@KCC, let's work on those proficiencies and spells! You should get one weapon proficiency, eight nonweapon proficiencies (which includes languages), and six spells (two of which are Detect Magic and Read Magic).
As a suggestion, Armor is super useful for the early mage, as it lasts until your character takes enough damage. You could have a force field for years this way!
With NWP (nonweapon proficiencies), we already have a lot of herbalism, animal skills, and someone with astrology. The kit gives some good suggestions, also one free proficiency on top of the eight!
Let me know if you have questions!