Nashkel Mine

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Feb 8, 2023 11:13 pm
Quote:
Shelur looks at the door. "No." She stands in front of it and shakes out her arms and squares her shoulders. "I think I can take it."
Oh, so this was what Mom felt whenever Flureth did just about anything in the stories of her own adventures in Waterdeep. Why so concerned over assassins, if you're just going to turn around and throw your life away in the name of heroic sacrifice? Apparently this party's lack of survival sense was even worse than she'd thought from before coming inside the mine.

"Aiwe. We have a bird. One that we know can leave and come back whenever we want." Calliope sounds exasperated, possibly still stewing over the earlier argument's outcome, as the harmless phoenix flames drift to float beside the half-orc girl. "You're so ready and eager to die for a cause. Have you considered living for one? We feel like it'll make a lot more people happier."
Feb 8, 2023 11:14 pm
"I am smart. By my blood," she grins, "who said anything about dying?"

Aiwë takes off her instruments and weapons and puts them aside.

"Nishrek ca'mara nur," she chants stomping her feet and baring her teeth. "Gorshura a drugal!" Feet loose and ready, she pulls sharply on the door.

Aiwë casts Heroism in herself and gives herself 3 temp hp, then takes the dodge action.
Last edited February 8, 2023 11:19 pm

Rolls

DEX SAVE ADVANTAGE AAAAAAAA - (2d20+4)

(1018) + 4 = 32

Feb 8, 2023 11:18 pm
"AIWË!"
Last edited February 8, 2023 11:18 pm
Feb 8, 2023 11:22 pm
Snog'snoot gives Aiwe's illusion of the Nashkel mayor a critical eye, then gives a cheerful nod. "Oh yeah, hims come down once. Mule-a-hay say "no kills". So we no kills."
Feb 8, 2023 11:22 pm
Aiwe opens the door.

There's an immediate crackle of magical energy and dozens of stinging sparks pop into existence around Aiwe. The nimble bard dodges this way and that, avoiding the worst of the killing spell, but when the sparks end her clothes and armor are covered in small burns, her dreads are standing on end, and her skin is severely blistered in several places.
OOC:
Aiwe passes the save and takes 14 lightning damage! Still on her feet!

Rolls

lightning dmg!!!! - (5d8)

(71767) = 28

Feb 8, 2023 11:25 pm
Araklusta says:
Snog'snoot gives Aiwe's illusion of the Nashkel mayor a critical eye, then gives a cheerful nod. "Oh yeah, hims come down once. Mule-a-hay say "no kills". So we no kills."
"Did he see this room? Did he talk to muleahey?" Dieter asks very troubled
Feb 8, 2023 11:29 pm
"Yeah, thems talkie-talk a bit in there." Snog'snoot picks absently at a scale on his nose. He doesn't seem very interested in the conversation.
Feb 8, 2023 11:35 pm
Dieter replies with a silent distant stare


I’m not going to get paid for this
Feb 8, 2023 11:36 pm
deoelvenmage says:
"We have a bird. One that we know can leave and come back whenever we want."
"Ah, it's an elemental! That's right!" Stella says, not noticing Aiwë doffing her things. "It'll just get sent back to the---Aiwë wait. OUT OF THE WAY!!" She yelps to everyone as Aiwë approaches the door. She didn't know exactly how wide the lightning's reach would be, but she suspected it would be a huge area.

When all is said and done, Stella clenches her teeth and stomps up to Aiwë, taking herbs for burns out of her healer's kit. "Apparently that natural resilience comes with some natural senselessness..." she mumbles, then tries to tend to her friend's wounds.
Last edited February 8, 2023 11:40 pm

Rolls

Healer (if she's willing) - (1d6+7)

(4) + 7 = 11

Feb 8, 2023 11:46 pm
On the other side of the door is a dark passage of some 30 feet, and then a lit chamber. There's a desk with papers visible, as well as a chair and part of a bookshelf, and the foot of a bed.

Those without darkvision can clearly see the furniture in the chamber at the end of the hall.

Those with darkvision can clearly see the four zombies in the hall starting to rise.

Everyone can hear a deep, harsh male voice from the far chamber:
Feb 8, 2023 11:46 pm
"Brave, but foolish." A tall figure in plate armor steps around the corner and into view. For a moment, those present in the ambush outside Candlekeep are reminded of another armored figure. But this man is not he. Mulahey is not as tall as that other terror, and his armor bears no spikes. Still, he is an intimidating sight. "My work here is not finished, and you will not be the one's to stop it!"

The evil half-orc priest begins casting a spell!
Feb 8, 2023 11:48 pm
Round 1 Player Phase!
OOC:
Here we go! There's a 30-foot passage, and then a room on the far side. 4 zombies in the hall, 1 nasty priest in the room. LET THEM FIGHT!
https://i.pinimg.com/564x/02/0d/9e/020d9e97d477da8b12a3ede996a8ec4d.jpg
Feb 8, 2023 11:54 pm
Dieter holds his sword out and lets out a rallying cry! He charges in unaware of the danger straight to mulahey

Front

Hp 25/25
Ac19

Dieter deals 18 damage to mulahey. Next person to attack him next round gets advantage and mulahey is disarmed.
OOC:
Dieter is also going to prep a luck point if Mulahey hits him
Last edited February 9, 2023 4:32 am

Rolls

Attack! - (1D20+5)

(15) + 5 = 20

Distracting strike - (2D8+3)

(41) + 3 = 8

Action surge - (1D20+5)

(16) + 5 = 21

Disarming strike! - (2D8+3)

(34) + 3 = 10

Secret Roll

Str save dc 13 - (1D20+4)

(6) + 4 = 10

Feb 8, 2023 11:59 pm
With a wide grin, Aiwë holds obediently still for Stella's treatment. "I can't tell which of our four parents you sound most like when you talk like that," she says with obvious fondness for all five individuals in question.

Then she notices the movement. She thrusts Stella behind her and grabs her club.

"Nishrek entombs it's own god!" Aiwë chants again, more anger in her cry. "Our fate is our own!" The sound ripples outward into a wave that echoes through the cavern.

Aiwë casts Thunderwave

AC: 20
HP: 18/18 babeeeeeee
Rank: Front, keeping Stella out of Zombie mouths
Last edited February 9, 2023 12:03 am

Rolls

Concentration - (1d20)

(14) = 14

Feb 9, 2023 12:26 am
Sheemish stands in shock as Aiwe willingly jumps into danger ahead of the group. Who would be crazy enough to do a thing like that?!

As the lightning dissipates, Sheemish’s night vision kicks in and he’s sees the dangers in the room. He also hears the beginning of a spell being cast.

Still jittery, Sheemish launches his own lightning but the bolts ricochet harmlessly down the hallway.
Last edited February 9, 2023 12:28 am

Rolls

Attack mulymuly with stitch help - (2d20+6)

(62) + 6 = 14

Feb 9, 2023 2:23 am
Stella quickly unslings her bow and fires an arrow of ice at the rising zombies. It strikes solidly through its rotting flesh. So solidly, in fact, that all of the ice ends up erupting inside it rather than spreading ice shrapnel.

(Ice Knife Crit. Zombie 1 takes 14 damage)
Last edited February 9, 2023 3:19 am

Rolls

Ice Knife (2nd-Level) vs Zombie 1 - (1d20+5, 1d10, 3d6)

1d20+5 : (20) + 5 = 25

1d10 : (4) = 4

3d6 : (124) = 7

Flat Dex Saves (Zombie 1 & 2) - (1d20, 1d20)

1d20 : (15) = 15

1d20 : (16) = 16

Feb 9, 2023 3:46 am
I too cannot see the dangers rising from the shadows and follow Dieter's rush into the room attacking Mulahey. I am still a little disoriented from the lightning and miss.

HP:23/28
AC:18
Last edited February 9, 2023 3:47 am

Rolls

Attack Mulahey - (1d20+5)

(9) + 5 = 14

Feb 9, 2023 5:34 am
(Move forward, Burning Hands at Zombies 2 and 3, then use Fiery Teleportation to back up to behind Aiwe again)

HP: 16/18
AC: 14
Backline as usual
Last edited February 9, 2023 5:37 am

Rolls

Burny Hands Zombie 2 & 3 saves - (1d20-2, 1d20-2)

1d20-2 : (7) - 2 = 5

1d20-2 : (11) - 2 = 9

Burny Hands damage - (3d6)

(241) = 7

Fireport Save Zombie 2 - (1d20-2)

(4) - 2 = 2

Fireport damage - (1d6+2)

(1) + 2 = 3

Feb 9, 2023 3:06 pm
Round 1 Summary

The sounds of combat fill the dark passageway as battlecries and spell-chanting ring out over the moans and groans of the handful of zombies. Mulahey's magic-infused words seem to warp the air around him and scrabble madly at the minds of those who hear.

Dieter and Runeson charge forward, heedless of the undead around them - though if they were able to look closely, they'd see the once-human features and plain workclothes of Nashkel's missing miners. Dieter gets shoved hard against a wall by one zombie (Dieter takes 5 dmg) and his momentum nearly fails... but seeing Runeson beset by two more of the monsters gives him the motivation to recover. The young fighter pushes his way through the reaching arms and slams one of Runeson's opponents away with his shield, just barely keeping the paladin from suffering additional wounds (Dieter's Protection style turns one of the hits against Runeson into a miss. Runeson takes only 6 damage).

The two warriors are nearly trapped then, halfway through the passage, when Calliope wades gracefully into the mix and unleashes a wave of fire that for a moment looks like a great phoenix spreading its wings. Then, before any zombies can turn to grab at her, she disappears in a whirl of burning feathers, immolating the fingers of the closest monster.

A moment later the hallway shakes with thunderous power as Aiwe unleashes her thunderwave spell, blasting burning limbs off of zombies and hurling half of the creatures against a wall, making an opening for Dieter and Runeson to press on towards Mulahey. An arrow from Imoen sinks deeply into a zombie's eye, but hardly slows it down (Z4 takes 13 dmg). Stella's ice arrow is much more effective, burying itself so forcefully into the chest of one zombie that the entire monster turns to ice as it falls, and shatters into pieces on the stone ground (killed by a crit, Z1 doesn't rise again).

Dieter cries out in triumph as his sword flashes at Mulahey, but the evil priest doesn't even blink. Just before the fighter's blade would strike true, a fifth zombie shambles from around the corner and throws itself onto his weapon, sacrificing itself for its dark creator (Mulahey uses his reaction to Protective Thrall reaction, forcing the zombie to take Dieter's 1st hit instead). As Dieter stumbles under the weight of this new foe, Runeson steps up with shield and warhammer at the ready, standing toe-to-toe against Mulahey's ominous presence. The paladin strikes out, but Mulahey catches the weapon's haft in one gauntleted hand and raises an enormous morningstar in the other, ready to bring it crashing down on the unfortunate Runeson.

But Dieter has other plans. He calls on his reserves of stamina as he so often does, pushing himself to the limits of his physical body yet again to keep his friends safe. He kicks the zombie off of his sword and swings mightily at Mulahey's upraised hand, intercepting the blow meant for Runeson and destroying the gauntlet there. Mulahey cries out in pain and drops his morningstar to the floor with a clatter.

Unarmed, and with two capable warriors threatening him, the dark priest spits out the rest of his spell, a prayer to the Prince of Lies...

(Runeson and Dieter fail their Wisdom saves against Mulahey's Beguile legendary action)

And suddenly Dieter and Runeson find themselves back in the common room of the Nashkel Inn, sharing a drink with Mulahey. The amiable half-orc raises his mug in toast to the heroes' bravery. "Well done, my friends! You are the talk of the town, and rich besides!"

As Dieter and Runeson sway on their feet, caught up in Mulahey's magical charm, suddenly a second Mulahey appears just in front of the rest of the party, imposing and dark. "Fools! Did you think you could stand against me?" Sheemish's lightning leaps from his gauntlets, but he misses. "I've broken 'heroes' far stronger than you whelps." Mulahey casually flicks his finger toward Sheemish, and a conjured dart sinks into the artificer's neck. The small wound aches with poison (Mulahey's Cantrip legendary action, Sheemish takes 9 poison damage). "And now I'll slay all of you, and animate your corpses to guard this mine's secrets until your flesh falls off your bones! He waves a hand, and the remaining zombies form up beside and behind him.
Araklusta sent a note to Carcabob,deoelvenmage
Just then, Dieter and Runeson become aware of fighting behind them in the common room. They turn to see a handful of Nashkel's miners struggling to hold back a group of dwarven assassins, trying to keep them from the table where Dieter, Runeson, and Mulahey sit. Mulahey leans forward to draw the attention back to him. "With the mine working properly again, I'm sure you'll have the gratitude of both Baldur's Gate and Amn! You've restored order to the land, and prevented certain war."

The half-orc smiles, and the scene around them flashes back to reality for an instant, with their friends struggling for their lives in a dark tunnel far beneath the earth's surface. It lasts only a moment, however, and then Dieter and Runeson are back to having pleasant conversation in the warm and bright Nashkel Inn.

"What will you do now, heroes of the realm?"

"What will you do now, heroes of the realm?"

Rolls

Z1+2 opp attacks vs Dieter (adv) - (2d20+3, 2d20+3)

2d20+3 : (114) + 3 = 18

2d20+3 : (49) + 3 = 16

Z3+4 opp attacks vs Runeson (adv) - (2d20+3, 2d20+3)

2d20+3 : (109) + 3 = 22

2d20+3 : (22) + 3 = 7

Z1+2 vs Dieter (adv) - (2d20+3, 2d20+3)

2d20+3 : (1316) + 3 = 32

2d20+3 : (179) + 3 = 29

dmg to Dieter (2 hits) - (2d6+2)

(21) + 2 = 5

Z3+4 vs Runeson (adv) - (2d20+3, 2d20+3)

2d20+3 : (618) + 3 = 27

2d20+3 : (199) + 3 = 31

dmg to Runeson (2 hits) - (2d6+2)

(65) + 2 = 13

Dieter Wis save DC 14 - (1d20-1)

(9) - 1 = 8

Runeson Wis save DC 14 - (1d20+3)

(6) + 3 = 9

Sheemish DC 14 Dex save - (1d20)

(2) = 2

dmg to Sheemish (poison) - (2d8)

(18) = 9

Z1-3 Con saves vs ThunW - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (14) + 3 = 17

1d20+3 : (5) + 3 = 8

1d20+3 : (5) + 3 = 8

Thunderwave dmg - (2d8)

(61) = 7

Z4 Dex save vs Burning Hands - (1d20-2)

(17) - 2 = 15

Imoen vs Z4 - (1d20+5)

(17) + 5 = 22

dmg to Z4 - (3d6+3)

(415) + 3 = 13

Z1-2 disadv Dex save vs Ice Knife - (1d20-2, 1d20-2)

1d20-2 : (10) - 2 = 8

1d20-2 : (17) - 2 = 15

Z5 vs Dieter - (1d20+3)

(4) + 3 = 7

Feb 9, 2023 5:46 pm
Round 2 Player Phase!!
OOC:
There are 2 Mulaheys, one (the green-marked one) right in front of Sheemish/Aiwe/Calliope/Stella/Imoen, and one (the red-marked one) on the far end of the passage in front of Dieter/Runeson.

So the 'green' zone is just in front of the majority of the party.
The 'yellow' zone is in the middle of the dark passage.
The 'red' zone is where Dieter and Runeson are.

Runeson and Dieter are both currently charmed by Mulahey, due a failed Wisdom saving throw, meaning that you CANNOT attack Mulahey, and he has advantage on Charisma checks against you. If you've got Inspiration or Lucky or whatever, you can roll that save again and try to pass it if you want! If you do, and you pass, you break out of the mental effect and can act normally. Currently, even with the failed save, you CAN see through the illusory effect on you well enough to attack the zombies. You just can't attack Mulahey this turn unless that failed saving throw somehow turns into a success. Make sense?

Oh! And ONE attack against Zombie 5 has advantage this turn. So somebody had better claim it, or Imoen will!
https://i.pinimg.com/564x/0c/e3/38/0ce3387999c2ccff2ca35b79956d0937.jpg
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