OOC:
Ok so I notice the pace and plot went down a bit 😅
Too erratic It seems the main issue was
dungeons ship crawl. Too much combat doesn't seem to be a good thing and I'll try to keep that in mind as a few crawls are to be expected for a D&D campaign (entire chapters in the book even! 😞 ). Related to this I guess is
Combat. It is the weakest point of the system, so if you have any ideas on how this could be addressed let me know 😀 I sort of tried here and there to imply the consequences, but I had to use OOC far more than I wished for...
It felt rushed The ship itself is a sort of "run against time" one-shot so I guess the adventure itself is a bit rushed. The original one you're just fighting until you find what you're looking for and then the octopus attacks and the ship sinks in 10 turns or so. I sort of counted "turns" but when mostly for the narrative pressure of something bad happening soon... Though I can see that if combat was managed a bit better, there could have been more time to explore.
What was going on Probably adding the pressure to escape didn't help here. But! There were a few items that were found on the ship so we can deal with those during the "downtime" for the travel. You won't know everything that is happening, but you will learn something 😀
Overarching plot Being a huge campaign, the plot will be very slowly to be revealed (why I should be updating the story so far... sorry about that 😅), with many things happening around it. This one was taken from a different book, but adapted to the overarching events which feed into the main plot. The hag's grudge against Agna was opportunistic but not accidental! I might be able to make her an unexpected recurrent enemy at some point (depends how things go...). What happened here will have major impact on the long run though... I will use OOC reminders to help tie things together when I can :D
By the way, coming up and solving challenges you invented yourself is a bit of legacy from the early "GMless" attempts for the system. It is still one way to have players influence the world besides just acting, so you can totally do it if you have an idea, but you don't have to. I'm here to fill in the "gaps" 😀