But, cool, we can work out the details as we need them, they are your Enemy, so you get a lot of say in who they are. The events surrounding the Events where you gained the contact, and then where they betrayed you will have some effect on who they are, what they stand for, and how we see them going forward, and what they do to interfere with your life.
WhtKnt Character Creation
But, cool, we can work out the details as we need them, they are your Enemy, so you get a lot of say in who they are. The events surrounding the Events where you gained the contact, and then where they betrayed you will have some effect on who they are, what they stand for, and how we see them going forward, and what they do to interfere with your life.
Rolls
Skill Roll (Dilettante) - (1d6)
(5) = 5
Survival (SOC 5+) - (2d6+2)
(35) + 2 = 10
Advancement (INT 7+) - (2d6)
(33) = 6
Event - (2d6)
(62) = 8
AGE: 36
STR 6, DEX 9, END 9, INT 8, EDU 3, SOC 12
SKILLS
Advocate 1, Broker 0, Carouse 0, Deception 1, Drive 0, Electronics 0, Gambler 1, Mechanic 1, Persuade 1, Steward 0, Vacc Suit 2
Rolls
Persuasion (8+ required) - (2d6+1)
(33) + 1 = 7
Rolls
Mishap - (1d6)
(6) = 6
Rolls
Injury - (1d6)
(2) = 2
Aging roll - (2d6-4)
(66) - 4 = 8
Rolls
DEX loss - (1d6)
(4) = 4
AGE: 32
STR 6, DEX 5, END 9, INT 8, EDU 3, SOC 12
SKILLS
Advocate 1, Broker 0, Carouse 0, Deception 1, Drive 0, Electronics 0, Mechanic 1, Persuade 1, Steward 0, Vacc Suit 2
She decides to press her luck a little more and continue in this career field, this time checking on the Personal Development table.
Rolls
Skill Roll (Personal Development) - (1d6)
(4) = 4
Survival (SOC 5+) - (2d6+2)
(64) + 2 = 12
Advancement (INT 7+) - (2d6)
(46) = 10
Event - (2d6)
(11) = 2
Aging roll - (2d6-5)
(55) - 5 = 5
Rolls
Mishap - (1d6)
(3) = 3
Rolls
Deception (8+ required) - (2d6+1)
(14) + 1 = 6
Rolls
STR Loss - (1d6)
(4) = 4
AGE: 36
STR 2, DEX 3, END 7, INT 8, EDU 3, SOC 12
SKILLS
Advocate 1, Broker 0, Carouse 0, Deception 1, Drive 0, Electronics 0, Gambling 2, Mechanic 1, Persuade 1, Steward 0, Vacc Suit 2
At this point, she decides to quit while she is still alive (barely). She does pick up one more skill from her advancement and decides to roll on the Personal Development table again.
Rolls
Skill roll (Personal Development) - (1d6)
(6) = 6
Rolls
Cash - (1d6+1, 1d6+1)
1d6+1 : (4) + 1 = 5
1d6+1 : (1) + 1 = 2
Benefits - (1d6, 1d6, 1d6)
1d6 : (2) = 2
1d6 : (2) = 2
1d6 : (5) = 5
AGE: 36
STR 2, DEX 3, END 8, INT 8, EDU 3, SOC 12
SKILLS
Advocate 1, Broker 0, Carouse 0, Deception 1, Drive 0, Electronics 0, Gambler 2, Mechanic 1, Melee 1, Persuade 1, Steward 0, Vacc Suit 2
120,000 credits; blade, four ship shares, TAS Membership, and an Enemy. She receives a pension of 10,000 credits each year and a high passage every two months from the TAS.
Rolls
Medical care - (2d6+1)
(25) + 1 = 8
AGE: 38 (I corrected her aging, my count was off)
STR 6, DEX 9, END 9, INT 8, EDU 3, SOC 12
SKILLS
Advocate 1, Broker 0, Carouse 0, Deception 1, Drive 0, Electronics 0, Gambler 2, Mechanic 1, Melee 1, Persuade 1, Steward 0, Vacc Suit 2
85,000 credits; a rapier, four ship shares, TAS Membership, and an Enemy. She receives a pension of 10,000 credits each year and a high passage every two months from the TAS.
Her Enemy is Michael Legatto, the captain of a Free Trader who turned her in to her family, alerting them to her whereabouts (for reward money). She has sworn to get even with him for this.
You do --probably-- have the money to pay for it yourself, so you can turn this into a 'badge of honor' or obligation against 'them' if you want. That might be more useful later in the fiction, but I make no promises.
If you choose, you get to roll compensation twice, once for each injury since they are separate events, only the second (already rolled) one gets the +1 for Rank. If you roll, then they offered to pay whether you took it or not (nothing never happens, so don't toss around dice unless you are prepared to face the outcome:).
What did you do to so piss off this captain? Since it was their betrayal, maybe this was something you did after they sold you out? Or maybe your prior actions justified their 'betrayal' (only a betrayal in your eyes?)? Not sure that fits with your earlier performance, but surely there is a reason... unless, so far as we can see, there isn't and they just turned on you?
Also, technically, this was a Contact 'outside your normal circles' so does the captain of your ship count? We seem to have skipped the step where we learn about your Contact. That should have been done before they turned into an Enemy --providing us with more to work with and making the betrayal hurt more-- but we can keep them if you want (they are outside your normal Noble circles).
Provide as much detail as you want, I will make it work from my end.
[quote-"vagueGM"]
You do --probably-- have the money to pay for it yourself, so you can turn this into a 'badge of honor' or obligation against 'them' if you want. That might be more useful later in the fiction, but I make no promises.
If you choose, you get to roll compensation twice, once for each injury since they are separate events, only the second (already rolled) one gets the +1 for Rank. If you roll, then they offered to pay whether you took it or not (nothing never happens, so don't toss around dice unless you are prepared to face the outcome:).
What did you do to so piss off this captain? Since it was their betrayal, maybe this was something you did after they sold you out? Or maybe your prior actions justified their 'betrayal' (only a betrayal in your eyes?)? Not sure that fits with your earlier performance, but surely there is a reason... unless, so far as we can see, there isn't and they just turned on you?
Also, technically, this was a Contact 'outside your normal circles' so does the captain of your ship count? We seem to have skipped the step where we learn about your Contact. That should have been done before they turned into an Enemy --providing us with more to work with and making the betrayal hurt more-- but we can keep them if you want (they are outside your normal Noble circles).
Provide as much detail as you want, I will make it work from my end.
Just because the others stopped after 5 should not pressure you into doing the same. If you stopped there by coincidence then that is very interesting. :)