The Wilderness

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Mar 30, 2023 1:12 pm
Feeling much better after Stella’s help, Sheemish rolls his shoulders and cracks his neck. Checking his equipment, he nods his agreement to keep moving forward.
Mar 30, 2023 2:50 pm
While everyone is healing I quickly go to Dieter and use lay on hands on him and myself.
"Thank you for healing me, Stella!"

Dieter heals 7
Ruenson heals 10
Apr 3, 2023 6:43 pm
Aiwë easily picks up Minsc's trail, and the party is off once more, keeping a wary eye out for more gnolls or other dangers.

Several more hours pass, and the breeze begins to carry the telltale scent of saltwater. They eventually come upon a cliff overlooking a vast expanse of dark water as far as the eye can see. The Sea of Swords, which they haven't been this close to since Candlekeep. Far below, perhaps some 200 feet, waves crash against the cliff face, and... there's a corpse splayed across the lowest rocks, water slightly tugging at it as it recedes back into the ocean.
Apr 3, 2023 6:43 pm
"Smells kind of like home..." Imoen murmurs to nobody in particular. She steps right up to the edge of the cliff and peers down at the soggy corpse. "Ew... Is that... our man Minsc? I can't tell too well from here."

She sighs and steps back from the precipice, looking around at the scenery. She cocks her head after a moment. "Oh. Well, that's impressive!" She points southward along the coast, several miles away and down closer to the water, to where a castle sits out on a peninsula. "Huh! This place really does remind me of Candlekeep! Except obviously not as grand. Looks a bit run-down, in fact.."
Apr 3, 2023 7:05 pm
Stella gets sick to her stomach looking down at the corpse as Imoen points it out. "Yeah...Sheemish," she says pointing hesitantly down at it, "Can you send your little friend to take a closer look?"

She takes a closer look at the cliffside right above where the corpse is, seeing if there's any hints at a struggle or slip. She also looks to see if there's an obvious easy way down, either here or closer to the castle.
Last edited April 3, 2023 7:07 pm

Rolls

Survival (if Investigation applies instead, add +1) - (+3)

() + 3 = 3

1d20+3

(7) + 3 = 10

Apr 3, 2023 7:54 pm
Stella notes that there is indeed some disturbance at the cliff edge.

Minsc grunts as the gnoll bites into his shoulder, the hyena jaws crunching down with terrible force. In such close quarters his greatsword is useless, but he still has his greatest weapon: himself.

The big man clamps his hands onto the gnoll's toothy mouth and forces it open and away, then his heavy punch knocks the gnoll back several feet. Towards the cliff edge. With his own blood roaring in his ears, Minsc charges forward. He accepts a painful jab from his enemy's spear, and then drives his shoulder into its hairy gut, forcing both of them to the precipice...


There are narrow furrows in the dirt right up to the edge, as though someone attempted to grab onto something, anything, to keep from falling to the rocks and water below. From the look of a nearby shrub, halfway torn from the ground, that someone did find purchase and pull themself up. But was it Minsc, or his enemy?
Apr 4, 2023 7:38 pm
Dieter peers over the edge and tsks "hopefully that’s not our guy. How much rope do we have? Let’s make confirmation that it’s him and plan a possible retrieval. Runeson and Aiwë we need to post security while sheemish and Stella work. Imoen, once we receive confirmation set up camp and get some food and hot water readyif that’s Minsc he will need immediate medical attention." Dieter pauses and looks around "any questions or ideas?"
Last edited April 4, 2023 7:39 pm
Apr 6, 2023 1:02 am
Sheemish nods to Stella and gives a quick whistle.?Stitch zips from overhead and dives quickly to identify the corpse.

Rolls

Call the sheriff we got a floater - (1d20+4)

(18) + 4 = 22

Apr 6, 2023 1:44 am
Stitch flits down the rocky cliff and quickly makes her way to the corpse. This close, she can easily make out the soggy thing's features: long, leanly muscled arms and legs covered in spotted fur. Definitely not Minsc.

A big wave crashes in, flooding the nook between rocks and nearly catching and pummeling Stitch. The tide must be on its way in; any wave now might be the one to carry the corpse out to sea. As the water rushes back out, the gnoll's body lolls over to one side, revealing a potion hanging from its belt, attached by a knotted strip of leather.

With more waves incoming, Sheemish and Stitch are faced with a choice: return up to the cliff and its relative safety, or try to retrieve the potion and risk being swept up in a wave?
OOC:
If you try to have Stitch retrieve the potion, I ask for a Sleight of Hand check using Stitch's Dexterity modifier + your proficiency bonus! DC 10.
Apr 6, 2023 8:18 pm
Buzzing over the corpse, Stitch descends towards the potion bottle. A thrumb emits from its small workings as she builds a magnetic charge on her underside. Stitch dives down and tries to connect with the metal ring of the corked lid. Not used to slow decisive aim, it takes two tries but she she just manages to connect. Witheffort stitch bobs back to the group.
Last edited April 6, 2023 8:24 pm

Rolls

Dex roll - (1d20+4)

(4) + 4 = 8

Inspiration - (1d20+4)

(6) + 4 = 10

Apr 6, 2023 8:33 pm
A large wave comes crashing in just behind Stitch, wetting her lightly with spray, but she makes it back up the cliff safely with the bottle in tow.

If the tell-tale deep red color isn't enough, Sheemish learns the potion's purpose with a mere sniff; it's a healing potion, and a potent one at that.
[ +- ] Potion of Superior Healing
Apr 6, 2023 8:38 pm
Still staring off southward towards the castle, Imoen suddenly ducks low behind a large bush. "More gnolls!" she hisses to the group. "They're coming this way, at least a handful. Do we fight or hide? Make our way around them?"
OOC:
If the party tries to hide, DC 13 Stealth checks are in order. This would be a 'group check', where if you individually fail it doesn't necessarily mean they see you. If at least half the group succeeds, everyone succeeds!

Or, if you want to fight, that's definitely an option too! It's all up to you guys how you want to proceed.
Apr 6, 2023 8:43 pm
"Hide! Sometimes hiding is fighting" Dieter lunges for cover

Rolls

🥷 - (1D20+5)

(1) + 5 = 6

Lucky! - (1D20+5)

(3) + 5 = 8

Apr 7, 2023 1:06 am
Stella nods and follow's Imoen behind the bush, but trips on a root and yelps.
Last edited April 7, 2023 1:07 am

Rolls

Stealth - (1d20+2)

(1) + 2 = 3

Apr 7, 2023 1:48 am
Sheemish attempts to hide as well but his clinking armor kind of deaf ears the purpose.
Last edited April 7, 2023 1:51 am

Rolls

Hide - (1d20)

(6) = 6

Apr 7, 2023 2:31 pm
The party scrambles to hide, but there just doesn't seem to be enough cover. In short order the group of gnolls arrives, two large brutes leading several others. The one in the rear wears some kind of a headdress made of gnawed bone. They easily spot the party and give cackling shrieks of delight as they charge forward!

Rolls

Imoen Stealth - (1d20+5)

(16) + 5 = 21

Runeson Stealth - (1d20)

(8) = 8

Aiwe Stealth - (1d20+2)

(9) + 2 = 11

Apr 7, 2023 2:52 pm
Round 1 Player Phase!
OOC:
Here they be! Four gnolls in front, one presumed spellcaster in the back. They're coming up the coast from the south, parallel to the cliff (though about 15 feet the edge).
https://i.pinimg.com/564x/f2/b9/50/f2b950874d1b0d919a03d50fc525eded.jpg
Apr 7, 2023 3:27 pm
Dieter quickly draws his bow and fires off two shots at the shaman.


Hp 31/31
Ac 17
Near back (for the moment)


Dieter deals 14 damage to the shaman who now needs to make a dc 14 str check or be disarmed
Last edited April 7, 2023 3:32 pm

Rolls

Shaman distracting strike - (2D8+4)

(11) + 4 = 6

X2 disarming strike - (2D8+4)

(54) + 4 = 13

lol roll to hit 1 - (1dD20+5)

(5) + 6 = 11

Roll to hit 2 - (1D20+5)

(17) + 5 = 22

Apr 7, 2023 6:02 pm
Stella scrambles back to her feet after tripping then draws an arrow of radiant stardust, eye-stars gleaming with a furious determination. She was impressed by Dieter's shot. These things took Minsc's charge and attacked Minsc. She would make sure they would never hurt anyone again.

(Shaman takes 38 damage.)

Spellcaster dealt with, her form shifts into that of the night sky and quickly she fires another shot at one of the more nimble gnolls.

(Using Starry Form. Gnoll 1 takes 5 damage)

HP 22/22
AC 14
Back ranks
Last edited April 7, 2023 6:14 pm

Rolls

Guiding Bolt vs Shaman - (1d20+5, 4d6)

1d20+5 : (20) + 5 = 25

4d6 : (3425) = 14

Stary Form (Archer) vs Gnoll 1 - (1d20+5, 1d8+3)

1d20+5 : (17) + 5 = 22

1d8+3 : (2) + 3 = 5

Apr 8, 2023 2:23 am
I see the charging gnolls and take up position in the front to mitigate some damage, but not before I swing my morningstar at the first berserker I see.

HP : 36/36
AC:18


39 Damage to Gnoll Berserker
Last edited April 8, 2023 2:41 am

Rolls

Attack Gnoll Beserker 1 - (1d20+6)

(20) + 6 = 26

Crit damage - Gnoll Berserker - (1d8+12)

(1) + 12 = 13

Divine Smite the Heathen! - (2d8+16)

(37) + 16 = 26

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