Chapter 4: Bazzoxan
Clunking heavily, Tereze jogs behind the others, making sure the ground doesn't get caught from the rear
You emerge from an alleyway behind the Taskhand, who puts his arms up to his sides to stop you from going in front of him. The reason is immediately clear why as a sense of vertigo suddenly kicks in as you stand mere feet away from a deep and wide pit bore into the street. Emerging from it and covering the tunnel's walls are extremely large and shape blades that are slowly beginning to spin around the mouth of the hole.
Around you there are a number of scenes playing out: terrifying goopy blobs of yellow eyes, whipping tendrils, and monstrous teeth slowly amble and eat anything they come across, and in one corner a group of Aurora's Watch members surrounds a barbed devil and all take turns hacking away at it with their weapons just as it spears two fully armored soldiers through their chests, and howls gleefully as it does so.

Monster | AC | Condition | STR | DEX | CON | INT | WIS | CHA |
Verin Thelyss | 17 | Healthy | +4 | +2 | +2 | +1 | +2 | +3 |
Guard (Black) | 18 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Blue) | 18 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Red) | 18 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Green) | 18 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Purple) | 18 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Barbed Devil (Black) | 15 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Barbed Devil (Orange) | 15 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Gibbering Mouther (Black) | 9 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Orange) | 9 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Red) | 9 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Green) | 9 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Purple) | 9 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Initiative Order:
Kailani 20
Auras 19
Faelen 16
Guards 17
Barbed Devils 14
Tereze 14
Verin 11
Gibbering Mouthers 9
(Have Faelen and Auras in the wrong order in the first roll, and am missing the barbed devil. And I rearranged the initiative order to simplify it a bit just to reduce waiting on people to post as much as possible.
This is a relatively big battle, so please remember to roll saves for enemies when you force them to roll one (through spells, abilities, what have you) and let us know the outcome of the enemies' rolls when you do so.
Rolls
Initiative (Kailani, Tereze, Faelen, Auras, Verin, Guards, Barbed Devils, Gibbering Mouthers)) - (1d20+2, 1d20, 1d20+2, 1d20+4, 1d20+2, 1d20+1, 1d20)
1d20+2 : (18) + 2 = 20
1d20 : (14) = 14
1d20+2 : (17) + 2 = 19
1d20+4 : (12) + 4 = 16
1d20+2 : (9) + 2 = 11
1d20+1 : (16) + 1 = 17
1d20 : (9) = 9
Barbed Devil Initiative - (1d20+3)
(11) + 3 = 14
Rolls
eldritch blastt - (1d20+5)
(10) + 5 = 15
damage - (1d10)
(8) = 8
Fall damage - (1d6)
(1) = 1
Like her brother in arms, the Ashari focuses forward. She hears Faelan's cry and plans to heed his advice - they have proven to be a good team already - when suddenly Auras casts her energy in a different direction and pulls one of the more menacing foes closer in their direction. What is she doing? As Kailani is stunned by this move, Faelan has the right idea and puts up his grand shield to protect his comrades.
Kailani shakes off her surprise and taps into her own peculiar kind of magic. Her power solidifies and turns into the deep sea tentacle, the others by now have seen a number of times. Instead of trying to aid the soldier in the pit, the young woman positions the spectral form next to the creature Auras has just drawn off the roof and slams into it with force.
The Ashari's manta reacts to its master's unease at suddenly being so close to such an abomination and helps by plummeting down towards the creature and slicing at it with its wings. Mizu quickly gets out of the way as Kailani uses all the chaotic actions the fiend finds itself in the center of and sends a blast of freezing deep sea energy his way. She has to protect her friends! - maybe some soldiers can be saved as well...
Rolls
bonus action: tenta chan attack DC15 - (1d20+7)
(12) + 7 = 19
tenta chan dmg (on hit speed of enemy reduced by 10ft) - (1d8)
(4) = 4
(advantage) Eldritch Blast DC15 - (2d20H1+7)
(1612) + 7 = 23
dmg - (1d10+5)
(3) + 5 = 8
Eldritch blast DC15 - (1d20+8)
(15) + 8 = 23
dmg - (1d10+5)
(7) + 5 = 12
Just as he wants to aid the hard pressed soldier down in the pit, Auras surprises them all and pulls a snarling devil close. Without hesitation the fighter changes his plans and summons his Shadow and plants it in the fiends way. Not sure if his attacks will suffice, the Echo stabs twice at their enemey.
Staying near the Taskhand the fighter hopes that the man has powerful magic at his hands to turn this brutal battle into something more favorable for the Aurora Watch.
Standard: Attack Action first time with Extra Attack!
Move: -
Rolls
Attack 1 DC15 - (1d20+7)
(7) + 7 = 14
DMG - (1d8+6)
(1) + 6 = 7
Attack 2 DC15 - (1d20+7)
(1) + 7 = 8
DMG - (1d8+6)
(2) + 6 = 8
That guard, however, is currently taking this duel in stride; in full armor, the half-orc woman swiftly dodges a flurry of hooked claw and spiny tail attacks from the grotesque monster.
However, Faelen is not quite as lucky. The barbed devil's attention lands on him, and while he avoids a single claw and a tail attack, the second claw slashes across the side of his face. It stings like hell, but he knows it'll be a sick scar.
Monster | AC | Damage Taken | Condition | STR | DEX | CON | INT | WIS | CHA |
Verin Thelyss | 17 | 0 | Healthy | +4 | +2 | +2 | +1 | +2 | +3 |
Guard (Black) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Blue) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Red) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Green) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Purple) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Barbed Devil (Black) | 15 | 0 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Barbed Devil (Orange) | 15 | 33 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Gibbering Mouther (Blue) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Orange) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Red) | 9 | 0 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Green) | 9 | 12 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Purple) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
You guys' ACs: (for my own sake): Faelen: 19, Kailani: 14, Tereze: 16, Auras: 16, Ardeth: 12, Echo: 17
Initiative Order:
Kailani 20
Auras 19
Faelen 16
Ardeth 17
Guards 17
Barbed Devils 14
Tereze 14
Verin 11
Gibbering Mouthers 9
Faelen 5 piercing
This is a very busy battle, so if you spot an error of mine please let me know! I realized i mixed up the ACs of the monsters, the blue, green, purple, red ones should've been DC9 and the black DC15, but that didn't change anything this time.
Tereze and Ardeth are up next!
Rolls
Guard Attacks (Blue, Green, Purple, Red) DC15 - (1d20+4, 1d20+4, 1d20+4, 1d20+4)
1d20+4 : (15) + 4 = 19
1d20+4 : (12) + 4 = 16
1d20+4 : (20) + 4 = 24
1d20+4 : (18) + 4 = 22
Guard Attack (Black) DC9 - (1d20+4)
(2) + 4 = 6
Damage from guards to... gibbering mouthers (blue, green, purple CRIT, red - (1d8+2, 1d8)
1d8+2 : (3) + 2 = 5
1d8 : (7) = 7
Barbed Devil (Black) Attacks on Guard (Black) DC18 - (1d20+6, 1d20+6, 1d20+6)
1d20+6 : (4) + 6 = 10
1d20+6 : (6) + 6 = 12
1d20+6 : (2) + 6 = 8
Who Orange Barbed Devil Attacks First (Faelen, Tereze, Echo) - (1d3)
(1) = 1
Barbed Devil Attacks on Faelen DC19 - (1d20+6, 1d20+6, 1d20+6)
1d20+6 : (1) + 6 = 7
1d20+6 : (17) + 6 = 23
1d20+6 : (9) + 6 = 15
Damage to Faelen - (1d6+3)
(2) + 3 = 5
Ardeth initiative - (1d20+1)
(16) + 1 = 17
Grana

As the turmoil of combat breaks out it's almost like a odd sense of calm falls over her. The anticipation of dangers, the waiting, all of that was now over and she was in her element.
Even as the devil crashes down next to them she turns to let out a bellowing command echoing across the battlefield far more than the cheery Ardeth or snarky Veliath, though it is magic infused just the same.
'Halt!' The magic washing over the devil, and the two closer gibbering mouthers, trying to freeze them in place.
'Just stay focused and we've got this.' She spekas in a gentler yet still somehow commanding tone as she locks eyes briefly with Faelens, trying to instil some guidance.
Approach. The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.
Drop. The target drops whatever it is holding and then ends its turn.
Flee. The target spends its turn moving away from you by the fastest available means.
Grovel. The target falls prone and then ends its turn.
Halt. The target doesn't move and takes no actions. A flying creature stays aloft, provided that it is able to do so. If it must move to stay aloft, it flies the minimum distance needed to remain in the air.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
Rolls
Barbed Devil Wisdom DC15 - (D20+2)
(9) + 2 = 11
Red Mouther Wisdom DC15 - (d20+0)
(18) = 18
Orange Mouther Wisdom DC15 - (d20+0)
(7) = 7
As Verin splits from the group, he is momentarily shocked to see Faelen's echo take form next to him. He gives a slight smirk and respectful nod to Faelen as his own body suddenly splits in two, an echo of himself forming from the shadows of his glittering armor. The echo of his stops at the gibbering mother (black) between the party and the other devil, feigning attacks to distract it, while he continues to help the lonesome soldier.
The gibbering mouthers all continue to splat their goopy tendrils on the various Aurora Watch soldiers on the scene and chomp at the feet, but none of them can pierce their armor, and Verin's echo expertly dodges the attack thrown its way. However, the mouther nearest the party spots the large group of people, and hocks a bulbous, spongy loogie that arcs through the air and lands directly in the middle of Auras, Faelen, Tereze, and Kailani. The glob of spittle explodes in a blinding light, forcing you all to turn away quickly. And the orange does the same to the blue soldier.
But, the surprise of the attack catches Auras, Faelen, Kailani, and the blue soldier off guard, and your vision is immediately blurred and burned to the point of momentary blindness.
Monster | AC | Damage Taken | Condition | STR | DEX | CON | INT | WIS | CHA |
Verin Thelyss | 17 | 0 | Healthy | +4 | +2 | +2 | +1 | +2 | +3 |
Guard (Black) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Blue) | 18 | 0 | Healthy, Blinded | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Red) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Green) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Purple) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Barbed Devil (Black) | 15 | 5 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Barbed Devil (Orange) | 15 | 33 | Healthy, Halted | +3 | +3 | +4 | +1 | +2 | +2 |
Gibbering Mouther (Blue) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Black) | 9 | 10 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Orange) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Red) | 9 | 0 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Green) | 9 | 12 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Purple) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
You guys' ACs: (for my own sake): Faelen: 19, Kailani: 14, Tereze: 16, Auras: 16, Ardeth: 12, Echo: 17
Initiative Order:
Kailani 20
Auras 19
Faelen 16
Ardeth 17
Guards 17
Barbed Devils 14
Tereze 14
Verin 11
Gibbering Mouthers 9
Faelen, Auras, Kailani, and the blue guard are blinded until the end of the mouthers' next turn!
This is a very busy battle, so if you spot an error of mine please let me know!
Kailani, Auras, Faelen, and Ardeth are up!
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
Rolls
Verin Attack on Black Mouther (from echo) DC9 - (1d20+7)
(7) + 7 = 14
Taskhand Attack on Black Devil DC15 - (1d20+7, 1d20+7)
1d20+7 : (13) + 7 = 20
1d20+7 : (3) + 7 = 10
Verin Damage to Black Mouther from echo, then to Black Devil - (1d10+4, 1d10+4)
1d10+4 : (6) + 4 = 10
1d10+4 : (1) + 4 = 5
Gibbering Mouthers Attacks (Black on Echo, Purple on Green, Orange on Blue, Red on Blue, Blue on Red - (1d20+2, 2d20H1+2, 1d20+2, 1d20+2, 1d20+2)
1d20+2 : (6) + 2 = 8
2d20H1+2 : (35) + 2 = 7
1d20+2 : (13) + 2 = 15
1d20+2 : (4) + 2 = 6
1d20+2 : (3) + 2 = 5
Saves against Gibbering Mouthers' Blinding Spittle DC14 (Aur, Fae, Ter, Kai, then Blue Guard) - (1d20+3, 1d20+4, 1d20, 1d20+2, 1d20+2)
1d20+3 : (9) + 3 = 12
1d20+4 : (1) + 4 = 5
1d20 : (20) = 20
1d20+2 : (4) + 2 = 6
1d20+2 : (6) + 2 = 8
Bless for Faelen then Auras - (1d4, 1d4)
1d4 : (3) = 3
1d4 : (1) = 1
Cursing like a marquetian sailor, the half-drow lunges forward with his blade and pulls off two daring strokes to defy the devil.
Then he brings back his shield to guard his friends from the outsider. "Tereze? It felt like I stabbed it good! Did I draw sufficient blood from this barbed mongrel from out the pitiful deeps?! Faelan asks his friend with a broad smile. Maybe this way the entity would concentrate on him instead of his comrades.
1st attack: forget it
2nd attack: AC: 21 with 9 DMG, thanks to Grana's bardic inspiration :D
Bonus: -
Move: -
Rolls
Using Inspiration: Save VS blind DC14 - (1d20+1d4+4)
(1) + (2) + 4 = 7
Attack Disadvantage + Bless DC15 - (2d20l1+7+1d4)
(71) + (1) + 7 = 9
DMG - (1d8+6)
(8) + 6 = 14
Attack Disadvantage + Bless DC15 - (2d20l1+7+1d4)
(316) + (3) + 7 = 13
DMG - (1d8+6)
(3) + 6 = 9
second attack, bardic inspiration from Grana - (1d8)
(8) = 8
Rolls
1d20+5+1d4
(15) + (2) + 5 = 22
1d20+5+1d4
(7) + (3) + 5 = 15
1d10
(2) = 2
2d20l1+5+1d4
(916) + (2) + 5 = 16
1d10
(9) = 9
The woman takes two steps back to breathe. From up here, she can really see the machine in the centre of the square for the first time. It was ... a kind of giant .. mixer? Well, they will have to use their surroundings, if they hope to win!
"I pushed the fiend into the pit. There are rotating blades at its center, so don't fall in!" Kailani shouts to her comrades. She hopes they will regain their sight soon - not only for themselves, but for the soldier down there who'd really need their help now...
devil -23 hp & push him 20ft to right.
Rolls
Save VS blind DC14 - (1d20+1d4+2)
(11) + (3) + 2 = 16
Repelling Eldritch Blast DC15 - (1d20+7+1d4)
(19) + (3) + 7 = 29
dmg - (1d10+5)
(4) + 5 = 9
Repelling Eldritch Blast DC15 - (1d20+7+1d4)
(17) + (4) + 7 = 28
dmg - (1d10+5)
(9) + 5 = 14
Grana
Casting Time: 1 action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius.
Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can't benefit from being invisible.

The goliath gives a soft grunt under her breath as she notes the gibbering mouthers not caring about her spell. That wasn't her only trick however. 'Hold firm, we have these fiends' She call out to all their allies as she snaps a finger towards two of the toothy blobs.
Rolls
GM Orange dex save vs 15 - (d20-1)
(7) - 1 = 6
GM Red dex save vs 15 - (d20-1)
(4) - 1 = 3
The guards all get another round of attacks on their respective targets in, while the only remaining devil lashes out at Verin, who expertly and deftly dodges every single one.
Monster | AC | Damage Taken | Condition | STR | DEX | CON | INT | WIS | CHA |
Verin Thelyss | 17 | 0 | Healthy | +4 | +2 | +2 | +1 | +2 | +3 |
Guard (Black) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Blue) | 18 | 0 | Healthy, Blinded | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Red) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Green) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Purple) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Barbed Devil (Black) | 15 | 15 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Barbed Devil (Orange) | 15 | 128 | DEAD | +3 | +3 | +4 | +1 | +2 | +2 |
Gibbering Mouther (Blue) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Black) | 9 | 10 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Orange) | 9 | 5 | Healthy, Faerie Fire'd | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Red) | 9 | 5 | Healthy, Faerie Fire'd | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Green) | 9 | 22 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Purple) | 9 | 8 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
You guys' ACs: (for my own sake): Faelen: 19, Kailani: 14, Tereze: 16, Auras: 16, Ardeth: 12, Echo: 17
Initiative Order:
Kailani 20
Auras 19
Faelen 16
Ardeth 17
Guards 17
Barbed Devils 14
Tereze 14
Verin 11
Gibbering Mouthers 9
Kailani can take a new point of inspiration for being the first to use the death trap! :D
This is a very busy battle, so if you spot an error of mine please let me know!
Tereze is up!
Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
Rolls
Damage from Trap to devil - (8d10)
(994246810) = 52
Guard (blue) attack on red gibbering mouther DC9 (adv from faerie fire, dis from blind) - (1d20+4)
(13) + 4 = 17
Green Guard on Green, Purple Guard on Green DC4 - (1d20+4, 1d20+4)
1d20+4 : (7) + 4 = 11
1d20+4 : (16) + 4 = 20
Black Guard on Devil DC15 - (2d20H1+4)
(713) + 4 = 17
Damage from BLue, Green, Purple, then Black guards - (1d8+2, 1d8+2, 1d8+2, 1d8+2)
1d8+2 : (3) + 2 = 5
1d8+2 : (8) + 2 = 10
1d8+2 : (1) + 2 = 3
1d8+2 : (8) + 2 = 10
Black Devil Attack on Verin DC17 (tail, then two claws) - (1d20+6, 1d20+6, 1d20+6)
1d20+6 : (4) + 6 = 10
1d20+6 : (9) + 6 = 15
1d20+6 : (1) + 6 = 7
As the devil turns to mulch, Tereze turns around to cheer the group on. "Excellent work Kailani!" and attempts to do the same to another monstrosity.
This thing was slippery and had far too many teeth. She didn't know where to put her hands! The opportunity was lost and Tereze spent a few minutes instead wrestling with the horrid creature.
Rolls
Athletics (Tereze) - (1d20+3)
(3) + 3 = 6
Contesting Acrobatics (Gibbering Mouther Orange) - (1d20+3)
(17) + 3 = 20
The shambling mounds of goop and flesh, teeth and tongues all finally begin gibbering a loud, cacophonous sound that penetrates each of your heads, forcing you to wince at the noise. Verin's echo vanishes after one of the mouthers bites into it. Meanwhile, the blue guard is brought to near unconsciousness after dodging one gibberer only to fall directly into the mouth of the other. The monster's horrible teeth pierce the soldier's armor, and at each point of contact between them, the soldier's armor and flesh begin dissolving, causing screams of pain that just barely cut through the monsters' loud babbling.
Monster | AC | Damage Taken | Condition | STR | DEX | CON | INT | WIS | CHA |
Verin Thelyss | 17 | 0 | Healthy | +4 | +2 | +2 | +1 | +2 | +3 |
Guard (Black) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Blue) | 18 | 23 | Injured | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Red) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Green) | 18 | 14 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Guard (Purple) | 18 | 0 | Healthy | +2 | +1 | +1 | +1 | +0 | +0 |
Barbed Devil (Black) | 15 | 34 | Healthy | +3 | +3 | +4 | +1 | +2 | +2 |
Barbed Devil (Orange) | 15 | 128 | DEAD | +3 | +3 | +4 | +1 | +2 | +2 |
Gibbering Mouther (Blue) | 9 | 5 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Black) | 9 | 24 | Injured | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Orange) | 9 | 5 | Healthy, Faerie Fire'd | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Red) | 9 | 5 | Healthy, Faerie Fire'd | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Green) | 9 | 22 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
Gibbering Mouther (Purple) | 9 | 8 | Healthy | 0 | -1 | +3 | -4 | 0 | -2 |
You guys' ACs: (for my own sake): Faelen: 19, Kailani: 14, Tereze: 16, Auras: 16, Ardeth: 12, Echo: 17
Initiative Order:
Kailani 20
Auras 19
Faelen 16
Ardeth 17
Guards 17
Barbed Devils 14
Tereze 14
Verin 11
Gibbering Mouthers 9
Just realized i forgot something very important for the gibbering mouthers, their gibbering! They babble so incoherently and so maddeningly that everyone at the start of your turn roll a DC8 wisdom saving throw if you are within 20 feet of a gibbering mouther (right now, I think that is everyone)! If you fail, roll a d8 and then consult the below table for what to do on your turn:[/b]
1-2: | Can use only one of: action, bonus action, movement |
2-5: | Do nothing |
6-7: | Make one basic attack at the nearest creature and then end your turn |
8: | Move 30ft in random direction (d4, clockwise starting at up) |
Kailani, Auras, Faelen, and Ardeth are up!
Rolls
Echo Attack on Black Gibber DC9 - (1d20+7)
(11) + 7 = 18
Verin Attacks on Black Devil DC15 - (1d20+7, 1d20+7)
1d20+7 : (13) + 7 = 20
1d20+7 : (17) + 7 = 24
Echo Dmg on Black Gibber, Verin dmg to Black devil - (1d10+4, 1d10+4, 1d10+4)
1d10+4 : (10) + 4 = 14
1d10+4 : (1) + 4 = 5
1d10+4 : (10) + 4 = 14
Verin Wis Saving throw DC8 for gibber effect - (1d20+5)
(4) + 5 = 9
DC18 red and orange gibber attacks on blinded blue guard - (2d20H1+2, 2d20H1+2)
2d20H1+2 : (109) + 2 = 12
2d20H1+2 : (168) + 2 = 18
Black Gibber on Echo DC17 - (1d20+2)
(15) + 2 = 17
DC18 Blue Gibber on Red Guard, Green and Purple Gibber on Green Guard - (1d20+2, 2d20h1+2, 2d20h1+2)
1d20+2 : (7) + 2 = 9
2d20h1+2 : (818) + 2 = 20
2d20h1+2 : (58) + 2 = 10
Orange Gibber Dmg on Blue, Green on Green - (5d6, 5d6)
5d6 : (35555) = 23
5d6 : (41441) = 14
Rolls
Auras shadowwhisper: Wisdom save - (1d20+4+1d4)
(5) + (4) + 4 = 13
DC9 - (1d20+5+1d4)
(3) + (4) + 5 = 12
Dc9 - (1d20+4+1d4)
(17) + (4) + 4 = 25
Damage mouther infront of guard - (1d10)
(1) = 1
Damage on mouther in front of treze - (1d10)
(3) = 3
DC9 - (1d20+5+1d4)
(7) + (3) + 5 = 15
Dc9 - (1d20+5+1d4)
(14) + (4) + 5 = 23
Tasting the thrill of battle, Faelan feels his dark-elven blood rush through his veins and he sends his Echo forward to attack the mouther threatening their group close by.
Then he follows Tereze closer to the pit.
Free: Move Echo
Standard: Extra Attack + Unleash Incarnation
NO Action Surge & 2nd UI, because it fell after the first 3 Attacks
Move: into the square beneth tenta-chan
Rolls
Attack 1 DC9 - (1d20+7)
(16) + 7 = 23
1d8+6
(4) + 6 = 10
Attack 2 DC9 - (1d20+7)
(13) + 7 = 20
1d8+6
(3) + 6 = 9
Unleash Incarnation DC9 - (1d20+7)
(4) + 7 = 11
1d8+6
(6) + 6 = 12
Action Surge: Attack 1 DC9 - (1d20+7)
(11) + 7 = 18
1d8+6
(2) + 6 = 8
Action Surge: Attack 2 DC9 - (1d20+7)
(15) + 7 = 22
1d8+6
(1) + 6 = 7
2nd Unleash Incarnation - (1d20+7)
(8) + 7 = 15
1d8+6
(5) + 6 = 11
Forgot my WIS save DC8 - (1d20+1d4)
(19) + (2) = 21