Nashkel Mine

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Feb 15, 2023 4:13 am
(Burning Hands (last slot) directly in his face, aimed up so as to not hit anyone else besides him. Then teleport out on the other side and back away as far as I can. Anyone else tangled with him who is willing can also teleport up to 15 feet away. Mulahey takes 7 damage.)

HP: 9/16
AC: 14
Other side of the tunnel
Last edited February 15, 2023 4:14 am

Rolls

Mulahey save vs Burning Hands - (1d20+2)

(13) + 2 = 15

Burny Hands damage - (4d6)

(6242) = 14

Fireport Dex save - (1d20+2)

(20) + 2 = 22

Feb 16, 2023 5:07 pm
Round 4 Summary

Mulahey roars in anger as Stella rises, wounds healing. Before he can focus any ire on her or Aiwe, however, he's assaulted on all sides by the rest of the party. He parries, he blocks, he accepts glancing blows, barely keeps from being set aflame, but for all his effort he only manages to wound one hero, Runeson, with a blast of poison magic (Runey-boy takes 13 poison dmg).

Breathing heavily, blood pouring from many wounds, the half-orc priest begins another spell, one that warps the air with spirits of darkness and malevolence. It looks to be a powerful conjuring, one meant to rain destruction all about him.

"No! I won't let you hurt anyone else!" The cry comes from Imoen. The slight, pink-haired girl drops her bow and jumps forward, hand fumbling around in her cloak for something. Mulahey looks on her with eyes turned black with fell power, sure to rip her soul from her body for her insolence.

But Imoen finds what she's looking for. She pulls out the wand she "borrowed" from some wizard in Candlekeep and points the end up at Mulahey's face. "Take THIS!"

Nothing happens, and Mulahey chuckles darkly, reaching for the girl with his gauntleted hand. Imoen holds the wand with both hands and tries again, tears of anger and desperation falling from her eyes.

"GAH!!!"

The wand lights up, the red gem on the end flares to life, and a stream of crimson lights blasts from it, each one slamming into Mulahey with deadly force (Imoen expends every charge in the wand to cast Magic Missile as a 7th-level spell). Armor dents, bones crack, and Mulahey wheezes as the air is smashed from his lungs. Magical protections fizzle and fail, and not even the resilience that orc-kind is known for is enough to save the evil priest. The magic hurls him against the wall, cracking the stone, and when finally the stream of magic ends, his body falls limp and broken to the floor (Mulahey takes 34 force damage and dies).

Imoen falls to a sit, exhausted, and then flops onto her back, breathing heavily and staring at the ceiling.

The fight is over.

Rolls

Mulahey vs Dieter - (1d20+8)

(8) + 8 = 16

Mulahey vs Dieter - (1d20+8)

(9) + 8 = 17

Aiwe, Runeson, Stella Dex saves DC 14 - (1d20+4, 1d20, 1d20+2)

1d20+4 : (12) + 4 = 16

1d20 : (12) = 12

1d20+2 : (16) + 2 = 18

dmg to Runeson (poison) - (2d8)

(58) = 13

dmg to Mulahey (force) - (9d4+9)

(232234324) + 9 = 34

mystery roll - (1d20)

(9) = 9

Feb 16, 2023 5:44 pm
A reptilian eye and snoot peek from around the door from the lava room. "Yousen kills Mule-a-hay!" Snog'snoot enters the hallways and stares in awe at all the damage done. "Wow!" Then he scampers over to poke at Dieter. "Foods now. Foods now!"
Feb 16, 2023 6:08 pm
"A lot of help you where in there Snog. Have you ever thought about something other than your next meal? Look a mulahey, you’ll end up dead like him if you don’t plan ahead and change your ways. I can vouch for you and protect you but if you turn coat and return to your evil ways I will kill you and make it so your soul will never see peace" dieter gives him a serious look before reaching in his bag for more food but doesn’t pull any out till Snog gives him a serious answer.
Last edited February 16, 2023 6:09 pm
Feb 16, 2023 6:15 pm
Snog'snoot blinks one eye, then the other. "Snog'snoot helps lots! See, yous no deads! No gratesful, you is." He points a claw at Mulahey's corpse. "Hims bad boss, now deads. You bes good boss, mesa bes good kobold."

He holds out his little hands demandingly. "Foods now, boss."
Feb 16, 2023 6:17 pm
"Swear to me on you life, your ancestors, and gods" dieter demands
Last edited February 16, 2023 6:18 pm
Feb 16, 2023 6:21 pm
"Sheesh. Boss bes a moop sometimes." He crosses his scaly arms. "Mesa swears on Snog'snoot, Papa Snog'snoot, an' the Great Snog'snoot! Happys now?"
Feb 16, 2023 6:28 pm
Shelur stares at the body. "Wow, Imoen."

She blinks. Living first.

"Are you okay, Stella?" Aiwë looks the girl over, brushing blood off of her with a banishing murmur of 'shining light, magic's might', so her hair and clothes are pristine once more.
Feb 16, 2023 6:30 pm
"Yes, welcome to the team Snog’Snoot" dieter pulls out a large condensed chunk of pemmican that got a bit wet in its waxed wrap sitting at the bottom of his bag

Dieter turns to the team

"Anyone opposed to Snog’Snoot?"
Feb 16, 2023 8:51 pm
Trembling and pale, Stella leans up against the wall and slides down to the ground next to Imoen, exhausted.

She doesn't respond for a moment, then nods. "I will be," she says, then pauses again. "Thanks for having my back."

She looks up. "Do we need to worry about the mayor? We..." she looks around at the group. "Yeah, we need some help. Okay." She grits her teeth and stands, then takes out her healer's kit to get to work. She looks at her own wounds, glumly. More herbs and bandages wouldn't help without some extra time. And one of her ribs might still be cracked.

(Sheemish regains 12 HP, Calliope regains 10 HP)
OOC:
If anyone else needs healing and your name isn't Dieter (since she already used it on him since our last short rest) Stella can use Healer on you; roll 1d6+7
Last edited February 17, 2023 12:12 am

Rolls

Healer on Sheemish - (1d6+7)

(5) + 7 = 12

Healer on Calliope - (1d6+7)

(3) + 7 = 10

Feb 16, 2023 10:54 pm
Imoen sighs, then sits up and looks at the stolen wand. "So that's what it does! I really wasn't sure."[/i] She lets out a tired chuckle. "But thank Tymora it did something useful!"

The girl holds the wand out to Stella. "I think it's broken or used up or something now. But maybe you can do some good with it later?"
OOC:
The party gets a Wand of Magic Missile! Imoen's giving it to Stella cuz she's the wizard/magic lady, but actually anybody can use it, I think.
[ +- ] Wand of Magic Missile
Feb 16, 2023 11:17 pm
"Always, Sister-girl." Aiwë frowns at Stella. "I'm sorry, I'm completely exhausted. Tomorrow I can fix those ribs for you, if you can't."

She checks her gear quickly. "We definitely have to worry about the mayor. He might be on alert already." She looks at Dieter. "Good call on Snog'snoot. He's our witness."

Now, the dead.

Shelur moves to Mulahey. She looks down at his broken body, fists clenching and unclenching as her hands tried to decide what to do with him.

"We fight for every single Blood!"


She grunts, and lifts Mulahey over her shoulders as she hums a remarkably low, droning dirdge.
Last edited February 16, 2023 11:19 pm
Feb 17, 2023 12:30 am
Stella smiles weakly at Imoen. "It's out of charges for now," she explains. "But that was amazing!"

She takes the wand and looks around. Someone else would probably make better use of it than she would, but that probably didn't matter for now. She stows it in her pack.

"Do we need to move...or...can we rest for a bit? Shut the door maybe?" She defers to Dieter, as he had taken charge of the expedition thus far.
Last edited February 17, 2023 12:31 am
Feb 17, 2023 1:19 am
Dieter snaps to attention "let’s get that door closed! I want traps there and there" dieter points to various spots in the hallway. "Aiwë!….keep doing what you’re doing. Imoen I need you to get camp ready. Sheemish, can you rig up something so we can rest uninterrupted. I want all the bags in the middle and we will sleep in a circle with our feet out protecting the bags." Dieter barks more directions ensuring camp is set up swiftly and securely. Once everything is prepared he takes off his dungeon safety/leadership hat and puts on his dieter hat
Feb 17, 2023 5:49 am
I graciously accept a healers kit from Stella and apply it, while helping set up camp for the party to rest.

Rolls

Healers kit - Stella - (1d6+7)

(5) + 7 = 12

Feb 17, 2023 7:05 am
"I'm going to set a magical alarm on the other side of the bridge. It'll wave and alert me if anyone's coming. Can someone come with me?" she says once wounds have been treated.

If no one opposes and if someone joins, she makes her way to the side of the bridge they came from and sets up an alarm, wincing and grunting in pain as she walked and started waving her fingers and chanting arcane commands.

She had seen death's door twice today. She couldn't decide if it was strengthening or traumatizing. Perhaps it was both, she thought.

Papa mentioned bits of life flashing before his eyes each time he neared death. It was a strange experience. Sometimes terror. Sometimes comfort.

She would need to be smarter in the future. Papa taught her battlefield tactics, but it was completely new experience seeing it in practice. Until now, she had really only saw it as theory, as Aiwë put it.

It was becoming much more.
Feb 17, 2023 3:17 pm
When the attitude of the group shifts to spending the night, Aiwë quickly puts Mulahey back down. A little too quickly. She throws his blanket over him and runs to catch up with Stella.

"Here—breathe slow and deep, good breathing helps with pain. And make your movements slow and fluid. I don't think the spell will mind if you cast it like a dance." Shelur mimics Stella as she casts, humming to the spell's 'lyrics' and moving in a sort of waltz. "That's a great spell. Can Uncle Zen do those?"
Feb 18, 2023 4:25 pm
Sheemish’s eyesight and hearing return and he sees the aftermath of the battle. Heavily injured and exhausted he takes a mental inventory

senses, fixed
Stitch, fixed
Armor? He looks at his armor again and gets a better understanding of the malfunction. Simple overheating. Fixable.
Mental state? Not too good. Even with the help of friends and motivating words, They are still down here in this wretched place (which they should probably have to rest in). He had momentarily lost stitch, his equipment, and his senses. And now they had picked up a new companion . . .

Sheemish’s left arm aches and his fingers feel numb. With Stella setting an alarm, the artificer distances himself from the group and inspects the new rooms they found. There had to be some other kind of entrance or exit on this side and that would most likely need an alarm as well when they rest.
Last edited February 18, 2023 4:26 pm

Rolls

Looking for other exit/entrance - (1d20+6)

(4) + 6 = 10

Feb 18, 2023 4:58 pm
Stella slows and tries to make more smooth motions as Aiwë advises.
Quote:
That's a great spell. Can Uncle Zen do those?
Stella nods. "Great Grandpa Arranis taught him," she says, then says a few more arcane words. "Arranis taught me a bit too in the times we visited." Some more incantations. "Though I learned mostly from Dok in his library."
Feb 18, 2023 5:34 pm
Sheemish's exploration of the rest of Mulahey's rooms yields several new developments.

There's a rather nice desk with some papers on it. The artificer's keen eye quickly picks out a diagram of the mine, some reports on the mine's progress, and some alchemical formulas. And two letters written in bold handwriting, rather different than Mulahey's spidery script.
[ +- ] Letter 1
[ +- ] Letter 2
The exit is easy enough to find, a couple of chambers back, and sure enough, it empties out onto the mountainside. From the outside it's well-hidden, and Sheemish doubts that any but the most determined outdoorsman would have been able to spot it.

As he makes his way back through the rooms, the artificer notices something he somehow missed on his first pass: a prisoner. The elf is quite bruised, and his wrists are severely chafed from the manacles suspending him from the wall. His breathing comes in ragged gasps, slightly blowing the long dark hair over his face, but he's so still he must be unconscious. His robes - once a deep purple with fine silver embroidery, is torn in several places and stained with mud and blood.
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