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Oct 8, 2022 3:43 am
Whale Clan
You hail from the evershifting islands of Scattersea, and voyaging is in your blood. Change is all you knew in your time with the clan, moving from island to island and village to village, your family’s boat the only constant. The Whale Clan is a matriarchal culture and holds respect and curiosity as equally essential. Why were you sent out from your family? How did you come to be where you are now? How does your culture’s value of curiosity shape your choices?

Skill Proficiencies: Acrobatics, Nature
Tool Proficiencies: Navigator’s tools, vehicles (water)
Equipment: A set of navigator’s tools, a set of common clothes, a large shell that whispers when you hold it to your ear, and a belt pouch containing shells, coral, shark teeth, and sea urchin spines worth up to 15 ps in the Great Valley.

FEATURE: BOAT-BORN
You are at ease on the water, feeling more comfortable on the sea than on land. You know how to cross most bodies of water safely, or are aware of the kinds of dangers that treacherous water might contain. It’s easy to strike up conversation with others who live near the water, and if you encounter fishers, boaters, or other coastal people, they are inclined to trust you and see you as one of their own.

SUGGESTED CHARACTERISTICS
The Whale Clan is known for their love of family and love of questions. Often, those who hail from the Scattersea seek close connection with others, forging friendships through deep curiosity, both about the lives of others and what might be over the next wave. Whale Clan members can come off as too inquisitive, both of others and of a dangerous world, where putting one’s hand into a hole to find out what’s inside often results in lost fingers.

d8Personality Trait
1I’m constantly pulling strange sea life out of my attire.
2Why should I ever stop asking questions?
3Men are nice to look at, but they should keep quiet while the women are speaking.
4I can’t stand still, I’m always moving.
5There’s no difference between friends and family—I’d die for either.
6I don’t stop to think, preferring to charge ahead and sort out the consequences later.
7I’m easily distracted by anything I don’t understand.
8I find land without water unnerving and unnatural.


d6Ideal
1Family. Blood is the highest law. (Lawful)
2Respect. Honor keeps individuals, families, and traditions alive. (Lawful)
3Freedom. Everyone should go where they will and do as they please. (Neutral)
4Curiosity. A life without questions is no life at all. (Neutral)
5Abandonment. Those outside the family exist merely to be used and left behind. (Evil)
6Adventure. What do we live for but to seize that which lies beyond the next curve of the coast? (Any)


d6Bond
1I set out to form a new family, in accordance with the tradition of my people.
2Something terrible in an abandoned village set me on my current course.
3A merfolk uttered a great mystery to me, which I am determined to solve.
4I was marooned as punishment for a crime. I am seeking to return to my family, for restoration or revenge… I’m not sure which.
5A magical effect cast me far from my home. I am determined to return to it.
6I’m seeking a strange sorcerer I met at sea who promised me the answer to all my questions if I would come and find them.


d6Flaw
1What do you mean I ask too many questions? Which ones? These ones? Hey, where are you going?
2I’m never satisfied anywhere, always itching to get on to the next thing.
3I run from any situation I find uncomfortable.
4I treat most people as disposable. I’m only interested in them as long as they serve my purpose.
5I habitually lie to set others at ease, and rarely say what I really think.
6I get land-sick if I spend too much time away from the water.

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