Hullo, folks,
Since we've reached the point where most of the players have finished up the Character Background and History, I'm pleased to announce that the next step of character creation is ready to commence.
For those who have completed the Character Background and History step of character generation, it is time to move on to Step Three. This one is the long one (and thus this post is very long).
The third step in Character Generation is creating the Character Game Statistics and Numbers. The guidelines for this process follow below.
CHARACTER GENERATION, STEP 3: CHARACTER GAME STATISTICS AND NUMBERS
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A. All players must submit their character game statistics showing how all the game values have been purchased through the use of their points. This applies to all areas of character generation, not just the use of points derived from Bad Traits.
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B. It is preferable that all player character game statistics be submitted on the Character Template that can be found in the Dropbox files a this link:
https://www.dropbox.com/s/5bb1777s00d6yrg/Primeval_PbP_Character_Template.txt?dl=0.
The file is a plain text file. It is preferable that no player send the game mechanics to the Moderator in any other format, please! These files should be sent to the Moderator at the e-mail address to which I sent folks these files (before I got Dropbox working properly) or in a PM to the Moderator here on the PRIMEVAL RPG PbP forums. Please do *NOT* send the game statistics for your characters to the forums proper themselves.
Note that players can, if they wish, send the game statistics for their character in a format that is similar to that found for characters in the
Primeval RPG rulebook (such as found for Nick Cutter and the other characters presented therein), or as per the example presented in the PRIMEVAL RPG section of the Cubicle 7 forums, as per the following character:
http://forums.cubicle7.co.uk/viewtopic.php?f=20&t=59
In the example above, please concern yourself only with the game statistics section, and not the write-up and the like. Please note that the difference between this character and the ones for the PRIMEVAL PbP game is that players in the PRIMEVAL RPG PbP game are expected to account for *all* expenditures they make, for each set of game statistics.
Also, to make the Moderator's life simple, please submit all character game stats in plain text format as part of the message that you send to the Moderator, if possible. Thank you. :)
In addition, two other files will be necessary for those players who do not have a copy of the
Primeval Roleplaying Game Rulebook. These are the summaries of Skills and Traits. These files can also be found in the Dropbox files section, and are called
Skills List:
https://www.dropbox.com/s/gkpvkvews95gd8c/summary_of_skills_%28master%29.odt?dl=0
Traits List:
https://www.dropbox.com/s/3cbb302t0wrl88d/summary_of_traits.odt?dl=0
and should be downloaded by players who require them.
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C. While I am loathe to impose a deadline for the submission of game statistics for the player characters, I really do want to get this game and actual play off the ground sooner rather than later, so am asking that you submit your game statistics no later than ten (10) days after the acceptance of the player character final Background, History, and Personality sections. Please try and adhere to this submission restriction date, although exceptions will be made.
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D. Character Creation will use the steps that are found in the
Primeval Roleplaying Game rulebook, with exceptions as noted below. No other game material may be used for this purpose, except at the discretion of the Moderator.
1. Each player will decide on a Character Concept for the character that he or she wishes to play. This should be no more than one or two sentences, and must be approved by the Moderator before the player may proceed further. (Note: In order to have reached the stage of Character Statistics and Number generation, the player must have already done this.)
2. Each player must write up a Background and History about their player character. (Note: In order to have reached the stage of Character Statistics and Number generation, the player must have already done this.)
3. Each player has a total of 42 Character Points to allocate between Attributes, Skills, and (Good and Special) Traits.
3a. A player may assign no more than 24 points to the character's Attributes.
3b. Any points assigned in excess of the 42 Character Points must be paid for/bought off with Bad Traits.
4. The player must adhere to the guidelines below for the purchase of Attribute points for their character.
4a. The player must assign at least 1 point into each Attribute. No character may begin play with an Attribute of 0.
4b. The player should assign no more than 5 points to any Attribute. No player may start with an Attribute at 6 without the Moderator's express permission.
5. The player must adhere to the guidelines below for the purchase of Skill points for their character.
5a. There are a total of 13 Skills in the
Primeval RPG, but a player does not have to assign any points to every Skill. Thus, some Skills the character lists on the sheet may be at zero (0).
5b. The player should assign no more than 5 points to any Skill. No player may start with a Skill at 6 without the Moderator's express permission. Note that this does not apply to an Area of Expertise (AoE). Since these add +2 to any Skill, if the player takes a Skill level at 5, and purchases an AoE (see below), then the AoE of the Skill would be at 7.
5c. Areas of Expertise (AoEs) in a Skill may only be purchased once the Skill itself is at 3. Each AoE costs the player 1 Character Point. No character should begin with more than two (2) Areas of Expertise in any given Skill.
5d. Note that a player may only take the Quantum Physics Area of Expertise of the Science Skill with the permission of the Moderator.
5e. Note that a player may only take the Future Technology Area of Expertise of the Technology Skill with the permission of the Moderator.
6. The player must adhere to the guidelines below for the purchase of Good Traits.
6a. Note that a player may only choose the Anomaly Sense Good Trait with the permission of the Moderator, and this Trait is considered a Major Trait, not Minor as listed in the
Primeval RPG rulebook.
6b. If the Favourite Gun/Gadget Good Trait is chosen by the player for their character, the gun/gadget in question must be specified and justified at that time as well.
6c. Note that a player may not choose the Future Tech Good Trait without the approval of the Moderator, and this is not a Trait that the Moderator wants to encourage players to begin the game with.
6d. If the Hobby Good Trait is chosen by the player for their character, the hobby in question must be specified and justified at that time as well.
6e. If the Instinct Good Trait is chosen by the player for their character, the instinct in question must be specified and justified at that time as well. For those players who do not possess or own a copy of the
Primeval RPG rulebook, please contact me in PM on the PbP forums for more information about how this Trait works.
7. The player must adhere to the guidelines below for the purchase of Special Traits, both Good and Bad.
7a. Note that a player may only choose the Experienced or Team Player Special Traits for their character with the approval of the Moderator, and must justify these Traits as well.
7b. A player may choose to make the character younger or less experienced than a normal starting character. In this case, the player should take the Inexperienced Bad Special Trait with the approval of the Moderator.
The Inexperienced Trait, which is taken somewhat from the DOCTOR WHO RPG, works as follows:
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INEXPERIENCED*
Special Bad Trait
While the character creation rules are suited to normal characters, you may find that this doesn't reflect very inexperienced or younger characters. Taylor Craig would be a great example of this, as she is still a young girl and doesn't have a lot of life experience before the events that sent her into the Silurian time period. However, she has heart and spirit, which is reflected in having a larger Story Point pool, allowing her to keep up with Nick Cutter and the others in very dangerous situations.
Effect: Inexperienced is a Special Bad Trait that costs 4 Character Points. In return, the character's maximum Story Point pool is increased by 3. This Trait can be purchased additional times for even less experienced characters, though this will have to be approved by the Moderator. If, however, through experience during the game the character's Skills and total Character Points increase to compensate for the cost and reduction from this Trait, the character's maximum Story Points are reduced to the normal level.
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8. Each player may purchase one or more Bad Traits. The Bad Traits will need to be purchased if the player has exceeded the original 42 Character Points used for creating the character, or to give the player additional Character Points that can be used to purchase additional Attribute and Good/Special Traits.
8a. Note that it is recommended that players take no more than 6 points of Bad Traits for their characters, as this may encumber the character too much, and may potentially render the character unplayable.
8b. If the Dark Secret Bad Trait is chosen by the player for their character, the dark secret in question must be defined at this time, and should be explained and justified in the character's Background and History.
8c. If the Eccentric Bad Trait is chosen by the player for their character, the eccentricity must be defined at this time, and may require explanation in the character's Background and History.
8d. If the Emotional Complication Trait is chosen by the player for their character, this complication must be defined at this time, and may require explanation in the character's Background and History.
8e. Note that a player may only choose the Time Shifted Bad Trait for their character with the approval of the Moderator, and must justify this Trait as well.
9. If the player does not spend all 42 Character Points when creating the character, any leftover points are allocated as Experience Points. If the player has purchased Bad Traits, but still has leftover points, due to lack of spending on Attributes, Skills, and/or Good or Special Traits, these are also allocated as Experience Points.
* Note: As a House Rule, several additional Good and Bad Traits are available for player use. Players may suggest and submit new Traits for their characters, but these are subject to the approval of the Moderator. The summary list of the additional Traits available in the Moderator's House rules are available in the Skills List document found at Dropbox (the link is above).
10. The player determines the starting number or Story Points that their character begins with.
10a. The default starting Story Points for a player character in the game is 12.
10b. The character will have less than 12 Story Points if the character has the Experienced Special Trait.
10c. The character will have more than 12 Story Points if the character has the Inexperienced Special Trait.
11. Each player should then finish off the character by putting the Finishing Touches to their character. The guidelines for this process are shown below.
11a. If the player has not determined the Appearance for their character, they should do so at this time.
11b. The player should determine the starting possessions and equipment for their character, within the guidelines specified in the
Primeval Roleplaying Game rulebook. This should include all Trappings that are applicable to the character (see below).
11c. To determine the Trappings for the player character, each player should contact the Moderator in PM on the PRIMEVAL PbP forums. The Moderator will allow some latitude in this regard, but don't push your luck too far! :) If players have the
Primeval RPG rulebook, the player may use the guidelines provided for the character's starting Trappings, but these are still subject to Moderator approval.
That ends the process of Character Generation, Step Three for the PRIMEVAL: Tales of the Anomalies PbP game.
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I trust that folks can live with this process as outlined above. In the event that a player does not have the
Primeval Roleplaying Game rulebook, character generation of game numbers and the like will be handled with the Moderator via direct e-mail or through PM, as the player desires.
Any general questions pertaining to the general game stats mechanics can be directed to the Primeval RPG Rules thread of the PbP forums, but all inquiries about specific use of rules, modification of rules, and the addition of new material not found in the game (such as new Traits and Skills, Gadgets, etc., and so forth) should be directed to the Moderator in either personal e-mail or PM.