Nashkel Mine

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Feb 3, 2023 4:18 pm
With not much else to see Sheemish gives a whistle and Stitch zips out to scout ahead as well.

Stitch does a perception check at dead end 1
Last edited February 3, 2023 4:20 pm

Rolls

1d20+4

(10) + 4 = 14

Feb 3, 2023 6:29 pm
Quote:
Dieter takes one of the slings. He tests it for length and gives it a little twirl. "It’s been forever since I’ve used one of these. Back home the youths would sneak into the orchard to try and hit apples from the branches. Sometimes we would shoot the root snakes for lunch. But if we got caught the orchardist would tan our backsides with a fresh switch. When we got older it was all about hunting in the forest with bows." Dieter smiles and lets the last sentence hang, for a moment Dieter is far away from the dark cave very far away. His smile fades as he is brought to the present.
Stella lightly giggles. "I tried to use a sling once when I was young, but I hit myself in the head. And then broke a window." she grins sheepishly. "Papa decided to put a bow in my hands from then on."

"Looks like my centaur friend found a crossbow trap down that last corridor," she relays.

Keep going and look for signs of reptilians, she asks it. When you find anything or reach the end, come back. Try to stay out of sight, but if they start chasing you back, hit the tripwire when they're in line with the crossbows.

She stops almost running into Dieter when he stops to scan for danger.
Feb 3, 2023 7:46 pm
"Yeah they tend to do that aswell" Dieter chuckles. He ties the sling around his torso over his right shoulder and under his left armpit. He puts the knot in front and ties it so that if he gives it a tug it’ll come undone smoothly and quick. "Normally you tie them on your head but it would clash with my hat"
Last edited February 3, 2023 7:46 pm
Feb 3, 2023 7:58 pm
Stitch flits through the tunnels, stopping every so often to curiously examine this or that, and eventually arrives at one of the dead ends marked by the map.

Except it's no dead end.

Where there should be an unremarkable tunnel wall, there's instead a wide opening into a larger chamber. And there's light! A dim, reddish-orange glow emanates from a chasm that cuts its way across the floor like a fresh, angry scar, broken only by a rickety wooden bridge that spans from one side to the other. A quick glance into it reveals to Stitch that the light comes from a river of lava at the bottom of the chasm.

Distracted by the uncommon sight, Stitch doesn't see the hiding kobolds until too late. One of them sends a fiery arrow her way, and it punctures her right through the middle, and Sheemish loses contact with her as she falls, broken, to the ground (Stitch takes 13 dmg and 'dies').

Rolls

Mystery Roll

kobold vs Stitch (adv) - (1d20+6, 1d20+6)

1d20+6 : (16) + 6 = 22

1d20+6 : (12) + 6 = 18

dmg to stitch (piercing, fire) - (1d6+4, 1d6)

1d6+4 : (6) + 4 = 10

1d6 : (3) = 3

Feb 3, 2023 11:56 pm
Looking up quickly at the others, blue electrical light crackle from his gauntlet casting strange shadows on his face, it is clear Sheemish is still not fully himself. His whispers are short as he interprets the hums and clicks that are transmitted from stitch.

"not a dead end. Kobold archers. A bridge. A bridge over lava. Archers. Arrows of fire."A single sharp static pitch sounds in Sheemish ear and he jerks his head to the side eyes winced tight.

"stitch"he whispers into a gauntleted hand, "Stitch!" he says more earnestly."STITCH!" he practically shouts.

The young blacksmith appears to compose himself as he looks up at the team, but the eerie light reflecting in his eyes tells a different, darker story. His left arm twitches slightly.

"The kobold know we are here, you are free to get help but I doubt you’ll get far on a wooden lift with their arrows." Sheemish’s arm twitches again.

"I will distract them as long as I can. No one needs to follow this time" he says as he looks at Aiwe.

Sheemish fishes into his pocket and pulls out a strange cube. "I’m coming stitch" he whispers, though no static or whir answers in reply. He then turns and sprints down the hallway toward his fallen friend.
Last edited February 4, 2023 12:38 am

Rolls

Decision - (1d3)

(3) = 3

Feb 4, 2023 12:50 am
"we need to pull out. The mission parameters have changed." Dieter says with lots of tactical finger pointing but Sheemish isn’t listening. "Tulfgyr’s tongue.." Dieter paces briefly he stops snaps his fingers and points to Imoen then the lift "Imoen! Get the army down here and tell them what’s happening. I need that hole secured. I’m going after Sheemish, that fool is going to get me killed again." Dieter grabs a bag of bullets and runs off.
Last edited February 4, 2023 12:51 am
Feb 4, 2023 1:07 am
Aiwë is distracted. Very distracted. But when Sheemish looks at her she's jerked out of her sour daydreams.

"Wha— No! Sheemish!" She stomps her feet and hollers at him in full-throated orcish. "NADAL!!"

Aiwë casts Hold Person on Sheemish. Make a Wisdom save please!
Feb 4, 2023 1:27 am
.

Rolls

Wisdom save - (1d20)

(19) = 19

Feb 4, 2023 1:31 am
"Sheemish wait! We have other distractions we can make. Dieter, wait! What army? What is happening..." They were so disorganized...And they certainly couldn't split up like this.
Feb 4, 2023 1:31 am
A bit startled by Aiwë’s shouting Dieter tries to apply more mundane solutions. He moves a bit to sheemish’s left and comes in hard arms wide and head tilted away

Rolls

Violence (athletics) - (1D20+5)

(17) + 5 = 22

Feb 4, 2023 2:27 am
"Running face first into poor odds is only heroic if it accomplishes something!" This is a terrible sequel to Sheemish's story. "Come on, Sheemish! You're an artificer! Do this smart!"
Last edited February 4, 2023 2:30 am

Rolls

Athletics - (1d20+5)

(6) + 5 = 11

Persuasion - (1d20+5)

(11) + 5 = 16

Feb 4, 2023 2:31 am
Imoen shakes her head. "You want to send me back alone up the creepy lift with the three (at least three!) giant meat-eating bats? Sorry, Diets, but that's crazy talk."
Feb 4, 2023 2:44 am
Get off me!" Sheemish bellows, was it a trick of the light or did his eyes change color reflecting more yellow than blue. He stretches out a hand and a barbed chain shoots out though thankful he was aiming at something other than his friends. The barbs embed in a crossbeam along the ceiling and a tug from Sheemish threatens to cave group in. The tool instead retracts Sheemish towards the ceiling with a jolt and his friends lose their grip.

With an almost apologetic look Sheemish shakes his friends free and uses the momentum of the whip to run off once more down the passage muttering to himself.
Last edited February 4, 2023 2:56 am

Rolls

Thorn whip - (1d20+6)

(1) + 6 = 7

Advantage - (1d20+6)

(18) + 6 = 24

Feb 4, 2023 3:06 am
Stella closes her eyes and whispers some words in druidic. The starry centaur appears beside Sheemish and follows him, keeping some distance. Follow and help him, she tells it. The centaur gives Sheemish an assuring nod.

She opens her eyes. "If he's going to risk his life for Stitch, let's make sure that risk is minimized," she says, unslinging her bow and jogging after Sheemish.
Feb 4, 2023 3:14 am
OOC:
If Sheemish doesn't already have Inspiration, he certainly has it now!
With the clever chain-gauntlet trick giving him a lead on the party, Sheemish races down the tunnels to where he knows the lava room is. The place not on the mine map. The place his little friend was cruelly struck down.

Sheemish arrives at the lava room in short order, and sooner than the kobolds expected! He finds a kobold on its knees at the entrance, trying to string a tripwire. It looks up at the fuming artificer with a surprised squeak better suited to a mouse than a lizard. Across the bridge are two kobold commandos chatting with each other, the now-familiar spark of their arrows adding to the chamber's dim light.

And just next to the bridge, at the edge of the chasm, stands a kobold dragonshield inspecting the remains of little Twitch.
Feb 4, 2023 3:14 am
Round 1 Sheemish (and centaur) Phase!
OOC:
This first round Sheemish is alone (except for the centaur), but the enemies are surprised! They get no actions this turn.

There is a generic kobold at the entrance, prone from trying to set up a trap.

There is a kobold dragonshield at the chasm's edge, by the bridge.

There are two kobold commandos with fire arrows across the bridge.
https://i.pinimg.com/564x/94/13/dc/9413dcecfcbb8f8be08edf25ed94211d.jpg
Feb 4, 2023 3:24 am
Dieter falls to the ground and gets a face full of dirt. Watching Sheemish fade into the dark Dieter throws his hat on the ground and spouts a stream of obscenities in dwarvish. once Aiwë catches up dieter regains some composure "…uh I was just wishing him luck in our common tongue"
Last edited February 4, 2023 3:25 am
Feb 4, 2023 3:43 am
Quote:
Dieter throws his hat on the ground and spouts a stream of obscenities in dwarvish. once Aiwë catches up dieter regains some composure "…uh I was just wishing him luck in our common tongue"
"Well I… umm… also speak dwarvish… so… that’s not what… oh nevermind… I halting say, as I slowly snap out of a daydream about riding Tulco across a field of flowers.
"Wait… where did Sheemish run off to?!?" and hurry to catch up while securing the slings and the pouch of ammunition to myself.
Last edited February 4, 2023 4:02 am
Feb 4, 2023 4:28 am
A small cube is tossed into the cavern and comes to rest between the kobold entry and the kobold at the bridge. It whirs to life as Sheemish sprints in just behind it. The cube lets out a gaseous hiss before its sides open up and out expanding in size as it unfolds and takes shape. In a moment, the little cube is now a free standing steel door, embedded into the cavern floor. what in the Ug?

Sheemish skids to a stop behind it, shielded from view from all but the entry kobold. The artificers gauntlets flare to life and the poor surprised kobold is blasted off its feet by twin lightning bolts and dissolves into ash in the air.

His back to the door for cover, Sheemish read is his gauntlets for a firefight.

Entry kobold takes lethal damage.Sheemish is hopefully in good cover for at least the first round. Hoping the door acts as sanctuary ish, improving as he’s out of spell slots

hp 20
Ac 18
Last edited February 4, 2023 4:54 am

Rolls

Gauntlets vs kobold 1 - (1d20+6)

(7) + 6 = 13

Damage to kobold - (2d6+4)

(55) + 4 = 14

Damage to kobold - (2d6+4)

(24) + 4 = 10

Feb 4, 2023 5:14 am
The tiny centaur charges around the door and to Stitch's gemstone heart and other remains, scooping up as much as it can before galloping back around to the door for cover.
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