Chapter 4: Bazzoxan

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Nov 23, 2022 8:21 pm
As before, Kailani feels for the ocean as an immediate answer to the upcoming threat. As before, she feels out of reach with the deep, a bit lost in this halls made of sand and stone. Her resolve wavers for a moment, even as she runs with the others. Then she thinks of how brave her companions have been, when they were surrounded by an element foreign and intimidating for them and Kailani once more finds her grit. She is a daughter of the sea no less - and she isn't alone. Together with her new found crew, she can face anything - even demons of the desert.
Nov 24, 2022 11:16 am
Tereze unstraps her warhammer from its leather straps and slaps it into her two hand grip. "Time to uphold our promise. We can chat more later"

Clunking heavily, Tereze jogs behind the others, making sure the ground doesn't get caught from the rear
Dec 4, 2022 9:51 pm
You all follow quickly behind the Taskhand Thelyss as he sprints through the streets. The ground continues rumbling, constantly threatening to trip you up and bring you to the ground. The streets around you erupt into chaos. Sounds of ringing bells, gongs, screams, shouts, deep rumblings like colossal machines whirring to life and lots and lots of... loud ... squelching.

You emerge from an alleyway behind the Taskhand, who puts his arms up to his sides to stop you from going in front of him. The reason is immediately clear why as a sense of vertigo suddenly kicks in as you stand mere feet away from a deep and wide pit bore into the street. Emerging from it and covering the tunnel's walls are extremely large and shape blades that are slowly beginning to spin around the mouth of the hole.

Around you there are a number of scenes playing out: terrifying goopy blobs of yellow eyes, whipping tendrils, and monstrous teeth slowly amble and eat anything they come across, and in one corner a group of Aurora's Watch members surrounds a barbed devil and all take turns hacking away at it with their weapons just as it spears two fully armored soldiers through their chests, and howls gleefully as it does so.

https://media.dndbeyond.com/compendium-images/cotn/HJ1ybS42ooBqdXzF/03-002.gibbering-mouther-threat.png
[ +- ] Battle Stats
OOC:
Rolling Initiative...
(Have Faelen and Auras in the wrong order in the first roll, and am missing the barbed devil. And I rearranged the initiative order to simplify it a bit just to reduce waiting on people to post as much as possible.

This is a relatively big battle, so please remember to roll saves for enemies when you force them to roll one (through spells, abilities, what have you) and let us know the outcome of the enemies' rolls when you do so.
Link to battle map!
OOC:
Kailani, Auras, and Faelen are up first!

Rolls

Initiative (Kailani, Tereze, Faelen, Auras, Verin, Guards, Barbed Devils, Gibbering Mouthers)) - (1d20+2, 1d20, 1d20+2, 1d20+4, 1d20+2, 1d20+1, 1d20)

1d20+2 : (18) + 2 = 20

1d20 : (14) = 14

1d20+2 : (17) + 2 = 19

1d20+4 : (12) + 4 = 16

1d20+2 : (9) + 2 = 11

1d20+1 : (16) + 1 = 17

1d20 : (9) = 9

Barbed Devil Initiative - (1d20+3)

(11) + 3 = 14

Dec 5, 2022 1:58 pm
clear the roof and I can snipe the enemies from there with that Auras saw a barbed devil on the roof and castes her eldritch blast spell at it. "go back to the shadows of oblivion!" and sooon the eldricth engery turned into a chain as auras screamed "GET OVER HERE! making the devil moove ten feet towards he with her grasp of hadar invocation.
Last edited December 5, 2022 2:00 pm

Rolls

eldritch blastt - (1d20+5)

(10) + 5 = 15

damage - (1d10)

(8) = 8

Fall damage - (1d6)

(1) = 1

Dec 5, 2022 8:00 pm
Kailani hears and feels it, before she actually sees it - the battlefield. For this was what comes closest to the scene in front of them. She quickly gathered a little energy and focused on her friends. Confusion comes with the type of battle that lies in front of them, she has learned that the hard way and wants to make sure, she knows where Faelan, Tereze, and Auras are at all times.

Like her brother in arms, the Ashari focuses forward. She hears Faelan's cry and plans to heed his advice - they have proven to be a good team already - when suddenly Auras casts her energy in a different direction and pulls one of the more menacing foes closer in their direction. What is she doing? As Kailani is stunned by this move, Faelan has the right idea and puts up his grand shield to protect his comrades.

Kailani shakes off her surprise and taps into her own peculiar kind of magic. Her power solidifies and turns into the deep sea tentacle, the others by now have seen a number of times. Instead of trying to aid the soldier in the pit, the young woman positions the spectral form next to the creature Auras has just drawn off the roof and slams into it with force.

The Ashari's manta reacts to its master's unease at suddenly being so close to such an abomination and helps by plummeting down towards the creature and slicing at it with its wings. Mizu quickly gets out of the way as Kailani uses all the chaotic actions the fiend finds itself in the center of and sends a blast of freezing deep sea energy his way. She has to protect her friends! - maybe some soldiers can be saved as well...
OOC:
barbed devil (orange) -24hp
Last edited December 5, 2022 8:32 pm

Rolls

bonus action: tenta chan attack DC15 - (1d20+7)

(12) + 7 = 19

tenta chan dmg (on hit speed of enemy reduced by 10ft) - (1d8)

(4) = 4

(advantage) Eldritch Blast DC15 - (2d20H1+7)

(1612) + 7 = 23

dmg - (1d10+5)

(3) + 5 = 8

Eldritch blast DC15 - (1d20+8)

(15) + 8 = 23

dmg - (1d10+5)

(7) + 5 = 12

Dec 6, 2022 1:15 pm
Running to the left of Taskhand Thelyss Faelan feels the rumbling earth beneath his leather boots. With the drawn weapon in hand he follows the drow commander onto the place and keeps his eyes moving so that they don't ran into an ambush. But instead of an ambuscade it seems more like open warfare as he lays eyes onto the blood smeared machine in the center.

Just as he wants to aid the hard pressed soldier down in the pit, Auras surprises them all and pulls a snarling devil close. Without hesitation the fighter changes his plans and summons his Shadow and plants it in the fiends way. Not sure if his attacks will suffice, the Echo stabs twice at their enemey.

Staying near the Taskhand the fighter hopes that the man has powerful magic at his hands to turn this brutal battle into something more favorable for the Aurora Watch.
OOC:
Bonus: Summon Echo next to Tereze and Taskhand
Standard: Attack Action first time with Extra Attack!
Move: -

Rolls

Attack 1 DC15 - (1d20+7)

(7) + 7 = 14

DMG - (1d8+6)

(1) + 6 = 7

Attack 2 DC15 - (1d20+7)

(1) + 7 = 8

DMG - (1d8+6)

(2) + 6 = 8

Dec 7, 2022 10:03 pm
Immediately the chaos of the scene is thrust upon you all. A barbed devil is yanked from its position on the roof above you and crashes beside Tereze. Verin sees this an switches gears, "You all seems capable enough. Gang up on this devil here, I'm going to go help the guards who need it!" He begins to head over to the guard (black) currently facing off alone with a barbed devil.

That guard, however, is currently taking this duel in stride; in full armor, the half-orc woman swiftly dodges a flurry of hooked claw and spiny tail attacks from the grotesque monster.

However, Faelen is not quite as lucky. The barbed devil's attention lands on him, and while he avoids a single claw and a tail attack, the second claw slashes across the side of his face. It stings like hell, but he knows it'll be a sick scar.
[ +- ] Battle Stats
Link to battle map!
OOC:
Damage taken from this round:
Faelen 5 piercing

This is a very busy battle, so if you spot an error of mine please let me know! I realized i mixed up the ACs of the monsters, the blue, green, purple, red ones should've been DC9 and the black DC15, but that didn't change anything this time.
Tereze and Ardeth are up next!

Rolls

Guard Attacks (Blue, Green, Purple, Red) DC15 - (1d20+4, 1d20+4, 1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (12) + 4 = 16

1d20+4 : (20) + 4 = 24

1d20+4 : (18) + 4 = 22

Guard Attack (Black) DC9 - (1d20+4)

(2) + 4 = 6

Damage from guards to... gibbering mouthers (blue, green, purple CRIT, red - (1d8+2, 1d8)

1d8+2 : (3) + 2 = 5

1d8 : (7) = 7

Barbed Devil (Black) Attacks on Guard (Black) DC18 - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (4) + 6 = 10

1d20+6 : (6) + 6 = 12

1d20+6 : (2) + 6 = 8

Who Orange Barbed Devil Attacks First (Faelen, Tereze, Echo) - (1d3)

(1) = 1

Barbed Devil Attacks on Faelen DC19 - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (1) + 6 = 7

1d20+6 : (17) + 6 = 23

1d20+6 : (9) + 6 = 15

Damage to Faelen - (1d6+3)

(2) + 3 = 5

Ardeth initiative - (1d20+1)

(16) + 1 = 17

Dec 8, 2022 2:13 pm
"Gah!" Tereze grunts as she tries to hold her ground against the barbed devil. "I'll protect you, clear up these monstrosities" She calls as she clicks the fingers on her free hand and conjures a pale blue glow to surround some of her companions. It seems to move erratically, but every so often it pulses in the same direction as them, emphasizing their movements.
OOC:
Casting Bless on Faelan, Auras, Ardeth
Note
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
Last edited December 8, 2022 6:25 pm
Dec 8, 2022 7:07 pm
Grana
OOC:
Said in discord but as a heads up if you wanna throw that bles on Kalani, feel free. Super appreciate the buff, but Ardeth doesn't really roll so don't want you to feel it's wasted.
The changling hasn't been able to relax, even up entering the city, mostly sticking to the goliath form, clutching their bag and its contents close.

As the turmoil of combat breaks out it's almost like a odd sense of calm falls over her. The anticipation of dangers, the waiting, all of that was now over and she was in her element.

Even as the devil crashes down next to them she turns to let out a bellowing command echoing across the battlefield far more than the cheery Ardeth or snarky Veliath, though it is magic infused just the same.

'Halt!' The magic washing over the devil, and the two closer gibbering mouthers, trying to freeze them in place.

'Just stay focused and we've got this.' She spekas in a gentler yet still somehow commanding tone as she locks eyes briefly with Faelens, trying to instil some guidance.
[ +- ] Level One: Command (Cha)

Rolls

Barbed Devil Wisdom DC15 - (D20+2)

(9) + 2 = 11

Red Mouther Wisdom DC15 - (d20+0)

(18) = 18

Orange Mouther Wisdom DC15 - (d20+0)

(7) = 7

Dec 10, 2022 3:47 pm
The barbed devil before you stops in its tracks at Grana's words, its horrid, venomous breath washing over you all from behind its rotting needle-like teeth as it angrily waits out the effects of the spell. But unfortunately, Grana's words fall on deaf ears to the gibbering mouthers as they continue to slowly shamble and loudly gibber about the battlefield.

As Verin splits from the group, he is momentarily shocked to see Faelen's echo take form next to him. He gives a slight smirk and respectful nod to Faelen as his own body suddenly splits in two, an echo of himself forming from the shadows of his glittering armor. The echo of his stops at the gibbering mother (black) between the party and the other devil, feigning attacks to distract it, while he continues to help the lonesome soldier.

The gibbering mouthers all continue to splat their goopy tendrils on the various Aurora Watch soldiers on the scene and chomp at the feet, but none of them can pierce their armor, and Verin's echo expertly dodges the attack thrown its way. However, the mouther nearest the party spots the large group of people, and hocks a bulbous, spongy loogie that arcs through the air and lands directly in the middle of Auras, Faelen, Tereze, and Kailani. The glob of spittle explodes in a blinding light, forcing you all to turn away quickly. And the orange does the same to the blue soldier.

But, the surprise of the attack catches Auras, Faelen, Kailani, and the blue soldier off guard, and your vision is immediately blurred and burned to the point of momentary blindness.
[ +- ] Battle Stats
Link to battle map!
OOC:
Faelen, Auras, and Ardeth don't forget you're blessed!
Faelen, Auras, Kailani, and the blue guard are blinded until the end of the mouthers' next turn!


This is a very busy battle, so if you spot an error of mine please let me know!
Kailani, Auras, Faelen, and Ardeth are up!
[ +- ] Blinded Condition

Rolls

Verin Attack on Black Mouther (from echo) DC9 - (1d20+7)

(7) + 7 = 14

Taskhand Attack on Black Devil DC15 - (1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (3) + 7 = 10

Verin Damage to Black Mouther from echo, then to Black Devil - (1d10+4, 1d10+4)

1d10+4 : (6) + 4 = 10

1d10+4 : (1) + 4 = 5

Gibbering Mouthers Attacks (Black on Echo, Purple on Green, Orange on Blue, Red on Blue, Blue on Red - (1d20+2, 2d20H1+2, 1d20+2, 1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

2d20H1+2 : (35) + 2 = 7

1d20+2 : (13) + 2 = 15

1d20+2 : (4) + 2 = 6

1d20+2 : (3) + 2 = 5

Saves against Gibbering Mouthers' Blinding Spittle DC14 (Aur, Fae, Ter, Kai, then Blue Guard) - (1d20+3, 1d20+4, 1d20, 1d20+2, 1d20+2)

1d20+3 : (9) + 3 = 12

1d20+4 : (1) + 4 = 5

1d20 : (20) = 20

1d20+2 : (4) + 2 = 6

1d20+2 : (6) + 2 = 8

Bless for Faelen then Auras - (1d4, 1d4)

1d4 : (3) = 3

1d4 : (1) = 1

Dec 10, 2022 5:36 pm
Catching the Taskhands shocked expression Faelan feels as he grows an inch or two, because of how proud he feels to be noticed for his skill by the fellow noble. Readying his rapier, unable to penetrate the thick hide of the devil for now, the half-elf doesn't pay attention to the rest of the battle and pays the price for it, as the Gibbering Mouthers' Blinding Spittle(tm) hits him and truely blinds the fighter for a few seconds.
Cursing like a marquetian sailor, the half-drow lunges forward with his blade and pulls off two daring strokes to defy the devil.

Then he brings back his shield to guard his friends from the outsider. "Tereze? It felt like I stabbed it good! Did I draw sufficient blood from this barbed mongrel from out the pitiful deeps?! Faelan asks his friend with a broad smile. Maybe this way the entity would concentrate on him instead of his comrades.
OOC:
Reroll the save thanks to inspiration!
OOC:
Standard: Extra Attack with Disadvantage, but Bless
1st attack: forget it
2nd attack: AC: 21 with 9 DMG, thanks to Grana's bardic inspiration :D
Bonus: -
Move: -
Last edited December 10, 2022 5:56 pm

Rolls

Using Inspiration: Save VS blind DC14 - (1d20+1d4+4)

(1) + (2) + 4 = 7

Attack Disadvantage + Bless DC15 - (2d20l1+7+1d4)

(71) + (1) + 7 = 9

DMG - (1d8+6)

(8) + 6 = 14

Attack Disadvantage + Bless DC15 - (2d20l1+7+1d4)

(316) + (3) + 7 = 13

DMG - (1d8+6)

(3) + 6 = 9

second attack, bardic inspiration from Grana - (1d8)

(8) = 8

Dec 10, 2022 5:59 pm
auras is both freaking out over the loss of her sight and in disgust over how she lost it. she takes a quick breath "focus auras concentrate on the enemy in front of you." then starts charging up another eldrich blast since she could risk casting her other spells at the moment blind. and prayed she would hit the barbed devil launching two beams at the devil hopeing to put the hurting him
Last edited December 10, 2022 6:04 pm

Rolls

1d20+5+1d4

(15) + (2) + 5 = 22

1d20+5+1d4

(7) + (3) + 5 = 15

1d10

(2) = 2

2d20l1+5+1d4

(916) + (2) + 5 = 16

1d10

(9) = 9

Dec 10, 2022 6:11 pm
Kailani forces herself out of the blind stage as if emerging from the darkness of the deep. She needs leverage. With yet another gift of her ancestry, she thinks herself up the very roof, the devil has been torn from only seconds ago. From there she sends her energy down to the creature so close to her new found family and cuts him twice (-23hp), while the sheer force of her attack pushes him forward and into the pit.

The woman takes two steps back to breathe. From up here, she can really see the machine in the centre of the square for the first time. It was ... a kind of giant .. mixer? Well, they will have to use their surroundings, if they hope to win!

"I pushed the fiend into the pit. There are rotating blades at its center, so don't fall in!" Kailani shouts to her comrades. She hopes they will regain their sight soon - not only for themselves, but for the soldier down there who'd really need their help now...
OOC:
using my inspiration for a reroll; bonus action: misty step (fey touched) to roof - corner closest to devil
devil -23 hp & push him 20ft to right.
Last edited December 10, 2022 6:32 pm

Rolls

Save VS blind DC14 - (1d20+1d4+2)

(11) + (3) + 2 = 16

Repelling Eldritch Blast DC15 - (1d20+7+1d4)

(19) + (3) + 7 = 29

dmg - (1d10+5)

(4) + 5 = 9

Repelling Eldritch Blast DC15 - (1d20+7+1d4)

(17) + (4) + 7 = 28

dmg - (1d10+5)

(9) + 5 = 14

Dec 10, 2022 8:24 pm
[ +- ] Level One: Fairy Fire (Cha)
Grana


The goliath gives a soft grunt under her breath as she notes the gibbering mouthers not caring about her spell. That wasn't her only trick however. 'Hold firm, we have these fiends' She call out to all their allies as she snaps a finger towards two of the toothy blobs.
Last edited December 10, 2022 8:24 pm

Rolls

GM Orange dex save vs 15 - (d20-1)

(7) - 1 = 6

GM Red dex save vs 15 - (d20-1)

(4) - 1 = 3

Dec 12, 2022 11:06 pm
Everyone takes turns slashing and blasting at the nearby barbed devil, until Kailani's first eldritch bolt sends the frozen-in-place devil sprawling across the shoddy cobblestone road. The guard near the trap leaps out of the way as the second of Kailani's blasts sends it hurling itself directly into the spinning, twirling blades of the trap. Exactly an entire half of the guard and all of the surrounding ground is instantly covered in a splatter of steaming hot, black-and-red blood as the devil is immediately eviscerated by the trap. Because of the halting spell from Ardeth, the devil does not even have the chance to scream as the blades of the trap tear it apart in a matter of a second.

The guards all get another round of attacks on their respective targets in, while the only remaining devil lashes out at Verin, who expertly and deftly dodges every single one.
[ +- ] Battle Stats
Link to battle map!
OOC:
Faelen, Auras, and Ardeth don't forget you're blessed!
Kailani can take a new point of inspiration for being the first to use the death trap! :D

This is a very busy battle, so if you spot an error of mine please let me know!
Tereze is up!
[ +- ] Blinded Condition

Rolls

Damage from Trap to devil - (8d10)

(994246810) = 52

Guard (blue) attack on red gibbering mouther DC9 (adv from faerie fire, dis from blind) - (1d20+4)

(13) + 4 = 17

Green Guard on Green, Purple Guard on Green DC4 - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (16) + 4 = 20

Black Guard on Devil DC15 - (2d20H1+4)

(713) + 4 = 17

Damage from BLue, Green, Purple, then Black guards - (1d8+2, 1d8+2, 1d8+2, 1d8+2)

1d8+2 : (3) + 2 = 5

1d8+2 : (8) + 2 = 10

1d8+2 : (1) + 2 = 3

1d8+2 : (8) + 2 = 10

Black Devil Attack on Verin DC17 (tail, then two claws) - (1d20+6, 1d20+6, 1d20+6)

1d20+6 : (4) + 6 = 10

1d20+6 : (9) + 6 = 15

1d20+6 : (1) + 6 = 7

Dec 13, 2022 8:01 am
Tereze holds up her Warhammer to the sky, the cresent moon engraved upon it glowing brightly with a blue sheen. She saw the others struggling with their sight, hopefully this would help them a bit.

As the devil turns to mulch, Tereze turns around to cheer the group on. "Excellent work Kailani!" and attempts to do the same to another monstrosity.

This thing was slippery and had far too many teeth. She didn't know where to put her hands! The opportunity was lost and Tereze spent a few minutes instead wrestling with the horrid creature.
OOC:
Move 15ft SE, failed Shove
Last edited December 13, 2022 8:07 am

Rolls

Athletics (Tereze) - (1d20+3)

(3) + 3 = 6

Contesting Acrobatics (Gibbering Mouther Orange) - (1d20+3)

(17) + 3 = 20

Dec 15, 2022 11:11 pm
Verin and his shadow unleash another round of attacks on their respective enemies, and each hit hurt them more and more.

The shambling mounds of goop and flesh, teeth and tongues all finally begin gibbering a loud, cacophonous sound that penetrates each of your heads, forcing you to wince at the noise. Verin's echo vanishes after one of the mouthers bites into it. Meanwhile, the blue guard is brought to near unconsciousness after dodging one gibberer only to fall directly into the mouth of the other. The monster's horrible teeth pierce the soldier's armor, and at each point of contact between them, the soldier's armor and flesh begin dissolving, causing screams of pain that just barely cut through the monsters' loud babbling.
[ +- ] Battle Stats
Link to battle map!
OOC:
Faelen, Auras, and Ardeth don't forget you're blessed!

Just realized i forgot something very important for the gibbering mouthers, their gibbering! They babble so incoherently and so maddeningly that everyone at the start of your turn roll a DC8 wisdom saving throw if you are within 20 feet of a gibbering mouther (right now, I think that is everyone)! If you fail, roll a d8 and then consult the below table for what to do on your turn:[/b]
1-2: Can use only one of: action, bonus action, movement
2-5: Do nothing
6-7: Make one basic attack at the nearest creature and then end your turn
8: Move 30ft in random direction (d4, clockwise starting at up)
OOC:
This is a very busy battle, so if you spot an error of mine please let me know!
Kailani, Auras, Faelen, and Ardeth are up!

Rolls

Echo Attack on Black Gibber DC9 - (1d20+7)

(11) + 7 = 18

Verin Attacks on Black Devil DC15 - (1d20+7, 1d20+7)

1d20+7 : (13) + 7 = 20

1d20+7 : (17) + 7 = 24

Echo Dmg on Black Gibber, Verin dmg to Black devil - (1d10+4, 1d10+4, 1d10+4)

1d10+4 : (10) + 4 = 14

1d10+4 : (1) + 4 = 5

1d10+4 : (10) + 4 = 14

Verin Wis Saving throw DC8 for gibber effect - (1d20+5)

(4) + 5 = 9

DC18 red and orange gibber attacks on blinded blue guard - (2d20H1+2, 2d20H1+2)

2d20H1+2 : (109) + 2 = 12

2d20H1+2 : (168) + 2 = 18

Black Gibber on Echo DC17 - (1d20+2)

(15) + 2 = 17

DC18 Blue Gibber on Red Guard, Green and Purple Gibber on Green Guard - (1d20+2, 2d20h1+2, 2d20h1+2)

1d20+2 : (7) + 2 = 9

2d20h1+2 : (818) + 2 = 20

2d20h1+2 : (58) + 2 = 10

Orange Gibber Dmg on Blue, Green on Green - (5d6, 5d6)

5d6 : (35555) = 23

5d6 : (41441) = 14

Dec 16, 2022 12:18 am
Auras was getting annoyed with all the gibberish these monsters where spewing. Seeing one of the guards near death near the death trap she knew what she had to do taking a risk she moved to the deathtrap moving close perhaps too close to the mouther in front of her. im going to help that guard watch my back! as she moved past the mouther it trying to bite at her. Hoping her invocation would hold... then seeing the guard about to be beaten casted her eldritch blast castsing two beams one at each of the monsters of madness once again turning them into chains. Hoping they entangle and drag the mad monsters into the death trap in front of her. And hoping it did the heavy lifting for her. "come here!" she would scream once more in a voice not her own.
Last edited December 16, 2022 12:30 am

Rolls

Auras shadowwhisper: Wisdom save - (1d20+4+1d4)

(5) + (4) + 4 = 13

DC9 - (1d20+5+1d4)

(3) + (4) + 5 = 12

Dc9 - (1d20+4+1d4)

(17) + (4) + 4 = 25

Damage mouther infront of guard - (1d10)

(1) = 1

Damage on mouther in front of treze - (1d10)

(3) = 3

DC9 - (1d20+5+1d4)

(7) + (3) + 5 = 15

Dc9 - (1d20+5+1d4)

(14) + (4) + 5 = 23

Dec 19, 2022 10:32 am
"Concentrate your efforts!" the warrior reminds his comrades not to run too fare and divide their power.

Tasting the thrill of battle, Faelan feels his dark-elven blood rush through his veins and he sends his Echo forward to attack the mouther threatening their group close by.

Then he follows Tereze closer to the pit.
OOC:
If the mouther dies by one of the attack, before finishing the rest of them, please let me know, then Faelan wouldn't spend so much energy/ressources on a dead body. ;)

Free: Move Echo
Standard: Extra Attack + Unleash Incarnation


NO Action Surge & 2nd UI, because it fell after the first 3 Attacks

Move: into the square beneth tenta-chan
Last edited December 21, 2022 6:20 pm

Rolls

Attack 1 DC9 - (1d20+7)

(16) + 7 = 23

1d8+6

(4) + 6 = 10

Attack 2 DC9 - (1d20+7)

(13) + 7 = 20

1d8+6

(3) + 6 = 9

Unleash Incarnation DC9 - (1d20+7)

(4) + 7 = 11

1d8+6

(6) + 6 = 12

Action Surge: Attack 1 DC9 - (1d20+7)

(11) + 7 = 18

1d8+6

(2) + 6 = 8

Action Surge: Attack 2 DC9 - (1d20+7)

(15) + 7 = 22

1d8+6

(1) + 6 = 7

2nd Unleash Incarnation - (1d20+7)

(8) + 7 = 15

1d8+6

(5) + 6 = 11

Forgot my WIS save DC8 - (1d20+1d4)

(19) + (2) = 21

Dec 19, 2022 6:37 pm
...
OOC:
saving throw

Rolls

Wisdom save DC8 - (1d20+1d4)

(6) + (3) = 9

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