Character Thread - MaJunior

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Oct 13, 2022 12:02 pm
In addition you get your Int x 2 (90 points) for personal interest skills. This can be anything except Cthulhu Mythos.
Oct 13, 2022 1:07 pm
Alright... 312 points / 90 points. Skill cap of 75%.

Doctor of Medicine -- 312 points total
Credit Rating: 60 (60 points)
Medicine: 70 (69 points)
First Aid: 70 (40 points)
Science (Biology): 30 (29 points)
Science (Pharmacy): 50 (49 points)
Psychology: 50 (40 points)
Language (Own): 78 (0 points)
Language (Latin): 26 (25 points)
* Persuade: 10 (0 points)
* Listen: 20 (0 points)
- (* are the "any two other skills as academic or personal specialties" which I assume are different from the two personal interest skills?)

Personal Interests -- 90 points
Handgun: 60 (40 points)
Library Use: 70 (50 points)

*****

I think I got it right, but please double check me.
Oct 13, 2022 1:19 pm
Totally unrelated note...

The GP dice roller absolutely hates me. 🤣
Oct 13, 2022 1:24 pm
Looks right. The two other skills might be something you specialise in at work, maybe something like pharmacy, or another science like Botany or even something like charm or accounting. Anything that you might associate with your job. Persuade and Listen fit well but feel free to fiddle your points around if you want to take something different. Note you have access to every skill at its default value.
Oct 13, 2022 1:24 pm
MaJunior says:
Totally unrelated note...

The GP dice roller absolutely hates me. 🤣
Don't worry , it hates everyone most of the time!
Oct 13, 2022 1:31 pm
I'll roll with this as is. Seems to me (based on my absolute zero game knowledge 🤔) like a solid doctor build. I wouldn't mind bumping up listen and persuade (which I see as part of the job) but I don't want to take points away from any other skills. So I think this works.
Oct 13, 2022 1:43 pm
I agree, solid Doctor!
Oct 13, 2022 1:44 pm
Your max Sanity is 99, current sanity is equal to your POW
Magic Points are 1/5 of your POW
Roll 3d6 x5 for Luck
Oct 13, 2022 1:46 pm
Now roll for some background elements to help you flesh the character out:

Ideology 1d10
Significant People 1d10
Why significant? 1d10
Meaningful location 1d10
Treasured possession 1d10
Trait 1d10
Oct 13, 2022 2:01 pm
Alright... time to round out.

Rolls

Up all night... - (3d6)

(315) = 9

Ideology - (1d10)

(3) = 3

People. - (1d10)

(1) = 1

But why though? - (1d10)

(1) = 1

Location, location, location. - (1d10)

(2) = 2

9/10s of the law. - (1d10)

(9) = 9

I had nothing amusing for trait. - (1d10)

(8) = 8

Oct 13, 2022 8:22 pm
Idealogy: Science has all the answers. Pick a particular aspect of interest (e.g. evolution, cryogenics, space exploration).
People : Parent
Why? You are indebted to them. How did they help you? (e.g. financially, they protected you through hard times, got you your first job).
Location: Your hometown (e.g. rural village, market town, busy city).
Possession: A weapon (e.g. service revolver, your old hunting rifle, the hidden knife in your boot)
Trait: Loyal (e.g. stands by his or her friends, never breaks a promise, would die for his or her beliefs).

One of these you should pick as your key element, which you will use to keep you grounded between scenarios. Not needed for this one shot but good to know for longer campaigns.
Oct 13, 2022 9:46 pm
Clearly, we can understand everything about the human condition through medicine.

My father was an integral part of my life. He served many years in the Marines, retiring after WWI. Among so many other things, he spent everything he had saved to put me through medical school.

I'd probably pick my hometown as my grounding focus.

I wanted to be a doctor, to help my community. This is home, these are good people, and I want to do my best to take care of them.

My father left me his service pistol. A 1911, well-used but also well maintained. I learned to shoot on it, and now I carry it as my first line of self-defense. It served him through his time in the Marines, including during the World War, and now it serves me just as dutifully.
Oct 13, 2022 10:24 pm
Nice. Submit the character to the game
Oct 13, 2022 10:36 pm
Absolutely. I should be able to sit down tonight and actually input everything into the sheet.
Oct 14, 2022 4:46 pm
I've added stats for your 1911 and approved the character. Go ahead and add a portrait for the character. Most players grab a 1920s portrait, there are thousands online.
Oct 15, 2022 2:14 am
https://i.imgur.com/3N4nwFo.jpg

Got that saved as the character avatar. I think I'm ready to lose my mind!

(Thanks for the pistol stats, btw. It'll probably be important eventually. Lol)
Oct 15, 2022 2:19 pm
I'm giving bonus packages to some of you and as a Doctor over the age of 30, I'd like to offer you the Medical Experience Package

Deduct 1D10 from SAN.
Add a Phobia/Mania associated with medical experience to the investigator’s backstory.
Add 60 bonus skill points divided among any of the following skills: First Aid, Law, Listen, Medicine, Psychology, Spot Hidden, Science (any two).
Note on the investigator sheet: Immune to sanity losses resulting from viewing a corpse or gross injury.
Oct 16, 2022 12:57 am
Oohh, ok!
Any suggestions for the phobia/mania?

Rolls

Sanity loss - (1d10)

(3) = 3

Oct 16, 2022 12:10 pm
Manias are plentiful : You need to take a shot of bourbon before any stressful situation, or press a stress ball or pray or hold an object to give you courage, manipulate a coin in your hand ...
Last edited October 16, 2022 12:11 pm
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