Starting Karma is your R+I+P. You can choose to dedicate a portion of your karma to advancement (but once you do, it is considered spent and can't be "taken back" to improve a roll or anything). Karma Pools are something a team can create.
Karma is also used to improve rolls, and attempt power stunts.
To start, probably safe to leave most of those blank.
Weaknesses are mostly from the Ultimate Powers book, but if your character has a Kryptonite... that's where you put it.
Power stunts are things like... using telekinesis to fly, bouncing a thrown weapon off multiple enemies, using vibration powers to generate a forcefield, using super-speed to run in a circlecand whip up a tornado, or even sometimes just using a power in rapid succession. If your character has a history of using an ability in a unique way, it's probably a power stunt. They take time and practice (and Karma!) but eventually you don't have to
tryto do a power stunt... you can just do it.
Character is Iron Man, identity is Tony Stark. Popularity depends on if a character's identity is secret, and if your identity is secret can be tracked seperately (although most characters don't bother, and popularity reflects the costumed persona).
Hopefully... that's a help?
Last edited November 18, 2022 8:40 pm