nezzeraj says:
I have the book but haven't played it. SW is a bit too simple and "heroic" feeling for Shadowrun to me. The great appeal to Shadowrun is how gear and stats and cybernetics increase your dice pool, but SW has a very limited dice range and you just don't get the granularity. But that's just how it feels to me, opinions could differ. Genesys comes the closest because it also has dice pools and there are dice upgrades from green to yellow, so it is easy to see the impact of all your gear and such.
witchdoctor says:
Savage Worlds, for me, is really inconsistent with how the dice function. The exploding die mechanic can make for exciting possibilities but the due progression really doesn't make characters more competent as the progress. SW is a good 'pick up game' or one with limited progression and ShadowRun is all about the fiddly details of gear and implies that the Runners are at least consistently competent.
Those are really interesting remarks about SW. I didn't think about that in that way. And it seems very important. You are right, what is a point of installing an artificial arm if your chances of ripping some monster head will be almost the same? Or you could do it with your previous dice for the stat?
I wonder if Sprawrunners have addressed it even in slightest degree. But it indeed seem hard to do with SW rulesets.
As for Genesys I like a promise of the narrative dice A LOT, but I'm just trying the system in one of the games I'm participating in... and building the dice pool(probably without possibility of having live conversation with GM....) seems like quite a chore right now. Maybe it will go away with time.
From the other side: d6 pools in Shadowrun also seam ridiculous in the number of d6s you will be rolling and compering with other big pools of d6. I haven't ever played it, so it is only my theoretical observation/fear but isn't it that way? But indeed it allows for nice granularity of rising chances with each new bonus from stuff.
So what other rule system could provide proper granularity for such needs of Shadowrun setting?
It looks that Cyberpunk 2020/RED with its stat + d10 AND
many numerical modificators can provide enough things to make a proper influence on the chance of each roll, without going "big dice poll" way? Do you agree guys? Or d20 could provide even higher granularity?
And there is this Cortex Prime with more granuality then SW, but would this be enough for Shadowrun? Apart from that it still seems a little convoluted/general
for me as system. Will have to check how it works in Firefly RPG... someday.