1: Monastery of the Iron God

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Dec 15, 2022 4:27 pm
Czespecem moves along with Edgar and examines the stonework around the door. Surely if there are traps in the frame, his dwarf knowledge should reveal them ... (plus he is a thief as well as a fighter) ...

Rolls

Save v traps (target 14) - (1d20+2)

(18) + 2 = 20

Dec 15, 2022 4:40 pm
tibbius says:
Czespecem moves along with Edgar and examines the stonework around the door. Surely if there are traps in the frame, his dwarf knowledge should reveal them ... (plus he is a thief as well as a fighter) ...
OOC:
@tibbius, Detecting Traps is one part of the Thief Skill "Delicate Tasks".
Quote:
Delicate Tasks: This percentage chance is used for disabling small mechanical traps like poisoned needles, and is also used for picking pockets. The skill is also used to detect whether a mechanism, keyhole, or other small location contains a trap that can be removed.
Go ahead and put in your d100 roll, with a target of 25% or lower.
Dec 15, 2022 4:56 pm
cowleyc says:
OOC:
Go ahead and put in your d100 roll, with a target of 25% or lower.

Rolls

detect traps (25-) - (1d100)

(33) = 33

Dec 15, 2022 5:16 pm
Mathfuric says:
After my examination of the statue I walk over picking up the mummified head, and carry it back to the statue checking if the head will slip between the the jar and the floor.
The jar opening is large enough for an entire person to slide down, so the head will absolutely fit down the chute. If he means to put it between the jar and the floor, it will be a tight squeeze, but still possible.
tibbius says:
Czespecem moves along with Edgar and examines the stonework around the door. Surely if there are traps in the frame, his dwarf knowledge should reveal them ... (plus he is a thief as well as a fighter) ...
As Czespecem takes his time examining the door and the stonework, he slowly but carefully pokes, prods, shifts, slides, taps, and perhaps even tastes everything in the localized area. At the end of his examination, he is not entirely confident about his findings, but the dwarf did not find any traps or secrets. The door does not seem to be locked.

cowleyc sent a note to cowleyc
Dec 16, 2022 9:41 am
Derrick looks at the jar briefly before dropping the head into the top of the jar.
Dec 16, 2022 11:55 am
Czespecem opens the door.
Dec 16, 2022 2:08 pm
Derrick watches as the head rolls down the jar until darkness swallows it (which does not take long in this dark place), and hears a thud as it lands in another chamber. By the sound of it, the room it landed in is only a little lower than this current one, and likely not even an entirely new floor.
As Czespecem opens the door, he can see that the hall continues another 15 feet before turning slightly right again. He can also see the opening of a junction at the corner. It should be noted that as the door opened, nothing fell, exploded, rang, or otherwise caused ill-effects.
[ +- ] Map of Hallway
Dec 16, 2022 3:16 pm
Lith watches as Derrick throws the head down the jar. Seeing no sign of a beast brutally attacking the remains, the elf turns to his fellow adventurer.
"Wanna go ahead and see what's down there?"
OOC:
Removing 1 day worth of rations.
Dec 18, 2022 3:15 pm
"Since we don't know what is down there, shall I accompany whoever goes down? I might not be the quietist, but should there be trouble it would be vital that they have assistance."

He looks at the others and then at his torch and rethinks his statement.

"On second thought, maybe I shouldn't go. As I require light I would only reveal our location to whatever is out there. I still think that we should move in pairs, at the very least."
Dec 18, 2022 3:44 pm
"There are seven of us," says Czespecem. "Perhaps those with weak eyes should stick with me, in case your light goes out I can see a way out of trouble." He laughs. "Depending what the trouble is, you can follow the sound of me shrieking in fright."
Last edited December 18, 2022 3:44 pm
Dec 18, 2022 5:03 pm
Both Rogar and Brogan look at each other, then proceed to count out the two demihumans with the five humans. Splitting up in the way Czespecem was suggesting would be difficult and dangerous.
Dec 18, 2022 5:46 pm
"Ah, good point, Rogar," Czespecem admits. "Maybe it would be better then to keep all of us together in a group. Proceed patiently through, no dangerous shortcuts."
Dec 18, 2022 5:50 pm
Lith shrugs his shoulders.
"I doubt it's going to be a full floor. How about I rope down there and if anything wrong happens, you pull me up?"

He tugs the rope attached to his backpack.
Dec 18, 2022 10:45 pm
Benetolio had been looking down the newly opened corridor, but then overhears discussion about descending through the large jar to see what lies below.

"Maybe just a quick peek," he says to Lith.

The young wizard lends his support to any plan that does not involve separating the party.
Last edited December 18, 2022 10:45 pm
Dec 19, 2022 10:45 am
If all others agree, Lith takes down his backpack to lower his encumbrance a bit and then proceeds to tie a knot around his chest. If anybody else has more rope to spare, he inquires whether they can tie them together to make it longer in case it would be needed.

He would then carefully try to climb down the path from the jar, trying to move as silently as possible.
OOC:
@cowleyc would a Climb walls check be needed here? If not, can I roll to Move silently, so as not to provoke anything hiding down in the dark?
Dec 19, 2022 12:18 pm
"Sorry I have no rope, mainly stuff for dealing with Undead. But happy to help with holding the rope if required." Derrick says looking for something to do.
Dec 19, 2022 2:03 pm
"I have fifty feet of rope," Czespecem says. "I think somebody said the bottom of the chute was visible from here? It can't be that far down. The torchlight wouldn't reach." He shrugs. "Here, tie on my length if you'd like. I don't think you'll need it. Probably just slow you down ..."
Dec 19, 2022 2:23 pm
OOC:
Climbing down a rope with no time pressure doesn't require a roll; it's the easiest thing in the world.
As Lith the Elf begins descending down the now 100ft of rope, it doesn't take long before he finds himself standing on the ground again. The floor is only several feet below the room in which he previously stood, and it is likely that the previous room was some sort of entryway halfway down to the level proper. This much is visible to those standing by the statue, helping lower Lith into the next room.

cowleyc sent a note to seifi
Dec 19, 2022 3:06 pm
" 'tis a relatively small room," Lith whispers upwards, "used for some sort of rituals, maybe? I see cauldrons, shelves and wicker trays. A huge stone slab too. There's a staircase leading further down and a doorway going to who knows where."

The adventurer pulls out his shortsword, for at least some assurance in this dark tomb.

"I would say it is not a good idea to continue further just by myself... by the gods, you could carry people on those trays..."
OOC:
@cowleyc Since Iron god was a god of death - could this be some sort of an embalming/mummification room?
Last edited December 19, 2022 3:07 pm
Dec 19, 2022 3:14 pm
Quote:
Since Iron god was a god of death - could this be some sort of an embalming/mummification room?
OOC:
It looks exactly like an embalming chamber.
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