Nashkel Mine
Dragons
But not real dragons Sheemish let’s out a heavy sigh and turns to Aiwe.
"In a hurry from what it looks like. Some of this stuff would have been expensive to leave and they never came back for it." he gestures to head back."I’ll be ok, just . . . I’d rather not be near that thing"
Rolls
Decision roll - (1d3)
(1) = 1
History check - (1d20+6)
(17) + 6 = 23
She turns to the rest as they arrive. "Nothing here. Next!"
Rolls
Perception - Anything strange in the neighborhood? - (1d20+1)
(16) + 1 = 17
There's definitely something there. Every so often Draco hears a scrape on stone or a chittering whine. At one point Draco spots a pair of reptilian eyes peering from around the corner up ahead, but they pull back out of sight once noticed.
A few minutes later the party draws close to where Draco hides; Stella can hear the party's own approach clearly through Draco's hearing.
Rolls
Mystery Roll
Mystery Roll
Rolls
Perception - (1D20+1)
(14) + 1 = 15
It's a long few minutes before she returns, eyes shining with her usual excitement. "It's not a big monster, it's a bunch of... well.. smaller ones. I couldn't see to be sure, but I think at least half a dozen of them. And they were talking to each other. Not anything that I could understand."
Rolls
Imoen stealth - (1d20+5)
(16) + 5 = 21
Rolls
Language discernment - (1d20+6)
(9) + 6 = 15
Rolls
Stealthy Familiar - (1d20+3)
(10) + 3 = 13
Perception - (1d20+3+1d4)
(15) + (1) + 3 = 19
It also can't hurt to have the conjuration already alive in case a fight is soon to break out.
Rolls
Firebird Stealth, Perception - (1d20+2, 1d20+2)
1d20+2 : (20) + 2 = 22
1d20+2 : (13) + 2 = 15
"Them's a-coming! Gots to be quick!"
"Hurry hurry hurry..."
"Don't kills 'em! Master don't like that."
"Nope 'e don't. Tore out Garbo's innards last time."
"Garbo owed me 3 rats. Now I hungry..."
"Hurry hurry! Get done!"
Rolls
Mystery Roll
Mystery Roll
Creature initiative - (1d20+2)
(8) + 2 = 10
(Dash if it's out of reach; Disengage if not.)
Draco
HP 1/1
AC 11
60 ft. fly speed
Rolls
Draco Initiative - (1d20+1)
(1) + 1 = 2
Draco Initiative (Inspiration) - (1d20+1)
(10) + 1 = 11
The normally stoic blacksmith is left trembling, trying to raise his gauntlets, but his left arm doesn’t cooperate and tenses into a fist at his side.
Sheemish is frightened he will not willingly take another step forward and is at disadvantage on rolls.
Rolls
How scared is Sheemish? 1-he good 2- he frightened 3- he not good - (1d3)
(2) = 2
Dieter reaches out and rubs sheemish’s face with his open hand "sheemish, Sheemish you got to focus. It’s Dieter and the party. We are just outside nashkel in a mine."
Rolls
Helicopter noises - (1D20-1)
(20) - 1 = 19
Adv - (1D20-1)
(20) - 1 = 19