Quote:
As veteran, how did the XP points work to buy traits?
Characters advance after the introductory session to become a "Novice" gaining weapon mastery or a trait. After another short time they will advance to "Veterans" and gain whichever of mastery or trait they did not pick.
As Veterans begin gaining experience points that can be used to enhance their character as follows.
Exp Cost |
|
6 | +1 permanent HP
|
8 | +1 Proficient or Mastered Weapon.
|
10 | +1 Trait |
Experience is generally awarded for the group as a whole as follows:
+1 for good roleplay.
+1 for defeating enemies (encounters, not per enemy).
+1 for overcoming challenges
+1 for advancing the plot and their goals.
Advanced Rules for Veterans
Critical Success :
Any time two or more 6's are roll rolled on any test the results exceed basic results. Damage is increased or another beneficial effect will be added by the GM.