The Wilderness

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Dec 28, 2022 12:45 am
"It's a metaphor, Stella," Aiwë assures as she keeps up a bold beat to encourage her friends. "And Dieter is just playing on those intimidation tactics!" I think.

"No one will die today that didn't choose it. We're with you, Stella!"

Stella gets Bardic Inspiration.
Dec 28, 2022 3:58 am
Initially caught off guard by the party's sudden rush, the eladrin is quick to adapt. From where she stands in from of Jeram, she gives a bow as Dieter and Runeson close in on either side of him.

"Unfortunately, banditry is bad for any actual business, so we'll be confiscating your goods. And your life." Calliope winks, and blows a kiss that blossoms into a roaring inferno, engulfing Jeram in flames that narrowly avoid burning the fighters to his sides. She then steps backwards smoothly to put her more armored companions between her and the other thug caught in the blaze.

(Upcast burning hands against J-man and non-charmed lieutenant. Each one takes 20 fire damage.)

HP: 18/18
AC 14
Behind the frontline just enough to put bodies between her and Thug 2+archers.
Last edited December 28, 2022 4:22 am

Rolls

2nd level Burning Hands damage - (4d6)

(6356) = 20

Flat rolls for enemy dex saves - (1d20, 1d20)

1d20 : (10) = 10

1d20 : (5) = 5

Dec 28, 2022 3:13 pm
The smug look on Jarem's face was all Sheemish needed to know this guy was a pile of dragon dung. His guantlets are ready when the battle initiates. Leaping forward he spreads his arms wide and then slams them together in a thunderous clap gestured at the three enemies in front. The air ripples blue as an enhanced piercing metalic clang sends shock waves at the bandits. The three thugs stagger back clutching at their ears as their eardrums threaten to burst.

AC 17
HP 27


Frontline Bandits must pass a constitution save of 14 or Thunderwave deals 11 damage and pushes them backwards 10 ft. Half damage and no push on a passed save.
Last edited December 28, 2022 3:17 pm

Rolls

Thunderwave - (2d8)

(47) = 11

Dec 28, 2022 3:49 pm
Imoen yelps as the fight begins, and tries to fire off an arrow before setting it properly to the string. The projectile flips lazily through the air several times, then clatters to the ground.

Rolls

Imoen vs Archer 4 - (1d20+5)

(1) + 5 = 6

Dec 28, 2022 3:52 pm
Round 1 Summary

Weapons and battle cries ring from both sides as heroes and bandits clash!

A volley of bolts comes whistling in from the bandit archers, and both Aiwe and Imoen find themselves taking stinging hits (Aiwe takes 6 piercing damage, and Imoen takes 7).

Dieter immediately leaps upon Jeram, raining heavy blows down on the bandit leader, even as Runeson comes barreling in from the side. To Jeram's credit, even as confused as he is he manages to whip out his swords and block Dieter's first swing, then retaliate with a nasty cut on the side of Dieter's face (Dieter takes 8 slashing damage). He might have been able to press the attack further, but two brilliant arrows from Stella find their mark, and Dieter presses in to score a hit of his own. Even still, Jeram might have lived to fight another day, but Runeson's smite-fueled warhammer takes him in the shoulder, crunching through armor and bone in a blast of searing light!

Jeram limps backward, one arm hanging uselessly at his side and screaming for help from the two burly men, when Calliope's fiery spell ignites the air, severely burning all three. A moment later, Sheemish's own thunderous magic slams home, staggering the two thugs and flinging Jeram's slashed, smashed, pierced, and charred corpse through the air to land before the archers.

The two thugs find themselves severely wounded and facing down a nearly uninjured party, and the archers all seem to have gone pale at the sight of their leader's body. All of the bandits throw down their weapons, and the four archers take off running in separate directions.

Rolls

Jeram vs Dieter (two attacks, disadv) - (2d20+5, 2d20+5)

2d20+5 : (122) + 5 = 19

2d20+5 : (1714) + 5 = 36

Dmg to Dieter - (1d6+3)

(5) + 3 = 8

Jeram vs Runeson (disadv) - (2d20+5)

(53) + 5 = 13

T1 vs Sheemish (2 attacks) - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (11) + 4 = 15

T2 vs Runeson (2 attacks, adv) - (2d20+4, 2d20+4)

2d20+4 : (812) + 4 = 24

2d20+4 : (21) + 4 = 7

Archers vs Aiwe, Stella, Calliope, Imoen - (4d20+3)

(198117) + 3 = 48

Dmg to Aiwe - (1d6+1)

(5) + 1 = 6

Dmg to Imoen - (1d6+1)

(6) + 1 = 7

T1 and T2 Con saves vs Thunderwave - (1d20+2, 1d20+2)

1d20+2 : (17) + 2 = 19

1d20+2 : (16) + 2 = 18

T2 Dex save vs Burning Hands - (1d20)

(4) = 4

Dec 28, 2022 4:21 pm
OOC:
End of official combat! You guys have the two thugs who seem to have surrendered, and the four archers are booking it out of there. How you proceed is up to you!
Dec 28, 2022 5:24 pm
Quote:
"It's a metaphor, Stella," Aiwë assures as she keeps up a bold beat to encourage her friends. "And Dieter is just playing on those intimidation tactics! No one will die today that didn't choose it. We're with you, Stella!"
"Oh." Stella relaxes, slightly embarrassed. She wasn't sure about Dieter, but she trusts Aiwë and drawing another arrow.

She sees Jarem go down and the archers start to flee. Driven by adrenaline and the unexpected thrill of cosmic energy coursing through her, instincts drive the druidic archer to give chase.

Sprinting on two legs, then suddenly dropping down to all fours, the stars of her body realign forming a fierce wolf made of the night sky. A starry bow hovers above this new creature and fires a radiant arrow at the nearest archer as she gives pursuit.

(Stella uses Wildshape and continues to attack with Starry Form. Archer 1 takes 4 damage unless they have half cover.)

11/11 HP (Wolf Form) + 17/17 HP
13 AC
Last edited December 28, 2022 5:28 pm

Rolls

Archer Stary Form Attack - (1d20+5, 1d8+3)

1d20+5 : (7) + 5 = 12

1d8+3 : (1) + 3 = 4

Dec 28, 2022 5:56 pm
The bandit ahead of Stella cries out in pain when her radiant arrow strikes true. He glances back to see her fast approaching in her starry wolf form, and collapses to cower in the grass, arms protectively surrounding his head.

"P-please don't eat me!"
Dec 28, 2022 6:18 pm
The starry wolf rolls its eyes, glares, and jerks her head towards the party and thugs. It then bites onto the archer's shirt, pulls him to his feet and pushes him that way, hovering bow still aimed at him.
OOC:
She wants him to walk, but will drag him if she has to. She'll then run off to try to track and pin down one more archer.
(That should be a 25 on the Perception check)
Last edited December 28, 2022 6:32 pm

Rolls

Perception (Wolf grants proficiency and adv.) - (2d20k1+5)

(1320) + 6 = 39

Dec 28, 2022 6:49 pm
Dieter searches the two thugs treating them roughly when they hesitate "what’s your names! Answer quickly!" he says as he pats them down for knifes and other contraband.

Rolls

Checking for contraband - (1D20+0)

(8) = 8

Dec 28, 2022 7:11 pm
She hurls one of her mallets at a fleeing archer, but her follow through is spoiled by her shock at Stella's transformation.

"Haha! Yeah!!" She cheers as she draws another mallet. "Awoooooo!!" Her second mallet hits the archer as she howls.
Last edited December 28, 2022 7:14 pm

Rolls

Mallet 1! - (1d20+5)

(2) + 5 = 7

Mallet 2! - (1d20+5)

(17) + 5 = 22

Damage - (1d6)

(4) = 4

Dec 28, 2022 7:32 pm
With her wolf's senses, Stella has an easy time following a second bandit's trail, and within a minute has him caught.

"Please, let me go!" the man pleas. "If you just let me go I'll tell you where some valuables are. Gems, jewelry! I h-hid them from the others, to get more than my share. Please!"
Dec 28, 2022 7:34 pm
Aiwe's second mallet takes one of the fleeing bandits in the back of the knee, and he topples into the dirt, groaning.
Dec 28, 2022 7:38 pm
Meanwhile, Dieter finds that he knows one of the thugs: Marl, the caravan guard fired by Koveras on the way to Candlekeep for messing with Runeson.

Recognition dawns in Marl's eyes at the same time. "You!" he spits. He tries to get up, but quickly thinks better of it with Dieter's sword right there. He keeps up a stream of curses as he's searched.

Dieter finds a silver dagger and a small coin purse on the man. The other thug has nothing of note.
OOC:
1 silver dagger
20 gold pieces
Dec 28, 2022 7:47 pm
"Thought I’d be seeing you again. Things arnt looking to good for you huh?" Dieter hog ties their arms and legs together so they can’t move let alone grab anything he might have missed. "Aiwë check this prisoners again in case I missed anything, I’m going to round up those archers and bring them back. Imoen go check the cart and make sure the horses are okay."
Last edited December 28, 2022 7:47 pm
Dec 28, 2022 7:58 pm
Imoen happily skips over to the horses. "Heya horsies! Would you like some of these apples I nabbed from Bentley's kitchen? They're the sweet kind. Delicious!"

After feeding the horses she hops up into the wagon to take a peek. "Hey guys! I found a bunch of iron!"
Dec 28, 2022 9:22 pm

Quote:
"Please, let me go!" the man pleas. "If you just let me go I'll tell you where some valuables are. Gems, jewelry! I h-hid them from the others, to get more than my share. Please!"
The star-speckled wolf hesitates, then shakes her head. She bites his shirt and tries to lift him to his feet and push him back to the party like she had with the other archer.

The valuables could be possibly returned to their owners, or prove useful if not, but bribery wasn't going to let this bandit continue his trade.

She just...hoped they'd be treated fairly by the Flaming Fists in Beregost.

As the return, the adrenaline starts to fade and Stella realizes just how bizarre she was right now.

She had wondered what it would feel like to shapechange into a beast like her mother did, let alone one mixed with the stars. Her muscles felt so powerful, and everything looked like it had a dark blue hue to it, like a night sky. She could see, hear, and smell so much! Rustling leaves, footsteps and snapping twigs, the smell of tasty flesh.

She stops suddenly and shakes her head again, shocked and slightly disturbed by the thought, then continues prodding the bandit.

Seems like she gained the instincts of a wolf too.
Dec 28, 2022 10:54 pm
"The cowards always run" Sheemish mutters as he extends a hand again. A metallic barbed cord shoots out from Sheemish's wrist and wraps itself around a fleeing archers leg. With an extra yank, the whip begins to retract, tugging its captive back to the group.
Last edited December 28, 2022 11:44 pm

Rolls

thorn whip - (1d20+6)

(5) + 6 = 11

magic surge!!! - (1d100)

(28) = 28

Dec 29, 2022 2:23 am
In short order the party has six captive bandits tied up back in the copse of trees. Some of the prisoners seem grateful to be alive. Others seem afraid that they might not be alive much longer. Marl glowers darkly at everyone, but especially at Dieter and Runeson.

The party also finds the covered wagon full of iron - some weapons, some tools, a few other trinkets, scattered bits of armor, a field plow, and a few barrels of iron ore. No doubt it's all from travelers on the nearby road.
Dec 29, 2022 3:25 am
"Let’s get this wagon loaded up. I want these prisoners tied in line behind the cart. If they fall they’ll be dragged" dieter says directing the last bit at the prisoners before turning and giving a little wink at Imoen "Marl you’ll be up at the front of the line where I can keep an eye on you. Stella you could be useful up ahead in that wolf form of yours. The rest of us need to bracket the prisoners and the cart." Dieter barks out orders directing the crowd when he finishes he then looks to Aiwë for approval and further guidance.
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