Session 1

Oct 24, 2022 9:46 pm
The action opens with the heroes sailing upon The Mad Mare. The ship is carrying rum stolen from the Malicine Empire. Boatswain Samual calls out, "aye, that be a ship on the horizon mates." Samual scopes the ship. "Aye, it be Malicine, just one of the patrol boats, not one of em big dragon-ships (large naval vessels that shoot alchemist fire). But it be plotting a course this way. What shall we do sirs?"
Oct 24, 2022 9:59 pm
Darrok turns to look behind them. He's a large grey-skinned individual, with strong heavy facial features and wild unruly hair pulled back into a pony tail. He wears black leathers, and while his greataxe is stowed away below, he still has a cutless and large knife in his belt. "Turn about." he says in a low gravelly voice. "Let's take them."
Oct 25, 2022 12:16 am
Bailin moves forward and stands beside Darrok. Eh, it's been a while since I've been in a decent fight. Let's see what they've got.

Looking over his shoulder at a nearby crewmember, Bailin issues simple instructions. Let everyone know we're about to engage the enemy. Break out weapons, but keep it quiet. Lest we lose surprise.
Oct 25, 2022 2:19 am
From below decks Elwood hears the crewmate’s call to arms. He takes a peek at the enemy vessel through one of the portholes and smiles slightly, relieved at the sight of the smaller boat. We can handle a boat like that. Let them sink for all I care!

As he makes his way to the main deck, he arms himself with a crossbow and turns the crank to cock it. For fear of accidental discharge, he is always careful not to load a weapon until the last possible moment before firing.

On the deck, Elwood joins the crew in quiet anticipation as The Mad Mare swings around towards her target.
Oct 26, 2022 1:16 pm
The Mad Mare approaches the Malicine ship. The crew is careful to keep their weapons hidden from view. The patrol ship signals to the Mad Mare to prepare for boarding. The Mad Mare deviously complies. As the ships get close, a complement of 10 marines stand on the deck of the enemy ship. The ships board, throwing ropes across to each other, and still the crew of the Mad Mare wait to spring the trap. 5 marines and a bureaucrat walk across the gangway towards the mad mare when a hail of crossbow bolts unleashes at them.

Combat begins.
Oct 26, 2022 5:20 pm
OOC:
How are we doing turn order? Is it like, "first come, first served"?
Oct 27, 2022 10:24 am
OOC:
Are we using the Initiative system from Fate Condensed? If so we need to decide who goes first as a group. I volunteer to if no one else wants to or cares.
Oct 27, 2022 3:25 pm
OOC:
Let's actually switch from the Fate Condensed Initiative to First-Come First-Serve.
You get 1 action per round, but you can post whenever.

That should work better for PBP.
Oct 27, 2022 10:16 pm
Seraphine hears the "Sail ho!" and feels the ship come about, even if she can't see anything.

Bad enough that she had been tossed in the brig, but being hog-tied, blindfolded and gagged made trying to work out what was going on doubly difficult.

"I ain't taking no chances wit' you," the big, scarred, bastard had said, "You're worth a tidy sum of gold to me."

He had grabbed her as she came out of the tavern a few days ago. And, as far as she could tell from the view of his boots, he hadn't taken his eyes off her until now.
Last edited October 27, 2022 10:20 pm
Oct 29, 2022 11:28 am
Elwood fires a bolt of his own along with the rest of the crew. He aims his at the group of marines back on the patrol ship. In a surprise attack, no foe should be left feeling safe.

Rolls

Rolling Shoot

2 Positive, 2 Blank, 0 Negative - Total: +2 (+2) = +4

Oct 31, 2022 9:48 am
Darrok draws his cutless and dagger, and steps up to the flunky in charge. "You picked the wrong ship bub." He slashes across the man's chest, hoping to down him quickly.

Rolls

Fight

1 Positive, 2 Blank, 1 Negative - Total: +0 (+4) = +4

Oct 31, 2022 12:39 pm
Bailn's rapier slid into his hand with a practiced ease. Twirling and spinning the blade, Bailin approached the closest funky. Flashing a devil may care grin, Bailin lunges the blade in a swift and sudden attack.
OOC:
Adding the +4 modifier would bring it up to +2.
Last edited October 31, 2022 12:58 pm

Rolls

Fight

1 Positive, 0 Blank, 3 Negative - Total: -2

Oct 31, 2022 1:06 pm
The crew of the Maryton is caught off guard by the sudden attack (free boost for one player).

They scramble to defend themselves from the onslaught.

Elwood and fellow sailers will take-out the marines on the other ship.

Darrok will tie the defender, so you get a boost on your next turn, or you can use the boost to get 2 shifts.

Bailin will miss the enemy, unless he wants to use the boost to turn that into a 1 shift hit.

Rolls

Athletics to avoid Elwood's crossbow shot

0 Positive, 1 Blank, 3 Negative - Total: -3 (+2) = -1

Fighting to parry Darrok

2 Positive, 1 Blank, 1 Negative - Total: +1 (+3) = +4

Fighting to parry Bailin

2 Positive, 1 Blank, 1 Negative - Total: +1 (+2) = +3

Oct 31, 2022 1:10 pm
The big scarred bastard hears the sounds of battle above, and grumbles, "what the blasted seas is going on," and draws a scimitar. "A rescue party for the lass perhaps? Not on my watch." Seraphine sees his boots trample away and hears the sound of running footsteps followed by relative quiet in the decks below.
Nov 1, 2022 5:27 pm
Zones are:
Deck of the Mad Mare
Gangplank
Deck of the Patrol Ship
Below Decks on the Patrol Ship (aspect: cramped quarters)
In the water
Nov 1, 2022 5:29 pm
OOC:
If it's okay with the others, I'lluse the boost.
Nov 1, 2022 8:02 pm
Marcos sits, uncomfortably, with his back to the bulkhead, his wrists still chained. He watches the big, scarred, bastard tease the bound woman.

"She won't be worth anything if this ship gets taken. None of us will. Unlock me," he raises his hands and shakes the chains, "and I'll add my arm to our cause."
OOC:
Adding Requested Roll
Last edited November 1, 2022 9:01 pm

Rolls

Overcome The Jailers Wits - (4d6+1)

(2434) + 1 = 14

Overcome The Jailers Wits

3 Positive, 1 Blank, 0 Negative - Total: +3 (+1) = +4

Nov 1, 2022 9:47 pm
Seraphine can't believe that a fellow prisoner is trying to buy his freedom at the expense of hers.

If I could just get this gag off I'd given him a piece of my mind, she rails furiously in her own head.

Maybe, just maybe her captor is sufficiently distracted that she has a chance to get out of her bonds. Maybe loosen her gag or some of the ropes binding her.
OOC:
If added a roll, but feel free to ignore it if it's not appropriate. I'm thinking that maybe there a suitable skill to help here. Maybe Atlhetics or Physique, but I'll leave it at +0 for the moment.

I'm happy to spend a Fate point if I end up close enough to succeed by spending one.

Rolls

trying to get free

1 Positive, 1 Blank, 2 Negative - Total: -1

Nov 2, 2022 1:45 am
The gruff jailor throws open the cell door and tosses a dagger to Marcos, "very well. Help me defeat these pirate scum and you can have your freedom. Your not worth 1/10th what she is to me."

Seraphine tucks her head down and manages to wiggle out of her gag and can speak freely now.

OOC: You can spend a fate point to completely wiggle out of your bonds.
Nov 2, 2022 2:43 am
Seraphine's covert struggles make some progress and it seems that she can almost get out of the bonds. She waits until her captor and the other prisoner have left to join the fight and then makes one big last effort to free herself.
OOC:
I keep forgetting that spending Fate points means invoking an aspect. In this case I think invoking the scene aspect element of surprise makes the most sense. She can use the confusion to get it done without alerting anyone.

Spending a fate point to invoke element of surprise. Fate 4 --> 3
Last edited November 2, 2022 5:04 am
Nov 2, 2022 7:41 am
Marcos catches the dagger.

"HA! Very well indeed. Now how about you hold your hands where i can see them, fool!" he says to the jailer.

"Unless you want to be skewered like the pig you are."

He motions for the jailer to get in the cell.
Nov 2, 2022 8:38 am
OOC:
For the marines who were taken out...
The first surprise volley of crossbow fire impacts the group of five marines on the enemy ship’s deck. One marine is struck in the head and killed instantly. Two more are also hit and fall to the deck doubled over in pain, unable to carry on the fight. The last two drop their weapons and run, desperately searching for a place to hide until the battle ends and they can safely surrender.

Elwood is heartened by this sight and yells out exuberantly to the crew. "Excellent shooting boys! We've got them now!"
OOC:
Okay, now that we know the zones, who is in which zone? In particular, who is on the gangplank vs. the Mare's deck? I'm just thinking about what would happen if the gangplank were dislodged somehow...
Nov 2, 2022 8:39 am
Squadfather44 says:
OOC:
If it's okay with the others, I'lluse the boost.
OOC:
Okay with me :)
Nov 2, 2022 9:36 am
Squadfather44 says:
OOC:
If it's okay with the others, I'll use the boost.
OOC:
Fine by me too.

I'm on the deck of the Mare.
Nov 2, 2022 12:41 pm
The leader slices out at Derrok with his rapier (defend against a +3).

The marines charge at Bailin stabbing with their shortswords (defend against a +2).

The gruff jailor looks at Marcos, "I'm gonna gut you like the rat you are." And stabs at Marcos (defend against a +3).
Nov 2, 2022 5:14 pm
OOC:
Seraphine and Marcos are below decks on the patrol ship with the jailor.
Bailin and the marines are fighting on the gangplank.
Darrok and the leader are fighting on the deck of The Mad Mare.
Elwood is on the deck of the Mad Mare.
Nov 2, 2022 7:57 pm
Marcos was expecting jailor to lunge at him. He was waiting for it--watching for it. Incoming... he thinks to himself as he attempts to lunge out of the way!
OOC:
Using the "Incoming!" stunt to use Notice instead of Fight.

Rolls

Notice to Dodge the Incoming attack!

0 Positive, 2 Blank, 2 Negative - Total: -2 (+2) = +0

Nov 3, 2022 10:11 pm
OOC:
Lol, I'm gonna spend FP to reroll--using Cramped situational aspect. Will narrate after roll!
Due to the cramped confines, the jailer's lunge is ineffective and Marcos is able to dodge to the side.

As the jailer flies past, Marcos gives him a kick in the butt sending him sprawling in to the cell. "In you go you fiend!"

He slams the iron gate closed on his dazed opponent then goes to help Seraphine finish freeing herself from her bonds.
Last edited November 3, 2022 10:16 pm

Rolls

Overcoming Jailer

2 Positive, 2 Blank, 0 Negative - Total: +2 (+2) = +4

Nov 3, 2022 11:20 pm
"Ha! Now we have a fight!" Darrok shouts excitedly as he parry's the head toady's slash.

Rolls

Darrok Fight to Defend

1 Positive, 2 Blank, 1 Negative - Total: +0 (+4) = +4

Nov 4, 2022 12:02 am
The jailor smashes into the door just as it slams shut. He growls and screams as he pulls on the metal bars, but they do not budge.

After days of being bound and gagged, only being ungagged for meals, Seraphine is finally freed by her fellow inmate. The sound of clangs of steel and shouts can be heard coming from outside the ship.
OOC:
Feel free to launch another round of attacks.

Rolls

Fight to defend against attack

1 Positive, 3 Blank, 0 Negative - Total: +1 (+4) = +5

Nov 4, 2022 12:42 am
Bailin allows a devil may care grin to appear, as he watches the marine slash his sword at him. Bringing his own blade up he simply moves his wrist to casually block the attack.

Rolls

Fight

2 Positive, 1 Blank, 1 Negative - Total: +1 (+4) = +5

Nov 4, 2022 2:08 am
"Thanks," Seraphine says as she accepts her cell-mate's help, "Sorry if I thought you were selling me out there."

"Hey, I had some stuff with me. Can you see it anywhere around here?"
OOC:
Looking around for Seraphine's stuff which probably includes a weapon, some special ammo, and a jaunty hat.
Nov 4, 2022 4:48 am
"Another volley like that and it's over!" Elwood calls out to the other crossbowmen. He finishes reloading his own bow and takes aim at the group of marines on the gangplank. His eye is caught for a moment by Bailin gleefully crossing swords with these men, clearly outclassing them. "Shoot carefully now." he adds before pulling his own trigger.
OOC:
So is the idea that I'm rolling against their +2 Athletics? That would make this a failure then, but not worth re-rolling, I don't think.
Last edited November 4, 2022 4:50 am

Rolls

Shoot to Attack

1 Positive, 1 Blank, 2 Negative - Total: -1 (+2) = +1

Nov 4, 2022 3:48 pm
Marcos nods in acknowledgement to Seraphine's remark. "I'd have thought the same."

In answer to her request he hustles over to some barrels and crates tucked against the bulkhead. He starts prying lids off.

"Any idea who could be attacking," he asks her.

"I'd hate to end back in irons."
OOC:
Helping her look.
Nov 4, 2022 7:08 pm
Seraphine finds her gear, her magic staff, weapons and 3 lightening focal crystals (special ammo that allows her to shoot lightening by focusing on then).
OOC:
The ammo isn't 1 per use. We will treat it like a stress track where sometimes one crystal will get used up.
Nov 4, 2022 9:40 pm
OOC:
Would it be possible to change the fire crystals to something thematic with Seraphine's air magic? Something like magic infused cloudy quartz or magnetite to launch lightning instead of fire. That would be more in-keeping with here magic and stunt "lightning in a bottle"
Nov 5, 2022 12:12 am
dunderklumpen says:
OOC:
Would it be possible to change the fire crystals to something thematic with Seraphine's air magic? Something like magic infused cloudy quartz or magnetite to launch lightning instead of fire. That would be more in-keeping with here magic and stunt "lightning in a bottle"
OOC:
Change made to lightening focus crystals.
Nov 5, 2022 12:46 am
Marcos says:
Any idea who could be attacking?
"You know what they say about the enemy of my enemy... let's hope they see it that way too."

"I've just spent the last day face down in a tiny cell. Whoever they are they have to be better than this guy, so let's go introduce ourselves."


She shoots a look of venom at her captor. Her height only barely brings her head to the same level as the big scarred mans chest.

"I should... do so many painful things to you, but, right now, your lucky I'm in a bit of a rush"

She barges through the door onto the deck and surveys the melee. Holding one of the lightning crystals in her hands she makes a few mystical signs.

CRAAAACK!

The loud sound of thunder breaks the air as a bolt of lightning shoots from her hands towards the marines.
OOC:
I think Elwood may have taken out those marines anyway, but I figure an extra shot at them is worth it to make an entrance.
Last edited November 6, 2022 5:31 am

Rolls

fire a lightning bolt at the marines (Will)

0 Positive, 2 Blank, 2 Negative - Total: -2 (+4) = +2

Nov 5, 2022 3:44 am
Right on Seraphine's heels, Marcos near smashes in to her as she casts her spell. He throws his hand up to cover his eyes from the flash.

"Warning!" he snarls, ears ringing from the crack.

But he surveys the deck getting a gage on the situation.
Nov 5, 2022 5:40 am
The leader looks back at the lightening flinging mage, and sees his marines hit the deck to avoid it with Bailin standing over them poised to strike.

"Enough! He shouts, what is it you pirates want? We can give you gold if you let us leave with our ship and lives."
Nov 5, 2022 12:45 pm
Bailin lowers his rapier, but keeps it ready. Remember gentlemen...it's parry, parry, slash, thrust..not parry, parry thrust, slash. It's a rookie mistake so I'll let it slide this time.
Nov 6, 2022 11:14 am
A look of disgust comes of Darrok's face. "You have no spine. Fine, give us your gold and your goods and we'll spare your lives."
OOC:
Should we disable their ship? Or take them prisoner? I don't want them coming back to haunt us later.
Nov 6, 2022 12:36 pm
OOC:
Would ransoming them be worth it?
Nov 6, 2022 12:53 pm
OOC:
I think that's a question for the GM.
Nov 6, 2022 1:12 pm
OOC:
You can ransom them and the ship if you want to. Or you can take the gold and goods and go.
Nov 6, 2022 1:25 pm
OOC:
I say we take them prisoner to ransom them and sink the ship.
Nov 6, 2022 3:53 pm
Pinky wriggling in his ear, Marcos raises his hand and addresses the pirate crew:

"Um, excuse me! I'd like to be included in the cargo you're plundering. I'm not a member of this crew, nor would I be aboard of my own choosing."
Nov 6, 2022 8:35 pm
OOC:
I don't see a benefit to scuttling the ship once we've taken the crew prisoner. I vote we sail it to a pirate-friendly port and either sell it to a non-empire buyer or disassemble it.
Nov 6, 2022 11:54 pm
"Sorry about that"

Seraphine smiles at Markos with a belated apology and then turns to wave at the crew of the other ship.

"You're welcome!" she calls cheerfully, "Are you pirates?"

Seraphine is unable to keep the excitement out of her voice.

"I'm with him, she says poking her thumb at Markos, "Also, not a member of the crew, but you should know that the guy is now in the brig. Well, he's the reason that me and him are on board in the first place. Don't rescue him. He's a bounty hunter. I guess he won't be collecting now. Ha!"
Last edited November 7, 2022 6:40 am
Nov 10, 2022 12:19 pm
Elwood's eyes shift from side to side. He observes his crewmates, who seem wary to speak to this pair of mysterious strangers. Elwood is also uncertain what to make of their story, but he has a question of his own, so he clears his throat and speaks up.

"Yes, I suppose that's what we are." he says in response to Seraphine's question. "But what sort of person are you? Am I right in thinking you were the source of that thunderclap we all heard a moment ago?"
Nov 12, 2022 12:07 pm
One of the crewmen on the patrol ship points to Seraphine and speaks. "You'll get a pretty penny for that one. I'll tell you who she is and what's she's worth if you give your word to let us go free."

Several crew of the Mad Mare get excited. "Let's take her. I bet she can't thunderclap all of us."

The Mad Mare crewmen reload their crossbows and another of them shouts, "hands up little lady. Don't try any tricks or you'll end up full of holes."
OOC:
Compelling Seraphine's Chosen one on the run and Bailin's Quick to defend women and children.
Nov 12, 2022 3:11 pm
Bailin calmly steps over and stands in front of Sersphine. Casually waving the point of his rapier in the crew's general direction, Bailin speaks in a controlled tone.

Put the weapons away before I take them from you and show you where you can store them. You know better than to behave like this in front of guests.
Nov 12, 2022 10:32 pm
"Hey, I thought we were friends here!"

She glares at the crew of the Mad Mare from behind Bailin.

"I'm pretty grateful for my freedom, so I'd hate to find out just how many of you I could 'thunderclap'"
Nov 12, 2022 10:50 pm
Darrok steps next to Bailin, adding his imposing figure to his friends persuasive efforts.
OOC:
Granting Bailin a +1 to his Rapport roll using the Combine skills rule.
Nov 13, 2022 1:01 pm
OOC:
Rapport roll...

Rolls

Rapport

0 Positive, 2 Blank, 2 Negative - Total: -2 (+4) = +2

Nov 13, 2022 2:35 pm
The crew see the imposing figures of Bailin and Darrok and begin lowering their crossbows, "fine, find you old softy. But her value comes out of your share of booty."
OOC:
Succeeded with a cost
The crew is brought back under control, hostages are taken. The ship was sabotaged below decks during the exchange, and was rendered inoperable. Luckily, there was plenty of treasure aboard.
OOC:
Adding the aspect, rolling in money. With a free invoke.
Nov 13, 2022 3:31 pm
Glad the pirate crew has backed down and accepted himself and Seraphine Marcos breathes easy.

"What makes you so valuable, anyway? And who was to pay the ransom," he asks the one-eyed sorcerer. He keeps his voice down as he watches the crew around him work in loading the large amounts of booty.
Nov 14, 2022 12:56 am
OOC:
I considered drip-feeding information from a suspicious Seraphine, and that might be the smart play, but it seemed like a bit of a drag, so I'm going to play Seraphine as recklessly open and honest with anyone she trusts.

Any of the pcs are welcome to be in on this conversation directly (or overhear it if they choose to). She's only trying to be careful to ensure that the crew don't overhear but doesn't mind telling anyone who sided with her (or at least didn't obviously side with the crew who wanted to turn her over).

Seraphine leans back against the railing as she watches the crew with Marcos. She regards her fellow captor for a moment, but then sighs, the desire to confide in someone overcoming her suspicion.

"I knew they'd probably come looking for me when I left. Didn't realize just how keen they'd be."

"Have you heard of the Scions of the Abyssal? They're my family, at least the only ones I know. They raised me, taught me, gave me this mark."


She taps her eyepatch meaningfully.

"I guess they don't want one of their own on the loose."

"As to what I am,"
she says directly addressing Watley, "The lightning, that 'thunderclap', is just a little something I can use when I need to."

"This is what I really do."


She taps her staff on the deck. A distant roll of thunder issues out of the clear sky. A breeze comes out of nowhere, gently ruffling the feather in Seraphine's hat.

"I am what the Abyssal made me, a Tempestarii, a storm witch"
Last edited November 15, 2022 1:13 am
Nov 14, 2022 4:50 pm
Elwood, who had been keeping an eye on Seraphine since the first lightning bolt cannot help but speak up now. "A storm witch! I've heard of people with such magic, but I never thought I'd meet one!" A thousand questions flash through Elwood's mind. He tries to restrain himself, not wanting to overwhelm the girl, but he can't help but blurt out a couple. "People say witches like you can fly—is that true? Oh, what about sailing conditions? Can you create perfect wind for every voyage?"
OOC:
In addition to this conversation, I'd like to inspect the damage to the other ship and perhaps attempt repair if that's a possibility.
Nov 14, 2022 9:39 pm
Marcos nods along ro Seraphine's tale. Scions of the Abyssal he thinks and catalogs in his mind for later.
Nov 15, 2022 1:26 am
A wide-eyed Seraphine follows Watley around while he inspects the ship. She seems fascinated by the old shipwright's process.

"Hmm, flying. I'd never thought that. Maybe I'll try it at some stage."

"As to a 'perfect wind', well that's interesting. The problem is not summoning up the wind, because the sky usually wants to blow and storm. The real problem is keeping it under control and consistent."

"I mean, I'm sure I could," Seraphine boasts with completely unfounded confidence, "but it's not necessarily easy."

She's silent for a moment watching Elwood complete his survey. When he looks to be finished she bombards him with questions, rapid-fire.

"So what are your crew like? Is the big Orc the captain? I never heard of an Orc captaining a ship before. Does he eat prisoners? What about the one who stepped in front of me with the sword? Oh, is he like a disgraced nobleman or something? Where are we sailing to? What's the name of the ship?"
Last edited November 15, 2022 1:29 am
Nov 15, 2022 3:06 am
Elwood inspects the ship. After searching high and low, he figures out that the crew disabled the rudder. It is a difficult fix, but not for a master shipwright. Elwood estimates that it would take only a few hours time to fix
OOC:
no roll needed, his skill is high enough it autosucceeds
.

The ship is named, The INS (Imperial Navy Ship) Trenton.

The crew of the Trenton look dejected as they are led below decks and shackled in the Mare.

If the crew of the Mare is split between the two ships, they could manage to sail, but it would be a skeleton crew for both ships.
OOC:
Can I get a ransom letter for the prisoners that can be sent to the authorities of the Malicine Empire? Who wants to write it? How about Derrok?
Nov 15, 2022 10:50 am
OOC:
I don't think Darrok's would be very eloquent. Is there anyone else willing to try?
Nov 15, 2022 12:47 pm
OOC:
What skill would be needed?
Nov 15, 2022 1:24 pm
OOC:
Did we in fact establish whether Darrok is our captain? I sort of assumed he is, but I don't think we said.
Elwood smiles, happy to have someone to talk to while he works on the rudder. "Funnily enough it's the orc who's the nobleman! Or his kind's version of one, at least. He's a son of Barrek Bonebreaker—the only member of his line to escape execution in the Orcish revolution, or so they say. He has a temper, but he's not a bad fellow in the main. And Master Rohmner, that's the swordsman you mentioned, he used to be the weapon master to a noble house. I don't know if he has noble blood himself though—not that such things matter at sea. Our ship is The Mad Mare. Captain Bonebreaker, Master Rohmner, Boatswain Samual and I are the ship's officers, so we're who you come to if you need anything." Elwood's brow furrows slightly as a thought occurs to him. "Although when it comes to Rohmner in particular, maybe steer clear of him. I've never known such a rake in all my life! A young lady ought to be careful."

There is a lull in the conversation before Elwood pipes up with a question of his own. "As for that eye of yours, what's the story there? If it's not sore subject, that is."
Last edited November 15, 2022 2:00 pm
Nov 15, 2022 1:39 pm
OOC:
I can be the captain if you all wish, although I’d limit my actual orders to the NPC crew.
Nov 16, 2022 11:54 am
Normally Seraphine would be much more guarded in what she was willing to divulge about herself, but there's something in the manner of the old shipwright that puts her at ease.

"Oh, this? It happened when I was younger. I barely remember it."

She winces. She can still remember the pain.

She gently lifts her eyepatch to reveal what's behind it. In place of her left eye is a bright, translucent pearl.

"My family took my eye and replaced it with this. I can see with it, but not like an ordinary eye. It shows me all sorts of things, but I don't have much control over it. Sometimes it shows me secrets, sometimes ancient, arcane things, lost to memory..."

She lowers the eyepatch back in place.

"but, mostly it just gives me a splitting headache, so I prefer to keep it covered."
Nov 16, 2022 8:33 pm
Marcos follows Seraphine's tale of her pearl eye in complete fascination.

"I'm completely fascinated. Is it purely arcane in origin, or have your people developed properties that allow you to bond with these, ah, pearls naturally?"

Marcos takes this time to introduce himself to the shipwright, and any others present as well.

"I'm Marcos Miguélez, master naturalist once forcibly, yet honorably, employed by Empires guild of alchemists. I've recently, ah, branched out on my own."

He bows in greeting.
Nov 16, 2022 8:37 pm
The heroes sail into the pirate port of Valdo. The party sends a ransom letter, and gets a reply. They leave the Trenton behind and take the hostages to the rendezvous point, Smuggler's Cove. With a full crew and hostages, supplies are taxed during the journey.
OOC:
Ships resource track down to 2.
The traveling is uneventful, but during the trip Seraphine has a dream. They meet up with a Malicine galley. The galley sends a rowboat with a single man as agreed upon. As the rowboat approaches and docks with The Mad Mare a sudden wave rises over the ship and sweeps the crew overboard. Seraphine wakes up in a cold sweat.

When the Mad Mare arrives at Smuggler's Cove, the Malicine galley is already waiting for them. The galley keeps the distance as promised, and deploys a rowboat with a single man onboard.

The scene is identical to the beginning of Seraphine's dream.
Nov 17, 2022 10:54 am
"Oh no. This isn't right", Seraphine cries.

She rushes forward towards Darrok and Bailin, grabbing Elwood by the hand and dragging him forward for moral support.

"I've seen this. Something bad is going to happen!"

"I don't know exactly what. Maybe that man is some sort of wizard, or maybe it was symbolic, but don't let him near the ship."
Nov 17, 2022 11:04 am
Darrok grabs up a crossbow and takes aim at the man in the boat. "Do we kill him? Or just warn him off?"
OOC:
Roll to create advantage Taking Aim.
Last edited November 17, 2022 11:05 am

Rolls

Shoot to create advantage

2 Positive, 1 Blank, 1 Negative - Total: +1

Nov 18, 2022 9:21 am
"Warn him off! Warn him off!" A slightly panicked Elwood replies. "If we attack, they'll attack too! Just tell him to wait. Use a signal flag."

Then, turning to Seraphine, "What do you know about wizards? Would you recognize one if you got a good look at him? Somebody bring a spyglass over here!" he calls out, without waiting for a reply.
Last edited November 18, 2022 9:26 am
Nov 18, 2022 10:53 am
Darrok lowers the crossbow. "I don't like it, I say we just kill him and be done with it." Turning to a crew member, he bellows, "You heard the man! Signal that boat to wait and bring up a spyglass! Snap to!"
Nov 18, 2022 9:32 pm
A deckhand scurries to raise a signal flag, while another brings a spyglass to Darrok.

If Darrok looks through the glass, he will see a sailor in garb marking her as an Ensign in the Imperial Navy cease rowing. The sailor is a middle-aged female with a long scar across her nose, likely from a knife wound. As she pauses she turns around and gives a puzzled look at the ship.

(Empathy Overcome roll against a +4 to discern intent).
Nov 19, 2022 2:46 am
"Oh, this is going to give me such a headache."

Seraphine leans so that she has a good view of the Malicine galley and the rowboat and then raises the eyepatch covering the Eye of the Ocean. She stares out at the scene, willing the Eye to show her something.
OOC:
I'd like to invoke my All-seeing Eye stunt, if that's ok. As written, the gm has the choice of what the Eye reveals and can deem that it costs a Fate point if the knowledge is extraordinary.

This may be something different than our opponent's intent, so I'm not intending this to be a replacement for someone making an Empathy roll.
Nov 19, 2022 3:24 am
Bailin stares out and around the ship for any signs of trouble.Keeping his hand on his rapier, Bailin looks back at the others. What are we supposed to be looking for?
Nov 19, 2022 3:43 am
Marcos, leaning on the rail, responds to Bailin. "I think she," points at Seraphine, "is looking for us."

The hair on the back of his neck stands as he watches Seraphine raise her patch, knowing something Arcane is happening. Ick..
Nov 19, 2022 9:55 pm
Seraphine peals back her eye patch. A roar of colors and images rushes towards her. Then things come into focus. She sees a dozen frogmen swimming underwater towards the Mad Mare from the direction of the Malicine galley. They are near, and will be at the ship soon.
Nov 20, 2022 11:31 pm
"They're under us," Seraphine yells, "Under the water."

"Maybe they're going to board, or maybe attack the hull."

"I think I can help if someone wants to go under after them."

Seraphine raises her staff and the roll of distant thunder can be heard.
OOC:
I was thinking that preparing some magic in case someone wants an air bubble around their head if they dive into the water or for other things, might be a good idea. I thought Willpower sounded might be the best attribute, but if something else seems more appropriate, I'm happy to keep the roll and substitute that skill

The created aspect might be something like: reserve of magical energy

Rolls

Create Advantage, reserve of magical energy (Will)

1 Positive, 0 Blank, 3 Negative - Total: -2 (+4) = +2

Nov 23, 2022 10:55 am
"What? Frogmen? Blast!" Darrok looks down into the water and bellows more orders. "Stand to men! Prepare for boarders!" He draws his blades. "How do we keep them from damaging the ship?"
Nov 23, 2022 4:03 pm
"They can't breech the hull with hand weapons. Not unless they have a couple hours to spare. Other than that.." Elwood's eyes widen at the realization "The rudder! That must be what they're after. They can disable it from underwater, and we won't be able to flee!" He jerks his head up and looks around, planning an escape route.
OOC:
Specifically, I'd like to know the wind direction, our current bearing, the enemy ship's bearing, and the direction to their ship from ours.
Last edited November 23, 2022 5:08 pm
Nov 23, 2022 6:53 pm
Only way to slow them down or to stop them, is to engage them in melee or magic. Bailin says as looks at the water.
Nov 24, 2022 11:53 am
"Yes but how to get to them?" Darrok turns to Seraphine. "Any spells that can reach them down there?"
Nov 26, 2022 10:52 pm
"Go after them," She urges Darrok, "I can give you an advantage down there... I think."
OOC:
I'm not sure of the result of my create advantage a few posts back, but regardless I feel that Sera should be able to cast some sort of air spell for someone going under the water.
Nov 27, 2022 7:26 pm
The enemy ship holds in a stationary position pointed at the Mare. The wind is moving in a direction sideways of the two ships.

A whirlwind of air howls around Seraphine as she waves her hands through the air, gathering magical energy.

The frogmen continue moving closer to the Mare, while the rowboat holds its position.
Nov 28, 2022 12:30 am
"Well, the galley isn't moving in. At least not yet." Elwood turns from the enemy ship back to his crewmates. "Look, if these frogmen are with the Empire, then our deal has already been broken and we ought to flee."

Elwood considers the situation for a moment. "But we should still signal for their rowboat to come the rest of the way, now that we know the threat is elsewhere. Even if we have to flee, we might still might make off with some Imperial silver." He beckons the nearest deckhand over and orders the signal raised.
OOC:
What direction is the Mare pointing currently? If we lose the rudder, we can't change our bearing (as easily), so I want to make sure we're in position to get away.
Nov 28, 2022 12:42 am
callan says:
OOC:
What direction is the Mare pointing currently? If we lose the rudder, we can't change our bearing (as easily), so I want to make sure we're in position to get away.
OOC:
As the pilot of the Mare (I am assuming you are the pilot given your high sailing skill). You would determine the direction of the Mare.
Nov 28, 2022 1:18 am
OOC:
Okay, cool. Then let's say the setup is like this:
[ +- ] diagram
Dec 2, 2022 7:14 pm
The flags are raised and the rowboat continues towards the Mare. As it makes progress, a slight tug in the deck is felt by the passengers.

Many of the crew members give a confused look as grappling hooks begin clinking into place around the deck of the Mare.
Dec 3, 2022 4:38 am
Alarmed by the grappling hooks, Marcos looks for a sharp object to, perhaps grabbing a knife from a passing Mare crewmember. He then proceeds to try and cut as many lines as he can!
Dec 3, 2022 10:14 am
"They're going to board us! Men, prepare to repel boarders! Stand to!" Darrok suddenly has a blade in each hand, and stands ready to fight.
Dec 3, 2022 7:00 pm
As armed men start running to the deck, Elwood begins giving directives of his own. "We need someone covering every hook! Fight them while they're climbing and vulnerable—don't let them board! Cut the lines if you can!"

He swivels his head about, pointing out each grappling hook. "There! And there! Someone cover that one too." He keeps a mental count as he goes, then turns to address Seraphine "Did you see how many were approaching? We have to make sure they're all accounted for."
Last edited December 3, 2022 7:00 pm
Dec 6, 2022 7:47 pm
The heroes and crew frantically throw grappling hooks overboard and hack away at the climbing frogmen. A few of them manage to get up on deck, leap up onto the mast, and hack off the main sail. They then dive into the water, and the attack breaks off.

Anyone who looks over at the Malicine galley sees that it is now rapidly rowing in the direction of the Mare.

What do you do?
Dec 6, 2022 11:21 pm
Prepare for battle! Get the guns ready! Break out the weapons! Step to it lads, our lives depend on your speed! Bailin quickly shouts orders as he watches the enemy ship approach.
Dec 7, 2022 2:46 pm
OOC:
I've been imagining the Mare as a two-masted brigantine, like this:
[ +- ] Diagram
So, the main sail that we lost would be the big fore-and-aft rigged sail in the back. We still have the square-rigged foremast to try and sail away, and I think we should. We'll be slower without our full complement of sails, but galleys are usually slow too, so we might have a chance. And we lose some ability to sail into the wind without the fore-and-aft rigging, but we don't need to sail windward to get away.
Last edited December 7, 2022 2:47 pm
Dec 8, 2022 9:34 pm
"I didn't have time to count," Seraphine snaps back at Elwood, "but, I think we can get away if we have enough sails up."

Seraphine doesn't know a tiller from a topmast, so instead of trying to help in the rigging she concentrates on trying to summon up a powerful wind.
OOC:
It seems like summoning up a strong wind is a Create Advantage for whoever is going to drive this tub. Depending on the roll I might parlay the free-invoke from reserve of magical energy.

To me, this sounds like ideal conditions for a galley - a short sprint to a ship without all its sails. That's certainly the tactic the Ottoman corsairs used

Rolls

Create advantage strong wind (will?)

2 Positive, 1 Blank, 1 Negative - Total: +1 (+4) = +5

Dec 9, 2022 5:18 pm
Elwood nods to Seraphine "Right." Then he calls out to the crew, "I need men aloft! We're setting sail. I'm taking the helm." He runs to the helm and grabs the whipstaff, ready to try and navigate out of this predicament.
OOC:
Well, the hope is that we'll stay ahead for long enough that it won't be a short sprint. In the long run a sailing ship can generally outpace a galley, but yeah, they probably have the immediate advantage.

Rolls

Rolling Sail to flee

2 Positive, 0 Blank, 2 Negative - Total: +0 (+3) = +3

Dec 10, 2022 4:21 pm
The Mare's remaining sails catch the wind-enhanced by Seraphine's magic. The Mare pulls away from the galley, before suddenly lurching to a stop. Several crewman crab onto ropes and railings to avoid tumbling to the ground.
Dec 11, 2022 12:25 pm
"What devilry is this?" Darrok looks over the side of the ship, trying to spot the problem.

Rolls

Notice

1 Positive, 3 Blank, 0 Negative - Total: +1 (+1) = +2

Dec 11, 2022 9:33 pm
As Darrok looks over the side of the ship. He sees a chain attached to the rudder preventing the Mare from fleeing.
Dec 11, 2022 11:16 pm
Shit! We can't cut it free..by normal means anyway. What about our new friend and her magic? Bailin says as he looks over the side.
Dec 12, 2022 12:08 am
Overhearing the new development, Elwood calls over another crewman to take the helm then runs to the stern, grabbing whatever tools he can along the way. "How's the chain attached?" He asks as he approaches Darrok. "If it's locked in place maybe I can pick it. Or failing that, detach the rudder entirely."
Dec 12, 2022 2:19 am
OOC:
@callan make a craft roll to devise a way to remove the chain (difficulty +3)
Dec 12, 2022 4:09 am
OOC:
Here goes…

Rolls

Crafts to unchain

4 Positive, 0 Blank, 0 Negative - Total: +4 (+4) = +8

Dec 12, 2022 4:29 am
Elwood wraps a rope around his body and rappels down the side of Mare with Darrock and Bailin’s help. When he reaches his destination he can see that the chain is wrapped around the rudder and secured to itself with a simple lock. The other end of the chain is somewhere under the waves, probably attached to an anchor Elwood guesses. Lucky, the lock itself is an old chunky thing, exactly the type that’s simplest to pick. He makes short work of it and shouts his success back up to the deck. "We’re loose! Now let’s get out of here!"
OOC:
What a roll! It looks like we get a boost as well, though I can't immediately think of what it should be.
Dec 14, 2022 2:02 pm
The remaining sails catch the wind, enhanced by seraphine's magic. The galley furiously rows toward the Mare.
OOC:
Sailing roll against +5 to escape the galley. Seraphine grants a +1 bonus with her magic.
Dec 14, 2022 9:18 pm
Down near the waterline, Elwood observes the motion of the sea and the way the waves are breaking. While his fellow officers help to haul him back up, he notices a patch of foam being carried quickly out to sea. On the deck, Elwood hurries to the helm to get the Mare back on course.
OOC:
My boost will be "Found a Rip Current". Declaring it now because I think I may need it for this roll.

Rolls

Sail to flee (again)

1 Positive, 2 Blank, 1 Negative - Total: +0 (+4) = +4

Dec 14, 2022 9:25 pm
"We're turning to port! Set sails for a beam reach!" the shipwright turned helmsman calls out. He deftly maneuvers the whipstaff to guide the Mad Mare into the narrow current he saw from the stern.
OOC:
Yep, definitely gonna take the +2 from the boost, if that's okay.
Dec 14, 2022 10:03 pm
Seraphine pumps the sails with magical wind, but it isn't enough. The damage from the sails proves too much and the galley draws closer.

Just as it approaches artillery range, Elwood finds a rip current and steers the Mare into it. The Mare pulls away from the galley.

They pull around the island chain and are out to the open sea. The galley slows down behind them as the oarsmen tire.

They are free from the galley, and the main sail is repaired, but the Mare is running low on rations due to the extra prisoners to feed (resources track down to 1).
Dec 16, 2022 1:33 am
OOC:
Begin new scene with The Mad Mare, traveling the sea, filled with prisoners, and beginning to run low on provisions. What will the heroes do next?
Dec 16, 2022 10:51 am
"We need to put in to port and resupply, or take another ship and take their stores. What shall it be?"
Dec 16, 2022 4:22 pm
Let's keep it simple, we make for the nearest friendly port. If we happen upon a ship, then we can take their cargo and stores. Bailin tosses his idea out as the group discusses various options.
Dec 17, 2022 3:56 am
"We should let the prisoners go when we get to port."

"Honestly, do you really think that the Malicine are going to pay for their sailors? We just saw that they'd rather break a truce to try and catch you than pay for their release."

"Besides, we can't keep them locked up on this tiny ship forever and they didn't do anything to us other than try to be not-pirated. And, if you want to be practical about it, they're taking up space and eating a lot of food."

"And they look so sad...
Last edited December 17, 2022 9:21 am
Dec 17, 2022 8:59 am
Elwood nods. "That's right. Let them know the empire broke our deal and risked their lives but that we chose to be merciful. That might be good for our reputation, at least."

"But of course we should only release them at a major pirate hub—maybe Ragola or Magallos. Somewhere outside Malicine authority, so they can't go blabbing as soon as we make port."
Dec 23, 2022 6:45 pm
The Mare makes it back to the port of Ragola, supplies are running low, but they have enough for the journey.

While in port restocking, Marcus receives a letter from Elton, a weasly cut-throat alchemist who is known to contract out to the Malicine Empire. "I hear you are trying to make up for your past sins. Come see me - I've got a job for you. There might be an antidote to the fire that you helped create."
OOC:
Compeling Naturalist Atoning for his Sins. The client is not trustworthy, but it is a chance to make up for what he's done.
Dec 30, 2022 3:50 pm
Marcos sits in a dingy tavern, turning the letter over in his hands. He makes a decision, drinks off the last of his watery wine, stands up, and heads for the door.

Let's see what ol' Elton has to offer. Then I can take that offer to the captain of The Mare. Best way to ingratiate oneself with a pirate crew is to bring a paying job. Especially if it's one that clears my conscience even a little...

Marcos' boots hit the cobblestone streets and he heads for the specified meeting location, likely whatever back alley shop Elton has set up.

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