Salvation Outpost
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Feb 8, 2023 3:32 pm
"That's how it is then. In that case, I thank you for your kindness and I will be on my way." 37 will point in the direction he is heading so there is no confusion, and he begins walking off.
OOC:
Heading towards N or O 1. Intending to draw their attention with me, providing an opening for the sneaky folks amongst us to act.Feb 8, 2023 4:12 pm
OOC:
are we all going to attack now or sneak into the camp like Bilin?Last edited February 8, 2023 4:12 pm
Feb 8, 2023 4:14 pm
Vice hears some movement in the larger tent as well as the tent closest to 37. The tent next him appears to silent.
The warforged relaxes slightly as 37 begins to move away, but is still watching carefully. While sun is not visible due the distant mists, the grey around you is beginning to turn a fiery orange.
If you choose to attack, you may have a surprise round. After which, roll initiative.
The warforged relaxes slightly as 37 begins to move away, but is still watching carefully. While sun is not visible due the distant mists, the grey around you is beginning to turn a fiery orange.
OOC:
You have about 15 minutes of daylight left. If you wish to to withdraw, you may do so, but Vice will need to make a stealth check to make it up the ledge again.If you choose to attack, you may have a surprise round. After which, roll initiative.
Feb 8, 2023 4:26 pm
Vice will motion/pantomime back to the group that he hears something in the tents. Then shrugs as if to ask 'what now'?
Feb 8, 2023 4:32 pm
OOC:
Current map, if you want to try to move up before the surprise round, I’ll need stealth checks dc 12, the warforged are on alert now. A failed check would lose the surprise round though.
Feb 8, 2023 5:17 pm
Using Message Gzizmix asks 37 Do we Attack? and hold a hand up to Vice to wait.
[ +- ] Message
Transmutation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a short piece of copper wire)
Duration: 1 round
You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.
You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn’t have to follow a straight line and can travel freely around corners or through openings.
OOC:
all from the comfort of concealed security. :). Good luck Vice Last edited February 8, 2023 5:21 pm
Feb 8, 2023 5:20 pm
As 37 gets away from the camp, he will retrieve a small metal cube and, upon opening his fist, light pours outward. It doesn't light up very far, but he is counting on the light still being visible at range in these mists. Hopefully, the action doesn't worry the other Warforged any more than striking a torch would as the sun sets... and just as hopefully, 37 hopes his companions take it as a sign to act.
'Light them up.' It should be obvious to the group... less so the warforged, who believe I am alone... perhaps we should have sorted out some sort of signage beforehand. 37 mulls over the missed opportunity, and chalks it up to a learning experience for next time.
Edit: Upon hearing the voice in his head, 37 starts for a moment as the realization sets in. Yes... I would say so. They weren't friendly by any means. I am afraid we can't talk our way out of this.
'Light them up.' It should be obvious to the group... less so the warforged, who believe I am alone... perhaps we should have sorted out some sort of signage beforehand. 37 mulls over the missed opportunity, and chalks it up to a learning experience for next time.
Edit: Upon hearing the voice in his head, 37 starts for a moment as the realization sets in. Yes... I would say so. They weren't friendly by any means. I am afraid we can't talk our way out of this.
Last edited February 8, 2023 5:25 pm
Feb 8, 2023 5:24 pm
OOC:
@MaJunior You can talk with Gzizmix via the message cantrip up to 120 feet. That's why I cast it. Assuming 'Light then up' means to attack.
If so I will relay this to the others
Last edited February 8, 2023 5:24 pm
Feb 8, 2023 5:26 pm
OOC:
Yes, yes. The post went up between when I started typing and when I actually posted. I already saw it and edited my post.Feb 8, 2023 5:47 pm
Watching the gnome mime, Kleber stops pulling the bowstring, turns so Vice can see his slightly pointed ear , tugs on it for emphasis, then he points toward the camp.
The half-orc prays Vice gets the message to start looking for the half-elf inside the tents.
The half-orc prays Vice gets the message to start looking for the half-elf inside the tents.
OOC:
Edit:I just read your post, please disregard this oneLast edited February 8, 2023 5:49 pm
Feb 8, 2023 6:06 pm
37 says attack.
When everyone is ready Gzizmix will summon a flaming hand that appears in front of and attacks #1
When everyone is ready Gzizmix will summon a flaming hand that appears in front of and attacks #1
[ +- ] Searing Touch
Conjuration cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You call forth a flaming hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with a flaming touch. On a hit, the target takes 1d8 fire damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: 1 round
You call forth a flaming hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with a flaming touch. On a hit, the target takes 1d8 fire damage, and it can’t regain hit points until the start of your next turn. Until then, the hand clings to the target. If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.
At Higher Levels. This spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Last edited February 8, 2023 6:07 pm
Rolls
Scorching Hand - at #1 - (1d20+5, 1d8fire)
1d20+5 : (14) + 5 = 19
1d8fire : (1) = 1
Feb 8, 2023 6:16 pm
Psybermagi says:
OOC:
great we're playing magical 'telephone' OOC:
I love this game!! 🤣Feb 8, 2023 6:31 pm
Core takes chance while a distraction is running to stealthily move to I6 next to the tent for cover before this mess starts and listen.
Last edited February 8, 2023 6:31 pm
Rolls
Stealth - (1d20+3)
(14) + 3 = 17
perception roll. - (1d20+2)
(6) + 2 = 8
Feb 8, 2023 6:44 pm
Kleber speaks in goblin "Stand still", he casts his free Hunter's Mark of the day at the warforged on O6
After that, he pulls the bowstring and releases the arrow on the same Warforged, before exhaling Kleber's arm becomes a blur and he repeats the same movements.
[ +- ] Hunter's Mark
1st-level
1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
1 bonus action
Range: 90 feet
Components: V
Duration: Concentration, up to 1 hour
You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it.
If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
After that, he pulls the bowstring and releases the arrow on the same Warforged, before exhaling Kleber's arm becomes a blur and he repeats the same movements.
[ +- ] Dread Ambusher Notes
You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type
Rolls
Attack roll 1 - (1d20+6)
(9) + 6 = 15
Damage roll 2 + hunter's mark - (1d8+2+1d6)
(6) + (2) + 2 = 10
Attack roll 2 - (1d20+6)
(13) + 6 = 19
Damage roll 2 + hunter's mark + Dread Ambusher - (1d8+2+1d6+1d8)
(8) + (6) + (3) + 2 = 19
Feb 8, 2023 7:36 pm
Now that the groups intentions are clear, Vice grabs a bit of sand from the ground, steps into the large tent and before he even fully realizes who is in there, he cast sleep. "Nighty night." he wispers.
[ +- ] Sleep
Casting Time: 1 action
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
Range: 90 feet
Components: V, S, M (a pinch of fine sand, rose petals, or a cricket)
Duration: 1 minute
This spell sends creatures into a magical slumber. Roll 5d8, the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points (ignoring unconscious creatures).
Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected. Undead and creatures immune to being charmed aren’t affected by this spell.
Rolls
Casting sleep - (5d8)
(11737) = 19
Feb 9, 2023 2:17 am
Gzizmix’s scorching hand flies through the air just grazing the first warforge’s face. As he tries to determine its origin, two arrows embed into his chest and stomach. He stumbles for a moment in disbelief.
As Core makes it to the tent, he hears someone scrambling around inside, but in the ruckus, not much else.
Vice whips open the large tent and throws the sand inside. He sees a red haired elf slump over unconscious. The remaining sand hits something large in the back of the tent. Unfazed, a very large warforged stands to his full 8 and half foot height. Now looking down on the small gnome, he answers in a gravelly, mechanical voice,

"Sleep tight…". His one unscarred eye darts to a six foot claymore sword on the other side of the tent, then back to Vice.
As Core makes it to the tent, he hears someone scrambling around inside, but in the ruckus, not much else.
Vice whips open the large tent and throws the sand inside. He sees a red haired elf slump over unconscious. The remaining sand hits something large in the back of the tent. Unfazed, a very large warforged stands to his full 8 and half foot height. Now looking down on the small gnome, he answers in a gravelly, mechanical voice,

"Sleep tight…". His one unscarred eye darts to a six foot claymore sword on the other side of the tent, then back to Vice.

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