Character Creation

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Dec 22, 2022 7:36 pm
Jomsviking says:
@rogertheshrubber

It occurs to me that having gone through medical school and studying advocacy Sy could have been the Therapist she was issued to help her with her feelings of isolation.

An attentive ear and someone who can guide through meditation can do wonders for a person with PTSD. Sy is an incredibly patient individual.
This is perfect. Great idea. I wonder if Avi would seek out a therapist after the war at Aga Lua (I know I would if I got stuck in deep freeze and lost some strength due to it). I’m excited to see who @knighthawke rolls up.

I managed to roll a 6 on one of my muster out rolls which means Cas has a scout ship. Looking at the ship interior layout on page 191 of the core rule book it seems to indicate there are four berths which would accommodate our whole crew. I don’t think there is much space for cargo (unless it’s small and valuable) . But, the ship might be something to consider when we decide on a skill package/what sort of adventure we want to have. Something that pop to mind are smuggling, blockade running, etc.
Dec 22, 2022 9:01 pm
@esidrix

With my 3 ship shares I wonder if I should own a 5%share in a luxury ship or a 10% share in a mining ship.

Do you have any suggestions for profit?
Dec 22, 2022 10:09 pm
Avi received 7000 credits and a gun for mustering out after 12 years in the Merchant Marines. He doesn't even know how to use a gun. He suspects he made an enemy of someone in the company.

Right now he would jump at the offer of a berth on a scout ship. Any ship really, so long as it is not a low berth. Never again.
Dec 22, 2022 10:47 pm
I think it says under the weapon entry you get training in the skill for having a weapon.
Dec 22, 2022 10:59 pm
The second time a weapon is rolled the skill to use it can be taken instead, but I only rolled gun once so I just get the gun.

The Navy was more generous though, they offered a personal vehicle and a ship's boat, with the option to exchange them both for ship shares. I don't think we will have tbe room to carry a vehicle around, let alone a boat, so I chose the shares.
Dec 22, 2022 11:13 pm
It could be useful to have an air/raft in the cargo hold though, it occupues 4 ton of a Scout's 26 ton hold, so maybe I should reconsider that.
Dec 22, 2022 11:39 pm
With gun combat 2 Sy is a qualified marksman. He doesn't work for free but he would train his crewmates Vacc Suit as well. Everyone needs to know both those things. Since it's Avi's ship he'd trade firearms training for something.
Dec 22, 2022 11:56 pm
TBD -

Term 1 - Marines? (END 6+) - Entered!
Age: 22
Assignment: Ground Assault
Skills: Athletics 0, Vacc Suit 0, Tactics 0, Heavy Weapons 0, Gun Combat 0, Stealth 0
Rank - Marine (Skill - Melee (Blade) 1
Commission SOC 8+? Yes, Rank - Lieutenant (Skill: Leadership 1)
Survival END 7+ ? Yes, Event: Front line of planetary assault/occupation (Skill: Recon 1)

Term 2 - Marines
Age: 26
Assignment: Ground Assault
Personal Development Skill: Melee (Unarmed) 1
Survival END 7+ ? Yes, Event: Trapped behind enemy lines (Skill: Deception 1)
Advancement EDU 5+ ? No

Term 3 - Marines
Age: 30
Assignment: Ground Assault
Personal Development Skill: Gun Combat 1
Survival END 7+ ? No, Mishap: Mission goes wrong, trapped behind enemy lines - Survival 1
Discharged from Marines
Last edited December 23, 2022 12:46 am

Rolls

Entry? - (2d6)

(56) = 11

Commission (SOC 8+) - (2d6-1)

(63) - 1 = 8

Survival - (2d6)

(25) = 7

Event - (2d6)

(26) = 8

Term 2 Skill - (1d6)

(5) = 5

Term 2 Survival - (2d6)

(55) = 10

Term 2 - Event - (2d6)

(21) = 3

Term 2 - Advancement - (2d6)

(12) = 3

Term 3 - Skill - (1d6)

(6) = 6

Term 3 - Survival - (2d6)

(12) = 3

Term 3 - Mishap - (1d6)

(3) = 3

Dec 23, 2022 12:49 am
TBD - Term 4: Qualify for Noble SOC 10+? Yes! (Was hoping no to get drafted back to Marines… lol)

Term 4 - Noble
Age: 34
Assignment: Diplomat
Basic Skill: Advocate 0
Survival INT 5+? Yes, Event: Conspiracy of nobles attempt to recruit. Declined and they become an Enemy
Advancement SOC 7+? No
Aging: No Effect

Term 5 - Noble
Age: 38
Diplomat Skill: Electronics 1
Survival INT 5+? Yes, Event: Life Event - New Contact
Advancement SOC 7+? No
Aging: No Effect

Term 6 - Noble
Age: 42
Service Skill: Electronics 2
Survival INT 5+? Yes, Event: Conspiracy of nobles attempt to recruit. Declined and they become an Enemy
Advancement SOC 7+? Yes, Rank: Third Secretary (Skill: Admin 1, Personal Development Skill: Melee (Unarmed) 2)
Aging: Yes, DEX -1, END -1

Mustering Out!
Last edited December 23, 2022 2:04 am

Rolls

Secret Roll - (2d6)

(56) = 11

Term 4 - Survival - (2d6)

(63) = 9

Event - (2d6)

(53) = 8

Advancement - (2d6)

(52) = 7

Aging 4 terms - (2d6-4)

(46) - 4 = 6

Term 5 Skill - (1d6)

(3) = 3

Term 5 Survival - (2d6)

(41) = 5

Term 5 - Event - (2d6)

(43) = 7

Term 5 - Advancement - (2d6)

(61) = 7

Life event - (2d6)

(16) = 7

Aging Term 5 - (2d6-5)

(46) - 5 = 5

Term 6 Skill - (1d6)

(3) = 3

Term 6 Survival - (2d6)

(34) = 7

Term 6 Event - (2d6)

(53) = 8

Term 6 Advancement - (2d6)

(35) = 8

Aging term 6 - (2d6-6)

(41) - 6 = -1

Term 6 Advancement Skill - (1d6)

(5) = 5

Dec 23, 2022 2:17 am
Zephrim Ezekiel "Zeke" Dillon, Fmr. Marine Lieutenant, Fmr. 3rd Secretary

Attribute DM
STR: 5 -1
DEX: 7
END: 7
INT: 8
EDU: 7
SOC: 5 -1

Skills:
Admin 1, Advocate 0, Athletics 0, Carouse 1, Deception 1, Electronics 2, Gun Combat 1, Heavy Weapons 0, Leadership 1, Mechanics 0, Melee (Blade) 1, Melee (Unarmed) 2, Recon 1, Seafarer 0, Stealth 0, Streetwise 1, Survival 1, Tactics 0, Vacc Suit 0

Pre-Career:
School of Hard Knocks (Traveller 2E Companion, pg 32)
Term 1, 2, 3: Marines (Ground Assault)
Term 4, 5, 6: Noble (Diplomat)

Enemy x2 (Noble Conspiracy)
Contact

Mustering Out!
Marines - Armor (25000cr, TL 12), END +1
Noble - 50,000; 10,000; 10,000; Blade (1000cr, TL 12)

Gear (Credits: 6850):
Rapier (TL 3, Damage: 2D)
Snub Pistol (TL 8, Range: 5m, Damage: 3D-3)
Combat Armor (TL 12, +17, Rad: 145, 16 Kg.; Vacc Suit (6 hrs))
Last edited December 25, 2022 12:36 am

Rolls

Noble - Cash, Cash, Cash, Benefit - (1d6, 1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (1) = 1

1d6 : (3) = 3

Marine - Benefit, Benefit, Benefit - (1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

1d6 : (6) = 6

Dec 23, 2022 3:20 pm
Ok, Zeke I think is ready for just building up connections, etc. :)

ANy thoughts? The last 12 years he's been a diplomatic intern, only recently promoted. For the 12 years before that, he was a Ground-pounding marine, caught behind enemy lines a few times, the last cost him his career. :)

@Esidrix - With Armor as a benefit, can I spend cash to upgrade the base suit and make additions to that armor?
Dec 23, 2022 5:00 pm
Somewhere between four and eight years before this campaign starts Cassia made an ally in the Imperium by providing information about an alien species. Maybe, that ally was the person Zeke was interning for. Or maybe this information could have helped Zeke get promoted?
Dec 23, 2022 5:02 pm
What about this as a way to connect the events in Zeke's and Avi's final terms:

* Corrupt Nobles conspire to incite conflict between the independent worlds of Aga Lua and Vanu Yawa, perhaps as a way to force the two worlds into the Imperium as vassals of the conspirators.
* Zeke is on the diplomatic team trying to negotiate a truce, involving visits to both worlds.
* Avi is finishing up basic training for the Aga Luan navy on a nearby world.
* Zeke is approached to join the conspiracy but resists, gaining the Nobles as an enemy.
* Coincidentally, Zeke and Avi travel to Aga Lua aboard the same jumpship.
* The Nobles employ Agent X to sabotage the jumpship, targeting Zeke.
* Avi discovers the sabotage which Zeke traces back to X. X becomes Avi's enemy.
* A truce is negotiated that leaves both worlds with their independence, frustrating the conspiracy.
* Avi and Zeke meet again on Aga Lua after the fighting ends, where they get to know each other.
Last edited December 23, 2022 6:03 pm
Dec 23, 2022 11:24 pm
Sy's Agent career being secret seems to have made those Agent events unavailable for forming connections, so I think the most likely way for Avi and Sy to connect would be through Avi's second term event "You make an unexpected connection outside your normal circles.", or Sy's final term event "You go on a tour of the sector, visiting several worlds."
Dec 23, 2022 11:26 pm
geoffenzed says:
What about this as a way to connect the events in Zeke's and Avi's final terms:

* Corrupt Nobles conspire to incite conflict between the independent worlds of Aga Lua and Vanu Yawa, perhaps as a way to force the two worlds into the Imperium as vassals of the conspirators.
* Zeke is on the diplomatic team trying to negotiate a truce, involving visits to both worlds.
* Avi is finishing up basic training for the Aga Luan navy on a nearby world.
* Zeke is approached to join the conspiracy but resists, gaining the Nobles as an enemy.
* Coincidentally, Zeke and Avi travel to Aga Lua aboard the same jumpship.
* The Nobles employ Agent X to sabotage the jumpship, targeting Zeke.
* Avi discovers the sabotage which Zeke traces back to X. X becomes Avi's enemy.
* A truce is negotiated that leaves both worlds with their independence, frustrating the conspiracy.
* Avi and Zeke meet again on Aga Lua after the fighting ends, where they get to know each other.
I like. :)
Dec 24, 2022 1:01 am
@geoffenzed that is a brilliant connection story!

Does anyone have thoughts on which skills package to take? Honestly, the general "traveller " list seems pretty good to me. Is this something that should wait until we know more about the campaign?
Dec 24, 2022 3:17 am
@Knighthawke - if you have Armor from a benefit and cash left over, you can do some pre-game upgrades.
Dec 24, 2022 7:31 am
geoffenzed says:
Sy's Agent career being secret seems to have made those Agent events unavailable for forming connections, so I think the most likely way for Avi and Sy to connect would be through Avi's second term event "You make an unexpected connection outside your normal circles.", or Sy's final term event "You go on a tour of the sector, visiting several worlds."
Either of these needn't be dependent on the career being secret. Sy was a person outside of his career. He also runs similar enough circles given that he lives in all but the most impoverished conditions.

Might be that Sy was in a soup kitchen that Avi volunteered at, or the other way around. Also Avi might have been on the tour. If Sy is anything like me, when he's on vacati9n he talks to as many people as possible.

Perhaps both. It would be quite a shock to have met a guy in a soup kitchen only to meet him years later on high passage footed by the Traveller's Aid Society.
Dec 24, 2022 7:44 am
@knighthawke

Zeke may have been behind enemy lines and rescued Sy. Or Sy might have been an Intel Operator who directly got Zeke into the shit which had him trapped behind enemy lines. Or perhaps as a result of saving Sy he gets trapped behind enemy lines?
Dec 24, 2022 7:43 pm
Jomsviking says:
@knighthawke

Zeke may have been behind enemy lines and rescued Sy. Or Sy might have been an Intel Operator who directly got Zeke into the shit which had him trapped behind enemy lines. Or perhaps as a result of saving Sy he gets trapped behind enemy lines?
I like the idea that Zeke was part of the Op and in the process of saving Sy, he basically stayed behind to ensure Sy's escape. And because of the whole covert nature, the Marines had to let him go. But, because of that, is why he was able to get the posting to the Diplomatic Corp...
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