Ooc stuff

Nov 13, 2022 1:35 pm
Anything you want can go here.
Nov 14, 2022 9:59 am
Been playing around with dice rules so we don't have to use the chart. It needs some tweaking but it works. Basically it will use your Ability Rank, check your dice result against the target, and return a color like the chart. The only problem is there is no yellow color built in, so blue = yellow.

https://i.imgur.com/H1qWWxy.jpg
Last edited November 14, 2022 10:01 am
Nov 14, 2022 2:44 pm
Awesome. How do we implement this?
Nov 14, 2022 3:00 pm
In the game's details page, click edit, at the very bottom you'll see "advanced rules definitions". Copy and paste the code below.
[ +- ] Dice Rules
Nov 15, 2022 1:37 am
Testing

Rolls

1d100 - A - (1d100)

(63) = 63

Nov 15, 2022 1:40 am
Testing

Rolls

1d100 - F - (1d100)

(25) = 25

Nov 15, 2022 1:41 am
more testing

Rolls

1d100 - F - (1d100)

(33) = 33

1d100 - A - (1d100)

(63) = 63

1d100 - S - (1d100)

(98) = 98

1d100 - E - (1d100)

(9) = 9

1d100 - R - (1d100)

(79) = 79

1d100 - I - (1d100)

(92) = 92

1d100 - P - (1d100)

(39) = 39

Nov 15, 2022 1:43 am
@nezzeraj I'm not sure what I'm doing wrong here. I saved the code you posted into the Details page like you said. How do we use them now? Just curious because that setup would be cool to use.
Nov 15, 2022 2:20 am
You have to put the Ability rank name in Reason field

Rolls

Amazing - (1d100)

(76) = 76

Nov 15, 2022 2:21 am
The character sheet needs some tweaking to have that automatically included so right now you have to type it manually.
Nov 15, 2022 3:33 am
Ah
Nov 15, 2022 6:22 am
Ok it's not pretty but I fixed the sheet to automatically populate the ability rank. You'll have to copy/paste this over the original table and modify the values for your character:


F FeebleA FeebleS FeebleE UnearthlyR UnearthlyI UnearthlyP Unearthly
1119495100100
1d1001d1001d1001d1001d1001d1001d100

Nov 15, 2022 10:37 am
In the line of 1d100's should we leave as is or change those to the percentages for the rolls?
Nov 15, 2022 11:10 am
The 1d100 are just the dice rolls so those don't change. Just have to enter your ability rank and score.
Nov 16, 2022 10:23 pm
Test

Rolls

Amazing - (1d100)

(32) = 32

Nov 17, 2022 12:58 am
Talent test

Rolls

Thieving Skills: Amazing - (1d100)

(1) = 1

Nov 17, 2022 1:00 am
Ok it works. For each talent entry that requires a CS roll, add this to the top line:
Talent Name: Ability Rank1d100


Quote my post to generate the code then copy paste.
Last edited November 17, 2022 1:00 am
Nov 19, 2022 1:35 am
Can people verify they CANNOT see the "GM Secrets" Thread any longer. It's still there, i just want a place on the site i can jot down my ideas without spoiling them for you.
Nov 19, 2022 2:01 am
Here's all I can see.

https://i.imgur.com/Ssu16sF.jpg
Nov 19, 2022 2:24 am
Cool
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