Nashkel Mine

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Jan 25, 2023 4:10 am
The creature dives at Draco, trying to catch the starry dragon with its hands, but Draco zips out of the chamber and back through some twisting tunnels. It will be at least a few minutes for Draco to get back to the group, but there's simply no way the strange creature can keep up with the flying familiar.
Jan 25, 2023 4:35 am
Dieter's technique works on Sheemish. The combination of tactile and auditory sensations brings the artificer back to his senses.
Araklusta sent a note to Victor.Strokov
Sheemish regains his faculties just in time for Snitch to relay another overheard message: "Okay, we done! Time to go. We fights through them!" He has a moment to warn his companions just as a group of small lizard-like monsters makes its way around the corner, weapons drawn!
Jan 25, 2023 4:35 am
Round 1 Player Phase!
OOC:
Thanks to Sheemish and Twitch (and Dieter for helping Sheemish) nobody in the party is surprised!

There are 3 ranks of baddies. Green is front, Yellow is middle, Red is back.
https://i.pinimg.com/564x/18/6f/15/186f15c551cf5330d21d2f363c63b859.jpg
Jan 25, 2023 5:02 am
.Kobold Dragonshield fails the save vs Dissonant Whispers. It takes 8 psychic damage and must use its reaction to run back down the tunnel.
Last edited January 25, 2023 5:04 am

Rolls

Dragonshield's Wis Save vs Dissonant Whispers - (1d20-1)

(7) - 1 = 6

Psychic Damage - (3d6)

(134) = 8

Jan 25, 2023 5:30 am
Stella's eyes turn an alert orange with Sheemish's warning.

When the foes reveal themselves, she narrows her eyes at the one being guarded in the back. Spellcaster? she bets by the looks. She unslings her bow, then with glowing fingers, draws an arrow of radiant stardust, sending it soaring over the reptilian ranks and shattering into the figure.

(Guiding Bolt. Sorcerer takes 18 damage. If it survives this round, one attack against it will have advantage next round.)

HP: 17 / 17
AC: 14
Location: Back of party
Concentrating on Dancing Lights
Last edited January 25, 2023 5:36 am

Rolls

1d20+5 - (1d20+5, 4d6)

1d20+5 : (15) + 5 = 20

4d6 : (4536) = 18

Jan 25, 2023 5:40 am
Dieter pulls a hand axe from his belt and throws it at the kobold sorcerer he sees the axe land solidly but decides to apply a time honoured rule; the double tap. He then draws his Longsword and plants his shield ready for the attackers.

24/25 hp
Ac19

Dieter deals 17 damage to kobold sorcerer
Last edited January 25, 2023 8:49 pm

Rolls

Axe throw - (1D20+5)

(13) + 5 = 18

Damage distracting strike - (2D8+3)

(72) + 3 = 12

Oops wrong damage dice - (1D6+3)

(3) + 3 = 6

Action surge axe throw - (1D20+3)

(16) + 3 = 19

Damage - (1D6+3)

(6) + 3 = 9

Jan 25, 2023 2:15 pm
Sheemish blinks followed by a sharp in take of breath. His eyes dart around registering where he is. Things come into focus and he lifts his left hand up and opens up his fist to maneuver the gauntlet fingers around, circulation returning to his hand.

Her turns and mouths in wonder to dieter But How . . . and then remembers why they were there.

They’re coming! he shouts and slams his now working hands together in front of him. A reverberating concussion resounding off the walls towards the advancing kobold.

Sheemish casts thunder wave at the advancing enemy.!all in rangebtake a con 14 save or take 5 thunder damage and be pushed backwards. Half damage and no push on a save.
Last edited January 25, 2023 2:20 pm

Rolls

Thunderwave - (2d8)

(23) = 5

Jan 25, 2023 7:35 pm
Almost ready to escort sheemish out of the mine, I see dieters actions and their positive effect and am gladdened by the intuition and positive support from Dieter. Upon seeing the advancing enemies I growl and attack the leading dragonshield kobold.
Last edited January 25, 2023 7:36 pm

Rolls

Attack the dragon shield guy - (1d20+5)

(11) + 5 = 16

Opportunity attack - (1d20+5)

(2) + 5 = 7

Jan 26, 2023 12:28 am
.

Rolls

Dragonshield vs Dieter (adv) - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (16) + 4 = 20

dmg to Dieter - (1d6+2)

(5) + 2 = 7

Dragonshield vs Runeson (advantage) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (3) + 4 = 7

dmg to Runeson - (1d6+2)

(4) + 2 = 6

L1 vs Dieter (adv) - (1d20+4, 1d20+4)

1d20+4 : (16) + 4 = 20

1d20+4 : (6) + 4 = 10

dmg to Dieter - (1d4+2)

(4) + 2 = 6

L2 vs Runeson (adv) - (1d20+4, 1d20+4)

1d20+4 : (1) + 4 = 5

1d20+4 : (9) + 4 = 13

L3 vs Sheemish (adv) - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (8) + 4 = 12

C1 vs Stella - (1d20+6)

(20) + 6 = 26

dmg to Stella (piercing, fire) - (2d6+16)

(35) + 16 = 24

C1 vs Aiwe - (1d20+6)

(2) + 6 = 8

C2 vs Calliope - (1d20+6)

(14) + 6 = 20

dmg to Calliope (piercing, fire) - (1d6+4, 1d6)

1d6+4 : (4) + 4 = 8

1d6 : (2) = 2

C2 vs Imoen - (1d20+6)

(9) + 6 = 15

dmg to Imoen (piercing, fire) - (1d6+4, 1d6)

1d6+4 : (5) + 4 = 9

1d6 : (5) = 5

SS vs Dieter (adv) - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (11) + 4 = 15

dmg to Dieter (fire) - (2d8+2)

(18) + 2 = 11

SS vs Runeson (adv) - (1d20+4, 1d20+4)

1d20+4 : (14) + 4 = 18

1d20+4 : (11) + 4 = 15

dmg to Runeson (fire) - (2d8+2)

(41) + 2 = 7

dragonshield Con save vs Thunderwave - (1d20+2)

(18) + 2 = 20

lackey 1-3 Con saves vs Thunderwave - (1d20-1, 1d20-1, 1d20-1)

1d20-1 : (18) - 1 = 17

1d20-1 : (16) - 1 = 15

1d20-1 : (19) - 1 = 18

Imoen vs lackey 1 - (1d20+5)

(12) + 5 = 17

dmg to Lackey 1 - (3d6+3)

(625) + 3 = 16

commandos 1-2 Dex save vs Faerie Fire - (1d20+2, 1d20+2)

1d20+2 : (18) + 2 = 20

1d20+2 : (4) + 2 = 6

Jan 26, 2023 12:36 am
(Faerie Fire on the Commandos; Dex save or grant advantage)

HP: 18/18
AC: 14

Rolls

Flat Saves for Commandos - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (5) = 5

Jan 26, 2023 1:18 am
Round 1 Summary

In the dim light of Stella's dancing lights spell the companions and kobolds clash!

Dieter, the first to notice Sheemish's alarm, spins round and hurls two handaxes at a spellcasting kobold just before the front ranks crash against each other, and the kobold slumps against the tunnel wall, barely keeping its feet.

The front kobolds let loose a cacophony of yipping and jeering that echoes eerily throughout the mine as they make darting dagger attacks at Dieter and Runeson (Dieter takes 6 damage). One kobold is particularly well-armed with shortsword and shield, and manages to score solid hits on both Dieter and Runeson (Dieter takes 7, and Runeson takes 6).

At the same time, spells and arrows fly back and forth through the tunnel. The kobold sorcerer, though wounded, manages to send stinging fiery bolts at Dieter and Runeson (Dieter takes 11 damage, and Runeson takes 7) before Stella puts him down with her shining arrow. Imoen downs another kobold, picking it out from the crowd with an arrow in its eye (Lackey 1 dies).

The two kobolds in the middle rank take a moment to time their attacks. When the spellcasters are revealed, they lift their bows and nock strange red arrows with faintly-glowing runes. Their nature is revealed a moment later, when Stella takes one flaming arrow directly to her abdomen (Stella takes 24 piercing/fire damage). The druidess falls, and so does her spell providing light (Dancing Light spell ends).

Darkness immediately falls over the battle. Calliope also gets hit with a fire arrow, as does Imoen (Calliope takes 10 piercing/fire damage, and Imoen takes 14 piercing/fire damage). Another thunks into Aiwe's shield just as she finishes her spell. With eyes glinting red in the darkness, she releases her spell on the toughest kobold in front, dissonant whispers causing it to flee back down the tunnel.

Some light returns to the battlefield as Calliope summons fey flames onto the two kobold archers. Though the magical fire doesn't burn them, it does nicely light them up as targets (Both fail saves against Faerie Fire, and so grant advantage on attack rolls against them!).

Sheemish lets out a thunderous spell through his gauntlets, trying to force the kobolds back and buy the party some time, but the little lizards are tougher than they appear. Or perhaps the artificer isn't quite back on his game yet...
Jan 26, 2023 1:26 am
Round 2 Player Phase!!
OOC:
Stella's down, and Dieter might be too! That's 1/3 of the party down!

Commandos 1 + 2 are each granting advantage on attack rolls!

Dragonshield kobold has fled to the middle rank, but because it was forced movement he isn't in a position to put himself between the party and the commandos. So if you can get past lackeys 2 and 3, you can reach the commandos in melee.
https://i.pinimg.com/564x/47/95/69/47956957fac2210d565c04cb355d5c66.jpg
Jan 26, 2023 1:53 am
OOC:
Dieter is definitely down
Jan 26, 2023 2:05 am
Aiwë grits her teeth as she sees Stella and Dieter fall. She goes with her gut, and bends down next to Stella. With a clean jerk she pulls the arrow free from Stella's gut in a move that would definitely kill her with sepsis if she didn't have a blast of magic to follow it up with.

"Sister-girl, you have to get up!" Aiwë tosses the arrow aside and pulls Stella to a stand with one muscled arm under the druids slim ones. With her other hand she closes the wound with magic. "We need you! Your story isn't over yet!"
Last edited January 26, 2023 2:07 am

Rolls

Cure Wounds - (1d8+3)

(7) + 3 = 10

Jan 26, 2023 2:39 am
.

Rolls

No-dieter - (1d8+4)

(3) + 4 = 7

Jan 26, 2023 3:58 am
Verifying her allies are at least being seen to, Calliope pulls at the embers that splashed onto her from the Kobold's shot, and balancing a few on her fingertips, she flicks them one at a time back at one of the glowing ones. They grow in heat and intensity as they shoot through the air, searing where they connect, but one goes wide and prevents her from finishing the job.

(Scorching Ray vs Commando 1; 12 fire damage)

HP: 8/18
AC: 14
(Explicitly still lurking with people between her and the enemies)
Last edited January 26, 2023 4:08 am

Rolls

Scorching Ray 1 (adv) - (1d20+5, 1d20+5)

1d20+5 : (14) + 5 = 19

1d20+5 : (9) + 5 = 14

Scorching Ray damage 1 - (2d6)

(26) = 8

Scorching Ray 2 (adv) - (1d20+5, 1d20+5)

1d20+5 : (10) + 5 = 15

1d20+5 : (8) + 5 = 13

Scorching Ray damage 2 - (2d6)

(31) = 4

Scorching Ray 3 (adv) - (1d20+5, 1d20+5)

1d20+5 : (6) + 5 = 11

1d20+5 : (4) + 5 = 9

Jan 26, 2023 4:35 am
Stella's eyes widen in shock at the flaming arrow's impact. She looks down to see the shaft protruding from her through her thin armor.

Then the searing pain hits.

"Papa, I think it's spreading!" little Stella says nervously.

She questioned lighting a campfire on top on the Great Oak---even a seven-year-old like Stella could tell you that---but Zenithral was cold and determined to make this a memorable night.

"Hmm? Oh, Snapple Gobs!" the half-elven archer exclaims, turning away from the bedrolls. The Great Oak wouldn't burn easily, but embers were being blown to piles of dried leaves and bark. "Flumphy, go get Halla!" he tells the floating flumph familiar who immediately speeds off.

Zenithral waves his hand a few times, trying to prestidigitate the flames away, but it simply gives way to more. He infuses an arrow with a elemental frost then fires, putting out the main campfire, but it's too late. He slumps his shoulders and sighs in annoyance.

Quote:
"Sister-girl, you have to get up!"
"Papa!!" Stella backs away, trying to find a place to stand on the huge branch, which was starting to char and burn.

The archer strides over and scoops up his daughter in his arms. "You're alright, Little Star. I've got you. Though your mother's going to kill me for this..." he says chuckling, then leaps off the towering tree.


Stella screams.

Or tries to. Nothing but a raspy groan comes out through ragged breaths.
Quote:
"We need you! Your story isn't over yet!"
Stella's blurred vision focuses on the girl in front of her red-tinged eyed. Aiwe. The cave. They were still fighting!

The white-haired archer swallows and nods, eye-stars regaining their luminance.

"Auroth, strike them down," she hisses in druidic with icy blue eyes. She steps away from Awie then knocks an arrow, an icy dagger forming at the tip. She draws then fires at the glowing reptile that shot her.

Her draw is weak, however, and the arrow pings nigh-harmlessly off its scales and clatters to the ground. Then erupts into shards of ice.

(C1 takes lethal damage, C2 take 6 cold damage if its Dex save bonus is less than +4, Dragonshield takes 6 cold damage.)

HP: 7/17
AC: 14
Back rank
Last edited January 26, 2023 5:32 am

Rolls

Ice Knife vs C1 (adv. from Faerie Fire) - (1d20+5, 1d20+5, 1d10, 2d6)

1d20+5 : (4) + 5 = 9

1d20+5 : (15) + 5 = 20

1d10 : (1) = 1

2d6 : (15) = 6

Raw Dex Saves, C1, C2 - (1d20, 1d20)

1d20 : (6) = 6

1d20 : (9) = 9

Dragonshield Dex Save vs Ice Knife - (1d20+2)

(10) + 2 = 12

Jan 26, 2023 5:34 am
Dieter regains consciousness and he feels really good what happened? he hears Stella’s scream Tulfgyr’s beard!he jumps to his feet and begins his bloody work "DE-"he begins to shout but he remembers his conversation with Stella "AAAAAAAAAAA!!" Dieter brings his sword down hard on one of the lesser kobolds

Hp18/25
Ac 19

Kobold lackey 2 takes lethal damage
Last edited January 26, 2023 5:46 am

Rolls

Attack kobold 2 - (1D20+5)

(9) + 5 = 14

Damage - (1D8+3)

(3) + 3 = 6

Second wind - (1D10+3)

(8) + 3 = 11

Jan 26, 2023 7:53 am
I shrug off my wounds, knowing that I must protect those in my party and attack again.

HP:15/28
AC:18
Last edited January 26, 2023 3:44 pm

Rolls

Attack Kobold 3 - (1d20+5)

(7) + 5 = 12

Jan 26, 2023 1:40 pm
Round 2 Summary

With one third of the party down, the kobolds try to press the advantage, driving forward with growling yips and calls in Draconic!

Sheemish deflects a fire arrow with one of his gauntlets, then reaches down to touch Dieter's bleeding body, sending a pulse of healing through him. For a moment, Runeson is left the sole defender of the front line, but the paladin doesn't waver or flinch. Two kobolds leap at him, daggers searching for any weakness. Runeson swipes at one with his hammer, sending the kobold skittering back, but its friend darts forward with dagger extended... only to crash against Dieter's tower shield (Dieter's Protection fighting style turns that hit into a miss). The young fighter is back on his feet, and a flash of his sword cuts down the surprised kobold.

Meanwhile, Aiwe works to heal Stella, using a combination of magic and inspiring words to get the silver-haired girl back to her feet, as Calliope sends streams of red flame toward the faerie-fired kobold archers. The kobolds return with a volley of fire-enchanted arrows, hitting Aiwe and Calliope (Aiwe takes 11 piercing/fire damage, and Calliope takes 12 piercing/fire damage). Calliope slumps to the ground, her beautiful feathers marred with blood (Calliope is unconscious and dying!).

But just as one druid falls, the other rises. Stella's arrow of exploding ice kills one kobold commando, and also wounds the other commando and the dragonshield, who is coming to its senses.

Imoen leans against the tunnel wall, clutching at an arrow sticking out of her leg. Then, seeing just one archer remaining, grits through her pain and draws a bead on it. Calliope's lingering magic illuminates a gap in its studded leather armor, and Imoen's arrow finds its mark. The commando jerks at the impact, twists around, and falls dead to the ground.

The dragonshield kobold comes running back to the front line, shortsword diving at Dieter and Runeson (Dieter and Runeson each take 5 piercing damage).

Though there are only two of the enemy remaining, they bare their needle-sharp teeth and keep up the fight. What's worse, with Calliope unconscious the flames of her faerie-fire flicker and dim on the commando corpses, and the tunnel is in darkness once again! (We're in complete darkness now, I believe. If you don't have darkvision, you are considered blind - you have disadvantage on attacks, and attacks against you have advantage.)

Rolls

L2 vs Dieter (adv) - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (4) + 4 = 8

L3 vs Runeson (adv) - (1d20+4, 1d20+4)

1d20+4 : (7) + 4 = 11

1d20+4 : (16) + 4 = 20

dmg to Runeson - (1d4+2)

(1) + 2 = 3

C1 vs Aiwe (adv) - (1d20+4, 1d20+4)

1d20+4 : (17) + 4 = 21

1d20+4 : (12) + 4 = 16

dmg to Aiwe (piercing, fire) - (1d6+4, 1d6)

1d6+4 : (2) + 4 = 6

1d6 : (5) = 5

C1 vs Sheemish - (1d20+6)

(10) + 6 = 16

C2 vs Calliope - (1d20+6)

(16) + 6 = 22

dmg to Calliope (piercing, fire) - (1d6+4, 1d6)

1d6+4 : (2) + 4 = 6

1d6 : (6) = 6

C2 vs Imoen - (1d20+6)

(3) + 6 = 9

Dragonshield vs Dieter (adv) - (1d20+4, 1d20+4)

1d20+4 : (19) + 4 = 23

1d20+4 : (9) + 4 = 13

dmg to Dieter - (1d6+2)

(3) + 2 = 5

Dragonshield vs Runeson (adv) - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (19) + 4 = 23

dmg to Runeson - (1d6+2)

(3) + 2 = 5

Imoen vs lackey 2 - (1d20+5)

(7) + 5 = 12

dmg to lackey 2 - (3d6+3)

(266) + 3 = 17

imoen fumble chart - (1d100)

(40) = 40

Actually Imoen would have attacked C2 because of advantage - (1d20+5, 1d20+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (15) + 5 = 20

dmg to C2 - (3d6+3)

(365) + 3 = 17

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