Nashkel Mine

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Feb 9, 2023 6:00 pm
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Rolls

Luck wiz save dc 14 - (1D20-1)

(4) - 1 = 3

Feb 9, 2023 6:08 pm
Dieter smiles he hasn’t felt this good in a long time. Normally Dieter enjoys being alone but the tavern atmosphere is really soothing. He looks at the miners and assassins wrestling "why is everyone fighting all the time? How silly it is to struggle one with another"

"I-I want to go home, my real home. I think I’m done fighting I’m very tired"

reality flashes and he sees his friends fighting for their life

"NO!"

His vision returns to the inn but all dieter feels is claustrophobia and fear eating at his heart. His gold feels heavy and his drink sickly. He draws his Longsword but finds it’s already in his hand. His mind begs him to attack but he doesn’t know what to strike. He sees the zombies melt into his current reality and Dieter lunges like a cornered animal.


Hp20/25
Ac19
Yellow zone
Dieter deals lethal damage to zombie 4
Last edited February 9, 2023 7:06 pm

Rolls

Attack zombie 3 - (1D20+5)

(8) + 5 = 13

Damage - (1D8+3)

(3) + 3 = 6

Feb 9, 2023 7:04 pm
Calliope runs past the sole zombie at the front as it engages far more opponents than it can handle, and then once again falls into what looks like a familiar rhythm to her. A blaze from her hands envelops the undead in front of her, a wreath of fire from the phoenix between them, and she's back where she started. Evidently a poke-and-retreat style she's trained a lot with, almost like a taunt to slower opponents.

(Moving into yellow zone to Burning Hands Zombie 3 and 2, which will unfortunately provoke from Z4, but it's a necessary sacrifice. Zombie 3 and 2 both take lethal damage. Fiery Teleportation to then teleport back once again.)

HP: 16/18
AC: 14
After it all, in the backline
Last edited February 9, 2023 7:25 pm

Rolls

Burning Hands Zombie 3 and 2 Dex Saves - (1d20-2, 1d20-2)

1d20-2 : (7) - 2 = 5

1d20-2 : (18) - 2 = 16

Burning Hands Damage - (3d6)

(424) = 10

Fireport Zombie 3 and 2 Dex Saves - (1d20-2, 1d20-2)

1d20-2 : (19) - 2 = 17

1d20-2 : (15) - 2 = 13

Fireport damage - (1d6+2)

(1) + 2 = 3

Feb 9, 2023 7:16 pm
Stella draws a fire arrow and knocks it, feeling the intense heat on her hands. She could feel her connection to the heavens was waning, and she'd probably need all of her remaining power to keep allies on their feet.

"Ignore this one!" she tells those near her, gesturing her bow at the Mulahey near them. "Illusion."

She raises her bow and draws to fire at the real priest. Just as she's releasing her arrow, however, Dieter comes charging back their way right into her line of fire. She raises her bow at the last moment. Her arrow skids across the ceiling sending sparks and embers into the air before it clatters to harmlessly to the ground.

HP: 16/17
AC: 13
Backline
Last edited February 9, 2023 8:06 pm

Rolls

Longbow (Fire Arrow) vs Mulahey - (1d20+6, 1d8+4+1d6)

1d20+6 : (2) + 6 = 8

1d8+4+1d6 : (6) + (5) + 4 = 15

Longbow Reroll (Inspiration - (1d20+6)

(2) + 6 = 8

Feb 9, 2023 9:36 pm
Sheemish grits his teeth in frustration and pain as he pulls the poisoned dart from his neck. But heeding Stella’s prompting he aims at the "real" Mulymuly in the back. As his lightning arcs from his fists it looks as if his aim is off once more, but then stitch is there to lend her help. Hovering in the air a short distance a had she gives a soft pulse and the lightning is nudged slightly to the side. It impacts heavily into the enemy, convulsing through his armor.

Sheemish deals 13 lightning damage to the moop

HP 18
AC 17
Last edited February 9, 2023 10:18 pm

Rolls

Muli muli moopy - (2d20+6)

(1112) + 6 = 29

Lightning damage - (2d6+4)

(63) + 4 = 13

Feb 10, 2023 12:30 am
"Snap out of it, Dieter!" Aiwë hurls a mallet at Mulahey. Her aim and follow through are perfect. "Haha! Tell me you saw that!" As Dieter darts in front of her second throw, she tries to recover in midair. It goes straight up and then lands at her feet. "It's okay if you didn't see that though..."

15 bludgeoning damage (I should have rolled d6s so Michael said subtract 4 damage) to Mulaney.
Last edited February 10, 2023 12:38 am

Rolls

Mallet 1 - (1d20+5)

(20) + 5 = 25

Mallet 2 - (1d20+5)

(1) + 5 = 6

Mallet 2 inspiration reroll - (1d20+5)

(1) + 5 = 6

Crit damage - (1d8+11)

(8) + 11 = 19

Feb 10, 2023 1:18 pm
Round 2 Summary

Calliope darts forward again to repeat her fiery spell, and one of the zombies clubs her hard with its stump of an arm (Calliope takes 7 dmg). Its a heavy blow, but the eldadrin recovers and finishes her move set, returning to the rear of the party after unleashing her flames. Two charred zombies fall to the ground. One of them gets back up (Z3 passed its Undead Fortitude save and remains at 1 hp). Sometimes the undead are hard to keep down!

The zombie that clubbed Calliope turns toward Sheemish in a sudden, shambling rush! Just as it bites down hard on his forearm (Sheemish takes 9 dmg), Sheemish notices that he can just barely make out a charred nametag on its tunic: Jof. He manages to shove the monster away, then channels his lightning gauntlets down the passageway to hit Mulahey, who grunts heavily. Aiwe's thrown mallet collides with the evil priest next, hitting him squarely in the face. Mulahey spits out a broken tooth and eyes them both with hatred in his eyes, then casts a quick spell.

Sheemish manages to resist the crazed force intruding on his thoughts, but Aiwe suddenly notices that she's got a dead dwarf laid across her shoulders. She's standing outside the Nashkel Inn. Next to her, Mulahey drops his own dwarf corpse onto a pile before them, then flashes her a gap-toothed grin. "If Nishrek entombs its own god, why do you take such pleasure in spilling blood?" A spurt of red liquid leaves the gap in his smile and splatters across her face. "How many of our kind have you killed? How much orc-blood stains your hands?"

The dwarf on her back suddenly feels much heavier. And larger. Without even looking, she knows that it's now the body of an orc. Part of her wonders whose face it bears.

"What's this? What's going on?"

A small group of Amnish soldiers comes down the street, Major Bardolan at their head. "Halt and drop your weapons!" It's Bardolan's voice, but his mouth doesn't move, and his eyes shine black. He and the soldiers with him draw their weapons. "Murder most foul! Kill the she-orc!"

Mulahey is nowhere to be seen, but Aiwe can hear his breath and voice in her ear. "If your fate is your own, why do you do His work?"


Dieter lunges and drives his sword through the spine of the enemy before him. As the body slumps, he realizes he's slain one of the innocent miners... Then the madness leaves him entirely, and the zombie on his blade crumbles to the floor (Z3 dies and stays dead). As he's recovering from the shocking moment, Mulahey strides past and nearly backhands him with that wicked morningstar (now retrieved from the floor), but thankfully the young fighter has enough wits about him to duck away from the swing.

With the passageway lit by burning zombies and Stella's flame arrow, Mulahey continues down the passageway towards the bulk of the party. A powerful spell builds on his blood-spattered lips, and suddenly impenetrable blackness takes the sight of Dieter, Sheemish, and Calliope (Failed saves against Blindness).
[ +- ] Blindness/Deafness
The spell nearly overcomes Stella too, but the stars in her eyes shine brighter than the priest's darkness. With Aiwe's mind in another world, and her other companions stumbling about blind, Stella stands alone against Mulahey and his remaining undead.

Nearly alone. One of the shambling zombies sprouts an arrow from its forehead (Z5 takes 12 dmg and dies), and Imoen steps up next to Stella. The pink-haired girl's face is streaked with dirt and blood, and her eyes shine with a mixture of fright and determination; she won't abandon her friends. And beyond Mulahey, Stella sees Runeson shake his head, clearing away the remnants of whatever madness had gripped him (Runeson is no longer charmed by Mulahey, and so can act normally).

Mulahey raises a hand to Stella and conjures another poison dart. She dodges it!

Rolls

Z4 opp attack vs Calliope - (1d20+3)

(19) + 3 = 22

dmg to Calliope - (1d6+1)

(6) + 1 = 7

Z4 vs Sheemish - (1d20+3)

(20) + 3 = 23

dmg to sheemish - (1d6+7)

(2) + 7 = 9

Z2 vs Aiwe - (1d20+3)

(13) + 3 = 16

Z3 vs Sheemish - (1d20+3)

(7) + 3 = 10

Z5 vs Aiwe - (1d20+3)

(10) + 3 = 13

Z5 dex save vs Burning Hands - (1d20-2)

(2) - 2 = 0

Z2 Undead Fort. DC 10 - (1d20+3)

(3) + 3 = 6

Z3 Undead Fort. DC 15 - (1d20+3)

(18) + 3 = 21

Imoen vs Z5 (adv) - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (18) + 5 = 23

dmg to Z5 - (3d6+3)

(423) + 3 = 12

Z5 Undead Fort. DC 17 - (1d20+3)

(13) + 3 = 16

Sheemish Wis save DC 14 - (1d20)

(19) = 19

Aiwe Wis save DC 14 - (1d20)

(1) = 1

Stella DC 14 Dex save - (1d20+2)

(18) + 2 = 20

Mulahey opp attack vs Dieter - (1d20+8)

(6) + 8 = 14

Dieter Con save DC 14 - (1d20+3)

(6) + 3 = 9

Sheemish Con save DC 14 - (1d20+4)

(9) + 4 = 13

Stella Con save DC 14 - (1d20)

(16) = 16

Calliope Con save DC 14 - (1d20)

(8) = 8

Z3 Undead Fort. DC 11 - (1d20+3)

(1) + 3 = 4

Feb 10, 2023 6:14 pm
"Get out of my head!" overcome by the magic dieter turtles his head turning left or right trying to hear any oncoming attacks
OOC:
Dieter is going to take a dodge action he also passes his end of turn con save.
Last edited February 10, 2023 6:18 pm

Rolls

Luck con save dc 14 - (1D20+3)

(4) + 3 = 7

End of turn con save dc14 - (1D20+3)

(16) + 3 = 19

Feb 10, 2023 6:15 pm
Round 3 Player Phase!!!
OOC:
Dieter, Sheemish, and Calliope are blind! That's disadvantage on attack rolls you make, advantage on attacks against you, and obviously you can't SEE anyone to target them with spells that require sight.

Aiwe is charmed by Mulahey and can't attack him. She can still attack the zombie though!

Anyone who failed a saving throw last round can spend Inspiration, Luck, whatever they might have to reroll the save and throw off the effect!

Runeson has returned to normal and can take 2 turns!

Mulahey isn't *quite* next to Stella yet, so not engaged in melee combat for the moment.
https://i.pinimg.com/564x/81/74/34/817434d55b9fb17bb335657cf578706d.jpg
Feb 10, 2023 6:32 pm
"Pleasure!" Aiwë spits. "I wrote the songs that are sung at their funerals! We fight for every single Blood." She raises her shield against the illusion, searching for the true danger. "But you obviously know nothing about us, or you'd know that argument is old and boring!"

It is. Both Keggruk and Gruumsh himself once threw such words at Alalla. Even so, as Shelur looks desperately for the sight of truth, she finds a burning anger growing in her gut.

Aiwë takes the dodge action.
Last edited February 10, 2023 6:33 pm
Feb 10, 2023 6:41 pm
Darkness and Pain. Again. Just like before.

Except this time there was something different. Something that Aiwe and Dieter had said. And something Ug had taught him that he had almost forgotten down here.

There was darkness and pain, but last time he was alone throughout it. this time he had friends You can take sight and light and wholeness and confidence and purpose away. But not friends.

Stitch Sheemish taps and pulses through his gauntlets. Guide me! A distinct pulse is felt ahead and Sheemish trusts and takes aim in the blackness. Please hit true the blacksmith wishes to himself. He unleashes two charged beacons of lightning, invisible in his current state. He can only hope he didn’t hit a friend.
Last edited February 10, 2023 10:34 pm

Rolls

Attacking boss - (1d20+6)

(20) + 6 = 26

Crit damage - (2d6+16)

(56) + 16 = 27

Feb 10, 2023 8:35 pm
I quickly shake my head to remove any lasting effects caused by the spell. My eyes narrow as I scan the burning zombie-lit room for my target, Mulahey.
In a fit of rage at my mind being invaded I swing wildly at Mulahey and the remaining zombie.
"Graaaaah! Get out of my head! You don't belong there!"

HP:23/28
AC:18


Mulahey takes damage - 4, zombie takes damage - 9
Last edited February 10, 2023 8:43 pm

Rolls

Attack Mulahey - (1d20+5)

(18) + 5 = 23

Damage - (1d8+3)

(1) + 3 = 4

Attack Zombie - (1d20+5)

(13) + 5 = 18

Damage - Z - (1d8+3)

(6) + 3 = 9

Feb 10, 2023 9:42 pm
Stella backpedals, dodging acid and trying keep away from the zombies and priest. She flinches at Imoen's deadly shot, then glances to her and nods, relieved and grateful.

Sheemish deals a devastating blow that sends the priest reeling. An enraged Runeson follows up for a certain death-blow.

Except...Orc blood, she realizes, hearing Aiwë's rebuttal to some illusion of the mind. Like these zombies, orcs had a habit of shrugging off certain death.

She drops her arrow and draws her bow, forming an arrow out of ethereal stardust. It wasn't strong, but it could pierce armor, and that's all she needed.

(2 radiant damage to Mulahey.)

HP: 16/17
AC: 13
Rear
Last edited February 10, 2023 9:44 pm

Rolls

Mulahey Dex Save vs Sacred Flame - (1d20+2, 1d8)

1d20+2 : (5) + 2 = 7

1d8 : (2) = 2

Feb 14, 2023 4:32 pm
Round 3 Summary

The flickering flames from discarded zombie limbs paint Mulahey like some living avatar of his crazed god. Plated in his dark armor, and with loyal Jof at his side, he advances on Stella.

Stella's stardust arrow pierces through his pauldron, but Mulahey just crumbles the arrow to ash in his gauntlet, then swings his morningstar with sudden fury. The druidess barely gets her buckler up in time to block, but it provides only the most meager protection against this foe; the vibration sent through her arm is nearly enough tear the limb from its socket (Stella takes 5 dmg).

Before Mulahey can press the advantage and finish Stella off, a small golden Stitch flits past his helmet, followed by the sound of Sheemish's guantlets charging up. Just in time, Mulahey whirls and grabs Jof in one hand and hurls the zombie at the artificer (Mulahey uses his Protective Thrall reaction to change the target of Sheemish's crit to Jof). Sheemish's lightning blasts the unfortunate Jof to pieces (The crit for sure kills Jof), and the backlash causes the artificer to turn his leg at a bad angle (Sheemish takes 5 dmg).

Mulahey doesn't have a chance to recover from the near-disaster, as Runeson hammers him twice in the back (Mulahey takes both of Runeson's hits, as the zombie's no longer a valid target). The evil priest stumbles down to one knee and lets out a cry of anger and pain. Insidious power accompanies the cry, bursting out of him like black water from a geyser. Fortunately, the nearest heroes keep the presence of mind to duck away from the unholy sound and are not adversely affected (Sheemish, Calliope, and Runeson pass their Dex saves and take no dmg). Still, it gives Mulahey the moment he needs to find his feet.

"This isn't a fight you'll win! I will have your heads on pikes, and Cyric will favor me for my deeds in his name!" He drags his morningstar across the stone floor, striking up a line of sparks, then whips the weapon around and slams it into Stella's side. "And you will be the first, girl!" the half-orc spits. Calliope and Dieter find their sight returned just in time to see the half-elf's body slide to the floor, blood seeping from several massive spike wounds (Stella takes 11 dmg and is dying).

Sheemish is still blind as Mulahey whirls to face the rest of the party. Aiwe finds her mind clear once more.

Rolls

Zombie vs Sheemish (adv) - (1d20+3, 1d20+3)

1d20+3 : (8) + 3 = 11

1d20+3 : (18) + 3 = 21

dmg to Sheemish - (1d6+1)

(4) + 1 = 5

Calliope, Sheemish, Runeson Dex saves DC 14 - (1d20+2, 1d20, 1d20)

1d20+2 : (13) + 2 = 15

1d20 : (18) = 18

1d20 : (16) = 16

Mulahey vs Stella - (1d20+8)

(18) + 8 = 26

dmg to Stella - (1d8+4)

(1) + 4 = 5

Mulahey vs Stella again! - (1d20+8)

(9) + 8 = 17

dmg to Stella - (1d8+4)

(7) + 4 = 11

Sheemish Con save DC 14 vs blindness - (1d20+4)

(6) + 4 = 10

Calliope Con save DC 14 vs blindness - (1d20)

(14) = 14

Imoen vs Mulahey - (1d20+5)

(11) + 5 = 16

Feb 14, 2023 5:25 pm
Round 4 Player Phase!!!!
OOC:
Mulahey is still up. Repeat, STILL UP. Good thing he's out of minions to take hits for him now though. Time to bring this butt-face down.

Stella's bleeding out! Someone heal the healer!

Calliope's taking the Dodge action I think.
https://i.pinimg.com/564x/10/3f/e9/103fe952813b714cc0cbbc6e732d32b4.jpg
Feb 14, 2023 5:37 pm
Watching Stella skip across the floor Dieter is filled with anger. "Get away from her!" he charges Mulahey determined to end this threat but his anger gets the better of him and his technique suffers.

Hp20/25
Ac19
Last edited February 14, 2023 5:40 pm

Rolls

Attack - (1D20+5)

(3) + 5 = 8

Feb 14, 2023 6:40 pm
I swing my hammer, only to hit air.
Last edited February 14, 2023 6:41 pm

Rolls

Attack that boyyy - (1d20+5)

(5) + 5 = 10

Feb 14, 2023 8:00 pm
Aiwë drops to her knees and pulls Stella's head into her lap. Shield raised over them, she mumurs a lullaby.

"Radiant wings, shining light, sharpened claws, magic's might.

The circle's warm, the great tree grows,
Every little child knows
You are safe
You are guarded
Here in great Silvanus' garden.

Radiant wings, shining light, sharpened claws, magic's might.

You are watched over this night."


Stella is healed for 6 HP with Aiwë's last slot
Last edited February 14, 2023 8:14 pm

Rolls

Cure wounds - (1d8+3)

(3) + 3 = 6

Feb 14, 2023 8:05 pm
Mulahey's morningstar hits her like a charging owlbear. Stella falls unconscious before she even hits the ground.

Stella screams and holds tight as Zenithral jumps off the flaming branch of the Great Oak.

After a few seconds, her Papa's eyes alight with radiance and spectral wings sprout from his back, catching the air and turning the fall into a swooping glide.

"Why did you jump first?" Stella yells at him, eyes held tightly closed as the wind rushes by.

"Well that simply wouldn't be as exciting, my dear," the half-elven aasimar says with a grin. He notices her terrified expression and his grin fades. "I'm sorry...I was...caught up in the moment...But you have to admit, this is indeed a rather spectacular view?"

Still hugging tightly to her father, Stella hesitantly opens her eyes to the open night sky, painted with stars and completely unobscured by neither landscape nor leaves, a masterpiece that spanned this existence, and perhaps beyond...


Zenithral's daughter wakes with staggered breath and choked tears. For the second time today, her eyes flitter open to see Aiwë. The warrior hands Stella the fallen bow and pulls her to her feet while their allies fend off the crazed priest.

Stella brushes a lock of bloodied white hair out of her face. With trembling but determined hands, she draws back the string, forming another, far more radiant arrow of stardust. With trembling hands, she fires, but the arrow sails past harmlessly and fizzles out.

HP: 6/17
AC: 13
Last edited February 14, 2023 8:26 pm

Rolls

Guiding Bolt - (1d20+5, 4d6)

1d20+5 : (18) + 5 = 23

4d6 : (3626) = 17

Oops, Disadvantage 'cause within 5 feet. - (1d20+5)

(6) + 5 = 11

Guiding Bolt:Rerolling everything 'cause communication problems. Inspiration to negate disadvantage. - (1d20+5, 4d6)

1d20+5 : (6) + 5 = 11

4d6 : (2513) = 11

Feb 14, 2023 11:03 pm
Stitch thrums excitedly indicating Sheemish’s hit was spot on but then gave and angry whirr as the lightning collided with the zombie instead. Still blind and deaf, Sheemish waits for the next chirp from stitch to fire again. The chirp doesn’t come. With a static burst Sheemish’s armor goes slack and heavy, all energy depleted. He collapses to a knee as he gets hit by some unseen force. Frustrated and scared he lets out a scream and fumbles wildly at his armor.

Hp 3/28
Ac 17
Last edited February 15, 2023 6:13 pm

Rolls

Attack again - (1d20+6)

(1) + 6 = 7

Fumble!!! - (1d100)

(98) = 98

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