The owl familiar gives a small *hoot*, warning the young woman of clawed footsteps approaching from the other side of the door. There must be at least two or three gnolls coming this way!
The Wilderness
Be sure to read and follow the guidelines for our forums.
The owl familiar gives a small *hoot*, warning the young woman of clawed footsteps approaching from the other side of the door. There must be at least two or three gnolls coming this way!
"Gnolls!" she hisses. "Fight or hide?" She asks, jerking her bow towards the water.
Rolls
Stealth - (1D20+5)
(14) + 5 = 19
"Lady of Mystery, shroud us..." The light around her and her allies shimmers briefly. Looking at each other, everyone's form seems indistinct and hard to focus on, melding with whatever scene behind them. The sounds of shuffling and clinking of armor becomes muffled, as if padded by a blanket of shadow.
(Stella casts Pass Without Trace. All party members within 30 ft. gets +10 to Sealth)
Rolls
Stealth - (1d20+12)
(16) + 12 = 28
Everyone has just found an appropriate hiding place when the door opens and two gnolls step out into the salty air. It's unnerving to see the monstrous humanoids at such close range and relative calm; misshapen limbs and cruel bestial expressions. Each one has its overly long arms wrapped about a large barrel, but an assortment of crude weapons hang from their belts.
"Fol'ghrazni," mutters one, and the other lets out a high-pitched snigger. "Le-chouk enhafm!"
Rolls
Sheemish stealth - (1d20+10)
(14) + 10 = 24
Runeson stealth - (1d20+10)
(10) + 10 = 20
Imoen stealth - (1d20+15)
(14) + 15 = 29
Rolls
Insight - (1d20+5)
(14) + 5 = 19
They've only settled there for a moment when one of the gnolls twitches its snout and begins sniffing around the dock planks. Nearby, Imoen stiffens in fear. Stella, however, understands that it likely smells the soggy bodies of the two dead gnolls beneath the dock, rather than catching the scent of the party. The other gnoll takes the opportunity to smack its friend on the back of the head and grumble at it, and the two go back to their fishing. Apparently they smell dead things by the sea often enough that soggy corpses don't smell out of place.
The two gnolls have their backs to the party and the castle door.
Rolls
Mystery Roll

his own little world
Ac 19
Hp 31/31
Dieter deals 13 damage to gnoll 1
Rolls
🥷 gnoll 1 - (1d20+6, 1D20+6)
1d20+6 : (5) + 6 = 11
1D20+6 : (6) + 6 = 12
Strain! Distracting strike - (2D8+6)
(52) + 6 = 13
Strain - (1D100)
(23) = 23
She ducks behind their cover in case they send any spears her way.
HP 22/22
AC 13 + ducking behind rubble
Rolls
Longbow (Adv. vs Gnoll 1) - (1d20+4, 1d20+4, 1d8+2)
1d20+4 : (2) + 4 = 6
1d20+4 : (6) + 4 = 10
1d8+2 : (8) + 2 = 10
Rolls
Gauntlet - (1d20+6)
(15) + 6 = 21
Damage gnoll 2 - (2d6+4)
(56) + 4 = 15
Rolls
Attack Gnoll 2 - (1d20+6)
(2) + 6 = 8
Advantage - (1d20+6)
(3) + 6 = 9
Aiwë covers her ears. "Dînnnnnn..." she whispers, and blankets the dock in silence.
Aiwë casts Silence.
With their approach magically concealed by Stella's spell the party leaps forward to finish the gnolls off quickly!
Unfortunately, things don't quite go as planned.
Dieter and Sheemish manage to land hits on the unsuspecting monsters, but the others fumble their attacks. As the startled gnolls drop the fishing poles and draw their weapons, Imoen takes aim at one. Just as she looses the arrow her eyes widen and she twitches; the shot goes far wide. "Oh snapple-"
Imoen's curse is cut off as Aiwe covers the area in complete magical silence. Just as well, for the gnolls are unable to call for help. Wounded and cornered, the two hyena-men frantically defend themselves.
Rolls
Imoen vs gnoll 1 (adv) - (1d20+5, 1d20+5)
1d20+5 : (1) + 5 = 6
1d20+5 : (1) + 5 = 6

Rolls
Attack Gnoll 2 - (1d20+6)
(18) + 6 = 24
Damage - gnoll 2 - (1d8+4)
(1) + 4 = 5
(Gnoll 2 takes lethal damage.)
Rolls
Longbow vs Gnoll 2 - (1d20+4, 1d8+2)
1d20+4 : (17) + 4 = 21
1d8+2 : (3) + 2 = 5
Rolls
Attack gnoll 1 - (1d20+6)
(1) + 6 = 7
Stitch help - (1d20+6)
(4) + 6 = 10
Dieter deals 9 damage to gnoll 1
Rolls
Attack - (1D20+6)
(11) + 6 = 17
Damage - (1D8+6)
(5) + 6 = 11