Chapter 4: Journey to Red Cat Cave

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May 4, 2023 2:04 pm
The first of Igbork’s arrows strike true, while Haitih puts a big gash in the creature before it topples over from the dragon’s attack.
OOC:
@therecusant Grom left to act. The creature seems to be in great pain after several light hits and one heavy one.
May 4, 2023 3:47 pm
Grom-rat continues to scurry towards the rear of blue and notices that Fenris is almost upon green, "good boy... now at him my lupine warrior".
OOC:
Actions 1 & 2, Move, action 3 - Command Animal. Fenris rushes green and then attacks with its salivating jaws

Rolls

Fenris - attack with Jaws - (1d20+7)

(6) + 7 = 13

Damage (if relevant) - (1d8+2)

(8) + 2 = 10

May 8, 2023 12:59 pm
The wolf jumps at the small creature, that manages to roll out of its way just in time to avoid the bite.

Red returns the favor to Igbork who has been targeting her chief and fires two arrows at him before scurrying towards the treelines to the west. One arrow hits its target.

The green backs off from the wolf before aiming two arrows at it. As his companion, this one hits with just one arrow as well.

Blue growls in anger as it stands up. It lashes out with a claw, making a devastating attack, before backing off.
OOC:
Everyone is up again:

Round 3:
Character Initiative Acted Statuses
Koram 23 X -31 hp
Red 21 X
Green 18 X
Blue 18 X -18 hp
Grom 17
Igbork 16 -4 hp
Artesia 11

https://i.imgur.com/h9876Jg.jpg

Rolls

Red Attack #1 vs Igbork - (1d20+8)

(2) + 8 = 10

Red Attack #2 vs Igbork - (1d20+8-5)

(19) + 3 = 22

Red Damage vs Igbork - (1d6)

(4) = 4

Green vs Fenris #1 - (1d20+8)

(17) + 8 = 25

Green vs Fenris #1 - (1d20+8-5)

(13) + 3 = 16

Green dmg vs Fenris - (1d6)

(3) = 3

Blue vs Haitith - (1d20+11)

(18) + 11 = 29

Blue dmg Haitih - (2d6+2)

(24) + 2 = 8

May 8, 2023 7:55 pm
Artesia moves to engage red with her staff (two-handed).

Rolls

Staff - Atk/Dam - (1d20+3, 1d8-1)

1d20+3 : (2) + 3 = 5

1d8-1 : (2) - 1 = 1

May 9, 2023 9:40 pm
Reeling from the injuries they've sustained, Haitith moves back towards his friend as Koram approaches him. The dragon-like eidolon releases a gout of flame towards the spellcaster to the south of him.
OOC:
Action 1: Act Together (Haitith strides 30 ft back, to the left of the red box) + (Koram strides to be adjacent to Haitith)
Actions 2 & 3: Breath weapon in 60ft line south towards Blue; basic reflex save allowed.

Rolls

Breath Attack (Electricity) - (1d6)

(6) = 6

Breath Recharge - (1d4)

(2) = 2

May 10, 2023 12:17 pm
OOC:
Artesia, you are close enough that it only takes one action to reach the creature. Will you spend your last action to make a second attakc or retreat back?

Rolls

Reflex Blue - (1d20+10)

(12) + 10 = 22

May 10, 2023 5:49 pm
OOC:
I'll take a second attack.
Artesia strikes out again with her staff.

Rolls

Staff - Atk/Dam - (1d20+3, 1d8-1)

1d20+3 : (15) + 3 = 18

1d8-1 : (4) - 1 = 3

May 10, 2023 8:01 pm
Fenris races after green and makes another attack with his vicious jaws. Meanwhile, Grom-rat makes its way stealthily towards the blue's back
OOC:
Actions 1: Command Animal - after Fenris rushes green, he then attacks with his jaws. Action 2 & 3: Move to rear of blue
OOC:
Dammit! Hero Point re-roll of Fenris' attack
Last edited May 10, 2023 8:02 pm

Rolls

Fenris - attack with Jaws - (1d20+7) - (1d20+7)

(6) + 7 = 13

Damage (if relevant) - (1d8+2) - (1d8+2)

(5) + 2 = 7

Attack re-roll - (1d20+7)

(11) + 7 = 18

May 10, 2023 9:37 pm
Igbork runs towards the hunchbacked creature (blue) and sends two arrows flying after it

Rolls

Short bow attack #1 - (1d20+7)

(10) + 7 = 17

Short bow attack #2 - (1d20+2)

(11) + 2 = 13

Short bow damage #1 - (1d6)

(2) = 2

Short bow damage #2 - (1d6)

(3) = 3

May 13, 2023 11:09 am
Fenris runs at green and gives it a mighty bite, causing the creature to call out in pain.

Igbork lets loose with another flurry of arrows, but none of them hit. Though one flies frightfully close to the creature.

Then Artesia moves forward and tries to give the small creature two big whacks with her staff, but it is too small and agile for her strikes.

Haitih does a tactical retreat and lets loose with its breath, causing a small bit of harm on the hunchbacked creature.

Then the red creature moves back and fires two arrows at Artesia. The first one hits the cleric in the shoulder.

Then green uses a similar tactic and fires at Fenris. Again one arrow hits its mark causing Fenris to yelp in pain.

The hunchbacked creature walks up to Fenris and lets loose with a bite and a claw strike. Both strikes hit, the bite being particularly effective and brings the wolf down to unconsciousness.
OOC:
Artesia, when you make multiple attacks per round each iterative attack receives a -5 penalty (or -4 with agile weapons), so the second attack roll turned into a miss.

Everyone is up again:
Round 4:
Character Initiative Acted Statuses
Koram 23 X -31 hp
Red 21 X
Green 18 X
Blue 18 -18 hp
Grom 17 Fenris is dying 1
Igbork 16 -4 hp
Artesia 11 -7 hp


https://i.imgur.com/6tK38XV.jpg

Rolls

Red vs Artesia #1 - (1d20+8)

(18) + 8 = 26

Red vs Artesia #2 - (1d20+8-5)

(7) + 3 = 10

Red dmg vs Artesia - (2d6)

(16) = 7

Green vs Fenris #1 - (1d20+8)

(1) + 8 = 9

Green vs Fenris #1 - (1d20+8-5)

(14) + 3 = 17

Green dmg vs Fenris - (1d6)

(6) = 6

Red vs Fenris #1 - (1d20+11)

(19) + 11 = 30

Red vs Fenris #2 - (1d20+11-4)

(18) + 7 = 25

Red Damage vs Fenris #1 - (2d8+2)

(81) + 2 = 11

Red Damage vs Fenris #2 - (1d6+1)

(1) + 1 = 2

May 13, 2023 9:35 pm
OOC:
Koram should be adjacent to Haitith (doesn't matter which square) from his last turn, please :D
May 14, 2023 12:51 am
Artesia growls a curse and utters the words to a spell. A lance of divine (good) energy reaches out for red.
[ +- ] Divine Lance
OOC:
Is the spellcasting modifier doubled along with the 1d4? If so, add 4 to the damage done.
Last edited May 14, 2023 12:54 am

Rolls

Ranged Spell Attack (not sure what to add) - (1d20)

(20) = 20

Damage - (2d4+4)

(22) + 4 = 8

May 15, 2023 10:24 am
The creature screams in pain as a mighty bolt of good energy hits it.
OOC:
Koram, sorry about that. Missed that you also moved. You can do your next action based on being next to Haitith.

Artesia, you add your Wisdom mod of +4, and because you are trained in your spell attacks you add +4 (your level +2) for a total of +8. When it comes to Heightened spells, you heighten it when you gain access to higher spell level (that means level 3, 5, 7, etc.). It would be 1d4+4 for now, and you only add dice and not your spellcasting ability modifier (look at Heal that specify that you also add your mod). But since it was a natural 20 you do roll 2d4 and add 8 for a total of 12.
May 16, 2023 8:50 am
Koram makes a quick effort to patch Haitith up, then the two move closer to the enemies in unison. Koram probes at Haitith with magic, seeking a way to reinforce his friend's attack power, but fails. He shouts the tiny creature south of them - "This fight's not going your way, I'd say you're coming up short! Not too late to give up!"
OOC:
Action 1: Battle Medicine (success, +2d8hp)
Action 2: Act Together (Heitith and Koram both stride to be within 30 ft of both blue and red.
Free Action: Extend Boost (FAIL)
Action 3: Bon Mot vs red (Diplomacy against Red's will dc), if successful Koram gains panache
Last edited May 19, 2023 11:25 pm

Rolls

Extend Boost (Arcana) vs DC 15 - (1d20+5)

(4) + 5 = 9

Diplomacy (Cha) - (1d20+8)

(8) + 8 = 16

Medicine (Wis) - (1d20+4)

(16) + 4 = 20

hp gain - (2d8)

(52) = 7

May 18, 2023 7:15 pm
Igbork decides to apply his own way of diplomacy too by shooting another pair of arrows at the hunchbacked creature

Rolls

Short bow attack #1 - (1d20+7)

(17) + 7 = 24

Short bow attack #2 - (1d20+2)

(12) + 2 = 14

Potential damage #1 - (1d6)

(3) = 3

Potential Damage #2 - (1d6)

(5) = 5

May 22, 2023 1:34 pm
Red seems to reel back at Koram's words. Then one of Igbork's arrows hits its mark.
OOC:
Grom is up @therecusant

Round 4:
Character Initiative Acted Statuses
Koram 23 X -31 hp
Red 21 X -2 status penalty to Perception and Will for 10 rounds
Green 18 X
Blue 18 X -24 hp
Grom 17 Fenris is dying 1
Igbork 16 X -4 hp
Artesia 11 X -7 hp

May 22, 2023 2:46 pm
"No!", Grom screams as Fenris bleeds out. The Druid returns to human form and hurls a javellin at blue
OOC:
GM, is that 3 actions? If not, Grom will move towards blue in readiness to engage in melee next round
Last edited May 22, 2023 2:48 pm

Rolls

Thrown Javelin - (1d20+6)

(17) + 6 = 23

Damage (if relevant) - (1d6+3)

(5) + 3 = 8

May 24, 2023 12:17 pm
Grom returns to human form and his javelin flies through the air with practiced ease and skewers the humpbacked creature.

The two other creatures screams in panic as their seeming leader dies and makes a hasty retreat. Red just reaches the edge of the cliff, while the other starts climbing and makes it 10 feet down the cliffside.
OOC:
Grom did it. It had 7 hp left. The rest are escaping, and will not trouble you if you let them run. If you want to kill them and hunt them down we can handwave that you do so without trouble. Up to you how you handle this.

Rolls

Athletics Green - (1d20+0)

(14) = 14

Athletics Green - (1d20+0)

(20) = 20

May 24, 2023 7:45 pm
Artesia is happy to let them go, concentrating her attention on Fenris. Calling upon the power of Pulura, she lays her hands on Fenris' wounds and chants a prayer.
OOC:
Using healing font to heal Fenris.
OOC:
Edit: Crap. Well, at least it will stabilize him.
Last edited May 24, 2023 7:46 pm

Rolls

Healing font - (1d8)

(1) = 1

May 24, 2023 7:53 pm
Grom kneels before his stricken wolf companion, a tear in his eye, he is about to make a Healing Plaster when the new party member joins them and begins an incantation. Grom moves to one side to allow Artesia room.

"Sister Cinder praise thee. Art thou an angel. or a goddess perhaps?"
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