Sheemish's exploration of the rest of Mulahey's rooms yields several new developments.
There's a rather nice desk with some papers on it. The artificer's keen eye quickly picks out a diagram of the mine, some reports on the mine's progress, and some alchemical formulas. And two letters written in bold handwriting, rather different than Mulahey's spidery script.
[ +- ] Letter 1
My servant Mulahey,
I have sent you the kobolds and mineral poison that you require. Your task is to poison any iron ore that leaves these mines. Don't reveal your presence to the miners or you will find yourself swamped by soldiers from the local Amnian garrison. My superiors have recently hired on the services of the Blacktalon mercenaries and the Chill. With these soldiers at my disposal, I should be able to destroy any iron caravans entering the region from the south and east. I don't want to deal with iron coming from the Nashkel mines, so don't fail in your duty.
Tazok
[ +- ] Letter 2
My servant Mulahey,
Your progress in disrupting the flow of iron ore does not go as well as it should. How stupid can you be to allow your kobolds to murder the miners?! With your presence revealed, you should be wary of enemies sent to stop your operation. Your task is a very simple one; if you continue to show that you can't do the job, you will be replaced. I will not send the kobolds you have requested as I need all the troops I possess to stop the flow of iron into this region. With this message I have sent more of the mineral poison that you require. If you have any problems then send a message to my new contact in Beregost. His name is Tranzig, and he'll be staying at Feldepost's Inn.
Tazok
The exit is easy enough to find, a couple of chambers back, and sure enough, it empties out onto the mountainside. From the outside it's well-hidden, and Sheemish doubts that any but the most determined outdoorsman would have been able to spot it.
As he makes his way back through the rooms, the artificer notices something he somehow missed on his first pass: a prisoner. The elf is quite bruised, and his wrists are severely chafed from the manacles suspending him from the wall. His breathing comes in ragged gasps, slightly blowing the long dark hair over his face, but he's so still he must be unconscious. His robes - once a deep purple with fine silver embroidery, is torn in several places and stained with mud and blood.