The Island
But I'd like to decrease distance with the move action (Far to Near),
and unsheathing my dagger.
A hissing escapes my throat. I set back my ears and bare my teeth.
"Chhhhhhhhh"
Bow Check DC: 5 - Adv Attack nearest Undead - (3d6)=;(3,6,6)
Bow Check DC: 5 - Adv Attack nearest Undead - (3d6) =(6,6,1)
Everyone can be thinking about their next trait as I still be awarding those after a few encounters/problems are resolved.
Zombie

Rolls
Check DC: 5 - Degs - (1d6, 1d6)
1d6 : (6) = 6
1d6 : (1) = 1
Check DC: 5 - Shmautz - (1d6, 1d6)
1d6 : (6) = 6
1d6 : (2) = 2
... then shakes his shillelagh at one of the zombies who menaces Degs.
Rolls
Check DC: 4 - Basic (spelltouched attack on skeleton) - (2d6)
(53) = 8
Check DC: 5 - Basic (spelltouched attack on zombie) - (2d6)
(63) = 9
Rolls
Check DC: 4 - Dis - (1d6)
(3) = 3
Resolute trait Check DC: 5 - Adv - (3d6)
(115) = 7
Opportunist trait Check DC: 5 - Dis - (1d6)
(1) = 1
"Back inta the ground with yous!"
Rolls
Check DC: 4 - Basic - (2d6)
(51) = 6
With a quick move of my left arm, I reach out to an enemy and grab him. In a mirrored movement, I pull back the left hand and thrust with the right that is holding the dagger to cause maximum damage.
Then I retreat a few steps swiftly.
Rolls
Thrust the dagger into the oppenent (1 action) - basic melee attack - (2D6)
(62) = 8
Rolls
Skeleton Check DC: 5 - Dis - (1d6)
(1) = 1
Skeleton Check DC: 5 - Dis - (1d6)
(6) = 6
Rolls
Arrow to the Zombie Check DC: 5 - Adv - (3d6)
(444) = 12
Rolls
Check DC: 5 - Degs - (1d6)
(2) = 2
Check DC: 5 - Shmautz - (1d6)
(4) = 4
Degs and Shmautz each close to an undead. Eddisham and Nixly are a bit off from them.
Adjusted the HP.
Just two of them left. I cannot let 'em do more damage to one of the others or me.
I take a deep breath and try to spot a weakness in the movement of the one near to me.
Rolls
Stab the undead next to me (Focus: 4, 5, 6 hit IIRC) - (2D6)
(26) = 8
Rolls
Check DC: 4 - Basic - spelltouched attack - (2d6)
(31) = 4