1: Monastery of the Iron God

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Jan 26, 2023 3:24 pm
If there was one thing goblin's knew, it was that a single dwarf was more than a match for a goblin. And that a dwarf surrounded by his fallen allies was even more dangerous! Two things! Czespecem hews the goblin head from the head goblin, and as it drops to the ground the other goblin's flee in terror! The room is now filled with dead adventurers and beautiful tapestries, bloodied now.

Unless the dwarf wishes to pursue the goblins, this is the...
End of Combat
OOC:
Edit: Czespecem can make a single attack against a fleeing goblin should he choose.

Rolls

Morale

Jan 26, 2023 3:35 pm
"Let the name Czespecem be unsaid in your halls!" exclaims the dwarf. He hews at the back of a fleeing goblin.

Rolls

shovel - Attack with - (1d20+1)

(16) + 1 = 17

shovel - Damage - (1d6+1)

(3) + 1 = 4

Jan 26, 2023 3:36 pm
OOC:
Taking stock, who's still alive?
Jan 26, 2023 3:42 pm
"Holy sh**" says Czespecem after he takes a breath, "that did not go ... well."

He proceeds to exit the dungeon.
Jan 26, 2023 3:46 pm
OOC:
Lith had a mule that should probably be still outside of the dungeon and possibly able to carry some of the supplies back to the village.
Jan 26, 2023 3:50 pm
OOC:
Czespecem would be in no mind to spend time grabbing anything, what if those goblins get their nerve back and come for revenge or an ambush?
Jan 26, 2023 11:37 pm
Derricks eyes widen as the goblin blade slips past his shield biting deep into his forehead. The cleric slumps to the floor twitching, not even having time to register that buying a helmet may have been a good idea . . .
Jan 27, 2023 12:04 am
Another goblin falls in its retreat, and Czespecem is left standing as the sole survivor of this expedition... so far. It takes about half of an hour for Czespecem to make it back to the entrance of the monastery, cautiously peering around corners as he goes. The goblins had disappeared almost immediately into their own hidey-holes, and no other horrors emerge as he runs. And finally he emerges from the darkness into a open-air with the sun high in the sky. It appears to be around noon, and Lith's mule waits patiently. The dwarf is alone, and the town is still a full-days travel away. He can push through the night if he wishes, but there are dangers that lurk in the dark.

Day Two. High noon. First Level of the Monastery of the Iron God.
Jan 27, 2023 1:17 am
"Hey ... mule," Czespecem says in a friendly way while he approaches the beast. "What have you got in your pack, eh?"

Considering the options of pushing through the night to reach a place where he had last slept safely, or spending four to six nights out doors and alone, he decides that back to the tavern as fast as he can is the better choice. Hopefully the mule will cooperate ... and there will be no dangers in the night.

"We'd best be away from this spot," he tells the mule, "there's no good folk here."
Jan 27, 2023 1:28 am
It is through luck that the mule responds to Czespecem, likely aided by the day they had already spent together walking side-by-side. Some hours pass, when the dwarf notices something strange. Trees on the roadside with too many shadows. Stretching towards the cart, but not reaching it. The mule senses something amiss, and speeds up. And soon, this strange occurrence is behind you.

So the dwarf keeps on. More hours pass in silence. The sun begins to set, and then it is gone. The road is not difficult in the dark, not for the mule nor for the dwarf who sees in the night. Around a bend, however, a light can be seen. A lantern. A man on a donkey, swaying as though drunk. As he approaches and hears you coming by, he calls out in a scratchy voice, "Lo, you who walk in the dark, have you heard the great truth? The monastery was but the beginning, all the gods will smite all the lands! Not a soul will be left alive, save those who pay fealty to none! Repent, and disown the gods!" The heresies he speak are strange to hear, especially at this time and place. But the man continues by, preaching at the figure he cannot see, and then he is gone.

Morning comes. As the sun rises, the sound of hooves can be heard. A knight comes into sight, with a retinue; all are armed, all are mounted upon well-treated steeds. As he pulls beside, the knight gestures for Czespecem to stop. He raises the visor of his helm and reveals a stern face with the nose of a drunkard. "You, dwarf, I come seeking one who would challenge the faith and corrupt the gullible and weak. Reports put him on this road. Have you seen such a man?"

Rolls

Encounters

Encounters

Encounters

Encounters

Jan 27, 2023 3:20 am
"Well met, sirrah," answers Czespecem. "I'm late come from the Monastery of the Iron God, where there be goblins lurking. As of the one you speak, yes, he passed me in the night. Riding a donkey and holding a lantern and talking into the darkness. An atheist, if you'll believe it. Or not quite that, he claimed belief, but ..." the dwarf shakes his head. "A bunch of nonsense! We passed quick by each other, I being in no mood for conversation." The dwarf waits to see whether the knight will take this hint.
Jan 27, 2023 4:15 am
The knight frowns down at the dwarf. "And you managed to purge his words from your ears, it seems. That is most fortunate for you! Such heresies cannot stand to exist." He turns to a particularly short and rotund man sweating on a pony behind him, whom is holding a rather large and ornate sword, "As I said, Porthos, we are on his trail. If they passed in the night, we shall be upon him by supper at the latest. Ho!" he cries out, and the horses begin moving once again.

By the time the sun is high in the sky, Czespecem finds himself outside the tavern where he had only left a few days before.

Day Three. High noon. Somewhere in the Eastreach Province.

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