Whispering in the Depths [OOC]

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Jan 21, 2023 9:35 pm
[ +- ] Combat, by Schrödinger's Ghosts
Jan 22, 2023 9:24 pm
Please give an example:

Like
Pc1 says I attack npc1
Rolls atk dex?
Rolls damage str?
Pc2 I give pc1 advantage
Rolls what???
now pc1 hits so dmg is applied to npc1
Npc Rolls dex save? Fail so takes damage
Npc 1 attacks pc1
Rolls Hits
Rolls dmg
Pc1 Rolls dex to save?? Saves so no damage?

Next surge
Pc1 attacks
Rolls dex
Rolls str
...
I think this is the basics if I understand correctly but please
Make an example using Rolls for a surge including bonuses.
Last edited January 22, 2023 9:25 pm
Jan 23, 2023 2:47 am
Eyes says:
Please give an example:

Like
Pc1 says I attack npc1
Rolls DEFENSE Danger Roll (+DEX +armor or shield?) <- let's say Pc1 has +1 DEX and light armor and a shield, roll 2d+3; gets 8 and fails
threatens harm to npc1: STR +weapon <- let's say Pc1 has +1 STR and a light weapon, threat of 2 harm

Pc2 I give pc1 advantage
Lets pc1 re-roll the lower die on the DEFENSE Danger Roll; rolls 2 instead of 1, still fails
Rolls DEFENSE Danger Roll <- let's say they have +2 DEX, shield, they roll 2d+3 for 10 -> they are safe from any harm this clash

Npc 1 says I attack pc1 <- we already know Pc1 failed the DEFENSE Roll. Npc1 has +2 STR and no weapon, they do 2 harm to Pc1.
Npc1 rolls DEFENSE to see if they avoid Pc1's attack <- let's say they have +2 DEX, no armor or shield, they roll 9, fail, take 2 harm from Pc1

Npc2 says, Pc2 made their DEFENSE roll, Pc1 failed, I'm gonna hurt Pc1 <- let's say they have +2 STR, no weapon, they do 2 harm to Pc1
Npc2 rolls DEFENSE <- +1 DEX, no armor or shield, they roll 7 and fail, but there's no-one left to hit them

Next clash
...
Jan 23, 2023 10:47 pm
Feels clear on my end (and as such I hope I don't make errors in the first round lolol)
Jan 26, 2023 12:43 am
I'm not sure I see in your combat rules how to process "threatening harm". Can Rijo avoid this harm somehow?
Jan 26, 2023 1:09 am
Qralloq says:
I'm not sure I see in your combat rules how to process "threatening harm". Can Rijo avoid this harm somehow?
@qralloq The Defense roll (if successful) averts all threatened harm. If it fails, the character is vulnerable to any harm that comes their way.
Jan 26, 2023 1:22 am
Regardless of the result of the Defense roll, you can successfully perform one action.
Jan 26, 2023 4:52 am
Ok, I think I get it now.
Every clash (1 turn for each participant)
I get 1 action and 1 defense
If my action is an attack, I roll defense
The subject I attack gets an action and a defense.
Success on defense means attack fails mine, theirs, or both
Fail on defense means roll damage for the attack but it's not a roll its 1 +str bonus 1 +weapon 1 = ttl 3 harm
If I also fail def then they hit for X amount of harm

So you never really roll to hit you roll not to get hit
Last edited January 26, 2023 4:55 am
Jan 26, 2023 1:17 pm
Eyes says:
Ok, I think I get it now.
Every clash (1 turn for each participant)
I get 1 action and 1 defense
If my action is an attack, I roll defense
The subject I attack gets an action and a defense.
Success on defense means attack fails mine, theirs, or both
Fail on defense means roll damage for the attack but it's not a roll its 1 +str bonus 1 +weapon 1 = ttl 3 harm
If I also fail def then they hit for X amount of harm

So you never really roll to hit you roll not to get hit
Almost exactly. The only thing is that you need to roll defense no matter what you're doing, and you will succeed at any reasonable thing you attempt (hitting someone, running away, climbing on something, casting a spell, etc.) but that success is independent of whether you get hit.
Jan 29, 2023 2:27 pm
I think that I don't like those rules for combat. They seemed cool in theory but I don't like the way they play out.

Here's what we'll do for next round. Still focused on rolling to NOT GET HIT.
[ +- ] Schrödinger's Ghosts in Combat
Jan 29, 2023 4:03 pm
So, what's the point of having an attack roll on the character sheet?

Rolls

Attack Roll - (2d6+0)

(21) = 3

Jan 29, 2023 4:50 pm
@tibbius with this bit
Quote:
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do. If you have a shield, add +2 to your DEX Danger Roll.
is that a decision made before or after the roll?
Jan 29, 2023 10:20 pm
seanfsmith says:
@tibbius with this bit
Quote:
You may add your Attack Bonus (AB) to your DEX Danger Roll **or** to the harm you do. If you have a shield, add +2 to your DEX Danger Roll.
is that a decision made before or after the roll?
Either, but you can only make the choice once per clash. Maybe this would be better:
Quote:
Once in each clash, you can choose to add your Attack Bonus (AB) to your DEX Danger Rolls OR to the harm you do.
and further down
Quote:
A shield gives +2 to DEX Danger Rolls.
Jan 30, 2023 7:32 pm
Eyes says:
So, what's the point of having an attack roll on the character sheet?
@eyes good point, it's not needed anymore.
Jan 30, 2023 8:24 pm
Cool, I'm getting the hang of it. I like it
Jan 30, 2023 9:20 pm
ok. Now I'm gonna change it again. Final time, though. This was an "in the car" idea that I really like.
[ +- ] Schrödinger's Ghosts, Combat, Take 3
If you like this, I'll work out the buttons on your character sheets.
Jan 30, 2023 10:56 pm
So, when hitting, I was thinking that in mele you should roll strength for damage and dex for dodging the return attack. Then you would attack and defend each time but with ranged you could just roll dex once for dmg and to avoid being hit by return fire
Also I'm starting to think an attack with a weapon should only do 2 harm + your str or dex modifier. Then, you can only get hit 3 times before you die but bare handed could do 1 harm + modifier and it could be non lethal when you get to 0???
Last edited January 30, 2023 11:02 pm
Jan 30, 2023 11:20 pm
Eyes says:
So, when hitting, I was thinking that in mele you should roll strength for damage and dex for dodging the return attack. Then you would attack and defend each time but with ranged you could just roll dex once for dmg and to avoid being hit by return fire
Also I'm starting to think an attack with a weapon should only do 2 harm + your str or dex modifier. Then, you can only get hit 3 times before you die but bare handed could do 1 harm + modifier and it could be non lethal when you get to 0???
I prefer not to roll anything for damage, just straight up STR or DEX (+AB with a weapon). I don't let people dodge or otherwise defend when they're trying to shoot. I like the idea of a strong or quick or competent brawler taking out the average person with a single attack. These are key bases for my design choices.
Jan 30, 2023 11:25 pm
Test.

Rolls

Ur: Melee Harm - (2d0+3)

(00) + 3 = 3

Jan 30, 2023 11:34 pm
[ +- ] Change to Melee Damage
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