Obligatory OOC thread :D

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May 9, 2023 11:37 am
No worries, run the world as you see fit! Just because monsters are approaching doesn't mean we have to fight them after all :P
Jun 11, 2023 3:01 am
Glad we're back in. I'll have a post up most likely sometime tomorrow my time.
Jun 11, 2023 3:45 am
Sorry for the delay!
Jun 11, 2023 3:53 am
No worries, I only got back home late last night and unpacked today. I'll be mostly back to normal by tomorrow afternoon.
Jun 11, 2023 4:10 am
Hah, we're in the same boat then - hopefully in-game too, soon...
Jun 19, 2023 9:08 am
Alright! With this little adaptation of a one-shot sailing adventure almost done... lets see how this is looking like now :D

Game speed. Is this game...

Too slow
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About right
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Too fast
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Too erratic
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Jun 19, 2023 9:09 am
Plot so far is basically winter is coming and you're meeting it face on xD

The plot

I'm lost. I have no idea what's going on.
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I'm a little confused, but that's okay.
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There is no surprise here.
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Totally railroaded
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Jun 19, 2023 9:11 am
This was a bit of a more common dungeons type of chapter so for the pillar balance...

Game pillars Multi

Not enough exploration
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Not enough social
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Not enough combat
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I think the mix is about right
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Jun 19, 2023 9:13 am
Maybe a bit more insights about the system?

I really liked how you guys manages to describe this last part without much input from me :D

The system

Its simple and works for most things
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Its simple but doesn't works for some things
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It's generally ok, but D&D would work better
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Its confusing but works for most things
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Its confusing and doesn't works for some things
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Jun 19, 2023 9:17 am
Well the main question would be if you guys are up for the next chapter: arriving at Fireshear and meeting with the dwarven caravan Agan has been waiting for to get on the road to Icewind dale!

If so, I'll try to get another player to take over a new character (or maybe Fizel himself)

https://static.wikia.nocookie.net/forgottenrealms/images/0/09/Skt03-thenorth_%282%29.jpg
Jun 19, 2023 12:02 pm
Feedback v2!
[ +- ] Game Speed
[ +- ] Game Plot
[ +- ] Game Pillars
[ +- ] System
With that, I would still be open to continue playing for a while - especially if we add more player(s) to the mix!

EDIT: And as RAAM says below, thanks for hosting as GM!
Last edited June 19, 2023 12:30 pm
Jun 19, 2023 12:28 pm
First off, thanks for a fun game CESN! Here's some more in-depth feedback from my perspective as well.
[ +- ] Game Speed
[ +- ] Game Plot
[ +- ] Game Pillars
[ +- ] System
Much of my feedback probably boils down to my preferences of the pillars. Social > Exploration > Combat. I'm still having a good time though and I am ready to continue on to the next chapter. Izuhn is eager to be back on solid ground!

It would also be great to add in 1-2 new players if possible.
Jun 19, 2023 1:49 pm
OOC:
Ok so I notice the pace and plot went down a bit 😅
Too erratic It seems the main issue was dungeons ship crawl. Too much combat doesn't seem to be a good thing and I'll try to keep that in mind as a few crawls are to be expected for a D&D campaign (entire chapters in the book even! 😞 ). Related to this I guess is Combat. It is the weakest point of the system, so if you have any ideas on how this could be addressed let me know 😀 I sort of tried here and there to imply the consequences, but I had to use OOC far more than I wished for...

It felt rushed The ship itself is a sort of "run against time" one-shot so I guess the adventure itself is a bit rushed. The original one you're just fighting until you find what you're looking for and then the octopus attacks and the ship sinks in 10 turns or so. I sort of counted "turns" but when mostly for the narrative pressure of something bad happening soon... Though I can see that if combat was managed a bit better, there could have been more time to explore.

What was going on Probably adding the pressure to escape didn't help here. But! There were a few items that were found on the ship so we can deal with those during the "downtime" for the travel. You won't know everything that is happening, but you will learn something 😀

Overarching plot Being a huge campaign, the plot will be very slowly to be revealed (why I should be updating the story so far... sorry about that 😅), with many things happening around it. This one was taken from a different book, but adapted to the overarching events which feed into the main plot. The hag's grudge against Agna was opportunistic but not accidental! I might be able to make her an unexpected recurrent enemy at some point (depends how things go...). What happened here will have major impact on the long run though... I will use OOC reminders to help tie things together when I can :D
By the way, coming up and solving challenges you invented yourself is a bit of legacy from the early "GMless" attempts for the system. It is still one way to have players influence the world besides just acting, so you can totally do it if you have an idea, but you don't have to. I'm here to fill in the "gaps" 😀
Jun 19, 2023 1:57 pm
Quote:
It is still one way to have players influence the world besides just acting, so you can totally do it if you have an idea, but you don't have to. I'm here to fill in the "gaps" 😀
IMO it might be preferable to stick to one format? For example, Ironsworn has both GM (guided) and GM-less (cooperative) playstyles but it's fixed from the start.

I also wonder if adapting an adventure module intended for D&D might be working against you. D&D in general has the 'fight monsters, get stronger' gameplay loop which isn't quite the vibe I got from the system.
Last edited June 19, 2023 1:57 pm
Jun 20, 2023 8:17 am
testlum says:
IMO it might be preferable to stick to one format? For example, Ironsworn has both GM (guided) and GM-less (cooperative) playstyles but it's fixed from the start.
True, it's particularly difficultimpossible to do GM-less when it's a pre-written campaign xD But feel free to add anything to the narrative you feel its cool and I'll roll with it :D
testlum says:
I also wonder if adapting an adventure module intended for D&D might be working against you. D&D in general has the 'fight monsters, get stronger' gameplay loop which isn't quite the vibe I got from the system.
This is very true as well! I was supposed to redo @bowlofspinach cyberpunk one shot but I guess I'm just lazy ... But she did mention it wasn't that bad when I tried this one the first time (even though it crashed and burned and all hell broke loose 🤔). The system should be able to handle it :D

https://media.tenor.com/mtF9ZYKilzIAAAAM/youre-lazy-oasis.gif
Jun 20, 2023 8:19 am
Quote:
This is very true as well! I was supposed to redo @bowlofspinach cyberpunk one shot but I guess I'm just lazy
Seems like just rerunning the same adventure when you already have so much descriptive text written out would be easy and very well suited for a lazy person 🤔
Jun 20, 2023 8:26 am
bowlofspinach says:
Seems like just rerunning the same adventure when you already have so much descriptive text written out would be easy and very well suited for a lazy person 🤔
oh you hold me in such high regard xD
Jul 1, 2023 2:39 am
Now the real question is do I let the Dm speak for my character about the town, or do I just make stuff up and see how well they can work with it lol
Jul 1, 2023 8:12 am
🤣 I’ll send you a note later with some info if you want and then you can improv from there. It’s not a bit my town so there isn’t much around really
Jul 1, 2023 2:39 pm
Sounds good
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