He looks carefully at the table, wondering more if they are guarding something, like a hidden panel or so forth.
Echoes in the Darkness [IC]
He looks carefully at the table, wondering more if they are guarding something, like a hidden panel or so forth.
In the OOC thread I'm going to discuss the combat rules that we're going to use.
Rolls
Defense - (2d6+2)
(15) + 2 = 8
one takes a swing at Rezin, doing 4 harm (Rezin failed his Defense roll).
two swing at Stor-bten, threatening 8 harm total.
one swings at Rijo, threatening 4 harm.
two chop at each other!
Rolls
stone dwarf 1 defense - (2d6)
(34) = 7
stone dwarf 2 defense - (2d6)
(25) = 7
stone dwarf 3 defense - (2d6)
(24) = 6
stone dwarf 4 defense - (2d6)
(41) = 5
stone dwarf 5 defense - (2d6)
(54) = 9
stone dwarf 6 defense - (2d6)
(44) = 8
Rolls
Defense - (2d6+2)
(41) + 2 = 7
Rolls
Defense - (2d6+3)
(44) + 3 = 11
Stor-bten passes between the two moving statues that try to chop him apart. Their axes collide with a terrible clashing sound. He is well clear of them, into the edge of the darkness.
The other two axe-wielders batter at each other, chipping stone and steel a staccato.
The nearest stone dwarf turns and swings its axe right at Stor-bten!
Rolls
Danger Roll - DEX: 0 - (2d6+0)
(14) = 5
Secret Roll
Rezin: Melee Harm - (2d0+1)
(00) + 1 = 1
Rolls
10 *Stone golem warrior* Defense - (2d6+3)
(46) + 3 = 13
Edit to add: but the flesh dwarf keeps his wits and on his feet, ready to retaliate.
Rolls
Stor-bten: Danger Roll - STR: 1 - (2d6+1)
(56) + 1 = 12
Rolls
Danger Roll - DEX: 2 - (2d6+2)
(26) + 2 = 10
Rolls
10 *Stone golem warrior* defense (corrected) - (2d6)
(54) = 9
Rolls
Secret Roll
Danger Roll - DEX: 0 - (2d6+0)
(21) = 3
Melee Harm - (2d0+1)
(00) + 1 = 1