Oct 5, 2022 3:50 pm
Here we will hash out the details for the campaign.
Technology:
I am leaning towards something late medieval fantasy in terms of technology (knights in plate mail, mages, cunning rogues, etc.).
Races:
In terms of races I am not sure if we should include "standard fantasy" with a twist (seafaring dwarves, aquatic elves, etc), "human only", or I could develop some setting specific races. Thoughts on this?
Big baddies:
Necromancer/Lich with a fleet of ghost ships (filled with undead, not just ghosts).
Barbarian tribal raiders with an ambitious warrior who seeks to unite them all
Others/Thoughts?
Magic systems:
Leaning towards storm callers, storm summoners, and the subtle art from the Fate System Toolkit. I am new to Fate, so I am hesitant to create my own. I am also open to just straight freeform magic. Thoughts?
Game's Scale:
Do you prefer local or global scope?
Ex. Local: You are adventurers traveling around and solving issues in various villages/cities
Ex. Global: It is up to you to stop the Lich King from spreading his corruption throughout the islands making life impossible.
Big Issues:
Undead attacks
Barbarian Raids
Sea Monsters
Etc.
Character style:
I would like to lean towards somewhat heroic characters, but they don't have to be all-good-all-the-time.
Big damn heroes, scoundrels/pirates with a heart of gold, etc.?
For example, they could be pirates who would raid a local merchant, but they wouldn't leave some village to die.
None of this is set-in-stone, these are just ideas to get the discussion started.
Technology:
I am leaning towards something late medieval fantasy in terms of technology (knights in plate mail, mages, cunning rogues, etc.).
Races:
In terms of races I am not sure if we should include "standard fantasy" with a twist (seafaring dwarves, aquatic elves, etc), "human only", or I could develop some setting specific races. Thoughts on this?
Big baddies:
Necromancer/Lich with a fleet of ghost ships (filled with undead, not just ghosts).
Barbarian tribal raiders with an ambitious warrior who seeks to unite them all
Others/Thoughts?
Magic systems:
Leaning towards storm callers, storm summoners, and the subtle art from the Fate System Toolkit. I am new to Fate, so I am hesitant to create my own. I am also open to just straight freeform magic. Thoughts?
Game's Scale:
Do you prefer local or global scope?
Ex. Local: You are adventurers traveling around and solving issues in various villages/cities
Ex. Global: It is up to you to stop the Lich King from spreading his corruption throughout the islands making life impossible.
Big Issues:
Undead attacks
Barbarian Raids
Sea Monsters
Etc.
Character style:
I would like to lean towards somewhat heroic characters, but they don't have to be all-good-all-the-time.
Big damn heroes, scoundrels/pirates with a heart of gold, etc.?
For example, they could be pirates who would raid a local merchant, but they wouldn't leave some village to die.
None of this is set-in-stone, these are just ideas to get the discussion started.