cowleyc says:
Gang, there's been a noticeable slowdown in this game. I know the first level isn't quite as action- or trap-packed as the lower will be, but you're just now getting into a more dynamic area. Is there something I can do to crank up your interest again? More wandering monsters?
Thanks for checking in. Some thoughts...
I know old school adventures have a lot of empty rooms as a feature, which might be fine around the table, but I am not sure they work very well in an asynchronous format. We've established a party routine, door checkers, trap checkers, etc. but there isn't much to respond to or interact with when we encounter empty rooms. We're basically following standard operating procedures.
I have noticed this same issue when I have run PbP dungeon crawls. Filler rooms don't seem to work well for maintaining pace. I am not sure there is really much that can be done about.
All this to say, I don't think the slowdown is anything on your end. I think it's a function of the medium and the nature of old school dungeon crawls.