The Wilderness
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"Thank you for healing me, Stella!"
Dieter heals 7
Ruenson heals 10
Several more hours pass, and the breeze begins to carry the telltale scent of saltwater. They eventually come upon a cliff overlooking a vast expanse of dark water as far as the eye can see. The Sea of Swords, which they haven't been this close to since Candlekeep. Far below, perhaps some 200 feet, waves crash against the cliff face, and... there's a corpse splayed across the lowest rocks, water slightly tugging at it as it recedes back into the ocean.
She sighs and steps back from the precipice, looking around at the scenery. She cocks her head after a moment. "Oh. Well, that's impressive!" She points southward along the coast, several miles away and down closer to the water, to where a castle sits out on a peninsula. "Huh! This place really does remind me of Candlekeep! Except obviously not as grand. Looks a bit run-down, in fact.."
She takes a closer look at the cliffside right above where the corpse is, seeing if there's any hints at a struggle or slip. She also looks to see if there's an obvious easy way down, either here or closer to the castle.
Rolls
Survival (if Investigation applies instead, add +1) - (+3)
() + 3 = 3
1d20+3
(7) + 3 = 10
Minsc grunts as the gnoll bites into his shoulder, the hyena jaws crunching down with terrible force. In such close quarters his greatsword is useless, but he still has his greatest weapon: himself.
The big man clamps his hands onto the gnoll's toothy mouth and forces it open and away, then his heavy punch knocks the gnoll back several feet. Towards the cliff edge. With his own blood roaring in his ears, Minsc charges forward. He accepts a painful jab from his enemy's spear, and then drives his shoulder into its hairy gut, forcing both of them to the precipice...
There are narrow furrows in the dirt right up to the edge, as though someone attempted to grab onto something, anything, to keep from falling to the rocks and water below. From the look of a nearby shrub, halfway torn from the ground, that someone did find purchase and pull themself up. But was it Minsc, or his enemy?
Rolls
Call the sheriff we got a floater - (1d20+4)
(18) + 4 = 22
A big wave crashes in, flooding the nook between rocks and nearly catching and pummeling Stitch. The tide must be on its way in; any wave now might be the one to carry the corpse out to sea. As the water rushes back out, the gnoll's body lolls over to one side, revealing a potion hanging from its belt, attached by a knotted strip of leather.
With more waves incoming, Sheemish and Stitch are faced with a choice: return up to the cliff and its relative safety, or try to retrieve the potion and risk being swept up in a wave?
Rolls
Dex roll - (1d20+4)
(4) + 4 = 8
Inspiration - (1d20+4)
(6) + 4 = 10
If the tell-tale deep red color isn't enough, Sheemish learns the potion's purpose with a mere sniff; it's a healing potion, and a potent one at that.
Or, if you want to fight, that's definitely an option too! It's all up to you guys how you want to proceed.
Rolls
🥷 - (1D20+5)
(1) + 5 = 6
Lucky! - (1D20+5)
(3) + 5 = 8
Rolls
Stealth - (1d20+2)
(1) + 2 = 3
Rolls
Hide - (1d20)
(6) = 6
Rolls
Imoen Stealth - (1d20+5)
(16) + 5 = 21
Runeson Stealth - (1d20)
(8) = 8
Aiwe Stealth - (1d20+2)
(9) + 2 = 11

Hp 31/31
Ac 17
Near back (for the moment)
Dieter deals 14 damage to the shaman who now needs to make a dc 14 str check or be disarmed
Rolls
Shaman distracting strike - (2D8+4)
(11) + 4 = 6
X2 disarming strike - (2D8+4)
(54) + 4 = 13
lol roll to hit 1 - (1dD20+5)
(5) + 6 = 11
Roll to hit 2 - (1D20+5)
(17) + 5 = 22
(Shaman takes 38 damage.)
Spellcaster dealt with, her form shifts into that of the night sky and quickly she fires another shot at one of the more nimble gnolls.
(Using Starry Form. Gnoll 1 takes 5 damage)
HP 22/22
AC 14
Back ranks
Rolls
Guiding Bolt vs Shaman - (1d20+5, 4d6)
1d20+5 : (20) + 5 = 25
4d6 : (3425) = 14
Stary Form (Archer) vs Gnoll 1 - (1d20+5, 1d8+3)
1d20+5 : (17) + 5 = 22
1d8+3 : (2) + 3 = 5
HP : 36/36
AC:18
39 Damage to Gnoll Berserker
Rolls
Attack Gnoll Beserker 1 - (1d20+6)
(20) + 6 = 26
Crit damage - Gnoll Berserker - (1d8+12)
(1) + 12 = 13
Divine Smite the Heathen! - (2d8+16)
(37) + 16 = 26