatures.

SUGGESTED CHARACTERISTICS
Being cast out from everything you once knew changes a person. Some are made bitter by the change, others desire nothing more than to prove their innocence, while others simply move on. Use this table to inspire your character:

d8Personality Trait
1I often slip into reminiscences of my old life. As soon as I realize what I'm doing, I fall silent, embarrassed.
2I avoid talking about my past by getting others to talk about themselves.
3I don't judge others for their wrongdoing—even when I should.
4I keep moving because the thought of putting down new roots is too painful.
5I double check everything to avoid making mistakes.
6I bond quickly with new people as a reaction to being alone against my will.
7I like imperfect people. It's the ones who seem like they have it all together I don't trust.
8I craft gifts for the people I miss back in my old community, and leave them by the side of the path.


d6Ideal
1Order. Rules were made to be followed, and those who break them should be punished. (Law)
2Atonement. A person must repay their debts and restore the good faith they have broken. (Any)
3Freedom. Rules and laws are unjust. People should do as they choose. (Chaotic)
4Mercy. Mistakes are part of life, but grace can always be extended. (Good)
5Survival. It doesn't matter what you do, everyone's just trying to stay alive. (Neutral)
6Honor. Even when one's honor is broken, it still matters. (Good)


d6Bond
1I will one day return to my clan, having won back the right to be part of it.
2Someone stood by my side while I was cast out. I'll never forget them.
3A rival's scheme led to my exile. I'll pay them back even if it's the last thing I do.
4The person who took me in when I was cast out is my true family.
5I was outcast in pursuit of knowledge. I will continue to pursue that knowledge wherever it leads me, no matter what.
6I fight for outcasts and exiles everywhere.


d6Flaw
1I think of myself as one already dead, and take foolish risks because my life ended the day I was exiled.
2I doubt myself and hesitate at critical moments.
3I mistrust authority and put my faith in those who show marks of previous punishment.
4I intentionally cross lines trying to sabotage new relationships before I am rejected.
5I act like everything's fine even when it's not.
6I bury my unhappiness in food, strong drink, and violence.
Oct 8, 2022 3:34 am
Raider
You have lived by preying upon the weak, raiding the settlements of mortals to take what they have hunted or gathered. You might have served a warlord or other raid-chieftain, or even led your own band of raiders. You understand how thin the line is between hunting beasts
and hunting mortals, and have smelled the acrid smoke of burning settlements that fell to your attack.

Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: Vehicles (land), one type of gaming set
Equipment: A shield, a set of common clothes, a war-mask, and a belt pouch containing gems and carved ornaments worth up to 10 ps in the Great Valley.

FEATURE: KNOWN FOR TROUBLE
People you encounter are unnerved and intimidated by your raider’s swagger and the dangerous gleam in your eye. Unarmed strangers are hesitant to challenge you, even if you go where you aren’t wanted, thanks to your bad reputation and obvious taste for trouble.

SUGGESTED CHARACTERISTICS
Raiders are an unwanted blight—a predatory, violent sort who take what others have worked for. Rowdy and uncouth, with no more culture than a pack of wolves, most raiders live for the moment, with no loyalty or creed beyond that of their pack.

d8Personality Trait
1I judge everyone’s worth by whether or not I think I could take them in a fight.
2My knuckles always itch just before a brawl.
3I never saw a weapon I didn’t like.
4I hide a surprisingly dainty hobby from others.
5I take great pains with my appearance and grooming.
6I help myself to others’ belongings out of sheer habit.
7My favorite food is all of them.
8I’m the best drinking buddy you’ve ever met.


d6Ideal
1Strength. The only law is strength—might is the ultimate arbiter of justice. (Neutral)
2Mayhem. I thrive on upending order. (Chaotic)
3Plunder. I love to steal. (Evil)
4Loyalty. I serve those to whom I am sworn and none other. (Lawful)
5Brotherhood. If you earn my trust, I’ll stand by your side forever. (Good)
6Violence. I thirst for bloodshed. (Evil)


d6Bond
1I stole from the wrong person, and have been hunted ever since.
2Every night, before I sleep, I swear an oath to return to my old pack and kill the warlord I used to serve.
3A raid gone wrong opened my eyes to a different way of life. I now seek to restore life wherever I can.
4I’m still loyal to my old warlord. This work is at their command, and if they whistle, I’ll run back to them.
5I was raised with the raiders, and am only now discovering that there are other ways to live.
6My old pack tossed me out. Said I was no good to them anymore. I’ll prove them wrong.


d6Flaw
1My temper is so short you need a crafting hoop to find it.
2I start fights for fun.
3If there’s food or drink, I’m eating or drinking it. All of it.
4I can’t help stealing objects I admire.
5It’s best to kill first and ask questions never.
6I act rough and tumble to cover up my secret cowardice.


VARIANT: SHARKSAIL
You’re no common land raider—you’re a sharksail, a proud pirate of the Scattersea. You’ve roved the waves, terrorizing the canoes and family boats of the Whale Clan, plundering villages and taking what you want for yourself. You may have even been inducted into the secretive Shark Clan, learning the name of their god, which is kept secret to outsiders.

If you decide to use this variant, change your proficiencies from Athletics to Nature and from land vehicles to sea vehicles.
Oct 8, 2022 3:36 am
Savant
You always stood out as strange. Whether gifted with an uncommon mind, arcane talents, druidic interests, or an unwillingness to follow tradition, your particular gifts led to a life set apart from the rest of your people. Perhaps you spent your days scribbling spell designs on walls, or coaxing magic from your fingertips. Whatever you did, it wasn’t something you could explain to the others, and so you learned to lie about where you had been and what you had been doing. There, out of sight, you taught yourself to follow your instincts, until the day you were ready to strike out on your own.

Skill Proficiencies: Arcana, Deception
Tool Proficiencies: Mapmaker’s tools
Languages: One of your choice
Equipment: A set of mapmaker’s tools, a set of common clothes, a half-constructed talisman, and a belt pouch containing chalk, dried berries and meat, and semi-rare stones worth up to 10 ps in the Great Valley.

FEATURE: HIDDEN TALENT
You know how to go about your work in secret. Even in a busy environment and under close scrutiny, given a little time, you can find somewhere out of sight—such as an abandoned structure, an unattended cave, or a quiet grove—in which to carry out experiments, preparations, training, and research.

SUGGESTED CHARACTERISTICS
Those who have had to conceal their secret knowledge or talents trust themselves above all. They may be eager to share what they know with willing listeners, or guarded, unwilling to speak of their discoveries, even to those they trust. Savants are, first and foremost, concerned with continuing to pursue that which they alone know to be true, and tend to be dedicated, focused, and intense.

d8Personality Trait
1I’m constantly scribbling diagrams in the dirt.
2I forget to eat, sleep, and wash. I’m much too busy solving the great mysteries.
3My vernacular is ornate and I have an inherent propensity towards embellished loquacity.
4I don’t bother explaining myself to lesser minds.
5I smell faintly of brine and soot from the recent explosion my latest experiment caused.
6I always answer a question with a question, don’t you?
7Everything is fascinating. And I mean everything.
8I don’t know how to dress properly, and often look mismatched and backwards.


d6Ideal
1Knowledge. I will not rest until I learn all I can. (Neutral)
2Secrecy. Knowledge kept hidden cannot fall into the wrong hands. (Neutral)
3Independence. I follow my own path, regardless of the will of others. (Chaotic)
4Order. Only through structure can progress be achieved. (Lawful)
5Ego. I alone perceive reality, and the fools who oppose me are less than nothing. (Evil)
6Advancement. I seek to learn that I might better the lives of all. (Good)


d6Bond
1I am perilously close to a great and dangerous discovery.
2After my experiments caused a terrible disaster, my clan ran me out into the wilderness.
3A small and scattered group reveres me as their leader, and I must make contact with them to share my knowledge.
4I learned something I long to forget, and adventure to get as far from it as possible.
5My life’s ambition is to find a certain expert on a matter of great importance to me and gain their insight.
6I am determined to prove my genius once and for all, so that the whole world may know my brilliance.


d6Flaw
1I am, without question, the most brilliant person who ever lived. And I’ll tell you so. Repeatedly.
2I don’t trust anyone—not after the way I was treated.
3I refuse to let go of my pet theories, even when I have been proven wrong.
4I overcomplicate everything.
5I keep secrets from those closest to me.
6I can’t tell the difference between flattery and a forthright assessment of my genius.
Oct 8, 2022 3:37 am
Seerfallite
You were raised among the mystical secrets and sacred rites of Seerfall, the shamanic sanctuary in the heart of the Slumbering Forest. You wandered the bright booths of the totem-markets, the haunted halls that weave between the Seven Waterfalls, hearing and seeing every kind of worship in every language. For you, shamans and spirits, gods and visitants are all too commonplace.

How did you come to be raised at Seerfall? Were your parents shamans? Are you the offspring of a god? Or were you born of the craftspeople and servants that keep the sanctuary alive? How did growing up in such a sacred place affect your view of the divine? Do you take gods for granted, seeing them as one more kind of person? Or are you deeply reverent, understanding that there are numberless ways to worship and that each holds its own power?

Skill Proficiencies: History, Religion
Tool Proficiencies: Ceremonial supplies
Languages: One of your choice
Equipment: A set of ceremonial supplies, a set of ceremonial clothes, a tiny fiend or celestial sealed in amber, and a belt pouch containing feathers, beads, twine, incense, and crystals worth up to 20 ps in the Great Valley.

FEATURE: WELL-CONNECTED
Growing up in Seerfall offered you the opportunity to interact with the powerful—both those who dwell there and those who made pilgrimages to the sanctuary to seek blessing or guidance. You know a powerful figure such as a chieftain, a high shaman, or a god. Work with your DM to determine who your connection is, but this person knows you, trusts you, and wishes to do you good, within the limits of their role and responsibilities.

SUGGESTED CHARACTERISTICS
They say that those who hail from Seerfall are either mystics or mockers. Growing up around so much divine magic either heightens your spirituality and sensitivity to wonder or utterly deadens it. Either way, Seerfall folk are said to be versed in lore and cunning, if a little entitled, thanks to the constant streams of offerings that make their way to the lonely sanctuary.

d8Personality Trait
1There is no moment or act too mundane for a prayer or blessing.
2I can rattle off the names and symbols of so many gods that I’ll bore my audience before I run out.
3I’m intrigued by all matters of worship.
4I’m always humming some ceremonial tune.
5I have never touched a drop of alcohol.
6I’ve seen every kind of divine rite there is, and nothing shocks me.
7I grow bored quickly in serious moments.
8My mystical open-mindedness makes me more than a little gullible.


d6Ideal
1Reverence. I bow to the greater powers because I know my place in the world. (Lawful)
2Acceptance. Everything has a place in the spectrum of life and worship. (Neutral)
3Faith. Belief is in itself a great power. (Good)
4Discipline. I hold myself and others to a strict standard of life and conduct. (Lawful)
5Control. I care only about the measure to which I can exert my will on others. (Evil)
6Fun. Life is short and the gods are foolish, so let’s have a good time while we can. (Chaotic)


d6Bond
1I am bound in the service of a secret cult.
2I once disrupted a ceremony and unleashed a terrible fiend into the world.
3I crossed the wrong shaman and have a curse laid upon me that I am trying to undo.
4Having seen so much divine magic, I am traveling to learn more about the arcane.
5I fell in love with a powerful guardian and seek to improve myself to be worthy of them.
6A god marked me as their chosen one, but I ran away before the ceremony could be completed.


d6Flaw
1I am a hardened cynic, and find sincerity laughable.
2My code of conduct is unrealistically rigid, for myself and my companions.
3I find arcane magic unnatural and frightening.
4I brag about my connections to everyone I meet.
5My tendency is to over-spiritualize everything.
6I belive myself to be much more wise and learned than I really am.
Oct 8, 2022 3:39 am
Storyteller
You are a natural entertainer, with a gifted tongue and a knack for gathering an audience and having them hang on your every word. You are versed in countless stories, and have made your living by spellbinding crowds with your ability to make even well-known tales come alive
as if for the first time. You have perfected your art over time, knowing when to hold people in suspense for your next heartbreaking word, and when to pour out a tumble of delicious wordplay that will delight and inspire all who hear you. How did you learn to tell stories? Was it always a natural talent, or were you mentored by a relative or another older storyteller?

Skill Proficiencies: History, Performance
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A musical instrument of your choice, a set of common clothes, a pouch of sands that can cause a fire to flare various colors, and a belt pouch containing costume jewelry and small whistles and chimes worth up to 15 ps in the Great Valley.

FEATURE: WELCOME AT THE FIRE
You make your way by telling stories, and those who hear you speak recognize your gift with words. You can entertain an audience for an evening, and be rewarded with food, water, and a comfortable place to sleep. Additionally, people are eager to share their stories with you, and you find it easy to pick up rumors and tall tales, given a few hours in a new place.

SUGGESTED CHARACTERISTICS
Storytellers are typically a flamboyant folk who are most at ease when the eyes of all are upon them. The typical storyteller is gregarious, spontaneous, and enjoys the attention and the flattery of others—although whether that’s their true self or merely the face they show the world is known only to the storyteller and those to whom they choose to tell the truth.

d8Personality Trait
1I always dress to capture attention.
2Once I start a story, nothing can stop me from seeing it through to the end.
3There’s nothing I love more than hearing someone else’s tale.
4I am an excellent toast-giver.
5I believe there’s nothing more life-affirming than a well-placed compliment.
6I ask a lot of questions of strangers—how else will I hear new stories?
7My attention wanders quickly if I’m not entertained.
8I treat everyone as my very best friend.


d6Ideal
1Happiness. Nothing matters more than seeing joy spread. (Good)
2Art. I live for the craft. (Any)
3Tradition. I pass down the stories and beliefs I inherited. (Lawful)
4Creativity. Spontaneity and improvisation are essential in all of life, not just stories. (Chaos)
5People. I seek connection with others, without judgment. (Neutral)
6Manipulation. I control others with my words to get what I want. (Evil)


d6Bond
1I seek to live the greatest story of all time.
2I am convinced of the truth of a tale that everyone else tells me is just a fable.
3There are many encampments where I have slipped away from romantic entanglements.
4My words once inspired a clan to rise up against an evil chieftain, and I am a hero to that clan.
5I don’t know where the stories I tell come from. It’s as if I’m possessed when I begin speaking to a crowd.
6I once betrayed a dear friend by sharing their secret as a story, and I carry that guilt with me always.


d6Flaw
1I cannot keep a secret.
2I can’t tell fact from fiction, and am usually lying about something.
3I put others in harm’s way to see what will happen.
4I always tell others what I think they want to hear.
5My appetite for carousing continually gets me into difficult situations.
6Some say I’m too dramatic, but that’s just because they hate me and don’t understand me.
Oct 8, 2022 3:42 am
Trader
You have survived this long not by hunting or gathering, nor by kneeling to gods or chieftains, but by hard work, acumen, and a knack for knowing what people want and how to get it for them. You are a master of bartering, and have traveled far and wide collecting items of value and interest from one area, swapping them at another, and keeping a bit more for yourself. You speak many languages and are at ease with strangers, knowing that trade is the most universal language of all.

How did you come into a life of trade? Did it begin with the discovery of a single valuable item, or were you brought into a life of barter from a young age? How far have your travels taken you? Do you tend to exchange the same types of items, specializing in a certain set of wares, or are you always on the lookout for something new and strange?

Skill Proficiencies: Insight, Persuasion
Languages: Two of your choice
Equipment: A set of counting sticks, a set of common clothes, a trinket from your first major trade, and a belt pouch containing gems, salt, and baubles worth up to 25 ps in the Great Valley.

FEATURE: SET UP SHOP
It’s the most natural thing in the world for you to begin
trading when you come to a new place. You can offer goods and services for barter in a shared space such as the edge of a clanfire, the fields outside an encampment, or a public market. Those in authority will assume you are legitimate, and you can usually trade whatever you have for items of slightly greater value, given sufficient time to negotiate.

SUGGESTED CHARACTERISTICS
In a world constantly on the move, traders are seen as the greatest of travelers, and are assumed to be wise in the ways of the world and knowledgeable about its rumors and news. Traders tend to be likable, easygoing folk, and know how to read others and make them feel important while walking away with the better end of a deal.

d8Personality Trait
1I flatter others as a matter of habit.
2I’m always swapping one thing for another.
3I collect objects as I travel, even if I have no use for them.
4I insist on everything being perfectly fair at all times.
5I sleep on a pile of my goods and wares.
6If there’s a rumor of something strange, unusual, or valuable, I have to investigate it.
7I love to ask people where they acquired everything they’re wearing or carrying.
8I know people everywhere I go.


d6Ideal
1Fairness. All things should be perfectly balanced. (Neutral)
2Help. Happiness comes from bettering the lives of others with a good trade. (Good)
3Greed. I covet that which others possess. (Evil)
4Profit. If I don’t walk away with more than I started, what’s the point? (Neutral)
5Honor. A person is only as good as their reputation. (Lawful)
6Trickery. A good deal is whatever you can get away with. (Chaotic)


d6Bond
1I protect my reputation above all.
2There may or may not be a large number of settlements where I swapped less-than-legitimate goods.
3I am in love with the son or daughter of an important chieftain, and strive to earn enough to deserve them.
4I swapped for a truly strange object and have become obsessed with learning its purpose.
5A long time ago, I bartered part of my soul away.
6I recently came across rumors of a great windfall and am eager to profit from it.


d6Flaw
1There’s no such thing as enough, and I will never be satisfied.
2I have a mercenary soul, and will do anything as long as it’s profitable.
3I think of people only in terms of their value to me.
4My love for fleecing the ignorant gets me into a lot of trouble.
5I have become addicted to a certain rare substance that I obtained in a trade long ago.
6I care more about possessions than lives.
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