Salvation Outpost

Jan 26, 2023 7:34 am
Two years ago, the once great Kingdom of Cyre was destroyed in a magical cataclysm, transforming the nation into a warped, desolate wasteland. Its cities now lay in ruin. Some twisted, misshapen and blended into the landscape. Others crushed to the ground of wiped from the earth. Over a million Cyrans died on what is now called the Day of Mourning. The only survivors, the aberrant, mutated creatures that now roam the barren landscape, the nation’s Warforged and a small number of Cyran refugees that were able to outrun the grey mists that caused the destruction.

No one knows for sure what caused the mists, or why they stopped at Cyre’s borders. The Day of Mourning shocked the nations of Khorvaire into the end the Last War. Fear of the mists expanding or happening to another of the nations led to the Treaty of Thronehold. A tenuous peace now exists.

Cyre’s riches, relics and technology remain buried in the Mournland for those brave or crazy enough to enter its shrouded boundaries. Salvation Outpost formed as a hub for the various salvage operations that venture into the mist seeking fortune, glory, knowledge, a chance to reclaim lost history, or perhaps all of these.

What brought you here?

https://i.imgur.com/oeLTEZp.jpg

You step off the lightning rail onto the platform of Salvation. A copy of the Salvation Times newspaper in your hand tells you of accommodations at the Salvation Hotel and opportunities for work posted on the Salvage Board in a tavern called The Grey Beyond. A map in the paper guides your way.
[ +- ] Map of Salvation
OOC:
Take moment to reflect on why you’re here and introduce your character.
Jan 28, 2023 11:03 pm
Core comes off the railway and always takes his space. He will make his way to The Grey Beyond. His pockets are lean, and work is always best. Scavenging is nothing new to him. He doesn't rush but there is directness in his stride. He isn't a clean-cut man and there are lots of rough edges. He has been exceptionally quiet on the rails and wasn't one that any wanted to talk to. Shifters are bad enough and this one looks mutilated.

Appearance: Wearing ragged traveler clothes with a broad leather weapon belt with two handaxes and longsword. Has a waterskin over the shoulder and belt pouch hanging. His backpack has a rope, shield and quiver of 4 javelins attached.
Last edited January 29, 2023 6:54 am
Jan 28, 2023 11:44 pm
A tall gnome with unusually blond hair steps down from the train. Clad in travel clothes with scale armor and a mace at his hip and the symbol of Aureon on his shield on his back and hanging from his neck easily identify his a a follower of the god of lore and magic. Looking around the platform he sighs at all the giants about cutting off his view. As a youth he would have clambered up something to look about but the dignity of his station with the church of Aureon forces him to glance at the paper. Though not his home town this is the closes outpost to his former homeland. The few connections he has made suggested that if there were any survivors of his family this would be the place to start. With no correspondences in over 2 years Gzizmix hold little expectation of finding kin but hope required he try. Though only here in a limited capacity with the order, to observe the state of things and send regular reports, his commander is aware of his destination and informed him that should he encounter higher ranking members of the church investigating the Day of Mourning he should assist them and they may have advice for him regarding finding and contacting any surviving family.
After orienting himself Gzizmix heads off into town towards the Salvation Times. They may have the best idea where to begin to look for his family. Afterwards he will head to the hotel to secure lodging before going down to the Grey Beyond to listen to the latest rumors.
Last edited January 29, 2023 1:47 am
Jan 29, 2023 1:17 am
Leaving the lighting rail Kleber takes a big breath, inhaling the scent of civilization, noticing how the only difference between it and the swamp is that the usual stench of piss and mud is now accompanied by acrid smog.

The journey from the Shadow Marches was quicker than expected, but being cooped up on the bewildering floating transport for hours with others passengers gawking at the mark on his face soured the half-orc's mood, which left him hungry.

Scaning the news paper he got Kleber's eyes are draw toward the The Grey Beyond tavern advertisement, what's better way to integrate in a new workplace than trying the local grub?

Kleber heads towards the address, in search of food and funds
Jan 29, 2023 5:22 pm
Mordaky's big frame exited the train, his long red tail swooshing side to side with a big of swagger, but also assuring he didn't trip anyone up with it. His mood was a bit sour, having lost a big finale bet on the train ride here after having been on a tear for most of trip, but while most people would have cried over the amount he lost, it was all in a days work for a gambler like himself. He'd be back up tomorrow, he knew it.

For now it was time to find his way to accommodations, and seek out a way to heavy his purse with coin through good old fashioned hard work. As he made his way forward his eyes flicked from side to side, and internally he could feel his muscles ready to go at a moments notice if he needed his blade. He wondered if he'd ever feel completely safe again, but this was his life for now.

"Excuse me can you..." a person gawked and then hurried along as they saw his crown of horns, deep red skin, and devilish appearance, even at his protesting. "...point me in the direction of The Gray Beyond. Well, guess we'll just have to flip a coin until we find our way" a phrase he'd used for years comforted him as he set off down the street looking for the Inn, and somewhere to get a drink.
Jan 29, 2023 8:56 pm
37 stepped off the rail with a lot less noise than one might have expected. He was not a massive Warforged by any means, but the armor certainly added bulk. His step was surprisingly light, all things considered.

It had been a while since he had been in Salvation, but the layout was familiar. Weaving through the crowd of people -- there certainly seemed to be more than the last time he visited the outpost, which was undoubtably great for business -- he made his way to The Gray Beyond, by way of the salvage market. After all, it was important to maintain business relationships.
Jan 30, 2023 2:29 am
Vice stood on the station platform and looked at the paper he swiped. (He made a note to trt and make this the last thing he stole, but its previous owner appeared to be done with it anyway.) So 'Salvation', that's where he ended up. A fitting name for a new start he guessed.

Vice was a gnome with messy brown hair, a neatly trimmed beard and mustache, and was spinning a chakram around one of his wrist while holding the newspaper in the other hand. He preferred to be juggling or fidgeting with at least three of them. For now, he had the other 6 chakram in the set in his backpack, no need to stand out. Although he was wearing a purple circus costume.

He stopped reading when he noticed a little kid watching him. He smiled, he was an entertainer at heart, after all. He flung the chakram in the air, then bent at the waist to catch it behind his back. He then tossed the paper toward the kid, and ducked around a corner while the fluttering newsprint obscured the view.

He allowed himself a little laugh when he was out of earshot. Then said to no one "Looks like I'm headed to the 'Grey Beyond' then"
Jan 30, 2023 7:06 am
The Grey Beyond. Salvation’s watering hole for its scoundrels, scavengers, brokers and workers. Rough and dirty like the town itself, raucous laughter, pipe smoke and the smell of stale ale fill the air of this crowded space.

As this unique group enters, no one really takes notice and it’s quickly obvious why. As you look around, the people in this tavern are as diverse as you. Scavengers like yourself who spend their hard and dangerously earned wages on overpriced drinks and cheap food. The patrons share exaggerated stories and tell rumours of their hunt in the Mournland. Bragging on the treasures they claim to have found.

A blonde-haired, halfling barmaid, scarred and battle worn, watches keenly over all of it. Her eyes scan the room between customers. Her ears twitch as people talk. This is her domain.

The tavern’s common room is built around the salvage board. The heartbeat of the salvage industry. This is where the brokers of Salvation post bills for jobs within the Grey. The jobs it provides, your siren’s song, your livelihood.
[ +- ] Job Board Postings
Jan 30, 2023 7:46 am
Core says as he reads the posting. 'Yeah, like any of us have sixty gold coins for a big starter. Hell, that would take several scavengers to work together to even consider it. But to be sure there wouldn't be a competition problem. Any of you interested in this. Well, I will be at that table."

He points to table and tells a server he wants a pitcher of their hardest and some stew with bread. Core is settling in.
Last edited January 30, 2023 7:47 am
Jan 30, 2023 10:32 am
The stranger's words catch Kleber's attention, he follows the shifter's gaze toward the job board and raises an eyebrow at the costs.
The owner of the tavern is the contractor, they won't risk their reputation with shitty jobs, it's expensive but probably worth it.
Preferring to fill his belly before work, Kleber decides to join the man's table to talk, he seems open to forming a team. On the way he also orders a tankard of beer and any meal with meat they have.
Jan 30, 2023 6:43 pm
As Kleber sits at the table with Core, they both notice a small Gnome is also there. "You gents putting together a team? Must be trying to tackle one of the bigger jobs then eh?. I can help! I can get into small spaces, I'm good with people, not that you guys aren't, I can juggle, which may not be terribly helpful here, and if I fight breaks out, I will also be there.
OOC:
assuming we are all meeting for the first time.
Jan 30, 2023 7:10 pm
A tall orc in a white apron brings the pitcher of ale and the stew for Core, the tankard and leg of mutton for Kleber and sets them at the table.

"Five silver for the stew and ale. Three silver for the beer and meat.", he says lazily. You pay him and he walks away without a word.

The food and drink are simple but tasty, you’ve had better.
Jan 30, 2023 7:26 pm
37 looks over at the growing group discussing jobs. "I agree that the owner of this estabishment wouldn't likely risk their reputation on a bad lead," the Warforged says as he joins the group. "I know it's a risky proposition for people who are just meeting like this, but could we possibly pool our resources? I'm willing if others are."
Jan 30, 2023 8:33 pm
Walking in after a fruitless visit to the times Gzizmix looks around. Spotting Vice, another gnome is always a welcome sight, he head over and takes any available nearby spot. Ordering a meal and drink he will simply eat and listen for now.
Last edited January 31, 2023 2:20 am
Jan 30, 2023 9:27 pm
Looking to the warforged and the Gnome that recently arrived Vice says; "Yes of course, 'the more the merrier!' and 'Many hands make light work' etc etc."
Jan 30, 2023 10:05 pm
"Yeah, that's true, but I literally meant resources. As in, I have 9 gold of the 60 gold asking price," 37 clarifies.
Jan 30, 2023 10:12 pm
Kleber takes a quick swing of his cheap beer before addressing the growing group.
"And here I was thinking finding a party would take a few days, not minutes" he smiles showing his rather small tusks "You all wanna jump straight into the big job or first get used to each other working in smaller posts?"
Last edited January 30, 2023 10:14 pm
Jan 31, 2023 12:38 pm
I have few coin. It seems prudent to familiarize ourselves with the region before taking on a high risk task that may require knowledge we yet lack.
Jan 31, 2023 3:38 pm
Vice admits; "I am also currently, temporarily, short on gold myself. So perhaps a smaller job to start would be prudent."
Jan 31, 2023 3:59 pm
OOC:
Dude, no short jokes. Gnomes stand tallProud! Oh wait never mind, small and proud, you have it right.
Last edited February 1, 2023 2:14 am
Feb 1, 2023 10:39 am
"Well, then our options are: find the scout presumably dead within the mist, the work of the Silver Flame... and strike that bell" he starts tearing the leg of mutton and talking between great bites "That last one looks like trouble" *munch* "being too vague" *munch* "Last time I got a bounty like that the idiot tried to run away without paying me" *last chew* Kleber drops the clean bone on his plate
"It will probably end in a fight, perfect for us to learn each other's fighting skills. Which one will we choose?"
Feb 1, 2023 2:03 pm
[ +- ] Job Board
Getting in the good graces of a temple would not be a bad place to start but ringing the bell may actually be simpler, though obviously more questionable
Feb 1, 2023 2:31 pm
"The last one is the safest option from an employer standpoint," 37 corrects. "The proprietor of this inn can't just run. However, if we truly don't have the gold, I'd be interested in looking for the scout. We may save a life."

Plus, I already have a working relationship with the salvage yard, this would just improve things 37 thinks to himself as he looks over the notices again.
Feb 1, 2023 2:50 pm
Having found the Grey Beyond after a bit Mordaky walked in and immediately spotted several others gathered around a table, he recognized them from the train. He walked over and ordered a drink and some food, as he waited he glanced at the Job Board, then gathered his food and drink and walked over to the others gathered at the table. They were indeed talking about the jobs. "Mind if I join? I have a big sword and a bigger need for cash as I am a bit strapped. Be happy to help ring that bell or look for the missing scout"
Feb 1, 2023 3:19 pm
Vice chimes in I agree, let's save a life. Maybe they'll owe us a favor, and tell us if they've scouted anything good.
Feb 1, 2023 4:37 pm
Kleber side glances at the tiefling and nods "Sure, I hope your confidence with the sword is not empty boasting, because we do need the manpower. After we fill our bellies we were planning to run after Belaluur in the Salvage Market, or do you guys want to do something beforehand?"
Feb 1, 2023 5:26 pm
I say we go as soon as we're done. After hours on that train anything but sitting sounds better and Gzizmix shifts in the not so universal seat that barely let's him see his food
Last edited February 1, 2023 5:26 pm
Feb 2, 2023 4:45 pm
You make your way down Main Street to the bustling hub of the salvage market. Here scavengers, scrappers, chancers and relic hunters of all races seek the highest price for their Cyran discoveries. Items of every shape size and purpose abound everywhere you look.

Draev Shaldor
As you enter the market, you overhear an older human man arguing with a drow over the price of several ornate swords. "If they’re worth so much more in Sigilstar, take them there yourself! My offer is final. I don’t have all day. Take it or make room for the next in line.", he says stubbornly in a scratchy, nasal voice.
Draev Shaldor is known to be the most miserly of the brokers in Salvation. He rarely pays top gold, but is known for moving difficult to sell items.

Irullan Karnach
Across from Draev, a woman with silver hair that contrasts with her young face is haggling with a tall brutish looking orc. She’s inspecting a glowing blue shortsword on her table. Her voice is is slithery, almost hypnotic as she says to the orc, "Come now, Dhakk. We both know my offer is more than fair. I have to find the right buyer and that takes time. Meanwhile, my gold is tied up."
The orc grunts and nods begrudgingly.
"Excellent! You are a wise orc, my handsome friend." Irullan is clearly a wealthy woman. Rumours of her dealings are whispered in the corners of Salvation. None of them are good. Their conversation continues as you approach the last broker.

Belaluur
A shrewd looking goblin woman with a missing ear is barking orders to a teenage goblin girl with goggles on her head. Her crackly voice continues as you approach, "…and make sure that bumbling oaf couriers it to the right place this time.". The younger goblin nods quickly and dashes out with a small package in hand.

Belaluur looks at your group, noticing you for the first time. "Well hello gentlemen,", she says brightly. "What brings you to my little corner of the market?"
Feb 2, 2023 5:10 pm
"Good day," begins 37. "We are here about the issue regarding a lost scout. What do we need to know?"
Feb 3, 2023 7:25 pm
"Yes, yes, of course, Earic, he’s been missing since yesterday. He never stays overnight in the Grey. The poor dear is afraid of ghosts.", she chuckles for a moment before looking around and lowering her voice, "It’s best if we discuss this in private."

She takes your group through a curtain to her back room. It’s cramped, clearly designed for diminutive folk. Once inside, Beleluur continues in a hushed, more serious voice, "I apologize, too many ears out there. Earic has a keen ability for finding important artifacts of Cyre. He’s been very successful at it these past couple of years. He said this one would be his greatest discovery yet."
She pauses for a moment, very obviously sizing up your group. "Of course, having only just met you, it would be unwise of me to share too much just yet."

She reaches into her cloak and takes out a small map, giving it you. "Earic is a half-elf. Tall, slim, pale skinned with freckles and bright red hair, bless him. He has a large mark of storm on the right side of his neck and face. He was heading to the remains of Plymdonwood. Cyre had a large army posted there and it’s now a popular place for scavenging. The trail isn’t hard to follow. It’s about half a day’s journey north into the Grey. I’ve marked on the map where Earic said he would be. If you bring him back in one piece, I’ll pay you fifty gold each. Do we have a deal?"
[ +- ] Belaluur’s map
Feb 3, 2023 8:08 pm
"More than agreeable in my eyes," 37 replies with a nod. "However... let me adress the Terrasque in the room... if he is no longer with us... obviously we will return his body and anything on his person, but is there anything else we should be looking for? You said it's a common scavenging spot... he may have ran afoul of other scavengers. They may have scavenged him. Hence, asking if there is any particular items we should be looking for."
Feb 3, 2023 8:23 pm
Big Core asks, "Fifty gold coins is very agreeable to me. If we bring back knowledge of what has become of him will there still be a reward? "
Last edited February 3, 2023 8:25 pm

Belaluur

Nictorah

Feb 3, 2023 8:32 pm
Belaluur
"Ah, yes. I see you’re not new to the Grey and its… reputation.", she says plainly. "If the poor dear has left this plane… he kept a journal of his findings. Obviously valuable, not many know of it. I’d like to keep it it that way."
Feb 3, 2023 8:52 pm
"You said Earic possess a Storm Mark, does he have any relation with the Houses?"
Last edited February 3, 2023 8:53 pm

Belaluur

Nictorah

Feb 3, 2023 9:18 pm
Belaluur
Belaluur smiles a toothy grin and with a glint in her sideways glance, she wags her small finger at Kleber and says slyly, "I like you, but I don’t even know your name yet. Maybe once we get to know each other a little better… besides, that’s Earic’s business."
Feb 3, 2023 11:00 pm
Excuseme, I am Gzizmix Famber and am I new to the region. At there any hazards that the locals know to avoid. Is there any region or time of day or type of beast that we should be wary of?
Last edited February 3, 2023 11:06 pm
Feb 3, 2023 11:04 pm
Kleber scratches his cheek in embarrassment, he only realized now that he hadn't introduced himself to his boss and his new companions. "Name is Kleber d'Aashta ma'am, we'll do our best to get Earic or his journal back"
Last edited February 3, 2023 11:23 pm

Belaluur

Nictorah

Feb 3, 2023 11:44 pm
Belaluur
"The pleasure is all mine, Kleber d’Aashta.", her coy gaze lingers on Kleber as she snickers at Gzizmix.

"Oh, my dear Ziz. What dangers aren’t in the Mournland?", she finally breaks her gaze from Kleber and looks to Gzizmix. "If the spirits leave you alone, you watch for the mutants. If they don’t find you, it’s probably because the Warforged found you first. Then there’s every scavenger and treasure hunter from here to the ruins of Metrol looking to find their fortune, whether by hook or by crook… and that’s just the living creatures. The very land itself may just swallow you whole."
She shoots him a wink. "Welcome to Salvation."
Feb 4, 2023 12:13 am
Vice finnaly chimes in "Which one of those took your ear?" he asked, only half in gest. Thinking he recognized a bit of showman in the goblin.

Belaluur

Nictorah

Feb 4, 2023 1:42 am
Belaluur
"That, good sir, is a story for a night at the tavern."

A bell jingles on the other side of the curtain and Belaluur begins to make her way through your group.

"As long as you’re buying, Ringo. If things go well, you lot may get a lot of my coin to do just that.", she says the last bit over her shoulder to Vice as she greets a dirt covered man with what sounds like a bag full of silverware.
Feb 4, 2023 1:50 am
"Anyone need to do anything before we head out? Or are we ready to go?" The question is simple, but it is obvious the warforged is ready to get to work.
Feb 4, 2023 1:55 am
I am ready to go.
Feb 4, 2023 2:00 am
Core says, "Just make sure your water is full and you have ration in case we have to be out a bit longer."
Feb 4, 2023 4:11 am
"Look at that, we've not been in town for more than a day and we already have a job and a new friend" Vice says guesturing to the goblin with one hand and spinning two chakram on the wrist of the other. "Well, what are we waiting for? Adventure, and more importantly, profits await!"
Last edited February 4, 2023 4:13 am
Feb 4, 2023 4:28 am
You make your way north out of Salvation, quickly picking up on a well used trail from the outpost’s many scavengers. It may as well be a road. You come to the crest of a grassy hill and see it for the first time.

The grey mists.
https://i.imgur.com/qhWWUmO.jpg

A towering curtain of thousands of swirling, tortured faces. Each contorted, silently screaming as they appear then fade away. The shroud stretches far as you can see on each side of you, encircling the entirety of the Mournland. As you pass through the shroud, it feels like a chilled fog passes through your body. All sound from outside the grey vanishes. The silence is suffocating, the swirling mist disorienting.
OOC:
Give me a group perception check to stay on the path (DC 13)
Feb 4, 2023 4:46 am
Gzizmix prays for his and the party's safety as well as the poor souls that have died but been unable to pass on in this ruined land

Rolls

Perception + Guidance - (1d20+3+1d4)

(19) + (4) + 3 = 26

Feb 4, 2023 5:30 am
Vice shivers "Well, that image will be in my nightmares for months to come"

Rolls

Perception (DC 13) - (1d20+0)

(9) = 9

Feb 4, 2023 11:21 am
"I've heard stories about the faces of the mist, real thing is far worse than my imagination"
Last edited February 4, 2023 11:22 am

Rolls

Perception(proficient) - (1d20+4)

(7) + 4 = 11

Feb 4, 2023 12:11 pm
Core says as he looks on, "Nothing good comes from here except some coin."

Rolls

Perception Check - (1d20+2)

(9) + 2 = 11

Feb 4, 2023 6:06 pm
"Makes me glad I don't sleep. Nightmares seem like they would be terrible."

Rolls

Perception (WIS) - (1d20)

(9) = 9

Feb 4, 2023 6:37 pm
An overwhelming sense of dread overtakes you as you try to peer through the mist. There’s nothing except grey. You feel weightless, almost floating, but when you look to the ground to gain your bearings, you can feel you’re on solid ground. Your feet appear miles away from you. Your new found friends seem just as far. Shapes in the mist coalesce into the faces you saw. Closing in on you, huge mouths agape, ready to swallow you.

"This way!", Gzizmix calls out. His voice sounds ethereal and muffled, but you follow it. The silent faces turn to this interruption allowing you a chance to escape.

And then… you’re through. Everything is still. The sky is cloudless, yet dull and grey. Gzizmix stands before you. Behind him is a battlefield, you would know is over two years old. Yet, the bodies show no sign of decay save for the eerie grey parlour of their skin. Most of the fallen you can see have been scavenged of their gear and armour. Battle flags flap as though in a gentle breeze, but there is no wind.
OOC:
Gzizmix, tell us what you do/say as the rest of the group gets through
Feb 4, 2023 6:44 pm
Core forces his way to through following Gzizmix voice as his own vision is useless. Somehow Core isn't surprised to see the battlefield unchanged with time. Not like he hasn't seen this kind of thing before. Still, it is unnerving some to see the dead bodies. "It is a good thing you got through Gzizmix, I was lost there."
Feb 4, 2023 9:44 pm
"I certainly wasn't eager to come back here, but..."

After a long moment of silence, 37 will begin to figure out where they're heading and once everyone has pulled themselves together he'll start moving.
Feb 4, 2023 9:53 pm
Mordaky had remained silent, he was glad to be making some coin, and if they could find this Earic alive and help him out it might open other inroads in Salvation, or so it seemed to him anyways.

Passing through the grey wall of ghostly faces unnerved him more than a little and he was glad to hear Gzizmix's voice call out through the mist, guiding him and the others. Once on the other side he made ready his sword, and confirmed his pack was tight, and armor straps were snug. He had never been here, but the stories all made it sound dangerous, far too dangerous to be caught off guard.

"Who's going to take the lead?"

Rolls

Perception - Not sure if this is still needed - (1d20-1)

(1) - 1 = 0

Feb 5, 2023 2:41 am
Aureon laments at the state of this land.
Praise his mercy in guiding us through the mists.

Are we not simply to follow the road for a while? Who has the map
Gzizmix looks around you at if the road/trail continues onwards.
Feb 5, 2023 3:20 am
OOC:
I’m going to say 37 has the map, since he was doing the talking at the time Belaluur gave it to you. Which means I’ll need a survival or intelligence check from 37 to read it. DC 17 for this one. If one of you is proficient in survival, you may use the help action.
Feb 5, 2023 3:38 am
OOC:
Just making a straight INT check. Putting a second roll, just in case someone can help.

Oof... nevermind. Lol
"I think we go this way, but... does anyone else want to take the lead? I'd rather not be out in front."
Last edited February 5, 2023 3:39 am

Rolls

INT - (1d20+3)

(11) + 3 = 14

INT - (1d20+3)

(9) + 3 = 12

Feb 5, 2023 3:59 am
Gzizmix will bestow Aureon's Guidance on their efforts.
OOC:
basically any action for the party where we have the time I will do this. Feel free to add 1d4 on rolls by a single character without waiting for me to post.

Baugh, he need some help from more mundane sources
Last edited February 5, 2023 4:02 am

Rolls

Guidance - (1d5)

(1) = 1

Feb 5, 2023 4:30 am
Core says, We need to get going now that Gzizmix has gotten us through. Core will lead off into the scavenged battlefield.
Feb 5, 2023 4:33 am
Looking at the map, you are unable to make out any landmarks. The "X" on the map sits in the middle of the Plymdonwood, but looking around, you can’t see a forest.

You wander for what feels like a couple of hours in the direction 37 has pointed. With no forest yet in sight, you come across a trio of salvagers dismantling some sort of Cyran ballista.
Feb 5, 2023 6:24 am
Vice speaks while they are out of the salvagers earshot; "As much as I dont want to continue wandering in this place, I'm not sure these scavengers would be inclined to help us."
Last edited February 5, 2023 6:25 am
Feb 5, 2023 10:15 am
While most are focusing on the scavengers, Kleber looks around the road, searching for a suitable twig while muttering a few words "cheap teacher...can't even give me a damn focus"
OOC:
I need a forked twig for casting Locate Object for the nearest journal, I can only cast it once a day using mine mark
[ +- ] Locate Object
Last edited February 5, 2023 10:21 am
Feb 5, 2023 11:30 am
OOC:
Give me a perception or investigation check with advantage since it’s been a couple hours (DC 15). Slight warning, you haven’t seen the journal and based on the lack of a forest it’s not likely to be within 1000 feet. You can absolutely still look for a twig though.
Feb 5, 2023 2:00 pm
OOC:
Yeah I just want the twig, not cast it right now. Next time we stop in town I must buy a component pouch
Last edited February 5, 2023 2:01 pm

Rolls

Perception(proficient) - (1d20+4)

(19) + 4 = 23

advantage - (1d20+4)

(9) + 4 = 13

Feb 5, 2023 3:11 pm
Gzizmix will hold back uncertain what to do and prepare to cast guidance on whomever moves to act first.
OOC:
Gzizmix is proficient with cartography, I forgot to bring this up earlier. So would he be able to help in reading the map?
Last edited February 5, 2023 3:25 pm
Feb 5, 2023 3:19 pm
37 will look around, and you get the distinct impression he would have sighed. "Alright, let me try again I guess," he mutters, reorienting the map and looking for any sort of landmark, the sun, just... anything.

Rolls

INT (with Help + Guidance) - (2d20H1+1d4+3)

(175) + (4) + 3 = 24

Feb 5, 2023 4:38 pm
With Gzizmix’s help, 37 is able to gain his bearings. You realize you have gone off course slightly, but are now confident you can make up for the lost time. You leave the trio behind and pick up the pace.

It feels like late afternoon when you arrive at the Plymdonwood.
https://i.imgur.com/VkDVBHW.jpg

The dead forest is dark with blackened, leafless trees. The trees sway unnaturally slowly. Not blown by any wind, you hear the creaks of the wood and the gentle, seemingly rhythmic clatter of countless branches. You find it very hypnotic.

Perhaps thankfully, the "X" that marks Earic’s camp sits on the edge near an entrance to the woods. Based on 37 and Gzizmix’s efforts, you are fairly confident his camp should be close by.
OOC:
Since you rolled so well on the map, I’ll need a group check with a DC of 12 to try to find the camp. Each of you may choose from perception or investigation for the check. I’ll take the first 5 that pop up
Feb 5, 2023 5:26 pm
"The camp has to be here somewhere," mutters 37, shaking his head after long look at the trees.

Rolls

Investigation (INT) - (1d20+5)

(8) + 5 = 13

Feb 5, 2023 6:04 pm
Core helps looking about for the camp. "I think it is over here."
Last edited February 5, 2023 6:05 pm

Rolls

Perception Check - (1d20+2)

(19) + 2 = 21

Feb 5, 2023 7:10 pm
Gzizmix trust in his deity, a bit more than Core, but still listens to his 'suggestion'

Rolls

Guided Perception - (1d20+3+1d4)

(18) + (2) + 3 = 23

Feb 5, 2023 8:12 pm
Although Core is rather beastlike being a shifter. He looks more like a mongrelman due to many changes/transformations. It is hard to tell what he is. To be sure the only way is to make him excessively mad but comes with a price. it is well known shifters are not the best people to ever get mad. And by looks Core is on that list. Even with no armor he looks excessively dangerous.

Fortunately, as he isn't an outdoors man, and every dog has his day as it seems he knows the way to the camp and most like the same way Gzizmix is thinking.
Feb 5, 2023 9:10 pm
Vice looked around for any signs of the camp. He wasn't especially good at finding things unless they were small and valuable though. . .

Rolls

Investigation DC12 - (1d20+2)

(1) + 2 = 3

Feb 5, 2023 9:17 pm
The half ranger searchs for any sign of a camp

Rolls

Perception - (1d20+4)

(11) + 4 = 15

Feb 5, 2023 10:10 pm
Gzizmix and Core follow their intuitions and leave the path, following the edge of the forest to the right. A couple hundred feet later, they find a small hollow in trees and the remains of a small camp.

As they look through scene, their keen eyes spot a broken box with a partial mark of storm on it. There is no sign of Earic. There are clear signs of a struggle, several sets of footprints and a set of cart tracks heading east, away from the woods, off into the distance of the Mournland.
OOC:
Perception/Investigation check to search the camp.
Nature/Survival check to learn more about the tracks.
Feb 5, 2023 10:20 pm
Impressed at the shifter's skill Gzizmix compliments his keen eye sight. He will them begin looking over the track into and out of the camp then through the ruined camp itself.

Rolls

Guided Perception - (1d20+3+1d4)

(15) + (3) + 3 = 21

Guided Survival - (1d20+3+1d4)

(9) + (2) + 3 = 14

Feb 5, 2023 10:28 pm
37 begins looking over the ransacked camp.

Rolls

Investigation (INT) - (1d20+5)

(7) + 5 = 12

Feb 5, 2023 10:47 pm
Core looks on the tracks to try to determine anything about them.

Rolls

Survival Check - (1d20+2)

(10) + 2 = 12

Feb 5, 2023 11:39 pm
Gzizmix finds no signs of blood in the camp, but is fairly confident Earic was here at the time of the struggle. His footprints are not seen leaving the site at all and you get the feeling he was carried off. The camp also seems to have been ransacked after the struggle. There is very little left of value and no journal. However, you do find a very ornate, finely woven flag of Cyre, as well as a sixty foot golden silken rope in a broken box.
OOC:
Give me an arcana check to learn more.
The three of you look at the tracks and can clearly see they go off in a nearly perfectly straight line toward a set of small rolling hills in the distance.

Feb 5, 2023 11:49 pm
Gzizmix will look each item over and fold up the flag, hand the rope off to the others, and try to puzzle out the box.
OOC:
And as soon as combat starts it will be fumbles all the way
Last edited February 5, 2023 11:50 pm

Rolls

Guided Arcana - (1d20+3+1d4)

(20) + (1) + 3 = 24

Feb 6, 2023 1:00 am
As you put the pieces of the broken box together, you are able to read ’Shankara’s rope’. You realize the rope it contained is a rope of climbing.
[ +- ] Rope of Climbing
You notice the flag is definitely military, but of too fine of a make to be just a simple battle flag. You believe it is likely a flag from a Cyran warship.
Feb 6, 2023 1:10 am
"Warforged," 37 observes. "That's... interesting." He looks around, almost like he expects to see someone surveilling them. "We should find Earic."
Feb 6, 2023 1:18 am
By looks he was taken alive so that is good. Lets follow fast. Core will lead off to the small rolling hills in the distance.
Feb 6, 2023 1:28 am
Gzizmix will assist with tracking the trail out of camp once everyone is ready

Rolls

Survival (advantage with help) - (2d20H1+3+1d4)

(1317) + (1) + 3 = 21

Feb 6, 2023 2:01 am
HueHueBr says:
OOC:
Yeah I just want the twig, not cast it right now. Next time we stop in town I must buy a component pouch
Kleber found a few decent twigs before settling on an excellent example while on his way. Nice and compact, will fit easily into a component pouch later.
Feb 6, 2023 7:05 am
After packing away the flag and the rope you head off following the cart tracks and Warforged footprints. A short time later, you pass the edge of the tree line and leave the eerie Plymdonwood behind.

The tracks are not difficult to follow as they continue through a flat, barren, grey plain. The stillness and the silence of the area is only broken by the flapping of papery wings somewhere in the clouds above and the occasional indiscernible whisper from unseen spectres. As the hills approach, you can now see looming sheer cliffs beyond them. You believe there may only be a couple hours of daylight left.
OOC:
With your 21, you won’t have any issue following the trail. I’ll get a round of perception checks for the trek though. Feel free to RP how you pass the time
Feb 6, 2023 8:38 am
Core is wanting to push hard forward. Seems like trekking doesn't at all bother him. He is rather a bundle of energy. He asks as he sees the light of day fading, Who else can see in the dark besides me.
Feb 6, 2023 12:37 pm
As they walk Gzizmix takes mental notes of how his homeland has changed. He will have to see if there are any better records at the outpost. Those he was able to read back in the order were second hand at best. Staying quiet for the most part usure about the dangers of the area and oppressed by the gool that befell his once beutiful homeland.

At Cores question he looks at the party members before replying I believe most of us can. Looking uncertainly at 37.
[ +- ] Party Members
Lets at least reach the hills where we might find some shelter before selecting a camp sight. I would rather not be forced between having no fire and lighting one out in the open
Last edited February 6, 2023 1:01 pm
Feb 6, 2023 12:48 pm
"I have no issues in the dark, if color isn't needed" Mordaky said in response to Core's question. He wondered how he would sleep after going through the mist, having found an apparently kidnapped scout, with Warforged who don't sleep somewhere near by, and being in the middle of such a well known hotspot for the unknown. 'Where have you lead me' he whispered under his breath to his new patron, he was supposed to be out of the frying pan, but it seems he'd landed himself squarely back on the spit.
Feb 6, 2023 2:17 pm
"I will not be able to see without light," 37 replies. "A glaring oversight in our design, to be sure. But nevertheless, a restriction I possess. For what it's worth, the same holds true for all of my kind, as far as I'm aware."

Otherwise, 37 is quiet during the walk. He doesn't fidget or make small talk, although he does his best to be aware of his surroundings.
Feb 6, 2023 4:03 pm
Vice is usually always moving, but not used to this much walking. Most of the team doesn't seem like the chatty type, so he does his bes t keep quiet himself. "Any sign of where they, whoever 'they' are, would have taken our scout?"
Feb 6, 2023 4:38 pm
Klebers don't mind the long walks, especially when the journey doesn't involve waist-deep swamps like he is accustomed, but the eerie stillness of the Mournlands unnerves "Probably a hidden camp, now for whom my money is on some rival warforged scavengers wanting the half elf shiny box. That would explain the cart tracks"
Last edited February 6, 2023 4:42 pm
Feb 6, 2023 5:05 pm
"And what's our plan when we do find them? Sneak out with Earic? Fight them to the last?"
Feb 6, 2023 5:11 pm
OOC:
I’ll get each of you to give me a perception check as you enter the hills.
Feb 6, 2023 5:12 pm
"I don't think we can effectively make a plan without knowing who the kidnappers are, and why they stole him," 37 points out. "Be ready to fight, but overall, be fluid."
Feb 6, 2023 5:30 pm
I agree with 37. Fight if we must it if victory is feasible and prudent otherwise stealth may be the best option. Though I am not particularly should in stealth myself.
If these warforged are simply following their last directives I see no need to destroy them. If however they have been corrupted like the mutants then they should be cured if possible. I lack information on this and other issues of the area.
. The last bit is in a frustrated voice.
Last edited February 6, 2023 5:30 pm

Rolls

Guided Perception - (1d20+3+1d4)

(4) + (2) + 3 = 9

Feb 6, 2023 5:31 pm
Vice start wiggling his arms around "Got it . . .'Fluid'" he says with a smirk, before readying a chakram in each hand, and looking around.

Rolls

Perception - (1d20+0)

(8) = 8

Feb 6, 2023 6:19 pm
"I am hoping I can approach them and discern what is going on," 37 says as they walk. "I'm a builder, not a statesman, but hopefully I can convince them to let the scout go."
Feb 6, 2023 6:30 pm
Kleber snorts at Vice's dirty joke "I'd really prefer these guys to be sane warforged that we can reason with"
Last edited February 6, 2023 6:32 pm

Rolls

Perception - (1d20+4)

(9) + 4 = 13

Feb 6, 2023 9:22 pm
Perception Check. Woot. Natural 20. "Worry about what is going to happen when it comes."
Last edited February 6, 2023 9:23 pm

Rolls

Perception Check - (1d20+2)

(20) + 2 = 22

Feb 6, 2023 11:36 pm
You continue on following the trail as it begins to wind its way into the hills. Kleber mentions some objects that seem to float suspended in the sky. Most of you take no mind of it, except for Core, he recognizes the objects as planks of wood hovering, unmoving in the sky. Between the mists, the field of bodies, the forest, the whispers and the persistent sense that you are being watched, the Mournland has been more mentally taxing than physically.

As the end of daylight approaches, the trail veers down into a gully below. From your vantage point you can see three tents, one larger and two smaller as well as a canopied area. Two armed Warforged appear to be patrolling the small camp. Knowing that Warforged don’t require sleep, you can only assume as to why they’ve set up camp. You don’t believe you’ve been seen yet.

https://i.imgur.com/uWZDTTs.jpg
OOC:
You may position yourselves anywhere in the green area on the map. If you wish to move out of it undetected, I’ll need a DC 15 stealth check. You may roll any other checks you wish if you would like more information about the camp.
Feb 6, 2023 11:50 pm
37 takes a knee, and in hushed tones makes the offer: "I can go down alone, and see if I can figure out what's going on. Nothing is certain, but I probably have the best odds of not being attacked on sight. Hopefully."

He peers over some rocks for a moment, before continuing.

"If we do go that route... be ready to move if I'm wrong, yeah?"

Rolls

Perception (WIS) - (1d20)

(4) = 4

Investigation (INT) - (1d20+5)

(9) + 5 = 14

Feb 7, 2023 1:38 am
Kleber's eyes quickly scan the small camp, upon noticing the 2 sentries he automatically crouches down closer to the ground, draws his bow and hooks an arrow all in the same breath, before even hearing 37's words.

Watching the warforged leave the cover he whispers "Keep a healthy distance between you and them. I'll cover you from here".
Last edited February 7, 2023 4:07 am

Rolls

Stealth - (1d20+4)

(8) + 4 = 12

Investigate camp - (1d20+2)

(14) + 2 = 16

Feb 7, 2023 2:16 am
Gzizmix scan the camp before offering a choice of blessing from Aureon (Magic Weapon +1 1 hr, Guidance +1d4 on ability check within 1 minute) if 37 wishes it and ofers to Aid 3 members in case of fighting (Aid +5 HP to 3 character for 8 hours). He will then find a decent spot to support as needed.

Rolls

Perception + Guidance - (1d20+3+1d4)

(15) + (2) + 3 = 20

Feb 7, 2023 2:37 am
Kleber and Gzizmix notice the two sentries have a blue crest on their chests that resemble wings with blade through it. Gzizmix also notices the canopy is covering a cart, but you do not see any animals to pull it.
OOC:
As you get set up, send me your coordinates on the map and I will update it.
Feb 7, 2023 3:00 am
Sits down, back from the edge (A7) but ready to move up (B8) if things get complicated
Last edited February 7, 2023 4:19 am
Feb 7, 2023 3:19 am
After 37 moves in to parlay, Vice will try to sneak over to E10
Feb 7, 2023 4:12 am
Kleber decides to stay on the high ground at C5, skulking near the big boulder and using it as cover
Feb 7, 2023 4:18 am
When 37 heads down, he will make his way towards M4 to approach the other warforged.
Feb 7, 2023 5:52 am
Core was watching on at d3
Feb 7, 2023 6:39 am
OOC:
For the group, if you wait for 37 to talk to #1, you can roll your stealth with advantage. There is a ten foot climb from the ledge, but there would be sufficient handholds that it’s normal movement. Here’s what the map will look like so far. You can obviously still amend your plan.
Feb 7, 2023 2:21 pm
OOC:
Mordaky will take up a position at B6, ready to fire an eldritch blast if things go south
Feb 7, 2023 5:14 pm
OOC:
If everyone is good to go, 37 can start his plan. One small tweak, the dc for the stealth check will only be 10 (Warforged perception is not great)

After 37’s post, I’ll need Vice’s stealth check (w/ advantage). Don’t forget your weekly refills if you want to use them.
https://i.imgur.com/MM5rLEN.jpg
Feb 7, 2023 5:48 pm
Nictorah says:
OOC:
Don’t forget your weekly refills if you want to use them.
OOC:
is that calendar week, or in game week?
Last edited February 7, 2023 5:48 pm
Feb 7, 2023 6:31 pm
Glancing back to the rest of the group, trusting they'll have his back if things go poorly, 37 calls out to the Warforged.

"Bretheren! I am glad to have found you."

And with that, 37 waits to gauge their response.
OOC:
If it matters, 37 doesn't carry a weapon. He has a shield in his off-hand, and does have some weapons on him -- a light crossbow and daggers -- but everything is secured.
Feb 7, 2023 6:59 pm
crazybirdman says:
Nictorah says:
OOC:
Don’t forget your weekly refills if you want to use them.
OOC:
is that calendar week, or in game week?
OOC:
Calendar week, it resets at midnight each Sunday (and that should have said reroll
.
Feb 7, 2023 7:13 pm
Vice uses 37's approach as a distraction to get closer. He doesn't want to be closer to the action, but doesn't want to leave 37 out there unassisted either.

Rolls

Stealth (advantage) - (2d20H1+5)

(145) + 5 = 19

Feb 8, 2023 3:48 am
The Warforged is startled by 37’s sudden appearance. With his hand on his sword he approaches 37 and says, "Who are you?", he pauses for moment to look you over, "You are not with the Blades. What are you doing here?". His tone is more defensive than hostile, but the grip on his sword is a clear warning that he’s expecting an answer quickly.

The other sentry turns to see what is going on, allowing Vice to quickly scamper down the ledge and creep over to the cart undetected. The rest of your group stands at the ready.

https://i.imgur.com/8weOFvr.jpg
Feb 8, 2023 1:29 pm
"The Blades? No, no... I have followed my design, and continue the work I did during the War. I build things, and our old battlegrounds provide a great deal of materials for just such tasks," 37 explains. If the hand on the sword worries him, he doesn't show it.

"What of you? What has you camped out here for a night? It isn't as if we need sleep or a cooked meal."
Feb 8, 2023 2:58 pm
"What we are doing here is none of your concern.", he says with a clank of his jaw. "If you are truly born of the mist, I’ll give you this one chance to leave in peace.", you hear the clear tone of finality in his voice as the warforged shifts his posture into a more aggressive stance.
Feb 8, 2023 3:21 pm
Vice tries to take a closer look around the camp.
OOC:
Can I see what's in the largest tent, or the canopied area? Mostly want to know if anyone else is here.

Rolls

Perception - (1d20+0)

(14) = 14

Feb 8, 2023 3:32 pm
"That's how it is then. In that case, I thank you for your kindness and I will be on my way." 37 will point in the direction he is heading so there is no confusion, and he begins walking off.
OOC:
Heading towards N or O 1. Intending to draw their attention with me, providing an opening for the sneaky folks amongst us to act.
Feb 8, 2023 4:12 pm
OOC:
are we all going to attack now or sneak into the camp like Bilin?
Last edited February 8, 2023 4:12 pm
Feb 8, 2023 4:14 pm
Vice hears some movement in the larger tent as well as the tent closest to 37. The tent next him appears to silent.

The warforged relaxes slightly as 37 begins to move away, but is still watching carefully. While sun is not visible due the distant mists, the grey around you is beginning to turn a fiery orange.
OOC:
You have about 15 minutes of daylight left. If you wish to to withdraw, you may do so, but Vice will need to make a stealth check to make it up the ledge again.
If you choose to attack, you may have a surprise round. After which, roll initiative.
Feb 8, 2023 4:26 pm
Vice will motion/pantomime back to the group that he hears something in the tents. Then shrugs as if to ask 'what now'?
Feb 8, 2023 4:32 pm
OOC:
Current map, if you want to try to move up before the surprise round, I’ll need stealth checks dc 12, the warforged are on alert now. A failed check would lose the surprise round though.
https://i.imgur.com/Eb5lkd8.jpg
Feb 8, 2023 5:17 pm
Using Message Gzizmix asks 37 Do we Attack? and hold a hand up to Vice to wait.
[ +- ] Message
OOC:
all from the comfort of concealed security. :). Good luck Vice
Last edited February 8, 2023 5:21 pm
Feb 8, 2023 5:20 pm
As 37 gets away from the camp, he will retrieve a small metal cube and, upon opening his fist, light pours outward. It doesn't light up very far, but he is counting on the light still being visible at range in these mists. Hopefully, the action doesn't worry the other Warforged any more than striking a torch would as the sun sets... and just as hopefully, 37 hopes his companions take it as a sign to act.

'Light them up.' It should be obvious to the group... less so the warforged, who believe I am alone... perhaps we should have sorted out some sort of signage beforehand. 37 mulls over the missed opportunity, and chalks it up to a learning experience for next time.

Edit: Upon hearing the voice in his head, 37 starts for a moment as the realization sets in. Yes... I would say so. They weren't friendly by any means. I am afraid we can't talk our way out of this.
Last edited February 8, 2023 5:25 pm
Feb 8, 2023 5:24 pm
OOC:
@MaJunior You can talk with Gzizmix via the message cantrip up to 120 feet. That's why I cast it.
Assuming 'Light then up' means to attack.
If so I will relay this to the others
Last edited February 8, 2023 5:24 pm
Feb 8, 2023 5:26 pm
OOC:
Yes, yes. The post went up between when I started typing and when I actually posted. I already saw it and edited my post.
Feb 8, 2023 5:26 pm
OOC:
I totally forgot I also have the message cantrip. 🤦‍♂️ I am so bad at this.
Feb 8, 2023 5:31 pm
OOC:
great we're playing magical 'telephone'
Feb 8, 2023 5:47 pm
Watching the gnome mime, Kleber stops pulling the bowstring, turns so Vice can see his slightly pointed ear , tugs on it for emphasis, then he points toward the camp.

The half-orc prays Vice gets the message to start looking for the half-elf inside the tents.
OOC:
Edit:I just read your post, please disregard this one
Last edited February 8, 2023 5:49 pm
Feb 8, 2023 6:06 pm
37 says attack.
When everyone is ready Gzizmix will summon a flaming hand that appears in front of and attacks #1
[ +- ] Searing Touch
Last edited February 8, 2023 6:07 pm

Rolls

Scorching Hand - at #1 - (1d20+5, 1d8fire)

1d20+5 : (14) + 5 = 19

1d8fire : (1) = 1

Feb 8, 2023 6:16 pm
Psybermagi says:
OOC:
great we're playing magical 'telephone'
OOC:
I love this game!! 🤣
Feb 8, 2023 6:31 pm
Core takes chance while a distraction is running to stealthily move to I6 next to the tent for cover before this mess starts and listen.
Last edited February 8, 2023 6:31 pm

Rolls

Stealth - (1d20+3)

(14) + 3 = 17

perception roll. - (1d20+2)

(6) + 2 = 8

Feb 8, 2023 6:44 pm
Kleber speaks in goblin "Stand still", he casts his free Hunter's Mark of the day at the warforged on O6
[ +- ] Hunter's Mark

After that, he pulls the bowstring and releases the arrow on the same Warforged, before exhaling Kleber's arm becomes a blur and he repeats the same movements.
[ +- ] Dread Ambusher Notes

Rolls

Attack roll 1 - (1d20+6)

(9) + 6 = 15

Damage roll 2 + hunter's mark - (1d8+2+1d6)

(6) + (2) + 2 = 10

Attack roll 2 - (1d20+6)

(13) + 6 = 19

Damage roll 2 + hunter's mark + Dread Ambusher - (1d8+2+1d6+1d8)

(8) + (6) + (3) + 2 = 19

Feb 8, 2023 7:36 pm
Now that the groups intentions are clear, Vice grabs a bit of sand from the ground, steps into the large tent and before he even fully realizes who is in there, he cast sleep. "Nighty night." he wispers.
[ +- ] Sleep

Rolls

Casting sleep - (5d8)

(11737) = 19

Feb 9, 2023 2:17 am
Gzizmix’s scorching hand flies through the air just grazing the first warforge’s face. As he tries to determine its origin, two arrows embed into his chest and stomach. He stumbles for a moment in disbelief.

As Core makes it to the tent, he hears someone scrambling around inside, but in the ruckus, not much else.

Vice whips open the large tent and throws the sand inside. He sees a red haired elf slump over unconscious. The remaining sand hits something large in the back of the tent. Unfazed, a very large warforged stands to his full 8 and half foot height. Now looking down on the small gnome, he answers in a gravelly, mechanical voice,

https://i.imgur.com/816LLXr.jpg

"Sleep tight…". His one unscarred eye darts to a six foot claymore sword on the other side of the tent, then back to Vice.

https://i.imgur.com/vNHn0cx.jpg
Feb 9, 2023 2:22 am
OOC:
lol, the warforged has more than 19 HP and just tanked that sleep spell
Feb 9, 2023 2:30 am
OOC:
37 and Mordacky still have their surprise rounds.
Feb 9, 2023 5:21 am
"It didn't have to be like this," 37 mutters to himself as his contribution to the battle streak towards the warforged near the back tent.
OOC:
Magic missile on 2.

Rolls

Damage (Force) - (3d4+3)

(323) + 3 = 11

Feb 9, 2023 8:23 am
Stunned by the sudden turn of events, the second sentry is caught flat footed as the three bolts of energy impact the warforged in the chest with a series of powerful, metallic thuds.
Feb 9, 2023 11:28 am
OOC:
Sorry to be this guy, but am I able to see number 3 from my placement on the ridge?
Feb 9, 2023 2:46 pm
OOC:
Unfortunately, no. He’s still inside the tent. I feel like I should also explain that number two is behind half cover from your vantage point as well.
Feb 9, 2023 3:39 pm
"As Core makes it to the tent, he hears someone scrambling around inside, but in the ruckus, not much else."

Does Core see number 3? or is that just tracking.
Feb 9, 2023 5:05 pm
GeneCortess says:
"As Core makes it to the tent, he hears someone scrambling around inside, but in the ruckus, not much else."

Does Core see number 3? or is that just tracking.
OOC:
between Vice’s earlier check and yours, it would obvious there’s someone in there, but with the low roll, you wouldn’t know exactly where or what they are. I’m ok with you assuming they’re likely hostile.
Feb 9, 2023 5:20 pm
Core will continue to hold his stealth and plans to ambush whoever comes out.
Feb 9, 2023 6:29 pm
OOC:
Thank you for the clarification

Surprise Round Actions
Move Action: Move to F3
Bonus Action: Hex on Warforged 1
Standard Action: Eldritch Blast on Warforged 1

Rolls

Eldritch Blast to hit - (1d20+4)

(16) + 4 = 20

Eldritch Blast damage - (1d10)

(4) = 4

Additional Hex Damage - (1d6)

(2) = 2

Feb 9, 2023 7:46 pm
Mordacky fires a bolt of arcane energy at the now completely bewildered warforged. His face burned, arrows sticking from his torso, the blast hits him in the hip, knocking him to one knee. The blast also tears his scabbard from his hip and you watch as his sword clatters to the ground, ten feet away.

His rise back to his feet looks painful and slow.
OOC:
Since Core is holding his action, I’ll allow his first attack against 3 to be a free action on your turn.

And now, I’ll need everyone to roll initiative!

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Feb 9, 2023 8:00 pm
OOC:
I forgot to mention I was also hexing 1's strength ability checks for the duration
Last edited February 9, 2023 8:01 pm

Rolls

Initiative - (1d20+0)

(7) = 7

Feb 9, 2023 8:03 pm
OOC:
And now, we fight...

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

Feb 9, 2023 8:27 pm
OOC:
I wonder why the warforgeds kidnapped our guy

Rolls

Initiative - (1d20+2+2)

(8) + 4 = 12

Feb 9, 2023 8:57 pm
OOC:
I wonder how fast I can run away

Rolls

Initiative - (1d20+3)

(11) + 3 = 14

Feb 9, 2023 10:19 pm
OOC:
don't mind the little guy on the ledge

Rolls

Initiative = Dex(2) + Mod( 0 ) = - (1d20+2)

(4) + 2 = 6

Feb 10, 2023 6:59 am
The group had all but forgotten the silent half-elf following them from a distance. The only words they had heard him say were "I will join" when they first took the mission. He was average height and of slim build, with long dark hair, a full mustache, and a goatee. He wore a long jacket, the type worn by sailors on the airships, but it was his eyes that stood out. They held a wild, almost crazed look and one might swear they could see a small flash of lightning in his pupil just as he looked away. No one wanted to raise an objection to his joining the group, and for the entire journey, he had remained silent and some distance from the main group. Apparently preferring to keep his own company rather than that of the others.

As they reached the cliffs, they looked back and he was gone. Appearing a few moments later on the far cliff to the south. (A 15)
EDIT: I was going to say that it was hard to see me, but with that roll, probably no one does.
OOC:
Sorry I haven't been posting. Things have been super busy. But Nic said I should join despite my lateness.
BTW. I had to delete and repost because for some reason I ended up with 3 Initiative rolls
Last edited February 10, 2023 7:07 am

Rolls

Stealth - (1d20+5)

(17) + 5 = 22

Initiative - (1d20+0)

(19) = 19

Feb 10, 2023 8:18 am
[ +- ] Initiative Order
After getting struck by 37’s magic missile, the second warforged charges to him. "You are a traitor to your kind!", he yells as he retrieves a crossbow from his back and fires at 37.

In his haste, the bolt flies off in the distance.
OOC:
I’m missing Core’s initiative roll. I’ll get you slotted in once you send it.

Malbor is up next.

Rolls

Heavy crossbow attack - (1d20+6)

(12) + 6 = 18

Feb 10, 2023 5:57 pm
INIT 12 (Sorry for being slow.) Core is still 17 stealth.
Last edited February 10, 2023 5:59 pm

Rolls

INIT - (1d20+3)

(9) + 3 = 12

Feb 10, 2023 8:15 pm
OOC:
I’ve updated the initiative order above. I’ll will update it as we go.
Feb 10, 2023 11:32 pm
Malbor surveyed the field. It looked like there was precious little that amounted to a plan, but wasn't he as much to blame as anyone else? His allies were distant and the enemies even more so. He likely could make his way down to get closer, but that would incur what he thought was an unacceptable level of personal risk. He wouldn't be helping anyone if he were dead.

The screams of sailors dying rang in his ears.
"Shut up, shut up, shut up. This isn't going to go like that." he whispered to himself.

He decided to wait. If that warforged would come just a bit closer, he could probably remove him from the equation, but for now, Malbor felt it more prudent to stay hidden.
"Coward."
Ganesh sent a note to Nictorah
Last edited February 10, 2023 11:32 pm
Feb 11, 2023 4:07 am
OOC:
My bad for not posting the map. I moved you over to B15, because A15 is part of the wall. You may roll for your attack if you wish.

Vice, you’re up.
https://i.imgur.com/dfi8FbN.jpg
[ +- ] Initiative Order

Rolls

Wisdom save - (1d20)

(5) = 5

Feb 11, 2023 4:26 am
Vice decides that someone else in his group would be better suited to deal with this rather large automaton. in a panic, he gives a quick bow, and leaves. Seeing a smaller, and already damaged sentry, he decides that is more his speed, and throws Wrath at the foe, then draws Pride, to be ready for the next attack.
OOC:
So I want to move toward the tent to the North, but not close enough so that whatever is in there knows I'm outside. Then throw a weapon at #1. Then I guess I'll hide if that's at all reasonable.
Last edited February 11, 2023 4:27 am

Rolls

Chakram - Attack - (1d20+3)

(15) + 3 = 18

Chakram - Damage - (1d4+3)

(2) + 3 = 5

Feb 11, 2023 4:40 am
OOC:
The chakram’s range without disadvantage is 20 feet. In order to hit, you would need to move to K7 or because you’re so small, I’ll give you half cover from 3 behind the crate at L9
Feb 11, 2023 5:19 am
OOC:
sorry about that, K7 please. So between 20-60ft I roll with disadvantage. 60+ ft is impossible?
Feb 11, 2023 6:02 am
crazybirdman says:
OOC:
sorry about that, K7 please. So between 20-60ft I roll with disadvantage. 60+ ft is impossible?
OOC:
That is correct.
Feb 11, 2023 6:11 am
Vice rushes to the cover of the nearby crate, he flings his chakram and it soars true to its target. The chakram hits with a wooden thunk, finding a gap and slicing into the warforge’s shoulder.
[ +- ] Initiative Order
https://i.imgur.com/mlELQNl.jpg
OOC:
37 is up next, with Core on deck.
Feb 11, 2023 6:57 am
[ +- ] 1: Dissonant Whispers* (Str)

Rolls

Dissonant Whispers - (3d6)

(263) = 11

Feb 11, 2023 5:05 pm
The second warforged hears the screaming whispers flood his mind and he flails his arms as if he is swatting at unseen creatures. As he locks eyes with Malbor, he realizes the source and takes off in a sprint to get away.

https://i.imgur.com/vsbGTaq.jpg
OOC:
Slight tweak to the map
37 is up next, Core is on deck
Feb 11, 2023 8:42 pm
Ignoring the warforged's accusations, he releases another round of Magic Missiles at the fleeing metallic form.

Rolls

Damage (Force) - (3d4+3)

(343) + 3 = 13

Feb 11, 2023 9:51 pm
As the whispers subside, the second warforged is greeted by three blasts to his head, shoulder and chest. He screams in pain as the impacts knock him off balance.
OOC:
Core is up next with Kleber on deck.
The map is unchanged.
[ +- ] Initiative Order
Feb 11, 2023 11:59 pm
Core is still in holding action.
Feb 12, 2023 12:36 am
OOC:
I see no reason why Core shouldn't attack #3, but ok
Klebers leans his body off the boulder and fires an arrow at the already damaged warforged (#1)

Rolls

To hit - (1d20+6)

(13) + 6 = 19

Damage - (1d8+2+1d6)

(3) + (6) + 2 = 11

Feb 12, 2023 12:48 am
OOC:
My understanding that 3 is a marker for noise in the cabin. Not a person.
Feb 12, 2023 1:46 am
OOC:
I appreciate Gene not metagaming :D I enjoy the RP as much as the battles

Kleber, tell us how you finish the warforged.
[ +- ] Initiative Order
Feb 12, 2023 11:33 am
The warforged nearly caves under Mordaky's magical onslaught, the construct slowly rises back, its entire body shuddering, before he is fully erect, a third arrow strikes his chest, the warforged stands still for a moment before collapsing to one side.
Feb 12, 2023 1:26 pm
OOC:
Did the map get reverted back, I know I had moved on the surprise round, but it's showing me in my original position. Thanks! :)
Feb 12, 2023 4:20 pm
OOC:
Thanks for pointing that out, in all the adjustments for the surprise round, I didn’t move you. Map has been updated.

Mordacky is up (with your updated location) with number 3 on deck.
https://i.imgur.com/FEqmLww.jpg

Feb 12, 2023 5:18 pm
It looked like they were doing good, and this emboldened Mordaky, he moved and leveled his eyes on the number two Warforged. Raising his hand he summoned his Eldritch Blast and fired!
OOC:

Move: to L3
Bonus Action: Move Hex to Number 2
Standard Action: Eldritch Blast

Rolls

Eldritch Blast to hit - (1d20+4)

(15) + 4 = 19

Eldritch Blast damage + Hex Damage - (1d10+1d6)

(1) + (1) = 2

Feb 12, 2023 6:48 pm
The second warforged watches as his comrade falls, then gets struck in the arm by Mordacky’s blast.

In the commotion, a third warforged emerges from his tent, sword in hand, taking in the chaotic scene around him. He locks eyes with the small gnome.
OOC:
Core, you may take your held action now, followed by warforged 3’s move
https://i.imgur.com/93S3SwZ.jpg
[ +- ] Initiative Order
Feb 12, 2023 7:09 pm
Core transforms (rage) and attack Number 3 with his bite from his stealth hiding spot.
OOC:
Rage (Bonus Action) with Form of Beast (Bite), Bite hits with an 23 (19 Base +2 Proficiency +2 STR) and does 11 Piercing Damage (7 Bite +2 STR +2 Rage). Gains no HP back. Round 1 Rage. He doesn't move.
OOC:
Probably have to change Core's INIT to after Warforge 3 moves due to him withholding his action.
OOC:
Core has become very much like a walking crocodile complete with elongated mussel with lots of teeth, claws for hands and even a tail. It is a rather frighten combo and looks rather dangerous.
Last edited February 12, 2023 7:36 pm

Rolls

Bite - (1d20+4, 1d8+4)

1d20+4 : (19) + 4 = 23

1d8+4 : (7) + 4 = 11

Feb 12, 2023 9:27 pm
As the newest warforged joins the fray, his eyes are still locked onto Vice. He doesn’t notice as the crocodilian man lashes out and attaches his massive jaws onto the warforge’s shoulder. The sound of wrenching metal and crunching wood fill the air along with the soldier’s screams.

He wildly swings his sword at his attacker, but ricochets off the crate in front of Core, slashing a hole in his tent.

The massive warforged exits the large tent with his sword and shield now in hand. He moves toward the middle of the camp to survey the carnage around him. He lowers into a guarded stance and calls out in a booming voice, "On me brothers! For the Blades!"

https://i.imgur.com/UvG7L4i.jpg
[ +- ] Initiative Order
OOC:
Gzizmix is up with Warforged 2 on deck

Rolls

Longsword Attack - (1d20+5)

(14) + 5 = 19

Feb 13, 2023 12:55 am
Spotting a new target Gzixmix sends Aureon's cleansing flame onto it and moves to climb down and move on the camp (B11).
[ +- ] Searing Touch

Rolls

Scorching Hand - spell attack - (1d20+5, 1d8fire)

1d20+5 : (15) + 5 = 20

1d8fire : (7) = 7

Feb 13, 2023 2:56 am
Still frozen in fear of the crocodilian, the flaming hand grabs the warforged, singeing him in its grasp.

His cohort tries to shrug off the pain of the repeated attacks. Heeding the command of the larger warforged, he runs to join him. Reloading his crossbow, he ignores the nearby gnome, instead he turns and fires an arrow at 37. However his arm is trembling from the pain and misses terribly.

https://i.imgur.com/5oPxWfk.jpg
[ +- ] Initiative Order
OOC:
Malbor is up next, Vice is on deck.

Rolls

Heavy Crossbow Attack - (1d20+6)

(2) + 6 = 8

Feb 13, 2023 6:00 am
Malbor sees the dangerous situation getting worse and steps forward to keep the Warforged Titan in view. He reaches out with his mind, probing for weakness and then launches a mental assault against the Titan's motor cortex.
[ +- ] Malbor attempts to penetrate the Titan's Mind
OOC:
I'm going to move to F-14 or G-13, wherever I can get line-of-sight to them for my spells.
I'm going to cast Mind Sliver as an action and then Quicken (using 2 sorcery points) a Hold Person on the Titan.
He'll have to make a 13 INT save vs the Mind Sliver, if the fails that he will take 3 psychic damage and get -4 to his save against the Hold. The Hold is a 13 WIS save (17 if he fails the first save)
[ +- ] 0: Mind Sliver (Str)
[ +- ] 2: Hold Person (C) (Cha)
Last edited February 13, 2023 6:06 am

Rolls

Mind Sliver Damage (Pyschic) - (1d6)

(3) = 3

Mind Sliver Saving Throw Modification - (1d4)

(4) = 4

Feb 13, 2023 6:35 am
Malbor senses the crack in the titan’s mind. The massive warforged visibly winces at he tries to shake it off, but it’s too late. Deep in his mind, you sense the energy that controls his movement and switch it off. The rest of the group sees the giant iron creature freeze solid, unable to move or speak.

https://i.imgur.com/wXAeUHy.jpg
[ +- ] Initiative Order
OOC:
F13 made more sense, it allows you cover while still having the Titan and 3 in view.

While paralyzed:
The titan automatically fails Strength and Dexterity Saving Throws.
Attack rolls against the titan have advantage.
Any Attack that hits the titan is a critical hit if the attacker is within 5 feet of the creature.

Vice is up next with 37 on deck

Rolls

Int save vs. Mind Sliver - (1d20-2)

(7) - 2 = 5

Wis save vs hold person - (1d20)

(16) = 16

Feb 13, 2023 7:03 pm
As the Titan comes closer, Vice is about to flee, until it pauses. Somehow it seems diminished, and he decided to risk an attack on the giant. Well, giant to a Gnome at least. . . he rushes in, attacks with Pride, and leaves as quick as he can without waiting to see the results.
OOC:
I'll walk up, attack, and use Cunning Action to disengage and move closer to the tent at G8.

Rolls

Chakram (advantage) - Attack - (2d20H1+3)

(1120) + 3 = 23

Chakram - Damage - (1d4)

(1) = 1

Sneak Attack - Damage - (1d6)

(4) = 4

Feb 13, 2023 7:10 pm
OOC:
so is that a wasted 20? 😭
Feb 13, 2023 7:19 pm
OOC:
The Nat 20 should still count as a critical hit, meaning (per RAW) you would roll an extra 1d4+1d6 for additional damage.

I don't remember if we have any house rules pertaining to crits off the top of my head though.
Feb 13, 2023 7:38 pm
OOC:
Here’s the house rule we use.

Critical Hits
You max your normal damage dice you would roll regularly and add your damage modifier (usually Str or Dex). Then roll all of the extra dice you would get on the critical hit and add it all together. This makes the critical hit more dramatic instead of rolling ones and twos on your dice doing less damage than a normal hit. (This is not for GM run NPCs)

I’ve got 12 damage based on my calculations. So far for you (Max (4)+DEX (3)+damage die (1)+sneak attack (4)

I should also mention, you haven’t been using your offhand as a bonus action with one of your other chakrams. I saw cunning action is a bonus, but to keep in mind for the future. :)

Edit - I should also point out, you wouldn’t need to disengage since he has no reactions.
Feb 13, 2023 8:10 pm
Nictorah says:
OOC:
Any Attack that hits the titan is a critical hit if the attacker is within 5 feet of the creature.
OOC:
I only get one crit per attack though right?
Feb 13, 2023 8:17 pm
crazybirdman says:
Nictorah says:
OOC:
Any Attack that hits the titan is a critical hit if the attacker is within 5 feet of the creature.
OOC:
I only get one crit per attack though right?
OOC:

Nope, it says ANY attack, not just the first.
Feb 13, 2023 8:27 pm
crazybirdman says:
Nictorah says:
OOC:
Any Attack that hits the titan is a critical hit if the attacker is within 5 feet of the creature.
OOC:
I only get one crit per attack though right?
OOC:
You can only add additional crit damage once on an attack, but you can (and will automatically) crit on every attack you make.
Nictorah says:
OOC:

I’ve got 12 damage based on my calculations. So far for you (Max (4)+DEX (3)+damage die (1)+sneak attack (4)

OOC:
He should also get +6 damage for his max Sneak Attack die since that crits also. For a total of 18.
Last edited February 13, 2023 8:32 pm
Feb 14, 2023 1:50 pm
The gnome nimbly slides over, taking a slice at the Titan. He finds a gap in his armour at the hip and slashes deep into the wooden fibres of the warforge’s body, before scampering away to the tent beyond.

You find the damage wasn’t quite what you expected for such an impactful hit.

https://i.imgur.com/mAjBS8B.jpg
[ +- ] Initiative Order
OOC:
37 is next with Core on deck.

Edit - moved to after the crit conversation.
Feb 14, 2023 1:57 pm
One more time, 37 uses his final spell slot to cast magic missile on the same Warforged he's been focused on.

Rolls

Damage (Force) - (3d4+3)

(122) + 3 = 8

Feb 14, 2023 3:23 pm
As the warforged runs, he’s blasted on the right shoulder, nearly knocking him off his feet. You can see the pain in his hunched body, staggering and limping, he remains focused on his commander’s orders.
OOC:
Just confirming there is no movement from 37.
https://i.imgur.com/mAjBS8B.jpg
[ +- ] Initiative Order
OOC:
Core is next with Kleber on deck.
Feb 14, 2023 3:24 pm
OOC:
Correct. 37 doesn't want to get close if he can help it.
Feb 15, 2023 3:54 pm
OOC:
Core may be busy. Kleber, you can make your move if you like.
Feb 15, 2023 6:46 pm
The half-orc is confused by the bigger warforged command to group up, yet allowing targets to complete any unknown plan is always a bad idea.
"Don't let them group up!"
Kleber prepares an arrow for sentry #2 but before shooting he directs his previous spell to leave the dead warforged, marking the new target, then he lets go of the bowstring
Last edited February 15, 2023 6:49 pm

Rolls

To hit - (1d20+6)

(6) + 6 = 12

Bow dmg+ Hunter's Mark - (1d8+2+1d6)

(2) + (3) + 2 = 7

Feb 15, 2023 7:38 pm
The struggling warforged trips over his feet and falters at just the right moment. Kleber’s arrow swishes past his shoulder.

https://i.imgur.com/mAjBS8B.jpg
[ +- ] Initiative Order
OOC:
Mordacky is next with 3 and Titan on deck.
Core, you may post your move when you’re ready.
Feb 15, 2023 7:46 pm
Yeah. Core is still crocodile chewing on the Warforge 3. Snap. Snap. Crocodiles never give up on their prey!
OOC:
Bites the warforge again for 6 piercing damage.
Last edited February 15, 2023 7:50 pm

Rolls

Bite, Damage - (1d20+4, 1d8+4)

1d20+4 : (12) + 4 = 16

1d8+4 : (2) + 4 = 6

Feb 15, 2023 9:29 pm
The warforged continues to yell out as the crocodilian chews on his shoulder. He’s putting up more of a fight this time to escape the clutches.

https://i.imgur.com/mAjBS8B.jpg
[ +- ] Initiative Order
OOC:
Mordacky is still next with 3 and Titan on deck.
Feb 15, 2023 9:43 pm
OOC:
Nictorah says:
Mordacky is still next with 3 and Titan on deck.
Remember the Titan will get another save at the END of his upcoming turn. Just wanted to remind you.
Last edited February 15, 2023 9:43 pm
Feb 15, 2023 9:57 pm
Ganesh says:
OOC:
Nictorah says:
Mordacky is still next with 3 and Titan on deck.
Remember the Titan will get another save at the END of his upcoming turn. Just wanted to remind you.
OOC:
Yep, that was a hell of a monkey wrench… Fantastic move though.
Feb 15, 2023 10:55 pm
OOC:

Standard Action: Eldritch Blast against Number 2
OOC:
Edit: Going to take my weekly reroll on that.
Last edited February 15, 2023 10:56 pm

Rolls

Eldritch Blast to hit - (1d20+4)

(1) + 4 = 5

Eldritch Blast damage + Hex Damage - (1d10+1d6)

(7) + (6) = 13

Eldritch Blast to hit - Reroll - (1d20+4)

(7) + 4 = 11

Feb 15, 2023 11:16 pm
Mordacky’s blast sizzles just past the beleaguered warforge’s face. He looks from his petrified commander to his ally with the croc attached, feeling very helpless.

The third warforged sees his commander still frozen in place and looks to the second. Seeing his companion so obviously decimated, he wrenches himself free of the crocodile man’s toothy grip and runs to the side of the second, trying to shield him from the onslaught.

All the while, the Titan remains completely unresponsive to the plight of his soldiers.

https://i.imgur.com/KNkjcwP.jpg
[ +- ] Initiative Order
OOC:
Gzizmix is next with 2 on deck.

Rolls

3’s escape (str) - (1d20+3)

(11) + 3 = 14

Titan wis save - (1d20)

(1) = 1

Feb 16, 2023 1:41 am
Moving to get a better vantage (F13) he climbed up come crates looks around and casts two spells in quick succession on the Titan
[ +- ] Spiritual weapon
[ +- ] Searing Touch
OOC:
Since the spiritual weapon is attacking from 5 feet is it an automatic crit?

Rolls

Spiritual Weapon (advantage) - force - (2d20H1+5, 1d8+3)

2d20H1+5 : (1017) + 5 = 22

1d8+3 : (1) + 3 = 4

Scorching Hand (advantage) - fire - (2d20H1+5, 1d8)

2d20H1+5 : (1710) + 5 = 22

1d8 : (5) = 5

Feb 16, 2023 2:07 am
OOC:
Quote:
Titan wis save - (1d20)
(1) = 1
Nice roll... .for me...
Feb 16, 2023 2:18 am
OOC:
Because Hold Person specifically says "attacker", the weapon on its own wouldn’t crit, but the attack would still be with advantage.
The second warforged, bolstered by the support of his ally, raises his crossbow for the third time. He steadies his aim and fires at 37. This time, the arrow flies true and hits 37 in the shoulder. The battered warforged gives a small grunt of satisfaction, but as he stares down 37, he still has defeat in his demeanour.
OOC:
Damage is a flat 7 for the hit.
[ +- ] Warforged Tactics
https://i.imgur.com/zhG4iEo.jpg
[ +- ] Initiative Order
OOC:
Malbor is next with Vice on deck.

Rolls

Heavy Crossbow Attack - (2d20h1+6)

(187) + 6 = 24

Feb 16, 2023 2:30 am
Ganesh says:
OOC:
Quote:
Titan wis save - (1d20)
(1) = 1
Nice roll... .for me...
OOC:
If they didn’t have bad luck, these guys would have no luck at all.
Feb 16, 2023 4:22 pm
Malbor struggled to contain the mind of the Titan. The pressure on his own mind was building. He had a flash of memory, lightning striking the ship, the wind and rain pummeling the crew, and men tossed overboard to their deaths. He staggered forward and screamed inside. His mind lashed out, relieving the inner pressure by directing it outward.

There was a gnome standing there. Part of his crew he thought. He tried to speak, but words would not come from his mouth.

Gzizmix hears a strange distant voice. The almost whisper seems to originate from the sky far above him, but somehow he knows that it is coming from the strange black-haired man nearby. The strain is clear in his words.
I.. can.. not.. hold.. him.. for.. long..
OOC:
I'm going to move to G12 and twin a Dissonant Whispers against #2 and #3
My "Dissonant Whispers" is more like "Dissonant Scream"
I think one damage roll applies to both (if they fail) since they are hit simultaneously
My rolls are better than yours. :)
[ +- ] Metamagic - Twinned Spell
[ +- ] 1: Dissonant Scream* (Wis)
[ +- ] Telepathic Speech
Last edited February 16, 2023 4:29 pm

Rolls

Dissonant Whispers (Damage) - (3d6)

(366) = 15

Feb 16, 2023 4:48 pm
OOC:
So there's still free crits on the Titan?
Feb 16, 2023 7:18 pm
The screaming voices flood the minds of the two Warforged. The third covers his head, attempting to dispel the voices. The second doesn’t fair as well…
OOC:
Malbor, tell us how you finish warforged 2
https://i.imgur.com/fWnOuFc.jpg
[ +- ] Initiative Order
OOC:
Vice is next with 37 on deck.
Yes, crits are still free if within 5 feet.

Rolls

Wisdom save WF2 - (1d20)

(10) = 10

Wisdom save WF3 - (1d20)

(5) = 5

Feb 16, 2023 8:02 pm
With two warforged down, and one apparently immobile. Vice feel a bit confident at their chances. Perhaps to much so. He steps up to the titan and attacks with Pride, and follows up with a second attack from Sloth. 'Maybe my sleeping spell just had a delay?' he mistakenly thinks.

Rolls

Chakram (advantage) - Attack - (2d20H1+3)

(1717) + 3 = 20

Chakram - Damage - (1d4+3)

(4) + 3 = 7

Sneak Attack - Damage - (1d6)

(6) = 6

Chakram (advantage) - Bonus Action Attack - (2d20H1+3)

(92) + 3 = 12

Chakram - Bonus Action Damage - (1d4)

(2) = 2

Feb 16, 2023 8:42 pm
The warforged drops his weapon, bringing his hands to his ears to keep out the sound of the screaming, but the sound is coming from within. He briefly utters a scream that matches those in his head, and collapses like a rag doll as the light in his eyes sparkles slightly as if short-circuited and then goes dark.
Last edited February 16, 2023 8:43 pm
Feb 17, 2023 12:22 am
The emboldened gnome darts back up to the iron creature, and takes a couple of quick slices at it. Pride finds purchase in the giant’s knee, but in his haste, Sloth clangs into its large shield.

Once again, you notice the Titan does not appear as damaged as you would expect.
OOC:
Nice max damage on that strike. I left your position at G8. Your movement allows you to get to I9 and back without issue. Let me know if you prefer somewhere else.
https://i.imgur.com/fWnOuFc.jpg
[ +- ] Initiative Order
OOC:
37 is next with Core on deck.
Feb 17, 2023 1:04 am
37 shakes his head and pulls his crossbow, taking aim at the third warforged and letting the bolt fly.

Rolls

Attack (Light Crossbow) - (1d20+4)

(3) + 4 = 7

Damage (Piercing) - (1d8+4)

(5) + 4 = 9

Feb 17, 2023 1:24 am
Crocodile Core immediately is in pursuit of his prey, Warforge 3. Seeing that he has headed for the other Core attacks him rather recklessly. Core tears into him.

As the Warforge 3 fails to note Core's coming, he taken off his feet with a quick snap of Core's mussel of teeth and it is followed by Core making his face rather unrecognizable as he is laid to the ground and now to rest. If this was a human there would be a bath of blood covering the area.
OOC:
Core is at L9. Core rage bite goes reckless and scores a Crit doing 12 piercing damage. All attacks on Core are with advantage now.

Core is AC (18) and has 7 more rounds of rage.
Edit: Core's strange eyes make perfect since once he is fully in rage. They are Crocodile eyes. Besides his now strange body he shows off that he is indeed very agile and stronger than the average man.
Last edited February 17, 2023 2:30 am

Rolls

Bite, Damage, Advantage Bite - (1d20+4, 1d8+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d8+4 : (1) + 4 = 5

1d20+4 : (7) + 4 = 11

Crit - (1d8)

(7) = 7

Feb 17, 2023 2:17 am
The third warforged successfully parries 37’s crossbow bolt. He has a fleeting moment of celebration. In this distraction, he doesn’t see Core until the crocodilian is already upon him. It’s too late…
OOC:
Core, tell us how you finish the last of the soldiers.
https://i.imgur.com/GXw1tht.jpg
[ +- ] Initiative Order
OOC:
Kleber is next with Mordacky on deck.
Feb 17, 2023 1:26 pm
Kleber winces as the crocodile-like Core leaps out of the tent towards one warforged and the faint sound of wood and metal breaking reaches him at the top of the hill

He starts focusing again, guiding the Mark's magic, this time towards the immobilized Titan. Then Kleber takes his time aiming his next shoot, not wanting to miss like the other one
OOC:
edit: of course I miss even with advantage and +6 :^)
Last edited February 17, 2023 1:29 pm

Rolls

To hit (advantage) - (2d6H1+6)

(16) + 6 = 12

Damage (+ Hunter's Mark) - (1d8+2+1d6)

(1) + (3) + 2 = 6

Feb 17, 2023 3:39 pm
OOC:

Bonus Action: Move Hex to Titan
Move Action: Move to K9
Standard Action: Attack Titan with Greatsword - if this hits I believe it's 20 (adding the 3 STR damage on the roll) base damage plus whatever is rolled, because of auto crit on the titan
Last edited February 17, 2023 3:40 pm

Rolls

Greatsword to hit (advantage) - (2d20H1+5)

(1511) + 5 = 20

Greatsword damage + Hex - (2d6+3+1d6)

(66) + (1) + 3 = 16

Feb 17, 2023 5:03 pm
OOC:
Madclergy says:

Bonus Action: Move Hex to Titan
Move Action: Move to K9
Standard Action: Attack Titan with Greatsword - if this hits I believe it's 20 (adding the 3 STR damage on the roll) base damage plus whatever is rolled, because of auto crit on the titan
Sheesh.. 34 damage
That's gunna leave a mark.
Feb 17, 2023 5:18 pm
In a flurry of action, Kleber fires two arrows, both clattering off the statuesque Titan’s shield. Mordacky immediately follows with a great slash across the creature that finds a gap in his great armour, gouging into the wooden fibres of the stomach of the iron giant.

The Titan continues to show no signs or response to the assault.

https://i.imgur.com/BQszxug.jpg
[ +- ] Initiative Order
OOC:
Gzizmix is next with Malbor on deck.

Rolls

Wis Save - (1d20)

(3) = 3

Feb 17, 2023 5:50 pm
Repeating the flame attack then moving close (I11) to maximize damage on the suspected golem as it appears resistant to damage

Rolls

Scorching Hand (advantage) - Hit, fire damage - (2d20H1+5, 1d8)

2d20H1+5 : (71) + 5 = 12

1d8 : (6) = 6

Spiritual Weapon (advantage) - Hit, force damage, critical damage - (2d20H1+5, 1d8+3, 1d8)

2d20H1+5 : (515) + 5 = 20

1d8+3 : (1) + 3 = 4

1d8 : (4) = 4

Feb 17, 2023 6:30 pm
Malbor redoubles his concentration, the strain beginning to take a toll as sweat drips down his forehead. His outstretched hand begins to shake, the tremors becoming more severe.
OOC:
Going to cast another Mind Sliver at him. DC 13 INT save.
I actually didn't know this, but it looks like it would affect his next Hold save (if no one else throws a spell at him).
Not that this guy can roll above a 3 anyway.. lol
[ +- ] 0: Mind Sliver (Str)

Rolls

Mind Sliver Damage (Psychic) - (1d6)

(3) = 3

Feb 17, 2023 6:48 pm
Gzizmix lashes out with his flaming hand, engulfing the Titan in magical flames. You smell acrid smoke as the flames sear the wooden fibres beneath his armour plating. This is immediately followed by the crushing impact of the magical weapon. The giant machine in brought to one knee from the impact.

Meanwhile, Malbor dives deep into the mind of the creature once more. This time the Titan’s mind fights off the attack. Malbor is flooded with the sense of pain and white hot fury from the paralyzed Warforged.

https://i.imgur.com/lm4aB7J.jpg
[ +- ] Initiative Order
OOC:
Sorry, got interrupted mid post.
Vice is next with 37 on deck.

Rolls

Int Save - (1d20)

(13) = 13

Feb 17, 2023 8:11 pm
'What is this thing made out of?' Vice ask as he runs in and out, delivering a couple more quick hits with Pride and Sloth again. 'lets pick up the slack a little here Sloth' he thinks.

Rolls

Chakram (advantage) - Attack - (2d20H1+3)

(1814) + 3 = 21

Chakram - Damage - (1d4+3)

(1) + 3 = 4

Sneak Attack - Damage - (1d6)

(2) = 2

Chakram (advantage) - Attack - (2d20H1+3)

(315) + 3 = 18

Chakram - Damage - (1d4)

(3) = 3

Feb 17, 2023 9:08 pm
Taking a moment to look closely, Vice is able to find a couple of gaps in the Titan’s charred armour and slashes at his still smouldering body.

https://i.imgur.com/lm4aB7J.jpg
[ +- ] Initiative Order
OOC:
37 is next with Core on deck.
Feb 17, 2023 9:17 pm
'Earic is passed out under the large canopy. Can someone help him? He doesnt look good'
OOC:
If this battle is going well, maybe someone should check on the guy we came here to save?
Last edited February 17, 2023 10:32 pm
Feb 18, 2023 12:52 am
"On it!"

37 will sling his crossbow and, with haste, move to the very reason they were out here in the first place. Stepping inside the large tent, he will look around and see what he finds.
OOC:
He isn't full on looting the tent, but he has a Bag if Holding and will quickly grab anything the group might be able to use or sell off as he makes his way to Earic. If it's dark, 37 will take out the small cube (magical trinket) from previous and use it to shed a little light.
Feb 18, 2023 1:17 am
Core only sees the Titan as a target and launches himself at it recklessly.
OOC:
Move to K10. Bite attack for 6 piercing damage.
Last edited February 18, 2023 1:19 am

Rolls

Bite, Damage, Advantage Bite - (1d20+4, 1d8+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d8+4 : (2) + 4 = 6

1d20+4 : (14) + 4 = 18

Feb 18, 2023 2:41 am
37 dashes to the tent to take a look inside.
OOC:
Roll me a perception check.
Core launches himself at the seized up Titan, gnashing and biting as he does. He feels the warforged metal begin to crush under the immense pressure of his jaws.

https://i.imgur.com/jWQ7dQr.jpg
[ +- ] Initiative Order
OOC:
Kleber is next with Mordacky on deck.
Feb 18, 2023 3:49 am
Kleber sighs, today is not his lucky day, missing two shots in a row makes him look bad compared to his teammates firing all that fancy magic everywhere

He watches as everyone is circling the last enemy and decides to leave the high ground, sliding down the hill and approaching the group (move to H7). While moving, he tries again to damage the Titan with his arrows.
Last edited February 18, 2023 3:50 am

Rolls

To hit (advantage) - (2d6H1+6)

(51) + 6 = 11

Damage (+ Hunter's Mark) - (1d8+2+1d6)

(1) + (5) + 2 = 8

Feb 18, 2023 4:04 am
OOC:
Let's see what there is to see...

Rolls

Perception (WIS) - (1d20)

(17) = 17

Feb 18, 2023 6:12 am
MaJunior says:
OOC:
Let's see what there is to see...
37 looks carefully around the tent. He sees a fully tied up Earic, sleeping soundly on a cot with sand all over him. He does show some signs of bruising around his face. 37 also sees a table with a map, a set of navigator tools and cartographer tools on it. At the far end of the tent, theres a large folding chair with a locked chest under it.

Meanwhile, Kleber’s arrow sticks solidly into the Titan’s shield.

https://i.imgur.com/Kn7SJaX.jpg
[ +- ] Initiative Order
OOC:
Mordacky is next with Titan on deck.
Feb 18, 2023 11:39 am
OOC:

Standard Action: Greatsword attack
If it doesn't kill the Titan, or I miss, then I will action surge and:
Action Surge Standard Action: Greatsword attack

Remembering that base damage will be 20 on an attack plus whatever is rolled. Hold Person is so deadly...well I guess really, continually failing saving throws for it is.

Rolls

Greatsword to hit (advantage) (first attack) - (2d20H1+5)

(1011) + 5 = 16

Greatsword damage + hex damage (first attack) - (2d6+3+1d6)

(52) + (4) + 3 = 14

Greatsword to hit (advantage) (second attack) - (2d20H1+5)

(219) + 5 = 24

Greatsword damage (second attack) - (2d6+3)

(56) + 3 = 14

Forgot Hex Damage on second attack - (1d6)

(3) = 3

Feb 18, 2023 1:38 pm
OOC:
Mordacky, tell us how you finish this poor, unfortunate Titan.
Feb 18, 2023 2:26 pm
37 will grab the map and tools, before moving to cut the bindings on Earic and wake him up.
Feb 18, 2023 3:26 pm
With the fight over Gzizmix will go to look in on Earic
Feb 19, 2023 12:43 am
Mordacky almost felt a bit of remorse for the titan as he brought his Greatsword down across it's chest, he watched as the lights of it's eyes began to flicker. "You didn't win this hand, sorry partner" he then spun using the weight of the Greatsword, finishing the job in the most merciful way he knew how. The sound of the head hitting the ground was unsettling to say the least.
Feb 19, 2023 12:46 am
As Gzizmix checks on Earic, the half elf slowly wakes up from his magical sleep. He sees the gnome checking in, but quickly sits upright at the sight of 37. He raises his hands and realizes he’s no longer tied up.

"Im sorry, I didn’t cut them. It must have been the gnome.", he says in a panic to 37. "Please tell Malleator it wasn’t me."
Feb 19, 2023 1:19 am
Madclergy says:
Mordacky almost felt a bit of remorse for the titan as he brought his Greatsword down across it's chest, he watched as the lights of it's eyes began to flicker. "You didn't win this hand, sorry partner" he then spun using the weight of the Greatsword, finishing the job in the most merciful way he knew how. The sound of the head hitting the ground was unsettling to say the least.
The rest of the Titan’s body crumples to the ground in a heap, his giant sword and shield clattering as he falls. The orange of the sky begins to fade to a deep purple as the last of daylight fades. After all the commotion, the unsettling silence of the windless area returns.
OOC:
To save you some time searching, the small tents contain:
a dozen crossbow bolts each (24 total)
3 shields
3 potions of healing
Each warforged had a great sword and a heavy crossbow and a total of 12 bolts remaining
The Titan’s sword is statistically a giant axe
His shield is a heavy shield.

37 grabbed the tools and maps, did he take the chest as well?

Could I get an arcana check from someone?
Feb 19, 2023 1:44 am
OOC:
Figured we'd grab the locked box on the way out.
"Easy, Earic," 37 says, trying to calm him. "Belalur sent us to find you and get you home."
Feb 19, 2023 2:21 am
"Wait, you’re not with them? Oh, thank the Host!", he sighs heavily, trying to compose himself. "I don’t know how, but they were looking for the same thing I am. What happened to them?"
Feb 19, 2023 2:45 am
37 glances out the flap to the tent. "I don't think they'll be bothering anyone again," he says quietly, not expanding on the thought. Adopting a more upbeat tone, he continues, "What is it you're looking for, anyway?"
Last edited February 19, 2023 2:46 am
Feb 19, 2023 3:34 am
Malbor collapse to the ground.. a stifled scream emanates from his lips, barely audible.

“Earic Finnini”

Nictorah

Feb 19, 2023 3:47 am
Earic Finnini
"Ah, I see…", Earic says knowingly. "Well, if Belaluur trusts you… and you did save my life…

He reaches into a hidden pocket on his coat, far further than you think he should be able. He pulls out his journal and a long, broken piece of wood. He lets go of the wood and it floats in the air. "I think I’ve found the wreck of the airship Cyre ir’Wynern!"

He pauses to flip through his journal distractedly, "Or at least, a good idea of where it is… Is there someone else outside?"
Feb 19, 2023 4:23 am
There is a team of us Gzizmix informs Earic. We are all recently new to this area, though some of us do have history here
He points on the airship Cyre ir’Wynern!
Last edited February 19, 2023 4:24 am

Rolls

History - (1d20+3)

(17) + 3 = 20

Feb 19, 2023 4:48 am
Gzizmix easily recalls that the Cyre il’Wynern was the flagship of the nation of Cyre. The largest elemental warship ever built, it was believed destroyed in the Mourning. You also know that it was heavily armed and equipped with the latest in Cyre’s elemental technology and likely held a large store of weapons and possibly gold. The significance of the floating wood is evidence of soarwood. Magical weightless wood used in the construction of all elemental airships.

Earic Finnini

Nictorah

Feb 19, 2023 5:04 am
Earic Finnini

As the last of the twilight fades, Earic pulls out from his hidden pocket a small white figure that begins to glow gently. Its light fills most of the tent. "Yes, many do…" he says to Gzizmix without looking up from his reading. He finally turns his book to the gnome and warforged, showing a collection of scattered notes and a partial map.

"I found evidence it was preparing to support an attack Arythawn Keep on the Day of Mourning. A salvager found it’s flag among the fields, confirming it was there! I lost the flag though when the warforged captured me. Turns out they are… were looking for it too. I think they were onto something. There’s soarwood debris over those cliffs and this camp’s location can’t be a coincidence."

He looks around the tent to the now empty table. "Malleator had a more detailed map here…"
Feb 19, 2023 5:08 am
"It seems we won't be leaving as quickly as I assumed," 37 observes. Pulling the map out, he hands it to Earic. "I had figured we could all go over this in safety when we got back, but... the plan may be changing as we speak."
Feb 19, 2023 5:21 am
Core who has changed back to his unsual self, " I think there is more coin in checking this all out."
Last edited February 19, 2023 5:21 am

Earic Finnini

Nictorah

Feb 19, 2023 5:36 am
Earic Finnini

"Yes! Brilliant!", he snatches the map from 37 and lays it on the table, he compares his notes and the map and begins writing on it. As he does so, he adds to 37’s comment on making a plan.
"I wouldn’t recommend travel through the Mournland at night, but the warforged may have something that can help us travel in the morning. They tucked it under that canopy out there."

He finishes his work on the map and gestures to it on the table.
https://i.imgur.com/MsYzzLC.jpg
"Getting up those cliffs is the toughest part, but the warforged seem to be aware of a road that goes up there."

Earic looks to Core as he enters the tent. "I feel like everyone knows my name. What’s your names? And how many are you?"
Feb 19, 2023 8:58 am
Core responds "I'm Core" and introduces everyone one else by name.
Feb 19, 2023 8:58 am
Core responds "I'm Core" and introduces everyone one else by name.
Feb 19, 2023 10:53 am
While the team talks with Nicorath in the tent Kleber starts to loot the camp, after making a pile of metal in his arms he enters as soon as Core names him.
"that's me" he placed the swords, shields, bolts, etc on the floor, then took the health potions out of a pocket and also left them on the floor. "I heard something about airships and money. Besides you, the Goblin lady from the junkyard and those warforged "blades", does anyone else know about this?"
Last edited February 19, 2023 10:54 am
Feb 19, 2023 2:32 pm
Mordaky walked over to Malbor, "Do you need help pal? You were laying down some serious coin in that previous hand." he offered Malbor his hand to help him up off the ground.
Feb 19, 2023 3:04 pm
Looking over the map he mutters I should have bought some Cartographer's tools before asking Eric Is the red line the Mournland border? Why is the lake only on one side of the red line? Are the grey lines old roads. How far to Easton? What are the red dotted lines?

Earic Finnini

Nictorah

Feb 19, 2023 4:26 pm
Earic Finnini
"Its a pleasure meeting all of you. Let me thank you for saving me, as I have 37 and Gzizmix. And yes, all very good questions gentlemen. Hmmm…", he pauses, trying to gather his thoughts.

"Well, the map answers are fairly simple. As I’m sure you know, the mists stopped at the borders of Cyre. Everyone has a theory as to why, but none that make much sense. Only the very edges of Lake Arul are in the grey because only the eastern shores belonged to Cyre. This is true of the Brey River as well. It looks like the ‘The Blades’ have spent some time surveying the area. The red dots are certainly the remains of Cyre’s lightning rail system and you are correct my good gnome, the grey lines were the roads. They must have found some that survived. Kalazart was an important crossroads, it’s just off the map. And Eston, well, that was Cyre’s military industrial complex."

"Which only makes sense that the Blades would interested in the area. There are enough rumours about the warforged of the Mournland, that they can’t be ignored. There are whispers of a warforged leader that rose from the mists. A mighty and terrible creature. No one knows where he is, but he calls himself the Lord of Blades. ‘The Blades’ are his warforged followers and they’ve recently began gathering up magical and elemental artifacts of Cyre. For what purpose, no one’s sure. It’s clearly military, but they don’t take common weapons. They’re looking for something bigger."

"As for the Cyre ir’Wynern, sadly, I can promise you, it doesn’t function. From the wreckage I have seen, it was definitely crippled somehow. But while I’m looking for its history, the Blades must be looking for its technology. They must need something from it…", Earic flips open his journal again on the table and begins leafing through its pages.

"To answer your question Kleber, no one in Salvation would know. Belaluur is very shrewd. Important finds like this are very coveted. Even Ikar believes the airship was lost in Metrol. Which means his crew is not looking anywhere near here."
Feb 19, 2023 4:36 pm
37 will listen intently, but at the end he is at a bit of a loss. He will turn his attention to the locked box. Taking a few moments to focus himself, he will take his thieves' tools and set about attempting to open the box itself.
OOC:
Casting Guidance before attempting to unlock the locked box.

Rolls

Thieves' Tools (DEX) - (1d20+4+1d4)

(5) + (4) + 4 = 13

Feb 19, 2023 4:53 pm
MaJunior says:
37 will listen intently, but at the end he is at a bit of a loss. He will turn his attention to the locked box. Taking a few moments to focus himself, he will take his thieves' tools and set about attempting to open the box itself.
37 finds the lock doesn’t budge.
OOC:
Give me a perception check.
Feb 19, 2023 5:16 pm
OOC:
Why won't you open?

Rolls

Perception (WIS) - (1d20)

(14) = 14

Feb 19, 2023 5:25 pm
37 notices a mark of Warding on the lock from House Kundarak. You would know they produce arcane locks and the box is magically sealed. Only the matching arcane key would open it.
Feb 19, 2023 7:00 pm
OOC:
not even a Dispel Magic could unlock It?
Feb 19, 2023 7:07 pm
HueHueBr says:
OOC:
not even a Dispel Magic could unlock It?
OOC:
That could work.
Feb 19, 2023 7:15 pm
"Box is magically locked," 37 tells the others. "Must be important."
Feb 19, 2023 7:56 pm
Search the bodies for a key. suggest Gzizmix
We should also grab anything if value before leaving camp and sell it back at the market.

Are any of you in need of healing?
Last edited February 19, 2023 8:04 pm
Feb 19, 2023 8:05 pm
"already done it, no key even on the big guy. We do have a good bounty of weapons and shields here" Kleber points at the loot piles
Last edited February 19, 2023 8:06 pm
Feb 19, 2023 8:12 pm
Gzizmix will search the tent and strip everything of the Warforged. With their deaths it should be possible to remove their integrated armor
OOC:
yeah, i can't find the buckles
Last edited February 19, 2023 8:13 pm

Rolls

Perception+guidance - (1d20+3+1d4)

(2) + (2) + 3 = 7

Feb 19, 2023 8:56 pm
While you don’t find anything on the body, you realize no one has searched the wagon yet.

https://i.imgur.com/zgxt9aL.jpg
Feb 19, 2023 9:02 pm
OOC:
I feel soo dumb now
Kleber stares as Gzizmix tries to peel the warforged metal "hey 37 I don't know much about your kind but isn't he trying to skin those dead guys?" Before hearing the answer he goes check the wagon
Last edited February 19, 2023 9:04 pm
Feb 19, 2023 9:33 pm
Slightly embarrassed by Kleber's comment decides to let it go for now only muttering Integrated armor is not their skin. somewhat sheepishly looking to 37 unsurely. He never understood the idea of burying items with the dead. Their souls did not need the items and it only made them that more deadly as risen undead. Hmm.... Can warforged be reanimated? He does not recal hearing about this but as living being he assumed it was theoretically possible...
Feb 19, 2023 10:57 pm
Core looks on at the wagon admireingly. "I never suspected to ever see one here!" There seems to be much surprise in him.
Feb 20, 2023 12:01 am
You find the source of the cart tracks was actually a blackened steel coach. You quickly notice that not only are there no horses in this camp, there is nowhere to hook a horse to it. Instead of reins, there is are several levers and a wheel. Kleber comes to the realization that the warforged were in possession of a rare elemental land cart. Inside the coach, are three red, plush velvet benches. You also find two arcane keys.
Feb 20, 2023 12:19 am
37 begins investigating the coach, attempting to determine how to operate it.

"We didn't talk about this before we set off on the mission, but I'm hoping we can keep this. Salvager's rights or some such."
OOC:
Let me know if/what rolls are needed.
Feb 20, 2023 12:22 am
[ +- ] Elemental Land Cart
Feb 20, 2023 3:00 am
Madclergy says:
Mordaky walked over to Malbor, "Do you need help pal? You were laying down some serious coin in that previous hand." he offered Malbor his hand to help him up off the ground.
Malbor speaks quietly in a raspy voice that sounds as if it hasn't had much use in a long time. He leans heavily on Mordaky as he gets to his feet.
"Thank you. That took much out of me."
He makes his way to the tent with Mordaky and finds a suitable place to sit, rest and listen as the others discuss the map and future plans.
Last edited February 20, 2023 3:00 am
Feb 20, 2023 4:16 am
Core says as he mounts up on the wagon, "This could take a while but I think I can drive this."
Feb 20, 2023 8:33 am
OOC:
I’m digging the RP and I don’t want to rush it. Do you have a plan for the night?
Feb 20, 2023 9:51 am
OOC:
would this place count as safe for a long rest or we need to return to salvation out post? If yes I think we should rest so the caster regain theirs slots
Feb 20, 2023 2:03 pm
OOC:
we can always sorry test to recover HP and drive out in the morning. Let's open the chest
Walking over to the wagon and looking in The wagon is ours by combat but it's likely highly recognizable.
Will is use draw the warforged down on us? Was the key found?
Taking the key over speed he trots back to the tent to open it and examine the contents.
Feb 20, 2023 5:03 pm
Gzizmix snatches the keys from the coach and takes them to the chest. One of the keys shows a mark of warding that matches the chest and easily opens it.

Inside he finds a curious collection of militaria.
A gold pocket watch of fine make
A full cyran officer uniform
A crimson cloak
A finely decorated writing quill
An ornate, decorated sword
A ring with purple gem that seems to swirl
An empty journal
A small, framed litho of an officer and his wife
[ +- ] Lithograph
OOC:
Anyone can give me an arcana or history check to learn.
Feb 20, 2023 5:05 pm
Gzizmix snatches the keys from the coach and takes them to the chest. One of the keys shows a mark of warding that matches the chest and easily opens it.

Inside he finds a curious collection of militaria.
A gold pocket watch of fine make
A full cyran officer uniform
A crimson cloak
A finely decorated writing quill
An ornate, decorated sword
A ring with a purple gem that seems to swirl
An empty journal
A small, framed litho of an officer and his wife
[ +- ] Lithograph
OOC:
Anyone can give me an arcana or history check to learn more.
Feb 20, 2023 5:13 pm
37 follows Gzizmix to open the box. Once it's open, he starts carefully sifting through the items contained within.

Rolls

Arcana (INT) - (1d20+5)

(19) + 5 = 24

History (INT) - (1d20+3)

(20) + 3 = 23

Feb 20, 2023 5:54 pm
Having served in the Cyran military, 37 easily recognizes the contents as possessions and decorations of a Cyran Colonel.

- The Watch of Surge was a service award for ranking officers, particularly naval and airship commanders.
[ +- ] Watch of Surge
- The uniform is a complete example from that of a Cyran Colonel. Specifically one that commanded an airship
- The Crimson Handan’s Shroud given for valour in service to the nation of Cyre
[ +- ] Cloak of Resistance
- The writing quill is a Scribe’s Pen, often issued by Cyran officers to write secret messages
[ +- ] Scribe’s Pen
- The Sword of the Southern Front was given to those that served in battles south of Lake Cyre
- The ring is an airship commander’s ring
[ +- ] Ring of Air Elemental Command
- The empty journal you realize is likely written in using the Scribe’s Pen.
OOC:
Hell of a roll! :D
Feb 20, 2023 6:34 pm
Kleber looks over 37's shoulder and whistles when he sees the box's contents "The man knew how to maintain a nice beard and mustache, but I don't like the sword, too flashy"
Last edited February 20, 2023 6:37 pm
Feb 20, 2023 6:43 pm
"He was a Colonel. Extravagance is to be expected. Judging from some of the other items, a captain of an airship. Possibly the one Earic is searching for," 37 elaborates to the others. For now, he doesn't elaborate on the magical nature of some of the items and keeps everything neatly in the box, carrying it to Earic to get his thoughts.

Earic Finnini

Nictorah

Feb 20, 2023 7:50 pm
Earic Finnini
Earic is surprised as 37 presents him with the items. He looks over them with a mix of excitement and reverence. "These are truly remarkable.", he says. "I don’t recognize him, unfortunately. I’m more familiar with technology, than people. He was clearly someone of importance though and definitely commanded an airship at some point, which is unusual, because he’s not half elf.

He pulls down the collar of his cloak and reveals his mark of storm. "Only half elves carry the mark of storm and they are necessary to pilot an airship. Without one, it would be difficult to command such a vessel. A human airship commander should be easy to find information on." Earic picks up the ring and you see a flash of what looks like lightning flicker in the swirling gem. "Oh my! Now that would explain it.", Earic says in astonishment. "I have heard of such rings, but I’ve never seen one. Among other things, it gives the wearer control over Air Elementals like the ones that power airships. A clumsy way to control one. Those of us with the mark learn to communicate with the bound elementals, this ring would have allowed him to simply command it. With practice, it would have been effective."

He opens the journal with a look of longing. "Oh to read what is on these pages. Based on what I’ve seen, this colonel may not have commanded the Cyre, but he either served on it, or knew its commander, General Shadeborn. Only a scribe marked can reveal it, but then they would see it and I’d rather keep its secrets for myself."

"I wonder how that Warforged Titan came to be in possession of the chest. Even in my short time with him, I could tell he was very clearly possessive of it."
Feb 20, 2023 8:53 pm
Looking at the journal he checks the pages to see if his mark of scribing will reveal anything. If so he will reveal the contents to the others.
OOC:
writing is always visible to a person with the Mark of Scribing.
Picking up the pen he asks the group Will it be OK if I took this?
Last edited February 20, 2023 8:57 pm
Feb 20, 2023 9:20 pm
"Former commander, perhaps?" It may not be the case, but it made sense to 37... some warforged seem to have an odd mix of admiration and resentment towards those who used to be in charge. "Interesting find, regardless."

Turning to tbe group, he addresses the issues with the night's rest. "I can take a sword and pose as a guard for the night. While I would prefer if a second person is awake as well, you can run a rotation so those who need rest for their magic can recover, and we can move out in the morning?"
Feb 20, 2023 10:27 pm
Exhausted as Malbor is, he rises from his seat, a strange pull coming over him. Ignoring Gzizmix's question, he moves to Earic and asks..

"May I see that?" holding his hand out, indicating the ring.
"There is something... " if the sentence was intended to have an ending, Malbor fails to speak it.
Ganesh sent a note to Nictorah
Feb 20, 2023 10:52 pm
Gzizmix opens the journal and appears to read blank pages.

Nictorah sent a note to Psybermagi
Malbor takes a closer look at the ring.

Nictorah sent a note to Ganesh
Feb 20, 2023 11:03 pm
I would like to study this book closely. It may help in our future dealing in this area as well as helping salvage the airship if we decide to do follow that course.
Gzizmix sits to one side to study before resting. If any others are interested he will reveal president sections.
He volunteers to assist with the watch for 2 hours, not caring when as he is familiar with this practice from his time serving the knights of Aureon.
Last edited February 21, 2023 1:03 am
Feb 20, 2023 11:07 pm
Core is lost playing and looking over the wagon and hasn't really played attention to the other find.
Feb 20, 2023 11:33 pm
Ganesh sent a note to Nictorah
Last edited February 20, 2023 11:41 pm
Feb 20, 2023 11:54 pm
Core takes the other arcane key with the mark of transport. In the driver’s seat you find the spot for the key and place it in. At first the coach does nothing. Core then pushes one of the levers forward and the large rings at the front of the coach crackle to life with with pale, purple lightning that illuminates the darkened area in front of you. Pulling back on the lever, it goes past the middle and the rear of the coach springs to life instead. You recognize the same energy you’ve seen on lightning rails.

As you switch the lightning back to the front, you can feel a force pulling in the direction of the lightning. Core then pulls on one of the other levers, feeling it release. The lightning sizzles brightly as the coach lurches forward five feet. In a panic, you re-engage the lever and it skids to a jarring stop. You realize this lever controls the power and also acts as the brake. As you turn the wheel, you see the coaches wheels move in the direction of the turn.

Core is starting to get an idea of how the coach works, but you’ll need a lot more practice. You also realize, it’s not the most discreet contraption to operate and would clearly attract a lot of attention, especially at night.
Feb 21, 2023 12:53 am
The noise of the wagon moving causes Kleber to momentarily stop paying attention to the conversation to shout at the driver. "Hey! don't break the fancy metal box, we'll use it later."
He sighs as he sees the wagon suddenly stop. "You can let me do the second night watch 37." Kleber then starts to pack the pile of loot into the wagon, on the way he looks at Malbor. "Nice job back there holding the big guy, get some rest, you're shaking like a leaf"
Feb 21, 2023 1:18 am
As everyone settles in for the night, they find the tents quite comfortable. 37 and Gzizmix start the first watch.
OOC:
With 37 staying up for the night, I’ll need two others to help complete the watch. Could I get perception checks for each watch? 37 and Gzizmix will start, either a roll from each on your own, or one of you with advantage. Adding guidance, etc of course.

Rolls

Secret Roll

Secret Roll

Feb 21, 2023 1:56 am
Before beginning watches, 37 would make sure the group moves the fallen warforged into one of the other tents and out of sight of any casual observers. He will go so far as to arrange the bodies, and drape cloth over each of their faces as a touch of funerary rights.

At some point during the night, 37 will take his Sentry's Rest as he watches the hours pass by.
Feb 21, 2023 2:09 am
OOC:
Counter of times I have said "Kleber has (90ft of) darkvision and Umbral Sight": 1
[ +- ] Umbral Sight
Last edited February 21, 2023 2:11 am

Rolls

Second Watch (Kleber+another person) - (2d20H1+4)

(1817) + 4 = 22

Feb 21, 2023 3:08 am
1st watch Gzizmix prays for their day and watchfulness
Last edited February 21, 2023 3:09 am

Rolls

Perception + Guidance - (1d20+3+1d4)

(18) + (1) + 3 = 22

Perception + Guidance - (1d20+3+1d1)

(10) + (1) + 3 = 14

Feb 21, 2023 3:30 am
OOC:
You can roll with advantage.
Feb 21, 2023 4:00 am
Gzizmix and 37 spend the first few hours on watch without incident. You find the eerie silence of the darkened area is broken far more often by the whispers you heard in the day. The voices float almost constantly past as if carried by the same unfelt wind. The mists blot out all light from any stars and only Barrakas, the brightest of the twelve moons, is visible as a hazy grey orb.

As Kleber relieves Gzizmix, 37 readies himself for his sentry’s rest. A short time later, Barrakas also fades into the mists on the horizon. Kleber is left in total darkness with the unmoving, unspeaking figure of 37 and the random whispers to keep him company. Near the end of his watch, Kleber sees some tiny flickering lights bobbing along, floating up and over the unseen cliffs above. The second watch also passes without issue.

The circus gnome Vice relieves Kleber in the early hours of the morning and joins the stoic 37. At one point, Vice hears the very distant, echoing sounds of battle. Sword on sword, screams of pain and torment, shouting and horns blown. The sound is directionless, coming from everywhere and nowhere and then suddenly silence. The first glow of morning begins to light up the mist. As the first of his companions begin to stir, your newly formed crew has made it through their first night in the Grey.
OOC:
Feel free to RP any conversation had or ways you passed the time during your watch. After which, you have all had a long rest and are ready to start your day.
Feb 21, 2023 6:26 am
Malbor turns the ring over in his fingers, gazing at it from all angles. His eyes seem to defocus as if he is no longer looking at the ring but through it to something far beyond. He remains silent for a few minutes, then speaks quietly, almost in a whisper.

"The Black Dragon" Those who hear his voice can hear the fear in just those three words.

Malbor continues to study the ring into the night, lost in it's mysteries.
Ganesh sent a note to Nictorah
Feb 21, 2023 12:31 pm
Mordaky yawned and stretched his arms high above his head. He was glad to have gotten a full nights rest, despite the unsettling nature of the area. He had been present when the box of magical items was opened, but hadn't immediately made a grab for any. He wanted to know more about them. Still, an equitable share would need to be made at some point. He wondered about that cloak they had pulled out, red was definitely his color.

Mordaky approached Malbor who sat clutching the ring they found. "Whatcha got there? Looks precious..."
Feb 21, 2023 1:28 pm
Core wakes up in the wagon as he spent a lot of time figuring it out. By the morning he has much better ideal on how to operate it. Long ago when he was in the high lights of Sharn, he had seen one of these. It is so much more to actually drive one.

He opens his crocodile eyes and gets up to check in on everyone and some breakfast. Can never have enough to eat. He doesn't worry about what everyone else might think of his Croc'ness. They all saw him change. Not like he could hide the fact. "Morn'ing. We all travel in style today."
Feb 21, 2023 7:33 pm
OOC:
Going to assume that I completed attuning early in the evening since it takes a long rest, and then took a long rest myself.
Malbor glances up at Mordaky, but does not respond immediately. Mordaky is not sure Malbor heard him, but then Malbor speaks.

"I don't know yet. A remnant. A fragment perhaps?"
Feb 21, 2023 7:40 pm
Do we head back to town or the scrap field up the cliff and fight from last night?

I wouldn't mind investigating a bit, but we were hired to recover Earic.
Last edited February 21, 2023 7:43 pm
Feb 21, 2023 7:49 pm
"Earic, we were hired to find you and bring you back," 37 explains. "Are you ready to return, or are you determined to do something else?"

Earic Finnini

Nictorah

Feb 21, 2023 9:01 pm
Earic Finnini
Earic comes out of the tent looking disheveled, he’s clearly had a rough night. "Good morning, all.", he says sleepily. "The elf half might not need sleep, the human half does. It also needs coffee." He makes a small fire and pulls a pot and some coffee from his pocket. A short while later, he pours his first cup.

"Okay, so I’m looking to go back first. The nights here don’t get along with me and I’m sure Belaluur is wondering what’s become of me. Her patron finances my research and if we find the Cyre, it’ll mean a big pay day for us. That is of course, if ‘Us’ includes your crew."

"Based on the map, and Malleator’s notes, it’s another days march from here to where I believe the debris is.", he takes a sip of his coffee. "Normally, that means a day back to Salvation, and then two days back from Salvation to the cliffs. That coach will speed the trip up tremendously. Have any of you driven one before?"
Feb 21, 2023 9:21 pm
Core replies in with some coffee, "I have driven quite a few land crafts, but yes the coach is different, but not so much that I can"t handle it. I practives quite a bit yesterday and I'm sure that I can drive it."
Feb 21, 2023 9:48 pm
What powers these carriages? Will it require additional enchantments or don't form of fuel?
While not an artificer, his gnomish heritage and devotion to Aureon only heightens his curiosity.
Last edited February 21, 2023 9:48 pm
Feb 21, 2023 9:54 pm
Core says I have no idea when or if the coach will ever run out of power."
Last edited February 21, 2023 9:54 pm
Feb 21, 2023 10:20 pm
After a long watch spend, not talking little, and squirming around a lot, Vice gets some breakfast, and starts puttering around to see what everyone else is up to now that they are all awake and active.

"Is there a way to get a message back to Belaluur, without going all the way back?"
Feb 21, 2023 10:27 pm
Scavenger Core says, "I'm not trained in any spell casting so I have no idea other than driving back. We are so close to that treasured spot that I can't help but want to go there. Been a long time since I had lots of coins."
Feb 21, 2023 10:58 pm
"I regret I can not help with this." is all Malbor contributes to the discuss, seemingly willing to go along with what others decide.

Earic Finnini

Nictorah

Feb 21, 2023 11:19 pm
Earic Finnini
Earic answers Gzizmix, "Elementals are bound to a Khyber crystal and connected to a matrix within the vehicle. Matrix then pushes the elemental’s power in the direction you want to travel. You are correct, Core. Elemental power never needs to be replenished. The magic of House Orien is incredibly powerful. They’ve spent a nearly a century honing their trade."

He finishes his next cup of coffee, and offers some to the rest of the group. "Would anyone else want a coffee? It’s the least I can do for saving my life. But I do think we should get moving. I don’t know if these warforged had friends nearby, I’d rather not stick around to explain if they did."

"By the way, did you happen to see a large flag and my rope along the way?"
Feb 21, 2023 11:41 pm
Mordaky nodded to Malbor and then joined the others. On the offer of coffee Mordaky will raise his hand, "I'll have some" but then shook his head no in regards to the rope or the flag. "I'm all for pushing our luck but I think Earic has the final say, he was the one rope bound and playing the dead man's hand yesterday."
Feb 21, 2023 11:56 pm
Core calls to whoever has the flag and rope to Earic attention. Although Core doesn't have armor, he also doesn't seem to like to carry anything much. He has sparce gear but proves he does like coffee.

Earic Finnini

Nictorah

Feb 22, 2023 1:16 am
Earic Finnini
"I apologize, you had said you found my camp. I had hoped you picked it up since Cyran artifacts are so valuable. The flag is my one physical piece of evidence that proved the Cyre was near here. Notes and maps are are well and good… I’d hate to have to go back for it."
Feb 22, 2023 1:36 am
Taking the flag from his bag he hands it over to Earic along with the rope. The camp was in ruins. Sorry this is all I grabbed
Last edited February 22, 2023 1:53 am

Earic Finnini

Nictorah

Feb 22, 2023 3:50 am
Earic Finnini
"Oh excellent! Thank you my good gnome. Yes, the Lady d’Cannith will be most pleased."

Earic stows the flag and the rope in his hidden pocket and says, "When you are ready, let’s head back to Salvation.", he chuckles to himself, "You know, that never made sense till now…"
Feb 22, 2023 3:56 am
37 will make sure everything worth salvaging is packed to go. He will also make sure the warforged are all still laid out respectfully, securing the tent to keep out the elements as best as possible. Saying a few words, hoping they have found peace and an end to their war, 37 turns away.

Satisfied that he has done all he can, he will load into the coach and prepare for the ride back to Salvation. Sitting quietly, he hopes the trip will be uneventful... but he keeps an out out, in case it is not.
Feb 22, 2023 4:07 am
Malbor dusts himself off and gathers his belongings. He packs his bedroll and mess kit carefully and prepares to leave. Eyeing the wagon he looks concerned. He waits while the others board the wagon and then climbs up the large rear wheel and takes a seat on the roof at the back.
Feb 22, 2023 4:22 am
Core does his best to memorize the map to the cliffs since he has no ink and paper to copy.

When everyone is loaded in the coach, Core will take off for Salvation.
Feb 22, 2023 4:28 am
Vice jumps in the front next to the drovers seat. He will definitely try to ride shotgun unless someone objects.
Feb 22, 2023 4:42 am
Just a moment. Taking it the map and the Scribes Pen, that he practices with to gain assignment last night, he copies theyl map onto a spot of the wagon easily visible to the driver. There ya go
[ +- ] Scribes Pen
And he holds down and climbs in back
Last edited February 22, 2023 4:43 am
Feb 22, 2023 4:43 am
Earic quickly takes a seat inside the protection of the coach, leaving Vice to ride shotgun with Core. With Malbor on the roof, there’s an empty spot, that and with a gnome in one seat, the inside feels quite spacious.
OOC:
If everyone is ready, I’ll get Core to give me a straight up wisdom check to see how well you handle your first time on the coach.
Feb 22, 2023 11:59 am
Mordaky packs up and joins the others in the coach. It wasn't his first time seeing this vehicle, having lived in Sharn for a bit, but it was his first time riding in one for sure. As soon as he had his things stowed he tapped the roof twice and said with a grin, "Home James, and don't spare the horses"
Feb 23, 2023 3:48 am
Core pushes the switch and the coach crackles to life. There’s a little bit of jerkiness to the coach early in the trek, but the ride smoothes out after a short while. It’s clear Core has gain control and he settles into a good pace as you journey back to Salvation.

Using Gzizmix’s map as a guide, you find a decently travelled road and the trip back is fairly uneventful. You did notice your new coach caught the jealous eyes of a couple scavengers along the way, but you’re pleasantly surprised to make it back to the mists by mid-morning.

The spirits in the mist try to hold you back, but the coach powers through the grey curtain without too much issue. Earic bangs on the roof as you approach the outpost.

"I feel a discreet entry into town may be wise.", now clear of the Grey, he seems much more at ease and he uses his elf nimbleness to climb onto the roof and guide you south around the scrapyard to the back of the salvage market. There, he opens a large door to what you assume is Belaluur’s warehouse and ushers Core and the coach inside. Closing the door behind you.

"Bela?", he calls out. "Are you in?"

The teenage goblin you saw yesterday crashes through the salvage in the warehouse and clutches Earic around the knee. "You’re safe!" she squeaks.
[ +- ] Garundah
"Yes Garundah. Where’s your mother? I have important news."
Feb 23, 2023 6:12 am
Belaluur
"Well, well, well. Not bad for a bunch of first-timers.", Belaluur marches up to Earic, "And you, you dim witted ginger. What in Galifar happened to you?"

Earic relates the story of his discovery of the Cyre ir’Wynarn artifacts, the possible debris field, his encounter with the warforged, their apparent interest in the missing vessel and his eventual rescue.

Earic Finnini
"I must admit, I seem to have slept through their skirmish, but this crew seems very capable. They dispatched them without much issue. Then there’s the matter of the elemental coach…"

An argument ensues between the goblin and the half elf about her marque from King Boranel and the nobles right of first refusal of items plundered from the Grey.
Feb 23, 2023 6:25 am
Vice will hang behind and ask Core to show him some basic controls of the coach. Hoping thay he gets to take a crack at driving it one day.
Feb 23, 2023 6:55 am
Core says in reference to the Elemental Coach. He wants to drive to Sharn on a particular day with it. That is all he really wants with it. Just a special day. One time only.

Coming in on it would highlight so much. People make way for such. Only the rich or affluent could possibly have one. Core wants it for that day. There is a gleam in his crocodile eyes. It obviously means a great deal to him.

It is odd for him. Before he has really just mentioned coin. But whatever he wishes it for has nothing to do with coins.

Core has no trouble about showing Vice how to drive it.
Last edited February 23, 2023 7:26 am
Feb 23, 2023 7:46 am
Malbor stays on top of the coach, away from the others, but listens in on the exchange below.

Belaluur

Nictorah

Feb 23, 2023 7:54 am
Belaluur
Belaluur turns to the group. "Alright Gentlemen, let’s get down to business. Earic here seems to want you to keep the coach. He thinks he can convince the Lady d’Cannith to sign it over to you.", she shoots Earic a sideways look and sighs.

"However, other nobles in the Breland would likely offer more for it and I’m hoping you’re aware that the marques of the King bind us brokers to the nobles right of first refusal for anything coming out of the Grey. I can front the salvage cost, but that’s still a lot of coin. Five thousand gold pieces actually. I understand you have some other salvage and some Cyran artifacts, plus there’s the gold I promised to pay you for your efforts. I’m not expecting it all today, but you’ll be in my debt till I get my coin back."

She eyes the lot of you with a shrewd grin, "Show me what you have and let’s make ourselves a deal."
Feb 23, 2023 10:07 am
Kleber groan in annoyance "5.000 gold in taxes" everyone can hear Kleber's distate towards the very concept of imposts. He starts scratching his chin thinking about Belaluur's idea, before saying anything concrete he needs to decide with the group [b]"Hate to admit it, but we'll need Belaluur's help to hold on the Wagon without fighting some rich inbreed snobs. Do you guys have any problem being indetured workers in exchange for a very nice coach?"
Last edited February 23, 2023 10:10 am
Feb 23, 2023 1:14 pm
Sitting with Core and Vice Gzizmiz comments on the "Right of Refusal" with scorn Does the right of refusal only apply to salvage or anything? Who is to say the warforged did not bring this into they area from outside? But then again most nobles I am aware of tend to twist the law their way and hat it when others they view as less or weaker try to use it against them.
Responding to Kleber The coach saves time and is worh it. I vote to keep it.
Upon hearing about the pending transactioon he hops down and wanders over, not having seen everything previously. When the navigators tools come out he will claim those as part of his cut. The navigator tools (not listed in OOC) could be useful if anyone is proficient...
OOC:
What would it take to learn to use the navigators tools? It seems they could work realy well with Gzizmix's cartographic abilities.
Feb 23, 2023 3:02 pm
"I am abivalent about the coach, honestly," 37 replies. "Although I can see the value in having access to it."

Glancing at the others, he adds, "It is a lot of coin. My goal was to make money, not stumble into indentured servitude. That said, if you all insist on keeping it, may I suggest our first action is to return with Earic to the believed crash site and recover as much valuable scrap as possible in order to pay off our debt with haste."
Feb 23, 2023 3:27 pm
"That's a good idea 37, I think the coach will supply a faster and safer way to make our way around the Mournland, but it'll also catch the attention of others. It wouldn't be the first time I was down that much coin, but as long as we can hit a big pots soon, then it'll be worth it. I am in"
Feb 23, 2023 4:01 pm
While Vice likes the idea of having this group around in case trouble comes up, but he likes the idea of freedom more. 'I agree with Gzizmix, cant we argue that it's a spoil of war, and not a salvaged item?'

Belaluur

Nictorah

Feb 23, 2023 4:34 pm
Belaluur
"Dear sweet Ziz, the marque covers all Cyran artifacts. There are many that want Cyre’s treasures. King Boranel was gracious enough to allow us to broker the deals, it was the only way to stop the full out looting of the Mournland. Techinically, your chest would be included, but I can gloss over some small trinkets. I can’t explain away a rare item like a Cyran elemental cart. Hiding its discovery will be quite impossible."

She turns to Kleber and faking a look of shock, she puts her hand over her chest, "Indentured? I would never!", she says in a sarcastically sweet voice, "Think of it as a very large pay advance for future service, with the condition that I put prices on your heads if said services aren’t rendered.", she lets out a playful cackle and gives Kleber a wink. "I’m only kidding, Handsome.". Despite her friendly demeanour, you definitely get the feeling she’s not kidding.
Feb 23, 2023 5:30 pm
I am sure if at a later date we decide we no longer require it and it is sold we will get back a proportionate return. Correct? he asks Belaluur
Feb 23, 2023 6:12 pm
Malbor listens to the negotiations and is not pleased with the idea of owing money after defeating the warforged and rescuing the goblin's friend. He glances at the swirling patterns in the ring. Nor is he willing to give up the one thing that might hold a clue about the events that reshaped his life. He steps down off the coach and moves away from it.

"I have no attachment to this vehicle. Do with it what you will."
Feb 23, 2023 6:23 pm
Core says, "There is no reason for all of you to go in debt. I have been in debt for more than the cost of this cart before and manage to pay it off. I can do it again." He smirks to "Yeah. I been wanted for debt before. Such happens." Core is willing to take all the debt cost to have that cart when he needs it.

Belaluur

Nictorah

Feb 23, 2023 6:44 pm
Belaluur
Belaluur replies to Gzizmix, "Of course, dear! I won’t have a problem brokering a sale of it. I feel we’re getting ahead of ourselves. Earic told me about the case, but what else have you collected in your journey? Let’s start there."

You show her the items you’ve salvaged, including the warforged weapons, the Colonel’s uniform, his sword and chest. She takes out a book and makes an inventory of everything.

"My, my, my.", she scribbles a few more notes and says, "Alright, I’ll give you six fifty for the salvage and the fifty each as promised for bringing back Earic. That’s a thousand gold.", she pauses, tapping her chin in thought, "Now, I could take that off your total for the cart. It’s a pretty decent head start… and Earic will need a escort to this field of his, if you’re interested in another job. What do you say? Do we have a deal?"
Feb 23, 2023 7:00 pm
37 will chime in after hearing the offer. "I personally would suggest perhaps we each take our 50 gold from the original deal. Supplies are not free, after all, and we need to be able to do whatever jobs come our way. The rest of the pay for salvage can go towards the balance if you all feel it best."
Feb 23, 2023 8:03 pm
Malbor nods in agreement.

Belaluur

Nictorah

Feb 24, 2023 4:06 pm
Belaluur
"Excellent! That’s very reasonable. Let’s get some contracts signed. Of course it would easier if you have a name for your group. There’s a couple other salvage crews in town."

She barks some orders at Garundah, who begins unloading the salvage. With some of the heavier items, the small goblin uses an overhead pulley set up with a rope of climbing.

Belaluur quickly produces a contract for the salvage and a separate one for the coach. Everyone signs off, Malbor reluctantly, and the goblin lady produces 50 gold coins to each of you. The sound of gold rings in your ears.

"And there we go. I’ll leave you to your business. If you like, you may leave you cart in my warehouse for now, if you don’t have a place of your own to store it. No charge for now."

The last comment is thrown over her shoulder as she goes back to the front to meet a salvager. Earic clears his throat, he’s been standing waiting patiently.
OOC:
It’s almost noon in Salvation. The rest of the day is yours. Earic is there if you want to talk about the Cyre. Or, if you wish, you can explore the town, spend your coin, meet people or look at bills in the Grey Beyond.
Feb 24, 2023 4:17 pm
Turning to Earic, 37 addresses what he views as the most immediate concern. "I trust you want to head back out for your airship. What's your timeline look like? The others may need a chance to get some gear, and I can't speak for them, but we had briefly discussed rendering aid in your task. I'm still interested in doing so."
Feb 24, 2023 4:39 pm
Kleber watches the back of the shrewd goblin who is likely in her merry way to trick another salvage party. Shaking his head he turns to the red-haired half-elf
"Earic! I was looking for you, to ask a few things. First you owe us a bit for not telling about how nobles could steal the finest wagon my butt had touched. Second, you know Belaluur much better than any of us, so I must ask, should we worry about being in her debt?"
Last edited February 24, 2023 4:40 pm
Feb 24, 2023 4:39 pm
As Vice puts his share of gold away, he says "Oh man, I forgot to ask what happened to her ear! Oh well, next time." He shrugs and ask "Is there anywhere we could store the cart for less than what Belaluur would charge us?"

Earic Finnini

Nictorah

Feb 24, 2023 5:29 pm
Earic Finnini
Earic is genuinely embarrassed, but tries to allay everyone’s fears. "I, uh, yes. Well, I apologize, I understand how that might have been a little shocking. It was my mistake to assume you knew of the marques. I often forget those that come to Salvation, do so with the dream of gold, but are sometimes unaware of the laws that control the Grey.", he shifts awkwardly, "I should point out, all brokers are held to a marque from the King as well. Irullan is treacherous in my opinion, Draev is just cheap. I’ve met Fauntleroy in Vathirond. I know of a few others. I can assure you, Bela is fair and reasonable and five thousand gold is a bargain. I’ve seen ones less fair than this sell for well over ten."

Perking up slightly, he answers 37, "Of course I would like to get underway as soon as possible. It’s concerning the warforged are looking for it as well. Either way, we’re going to need help. I don’t know what state it’s in, but even if it’s relatively intact, it could take days and several trips, even with your coach, to retrieve its cargo."

He pulls the map from his pocket and rolls it out on a table.
https://i.imgur.com/jaOlzK4.jpg
"In my opinion, we have some good news. It’s doubtful the Blades know those scouts are missing yet. Also, without that coach, the efforts of any support they had will likely be slowed.", he points to the area he’s circled on the map. "That and with your newly acquired cart, instead of what I figure is a two day trip on foot, it will only be half a day of Core’s skilled driving. The area we need to search is quite large, though. A few square miles at least. I know you’ll want to stock up and I need to send a message to Lady d’Cannith. If we leave after lunch, we stand a decent chance of getting to the top of the cliffs by nightfall. If we leave tomorrow morning, we may make it to our search area by the afternoon. I don’t want to pressure you, but time is clearly limited."
Feb 24, 2023 6:20 pm
Core acquired the necessary ink and paper to copy our map just in case the original has an unforeseen accident.
Feb 24, 2023 7:27 pm
Kleber pauses after hearing about the common price of an Elemental Cart, he looks back at Belaluur, not understanding why she decided to charge less.
"Huh, guess I was a bit wrong about her." Focusing back at the talk he continues "Will you need help to convince with this Lady d'Cannith? I can give a more official flair to the message if you want" after saying the last part Kleber put his hand inside his collar and pulls a ring on a steel necklace, one can see the ring has house Tharashk emblem.
"Don't expect miracles, although I do have a Dragon Mark, I'm rather low on the house hierarchy"
Last edited February 24, 2023 7:31 pm
Feb 25, 2023 2:00 am
Joining Core, Gzizmix copies the map onto the inside of his shield.
I am fine to go now but don't relish spending any more nights than is needed in the Grey.
Feb 25, 2023 3:01 am
"House Cannith, you say..." 37's voice trails off.

Earic Finnini

Nictorah

Feb 25, 2023 4:37 am
Earic Finnini
Earic’s ears perk up at 37 mentioning House Cannith. "Why yes, the Lady Rayna d’Cannith is my patron and supporter of my research. While those barons fight over control of House Cannith, the Lady is trying to give the refugees in New Cyre a united purpose."

He nods to Kleber, "I appreciate the offer, Kleber. House Tharashk may indeed be helpful if her plans come together.", he hesitates for a a moment. "But, that is not my place to discuss. I do hope our relationship grows strong and that you’ll get to meet her. If this expedition is successful, it will likely be sooner than later."

Lastly he lowers his voice and sidles up to Gzizmix, discreetly he says, "I hope you’ll share your findings from the Colonel with me one day.", he gives the gnome a knowing nod before he says, "I’ll be ready in an hour, if you decide to leave today. If not, let Bela know your plans."

He says good bye to Garundah, who squeakily says "Bye."
Feb 25, 2023 1:38 pm
"So it seems we have all been dealt a new hand, time to play the game. I am going to get a drink, but I'll be ready in an hour if we decide to leave today." Mordaky pulled his new crimson shroud closer around him and headed toward the Gray Beyond.
OOC:
I don't have a particular need to roleplay the 'getting a drink' just putting Mordaky somewhere till we are ready to leave as he doesn't feel the need for any additional supplies or have any other loose ends to wrap up. I don't think it was explicitly stated, so assuming nothing occurs while Mordaky is having his drink he will attune to his new cloak
Feb 25, 2023 2:32 pm
OOC:
The hour passes without issue, unless you cause one :)
It’s just a chance to spend your coin, grab any items or tools you character needs, etc
Feb 25, 2023 3:19 pm
Gzimix will get a healers kit and a couple more days of rations, just in case.
OOC:
Standard PHB prices?
Feb 25, 2023 3:31 pm
Psybermagi says:
Gzimix will get a healers kit and a couple more days of rations, just in case.
OOC:
Standard PHB prices?
OOC:
Yep
Feb 25, 2023 3:44 pm
Kleber goes together with Gzizmix, in search of a component pouch
OOC:
first payment and he already spends half of it
Last edited February 25, 2023 3:45 pm
Feb 25, 2023 5:30 pm
Vice will wander the market to gather the things he'll need to cast spells later. 'I guess I can't rely on there always being sand around' he thinks.
OOC:
not sure what copper wire, and a bit of fleece, colored sand, rose petals, and small feather would cost?
Feb 25, 2023 6:09 pm
OOC:
I would say, since you’re prolly going to add spells later, a component pouch would make sense. It comes with the basic spell components without needing to itemize them. Unless the spell says the component is spent, you wouldn’t need to spend gold to replace it. It’s 25 gp
Feb 25, 2023 8:46 pm
OOC:
thanks Nictorah, I'll double check my spells list and spend the gold.
Feb 26, 2023 12:26 am
Core spent a gold coin and got the mapping copying materials. He still has 9 day of rations so he set. He is ready and willing to leave immediately. He has pocketed his 50 gold coins. And yep he has 621gp debt hanging over him. He has +5 driving skills for the cart. If you are loading anything in the cart. Let me know.

Harry Brindle

Nictorah

Feb 26, 2023 3:56 am
Harry Brindle
You meet the town merchant Harry Brindle a couple doors down from the Salvage Market. His shop is messy with items of every description piled randomly or in neat stacks with no sense of order. He’s friendly, a little quirky, if not a little too curious about your comings and goings. He has all the items you’re looking for and quickly retrieves them all for you. How he knows exactly where everything is in this chaos, you have no idea.
Feb 26, 2023 9:27 pm
Vice heads into Harry's shop with what he assumed was an eclectic mix of items needed for his spells. He was amazed that the shopkeep had all the items, but even more amazed with how quickly and effortlessly he was able to grab them from the nooks and crannies or piles of other items they were buried under. He paid for the items and the pouch, then headed back to meet the others and, he shivered, back into the mist.

Earic Finnini

Nictorah

Feb 26, 2023 10:29 pm
Your group meets back in Belaluur’s warehouse, where you find Earic waiting for you.

Earic Finnini

"I’m so glad you’re as eager to moving as I am. Shall we?" This time, Earic rides up top with Core to aid in reading the map. "I noticed you copying the map. A wise choice, I suppose."

With Earic’s guidance and Core’s driving, the afternoon passes without incident and you arrive at the pass where the warforged had marked the road.
https://i.imgur.com/LlZauAN.jpg
You wind your way up to the top of the cliffs and begin travelling north. The western edge of the Mournland lies hundreds of feet beneath you. From this vantage point, you can see the wall of the grey mist in the distance. Even from here, you can see the swirling faces gashing at the windless sky. The sun is now beginning it’s descent toward the wall in the distance.
OOC:
Could I get a round of perception checks?
Feb 26, 2023 10:55 pm
Vice was inside the coach this time, but looked around to see if there was anything worth seeing...

Rolls

Perception - (1d20+0)

(5) = 5

Feb 26, 2023 10:59 pm
Perception Check. WOOT. Core doesn't miss a thang. Natural 20.
Last edited February 26, 2023 11:00 pm

Rolls

Perception Check - (1d20+2)

(20) + 2 = 22

Feb 26, 2023 11:10 pm
37 sits silently, staring out the window closest to him as they travel.

Rolls

Perception (WIS) - (1d20)

(6) = 6

Feb 26, 2023 11:34 pm
Gzizmix rides with Core and pause for guidance as he takes notes for updating the map with additional details
Last edited February 26, 2023 11:34 pm

Rolls

Perception + Guidance - (1d20+3+1d4)

(7) + (1) + 3 = 11

Feb 26, 2023 11:35 pm
Mordaky sits in the back of the coach, sharpening his blade.

Rolls

Perception - (1d20-1)

(2) - 1 = 1

Feb 27, 2023 2:29 am
Perhaps the tediousness of the barren landscape, the feeling of being watched, or by some other distraction, most of the group doesn’t notice much on this stretch of the journey. However, Core recalled seeing pieces of the soarwood floating over the cliffs of the previous night’s camp and looks skyward.

As the daylight begins to wane, he notices more of the floating wood scraps in the skies to the northeast. He points the debris out to Earic who is elated. "Such keen eyesight my crocodilian friend. I don’t think we can make it there before nightfall. Perhaps we should look for a safe place to make camp for the night. This cart’s speed is wonderfully helpful. However, its light may draw unwanted attention in the dark."

Nictorah sent a note to GeneCortess
Earic makes a few notes on his map. "Extraordinary, those warforged were hot on the Cyre’s trail."
OOC:
I’ll need a group perception check (DC 15) to find a safe spot to camp out. Core may roll with advantage based on the nat 20.
Feb 27, 2023 2:53 am
Advantage Perception check

Rolls

Perception Check - (1d20+2, 1d20+2)

1d20+2 : (6) + 2 = 8

1d20+2 : (9) + 2 = 11

Feb 27, 2023 3:34 am
Comparing maps with Earic and praying for guidance Gzizmix looks for a good campsite
[ +- ] Gifted Scribe

Rolls

Perception + Guidance - (1d20+3+1d4)

(11) + (1) + 3 = 15

Gifted scribe bonus of applicable - (1d4)

(1) = 1

Feb 27, 2023 3:56 am
Psybermagi says:
Comparing maps with Earic and praying for guidance Gzizmix looks for a good campsite
[ +- ] Gifted Scribe
OOC:
I’ll allow it
Feb 27, 2023 4:29 am
It had a been a long time since Vice had to sleep anywhere other than the circus. Even cramped 4 to a room was better that what the options appeared to be out here.

Rolls

Perception - (1d20+0)

(3) = 3

Feb 27, 2023 8:11 am
as the wagon hits a pothole shaking the whole thing Kleber jumps out of the nap he was taking, rubbing the sleep from his eyes he looks out the window to see if they've reached their destination yet

Rolls

Perception - (1d20+4)

(18) + 4 = 22

Feb 27, 2023 12:34 pm
Mordaky watched out the window, and listened to the others talk about camp sites. This place was so dreary and it was really effecting his mood. He absent mindedly flipped a coin to pass the time.

Rolls

Perception - (1d20-1)

(3) - 1 = 2

Feb 27, 2023 2:26 pm
You continue travelling northeast in the hopes of finding some sort of cover. However, you find yourself on a barren, flat plateau with only scattered boulders for shelter. The air is still and everything around you seems quiet. Even the whispers are less frequent here.

Core pulls the coach next to the largest boulder he can find before daylight completely disappears. He makes sure to orient himself with the floating debris, and shuts down the cart. Earic thanks Core for his driving, but then crams himself into the shelter of the coach.
OOC:
I’ll assume you’re going to set up a watch, but you have about half an hour of light if you wish to RP the camp.

Rolls

Secret Roll

Secret Roll

Feb 27, 2023 2:28 pm
37 will repeat his watch, as he did the previous night out here. He will place his back to the cart, opposite the boulder (making sort of a "cart sandwich" if you will), and simply... stand.
Feb 27, 2023 2:43 pm
OOC:
It might be advantageous to have a second person to sit atop the boulder to keep watch in the other direction. Mordaky has a -1 perception, he's easily distracted and gets bored easily so he's not he best watch candidate
Feb 27, 2023 2:46 pm
OOC:
There should never only be one person on watch. Ever. One of the oldest rules of D&D. Lol
Feb 27, 2023 2:46 pm
Noting the arrangement Gzizmix wanders to the far side of the boulder and looking around carefully before casting a spell
[ +- ] 2nd Magic Mouth (ill+1Min@30'=perm*VSM)
Psybermagi sent a note to Nictorah
When he returns to the group he explains An alert will sound if any approaches the far side of the boulder. Just stay away from the far side and it won't be triggered. I will disable it in the morning

He then sits to read more from the journal while he eats his dinner
Last edited February 27, 2023 4:14 pm
Feb 27, 2023 3:52 pm
Kleber yawns and stretches a little. Looking towards the 37 he goes "If you ever get tired of keeping watch, call me".
Then he rummages through the gear inside the transport, taking out the looted magic watch, and begins the attunement process.
Last edited February 27, 2023 3:53 pm
Feb 27, 2023 4:27 pm
Vice is eager for a chance to stretch his legs, after being in the coach for so long. "I can help with first watch" He offers.
Feb 27, 2023 4:48 pm
Core says before he retires, "Get me up for the last watch."
Feb 27, 2023 7:41 pm
As twilight passes into night, 37 and Vice take their watch. The first hour is quiet and still. The pale yellow moon of Nymm can be seen directly overhead. In the heightened state of you awareness, you notice even the whispers you’ve become so used to in the past couple days have silenced for the moment.

"Good evening, Gentlemen!"
[ +- ] Ringmaster
37 and Vice are startled to find a cat folk woman standing just ten feet away from them. She’s dressed in lavish ringmaster outfit, complete with top hat and a glowing baton. Gzizmix’s alarm sounds and she answers as though the voice is from another person, "What am I doing here? Surely you’ve heard of the Circus Phiarlan." Her voice is loud and boisterous, exactly what you would expect from a circus performer.

Behind her in the distance, a full circus tent suddenly appears. Inside you see the warm light and hear the sounds of laughter and music.
[ +- ] The Circus
"You boys look like you could use some entertainment, why don’t you come join us?"
OOC:
I’ll need 37 and Vice to make a DC 18 wisdom save to avoid getting charmed. You can always choose to fail.
Feb 27, 2023 8:14 pm
As the interloper appears, Vice goes to reach for his weapon. But then he says "I do like the circus"
Last edited February 27, 2023 8:15 pm

Rolls

Wisdom - Save DC18 - (1d20+0)

(16) = 16

Feb 27, 2023 8:24 pm
OOC:
[ +- ] Gnome Cunning
can Vice go again?
Last edited February 27, 2023 8:35 pm
Feb 27, 2023 8:31 pm
Psybermagi says:
[ +- ] Gnome Cunning
can Vice go again?
OOC:
I’ll leave that up to Vice. He’s more than welcome to
Feb 27, 2023 8:46 pm
Psybermagi says:
OOC:
Gnome Cunning
OOC:
🤦‍♂️ Thanks, though I don't know if I can beat an 18

Rolls

Wisdom - Save DC18 - (1d20+0)

(10) = 10

Feb 28, 2023 12:12 am
"I do not know what a circus is, but now I am curious," 37 posits out loud, before yelling to others, "Hey, there's a circus! We should go!" He will bang on the door to the coach before heading off towards the tent.

Rolls

WIS Save - (1d20)

(10) = 10

Feb 28, 2023 1:25 am
Startled awake by the banging Gzizmix grabs his mace and shield before the warforged words sink through his slugish thoughts. Confused he prods the others and asks What is is on about? And why does he sound happy? before peering around..

Ringmaster

Nictorah

Feb 28, 2023 2:04 am
Ringmaster
"Yes, yes! Come one, come al!", she calls enthusiastically.

The rest of you watch as 37 and Vice enter the circus, swallowed by the glowing light and cheers inside.

The cat folk ringmaster turns and begins to sashay her way back toward the big top. She twirls her whip as her tail flicks side to side.
"You are all welcome, of course.", she says in a now teasing, sultry voice. She also disappears into the circus.

Nictorah sent a note to MaJunior,crazybirdman
Feb 28, 2023 2:15 am
OOC:
Did the alarm alert everyone or just Gzizmix?
Feb 28, 2023 2:19 am
OOC:
37 shouted and snacked the carriage
Feb 28, 2023 2:27 am
OOC:
Between the alarms and 37 banging on the coach, you all know something is going on. Gzizmix would have seen everything from the boulder.
Feb 28, 2023 4:21 am
Mordaky, startled awake by the alarm, and then the loud smacking on the carriage, grabbed his blade and readied his eldritch magic before peering out of one of the windows of the carriage.

"There are lights, looks like a circus, I remember seeing one in Sharn once. I'd bet big money on the fact that a circus isn't wanderin' around inside the Mournlands" Mordaky climbed out of the carriage and stared at the Circus in the distance.
Feb 28, 2023 6:04 am
Core rises from the noise to look about. He goes to check out the Circus.
Last edited February 28, 2023 6:04 am

Rolls

WIS DC (18) - (1d20+0)

(4) = 4

Feb 28, 2023 6:44 am
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Feb 28, 2023 10:24 am
Kleber gets out of the cart alert with a short sword in each hand, he stops dead near the door and stares open-mouthed at the gigantic multicolored tent that appeared out of nowhere. Quickly snapping out of his surprise Kleber yells."EARIC, what the hell is this!"
Last edited February 28, 2023 10:27 am
Feb 28, 2023 12:56 pm
Some strange catlady invited us over and to the circus. 37 and Vice already went inside. I am worried about them. I could enchant one of you, or am item, with magical silence. It may help protect against whatever charm was laid on them. It would extend 20 feet so would be quite noticable inside there. I do not wish to start trouble but Aureon frowns on the misuse of magical power to subvert another will.
Last edited February 28, 2023 1:41 pm
Feb 28, 2023 1:11 pm
MaJunior sent a note to Nictorah
Feb 28, 2023 1:14 pm
Kleber frowns "Won't that also block your spells?"

Earic Finnini

Nictorah

Feb 28, 2023 1:26 pm
Earic Finnini
Earic peers out the coach window to the tent. "I have no idea… if it’s here it can’t be good."
OOC:
Those outside can roll a history or perception check

Rolls

Secret Roll

Feb 28, 2023 1:40 pm
With a shrug he confirms Kleber's concerns True, it will prevent me casting other spells if I remain too close to whomever or whatever I enchant. And it will make talking a problem but the prescription it can offer may be more valuable. I am not sure.
I merely suggest it as an option.

Praying for guidance he studies the circus
Last edited February 28, 2023 1:41 pm

Rolls

History+guidance - (1d20+3+1d4)

(12) + (3) + 3 = 18

Feb 28, 2023 1:46 pm
Nictorah sent a note to MaJunior,GeneCortess,crazybirdman
Feb 28, 2023 1:48 pm
Hearing that even a veteran scavenger doesn't know anything about the situation makes Kleber a bit uneasy. He strains his eyes trying to peer through the canvas and see inside the circus.
OOC:
Edit: natural 1...
Last edited February 28, 2023 1:49 pm

Rolls

Perception - (1d20+4)

(1) + 4 = 5

Feb 28, 2023 1:55 pm
MaJunior sent a note to MaJunior,GeneCortess,crazybirdman

Rolls

Perception (WIS) - (1d20)

(13) = 13

Feb 28, 2023 1:59 pm
Gzizmix recalls reading a passage in the Colonel’s journal. In particular of a visit he had with his wife at the Circus Phiarlan during some downtime. The circus was quite famous in the nation of Cyre and he commented that the entertainment was among the best House Phiarlan had to offer. You also recall a reference to the a cat folk ringmaster and something called the "Wheel of Death".
Feb 28, 2023 2:01 pm
HueHueBr says:
Hearing that even a veteran scavenger doesn't know anything about the situation makes Kleber a bit uneasy. He strains his eyes trying to peer through the canvas and see inside the circus.
OOC:
Edit: natural 1...
In the dark of night, the light coming from inside the big top, while a gentle glow, is bright enough to obscure whats inside.
Feb 28, 2023 2:06 pm
MaJunior says:
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Nictorah sent a note to MaJunior,GeneCortess,crazybirdman
Feb 28, 2023 2:06 pm
crazybirdman sent a note to MaJunior,GeneCortess,crazybirdman

Rolls

Perception - (1d20+0)

(19) = 19

Feb 28, 2023 2:20 pm
crazybirdman says:
Nictorah sent a note to MaJunior,GeneCortess,crazybirdman
Nictorah sent a note to MaJunior,GeneCortess,crazybirdman
Feb 28, 2023 2:27 pm
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Rolls

Investigation (INT) - (1d20+5)

(13) + 5 = 18

Feb 28, 2023 3:00 pm
"Screw it, I'll try to drag those two back. Core get the wagon ready so we can ran away without any problems". He then marches towards the tent, but slowly stops before the entrance, the sound of music combined with laughter reaches Kleber's ears, he takes a deep breath and charges in
Feb 28, 2023 3:02 pm
Kleber fades into the light of the tent.

Nictorah sent a note to MaJunior,GeneCortess,crazybirdman,HueHueBr
Feb 28, 2023 3:08 pm
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Feb 28, 2023 3:11 pm
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Feb 28, 2023 3:18 pm
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Feb 28, 2023 3:24 pm
"Maybe someone should stay with the Cart?" Mordaky said hesistantly, "But the circus does sound like fun"
Feb 28, 2023 3:59 pm
Gzizmix climbs up onto the carriage
I am not going in there alone. Let's take it s bit closer as Kleber requested before he foolishly charged on alone.

Grumble Stupid foolish . . . No discipline or order . . . Going to get us killed . . . grumble
Feb 28, 2023 4:35 pm
crazybirdman sent a note to Nictorah,MaJunior,HueHueBr,GeneCortess
Feb 28, 2023 4:52 pm
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Feb 28, 2023 5:33 pm
GeneCortess sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Last edited February 28, 2023 5:34 pm

Rolls

Perception Check - (1d20+2)

(4) + 2 = 6

Feb 28, 2023 5:34 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Feb 28, 2023 5:58 pm
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Feb 28, 2023 6:01 pm
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Last edited February 28, 2023 6:03 pm
Feb 28, 2023 6:27 pm
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Feb 28, 2023 6:50 pm
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Feb 28, 2023 7:49 pm
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Feb 28, 2023 8:34 pm
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Feb 28, 2023 8:41 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Feb 28, 2023 9:29 pm
crazybirdman sent a note to Nictorah,MaJunior,HueHueBr,GeneCortess,crazybirdman
Feb 28, 2023 10:05 pm
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Feb 28, 2023 10:12 pm
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Feb 28, 2023 11:01 pm
crazybirdman sent a note to Nictorah,MaJunior,HueHueBr,GeneCortess
Vice, joining the circus (or pretending to anyway).
Last edited February 28, 2023 11:36 pm

Rolls

Performance (2×Prof) DC15 - (1d20+6)

(6) + 6 = 12

Feb 28, 2023 11:07 pm
Malbor, still on top of the carriage, watches Gzizmix climb up.

"This bodes ill. A circus in the Grey? Earic may be right. Ghosts or spirits or other entities of mal intent. But now the others have gone inside, I suppose it now rests on us to decide our loyalty."
Feb 28, 2023 11:43 pm
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Mar 1, 2023 12:25 am
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Mar 1, 2023 12:44 am
OOC:
well crap. Are the chairs at least comfortable?
Mar 1, 2023 12:59 am
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 1, 2023 1:00 am
GeneCortess sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Last edited March 1, 2023 1:03 am

Rolls

Perception Check - (1d20+2)

(18) + 2 = 20

Mar 1, 2023 2:45 am
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 1, 2023 2:51 am
In response to Malbor's comment Gzizmix replies I am willing to assist but do they need our help or should we wait and if so how long?

Gzizmix hums a silly song from his village and offers to teach it to Malbor and Mordaky to pass the time
[ +- ] Whistling in the dark
Last edited March 1, 2023 4:39 am
Mar 1, 2023 6:28 pm
"If we go, we should go sooner rather than later. But Mordaky is right. If no one stays, then we risk losing our transportation. I will stay if you wish. I prefer the silence."
Mar 1, 2023 6:40 pm
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Mar 1, 2023 6:44 pm
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Mar 1, 2023 7:22 pm
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Mar 1, 2023 7:40 pm
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Mar 1, 2023 7:48 pm
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Mar 1, 2023 8:52 pm
Setting back Gzizmix looks to Mordaky
What do you say about giving then a few more minutes to come back out before going to check?
I don't want to abandon them 37 and Vice.
T he others entered what looks to me to be a trap of their own accord with no plan and no contingencies. I am less willing to risk myself for reckless fools.
Mar 1, 2023 9:29 pm
crazybirdman sent a note to Nictorah,MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 1, 2023 10:45 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Outside the tent, you notice the roar of the crowd getting louder.
OOC:
Those outside, give me a perception check.
Mar 2, 2023 12:05 am
Core says to those around him, "Something is wrong here. Lets get out of here now." Core urges them all to follow him and head out.
Mar 2, 2023 12:32 am
Counting clouds
OOC:
Was Gzizmix able to figure out the carriage controls to move it s bit closer?

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Int - Check carriage controls - (1d20+1)

(7) + 1 = 8

Mar 2, 2023 1:18 am
Psybermagi says:
Counting clouds
OOC:
Was Gzizmix able to figure out the carriage controls to move it s bit closer?
OOC:
It would depend on if Core has the key with him. I would assume he wouldn’t leave the key in during the rest, but I’ll let him answer
Mar 2, 2023 1:19 am
OOC:
You would be correct. He has the key on him.
Mar 2, 2023 1:32 am
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Last edited March 2, 2023 1:32 am
Mar 2, 2023 1:41 am
Gzizmix is distracted looking for how to turn the coach on. After a short while of fiddling with the controls, he realizes the arcane key is not in its place and likely with Core.
Mar 2, 2023 2:09 am
Grumbling agina about inconciderate team member he hops down to not disturb Malbor and scowls at the circuis. I wonder how well it will burn? he muses
Mar 2, 2023 2:11 am
Malbor was willing to wait as Gzizmix suggested, but then he hears the roar of the crowd and sees Core start to move toward the tent. He hasn't known these men long, but they are his crew, and you always do whatever you can to save your crew, but that thought is tempered by the obvious danger.

"Gzizmix is right. Going without a plan or preparation is foolhardy."
Last edited March 2, 2023 3:39 am
Mar 2, 2023 3:12 am
"What's the old adage, you should never split your cards? We've done that, albeit unintentionally. Now we are playing two games at once, maybe it would be better if we join them. Without the ability to operate the carriage they'd have to carry it off, and it's pretty heavy"

Rolls

Perception - (1d20-1)

(14) - 1 = 13

Mar 2, 2023 3:34 am
OOC:
isn't core already inside?
GeneCortess says:
Core rises from the noise to look about. He goes to check out the Circus.
Mar 2, 2023 3:36 am
OOC:
Yes he is
Mar 2, 2023 3:40 am
OOC:
Sorry. So many posts. I misread what he wrote as him wanting to go inside.. not leave the inside.
Mar 3, 2023 6:28 am
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 8:40 am
HueHueBr sent a note to Nictorah,MaJunior,GeneCortess,crazybirdman
Last edited March 3, 2023 8:54 am

Rolls

Wis save - (1d20+2)

(4) + 2 = 6

Mar 3, 2023 9:57 am
Perception Check of 12.
Last edited March 3, 2023 9:57 am

Rolls

Perception Check - (1d20+2)

(10) + 2 = 12

Mar 3, 2023 2:14 pm
"Well... that's curious..."

Rolls

Perception (WIS) - (1d20)

(15) = 15

Mar 3, 2023 2:26 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 2:34 pm
MaJunior sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman,Nictorah
Mar 3, 2023 2:58 pm
OOC:
Could I get a Perception check from those outside?
Mar 3, 2023 3:11 pm
Gzizmix is done with the circus and will simply wait a bit more. He is however alert for any threats.

Rolls

Perception - (1d20+3)

(9) + 3 = 12

Mar 3, 2023 3:22 pm
Gzizmix notices a series of flashing lights on the roof of the tent and dozens of golden wispy orbs disappear into the night sky. As this is happens, he hears a terrible primal scream come from somewhere within. The circus itself appears to shudder.
Mar 3, 2023 4:30 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 4:45 pm
Noting the commotion Gzizmix keep an eye on the tent praying for patience and wisdom.
OOC:
How long has it been at this point?
Mar 3, 2023 4:51 pm
OOC:
Outside the tent, it’s only been about a minute…

Edit: maybe two
Mar 3, 2023 4:58 pm
crazybirdman sent a note to Nictorah,MaJunior,HueHueBr,GeneCortess,crazybirdman

Rolls

Percepting the performance pattern DC 12 - (1d20+0)

(18) = 18

Mar 3, 2023 5:10 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 5:30 pm
Core who is suspicious and the licking to leave did stay for the performance. Once again it was good but still it just further drives on how it could be here! He hasn't thought about violence or anything, but the want to leave is growing and the thoughts that this just can't be even if everything he sees is right. Still he sits a moment to see what is next.
Mar 3, 2023 5:59 pm
Vice jumps in and attempts to be part of the show

Rolls

Performance (advantage) DC15 - (2d20H1+6)

(420) + 6 = 26

Mar 3, 2023 6:49 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 8:04 pm
HueHueBr sent a note to Nictorah,MaJunior,GeneCortess,crazybirdman
Last edited March 3, 2023 9:32 pm
Mar 3, 2023 8:23 pm
MaJunior sent a note to Nictorah,MaJunior,GeneCortess,crazybirdman,HueHueBr
Last edited March 3, 2023 8:26 pm
Mar 3, 2023 8:35 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Mar 3, 2023 8:35 pm
OOC:
Rolling Perception

Rolls

Perception - (1d20-1)

(3) - 1 = 2

Mar 3, 2023 9:32 pm
HueHueBr sent a note to Nictorah,MaJunior,GeneCortess,crazybirdman
Last edited March 3, 2023 9:32 pm
Mar 3, 2023 9:45 pm
Core been to the grey quite a few times. Seen strange things. This is one highlight it. Most he has found out turned out to be rather lethal. So, he is forever suspicious of a circus here. Although the display is fantastic, he is at unease. He starts to wonder what if anything is happening outside. His edging to leave earlier seems to have fallen to sitting and watching.
Mar 3, 2023 10:05 pm
Nictorah sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman
Outside the tent, Gzizmix, Mordacky and Malbor see another round of flashing lights on the roof of the tent in two different spots. A much larger number of golden orbs now disappearing into the night.
Mar 3, 2023 10:20 pm
"A horrifying roar tears through the circus and you see Moxie fall to her knees as she looks to the concession stands. NOOOOOOOO!!!, her scream is one of pain and loss."
OOC:
Core DC17 WIS save. Not a surprise that Core fails that. Wisdom is not his forte. He is a bit lost in all the commotion.
Last edited March 3, 2023 10:21 pm

Rolls

WIS Save DC(17) - (1d20+0)

(11) = 11

Mar 3, 2023 10:20 pm
Vice is happy to have the Seven Sins back. He hugs them, and promises to never leave them again, especially Greed

Rolls

Wis - Save DC17 - (1d20+0)

(18) = 18

Wis - Save with Advantage in case Gnome Cunning applies DC17 - (1d20+0)

(14) = 14

Mar 3, 2023 10:22 pm
"Well that didn't sound good. Perhaps the time for waiting is over?"

Rolls

Perception - (1d20+0)

(1) = 1

Mar 3, 2023 10:23 pm
Kleber stops clapping, looks at the ringmaster sorrowful figure then at his hands "I was just cheering...."
OOC:
Edit: weekly re-roll I choose you
Last edited March 3, 2023 10:25 pm

Rolls

Wis save - (1d20+2)

(3) + 2 = 5

Wis save (weekly re-roll) - (1d20+2)

(16) + 2 = 18

Mar 3, 2023 11:51 pm
MaJunior sent a note to MaJunior,HueHueBr,GeneCortess,crazybirdman,Nictorah
OOC:
May as well try the reroll.

*** you too, dice roller.
Last edited March 3, 2023 11:52 pm

Rolls

WIS Save - (1d20)

(2) = 2

Second Chance. - (1d20)

(4) = 4

Mar 4, 2023 12:47 am
Nictorah sent a note to MaJunior,GeneCortess
Kleber and Vice shake off the terrible scream before it envelopes them. The visage of the circus around you fades into a nightmarish scene. A sickly white five-headed hydra charges across the circus. Unlike the reptilian hydras you’ve heard of, this one has pale, white, human-like skin over its massive body. One of its five heads is withered and burned. The remaining heads have humanoid features with black gaping eyes and large toothy grins. On each head are jester-like protrusions of flesh, giving each face a demonic clown appearance.
[ +- ] Hydra face
All around you, the audience is suddenly spectral and bound to their seats by some sort of magical threads. The Wheel of Death performers are tethered by the same threads, in a torture rack fashion to the rings as it magically spins continuously.

The spectral forms of the clowns, magicians and the audience around you break free of the their tethers, transforming into golden spirits that swarm two of the heads of the hydra. As the spirits fly off into the night, they leave the hydra with only two functioning heads.

The ghastly creature angrily charges the concession and you watch in horror as the two remaining heads tear the ghostly form of the popcorn seller in half. The glowing light disappearing down the hydra’s throats as the spectral form of a cat folk woman screams at it.

As the orbs tear through the tent, it melts away to reveal the terrifying scene to those outside.
Mar 4, 2023 1:05 am
OOC:
Let’s roll some initiative.
Mar 4, 2023 1:59 am
INIT sure. Got a nice 17.

Not sure how much of what was posted that Core knows.
Last edited March 4, 2023 2:00 am

Rolls

INIT - (1d20+3)

(14) + 3 = 17

Mar 4, 2023 2:20 am
OOC:
Is 37 part of this initiative rolling, or is he still ensorcelled?

Rolling just in case.
Last edited March 4, 2023 2:20 am

Rolls

Initiative - (1d20+2)

(6) + 2 = 8

WIS Save - (1d20)

(14) = 14

Mar 4, 2023 2:32 am
MaJunior says:
OOC:
Is 37 part of this initiative rolling, or is he still ensorcelled?

Rolling just in case.
OOC:
Still ensorcelled (fantastic word btw). You can roll a save to start your turn.
Mar 4, 2023 2:44 am
Ok, creepy clowns, I'm sure i wont have nightmares
Last edited March 4, 2023 4:44 am

Rolls

Initiative - (1d20+3)

(8) + 3 = 11

Mar 4, 2023 4:16 am
Rolling

Rolls

Hydra initiative - (1d20)

(15) = 15

Mar 4, 2023 4:25 am
37 sees Moxie rise to her feet and throw her baton to him.
[ +- ] Wand of Truesight
In all the commotion of the circus, he still hears her say, "Thank you for trusting me… Save them.", and then she’s gone.

Edit:Your daggers and crossbow clatter to the ground where she stood.
OOC:
Figured you’d want them back.
Mar 4, 2023 4:35 am
Gzizmix looks on in absolute confusion

Rolls

Initiative = Dex(2) = - (1d20+2)

(18) + 2 = 20

Mar 4, 2023 8:02 am
"Damn you're ugly.""
[ +- ] Dread Ambusher

Rolls

Initiative - (1d20+2+2)

(17) + 4 = 21

Mar 4, 2023 9:02 am
OOC:
Initiaitve

Rolls

Initiative - (1d20+0)

(14) = 14

Mar 5, 2023 6:22 am
https://i.imgur.com/fAjNx7V.jpg
[ +- ] Initiative Order
Gzizmix, Malbor and Mordacky get to the remains of the tent just in time to see the ghostly Moxie’s demise. The remaining two heads of the hydra look around at the newcomers, but then turns toward the centre ring.
OOC:
Gzizmix is up with Core on deck.
Mar 5, 2023 9:27 am
Getting up from the seat and briefly taking his focus off the clown Hydra Kleber eyeballs the battlefield, noticing Vice closest to the hydra, 37 weapons droped on the ground and the other 3 party member joining the fight.

Kleber hurriedly touches the magic watch inside a pocket and pulls a non-existent muscle in his mind.
[ +- ] watch of surge
Everything seems slows down, allowing him to chant a spell, the words slowly come out of his mouth no matter how fast the thoughts are. "Fae...flare.....guide.....mine.....way"
[ +- ] Faery Fire
OOC:
Mine Spell DC is 12
Sensing that the slow effect is ending Kleber reaches for the bow on his back and nocks two arrows at the same times, he hates to shoot this way but time is scarce.
[ +- ] Dread Ambusher
After shooting the half-orc then runs 40ft in the most direct path towards 37's weapons
OOC:
my plan is to throw them back at 37 next turn

Edit: Wow not even with advantage I would hit, next time Kleber will shoot one arrow at a time instead of trying a trick shoot
Last edited March 5, 2023 9:29 am

Rolls

1° to hit (advantage only if hydra fails the Dex save) - (2d6H1+6)

(23) + 6 = 9

1° dmg - (1d8+2)

(8) + 2 = 10

2° to hit (advantage only if hydra fails the dex save) - (2d6H1+6)

(55) + 6 = 11

2° dmg - (1d8+2+1d8)

(1) + (4) + 2 = 7

Mar 5, 2023 9:49 am
Core doesn't have to be told now anything. He has seen what the Hydra has done. With a rush he easily covers the ground between the two as he become more Crocodile and begins to assault the hydro with his bite trying to take a chunk out of him. The rage in Core has well taken him. Not happy about the demise of the pretty kitty (Moxie).
OOC:
Close distance (Move), Rage (Bonus Action), & Bite (Action) 19 does 9 points of Piercing Damage.
[ +- ] Core Stats
Last edited March 5, 2023 10:09 am

Rolls

Bite, Damage - (1d20+4, 1d8+4)

1d20+4 : (15) + 4 = 19

1d8+4 : (5) + 4 = 9

Mar 5, 2023 12:42 pm
OOC:
In case it's needed? I am not sure we outside are involved?

Rolls

Initiative - (1d20+0)

(7) = 7

Mar 5, 2023 3:10 pm
What in Aureon's name is going on? Gzizmix demands as they move up. Seeing the beast he sends a surge of arcane energy to knock it prone.
[ +- ] Jolting Sting vs CON DC 13
Mar 5, 2023 3:33 pm
https://i.imgur.com/ZhQ8tKH.jpg
[ +- ] Initiative Order
The ghoulish hydra is bombarded by the three of you. It manages to evade Kleber’s attacks with ease. In Kleber’s distraction, lightning flashes around the creature, its electricity wounding it. To Gzizmix’s surprise, it remains standing.

The angry crocodilian streaks in next and latches on to the saggy flesh of the creature. He massive jaws tearing at the pale skin.

One of the hydra’s heads turn to bite Core in kind. Its toothy grin latching on to Cores shoulder.

Kleber nimbly dances through the creature’s hind claws as he reaches 37’s weapons.
[ +- ] Multiattack
You watch one of the flashy stumps burnt by the fleeing spirits begins to show signs of healing.
[ +- ] Regrowth
OOC:
Malbor is up next with Vice on deck.
Mordacky: the cover of the tent is gone, you can join if you wish.

Rolls

Faerie Fire DEX save - (1d20)

(17) = 17

Jolting Sting CON save - (1d20+3)

(8) + 3 = 11

Claw Attack, damage - (1d20+5, 9)

1d20+5 : (20) + 5 = 25

9 : () + 9 = 9

Claw attack, damage - (1d20+5, 8)

1d20+5 : (2) + 5 = 7

8 : () + 8 = 8

Mar 5, 2023 5:56 pm
OOC:
Gzizmix, I gave 2 damage for the Jolting Sting. You may roll your own damage if you wish.
Core attack was bite, I can’t edit the reason to reflect it tho
Mar 5, 2023 8:09 pm
OOC:
"One of the hydra’s heads turn to bite Core in kind. Its toothy grin latching on to Cores shoulder." How much damage (Core may be resistant) and is this a grapple?
Mar 5, 2023 9:27 pm
As Gzizmix gets a handle on the situation and notes the wounded beasts regrowing heads he calls to the others I will begin focusing on preventing it from regenerating further
[ +- ] Searing Touch
Last edited March 5, 2023 9:28 pm
Mar 5, 2023 10:42 pm
Ganesh sent a note to Nictorah
Mar 6, 2023 3:51 am
GeneCortess says:
OOC:
"One of the hydra’s heads turn to bite Core in kind. Its toothy grin latching on to Cores shoulder." How much damage (Core may be resistant) and is this a grapple?
OOC:
You’re absolutely right. The bite is piercing. I didn’t notice if you were resistant. It was 9 damage. No, it is not a grapple, just a simple melee.

As for the heads, there’s no need to target.
Mar 6, 2023 6:32 am
Ganesh sent a note to Nictorah
Malbor can't believe what he is witnessing and turns to Mordaky.
"This is real? You are seeing this?"
Malbor's simple "yes" is enough for Malbor. He knows there is only one thing to do. The thing he couldn't do last time.. Help his crew.

He recalls the thought of searing pain.. it is easy to bring to mind. Then he transforms the thought to reality and sends it forth into the world as twin bolts of fire towards the two hydra heads.
OOC:
[ +- ] Metamagic - Quickened Spell
[ +- ] 0: Fire Bolt (Cha)
Last edited March 6, 2023 6:47 am

Rolls

Fire Bolt to hit - (1d20+5)

(13) + 5 = 18

Fire Bolt damage - (1d10)

(7) = 7

Fire Bolt to hit - (1d20+5)

(2) + 5 = 7

Fire Bolt damage - (1d10)

(1) = 1

Mar 6, 2023 7:08 am
https://i.imgur.com/ZhQ8tKH.jpg
[ +- ] Initiative Order
Malbor’s first bolt hits the first jester in the face, it screeches for a moment as the second bolt misses its other head.
OOC:
Vice is next with 37 on deck.
I’ve adjusted Core’s damage. I see you’re resistant to piercing.
I’ll apply Gzizmix’s attack at the top of the order.
Mar 6, 2023 4:30 pm
Vice thought the Titan was the largest thing he would ever have to face, but this thing . . . Vice decided to run up an attack from behind while others tangle with the heads. He thought 'How much damage can the tail end of this thing possibly do?' He got the Seven Sins back, time to put them to good use.

Rolls

Chakram - Attack - (1d20+3)

(8) + 3 = 11

Chakram - Damage - (1d4+3)

(1) + 3 = 4

Sneak Attack - Damage - (1d6)

(3) = 3

Chakram - Attack (bonus) - (1d20+3)

(15) + 3 = 18

Chakram - Damage (bonus) - (1d4)

(4) = 4

Mar 6, 2023 5:42 pm
https://i.imgur.com/2Npx5HK.jpg
[ +- ] Initiative Order
Vice’s first swipe hits a tougher part of the hydra’s skin and glances off. With his second try, he slashes into the beast’s hindquarters. The creature seems to have other things on its mind and doesn’t react much.
OOC:
37 is next with Mordacky on deck.
Mar 6, 2023 11:31 pm
As 37 rushes forward to scoop up his weapons, he gestures and speaks words of power, letting bolts of raw magical energy home in on one of the heads.

Rolls

Magic Missile Damage (Force) - (3d4+3)

(333) + 3 = 12

Mar 7, 2023 1:41 am
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
37’s magic slams into the hydra which lets out a screech of pain.
OOC:
Mordacky is next with Kleber on deck.
Mar 7, 2023 11:17 am
Mordaky shook his head, this place was just too much. He wasn't sure what this was, but he hoped it wasn't immune to raw eldritch energy!
OOC:

Bonus Action: Hex (effecting Dexterity)
Standard Action: Eldritch Blast
Move: Move to M9

Rolls

Eldritch Blast to hit - (1d20+4)

(17) + 4 = 21

Eldritch Blast damage - Force - (1d10)

(9) = 9

Hex Damage - Necrotic - (1D6)

(3) = 3

Mar 7, 2023 1:49 pm
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
Mordacky’s eldritch energy hit the creature solidly, allaying his fears of any protection from magic.
OOC:
Kleber is next with Gzizmix on deck.
Mar 7, 2023 3:11 pm
OOC:
unfortunately I'm sick on my bed, I won't be able to write long posts because looking at the screen for long hurts my eyes
Disegange action, kleber run towards 37 weapons.
If they are in mine 30ft of movement I would like to throw them back at 37 using mine bônus action, if not I cast hunter's mark at the hydra
Mar 7, 2023 7:14 pm
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
OOC:
Most importantly, feel better. I. Game, 37 joined you to grab his weapons. You can bonus action to mark the hydra without issue. If you wish to disengage as your action, where do you want to go?

Let me know.

Gzizmix is next. Did you want me to move your post from earlier up? Or you can repost/change your min. Core is on deck.
Mar 7, 2023 9:07 pm
Backing up (to p5) Gzizmix chants two spells in quick succession unleashing divine wrath upon the beast. A glowing hand reaches for the hydra as a magical morningstar crashes down on it.
[ +- ] Searing Touch
[ +- ] Spiritual Weapon morningstar
OOC:
sigh, grumble, grumble. Need the hand to hit to stop the regeneration
Last edited March 7, 2023 9:10 pm

Rolls

Scorching Hand - hit damage - (1d20+5, 1d8)

1d20+5 : (4) + 5 = 9

1d8 : (1) = 1

Spiritual weapon - Hit, damage - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (3) + 3 = 6

Mar 7, 2023 11:20 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The gnome’s fiery hand just misses as the spectral morning star clubs the second head cleanly in its jester face.
OOC:
Core is up next with the hydra on deck.
Mar 8, 2023 12:01 am
Core still biting at the ghastly Hydra. It's tough hide is rough for Core to bite through.
OOC:
Bite (Action) misses with a 10.
[ +- ] Core Stats
Last edited March 8, 2023 12:05 am

Rolls

Bite, Damage - (1d20+4, 1d8+4)

1d20+4 : (6) + 4 = 10

1d8+4 : (6) + 4 = 10

Mar 8, 2023 6:23 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The crocodilian gnaws on the hydra’s chewy hide, but the beast is undeterred. The hydra lashes out with its claws at Kleber, as one of the heads strikes at 37. Both the claws and the teeth find their marks on the archer and warforged.

A high pitched shriek emanates from the second head of the foul creature. Four of you know this sensation, three of you feel it for the first time.

The tunnel trying to pull you in, the jester’s circus awaiting you on the other side.
[ +- ] Dream Scream (one head)
OOC:
Malbor is up next with Vice on deck.

At the start of each of your turns, give me a DC 15 Wisdom Save to prevent the scream’s effects.

Rolls

Bite on 37, damage - (1d20+5, 9)

1d20+5 : (19) + 5 = 24

9 : () + 9 = 9

Claws at Kleber, damage - (1d20+5, 8)

1d20+5 : (18) + 5 = 23

8 : () + 8 = 8

Mar 8, 2023 6:59 am
Malbor hears the scream and it pierces into him, a reflection of his own psychic pain perhaps.
His world goes briefly dark and he finds his opponent has disappeared.

Malbor looks around. He knows what he is seeing is not real. Or is it? It seems just as real as his companions and their journey. Perhaps that was the illusion all along. It is impossible to say. So much of late has seemed like a dream. Or a nightmare. Perhaps he is waking up for the first time. Or equally likely he has never awoken.
Last edited March 8, 2023 7:04 am

Rolls

Wisdom save - (1d20+0)

(6) = 6

Wisdom save(Weekly Reroll) - (1d20+0)

(7) = 7

Mar 8, 2023 3:48 pm
Vice tries to tune out the scream and focus on the task at hand.
Last edited March 8, 2023 3:52 pm

Rolls

Wis - Save - (1d20+0)

(1) = 1

Wis - Save (Gnome cunning?) - (1d20+0)

(14) = 14

Wis - Save (inspiration) - (1d20+0)

(20) = 20

Mar 8, 2023 3:55 pm
His mind clear, and present in the battle, Vice attacks again.
OOC:
is it possible to try and put just one of the heads asleep?

Rolls

Chakram - Attack - (1d20+3)

(10) + 3 = 13

Chakram - Damage - (1d4+3)

(2) + 3 = 5

Sneak Attack - Damage - (1d6)

(4) = 4

Chakram - Attack - (1d20+3)

(9) + 3 = 12

Chakram - Damage - (1d4)

(1) = 1

Mar 8, 2023 5:05 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Malbor sees the performers on the Wheel of Death and a pocket of the audience still in the corner opposite ring two.

Vice is able to stave off the psychic assault with ease. In the fuzziness after, he has difficulty finding a spot where his chakrams can cut.
OOC:
37 is up next with Mordacky on deck.
Mar 8, 2023 5:07 pm
crazybirdman says:
OOC:
is it possible to try and put just one of the heads asleep?
OOC:
You could roll a nature check as an action if you like.
Mar 8, 2023 7:10 pm
37 finds himself back under the sway of the circus.
Last edited March 8, 2023 7:10 pm

Rolls

WIS Save - (1d20)

(9) = 9

Mar 8, 2023 8:01 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
OOC:
Mordacky is up next with Gzizmix on deck.
Mar 8, 2023 9:43 pm
As 37 puts his usual weapons back where he carries them, the circus overtakes his senses... until he is left holding The Ringmaster's baton. It takes a split second, but his vision focuses on what is truly happening behind the illusion.

Able to see the truth behind the lie, 37 repeats the words of power and gestures at the Hydra.

Rolls

Magic Missile Damage (Force) - (3d4+3)

(223) + 3 = 10

Mar 8, 2023 11:46 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
37 shakes it off with the help of Moxie’s baton and fires at the hydra. As the energy hits, he notices one of the heads straining to raise itself up.
OOC:
Mordacky is up next with Gzizmix on deck.
Mar 9, 2023 11:50 am
OOC:
Going to need a bit of luck with a -1 to make this save lol, here we go!

Edit: I forgot to add my Cloak of Resistance, DOH! So I think I just made that save.
Mordaky shook off the effects of the scream, barely, he could feel the shroud hug him tightly, it's magic shrouding him from the effects of the spell.

"Well thanks..." he muttered to the inanimate cloth as he leveled another spell at the Hydra!
Last edited March 9, 2023 11:57 am

Rolls

Wisdom save - (1d20-1)

(15) - 1 = 14

Eldritch Blast to hit - (1d20+4)

(3) + 4 = 7

Eldritch Blast damage - Force - (1d10)

(1) = 1

Hex Damage - Necrotic - (1D6)

(6) = 6

Mar 9, 2023 12:34 pm
[ +- ] Gnome Cunning
OOC:
so what now? Can I still attack?
Last edited March 9, 2023 12:34 pm

Rolls

Wis (advantage) - Save - (2d20H1+5)

(63) + 5 = 11

Mar 9, 2023 2:01 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Mordacky shakes off the scream’s attack. In all the chaos, however, he is t able to muster the power to cause any damage to the hide of the hydra.

Gzizmix gets pulled through the tunnel and finds himself also staring up at the Wheel of Death for the first time. He watches the performers in their element. Rather than tied up, they show off their incredible skill. The crowd on the far side applauds. He notices his companions dancing around, except Malbor, who is also looking confused looking at the contraption.
OOC:
I realized I skipped Kleber, he’s up with Core on deck.
Mar 9, 2023 2:26 pm
Looking around in confusion Gzizmix calls to his companions Wheat's going on here?
OOC:
ignore rolls
Last edited March 10, 2023 2:24 am

Rolls

Secret Roll

Mar 9, 2023 5:28 pm
OOC:
Can 37 communicate where the hydra is, or does the illusion interfere with that?
Mar 9, 2023 5:37 pm
OOC:
Only noticed now that I took disegange and did not not move, resulting in eating 8 dmg. I want to scream at past me
Kleber's eyes dart between each of the pale hydra's head searching for an opening when one of them opens it's horrible maw, he expected a venomous breath but instead the roar followed by a familiar sensation happened, gambling that this would attack would hold creature's concentration for some moments Kleber prepare to launch two quick stabs while already planning to run towards Gzizmix location (move to M6).

Before the half-orc can complete his actions he can feel something against his mind and tries to resist.
OOC:
please pass the save and let the hydra miss the opportunity attack, I need at least some good rolls on this encounter

Edit: Nat 1.....
Last edited March 9, 2023 5:38 pm

Rolls

Wis save - (1d20+2)

(1) + 2 = 3

To hit 1° stab - (1d20+4)

(9) + 4 = 13

To hit 2° stab - (1d20+4)

(7) + 4 = 11

1° dmg - (1d6+2+1d6)

(5) + (1) + 2 = 8

2° dmg - (1d6+1d6)

(4) + (6) = 10

Mar 9, 2023 5:55 pm
Saving throw. WIS DC(15) to avoid the Hydra Scream causing it to "All hostile creatures that can hear the Hydra scream must make a DC15 Wisdom saving throw at the start of their turn. If the Hydra screams with more than one head, all hostile creatures must subtract 1d4 from their saving throw. On a failure, the creature forgets the Hydra is there and is placed back in its dreamscape."

Core suddenly is standing still in a dodge situation as the Hydra he was fighting has vanished. Others seem to have the same problem except Vice.

Do I get an advantage on my save roll due to Vice showing that the Hydra is there?
Last edited March 9, 2023 6:01 pm

Rolls

WIS Save DC(15) - (1d20+0)

(11) = 11

WIS Save DC (11) Weekly Reroll - (1d20+0)

(12) = 12

Mar 9, 2023 7:26 pm
Quote:
Do I get an advantage on my save roll due to Vice showing that the Hydra is there?
OOC:
Unfortunately not.
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Nictorah sent a note to HueHueBr,Psybermagi,GeneCortess,Ganesh
Mar 10, 2023 2:28 am
Unsure of the curent situation but based on his clear memories from mere moment before Gzizmix is sure some sort of enchantment is involved. With his spiritual weapon summoned he is sure he was fighting something . . . Warily he prepares to react to anything and raises his shield (Dodge)
Last edited March 10, 2023 9:44 pm
Mar 10, 2023 7:46 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The hydra’s second head continues to scream as the third head starts to take form. The first head one again chomps onto the warforged, gnawing on his torso. It’s hind claws kick at Vice, gouging into the gnome.
OOC:
Malbor is up, you can attempt a DC15 save against the scream if you wish or take an action within the circus.

Vice on deck.

Rolls

Bite vs. 37, 9 damage - (1d20+5)

(17) + 5 = 22

Claws vs. Vice, 8 damage - (1d20+5)

(18) + 5 = 23

Mar 10, 2023 9:32 pm
Malbor attempts to gain his bearings.. but finds himself very confused...
OOC:
Somehow fitting that my contribution is exactly opposite of the last encounter.. lol
Last edited March 10, 2023 9:33 pm

Rolls

Wisdom save - (1d20+0)

(2) = 2

Mar 10, 2023 9:43 pm
OOC:
This story totally fits Malbors troubled mind. Maybe he should join the circus for a while and work on his mental health?
Mar 11, 2023 2:25 am
As his team members start to succumb to the beasts horrible wailing, Vice continues to hack at the hydra with dual sins
OOC:
Not sure what else I can do to help. I don't think anything else in my back of tricks would work in this situation.

Rolls

Chakram w/ Sneak Attack - Attack - (1d20+3)

(6) + 3 = 9

Chakram w/ Sneak Attack - Damage - (1d4+1d6+3)

(3) + (3) + 3 = 9

Chakram (off-hand) - Attack - (1d20+3)

(12) + 3 = 15

Chakram (off-hand) - Damage - (1d4)

(3) = 3

Mar 11, 2023 3:02 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order


Malbor continues to look around the circus.

Meanwhile, Vice slashes once again. His second swipe finds a softer spot.
OOC:
37 is up with Mordacky on deck.
Mar 11, 2023 3:56 am
Grimacing, 37 will fire his last magic missile at the hydra head that's looking the worse for wear. He will, as he casts, move towards Gzizmix and get as close as he can get.
Last edited March 11, 2023 3:56 am

Rolls

Magic Missile Damage (Force) - (3d4+3)

(411) + 3 = 9

Mar 11, 2023 4:43 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order


37’s missile hits squarely in the jester’s singing mouth. As the explosion erupts, the ghostly screaming stops and the smoking face falls limply to the ground. The remaining face screeches in anger, turning to look at the still forming face of third neck.

Those in the circus watch as it dissolves, revealing a badly injured 37 making his way to Gzizmix. You’re shocked to see your friends battling a ghastly white, jester-hydra. The performers and audience transform into spectral bound spirits.
OOC:
Mordacky is up with Kleber on deck.
Mar 11, 2023 12:33 pm
OOC:

Just confirming, was my turn forfeited? Or was there a typo?
Mar 11, 2023 1:42 pm
Madclergy says:
OOC:

Just confirming, was my turn forfeited? Or was there a typo?
OOC:
Man… that’s twice. It is 100% your turn Mordacky.
Mar 12, 2023 2:31 pm
OOC:
haha no prob! Also I am not sure the map is showing my updated position from last turn.
Mordaky advanced on the hydra drawing his sword as he moved, he then lashed out at it with all his strength!

Rolls

Greatsword to hit - (1d20+5)

(3) + 5 = 8

Greatsword damage slashing - (2d6+3)

(43) + 3 = 10

Hex damage necrotic - (1d6)

(4) = 4

Mar 12, 2023 7:00 pm
https://i.imgur.com/pBlChnm.jpg
[ +- ] Initiative Order


The red tiefling charges in with his sword, attempting to slash at the hydra. As with his companions, he discovers its hide difficult to cut through, but he gets its attention.
OOC:
Kleber is up with Gzizmix on deck.
Mar 12, 2023 8:42 pm
OOC:
Does the dreamscape persist can i save again?
Mar 12, 2023 9:42 pm
OOC:
Dreamscape is gone.
Mar 12, 2023 11:45 pm
Kleber blinks, his mind taking a moment to adjust to the sudden change in vision. Seeing everyone attacking the pale hydra, the Ranger draws his longbow and aims it at the beast's growing neck, trying to stop the process..
[ +- ] favored foe

Rolls

To hit - (1d20+6)

(3) + 6 = 9

Damage - (1d8+2+1d4)

(5) + (1) + 2 = 8

Mar 13, 2023 3:42 am
https://i.imgur.com/KQHjVkO.jpg
[ +- ] Initiative Order

Kleber’s arrow skips off the hydra and clatters off i to the distance.
OOC:
Gzizmix is up with Core on deck.
Mar 13, 2023 4:47 am
With the illusion faint from his mind Gzizmix considers adjusting his strategy but decides to focus on damage for now.
He sends another Searing Touch and attack from his spiritual weapon against the hydra.
[ +- ] Searing Touch
OOC:
seriously not doing well this combat
Using inspiration on Searing Touch
Last edited March 13, 2023 4:49 am

Rolls

Searing Touch - - (1d20+5, 1d8)

1d20+5 : (2) + 5 = 7

1d8 : (8) = 8

Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (4) + 5 = 9

1d8+3 : (7) + 3 = 10

Inspiration Searing Touch - (1d20+5)

(12) + 5 = 17

Mar 13, 2023 5:48 am
https://i.imgur.com/KQHjVkO.jpg
[ +- ] Initiative Order

The hydra does a dance with the gnome’s spectral weapon, avoiding its assault. The fiery hand then catches it off guard, grasping the hydra in its clutches.
OOC:
Core is up with the hydra on deck.
Mar 13, 2023 12:31 pm
Exactly what does Core see right now? How much of this circus is still there? :)
Mar 13, 2023 1:14 pm
OOC:
Since it’s all in your head anyway, you may choose to stay in the circus, like choosing to fail a save. Or you can choose to see the hydra, as its scream has stopped.
Mar 13, 2023 9:22 pm
Core does see the circus (LOL in his head) but he can't recall any hydra.

Hmm. Kleber is firing arrows as something front of him but there is nothing there. Gzizmix's spiritual hammer is attacking something there as well as him. Malbor is just standing around looking confused. Vice is slashing away at something in front of him too. 37 just threw a magic missile at something there too. Mordaky is slashing at something as well. He just can't recall why he has been bitten either.

So, Core thinks there is something there invisible. Core last round lost his Rage and reformed back to his normal self. Core draws his longsword out and is going to use it two handed.

Core misses with a 7.
Last edited March 13, 2023 9:24 pm

Rolls

Disadvantage Longsword, Damage - (1d20+4, 1d20+4, 1d10+2)

1d20+4 : (3) + 4 = 7

1d20+4 : (13) + 4 = 17

1d10+2 : (10) + 2 = 12

Mar 14, 2023 4:09 am
https://i.imgur.com/KQHjVkO.jpg
[ +- ] Initiative Order

The hydra snaps its teeth at Core, but he quickly evades the bite. Next he slashes at Mordacky as he joins the fray, his claws catching the tiefling’s chest.

The second neck strains to grow, but the fiery hand pushes it back.
OOC:
Malbor is up with Vice on deck.

Rolls

Bite vs. Core, 9 dmg - (1d20+5)

(2) + 5 = 7

Claw vs. Mordacky, 8 dmg - (1d20+5)

(18) + 5 = 23

Mar 14, 2023 5:16 am
Should I roll each round to end the Howl of the head effect?
Mar 15, 2023 1:57 am
OOC:
GeneCortess says:
Should I roll each round to end the Howl of the head effect?
The howl is gone.
Malbor, confused by the multiple shifts in reality reaches out with his mind and tries to determine what is real and what is not.
OOC:
I'm going to use Detect Thoughts to detect all the minds around me to see what's real and what is not.
[ +- ] 2: Detect Thoughts (C) (Str)
Mar 15, 2023 3:18 am
https://i.imgur.com/pBlChnm.jpg
OOC:
I took the liberty to move you up since the range of Detect Thoughts is 30 feet.
Nictorah sent a note to Ganesh
Mar 15, 2023 3:41 am
[ +- ] Initiative Order
OOC:
Malbor may use a bonus action if you wish.
Vice is next with 37 on deck.
Mar 15, 2023 4:04 am
No mistake, Vice was scared of this beast, and this whole situation was unnerving at best. But not it was just a point of stubborn pride. 'This thing has to have a weak spot!' he thinks. Then he attacks again, hoping to find a softer part of its hide this time.

Rolls

Chakram w/ Sneak Attack - Attack - (1d20+3)

(3) + 3 = 6

Chakram w/ Sneak Attack - Damage - (1d4+1d6+3)

(4) + (6) + 3 = 13

Chakram (off-hand) - Attack - (1d20+3)

(1) + 3 = 4

Chakram (off-hand) - Damage - (1d4)

(4) = 4

Mar 15, 2023 4:06 am
OOC:
uuugh, using the reroll
Vice should not have quit his day job
Last edited March 15, 2023 4:06 am

Rolls

Chakram - Attack - (1d20+3)

(6) + 3 = 9

Mar 15, 2023 4:45 am
https://i.imgur.com/pBlChnm.jpg
[ +- ] Initiative Order
Try as he may, Vice can’t find the right spot for his deadly sins to carve the beast.
OOC:
37 is next with Mordacky on deck.
Mar 15, 2023 6:05 am
OOC:
Quote:
Malbor may use a bonus action if you wish.
No need. I don't have any bonus action I want to take just now.
Mar 15, 2023 1:25 pm
OOC:
37 had started moving towards Gzizmix last turn, and I think should be able to get there this turn?
Having put distance between himself and the hydra, 37 will take aim and let loose a crossbow bolt.

Rolls

Attack (Lt. Crossbow) - (1d20+4)

(16) + 4 = 20

Damage (Piercing) - (1d8+2)

(6) + 2 = 8

Mar 15, 2023 6:23 pm
https://i.imgur.com/pBlChnm.jpg
[ +- ] Initiative Order
37 makes his way to join Gzizmix and turns to fire on the hydra. His bolt landing solidly in the reforming neck.

Core takes a careful look around the circus. He notices the audience is watching the fight with the hydra intently. Some of the spirits look hopeful, others confused and fearful. The blue tendrils that restrain the audience and the remaining performers also comprise the now translucent frame and walls of the circus tent.
OOC:
Mordacky is next with Kleber on deck.
Mar 15, 2023 7:04 pm
OOC:

Standard Action: Attack with Greatsword
Action Surge Standard Action: Attack with Greatsword

Rolls

Greatsword to hit 1 - (1d20+5)

(8) + 5 = 13

Greatsword to hit 2 - (1d20+5)

(6) + 5 = 11

Greatsword damage 1 - (2d6+3)

(12) + 3 = 6

Greatsword damage 2 - (2d6+3)

(22) + 3 = 7

Hex Damage 1 - (1d6)

(2) = 2

Mar 15, 2023 7:05 pm
OOC:
Umm...not sure why it posted twice...
Mar 15, 2023 7:29 pm
"Umm...not sure why it posted twice..."
OOC:
Bring new meaning to advantage. :)
Mar 15, 2023 7:44 pm
GeneCortess says:
"Umm...not sure why it posted twice..."
OOC:
Bring new meaning to advantage. :)
OOC:
If only it had done me any good, all those rolls were pretty mid (as the youngins would say)
Mar 16, 2023 4:58 am
[ +- ] Map
[ +- ] Initiative Order
Mordacky chops away at the hydra, its squishy skin absorbing the blows.
OOC:
Kleber is next with Gzizmix on deck.
Mar 16, 2023 8:29 am
Seeing how many attacks aren't affecting the Hydra Cleber tries to stick some fae beacon at it again. When the spells is complete the ranger feels his stamina drain, as if this was his second cast of the day, but it can't be right Cleber can't remember casting anything tonight.
[ +- ] Faerie Fire
OOC:
DC 12, no movement or bonus action
Mar 16, 2023 1:24 pm
Focusing on the threat Gzizmix continues his arcane barrage
OOC:
ignore advantage of the Faerie fire had no effect
Seriously though, what's with these low rolls? All I really want is to stop the regeneration. Argh
Last edited March 16, 2023 5:21 pm

Rolls

Scorching Hand (advantage) - - (2d20H1+5, 1d8)

2d20H1+5 : (14) + 5 = 9

1d8 : (8) = 8

Spiritual Weapon (advantage) - - (2d20H1+5, 1b8+3)

2d20H1+5 : (1711) + 5 = 22

1b8+3 : () + 12 = 12

Spiritual Weapon corrected damage - (1d8+4)

(7) + 4 = 11

Mar 16, 2023 3:33 pm
[ +- ] Map
[ +- ] Initiative Order
Kleber’s spell hits the hydra in its side. The pale creature begins to glow highlighting some softer area on its leathery flesh.

Gzizmix attempts to grasp the creature with his fiery hand, but the hydra evades its clutches this time. As it does so, aided by the glow, the spiritual weapon finds a weak spot and cuts into the hydra.
OOC:
Attacks on the hydra are now with advantage.
HueHueBr says:
DC 12, no movement or bonus action
Faerie Fire says advantage on attacks, I wanted to clarify where the movement and bonus action restrictions come in.
Also, what colour is it glowing now :)
Core is next with the hydra on deck.

Rolls

DEX save - (1d20)

(10) = 10

Mar 16, 2023 8:27 pm
OOC:
Sorry, I should have worded it better. Kleber doesn't make movement or bonus action. It's a green glow
Mar 16, 2023 8:32 pm
OOC:
Lol, no worries.
Mar 17, 2023 6:48 pm
OOC:
Thought I sent the perception check…
Nictorah sent a note to GeneCortess
OOC:
Core still has a bonus action, etc.
Mar 17, 2023 6:52 pm
OOC:
For that round Core isn't taking a bonus action
.
Mar 18, 2023 12:59 am
[ +- ] Map
[ +- ] Initiative Order
In the green glow of Kleber’s spell, the hydra takes on a sickly look. The group watches as the second face finishes forming. A chilling chuckle comes from the first head as it drops to snap at Mordacky who quickly dodges the attack.
Its hind leg then kicks out at Core, but the hydra’s claws scratch across the crocodilian skin with no effect.

The hydra seems to lose its balance and stumbles before falling to the ground in a thunderous crash.
OOC:
Attacks on the hydra are with advantage.

With back-to-back natty 1s, I’ll allow all successful hits to be crits till its next turn.

Malbor is next with Vice on deck.

Rolls

Bite vs. Mordacky, 9 dmg - (1d20+5)

(1) + 5 = 6

Claw vs. Core, 4 dmg - (1d20+5)

(1) + 5 = 6

Mar 18, 2023 3:23 am
Once again Malbor fires a twin beam of light at the hydra heads.
His distraction from the mental intrusions cause his blows to barely glance the hydra.
OOC:
Some seriously pathetic damage.. but at least I hit I guess.
Last edited March 18, 2023 3:24 am

Rolls

Fire Bolt to hit (advantage) - (2d20H1+5)

(139) + 5 = 18

Fire Bolt to hit (advantage) - (2d20H1+5)

(1415) + 5 = 20

Fire Bolt damage - (1d10)

(2) = 2

Fire Bolt damage - (1d10)

(3) = 3

Mar 18, 2023 4:14 am
OOC:
@Ganesh : Don't forget, the DM said all attacks are crits until the hydra's next turn.
Mar 18, 2023 5:27 am
[ +- ] Map
[ +- ] Initiative Order
The fireballs hit the prone hydra in each of its green ghoulish faces. Both heads let out a scream of pain.
OOC:
I got you Ganesh. 25 total damage :D

Attacks on the hydra are still with advantage and hits are crits till its turn.

Vice is next with 37 on deck.
Mar 18, 2023 6:43 pm
Guided by the eerie green glow, Vice presses on and attacks again.

Rolls

Chakram w/ Sneak Attack - Attack - (1d20+3)

(9) + 3 = 12

Chakram w/ Sneak Attack - Damage - (1d4+1d6+3)

(3) + (1) + 3 = 7

Chakram (off-hand) - Attack - (1d20+3)

(14) + 3 = 17

Chakram (off-hand) - Damage - (1d4)

(3) = 3

Mar 18, 2023 7:09 pm
OOC:
Do y'all not know how crits work? 🤣🤣
Seeing the Hydra stumble and fall, 37 will move closer (to K9) and line up a crossbow shot.

Rolls

Attack (Light Crossbow) - (2d20h1+4)

(39) + 4 = 13

Damage (Piercing) - (2d8+2)

(52) + 2 = 9

Mar 18, 2023 7:52 pm
[ +- ] Map
[ +- ] Initiative Order
With the hydra down, Vice is able to get a slash in with his second chakram.
37’s bolt hits a particularly leathery spot on its hide and bounces off.
OOC:
Attacks on the hydra are still with advantage and hits are crits till its turn.
[ +- ] Reminder of house rule for crits
Mordacky is next with Kleber on deck.
Mar 19, 2023 1:13 am
OOC:
MaJunior says:
@Ganesh : Don't forget, the DM said all attacks are crits until the hydra's next turn.
I assumed that he meant attacks within 5' since that's the normal rule for prone.
Mar 19, 2023 3:57 am
Ganesh says:
OOC:

I assumed that he meant attacks within 5' since that's the normal rule for prone.
OOC:

See, I take instructions at face value. If the DM says "all," I believe them. If they meant "all within five feet," or what have you, then they should have said that.

I actively try not to read into things or overthink things.
Last edited March 19, 2023 3:34 pm
Mar 19, 2023 6:53 am
I did say all and meant all hits. It’s not often you get a 1 in 400 chance of failure.
Mar 19, 2023 1:53 pm
Mordaky lashed out with his greatsword, emboldened by the Hydras discoordination!

Rolls

Greatsword to hit (advantage) - (2d20H1+5)

(1820) + 5 = 25

Greatsword damage (2d6 max = 12, + 2d6 (GS) + 2d6 Hex + +3) - (2d6+15+2d6)

(44) + (42) + 15 = 29

Mar 19, 2023 5:05 pm
[ +- ] Map
[ +- ] Initiative Order
The tiefling waits patiently for his moment, the ghoulish creature now exposed. He finds his mark and swings his great sword. The slash is so quick and precise, you feel no resistance. Those around you may even have thought you missed. Instead, you watch as the base of the neck of the newly formed hydra slide from its body. The massive weight of it falls to the ground with a sickly, wet thud.

As the appendage falls from your sight, you see you also gouged deep into the creature’s torso, the wound black and oozing.

The remaining head lets out a cry of pain and frustration. It’s breathing quickened, the remaining soulless face panicked.
OOC:
Since you critted on the crit round, I maxed everything :D
Attacks on the hydra are still with advantage and hits are crits till its turn.
[ +- ] Reminder of house rule for crits
Kleber is next with Gzizmix on deck.
Mar 19, 2023 5:32 pm
OOC:
Awesome! lol Take that Hydra!
Mar 19, 2023 11:12 pm
Kleber shows a savage grin as the party dish heavy damage towards the clow hydra , it seems casting the spell was the right call. He prepares another arrow, aiming at one of the beast many faces who now have a eearie green glow

Rolls

To hit (advantage) - (2d20H1+6)

(520) + 6 = 26

Damage (crit) - (8+1d8+2)

(4) + 10 = 14

Mar 19, 2023 11:25 pm
OOC:
Another critical for the party good job HueHue!
Mar 19, 2023 11:27 pm
Now that it is down Gzizmix repeats his spells to ensure our stays down

Rolls

Scorching Hand (advantage) - Hit, damage - (2d20H1+5, 8+1d8)

2d20H1+5 : (213) + 5 = 18

8+1d8 : (4) + 8 = 12

Spiritual Weapon (advantage) - Hit, damage - (2d20H1+5, 8+1d8+3)

2d20H1+5 : (198) + 5 = 24

8+1d8+3 : (6) + 11 = 17

Mar 19, 2023 11:34 pm
Seeing the Hydra go down, Core drops his shield and goes into full rage again. With both hand on his longsword he goes at the hydra. He dices into the Hydra.
OOC:
22 to hit and 20 damage (10 from hit (d10+2 STR +2 Rage) and 10 (max damage of sword) from crit).
Last edited March 19, 2023 11:38 pm

Rolls

Longsword, Damage, Advantage Longsword - (1d20+4, 1d10+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d10+4 : (6) + 4 = 10

1d20+4 : (5) + 4 = 9

Mar 20, 2023 6:07 am
Kleber takes careful aim, spying a rib along the hydra’s side and releases his shot. The arrow soars true and straight through the beast’s torso. The creature’s wailing begins to gurgle as black plasma spurts from the remaining clown’s mouth.

Gzizmix’s scorching hand grasps the throat of the now flailing and gasping hydra. His spirit weapon impales its chest and the gruesome monster goes silent.

Core buries his sword deep into the side of the beast. As the hydra slumps over, Core’s sword disembowels it.

Several flickering orbs emerge from the gaping hole and disappear into the night sky. Around all of you, the blue tendrils of the circus fade away. Some of the audience flee into the night sky, others fade away while in their vanishing seats. You watch as the Wheel of Death performers float to the ground, gather together and embrace. The lead performer waves to Malbor as their spectral forms also fade away.

Lastly, the golden form of the cat folk ringmaster emerges from the corpse of the hydra. She surveys the scene of the fading and dispersing spirits, the last of the circus frame and the dismantled hydra. She gives an impressed nod.

"That must have been some performance gentlemen. For those i haven’t met, my name is Moxie Padfall,", she removes her ghostly top hat and gives a deep, embellished bow to your group. "That thing showed up as a grey mist swept through our performance. I know we died that day, I wish I knew why. Somehow it kept us here all this time. I apologize for tricking you into this, but it’s been years of watching my friends get tortured and devoured by that grotesque monstrosity."

She winks at 37 and gestures to the wand in his hand, "You can keep that, Soldier. I’m glad you enjoyed the show."

She returns her hat to her head and smiles at Vice, "You have quite the flair, Little One. Your enthusiasm let them finish their performance. I hope you know that. Even those bindings couldn’t hold those that complete their unfinished business."

Her form begins to fade and she looks up at the moon of Nymm. "Fair well good sirs! Like so many before you, you are forever changed by the incredible magic the Circus Phiarlan! ", she says triumphantly and strikes one last pose as she disappears into the night.

Everything around you is dark and quiet once again. The only evidence the circus existed, is the seeping corpse of the clown faced hydra and the wounds it left on you.
Mar 20, 2023 1:16 pm
Can someone please explain what just happened? And from now on they keys to the carriage stay with the carriage until all of us have left it! and Gzizmix goats at Core, more from a general vexation than just his actions
Is we split out group again then I suggest we have a system or practice for handling the loss of communication
Last edited March 20, 2023 1:17 pm
Mar 20, 2023 2:13 pm
37 tucks the baton into his bag. "None of us chose to enter the circus though," the machine-man points out. "Moxie's magic made sure we did. I did what I could to wake all of you as the compulsion overwhelmed me... but I feel any sort of complex or drawn out system would have been ignored. And certainly not out of choice."
Last edited March 20, 2023 2:13 pm
Mar 20, 2023 2:53 pm
Gzizmix is disinclined to believe all those who entered the circus tent were compelled but will drop the matter. Focusing instead on their groups chaotic reaction to the circus he agrees in party with 37
Complex systems break. I was thinking of something simple like,
Everyone at least had a partner
If any part of the party has not been heard from in a minute the rest will seem then out
We can adjust as needed as long as all involved understand the new system but a basic understanding would help in future circumstances.
Last edited March 20, 2023 2:53 pm
Mar 20, 2023 3:25 pm
This has been something different, but these lands are good for such. How bad are we hurt? Core asks to make sure we are good. Core mentions that he has a bite wound.

He looks to Gzizmix, Today when we leave here, I will give you some basic time on driving.
Last edited March 20, 2023 3:25 pm
Mar 20, 2023 3:59 pm
Vice is laying out on the ground exhausted, but speaks up to know one in particular; "Just so you know, not all circuses are like that."
Mar 20, 2023 4:05 pm
Thanking Core for the offer on driving lessons he offers to heal any in need. At Vices comment he chuckles I should hope not. Captive audiences are not the best way to ensure fame and fortune I am sure.
Shall we drive on and let those on need rest while we move or stay here a bit?
he asks the others not being hurt himself
OOC:
Did we finish the long rest? Do we need another?
Last edited March 20, 2023 4:08 pm
Mar 20, 2023 4:44 pm
Malbor speaks up, he seems very tired, which perhaps is not surprising.

"For what it may be worth, I think we have done something good here. I reached out to the minds of whoever was here and could feel they were trapped by that monstrosity. Moxie was not lying. She pulled you.. us.. here to help."

He takes a moment to catch his breath or gather his thoughts. It is hard to tell which.

"I do agree. More caution would serve us well out here. The dangers are.. everywhere.. and.. unpredictable."
Mar 20, 2023 4:46 pm
OOC:
It’s somewhere just before midnight at the moment. I was allowing for conversation after the circus. Once you’ve finished your discussions, we’ll say your watches pass without further incident and you all wake up as you see fit having had a long rest and your second night in the Mournland.
Mar 20, 2023 9:30 pm
Kleber yaws, massages his stiff neck from his bad sleep and tries to start a small talk to pass time.
"Say Earic, how common are things like last night's ghost circus within this place?"
Last edited March 20, 2023 9:31 pm

Earic Finnini

Nictorah

Mar 21, 2023 2:13 am
Earic Finnini
"I have to say, there is a reason I don’t like spending nights in the Grey. However, that is a first for me.", he takes a sip of his coffee. "What did you see in there? Any idea what circus it may have been? There were some famous ones in Cyre."

He looks at the remains of the hydra with a look of disgust, that turns to curiosity. "You know, hydra blood can be quite valuable… and I’ve never heard of one like this."

He takes out a his journal and begins sketching its features.
Mar 21, 2023 3:40 am
Kleber joins Earic at staring the corpse. "That's no normal hydra either, the ones in the Marches don't have humanoids heads nor that smooth grey skin who managed to crawl into my nightmares" He says, only half-remembering said nightmare involving clowns juggling serrated chakram and the abnormal hydra

Fighting back another yawn Kleber continues "Can't say much about the circus, it had clowns, magicians, acrobats, everything was top notch. We applauded after the show, guy over there didn't like it and we fought. In the end, a strange ghost cat lady called it Circus.... Phia-something"

Getting tired of glaring at lifeless body Kleber decides to eat his breakfast, tasteless ration with lukewarm water.

Earic Finnini

Nictorah

Mar 21, 2023 4:04 am
Earic Finnini
"Ah, yes. Circus Phiarlan. One of the better ones, honestly. House Phiarlan may be the house of entertainment, but they have spies everywhere. I’m sure they would appreciate news of their circus’ fate."

Earic makes a few notes of Kleber’s comments and the cat folk ringmaster. "So few get any information about those lost in the Grey Mist."

He snaps his journal shut and stows it away in his pocket, then goes to the hydra to collect a few vials of beast’s blood. "Shall we continue on our way?"
Mar 21, 2023 1:14 pm
Gzizmix will go to sleep to recover his health and spells
Last edited March 21, 2023 4:12 pm
Mar 21, 2023 1:55 pm
37 loads into the carriage, ready to continue their journey. After everything that happened, he will take his Sentry's Rest as they travel.
Mar 21, 2023 3:31 pm
Core says, "Lets rest till the sun comes up. Driving in the dark is not a winner plan."
Mar 21, 2023 3:58 pm
Mordaky wasn't interested in staring at the hacked up body of the Hydra. "I agree, better to fold for the night and pick our game back up in the morning."
Mar 21, 2023 4:14 pm
OOC:
let me rephrase that, I though we were moving on to the next day
In the morning after breakfast and his decorations Gzizmix will climb up on the carriage Gzizmix and record last night's events in the journal sound with a rough map of the location.
Mar 21, 2023 4:46 pm
OOC:
yeah, I thought we were picking things up in the morning after finishing our rest. No big.
Upon seeing that both seats up top are already taken, Vice finds a comfortable seat inside by a window.
Mar 21, 2023 4:59 pm
Malbor silently rides in his customary seat atop the carriage. He seems oblivious to Gzizmix's presence, the voices of the circus spirits still speaking to him in his head.
Mar 21, 2023 6:19 pm
After your night’s rest and a hectic morning, the crew resumes their search for the wreck of the Cyre ir’Wynarn. Core has a pretty good handle on what the soarwood looks like floating in the air and points it out to the rest of the group. He lights up the cart with a crackling burst of energy and steers the cart in the direction of the trail. Earic documents the floating debris as you continue.
OOC:
Could I get an investigation check from everyone.
Mar 21, 2023 6:28 pm
As they travel, 37 watches out the window and tries to make mental notes of the terrain, landmarks, direction, and time.

Rolls

Investigation (INT) - (1d20+5)

(2) + 5 = 7

Mar 21, 2023 7:49 pm
Gzizmix prays for Guidance and makes notes and sketches as needed to update the map as they travel but his attempts to learn how to manage this magical conveyance distracts him, greatly.
OOC:
ignore guidance and active of not applicable.
That is my 3rd 1 this week. The dice are so hot 🥵 or not LoL 😆
[ +- ] Gifted Scribe
Last edited March 21, 2023 8:54 pm

Rolls

Investigation + guidance + Gifted Scribe - (1d20+1+1d4+1d4)

(1) + (1) + (3) + 1 = 6

Mar 21, 2023 8:25 pm
Vice looks out the window, just hoping there's nothing dangerous on the horizon

Rolls

Investigation - (1d20+2)

(15) + 2 = 17

Mar 21, 2023 10:33 pm
Kleber is behind Vice peering over him through the same window, looking for any soarwood cluster in the sky

Rolls

Investigation - (1d20+3)

(17) + 3 = 20

Mar 22, 2023 12:07 am
With the night gone and party is in travel, Core lets Gzizmix drive a bit to get the feel of it.
Mar 22, 2023 12:21 am
OOC:
that explains why I'm distracted.
Surprised everyone else can focus.
Last edited March 22, 2023 12:25 am
Mar 22, 2023 1:02 am
Mordaky occupies himself with his deck of cards, shuffling them back and forth, but it's more of a nervous tick than actual relaxation.

Rolls

Investigation - (1d20-1)

(4) - 1 = 3

Mar 22, 2023 1:38 am
Even with the little gnome in his view, Kleber’s archer trained eyes notice a definite pattern to the pieces of soarwood. He points this out to Core and Gzizmix.

The cart makes good time for the rest of the morning. The flat top of the plateau stretches out in all directions as far as the eye can see. By late morning, the sun sits high above you. If not for the debris trail Kleber identified, finding any sense of direction would prove difficult. Kleber notes that the soarwood is completely unmoving and is struck by the thought that this wreckage appears not to have moved in the two years since the Day of Mourning.

For this first time since entering the Grey, you see a single black cloud very low in the sky.
OOC:
I’ll get Core, Gzizmix and Malbor to give me a perception check. Kleber can give me another investigation check.

Rolls

Secret Roll

Mar 22, 2023 3:56 am
Deciding Core made this driving look far too easy he returns the controls to Core but continues to pay attention to how it is done. Just in case. Now more at ease he looks around and examines the cloud
Last edited March 22, 2023 3:57 am

Rolls

Perception - (1d20+3)

(14) + 3 = 17

Mar 22, 2023 4:46 am
Perception check. A good 15.
Last edited March 22, 2023 4:46 am

Rolls

Perception Check - (1d20+2)

(13) + 2 = 15

Mar 22, 2023 4:53 am
Malbor.. lost in his own thoughts and perhaps those of the dead looks up only briefly from his reverie.
Last edited March 22, 2023 4:54 am

Rolls

Perception - (1d20+0)

(14) = 14

Mar 22, 2023 12:58 pm
OOC:
investigate the floating woods

Rolls

Investigation - (1d20+3)

(3) + 3 = 6

Mar 22, 2023 1:45 pm
Core and Gzizmix comment among themselves that the soarwood appears to enter the black cloud and that’s where the trail ends. The gnome swears he saw something in the cloud, but he’s unsure what it is. The cloud is still rather far away, but you figure another hour or so will get you close to under it.

Slightly to the right and a little closer than the cloud, the two drivers catch a glint of light reflecting the sun’s rays.
OOC:
Let me know how you want to proceed.
Mar 22, 2023 1:57 pm
Kleber, there is something reflective off to the right. Should we investigate?
OOC:
Is the reflection in the air or on the ground?
Mar 22, 2023 3:59 pm
"Could it be more of the Warforged?" Mordaky put his deck of cards away and instead readied himself for trouble.
Mar 22, 2023 4:02 pm
OOC:
The shiny object is on the ground. It appears to be stationary
Mar 22, 2023 8:19 pm
Core says, "Something ahead but we need to be closer. That black cloud ahead holds our answers." He keeps driving us closer.
Mar 22, 2023 10:26 pm
Malbor is broken out of his reverie by Gzizmix's sudden exclamation.

"Hmm.. Investigation. Better to surprise, than be surprised."
Mar 23, 2023 12:12 am
Let's head closer enough to get a good look at whatever is reflecting light. Chances are if we can see it then it can set this big thing and the dust it kicks up. Best to get to know the neighbors.
Mar 23, 2023 6:11 am
OOC:
Just want to confirm, it sounds like Core is continuing to the cloud. Or is he going with Gzizmix and turning toward the shiny thing
Mar 23, 2023 6:23 am
Shiny Thing first... I didn't realize it was a detour.
Mar 23, 2023 2:57 pm
Core and Gzizmix agree on the slight course change to investigate the reflection. After a few minutes travel, you get close enough to see the object is some sort of huge construct. It is lumbering slowly through what appears to be an large area of scattered pieces of metal and wreckage.

As you continue to approach, it pays no attention to your cart. You watch as it slowly reaches down and picks up what you immediately recognize as a soldier’s body. Holding the limp body by the ankle, the construct slings the corpse over its shoulder, impaling it on one of the many long spikes on its back. It then peers over the field, seeming to search for something.
[ +- ] Construct
OOC:
History check (DC 12) to learn more.
Mar 23, 2023 3:39 pm
Peering in disgust at the construction Gzizmix prays for enlightenment
OOC:
Are the soldiers warforged or organic and hoe old does this battlefield look?
Last edited March 23, 2023 4:26 pm

Rolls

History+guidance - (1d20+3+1d4)

(15) + (1) + 3 = 19

Mar 23, 2023 3:46 pm
Seeing the construct, 37 can't help but feel pangs of sympathy as it goes about its business.

Rolls

History (INT) - (1d20+3)

(15) + 3 = 18

Mar 23, 2023 4:15 pm
Core says, "We need to avoid that one."

History check. 3
Last edited March 23, 2023 4:15 pm

Rolls

History check - (1d20-1)

(4) - 1 = 3

Mar 23, 2023 5:03 pm
Kleber shakes his head in disapproval "You aren't supposed to take entire bodies as trophies"
Last edited March 23, 2023 5:10 pm

Rolls

History check - (1d20+1)

(19) + 1 = 20

Mar 23, 2023 5:09 pm
37 chuckles. "By all means, go tell him he's doing it wrong. We'll wait."
Mar 23, 2023 5:17 pm
He snorts hearing that "Hard pass, that thing would body me in minutes, and I don't want mine carcass hanging with those others"
Last edited March 24, 2023 8:43 am
Mar 23, 2023 9:56 pm
"I really just question why, was this construct made for battlefield clean up?" Mordaky had a look of disgust, but also quizzical curiosity on his face.
Mar 23, 2023 10:08 pm
Gzizmix and 37 recognize the construct as a cadaver collector. They were commonly used during the Last War by various armies and generals to gather bodies of fallen enemy soldiers for research and other foul rituals. Many were left unaccounted for to continue they duty endlessly.

Kleber is also knowledgeable in the collector’s purpose. He eyes the twenty-five foot tall mammoth with an healthy level of respect. You are aware that if left undisturbed to their task, they are not normally violent. However, they are among the most powerful constructs known and few have survived a direct encounter with one.
Mar 23, 2023 11:42 pm
Gzizmix makes notes of it's locating in the journal to pass along to others so this thing can be deactivated at a later date.
Mar 23, 2023 11:50 pm
37 taps a fingertip against his chin with a light ringing sound. "You know, thinking about it... can anyone see what condition those corpses are in? Have they been out here for two years and the collector is just now getting to them? Or are they recent kills?"
Mar 24, 2023 12:23 am
Core says to 37, "Nothing here rots. Those corpses are probably the same as the moment they died."
Mar 24, 2023 1:01 am
"I've heard that, but I don't know that I believe it," 37 replies thoughtfully. "There has to be a way to tell..."
Mar 24, 2023 7:14 am
Malbor mutters to himself at a level that only those closest to him could hear.

"Sometimes it is difficult to tell my waking moments from my nightmares."
Mar 24, 2023 7:35 am
Core slows the cart to a stop at the edge of the field of wreckage. The collector lumbers along sloth-like in its search for more bodies. It pays you no mind while it does so.

The black cloud is nearly over head now, only just slightly north of your location. You survey the rest of the scene in front of you. all around, there’s scattered remnants of hardware. You recognize broken fragments of ballistae and see several other bodies the collector hasn’t snatched up yet.

Earic peers out the window of the cart. He sneers at the construct. "Filthy contraptions. Only the darkest of generals are willing to use those things.", He makes some notes in his journal and surveys the debris field. Theres a note of excitement in his voice as he continues, "Those bodies are most definitely adorned in airship uniforms. We must be close! Do we dare step out to look around?". His hand is already on the latch to the door as he looks expectantly to the rest of those inside the cart.
Mar 24, 2023 9:03 am
Kleber mulls over the idea "Fine, but if that giant" he points at the collector walking nearby "even looks at us we must leave" the half-orc looks into Earic's eyes, making sure the man understands that fighting such a powerful construct is not an option
Mar 24, 2023 11:55 am
My concern is if that thing recognizes or even cares about the difference between a current and future corpse. Let's stay away from it
Last edited March 24, 2023 11:55 am

Earic Finnini

Nictorah

Mar 24, 2023 2:21 pm
Earic Finnini
Earic nods in agreement with Kleber. "Yes, yes. That would be wise. We need to find proof this wreckage is of the Cyre."

He cautiously opens the cart door and makes his way out into the site. He starts picking through the various items he finds. It’s clear he’s keeping a very wide berth of the construct and ensuring what he’s doing is not disturbing it.
OOC:
For those that want to join the search, give me a perception check. For those looking for clues of the Cyre’s whereabouts, give me an investigation check.
Mar 24, 2023 2:38 pm
Vice quietly says "Earic, what exactly should we be looking for?"

Rolls

Investigation - (1d20+2)

(2) + 2 = 4

Mar 24, 2023 2:38 pm
37 will climb out of the carriage and follow Earic, hoping the fact he is a fellow construct will help prevent the collector from being interested in them.

Rolls

Perception (WIS) - (1d20)

(9) = 9

Mar 24, 2023 4:11 pm
Moving to assist in the search Gzizmix focuses on finding patterns that will lead to their objective

Rolls

Investigation + guidance - (1d20+1+1d4)

(4) + (4) + 1 = 9

Mar 24, 2023 5:05 pm
Kleber participates in the searches, he often stops to check on the collector
[ +- ] Hunter's Intuition

Rolls

perception - (1d20+4+1d4)

(13) + (3) + 4 = 20

Mar 24, 2023 5:07 pm
Core is quiet and doesn't leave the cart. He is prepared to move should the giant take any interest. He makes sure the cart isn't in its path.
Mar 24, 2023 6:27 pm
Malbor stays with the cart, standing up on the roof to be able to get the best view of the surrounding area that he can.
Mar 24, 2023 8:19 pm
The presence of the macabre collector is a distraction to several of the group. The fear it may change its demeanour prevents a thorough search. However, Kleber has a keen interest in the site. Maybe it’s the call of gold from the possible salvage, but takes note of several items of interest. He takes note of the fact many of the items are in small impact craters as if they had fallen from a great height. Many of the items show signs of scorching or damage from an explosion. He recognizes the pock marked area is not a crash site, but rather where items from the craft must have been thrown from above.

He finds a ceremonial bell engraved with the name ’Cyre ir’Wynarn’. Earic is ecstatic with the discovery. "This confirms the soarwood trail we’ve been following is indeed from the Cyre", he’s giddy with excitement as he sketches it into his journal.

Kleber also finds a very large cylindrical iron tube buried half in the ground. Earic sets the bell carefully in the cart and return to look at Kleber’s discovery. Despite being heavily damaged from the fall, Earic is in awe of it. "That’s an elemental cannon! I didn’t believe they actually existed.", he begins circling around the object, inspecting it. "You see, you put an iron missile in there and once triggered, the elemental launches it through this tube. They’re even more accurate than a ballista and far more damaging. Would it be possible to extract it and bring it back with us?"

As Kleber continues to check on the construct, he makes note of one especially fine dressed body impaled on its back. Earic is too distracted by the cannon to take much notice at the moment.
Mar 24, 2023 9:44 pm
"We got enough looks coming onto town with the cart. Cant imagine the attention we would draw hauling in an acient weapon of war." Vice says, looking at the cylinder
Last edited March 24, 2023 10:38 pm
Mar 24, 2023 9:57 pm
I would rather turn it in so it is not left for other, possibly unscrupulus, individual to find and possibly use.
Mar 24, 2023 10:09 pm
Core who is still man'ing the cart in case we need to move fast. "Get what we can. That is why where here. Plenty of space in the cart. Might find more info about the airship too." His scavenger side showing well. As much as he would like to help, it is best to be ready.

He eyes the giant at his distance wondering what goodies might be thrown up on it but knowing there is no easy way he can think of to get to those possibly precious items. Surely it would note if he tried to climb it.
Last edited March 24, 2023 10:12 pm
Mar 24, 2023 11:07 pm
Kleber looks at unusual body on the construct, then at the cannon, then back at the collector. A simple and idiotic plan starts to form inside his head. He walks toward the weapon, poking it and generally not undertanding anything of he's seeing."Hey Earic, is this in working condition?"
Last edited March 24, 2023 11:13 pm
Mar 24, 2023 11:24 pm
No! Absolutely not. Without properly examining it to check for damaged runes, cracks in the casing, an analysis of the elemental . . . and Gzizmix goes into a lecture on the proper way to evaluate unknown or recovered magical artifacts before using them. Much less on other foreign magical artifacts and or constructs.
[ +- ] Cautionary Tale #1
. . And his voice fades from your minds as it get a hint of a sermon as well as a lecture driving your soul to seek the bliss of apathy
Last edited March 25, 2023 3:22 am

Earic Finnini

Nictorah

Mar 25, 2023 1:47 am
Earic Finnini
"I like the way you think Kleber, however Gzizmix is right. Also, sadly the elemental is no longer bound to it. So, it would not function anyway.", pulled from his fascination for a moment, Earic looks over at the collector with Kleber. The massive construct turns and reaches down, adding another body to his collection with a sickening *thunk*.

Earic shudders, then gasps with recognition. "If this is indeed wreckage from the Cyre and I’m certain it is…", he points to the finely dressed corpse attached to the collector’s back and says, "That must be General Shadeborn! If he was thrown from the ship, it must be close."

He begins looking around the site and the sky for more clues.
OOC:
Those who haven’t, if you could give me an investigation check (DC 15). For Vice and Gzizmix, if you wish to retry, the DC will be 17

Rolls

Secret Roll

Mar 25, 2023 2:02 am
Gzizmix examines the scene for a minute, shrugs and does a sketch of it. He has always done better with research than real life.

Rolls

Investigation - (1d20+1)

(13) + 1 = 14

Mar 25, 2023 2:14 am
Vice's ears immediately perked up upon being told not to do something. 'Isn't there an elemental in the carriage? "
Mar 25, 2023 2:32 am
and Gzizmix start or continues with his lecture on the dangers, you have long since tuned this out so your not sure.
bla bla bla explode bla bla bla powers beyond your understanding bla bla bla proper use bla bla bla
[ +- ] Cautonary Tale #2
OOC:
This just happens to be one of Gzizmiz personality traits you guys keep poking
Last edited March 25, 2023 3:32 am
Mar 25, 2023 2:40 am
Kleber actually tries to follow Gzizmix explanation, but the gnome throws in multiple terms and expects an amount of previous knowledge a person living deep inside the Shadow Marches symply doesn't have.

Kleber gives up from understanding the lecture, just nodding along while his true focus is finding the fallen airship

Rolls

Investigation - (1d20+3)

(9) + 3 = 12

Mar 25, 2023 4:25 am
OOC:
haha, i love it.
Vice, not really following the explanation, ask another question he most likely won't understand the answer to. "This missing airship was powered by an elemental, and had a cannon powered by the same elemental. We have a carriage powered by an elemental, and a canon, that needs an elemental to fire. We are going to haul this thing back to town without evenknowing if it works? What if we are attacked by constructs? Or hydras? Or construct hydras?
Mar 25, 2023 5:01 am
Sigh Think of it this way. You face an ogre and have 3 choice. Run, Fight, or Talk. Then some Demon pops up with 4 magic items, a sword, a shield, boots, and a crown, 3 of which are cursed but have enough power to guarantee your success for their designed purpose. But you can not know which it cursed until you pick it up. The fourth may or may not work. Do to take an item or try to survive on your own?
Now lets say the curse ranges from eating your soul, transforming you into a wraith who feed on others, to devastating the entire world. Now imagine you have a foolish, greedy, and incredibly curious companion who "Just has to see it for a moment" so will invariably pick an item. What is the safest course of action at that point?
and he launches into a sermon on the moral implications of individual decisions with regards to magic and powers that vastly exceed a persons abilities . . . this goes on for some time and ends with the condemnation It is likely thinking like this that resulted in the Day of Sorrows! as he stares at Vice
If a construct attacks, just run away. That is why we have the cariage.
Last edited March 25, 2023 5:02 am

Earic Finnini

Nictorah

Mar 25, 2023 5:37 am
Earic Finnini
Earic listens to Gzizmix’s parable with rapt attention. He nods, Very wise, my gnome friend. This ‘book’, and he taps the cannon, "is written in a language I want to learn. And Vice, my other gnome friend, each elemental powered device needs its own elemental to power it. The cart’s elemental can’t power both and I couldn’t begin to fathom how to fix this one, let alone power it. However, the gnomes of Zilargo may have a better grasp of it."

He looks up at the trail of soarwood leading up to the cloud. "Perhaps we should gather what we can here and continue on to the other side of that cloud. We may find some clue on the other side.", he eyes the General’s body, "…and I have an idea to retrieve him as well…"
Mar 25, 2023 6:45 am
You spend a couple hours scouring the area for items to salvage. You find about half a dozen soldiers at the site. Their armour and weapons are clearly of a fine make worthy of the crew of a flagship. You steer clear of the bodies for the time being, fearing the construct may take offence.
[ +- ] Items found
Mar 25, 2023 11:43 am
Mordaky walked around with the others, gathering up things to sell, lending his strength where he could, but all the time his attention was diverted to the construct. There was no way they could fight something like that, and he wasn't going to be the one to stray too close as to draw it's ire. He tried to listen Gzizmix's long, winding, explanations but ultimately was more confused by the end then when they started.
OOC:
Just a reminder that Moraky is all face and muscles, and not at all a perceptive or intelligent individual, probably why his chosen profession as a Gambler is entirely based on luck and has landed him in hot water. So he is definitely here, and chipping in, but is going to leave the finding and researching things to those who are better equipped :)
Mar 26, 2023 4:23 am
37 will try to keep himself between the massive construct and the others as he looks around.

Rolls

Investigation (INT) - (1d20+5)

(12) + 5 = 17

Mar 26, 2023 5:56 am
37 surveys the site as well. As noted by the others, the items within the field are mostly damaged as if from a fall. You look up to the sky trail once again, examining it closely. You realize the cloud seems to follow the soarwood trail as well. It dawns on you that it is actually unmoving smoke in the windless sky above. As you follow the trail, you catch sight of the stern of a ship poking out of the smoke. Completely motionless, frozen in time, a few hundred feet about you is the wreck of the Cyre ir’Wynarn.
[ +- ] Cyre ir’Wynarn
37 points it out to Earic and he shouts with joy, quickly clapping his hand over his mouth and darting a look at the collector. It is unfazed by the elated outburst, instead it slaps another soldier over its shoulder.

"This is incredible! It must have been buoyant enough to stay in the sky. No wonder no one found it.", he sits in thought staring at the partially hidden craft for a moment. "Even if we could get up to it, it’s too massive to pull ourselves, even with the cart. We must get back to Salvation quickly and get word to Lady d’Cannith. The Lady has access to an airship. They may be able to tow it back to New Cyre."

He takes out his rope of climbing and says to the group. "Let’s get what we can on the cart. I would still like to retrieve the General."
Mar 26, 2023 8:54 pm
"Buoyant? It is not moving at all. How do we know if we disrupt it that it won't come crashing down? Or that if we fly an airship in here that we won't also be stuck?"
Last edited March 27, 2023 11:33 am
Mar 27, 2023 12:24 am
Kleber massage his temple, exaspered by Earic insistence "Look, no amount of gold will convince me to steal a corpse from a cadaver collector."
The ranger lowers his hand and starts counting on his fingers. "First they are constructs, they don't breath, sleep, get tired or poisoned. Second body is choke full of enchantments, no small spell or normal weapon can hurt it. Third-
Kleber stops mid sentence, furrow his brows and lower his hand. "Can't remember the third thing about 'em, but anyway unless you know how to teleport things captain fancy pants will remain on that rusted spike"
Last edited March 27, 2023 12:27 am
Mar 27, 2023 12:36 am
"Be ready to flee. Seriously. Everyone in the carriage. Just... don't leave me," 37 says to the others. As others move to the carriage, 37 puts a hand on Earic's shoulder. Quietly, he tells the man, If this works... you owe me, friend."

Once the team is loaded up on the carriage and Core is ready to drive, 37 will hesitantly approach the collector. From a distance, 37 will address the massive construct.

"Collector, I need to claim one of your bodies!"
OOC:
37 is hoping that the collector will still respond to instructions from other constructs, like it's still the war. He would approach the situation like a higher ranking soldier.
Last edited March 27, 2023 12:44 am
Mar 27, 2023 1:37 am
Wait a moment Gzizmix and will cast an encouragement if 37 so his aura matches that of the warforged they fought previously. He hopes it will make 37 appear as party of the military to the collector. He then cast Guidance on 37, just in case.
[ +- ] 2nd Nystul's Magic Aura (ill+1act@Tch,=24hrs*VSM)Notes
Last edited March 27, 2023 1:39 am

Earic Finnini

Nictorah

Mar 27, 2023 1:47 am
Earic Finnini

"Very good questions Mordacky. The elemental doesn’t keep it aloft, the soarwood does.". He pulls out the piece of soarwood from his pouch and demonstrates. The small chunk floats magically in front of him. He taps it and it begins to move through the air. He then taps it the other way and it does the same without falling. "See, the ship is made of this wonderful, yet very rare lumber. If it is not overloaded, the ship will stay aloft forever. This strange, windless land has allowed the Cyre to remain unmoved for two years."

Earic puts the soarwood piece away and listens to Kleber’s concerns about retrieving the General. "I’ll say that’s one vote against.", then he looks to 37 "…and one vote for. Here’s my plan." He takes out his rope of climbing once again. "This rope can attach itself to anything.", you watch as he commands it to attach to a nearby piece of broken furniture. It magically crawls its way to the wooden piece and wraps around it. He then pulls to prove it’s secure. "So we get close-ish, sixty feet, really. Have the cart ready to run, with all of us on board, obviously. Then get the rope to attach and we bolt out of here. The rope will pull the General back for us…", he looks around at the group. "He’s clearly not salvage, but there are those that would be very grateful to have a war hero returned for a proper burial. You’ve done much for me already, I’ll abide by your decision."
Mar 27, 2023 1:50 am
MaJunior says:
"Collector, I need to claim one of your bodies!"
OOC:
37 is hoping that the collector will still respond to instructions from other constructs, like it's still the war. He would approach the situation like a higher ranking soldier.
Earic looks on curiously, "…or we could try that."
OOC:
Roll me a persuasion check, with advantage due to Gzizmix’s spell.
Mar 27, 2023 2:52 am
OOC:
where is the body now? Should i get mage hand ready?
Mar 27, 2023 2:55 am
OOC:
Spiked onto the collectors back I believe. Perhaps the rope would be best for requiring the corpse.
Mar 27, 2023 2:56 am
OOC:
Respect my authori-tah!

Rolling with advantage, plus guidance.
Last edited March 27, 2023 2:56 am

Rolls

Persuasion (CHA) - (2d20h1+2+1d4)

(161) + (2) + 2 = 20

Mar 27, 2023 3:13 am
The collector stops his current search to look at 37. It is unable to speak, but seems to wait expectantly, apparently compliant.
OOC:
Oh, the nat 1 would have been fun. Lol
Give me a DEX check to pull Gen. Shadeborn down without stabbing yourself on the spikes
Mar 27, 2023 3:23 am
37 will move towards the collector and attempt to remove the body of the general.

Rolls

DEX check - (1d20+2)

(3) + 2 = 5

Mar 27, 2023 4:02 am
The collector patiently waits for 37 to select his corpse of choice. As the general is just out of his reach, he begins to climb between the gore covered spikes. He grabs hold of the impaled Shadeborn and pulls him free. As he climbs down, 37 slips on one of the blood soaked protrusions and takes a deep gash under his arm before falling to the ground.

The collector stares at you laying on the ground for a brief moment before resuming his macabre task. You could almost see an imperceptible head shake as it turns away.
OOC:
You take 10 points of piercing damage, but you have retrieved the General Shadeborn’s body. I noticed you haven’t restored your hit points, you did get a long rest.
Mar 27, 2023 5:27 am
During the whole discussion, Malbor has been standing, staring up at the ship. Even through 37's little "adventure" with the Collector, Malbor seems to be paying little attention, but after 37 returns, a bit bloodied and dragging a body, he speaks.

"I could reach the ship." after a moment of consideration he adds "and possibly get us all aboard."
Mar 27, 2023 11:38 am
Mordaky watched the scene and when he saw 37 slip the grip on his blade got a little tighter, but then lessened when he recovered and the collector went on it's way. He then turned to Malbor, "How do you see yourself doing that?"
Mar 27, 2023 3:43 pm
"As you were. Carry on, collector!" 37 instructs the behemoth before taking the body of the general back to the carriage.

"Well... that could have gone worse," 37 says with a light chuckle as he puts the corpse in the carriage. "So, now what? Back to the outpost?"
OOC:
I honestly thought I had. Thanks for reminding me!
Mar 27, 2023 5:37 pm
Kleber stood in awe, mouth half-open, as he watched 37 recover the body with ease. When the warforged rejoined the group, Kleber's head swiveled from the carcass to the construct and back again. He opened his mouth to speak, but found himself at a loss for words. "wha... how? Its entire purpose's... but-" Frustrated, Kleber threw his arms up and nearly screamed, "How? It should not obey your commands, Ancestor's bones, the fact it's even working in this cursed place is weird enough!"
Last edited March 27, 2023 5:38 pm
Mar 27, 2023 5:41 pm
If Malbor can get us up to the wreck then should we check it out before leaving?
Last edited March 27, 2023 5:41 pm

Earic Finnini

Nictorah

Mar 27, 2023 6:11 pm
Earic Finnini
Earic watches in stunned silence as 37 returns with the General’s body. He’s equally as dumbfounded as Kleber. "I don’t even… how did you… Alright, sure. Why not?", he says incredulously.

Earic begins carefully and reverently wrapping the body of the stately half elf in his blanket and bundles him with his hempen rope. He finishes securing Shadeborn to the roof of the cart. "You lot may just be the craziest people I’ve met. First there’s some ghost circus. Then a creepy clown hydra. Now 37 just walks up to a cadaver collector and politely asks for a body. And is successful!". He takes a deep, calming breath before continuing, "I guess I shouldn’t judge, but Mr. Malbor, that ship has to be three hundred feet in the air. How do plan to get on board? And if it’s not functioning, can you get back down?"
Mar 27, 2023 6:13 pm
Core quips in, "We should gather as much soarwood as we can. It is rather valuable."
Last edited March 27, 2023 10:09 pm
Mar 27, 2023 7:10 pm
37 shrugs, mimicking a behavior he has observed in regular people. "We are both constructs, made to serve in different aspects of the war. Now that the war is over, we both continue our duties... in my case, just in slightly different ways. Collectors were not made to be incontrollable. Someone has to be able to direct them. That one seemingly still responds well to ordersfrom its own kind. That said... I have pushed my luck far enough and then some."

Leaning forward, he adds, "I'm also curious how you plan to get aboard the ship, Malbor."
Last edited March 27, 2023 7:11 pm
Mar 27, 2023 7:53 pm
Malbor seems at a bit of loss to explain, then beings haltingly..

"Well.. ever since..
not important..
but.. I have some.. hmm.. limited control..
over storms.. no.. not storms exactly..
the power of the storm?
no that's not it.. but something like that..
it is hard to describe.
I can climb into the sky, maybe take a few of you with me..
maybe take a rope with me..
or if we had a platform.."

"and if it doesn't move."

He seems most worried about this last possibility
Mar 27, 2023 9:00 pm
Confident, and perhaps a bit snug internally, in the knowledge that 37 world likely have failed without his gods blessing Gzizmix looks up to the wreck and then to the flattering Malbor. If your can not bring us all then perhaps is is best we go back and prepare so that when tree return we can stick together. I believe the environment has proven that our team complements each other and we work well together. Splitting the team can be understand and even disastrous.
How many can you take with you? What is we used a large enough section for all of us to stand on of the soarwood. Could you take us all then

Gzizmix looks for a suitable piece that is within 60 feet of the ground
Last edited March 27, 2023 11:44 pm

Rolls

Perception + Guidance - (1d20+3+1d4)

(13) + (1) + 3 = 17

Mar 27, 2023 10:11 pm
With thoughts to go up there, "I have 50' of rope. Do we have more?"
Mar 27, 2023 11:17 pm
"Yes. A piece of soarwood. That would work." Malbor sizes up the members of the group.

"I have never tried this with anyone, maybe two.. three if they are light?" it sounds more like a question than an answer.
Mar 27, 2023 11:35 pm
Gzizmix looks to the pieces of soarwood that led the group this far. While there is a denser concentration in the sky here, the larger pieces are closer to the wreck itself.
Mar 28, 2023 12:12 am
"If it's all the same, I'll wait here. I like not falling from great heights more than I like treasure. I'll wait here, and try to catch anyone that needs it with feather fall" Vice says, looking up towards the cloud
Mar 28, 2023 12:23 am
300 feet is a long way. I doubt we could climb it even if we have enough rope.
I too will not go up at this time as Malbor can not take us all. I suggest we return to town and prepare before ascending
Mar 28, 2023 1:18 am
"I find myself agreeing with the idea of returning to the outpost to get properly prepared for this," 37 chimes in. "That said... I feel like if Malbor insists on going up, perhaps I should go. If something happens, I don't need food or drink to survive up there."
Mar 28, 2023 5:15 am
While everyone is weighing in on Malbor’s plan, Earic breaks out his journal and his map. He begins taking notes while glancing around the area, finding reference points and amending your current location. Since Core and Gzizmix have taken an interest in the map, he shares his findings.

"By my calculations, we travelled nearly twenty miles further north than I originally thought."
[ +- ] Debris Map
Core looks over the map and takes account of the time of day. He’s feeling pretty comfortable with the cart’s abilities now. While it was slower going on the way in, Core realizes the cart could just make it to the edge of the Mournland by nightfall. Possibly back to Salvation just after dark, if the group leaves quickly.
Mar 28, 2023 7:44 am
Malbor seems strangely confident and assertive, much more so than he has been up until now.

"Is this not what we came for? 37 and I could ascend and find a large piece of Soarwood to offset the weight of our group and bring it down. Then we could all go up."
Ganesh sent a note to Nictorah
Last edited March 28, 2023 7:47 am
Mar 28, 2023 8:14 am
After considering the map and timing, Core says, "We need to had back now if we going to. It will be a fight to back by night fall, but we should at least get out of these lands."
Mar 28, 2023 12:47 pm
Mutters to himself I am not affaid of heights.
Falling.
as he glances up again I am definitely affraid of falling
Last edited March 28, 2023 1:40 pm
Mar 28, 2023 1:32 pm
Nictorah sent a note to Ganesh
Mar 28, 2023 1:32 pm
Nictorah sent a note to Ganesh
Mar 28, 2023 1:41 pm
"If I may?" 37 interjects as the debate about what to do swirls. "Malbor and I can go up. The rest of you head back. That gives us a night to find a proper piece of wood and prepare for your return. The rest of you return to Salvation, deliver the General, get any supplies we need, and leave before sunrise to be back come daylight. I am certain we can make camp for one night... that high up, I feel there aren't too many things that can threaten us.

Even if we do find a piece of soarwood tonight and ferry everyone up to the ship, the carriage will be left alone, at night. Even if we leave a guard, the idea doesn't set well with me after last night's activities."
Last edited March 28, 2023 1:42 pm
Mar 28, 2023 2:03 pm
Core says, "In this land it is safest to travel in groups rather than just single and pairs. We should not break up. We are the only ones that know of this so it will be safe on our return."
Mar 28, 2023 2:09 pm
"We are the only ones who know of this, so a pair of us will also be safe until your return," 37 counters.

"It will likely take time to get ready though. Letting us prep so we are ready to go is advantageous. Time is precious."
Mar 28, 2023 2:12 pm
Core says "And if the craft is full of undead or something else we will not be there to aid. Later we would get your bodies. Why take a chance. "
Mar 28, 2023 2:18 pm
"It seems to me, everything in life is a chance we take. If you were truly against risk, you would not be out here. The ship is no different."
Mar 28, 2023 2:47 pm
"Why not try to minimize risk at least? Can you at least make sure the ship is safe to explore before we leave? I don't like the idea of leaving you two on haunted ghost undead death ship 500 feet high"
Mar 28, 2023 5:59 pm
Ganesh sent a note to Nictorah
Last edited March 28, 2023 11:31 pm
Mar 28, 2023 11:23 pm
"We shouldn't split again, the circus showed us how that's a bad idea." Kleber gazes up at the sky and the floating wreck, shielding his eyes with a hand.
"There isn't enough time to properly escavange the thing before nightfall, so I agree with the idea of returning tomorrow"
Mar 28, 2023 11:34 pm
"Allow me to explain." Malbor puts his hands to his head and shakes it slightly as if all the talking is giving him a headache.
"If we get a piece of Soarwood that we can stand on, I can take 2 or 3 at a time. A few trips and we will all be on board. Should take just a few minutes. If we have a piece of Soarwood.
We'd probably be safer camping in the air than on the ground."
Mar 28, 2023 11:53 pm
Nictorah sent a note to Ganesh
Mar 28, 2023 11:55 pm
Vice chimes in:"Aye, I understand the plan, just not the point. It's all risk and no reward right? We can get the ship to move, and ecen if we did, we cant keep it. Let's get what rewards we can for finding it, and let someone else fight the ghost sailors"
Mar 29, 2023 1:37 am
How about a compromise.
If you can figure a way to get a plank big enough to shuttle us us and down in the next few minutes we can try to reach the ship. If it takes too long or there are too many compications we head back and return tomorrow.

Doubtful Gzizmix decides it is best to trust the other team member to know what they are talking about as long as it is withing reason. With that he will climb to the top of the cariage and look around for anyplace they might stash the carriage to at least make it stand out less Tall trees, a couple hills or gulch, etc...
OOC:
Passive Perception 13 as he is not really trying that hard.
Last edited March 29, 2023 1:40 am
Mar 29, 2023 5:21 am
Gzizmix looks around the barren plateau. For miles in every direction, there is only lifeless, grey rock and dirt. It strikes you how empty this space really is. There’s a sense of safety in knowing there’s nothing around and yet exposure in knowing there’s nowhere to hide. Meanwhile, the ever present whispers remind you, the circus wasn’t the only unseen presence nearby.

The cadaver collector splats another corpse to its back…
Mar 29, 2023 7:07 pm
Malbor looks around the area for a piece of wood, Soarwood or other, on which both he and 37 can stand.

"37. Are you strong enough to lift me?"
Mar 29, 2023 10:42 pm
"That seems unlikely," 37 answers.
Mar 30, 2023 12:30 am
Mablor looks a bit surprised.

"Very well. Let's find something we can both stand on. If not. I'll have to do this alone."
Mar 31, 2023 7:29 pm
OOC:
wondered why no one was posting. I am searching the area for a piece of wood pursuant to my previous post.
Mar 31, 2023 8:01 pm
Having spent a good portion of time sifting through the site. There is no soarwood on the ground. You do find a broken tabletop that you feel could support both of you.

Malbor brings the table into position under the wreck and casts a spell on the broken piece of furniture. It begins to levitate and the sorcerer hops on to it. Slowly it rises into up to the airship above. After about a minute, Malbor reaches the stern of the ship and continues a little further to the cabin window. From there he takes a look around.
OOC:
I’ll grab a perception check while you’re up there to see if you find a sufficiently sized piece and a dexterity check to see if you can ride it down. (I’ll go with my rolls at 2200 pdt)

Rolls

Perception Check - (1d20)

Dexterity check - (1d20+3)

Apr 2, 2023 2:04 am
Rolls
OOC:
i can just transport 2 peiple at a time on the table if they are willing. Or whoever wants to go. Since the spell is on the table i dont even have to be on it myself technically. Or i can do 1 at a time. If it takes too long ill have to use a second casti g.
Last edited April 2, 2023 2:08 am

Rolls

Perception - (1d20+0)

(5) = 5

Dexterity check - (1d20+3)

(17) + 3 = 20

Apr 2, 2023 7:04 am
Malbor first tries the cabin window, but finds it’s locked. You look out to the floating soarwood around you. The smell of smoke fills your nose and lungs. The burnt soarwood has a very pleasant, sweet aroma, like honey and birch. You find one larger piece, kind of janky and scorched around one edge. It is a bit of a distance away from the ship, but you’re able to push your table close enough to it.

Your companions stand far below staring up at you in the grey of the stifled sun. You reach the slightly burnt chunk of wood and test its stability from the safety of your table. You find that it doesn’t float like a raft would, but rather it wants to roll freely through the air like a ball floating in water. You realize that if you try to stand on this piece, it would spin out from under you. Instead, you decide it’s safer to rest your table on it and push it down magically to ground to investigate its properties.

Earic approaches and commends your retrieval of such a large piece of the precious lumber and says, "Ah yes, airships, as with regular ships need a ballast, or they would tumble over as you saw there. I like your gusto though my good sorcerer and that will fetch a handsome price.", he includes the rest of the group as he continues, "I implore you to return me to Salvation before nightfall. Your crew is clearly skilled in adventuring, but I am just a scholar.", he looks around expectantly, perhaps hopeful that you’ll agree.
Apr 2, 2023 6:27 pm
Core is happy to see Malbor landed with a size able treasure. "Now that does make all this worth it."
Apr 2, 2023 7:29 pm
Once Malbor returns he says:

"The plan is sound. I think I can improve upon it when we return."
Apr 3, 2023 6:39 am
At Earic’s urging, your crew loads up the piece of soarwood and Core hastily gets underway. As the elemental crackles to life, he turns the cart around and you hear one last sickening thud as the cadaver collector continues his seemingly ceaseless, morbid purpose. Core follows the cart trail carefully to avoid getting lost and as dusk begins to set in, the spectral grey mists loom overhead. To get out of the Mournland quicker, Core follows a course on the map that passes south of the Plymdonwood, exiting about an hour’s ride north of Salvation.

Guided by the purple electrical light of the cart’s elemental, you arrive in town just after dark. The salvage market is long closed, but Earic uses a key to open the warehouse to store the coach and your salvaged items for the night.

"Thank you gentlemen. That was the most exhilarating couple of days of my life. Such an incredible find.", he says with a clear note of fatigue in his otherwise excited voice. He carefully takes down the General’s neatly wrapped body. "I shall bring him to the chapel for safekeeping and then head to the Grey Beyond for a much needed mead. If anyone cares to join me, I’ll see you there."

Earic locks up the warehouse and heads off to the Chapel of the Silver Flame. Weary from a hectic couple of days, Earic leaves you in the relative silence of the evening.
OOC:
Feel free to RP the evening. Here’s a map as a reminder.
[ +- ] Map of Salvation
Apr 3, 2023 6:47 am
Cores been driving but the thought of Grey Beyond appeals, "I will catch you there Earic."
Apr 3, 2023 5:01 pm
Vice will stroll the town for a bit, grab a meal with the others, the get to sleep. "Gonna need a good nights rest before heading back into the fog"
Apr 3, 2023 5:26 pm
"Rest yes. And food." is all that Mablor says and he heads towards the Grey Beyond. He mumbles something to himself but his words are not decipherable. He looks to see if anyone else is going that way, now having become accustomed to the presence of the others he seems more willing to tolerate their proximity.
Last edited April 3, 2023 5:27 pm
Apr 3, 2023 5:48 pm
Moraky nods, "I'll join you for a drink, and maybe a game of cards..." Mordaky smiles a big toothy Tiefling grin.
Apr 4, 2023 12:55 am
Gzizmix will quietly tag along. Food and a bed are good but Gzizmix wil pay more attention to others conversations hoping to pick up on local news and gossip.
Apr 4, 2023 1:36 am
37 was not particularly interested in food, drink, or a bed... but saw the benefits to sticking with his ragtag band of explorers and adventurers.

Besides, he hoped they had taken his suggestion to get moving before the sun rose to heart. If they had... he did not want to, ironically, be the reason they got a late start.
Apr 4, 2023 1:57 am
Kleber's stomach let out a low growl, signaling his hunger. "Anything other than these hard rations is a blessing" he muttered, licking his lips in anticipation. "And maybe some booze to wash it down" he adds. With that, he made his way towards the bar, stomach leading the way.
Apr 4, 2023 5:55 am
Your group settles down at a table in the raucous Grey Beyond. The job board as always sits predominantly on the far wall. The orc waiter makes his way through the crowd dropping drinks and collecting hard earned coin. You don’t see Earic yet.

In one corner, a group of four scavengers play a game of cards. At another table, a crew sits huddled closely, trading whispers. Most others, like yourselves, look like they’re here to unwind after a long day of salvage. Some are drinking in silence, staring off into space, others are boisterously bragging about their salvage.

After a few minutes, the waiter makes his way to your table to take your orders.
OOC:
Gzizmix, give me a perception check. Anyone else may do so as well. Let me know what you’re looking for.

Mordacky, card game is like baccarat. Draw two cards, add them together. If the total is more than nine, continue counting from 1.
For example 7+6=13. Simplistically, when over 9, subtract 10. Therefore, a 13 becomes 3, 17 becomes 7 and 10 becomes 0. You may draw a third card if you wish and add it to your total. Once again, if you exceed 9, start from 0. Highest total wins. Cards will be a d10 for each one drawn (2 10s = 0, unfortunately).
Bets are made after everyone has finished drawing cards.

I hope that makes sense. You may hide your rolls of course.
[ +- ] Job Board Bills
Apr 5, 2023 12:12 pm
After taking a seat, Kleber signals the waiter for a serving of ale and stew. While waiting for the food, he scans the bar, eyes halting at the card game. Quickly tearing his gaze away, Kleber reminds himself that it's unwise to gamble while already in debt.

Since there's no work on the job board good enough to divert his attention from salvaging the airship, the half-orc decides to eavesdrop on the boasting scavengers. With any luck, he might gain some valuable insight into the Mournlands from their bragging.
[ +- ] Hunter's Intuition
Last edited April 5, 2023 12:13 pm

Rolls

eavesdrop the scavengers - (1d20+4+1d4)

(3) + (3) + 4 = 10

Apr 5, 2023 1:02 pm
A he eats Gzizmix will make a short copy of the job board for furture refference as well as note down any interesting tidbits he overhears playing for guidance form Aureon continually.

Rolls

Perception+Guidance - (1d20+3+1d4)

(12) + (2) + 3 = 17

Apr 5, 2023 9:02 pm
Core settles in for some stew and drink while he awaits Earic to come. He keeps open ears on what the other scavengers are up to.
Last edited April 5, 2023 9:04 pm
Apr 6, 2023 12:42 am
As always, Malbor sits quietly, but seems a bit more at ease once he has a drink or two, the alcohol dulling the unending torment of the thoughts of others.
"We should get back to our work as soon as possible." he muses at one point, being careful to leave out any specifics that might be overheard by prying patrons.
Apr 6, 2023 1:26 am
As he finishes eating he puts his notebook away and concurs with Malbor. A night in town that we are still familiar with while in the midst of a ongoing venture does not seem worth the risk. I suggest we retire and get some sleep so we can set out again.
Gzizmix will se if anyone would like to share a room and head out to secure rooms where thhey had slept previously, the Salvation Hotel.
Apr 6, 2023 1:35 am
37 is perfectly willing to share a room, since he doesn't actually sleep.
Apr 6, 2023 2:15 am
Kleber tries to listen in to the group next to them. It’s the usual ‘big fish’ stories of gold filled treasure chests and exotic magical items. In your short experience, you feel it’s not very likely. Your food arrives and is pretty good for a place like this.

Gzizmix subtly listens in on the whispering group, you get a few moments where you’re able to piece together their conversation. The crew is in town from Korth to investigate a rumour that someone managed to find and enter the city of Kalazart. It appears that the city may actually be relatively intact. You catch mentions of some sort of cursed enchantment around the area of city and adventurers either become lost, disoriented or just simply never return. It’s clear they don’t have a name yet, but are seeking to find a werecat.

Earic comes in as most of you are finishing up your respective dinners. He orders a large mead and settles down at the table with. He’s obviously keeping the conversation as low key as possible. "Tonight we relax and enjoy ourselves. Tomorrow, will prove to be an interesting day, I assure you.", he nods with his mead in hand and takes a swig. "Are you gentlemen fine to meet at sunrise at Bela’s?"
OOC:
I’m assuming you’ll want to get your rest in for the night, but let me know if there’s anything else you would like to do in the tavern or otherwise.
Apr 6, 2023 4:51 am
Malbor retires to a solitary room, having both the coin and the desire to sleep alone.
Apr 6, 2023 10:57 am
Kleber nods, taking a few sips of his third drink after the stew. "Sure thing, but can you explain the plan for-" He abruptly cuts himself off with a fake cough, hiding how he was going to discuss the job in a bar full of rival teams. "*clears throat* It went down the wrong way. Let's talk more tomorrow, soo tired I can't even get drunk without choking myself after todays work." Kleber sidelong glances at the other patrons of the tavern, wary of potential eavesdroppers.

"After finishing this one" he adds, raising the half-full tankard "then I head to bed."
Last edited April 6, 2023 11:00 am
Apr 6, 2023 5:30 pm
Core asks how much we made from the sales of goods today.
Apr 7, 2023 7:03 am
Earic finishes his mead and says to Core, "That’ll be up to Bela tomorow." He pats him in the shoulder, nods to everyone and bids you a good night. With an early morning beckoning you to sleep, you wrap up your evening, settles your bills and head to the hotel. It dawns on you that you haven’t spent a night in town since your arrival.

The Salvation Hotel is easy to find ant at this late hour, a sleepy young halfling welcomes you and lazily takes your coin, handing keys to the rooms. A large Blink Dog herald of House Ghallanda hangs on the wall behind the front desk. It is a modest location and charges a gold piece per night. The rooms are sparse, but comfortable. The night passes without incident and you all enjoy a long rest.

You assemble in the dining area for a quick breakfast and leave for the salvage market to negotiate with Belaluur for your newly collected items. Earic is already there when you arrive, as is groggy Garundah.

Belaluur

Nictorah

Apr 7, 2023 7:31 am
Belaluur
Well, good morning Gentlemen!", Belaluur greets you with her usual bubbly persona. "I see Earic let you in to the warehouse last night. I hope you don’t mind, I was snooping around to see what you’ve brought me. I couldn’t help but notice that lovely cannon. It’s a shame it’s broken. Earic says there’s more locked inside your cart?"

Core retrieves the packed up items and Malbor brings down his soarwood from the roof. "Splendid! I don’t get soarwood very often.", she picks through your items, is surprisingly the most intrigued by the decanter. "My my, there’s fresh coffee in here.", she pours herself a cup, "Tasty too. What a marvellous item."

Impressed with what you have and some of the unique items. She comments on the horn being a horn of silent alarm. She says they’re not uncommon to see one, but it’s been awhile. The goblets are common, usually given to officers of Cyre. She takes some notes, scratching her chin. "How does a thousand gold pieces for the lot sound?"
[ +- ] Items found
Apr 7, 2023 7:54 am
Malbor stays silent. He is less interested in the actual sum of money they have gained than other possible benefits that may arise from their ventures.
Last edited April 7, 2023 8:24 pm
Apr 7, 2023 12:08 pm
The horn could be useful to keep. Sounds good otherwise.
Could we get some climbing kids as a part of the payment?

Gzizmix explains his idea about the kits to the others. All long as we are all in a climbing harness and yours too a single rope then Malbor should be able to transport it more easily
Apr 7, 2023 4:00 pm
Vice speaks up "It sounds low I'd say. You almost gave us that much for the last batch of stuff we brought, and that lot had no soard wood and no cannon. You said yourself you don't get soarwood often."
OOC:
what happened with the body we brought back?
Apr 7, 2023 4:56 pm
OOC:
Earic took Shadeborn’s body to the temple last night.

Roll me persuasion check.
Apr 7, 2023 5:07 pm
OOC:
rollin'

Rolls

Persuasion - (1d20+2)

(10) + 2 = 12

Apr 7, 2023 6:23 pm
Belaluur
Belaluur eyes Vice playfully. "Just for you sweetie. Since Zizz would like to keep the horn, I won’t take the one seventy-five it’s worth from the total."

She looks to the rest of the group for approval. "Do we have a deal?", she takes out a ledger and begins documenting your salvaged items.

Earic Finnini
As she does so, Earic clears his throat to chime in, "I would like the bell to present along with the Cyre’s flag to Lady d’Cannith." He turns to your group. "Now that we’re in private, I’d like to discuss my plan. I intend to travel to New Cyre to deliver proof of the airship’s location and General Shadeborn’s body to the Lady personally. A coach would take me two days and two hundred and fifty gold to get there. If you’re willing to take me, I would pay you six hundred for the return trip, plus your expenses. More importantly, I would be able to introduce you to Lady Rayna d’Cannith. It will be her resources that will get the Cyre ir’Wynarn out of the Mournland. Its secrets will help tremendously with her plans for New Cyre.", he pauses in contemplation for a moment, then sighs. "I feel I should ensure you’re comfortable with helping in this matter. There are many in Breland that fear and oppose New Cyre’s development. You may make many enemies if they find out you’re supporting the Lady."
Apr 7, 2023 7:40 pm
Kleber crosses his arm thinking "Would the brelanders care that much about some Cyre refugees getting their hands on a wreck? I can see some overpatriot guys making a fuss, but aren't the exiled king and the Breland king in good terms?"

He cocks his head a bit "And lets be real, Lady d'Cannith will make sure her house will get the most out of this whole deal"
Last edited April 7, 2023 7:40 pm

Earic Finnini

Nictorah

Apr 7, 2023 9:12 pm
Earic Finnini
Earic seems to have to compose himself for a fleeting moment at Kleber’s words. "King Boranel was gracious in allowing the refugees to have a home. There is no denying that. However, the Breland government now wishes to cap the population of New Cyre to prevent it from becoming too powerful. Future refugees would be prohibited from joining their fellow Cyrans. The war may be over, but there is justifiably some paranoia that Prince Oargev may be come too powerful as mayor, should New Cyre be allowed to become anything more than a crossroads for trade.

He once again pauses before proceeding with obvious caution, "It is not my place to speak on behalf of Lady d’Cannith. However, I trust you all with my life and you deserve to be aware of your choices. The innovations on the Cyre id’Wynarn have been thought lost to the grey mists forever. The return of the vessel, it’s secrets, it’s technology and it’s handing to the city of New Cyre, will not be welcomed by many of those in power."
Apr 8, 2023 12:03 am
Speaking quietly, 37 offers his position.

"I am an agent of House Cannith. My goal was to earn enough coin to establish my own outpost, possibly a waypoint in the grey. But this... this is an excellent opportunity for the House."
Apr 8, 2023 2:12 am
Core isn't a fan of all the politics involved. The coin has been his driving thoughts during the adventure, but the airship has caused things to get complicated. It does take too much thinking to see the investment here.

Core simply says "Earic. I will gladly see you through this." as his input. He lets others deal more with the details.
Apr 9, 2023 4:26 am
Although nothing is said, Malbor is also not interested in the politics of the situation. He would prefer to investigate the ship before they turn it over but gaining some notoriety may serve his ultimate purpose better in the long term.
Apr 9, 2023 5:18 am
As everything will have to be turned over eventually I am sure the official should be informed. However that seems like it might remove us from the picture before it is fully understood. I would feel better if we could look over the wreckage before handing it over.

Earic Finnini

Nictorah

Apr 9, 2023 8:09 am
Earic Finnini
Earic nods at Gzizmix’s comments. "I won’t stop you from going back to the Cyre. You came to Salvation for profit, not politics. What I can tell you is based on my previous conversations with Lady d’Cannith, she can have an airship there in less than three days to collect the wreck. We don’t know how much the warforged knew about it’s location and can’t risk any delay."

He collects the bell from Belaluur wraps it discreetly and prepares to leave. "If you choose to go to the wreck, please be careful. I negotiated a finders fee. If the Cyre is, shall we say, ‘altered’ too much, that may take away from the reward. The first lightning rail for Starilaskur leaves in an hour. If you change your mind, that’s where I’ll be. If I don’t see you, I wish you all the best and pray our paths cross again."

With that Earic leaves Belaluur’s shop and heads to the Temple.
Apr 10, 2023 12:01 am
Kleber watches the man depart, his arms still crossed as he scratches his chin in thought. "Not much too do in only one hour...other than that job about ringing the scrapyard bell." Turning towards Belaluur, still cataloguing the last mission loot, he asks "Any idea what's that even is about?"

Belaluur

Nictorah

Apr 10, 2023 5:38 am
Belaluur
Belaluur finishes up the paperwork and gathers the coin. She hands Kleber a pouch, "Here’s your share handsome. It’s a bit more since your tiefling friend hasn’t shown up. Unless you’d like to pay down some of that debt.", she pauses for with mock expectation on he goblin face, then continues with a smirking nod.

"Bellerophon Ironhorn, a very large minotaur, even by their bovine standards. Fancies himself a tinkerer. He owns the scrapyard. If any item we brokers find is too damaged to sell, the scavengers can always sell it to him as scrap. I don’t know what the job would be. He has more scrap than he knows what to do with."
OOC:
166 gold, 6 silver and 6 copper for each of you.
It sounds like there’s two potential plans:
1) Join Earic in an hour or,
2) Revisit the wreck site while he’s in New Cyre.
Or secret option 3) take another task.
Let me know in the OOC how you would like to proceed.

P.S - Kleber had wish listed the horn of silent alarm many moons ago.
Apr 11, 2023 2:53 am
Gzizmix will take his portion and think for a moment. Deciding he has nothing he needs and can think of nothing to be gained in the hours delay will accompany the others till it is time to meet Earic.
Last edited April 11, 2023 2:54 am
Apr 12, 2023 5:02 am
As the group decides to join Earic, Belaluur hands Core a scroll with a gorgon crested seal of House Cannith. "This arrived yesterday for you.", and she gestures to the whole group. "You may need it if you plan to ride around in that fancy cart without issue."

Core breaks the seal, unrolls the scroll and reads it,
[ +- ] Writ of Possession of Elemental Land Cart
"It’s official, she’s all yours. Have fun in New Cyre, boys!"

Writ now in hand, you feel a new confidence in driving your coach in view of those in Salvation. You arrive at the station and collect a pleasantly surprised Earic. "I’m glad I hadn’t bought my ticket.", he says as he loads his gear. "Follow the road west to Starilaskur, Core. With any luck, we should be there by dinner time."

A short way west of Salvation, you pass through the town of Vathirond and then into the open prairie of eastern Breland. Your day is filled with the stares of those travelling by horse and wagon, the quizzical looks from drivers of the House Orien coaches. The weather is fair, the fields green, and birds chirp, all in stark contrast to your experience in the Mournland.

As dusk approaches, you see the glittering, elemental powered lights from the city of Starilaskur. Large stone buildings come into view. You see a lighting rail entering as you approach the centre’s outer limits.
OOC:
If you wish, you may enter the city to find food, accommodation and a place to store your cart or you can try to find a place to camp before nightfall.
Apr 12, 2023 12:50 pm
Having spent some of the time atop the carriage watching Core manuver it Gzizmix is a bit sun weary Lets just head into town. he proposes A good bed and better cooking than we can manage is always welcome
Last edited April 12, 2023 12:51 pm
Apr 12, 2023 3:36 pm
Core nearly had tears in his eyes to see the Writ of Possession of Elemental Land Cart.

I'm with you on that Gzizmix. Not a fan of rations either.
Apr 12, 2023 4:18 pm
Vice looks out the window at the lights 'Excellent, it'll be nice to see a new city."
Apr 12, 2023 9:14 pm
As Kleber see the lights he relaxes a bit, the sight of civilization is welcome after his brief but memorable time in the Mournland and the frontier feel of Salvation Outpost.
He nods at Vice words "New things are always interesting. Do you think we're going to stick around here for long?"
Last edited April 12, 2023 10:26 pm
Apr 12, 2023 9:31 pm
Malbor, disembarks from the carriage and follows behind the others at a short distance. His head down and his cloak over his head, as if the fact that others can not see him would do anything to dim the everpresent murmuring voices in his head. Which it does not.
Apr 13, 2023 3:01 am
Earic agrees with the idea of a comfortable location for rest, food and drink. He guides you in to the heart of the city where you reach the grand Starilasku station. The area is the crossroads for the region’s lightning rail and highway. From this point you can travel south to Sterngate or New Cyre and beyond to the nation of Thrane, west to the Breland’s capital of Wroat and the city of Sharn. Or turn north to the gnome nation of Zilargo.

You pull up to a stately looking grey stone hotel. A large carving of a blink dog sits over the ornate golden doors. A halfing doorman approaches the cart. He bows deeply and addresses Core and Gzizmix with a courteous smile, "Good Evening Gentlemen, welcome to the Hotel Ghallandra, Starilaskur. If you would like to keep your coach secure, for a fee, we have an excellent storage area with only the finest Kundarak security in place. Our tavern is second to none in service and cuisine. Not to mention the finest rooms east of Wroat."

You stow your cart in a stall and are given a warding key for it. Inside the hotel, you’re greeted with enchanted lamps lighting the vaulted lobby. The concierge gives you keys to your rooms and you make your way to the tavern. Far from the rough and tumble Grey Betond, the atmosphere here is casual and relaxed. The patrons here are dressed up for a night on the town, engaged in excited banter, enthusiastic diners and playful laughter fill the room. A halfing waiter quickly arrives to take you food and drink order.
OOC:
The night is young, you can explore the area, hang out in the restaurant or retire early. Choice is yours. Storage is 5 silver for the night, the rooms at 3 gold each and dinner is 8 silver each.

Let me know if you’re looking for anything.
Apr 13, 2023 3:48 am
This town is overpriced Gzizmix mutters out of earshot of the locals maybe we should have camped outside
Gzizmix will stay with Earic, suggesting a nice hot bath, or steam if there is one in this town, to help erase the aches of the road might do them well. He suggests sharing a room. You did bring up to help protect you. One of us should be with you. If Earic is disinclined he insist that he at least keep 37 with him for the night.

Earic Finnini

Nictorah

Apr 13, 2023 4:33 am
Earic Finnini
Earic sips on his second mead after dinner is cleared. "I appreciate that Gzizmix. You are more than welcome to share my room. I ensured all our rooms are together. And yes, a nice steam AND a bath sound glorious. Need I remind you, I will cover your expenses, gentlemen. For the trip. *hiccup*"

Earic pays the server and shows Gzizmix to the hotel’s bath house.
Apr 13, 2023 4:40 am
Core feels well a home here although his attire is abit on the lesser side. He will enjoy the evening.
Apr 13, 2023 5:58 pm
37 will elect to stay with Earic regardless. Having no need for food or drink (or arguably even lodging), and no money to search out better armor, his best option for the evening's activities is to ensure Earic is safe.
Apr 13, 2023 9:44 pm
As the team sits down for dinner, Kleber's left eye twitches a bit seeing the menu prices, but his mood improves hearing how Earic will cover them. When they finish eating, he goes back to the counter, pay for the Elemental Cart safe storage and rejoins the group.
Last edited April 13, 2023 10:24 pm
Apr 13, 2023 11:27 pm
"If expenses are covered, another flagon of ale!" Vice cheers.
Apr 14, 2023 2:30 am
The evening winds down and your bellies are full. Earic and Gzizmix return from the hotel bath house clean and refreshed. You would almost swear they were actually streaming. Around you, there’s a few couples lounging, immersed in conversation. Here and there, lone travellers enjoy a night cap. You begin to wrap up your own relaxation time.
OOC:
Could I get a perception check?
Apr 14, 2023 2:30 am
Having become slightly more comfortable around the group, Malbor sits with them and drinks, but remains silent, using the alcohol to dull the intrusive voices.
Apr 14, 2023 3:02 am
Perception check

Rolls

Perception Check - (1d20+2)

(6) + 2 = 8

Apr 14, 2023 3:32 am
Vice looks around at the assorted people spread about. Not that he intended to pilfer anything, but old habits die hard . . .

Rolls

Perception - (1d20+0)

(5) = 5

Apr 14, 2023 4:10 am
OOC:
those are some impressive rolls
Apr 14, 2023 5:00 am
Relaxed observations

Rolls

Perception - (1d20+3)

(11) + 3 = 14

Apr 14, 2023 6:05 am
The hotel tavern staff announce that closing time is approaching and Earic settles your tab with the bartender. Others in the room follow suit and you make your way through the lobby to an enchanted lift manned by a halfling bellhop. As the doors close, Malbor is reminded of his levitating table top as the halfing takes the platform up into the building.

A few moments later, the lift’s doors open to a hallway with red carpet, golden yellow walls and dark brown stained wood doors. Earic shows to your rooms, all in a row, letting everyone know where each will be staying. "I made sure we all have the same view.", Earic says with a smile. Inside the rooms, they are similarly decorated in red, gold and deep rich browns. The rooms are simple, but comfortable with cozy beds, a writing desk and wash basin which keeps the water magically warm. You peer out the window and the view doesn’t disappoint. The Starilaskur Lightning Rail station sits a few stories below. A lonely rail flashes purpleish-blue as it departs to the west. In the cityscape around you, the elemental powered streetlights dim slightly as the city itself seems to be settling down for a night of rest.

You lock your doors and put out the lamps. Gzizmix and 37 join Earic in a double room. Earic settles into his meditative state, preferring to rise early. 37 sets himself up in a strategic corner for his sentry’s rest. All is quiet as you settle down for the night.
OOC:
Gzizmix and 37 said they’ll be staying in Earic’s room. Let me know how the rest of you would like to pair off, or if you’d rather stay alone.
Nictorah sent a note to MaJunior,Psybermagi

Rolls

Secret Roll

Apr 14, 2023 6:23 am
OOC:
I'm alone with my thoughts... as always.
Apr 14, 2023 9:17 am
Gzizmix & Core for a room?
Apr 14, 2023 11:35 am
Quote:
Gzizmix & Core for a room?
Kleber asks Vice if he wants to share a room or be alone
Apr 14, 2023 12:02 pm
37 settles in for the night with a clear view of the door.

Rolls

Secret Roll

Apr 14, 2023 12:41 pm
OOC:
Here’s what we’ve got:
Room 406 - Ganesh
Room 404 - Earic, Gzizmix and 37
Room 402 - Core (402 is adjoining 404 and the shared door is open)
Room 400 - Kleber and Vice
Does that work / make sense?
Apr 14, 2023 3:12 pm
Looks fine to me. :)
Apr 14, 2023 3:48 pm
OOC:
looks good
Vice will start telling Kleber all the games they could play, or stories they can tell while they wait to fall asleep. Hopefully not making him regret his decision. "There's widow witches, fizzy duck, pardon me sir, Truth or flame, although I guess we need campfire for than one . . . ."
Apr 14, 2023 4:57 pm
Kleber agrees to listen to Bilin's stories , thinking it will be a good way to pass the time until sleep finds him. As Bilin talks, Kleber removes his armor, places his sword next to the bed ,and sits on it. Minutes turn into hours, and Vice continues with unique stories, each with drama and unexpected twists. The tales hold Kleber's attention not letting him fall asleep, but he doesn't want to appear rude by interrupting Vice's enthusiastic storytelling.

As Vice continues to speak, Kleber's eyelids grow heavier with each word. He struggles to stay awake, but eventually falls into the bed snoring
Apr 14, 2023 5:31 pm
Malbor tosses and turns,, waking up often during the night. His dreams, more rightly called nightmares, are filled with scenes of airships meeting their doom, an amalgam of memories from the Black Dragon and imaginings of the Cyre. Over and over he sees men burned by lightning, their blackened husks crumpling to ash before his eyes and others being swept overboard by huge blasts of wind, their screams fading into the distance as they fall to their deaths. The face of the Captain switches between that of Thomas Ravensoar and General Shadborn, sometimes a strange combination of them both. Occasionally he catches a glimpse of some huge monster hiding in the clouds, massive grey tentacles surrounding a great black maw filled with razor teeth, but any remembrance of that is gone when he wakes.
Apr 14, 2023 7:24 pm
Core just stretches and exercises some before hitting the sack.
Apr 15, 2023 6:34 am
The last of the group doses off, leaving 37 in his sentry rest. Resting, but aware. He watches the door across the room. Gzizmix sleeps soundly, likewise Core in the adjacent room. Earic is deep in his meditation. He knows the half elf will finish his rest before everyone else. A few hours pass with no issue.

A click is heard, followed by the faintest breath of wind. The hotel room window has opened and a shadowy figure silently slides into the suite. Seemingly unaware of the warforged presence in the corner, the figure stealthily, noiselessly, approaches Earic’s bedside.
Apr 15, 2023 6:59 am
37 silently brings his crossbow to bear on the figure as it enters the room, and without warning fires a bolt at the intruder.
OOC:
Not sure if I need a stealth roll, or if the attack has advantage.

Rolls

Attack (Light Crossbow) - (1d20+4)

(16) + 4 = 20

Damage (Piercing) - (1d8+4)

(2) + 4 = 6

Apr 15, 2023 1:58 pm
37 hears the very obvious thud of his bolt finding its mark, which is immediately followed by a very feminine yelp of pain. The shadow vanishes into the darkness of the unlit room.

Earic is startled awake by the yell and exclaims, "Dragon Above!"
[ +- ] Invisibility
OOC:
Roll initiative. Gzizmix and Core may roll as well, but will join after the first round.

Rolls

Shadow Initiative - (1d20+3)

(11) + 3 = 14

Apr 15, 2023 2:04 pm
37 will drop the crossbow to the side and secure his shield, making ready for a fight.

Rolls

Initiative - (1d20+2)

(17) + 2 = 19

Apr 15, 2023 2:24 pm
[ +- ] Initiative Order
OOC:
37 is up first, Shadow is on deck
Apr 15, 2023 2:27 pm
37, not liking that the intruder has vanished, will immediately cast Faerie Fire in the room.

"I do not know why you have broken into this room, but House Cannith cannot allow harm to come to the young man. Stand down, now!"
OOC:
DC 13 DEX save.
Apr 15, 2023 2:58 pm
The figure begins to glow with a dim light in the darkened room. You hear it mutter in disgust as it darts past you and back out the window, turning to the left out of sight.
[ +- ] Nimble Escape
[ +- ] Initiative Order
OOC:
We’re still in initiative. I’ll wait for Core and Gzizmix to roll their order before we move on.

Edit: What colour are they glowing? :)

Rolls

DEX save - (1d20+3)

(8) + 3 = 11

Apr 15, 2023 4:16 pm
Startled awake, and glowing, Gzizmix catches a glimpse of something fleeing as 37 cal out to it for surrender
OOC:
are they still invisible?
Last edited April 15, 2023 4:20 pm

Rolls

Initiative = Dex(2) + Mod( 0 ) = - (1d20+2)

(18) + 2 = 20

Apr 15, 2023 4:24 pm
OOC:
round 2
leaping to the window Gzizmix looks for a glowing figure and send lightning it's way
[ +- ] Jolting Sting
OOC:
DC 13 con ST

Rolls

Jolting Sing - (1d4)

(2) = 2

Apr 15, 2023 4:25 pm
OOC:
Glowing (light) blue. Should stand out the best in the dark.
Apr 15, 2023 4:28 pm
OOC:
Oh no, not blue. Make it pink
Apr 15, 2023 4:42 pm
Core is startled into action but on the slow side.
Last edited April 15, 2023 4:43 pm

Rolls

INIT - (1d20+3)

(3) + 3 = 6

Apr 15, 2023 5:09 pm
Gzizmix looks out the window and a bolt of lightning fires from his hand, hitting the glowing silhouette in the shoulder. The gnome is surprised to find a rapier pouting at him, floating in the air, inches away from his nose. The figure lets out a grunt, but remains invisible moving swiftly away on the narrow ledge.
[ +- ] Initiative Order
OOC:
37 is up with the glowing silhouette on deck.

Rolls

CON save - (1d20)

(6) = 6

Concentration check - (1d20)

(11) = 11

Apr 15, 2023 5:29 pm
Malbor’s dreams are interspersed with a woman’s yells, crackling electricity and the thumping of movement. Unsure if he’s awake, he watches a ghostly blue silhouette rush past his hotel window.
OOC:
Malbor may roll initiative if you wish.
Apr 15, 2023 5:33 pm
OOC:
Did the figure fall prone? That was a side effect of the spell, and the shadow failed the CON save if I'm reading it right.
37 leans out the window and, seeing the glowing outline, will speak the words as he gestures, releasing magic missiles.

Rolls

Magic Missile Damage (Force) - (3d4+3)

(122) + 3 = 8

Apr 15, 2023 6:01 pm
OOC:
Missed that part. Yes, she is prone. We’ll say just as she passed Malbor’s window.
Apr 15, 2023 6:14 pm
Earic begins pounding his fist on the wall of Kleber and Vice’s room. "Wake up, Gentlemen!", he yells.
OOC:
DC 10 perception check to wake up.
Apr 15, 2023 6:33 pm
OOC:
Are we on the fourth floor (as suggested by room numbers)? How wide is the ledge outside the windows?
Apr 15, 2023 7:27 pm
OOC:
Where is Core in relationship to all this mess?
Apr 15, 2023 7:43 pm
OOC:
please wake up
Edit: he did
Edit: Kleber jolts awake at the loud thumps, noticing how the sound comes from Earic's room he shouts. "What's happening?!" as he rushes to grab his weapon.
[ +- ] Hunter's Intuition
Last edited April 15, 2023 7:49 pm

Rolls

check - (1d20+4+1d4)

(17) + (4) + 4 = 25

Apr 15, 2023 7:49 pm
OOC:
You are on the fourth floor. The ledge is two and a half feet wide. Wide enough for one to walk without dex checks, dashing and melee combat would be ill-advised.
Apr 15, 2023 7:50 pm
HueHueBr says:
OOC:
please wake up
[ +- ] Hunter's Intuition
OOC:
You are the most awake. Roll initiative
Apr 15, 2023 8:14 pm
[ +- ] hotel security sucks
Looking outside the window What idiot designed this thing. They must work for the thieves guild
Apr 15, 2023 8:29 pm
OOC:
Surprised falling prone didn't drop them off ghe ledge.
37 will, after his magic missiles are cast, step out onto the ledge and (carefully!) move closer to the shadowy target.
Apr 15, 2023 8:31 pm
Psybermagi says:
[ +- ] hotel security sucks
Looking outside the window What idiot designed this thing. They must work for the thieves guild
OOC:
Lol, I’m not ready to kill you yet
Apr 15, 2023 8:43 pm
As the silhouette is hit by 37’s missiles, the invisibility wears off. A raven haired elf woman is briefly seen before her still glowing form rolls off the ledge. Her fall quickly slows and she floats down to the street below.
[ +- ] Feather Fall
[ +- ] Initiative Order
OOC:
Core is up, pending initiative from the rest of the group.

Rolls

Concentration check - (1d20)

(8) = 8

Apr 15, 2023 8:57 pm
OOC:
Is Core close enough after going out on the ledge and dropping on top of the dear surprised female elf? LOL. Death from above.
Last edited April 15, 2023 8:58 pm
Apr 15, 2023 9:17 pm
OOC:
Im not going to stop you
Apr 15, 2023 9:26 pm
OOC:
Woot
Core races to the window and moves to do a death from above attack as he rages and develops claws to attack her with.
OOC:
Core moved, Bonus action to rage, Form of beast comes with rage. Attack with Claws. Second Claw is free action.
[ +- ] picture and stats
Edit: If she is knocked prone, Core will say in his crocodile voice, "Surrender or I will slash you to death." added an Intimidation roll if allowed with that. No idea why it rolled that twice. System Glitch.
Last edited April 15, 2023 10:09 pm

Rolls

First Claw, Second Claw, First Damage, Second Damage - (1d20+4, 1d20+4, 1d6+4, 1d6+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (7) + 4 = 11

1d6+4 : (2) + 4 = 6

1d6+4 : (1) + 4 = 5

Intimidate - (1d20+2)

(6) + 2 = 8

Intimidate - (1d20+2)

(16) + 2 = 18

Apr 15, 2023 9:31 pm
OOC:
Now roll fall damage! 🤣
Apr 15, 2023 9:31 pm
OOC:
sorry for the late reply, barber took a little longer than expected

Rolls

initiative+ Aread Ambusher bonus - (1d20+4+2)

(15) + 6 = 21

Apr 15, 2023 10:19 pm
The crocodilian Core plummets from the ledge and intercepts the elf woman just as she lands. His claws slash through her black cloak and she screams in pain.
OOC:
Give me a DC12 strength or athletics check to prevent yourself from going splat on your face (aka prone)
[ +- ] Initiative Order
OOC:
I’ll wait for the check first. Kleber is up next, with Gzizmix on deck.

Rolls

Fall damage - (4d6)

(2624) = 14

Apr 15, 2023 10:26 pm
Athletics check with advantage due to rage. Is she knocked prone? And does Crocodile Core take any fall damage? Core is resistant to a lot of damage due to rage.

edit: Rolled for advantage on the claws due to her glowing and being prone.
Last edited April 15, 2023 10:33 pm

Rolls

Athletics with advantage - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (10) + 4 = 14

first claw with advantage, Second Claw with Advantage - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (4) + 4 = 8

Apr 15, 2023 10:31 pm
Kleber, still on his simple night pants, don't understand what is happening yet, but seeing his teammate falling from above and a screaming bright blue target is enough to make the ranger act.

"Stop right there!". He makes a grasping motion with his hand and casts Entangle at the stranger.
[ +- ] Entangle
DC12 Str save
Last edited April 15, 2023 10:32 pm
Apr 15, 2023 10:32 pm
OOC:
With the success, she is knocked prone, but you still take half damage for the fall. Resistance is not immunity unfortunately.
The crocodilan lands solidly on his feet, the impact sending shockwaves through his leathery body and into the woman. The elf is knocked prone once again.
Apr 15, 2023 10:42 pm
If Core needs a STR save for the Entangle with advantage due to rage.
Last edited April 15, 2023 10:43 pm

Rolls

STR save with advantage - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (13) + 4 = 17

Apr 15, 2023 10:42 pm
OOC:
Deleted the last post. Reread, it’s an action, not a save.
As the vines sprout, the elf woman is lashed to the ground and restrained. "Enough!", she yells, "I yield."
Apr 15, 2023 10:44 pm
[ +- ] Initiative Order
OOC:
In case Gzizmix or 37 want to assassin her…
Apr 15, 2023 10:53 pm
Question: When the elf casted feather fall which is VSM, how did she deal with the M part? Did she use an obvious arcane focus or component pouch?
Apr 15, 2023 11:00 pm
With the outside being overwhelmingly handled by the team Gzizmix turns to 37 give me a hand would you and reluctantly gears up, just in case. Armor, shield, holy symbol... what time is it anyhow?
Last edited April 15, 2023 11:00 pm
Apr 15, 2023 11:13 pm
GeneCortess says:
Question: When the elf casted feather fall which is VSM, how did she deal with the M part? Did she use an obvious arcane focus or component pouch?
OOC:
As magic is very abundant in Khorvaire, it would be common knowledge that she likely has a component pouch on her.
Apr 15, 2023 11:26 pm
OOC:
I can't remember right now, but other than activating itens, can you cast spells with only verbal components?
Apr 15, 2023 11:29 pm
OOC:
There are a number that are only verbal. I find VS is more common, but that might just be me.
Apr 15, 2023 11:32 pm
While Core is down there with pinned down elven lass he changes back due to being out of combat with little choice in the matter. He takes effort to remove spell casting object (that being a component pouch or arcane focus, or jewelry if the first two don't appear to be present. He will also take her weapon from her restrained body. If multiple ones Core will pick the largest one. He asks as he is disarming her some, "Since you yield. What is your name?" Core figures the entanglement will soon disappear but till then he is careful not to move much when disarming her. He also wonders where she is from. He figures the party will soon arrive to help him.

Core has only some partial clothing on so has no means to gag her really.
Last edited April 15, 2023 11:58 pm
Apr 16, 2023 12:24 am
OOC:
sorry, missed a bunch.
Vice hears a pounding fist on the wall, and a general commotion . . . Which is apparently not enough to wake him from such a comfortable bed.
Last edited April 16, 2023 12:25 am

Rolls

Perception - (1d20+0)

(5) = 5

Apr 16, 2023 12:35 am
OOC:
Lol. I go to the airport and when i come back their are 3 pages of posts.
Malbor rises slowly from his bed. Unsure which of his visions are real and which were only dreams. He makes his way groggily to the window to see if perhaps something of what he saw was real.
Apr 16, 2023 12:58 am
OOC:
Lol, everyone made quick work of her!
Core finds a component pouch on her hip, a rapier and a longbow with a quiver of unusual looking arrows.

"I guess I shouldn’t be surprised a house traitor keeps company like yours, beasthide.", she says venomously. "Besides, who I am won’t matter by the time the sun rises."
OOC:
Edit: Core, roll me a perception check.
Apr 16, 2023 1:06 am
OOC:
Cyanide capsule!
Apr 16, 2023 1:06 am
37 clambers back inside the window, assisting Gzizmix with his gear and asking Earic if he is ok. Once he knows both members of his team are good, he will make his way downstairs to meet with Core and interview this troublesome elf.

As he walks up to the woman, he makes a simple statement: "What is your business breaking into our room in the middle of the night? The House won't view an assassin favorably, so pick your next words carefully."

Elf Woman

Nictorah

Apr 16, 2023 1:40 am
Elf Woman
"Assassin? HA! Naive little clockwork, you may wear the signet of house Cannith, but you know nothing of what your house or any of the others want. If you truly were loyal, you wouldn’t be helping her."

She pauses for a moment, "I see he hasn’t even joined you down here. Preferring to hide behind you instead."
Apr 16, 2023 1:49 am
[ +- ] Upstairs with Earic
Apr 16, 2023 2:00 am
Kleber hastly don his armor, fixate his component pouche, and goes downstair, expecting more trouble to find them tonight. He only hears the last part of the conversamos, scoffing at the elf's words he starts talking
"Of course Earic wouldn't be near his would be killer, especially when the damn caster isn't gaged! Come'on people, snap some vines and bundle her up, a open street isn't a place to interrogate someone"
Last edited April 16, 2023 2:02 am

Earic Finnini

Nictorah

Apr 16, 2023 2:02 am
Earic Finnini
[ +- ] Upstairs
Apr 16, 2023 2:06 am
Perception check. LOL. Easy to miss stuff.
Last edited April 16, 2023 2:06 am

Rolls

Perception Check - (1d20+2)

(4) + 2 = 6

Apr 16, 2023 2:12 am
Core says as he takes off to go up stairs and back, "I have some rope upstairs. I will be back in a moment." He grabs his stuff and is on his back down. Before he leaves, "This one is probably useless. Can't even give her name. Not one to be trusted."

He took her stuff up with him and left it in his room.
Last edited April 16, 2023 2:13 am
Apr 16, 2023 2:20 am
Kleber arrives as his spell begins to wane. The vines begin to wither, but the elf remains vengeful, but unmoving.
OOC:
I’d say a minute has passed now.
Apr 16, 2023 2:26 am
"Your bluster and bravado would mean more if you were competent," 37 shoots back at the mouthy elf as he squats beside her. "But please, if I am naive, feel free to elucidate me on what information I am missing."

Elf Woman

Nictorah

Apr 16, 2023 2:41 am
Elf Woman
The elf’s eyes are calculating as she continues, "Surely, even a tin man like you understands that the true power has always been with the houses. Even the King accepts this. Let them have their little town. The kingdoms never needed them and all they ever accomplished was war."
Apr 16, 2023 3:01 am
"...and?"
Apr 16, 2023 3:04 am
Kleber spits on the sidewalk. "Yeah, yeah, we've all heard how our houses are great, while nations fought over strips of a empire. Just tell us what you wanted here, we have places to be"

He look at her, his cheek's mark glowing a soft yellow "And don't even try running away"
[ +- ] hunter's mark
Last edited April 16, 2023 3:08 am

Elf Woman

Nictorah

Apr 16, 2023 3:41 am
Elf Woman
"Lyrandar, Cannith and Tharashk?", a look of sad realization crosses the elf’s face. "They knew I’d never get that book…"

As if on cue, an arrow impacts the ground, inches away the woman’s face. The elf doesn’t even flinch.

Rolls

Secret Roll

Apr 16, 2023 4:36 am
Core comes running over with back and rope attached to see what is happening. Too late to look and see where the arrow came from but the target was obvious.

He pulls his shield off from the pack as he runs over to them. "I will try to shield her while someone take my rope and tie her up." core's rope it attached to his backpack.
Apr 16, 2023 9:15 pm
Kleber pulls the hanging rope from Core's backpack and hastily ties the elf's hands, giving up from adding a gag due to the hidden archer threat.
He then lifts her in a fireman's carry, ready to run back to the hotel.
Last edited April 16, 2023 9:16 pm
Apr 16, 2023 9:53 pm
From his hotel window, Malbor checks the rooftops for the source of the arrow.

Rolls

Perception - (1d20+0)

(5) = 5

Apr 16, 2023 11:43 pm
Ganesh looks from rooftop to rooftop, but in the darkness of the night, he doesn’t see anyone.

As Kleber is about to round the corner toward the front of the hotel, he is struck in the shoulder by an arrow from the unseen archer.
OOC:
You take 9 points of piercing damage, plus 5 points of force damage.

Rolls

Secret Roll

Apr 17, 2023 12:14 am
37 will roughly estimate where the arrow is coming from, and try to put his shield in the way as he hastily pushes Kleber and the elf into the Hotel.
Apr 17, 2023 1:07 am
OOC:
You would be able to tell it came from somewhere behind you. Give me a perception or investigation check.
Apr 17, 2023 1:40 am
OOC:
It was that a'way...

Rolls

Investigation (INT) - (1d20+5)

(20) + 5 = 25

Apr 17, 2023 2:59 am
Core has ran with Kleber using his shield to best guard the elven lass from being peg with an arrow. Core says to the elven lass, "Don't resist as it makes things harder and succeeds nothing."
Last edited April 17, 2023 3:02 am
Apr 17, 2023 6:03 am
37 focuses on the angle the arrow slammed into Kleber. He turns to look where he believes the trajectory had been. About two hundred feet down the street, he sees a large theatre house with a vertical, illusory marquee. Blue and red magically animated paladins duel in the dark of the night advertising the play within. The light from this illusion, flashes across a dark, slender and hooded man holding a large longbow. His face is clearly elven. His body language is cold, almost disinterested as he turns and casually walks into the darkness behind him.

Meanwhile, Core follows as Kleber carries the elf woman into the hotel. She is silent and doesn’t resist as you do so. The halfling concierge at the front desk looks up from her paperwork with a quizzical expression on her face. Seeing the shifter and the half-orc, followed by the warforged with a bound elf. She simply holds out her hand and states, "Five gold, and I saw nothing."
Apr 17, 2023 8:17 am
Kleber adjusts the weight on his shoulders, wincing as the arrow on his back shifts a bit.
Gazing at the opportunitistic Halfling he speaks:
"7 silver, and we'll keep quiet about this hotel's lack of security, can't even warn its clients about thieves or assassins sneaking through a very convenient window."
Last edited April 17, 2023 2:47 pm
Apr 17, 2023 1:01 pm
She folds her arms, sizing you up as she says, "Two gold, and I’ll clean up the blood you’re dripping on my floors."
Apr 17, 2023 1:19 pm
37 places two gold on the counter as he moves past. "I am sorry about the mess, but assassination attempts and the retaliation can get dirty."
Last edited April 17, 2023 1:19 pm
Apr 17, 2023 3:34 pm
Core retrieves a bowl of water and cloth from management. "You yielded so that mean your group doesn't kill you for failure. Do hold still while I clean you up. Appears my claws left some tracks. And a common name if you please and not an elven one as they are touch hard to pronounce most of the time." While cleaning Core is removing everything off her that he didn't get earlier. (Except clothing.) He will make a pile next to her of her belongings currently removed.
Apr 17, 2023 3:49 pm
As Core works to clean the elven woman's wounds, 37 looks over her gear and then addresses her. "Your goals, whether assassin or thief, were at odds with us. We stopped you. However, we also saved you. I will do you one more favor, but it comes with a price... we want answers. Truthful ones. Not lies, half-truths, or stories. And no zealotry or pandering -- both are distasteful. Do you agree?"
OOC:
If she agrees, when Core has the wounds cleaned up 37 will use his last slot to cast Cure Wounds. If she refuses, 37 will save the spell slot.

Rolling now, since I expect today to be busy at work. Ignore or use as fitting.
Last edited April 17, 2023 3:50 pm

Rolls

Cure Wounds - (1d8+3)

(1) + 3 = 4

Gwenylleth

Nictorah

Apr 17, 2023 6:16 pm
Gwenylleth
The elf appears defeated as she speaks for the first time since the arrow struck the street. "I won’t apologize for my demeanour, anymore than you’ll apologize for trying to kill me for attempting to take a diary."

She shifts awkwardly with a grunt of pain. "However, having just been betrayed by my own, I may be receptive to your questions. If it means I have a chance for revenge on them."

37’s spell alleviates some of the elf’s pain. There’s a hesitation as she replies, "Gwenylleth is my name."
Apr 17, 2023 6:41 pm
Core grumbles "I knew it would be a name hard to pronounce. "

Being that your now here, what would your 'peoples' be called as I'm sure we will be experiencing them again Gwenylleth? and what is in the diary that they seek?

He adds on, "If I wanted to kill you then I wouldn't have stopped clawing you after jumping off the building and capturing you. It was good you yielded."
Last edited April 17, 2023 7:10 pm
Apr 17, 2023 7:49 pm
"In our defense, Gwenylleth, when someone sneaks into your room in the wee hours of the night... no one assumes the intruder is there to toss your sock drawer or pilfer stray silver pieces. The assumption is they intend to kill," 37 replies in a congenial, conversational tone. "We attempted to prevent you from killing anyone.

So, who sent you? Considering they already tried to kill you, I don't think you owe them anything."

Gwenylleth

Nictorah

Apr 17, 2023 9:33 pm
Gwenylleth
"That’s unusual. When the Serpentine Table invites you to perform a task, they don’t normally try to kill you.", she shifts again. "This would be easier if I wasn’t tied up. Could one of you pull my cloak from the left shoulder?"
OOC:
Forgot to mention, you find a coin pouch with 25 gold pieces. And she is wearing a ring on her right hand

Rolls

Secret Roll

Apr 17, 2023 10:11 pm
OOC:
37 isn't looking to rob her. She just had her people try to kill her. She may be a (reluctant) ally if we treat her well.
37 will do as she asks, pulling her cloak from her left shoulder.
Apr 17, 2023 11:00 pm
Gwenylleth
On the elf’s shoulder is a very distinct, very intricate mark of shadow that extends out of sight under her cloak.
https://i.imgur.com/m0dGvao.jpg
"You can add house Phiarlan to the those in this room. I was sent to retrieve a journal from a traitor to house Cannith. I don’t know what’s in the journal. Only that the information contained was stolen and must be returned to Merrix d'Cannith."

Earic Finnini

"STOLEN?!", Earic exclaims. "Those are my personal notes. I’ve spent two years researching them. I’ve stolen nothing. Merrix d’Cannith simply covets what he never had."

Gwenylleth
"Regardless, the instructions were to get it. As I have said, I don’t know what’s in it, I don’t want to. I would assume the would-be assassin was of Thuranni, but also sent by d’Cannith.", she looks to Earic. "I promise, I’m not the last, only the first to come looking. Traveling in a black coach with a purple lightning elemental makes it easy to find you."
Apr 17, 2023 11:26 pm
Core thinks, This is all a mess. Politics. He says, "I really don't like this but do not put the black coach in this mess."
Apr 18, 2023 12:52 am
Gwenylleth
"It’s a pretty cart, but you have no fear of me taking it, Shifter.", Gwenylleth, says plainly. "You must have a wealthy patron."

Earic Finnini
"I have to ask, gentlemen. What is your plan with her? Are we going to let her go?"
Apr 18, 2023 1:36 am
Core says, "Core is my name, and Earic I don't really care who we fed her to."

Late edit: He says to her as he adds on, "You yielded and so by rights I protected you."
Last edited April 18, 2023 2:23 am
Apr 18, 2023 1:44 am
Though distributed in the politics Gzizmix of a supporter of culpability She should pay all damages first. Then handed to local authorities for burglary he asserts.
Apr 18, 2023 2:02 am
"What to do with you truly is the question of the moment," 37 muses aloud as he looks at the elf. "Let's ask the uncomfortable question first... you failed, and your people tried to kill you. Do you even have somewhere to go if we turned you loose? Or would you be on the run as well?"

Gwenylleth

Nictorah

Apr 18, 2023 3:00 am
Gwenylleth
Gwenylleth gives Core a smirk. "Core of Sharn? Very well, Core. I apologize. If you had met the shifters I have, you might understand my distrust."

She nods at Gzizmix, but seems nonplussed, "I like my chances with the authorities here. If you could get me there anyway."

Lastly, she answers 37, "I have no quarrel with a soul in this room, including yours warforged. If tonight revealed anything, I wasn’t going live past this job. So, ‘on the run’… not necessarily. On the hunt? Definitely.", her last words said icily.

"Someone set me up. I intend to find the owner of that arrow. I was hired to get a diary from an elf, not battle with six bodyguards and then face an assassin archer as I fled. What are you proposing? Whatever it is, I’d recommend doing it before daybreak."
Apr 18, 2023 3:46 am
Core notes, Ah. It was my accent. Yes, I'm from Sharn. Core has a slightly distinctive voice and a very distinctive look. Very few Shifters favor a Crocodile decent, and he is very heavy on his decent. Especially those Crocodile eyes.

Edit: Core wonders if she somehow recognized his voice. She is an Elf, and they are known to live forever and always remember but Core doesn't look like he did before. Only his distinctive voice still remains to remind him who he was. A voice that could bring a thousand shouts.

He goes on, "Appears your yield has been true to your word. Are you suggesting that staying the night might be lesser and perhaps we should be hitting the road per say on our dear black coach. " (Core has zero plans to leave the coach behind. ) He looks to the others.
Last edited April 18, 2023 4:21 am
Apr 18, 2023 3:49 am
"My concern was that we may have needed to smuggle you out of town to keep you alive," 37 explains. "No matter how capable you are, or are not, one person is not standing against a house. I leave the choice to you... you may stay and hunt after dealing with the local constabulary, or you can put distance between yourself and here if for no other reason than to let things die down before you look into who set you up."
Apr 19, 2023 8:46 am
Kleber squirms at the side of the conversation, trying to grasp the projectile stuck in his back.

"She doesn't need our help to slither out of town, not that we even should offer. Guarding Earic is more important."

Gritting his teeth, Kleber pulls out the arrow, the wound bleeding a little and the flesh is bruised, but the armor prevented from going more deeply

Rolling his shoulders, checking if he can still fight Kleber says."Need to treat that... Anyway, I vote to just take her gold and kick her out"
Apr 19, 2023 1:45 pm
"Helping her leave town is as much to our benefit as it is hers," 37 replies without taking his eyes off the elf. "Letting her go in town is potentialy the worst choice we could make."

Gwenylleth

Nictorah

Apr 19, 2023 10:16 pm
Gwenylleth
"If you’re getting out of Starilaskur now, I’d be willing to go with you, and be willing to help if things get heated. Clearly the task of collecting the diary is no longer mine. I would advise, even with the lightning coach, you stand a better chance of escape under cover of darkness."

"However, if you’re going to leave me in town, I only ask for my pouch back. You may keep the gold and the weapons. Don’t leave me defenceless."

Nictorah sent a note to GeneCortess
Apr 19, 2023 11:02 pm
Core ponders matters.

Rolls

Insight Check - (1d20+0)

(9) = 9

Apr 20, 2023 1:07 am
Malbor, as usual, has been hiding in a corner listening to the back and forth with the prisoner. He pronounces some arcane words whose purpose is not apparent.

Ganesh sent a note to Nictorah
Apr 20, 2023 2:39 am
Nictorah sent a note to Ganesh
Apr 20, 2023 2:55 am
GeneCortess says:
Core ponders matters.
Core has difficulty getting a read on the elf. She may be telling the truth, but you’re not sure.
Apr 20, 2023 4:39 am
Pulling Earic out of earshot of the woman he asks What are your plans? I think your next action may have significant impact on how we should handle the thief
Apr 20, 2023 5:09 am
Ganesh sent a note to Nictorah
Apr 20, 2023 5:51 am
Nictorah sent a note to Ganesh

Rolls

Secret Roll

Gwenylleth

Nictorah

Apr 20, 2023 6:21 am
Gwenylleth
Gwenylleth looks at Malbor and for the briefest moment, you see panic in her eyes.

She quickly composes herself, answers Gzizmix, but keeps staring at Malbor. "My plan is to get out of this city. It wouldn’t be wise to seek revenge in anger. It’s a good way to get killed. Of course, whoever tried to kill me, is likely on their way here as we speak."
Apr 20, 2023 6:35 am
Core looks to the others and then to her, "What reparations do you think is right for your release right now?"
Apr 20, 2023 8:59 am
"Tradition is to chop off the thief's ring finger, doubt Gwen would want to join us after that." Kleber remarked. "Let just settle it using gold... But 25 gold to escort a criminal out of town is way below the market price."
Apr 20, 2023 1:42 pm
37 looks to the ceiling. You get the impression that if he breathed, this would be a huge sigh.

"Again... this isn't about helping her. Making sure she leaves town benefits us. Once she's on a rail, she can't swing back around for another try and she can't go report in. We're removing her from the equation without killing her in cold blood," 37 explains a bit slowly. "She would have to be suicidal to try and jump off, and the next stop is a ways away."

As he talks, he will rifle through her component pouch and remove any feathers or down, preventing her from another casting of Feather Fall -- ensuring she can't jump off the train.
Apr 20, 2023 2:36 pm
Kleber raises his hands in surrender. "I get it, just complaining about how our work has increased.".
Apr 20, 2023 3:13 pm
"That's all work ever does, my friend. And the more you do, the more you have."

37 moves towards the door. "I will be back shortly."
MaJunior sent a note to Nictorah
Last edited April 20, 2023 3:14 pm

Gwenylleth

Nictorah

Apr 20, 2023 4:09 pm
Gwenylleth
The elf shifts again at Kleber’s comment of removing fingers. "I don’t have much gold on me. I have a stash of course, but I doubt you would want to go out of your way. My arrows in that quiver are rather expensive. About fifty gold each.", she looks at Kleber’s bow and quiver. "Perhaps the ten of those added to your collection will save my hands from mutilation?", her voice squeaks and she swallows hard as she waits for Kleber’s response.

Nictorah sent a note to MaJunior
Apr 20, 2023 4:44 pm
MaJunior sent a note to MaJunior,Nictorah
Last edited April 20, 2023 4:50 pm
Apr 20, 2023 5:51 pm
"That does sound to be quite the reputation for the crime I would say. Let us all take a trip out of town quietly before we have further troubles, and we can decide where to her at." Core really wants to get this mess all cleaned up without further bloodshed.

Core will pack up what was removed from her and head upstairs to retrieve the rest leaving the rest of the party to get ready for exiting.
Apr 20, 2023 9:02 pm
Kleber rolls his eyes at the elf. "C'mon, I just said we wouldn't do that. Besides it's just a finger, any competent healer could regrow it in a day."

Walking over to check said fancy arrows, Kleber keeps talking. "Fiffty gold for an arrow...now I kind of feel guilty about taking them".
When he bends over to examine the quiver, his back wound is pulled, and he grunts in pain.
"Forget what I just said."
Last edited April 20, 2023 9:18 pm
Apr 20, 2023 9:45 pm
Malbor speaks for the first time.
His usual low whispering voice sounds even more sinister than usual.

"She appears to be telling the truth."
OOC:
The roll is just for added drama. Not really important I suppose, since we've probably gotten everything we can out of her.
Last edited April 20, 2023 9:46 pm

Rolls

Intimidation - (1d20+5)

(2) + 5 = 7

Apr 20, 2023 11:53 pm
OOC:
Kleber. Those arrows are upstairs with her bow and anything else that look like a weapon or was connected to one. but Core is bring them down to look at.
Apr 20, 2023 11:57 pm
OOC:
Thought we took her upstairs? Why would we be dealing with wounds and interrogating someone in a hotel lobby where anyone can wander by and see? Including assassins and people who may run to the guards?
Apr 21, 2023 12:12 am
OOC:
I thought you were upstairs too. Earic certainly isn’t in the lobby.
Apr 21, 2023 12:20 am
OOC:
I thought we were downstairs in some adjacent room like a meet room or such. I didn't realize we all went upstairs. Ignore my posting party about going upstairs to get her gear and such.
Last edited April 21, 2023 12:22 am

Gwenylleth

Nictorah

Apr 22, 2023 5:29 am
Gwenylleth
The elf relaxes a little, "They’re walloping arrows. I use them to slow those chasing me..."
[ +- ] Walloping Arrow

Earic Finnini

Nictorah

Apr 22, 2023 5:56 am
Earic Finnini
Earic has been sitting in quiet contemplation, "If she’s telling the truth and is being hunted, perhaps we should leave soon. I don’t know how wise it is to spend time dropping her anywhere. However, she clearly knows where we’re going. Does she still mean to complete her original task? In that case, I say leave her here for this assassin. If not, cut her loose, or take her with us and allow me to prove to her that I am not a traitor."

Rolls

Secret Roll

Apr 25, 2023 4:26 am
Unhappy at the politics of this, partially because he is sure he is not quite catching and the nuances that still might kill him, he gathers up all his gear. He was looking forwards to a good rest. If we're going to go lets go. But where are we going? Earic, is there someone or somewhere you will be safe. I assume you still want to report and get assistance in reclaiming the wreckage.
Apr 25, 2023 5:51 am
Earic Finnini
"The plan hasn’t changed, my dear Gzizmix. We’re still going to New Cyre. It feels all the more imperative now. It’s a day’s journey south from here.", he stares at Gwenylleth for a moment before addressing her, "You seem misguided, but truthful, Ms. Gwenylleth. So I ask, is your task to steal my journal complete? If so, we could take you with us to a new opportunity in New Cyre."

Gwenylleth
The elven spy startles the group as she stands, allowing the ropes to fall loose to the floor. However, she neither runs, nor attacks. "The job is done. My safest bet is under your protection for now. New Cyre it is Mr. Finnini. Let us see what your supposed non-traitors have to say."

Earic Finnini
Earic nods, and says to the group. "Gentlemen, if there are no objections, it seems we’ve picked up a passenger. Keep her gear and her pouch. I’ll double your pay for this inconvenience, but we must leave at once." He begins quickly gathering his belongings. "Core, do be so kind as to prepare the cart."
Apr 25, 2023 5:56 am
Core says, Sure. Lets get out of here now. He prepares his gear and then heads down to bring the cart around to load everyone aboard. And then we go into the night.

Bilin 'Vice' Fiddleboot

Nictorah

Apr 25, 2023 5:57 am
Bilin 'Vice' Fiddleboot
Vice groggily walks into the room wearing a set of owlbear pyjamas. Rubbing his eyes, he looks from the elf woman to group and asks, "Did I miss something?"
Apr 25, 2023 6:15 am
In rapid fashion and joined by the raven haired elf, your group meets Core at the appointed spot. Quickly, everyone takes their usual spots in and on the coach.

An arrow thuds into the canopy behind Core, missing by a few inches. He hastily fires up the lightning elemental and pushes the lever forward, launching the cart into the streets of Starilaskur.
OOC:
This will be a DC 12 skill challenge to escape Starilaskur and the archer. I’ll need 5 successes before 3 failures. I’ll get everyone to roll initiative to determine the order.

For those unfamiliar, this is action based story telling. You choose which of your skills to use, roll and tell me how it helps the escape.
Apr 25, 2023 8:38 am
INIT. Don't know what skill this is being rolled against??? 'DC 12 skill challenge'
Last edited April 25, 2023 8:39 am

Rolls

INIT - (1d20+3)

(13) + 3 = 16

Apr 25, 2023 10:04 am
"First time I am the one being chased in a coach"
OOC:
On his initiative, Kleber will poke his head out the window, trying to see our attacker and screaming to Core the directions to dodge them. I have 90 feet of darkvision while Umbral Sight makes me invisible to the archer, if they are using darkvision.

Already rolling because I will be busy today.

Edit: I would like to spent the weekly re-roll for mine initiative
Last edited April 25, 2023 10:22 am

Rolls

initiative+ Dread Ambusher bonus - (1d20+2+2)

(3) + 4 = 7

Perception (proficient) + Hunter's Intuition - (1d20+4+1d4)

(19) + (1) + 4 = 24

Reroll initiative - (1d20+2+2)

(12) + 4 = 16

Apr 25, 2023 12:42 pm
Gzizmix offers suggestins to Coreon the route to take to get out of the city and eliminate any shortcuts the slower but more mobile attacker may be able to take

Rolls

Cartogrophy - city street memmory/prediction DC 12 - (1d20+3)

(15) + 3 = 18

Initiative = Dex(2) + Mod( 0 ) = - (1d20+2)

(13) + 2 = 15

Apr 25, 2023 1:47 pm
37 returned to the room in time to see everyone heading out. He tosses the backpack of basic supplies to the elf. "Plans change," he offers as they head to the coach.

Once underway, he looks around from inside, attempting to determine how to get the whole party out of the city.

He reaches out to grab the arrow that struck the cart, pulling it in to scrutinize it for more insight into their attackers. If he can figure out the who, he may have ideas on the how. He takes a moment to focus himself amidst all the chaos, and begins to pour over the projectile.
Last edited April 25, 2023 1:48 pm

Rolls

Investigation (INT) + Guidance - (1d20+1d4+5)

(3) + (3) + 5 = 11

Apr 26, 2023 1:12 am
Gzizmix calls out to Core to head straight down the empty street. The darkened lightning rail station flies by on your right as the coach tears along.

Kleber looks out from the window in time to catch a dark figure dash across the rail station roof. He sees a flicker of light and recognizes the figure is signalling another figure in the direction you’re heading. The second figure skillfully scales down the side of a building to a waiting horse.

As the coach sizzles down the street, the darkness and the bouncing make it difficult to inspect the arrow closely. It appears black with a black arrowhead, but 37 is unable to make out any markings that would identify its maker.
[ +- ] Initiative Order
OOC:
Core is up next currently. (Is it making a little sense now?)

I still need initiative for Gzizmix, 37 and Malbor (I’ll still count your skill checks as rolled)

Vice will go last.
Apr 26, 2023 1:14 am
He calls back as he drives hard and listens to any advice, "Make sure no one got hit by arrows."
Apr 26, 2023 1:19 am
OOC:
My bad!
Last edited April 26, 2023 1:19 am

Rolls

Initiative - (1d20+2)

(3) + 2 = 5

Apr 26, 2023 1:27 am
Malbor waits for an opportunity to present itself.

Rolls

Initiative - (1d20+0)

(2) = 2

Apr 26, 2023 2:04 am
GeneCortess says:
He calls back as he drives hard and listens to any advice, "Make sure no one got hit by arrows."
OOC:
Core, since you’re driving, give me a land vehicle check.
Malbor is on deck.
[ +- ] Initiative Order
Apr 26, 2023 2:13 am
Gzizmix will give Core a benediction of Guidance (+1d4 on next check)
Apr 26, 2023 5:51 am
Land Vehicle Check. Woot. Gzizmix put me over 20!
Last edited April 26, 2023 5:52 am

Rolls

Land Vehicle Check - (1d20+1d4+5)

(16) + (2) + 5 = 23

Apr 26, 2023 6:06 am
Kleber shouts to Core, warning him of the second shadowy figure. Core spots him easily, he sees an alley approaching and deftly cranks the wheel to the left, disappearing into the darkened narrow passage. The purple light from the elemental allows the crocodilian Core to weave through the alley’s tight corners with ease. He slices out into an adjacent boulevard a few blocks over. With Gzizmix’s direction, you’re able to get back on track and headed south out of the downtown of Starilaskur.

Faintly in the distance, you hear the gallop of horseshoes on cobblestones.
[ +- ] Initiative Order
OOC:
Malbor is up, with Vice on deck.
Apr 26, 2023 6:02 pm
Once Core turns down the road, Malbor blocks their escape from prying eyes. His own eyes cloud over and he reaches out, changing the atmosphere in the intersection, which rapidly fills with Fog. If he's timed it correctly, their pursuers will not know which direction they have gone.
OOC:
[ +- ] 1: Fog Cloud (C) (Cha)
Last edited April 26, 2023 6:03 pm

Rolls

Deception - (1d20+5)

(17) + 5 = 22

Bilin 'Vice' Fiddleboot

Nictorah

Apr 26, 2023 7:06 pm
Bilin 'Vice' Fiddleboot
Malbor’s fog seems to do the trick. The sounds of hoofs come to a stop as Core continues to race down the boulevard. He takes another zigzag turn to take advantage of the fog’s cover.

As he does so, Vice times a carefully placed minor illusion of a trash bin in the entrance to the alley. Whether the distraction worked or not. It seems you have lost your pursuers.

Still under the cover of night, you leave the city of Starilaskur behind and enter the plains of Breland once more. A waning crescent Zarantyr sits in the sky above. Its silvery light is enough to safely follow the trail for now.
[ +- ] Initiative Order
OOC:
You’ve escaped the city and are now en route to New Cyre.

Rolls

Sleight of hand - (1d20+5)

(4) + 5 = 9

Reroll - (1d20+5)

(9) + 5 = 14

Apr 26, 2023 11:30 pm
Core calls back, "Is everyone okay back there? That was a fine test of my driving skills to keep up with you guy's stuff." as he continues to speed on. Life still drives on him to do his best what he does.
Apr 27, 2023 4:28 pm
"We seem to be accumulating enemies faster than friends."
Apr 27, 2023 11:26 pm
Keeping to the side roads, you follow the lightning rail line south. As dawn approaches, the rail breaks off to the southwest and you merge with the main road. The morning passes without incident and you watch as the Seawall Mountains move ever closer. As the sun reaches high noon, you see the fledgling city of New Cyre nestled at the foot of the mountains above.

https://i.imgur.com/G5nZiZR.jpg

A small river flows through the heart where the crossroads to Sterngate and Kennrun meet. With rustic cottages, stone buildings, brick houses and cobbled, winding streets, you get the sense of chaos the town was founded on. Mingled in, you find modern amenities and thriving businesses with a small castle-like structure that hosts the small city’s council.

As you enter the city, you’re greeted by the usual gawking stares at your elemental cart. Earic guides you into the city toward a small inn.
Apr 28, 2023 7:07 am
You pull the cart into the attached stable. The halfing tending horses whistles in amazement. "That’s a fine coach you have there.", he says to Core. He guides you to a stall that will fit the flickering cart. Earic exits the cart, quickly followed by Gwenylleth.

Gwenylleth
"Thanks for the ride.", she says curtly. "I need a drink.", and the elf begins to make her way toward the stable’s door.

Earic Finnini
"Its been a pleasure.", Earic says sarcastically. "Will you be joining us for dinner?". He waves a dismissive hand at her. "Bah! I’ll let the city guard know to keep an eye on her. We should be safe here now.", he lowers his voice so only your group can hear him. "I’m going to the Lady’s estate to check in with her plan. I’ll send word to you as soon as I know."

He adds as he begins to leave, "It shouldn’t be more than an hour or two. I’ll set up the rooms before I go. You’ll have a tab for the tavern as well."
OOC:
The afternoon is yours to relax or explore. We’ll say that throughout the day you were able to recover the lost rest. Let me know if you’re looking for anything.
Apr 28, 2023 9:51 am
https://i.imgur.com/swKP90Y.png As Core is feeling his earlier fall damage, "I could use to stretch out a bit and a beer would be grand." He leads off to catch up with Gwenylleth and to keep an eye on her.

Quick Core asks Gwenylleth, "And what would you be drinking." as he catches up with the raven headed elf. I imagine the beer here isn't as good as Sharn's.
Last edited April 28, 2023 10:24 am

Gwenylleth

Nictorah

Apr 28, 2023 1:16 pm
Gwenylleth
"The beer would be better than that in Salvation Outpost. Let’s hope they at least have a decent elven wine." Her tone is less impatience with Core, instead it’s rather tired. She sighs and stretches her back, wincing a little. "I suppose I’ll need a tailor. Not too many would leap off a building, nor drive as impressively while chased by assassins You’re quite the athlete.", she says with a slight smirk.
Apr 28, 2023 4:27 pm
https://i.imgur.com/swKP90Y.pngCore's crocodile eyes notes that she isn't on 100% either which he has some responsibility in that. He insides laughs at himself cause his injuries are from what he did too. Jumping out of windows is not on the healthy list of things to do.

Some wine and room would be a nice cap for the day wouldn't you agree. Looks like tomorrow promises the same for this athlete.

He adds on a thought, Seems most of us are locked our destinies. That dragonmark is yours. Mine was broken like many.
Last edited April 28, 2023 4:28 pm
Apr 28, 2023 4:31 pm
Kleber wearily scans the surroundingsas he steps out of the wagon. He raises a eyebrow at Earic, matching his volume Kleber asks.
"Are you sure you don't need an escort? Last night's company seemed aware of your plan to meet Lady Cannith, they could prepare another ambush."
Last edited April 28, 2023 4:31 pm

Earic Finnini

Nictorah

Apr 28, 2023 5:11 pm
Earic Finnini
Earic contemplates Kleber’s comment, "Perhaps you’re right, Kleber. Now you mention it, an escort to my home may be wise. I planned to stop there on my way. It’s a short walk from here."
Apr 28, 2023 5:21 pm
"I will go with you. Your home seems like a painfully obvious location for an ambush... or at least to be under watch," 37 chimes in. "I don't think any of us should go anywhere alone. Meaning someone else should probably join Core. As much as I would like to believe the elven woman, I don't feel we can afford to currently."

Gwenylleth

Nictorah

Apr 28, 2023 5:31 pm
GeneCortess says:
Core's crocodile eyes notes that she isn't on 100% either which he has some responsibility in that. He insides laughs at himself cause his injuries are from what he did too. Jumping out of windows is not on the healthy list of things to do.

Some wine and room would be a nice cap for the day wouldn't you agree. Looks like tomorrow promises the same for this athlete.

He adds on a thought, Seems most of us are locked our destinies. That dragonmark is yours. Mine was broken like many.
Gwenylleth
"Destiny? Never cared much for it. This mark gave me abilities by birthright, but it’s mine to decide how I use them. My house is known for its intelligence, Thiranni for its treachery, Cannith for its industry, your archer’s house for its ability to hunt down their mark and your elf friend…", she scoffs derisively, "Flying and sailing, yet here he is… doing neither."

Bilin 'Vice' Fiddleboot

Nictorah

Apr 28, 2023 5:38 pm
MaJunior says:
"I will go with you. Your home seems like a painfully obvious location for an ambush... or at least to be under watch," 37 chimes in. "I don't think any of us should go anywhere alone. Meaning someone else should probably join Core. As much as I would like to believe the elven woman, I don't feel we can afford to currently."
Bilin 'Vice' Fiddleboot
"I’ll keep them company!" and immediately Vice takes off after the shifter and the elf.
Apr 28, 2023 6:09 pm
Core plainly says as he sees Vice coming, "Your house now has you Gwen (Core now has taken a habit of calling her that shorter name as he terribly hates long ones.) on a mark which I'm sorry to say I helped by capturing you. It is a very good time to consider something new. That is after you have done some settling in the matters. Or is it that your trapped to your house with no escape."

He smiles and adds, Well things always look better at seeing the bottom of a glass. Hopefully they have some harvest peanuts too. (Harvest peanuts is a common brand sold at events notably. Not something you find otherwise.)
Apr 28, 2023 7:10 pm
Kleber nods as he watches Vice's back walking towards the duo talking about destiny. Kinda of a weird topic, but again, their whole situation has been strange on itself. Stopping his brief musing the half-orc continue in a hushed tone.
"Core and Vince can handle her if something happens.".
He lookd over his shoulder at Gzizmix and Malbor still in the cart
"What about you two? Any plans in mind?"
Apr 28, 2023 7:48 pm
Gzizmix will accompany Earic and Kleber just taking it in.
Apr 29, 2023 2:55 am
"I always feel better with some alcohol. It dulls the noise."

Malbor belatedly joins the others in the inn, trying to stay clear of strangers.
Apr 29, 2023 5:32 am
Earic leads Kleber, 37 and Gzizmix through the streets and the city is bright and welcoming in the sunny afternoon. The people are friendly, however, there’s an overall downtrodden feel to its citizens.

As you enter a small market district, the vendors have eager-to-please attitudes. The wares are of good quality and the prices feel more than reasonable. You get the feeling that the citizens are trying a little too hard, perhaps even a little desperate.

The city’s guard have a noticeable presence and one even recognizes and greets Earic. You approach a grey workshop and Earic takes you to a side door. "Well, here we are. I have a loft above Mr. Flintbeard’s shop. He’s an amazing smith, he used to be an armourer in Eston. Worked with mithril mostly.", he says the last bit quietly. Earic waves a ‘hello’ to the silver haired dwarf who is delicately tapping away on a piece of chain mail. The smith gives a polite nod in return, but continues on his work.
OOC:
Give me a perception check.
https://i.imgur.com/EaxezNT.jpg
Apr 29, 2023 12:21 pm
"Sir," 37 says with a polite nod.

Rolls

Perception (WIS) - (1d20)

(13) = 13

Apr 29, 2023 1:38 pm
Kleber raise a hand as simple greeting

Rolls

Perception+hunter's intuition - (1d20+4+1d4)

(2) + (1) + 4 = 7

May 1, 2023 4:43 am
Kleber and 37 inspect the doorway and everything appears fine. Earic opens the door and reveals a tight stairway that ascends to the loft. Kleber takes the lead, cautiously climbing the stairs. Earic’s loft is a simple, one room flat. A small bed, a table with a single chair and a tiny kitchen is crammed to the right of the stairs. To the left, the majority of the loft is dedicated to space for Earic’s study.
https://i.imgur.com/E66U4H9.jpg
Littered with books, parchments and maps, one might think the room had been ransacked. However, as Earic joins Kleber, he simply apologizes for the state of the room and says sheepishly, "I don’t get many visitors here. I don’t really have a proper place for you to sit.". He clears a pile books off a small, but sturdy end table and offers it as a seat along with the kitchen and desk chairs to the three of you. The loft smells strongly of the forge below and despite the delicate work you observed, you can hear the sound of hammer on metal coming through the floor. "I’ve never asked, do you have plans to stay in Salvation? I know of a few vacant places there where you could sell your services."

He busies himself restocking his bag and uses the water closet to change into a more formal dress. "Something to think about. Feel free to freshen up as well, gentlemen."
May 1, 2023 5:25 am
Gzizmix had tagged along, almost lost and unnoticed behind the others. He carefully looks around the rooms softly chanting prayers to Aureon
OOC:
wow, are we good or what
Last edited May 1, 2023 5:26 am

Rolls

Perception - (1d20+3+1d4)

(1) + (3) + 3 = 7

May 1, 2023 6:09 am
Meanwhile at the Gliding Boot Tavern…
https://i.imgur.com/P7Mqftu.jpg
Gwenylleth sips on her second glass of Cyran wine. "I guess I should thank you three for the company. I know Core, what are your two names anyway?"

Vice introduces himself in grand fashion, ordering a second beer.

She eyes Malbor cautiously, "It’s not often I get a sorcerer digging around in my head. Find anything useful?", she says and takes a long sip of her wine.
May 1, 2023 7:42 pm
Malbor refills his glass from the pitcher on the table, his second (or is it third?) glass in the short time they have been there.
He looks up, glares at Gwenylleth and without really answering the question he says
"I find it more difficult to keep the thoughts of others out than to let them in. Although the alcohol does help."
Last edited May 1, 2023 7:42 pm
May 1, 2023 9:07 pm
Core seems to take forever to even finish his glass. He is more interested in his stew. He is open to some chatter and appears to be killing the time.

Well, we do what we do. And some of us have more to forgive then others. Be grand to hear of your other exploits Gwen if you're allowed.

Gwenylleth

Nictorah

May 1, 2023 10:03 pm
Gwenylleth
Gwen raises her now empty glass to the sorcerer and nods, "That’s good to know."

She turns her attention to Core. Her cheeks are looking a little rosy now and she seems far more relaxed. "Exploits? We can’t talk about when the Table calls. They only call the best! And now I might be one of the best, because they called me.", she wags a a finger at the shifter, "You know, I could have used your shifter skills when I was gathering information on the Grey’s Warforged. They’re so secretive now. Something happened in the Mourning. They’ve changed. Prolly why Merrix was looking… he believes their creation forge still works, but then some believe HIS forge still works... so there’s that."

She looks down and talks into her empty glass. "Shhh… no one knows that, but I know that..."
May 1, 2023 11:06 pm
Core replies, "Teaming with you Gwen certainly has its appeal, but I doubt the 'Table' might not be charmed by your take on extra help. That is assuming they still care to have you breathing."

"Cheers." As Core sips aways some more of his wine and finish a glass of it.

As of recent, I have a new trip that I wish to make. I think Sharn is nice this season.
Last edited May 1, 2023 11:07 pm
May 1, 2023 11:30 pm
Kleber doesn't sit on the offered chair, instead he walks towards the window, carefully sidestepping any book pile on the way.
He surveys the outside, checking if anyone is following the group and absentmindedly responds to Earic's question.
"Uhum, planning to see if there's still any good scrap left in the Mournland, Salvation outpost is a good place to get a foothold towards it"

Earic Finnini

Nictorah

May 2, 2023 5:40 am
Earic Finnini
Oh, I can assure you, there is an entire kingdom of treasures in the Mournland. Once we get that ship, there’s always the ruins of Eston, Kalazart or even taking a chance on staking a claim to parts of Metrol."

As Kleber looks out the window, you see the street below and patrons of the shops and Flintbeard’s shop. Beyond the roofs, you see the sprawling city blend into rolling green hills, backdropped by the Seawall Mountains.
OOC:
You can give me another perception check if you wish.

Gwenylleth

Nictorah

May 2, 2023 5:54 am
Gwenylleth
Gwen sets her glass down and rests her cheek on her hand. "Phiarlan is a network. Teamwork is expected. You guys aren’t bad, you know. I had a job to do, you had one too. You just did yours better than I did mine. So good job.", she salutes the three of you and shakes her head.

"I like you three. Even you mind digger. If you have information to sell, I might know people able to buy it. Wow, Cyran wine is dangerous… no more for this girl.", she whispers a little to loudly.
May 2, 2023 11:42 am
Wandering around the room Gzizmix looks over any open books and documents left out aas well as noting the titles of books in the messy collection I would like to help reclaim the Mournlands if possible but for now will content myself with learning about and exploreing what is left of my homeland
May 2, 2023 1:41 pm
37 stands silently, not wanting to pry. At the moment, his concern is keeping Earic safe. The rest... well, they can worry about that later.
May 2, 2023 1:57 pm
Core smiles and says "Scavengers yes but I'm sure we can be inclined to other activities."

Wine takes away some pains. Nice for right now don't you think Gwen. Tomorrow will be probably another day of chase.
May 2, 2023 5:41 pm
OOC:
I spy with my eye...

Rolls

Perception - (1d20+4+1d4)

(14) + (3) + 4 = 21

May 2, 2023 6:30 pm
Kleber is confident there are no immediate threats to the loft. For a brief moment, he catches a glimpse of a plainly dressed, dark haired elven man looking into the window at him. The elf appears unarmed. As they lock eyes, the elf nods at the half orc, before moving casually away and disappearing around a corner.
May 2, 2023 9:44 pm
Kleber clicks his tongue in frustration as the elf leaves through a blindspot. He closes the window or pull a curtain, leaving it open just enough to let light into the room.

"Some spotter looking guy already knows we are here, even greeted me before leaving."
Kleber informs the group, turning towards them.
"I'd tell us to be on guard, but we're already doing that. With any luck, they'll keep quiet for a while." He adds, shrugging his shoulders.
May 3, 2023 2:53 am
Earic Finnini
Earic sighs, "Perhaps we should leave now for the Lady’s residence. She isn’t expecting us for a few hours, but it appears we should move quickly."

He moves to his bookcase, "And apparently, we should do it discreetly…". He removes a volume called Dhakaani History Under Sharn and presses a notch in the wood behind it. The bookcase clicks and then slides back into a recess revealing a very tight staircase, descending steeply into the darkness. "We may need a torch."

He lets the three of you take the lead and secures the bookcase behind you. The staircase continues well below where you feel the ground should be and ends at an opening into what looks like a catacomb blocked by an iron gate. Earic squeezes by to unlock the gate and you see relics of the Silver Flame with crypts of fallen knights. Securing the gate, Earic leads you through the catacombs and up into the New Cyran Temple of the Silver Flame.

A white haired cleric greets Earic,
Cleric Geerlof
"Trouble again Earic?", he says stoically, but clearly with humour in his eyes. Earic laughs nervously and the cleric gestures, "May I suggest the back door then?"

After a quick look, the coast is clear and you make haste to d’Cannith Manor.
https://i.imgur.com/kAUGUzG.jpg

Gwenylleth

Nictorah

May 3, 2023 3:10 am
Gwenylleth
Meanwhile at the Gliding Boot Tavern…
Gwen continues her banter with Core. She’s through with wine for now and instead has ordered the same stew Core enjoyed. "Any information you can find of the Emerald Claw is always valuable. They certainly have agents in Salvation. If you can prove it, I may have gold for you."

She’s looks around the tavern and you realize that despite her revelry, she has chosen a strategic position to observe her surroundings. You notice a flicker of recognition on her face. She smirks and says, "I may stay here in town for a couple weeks after all."
May 3, 2023 3:26 am
He says to Gwen, "It would be bold indeed to take time and heal here some. At least the stew is worthy."

Turning to Malbor, "I have forgotten to give the coaches key to Gzizmix as he had asked. Would you do me favor and return it to him now." Core holds out the key Malbor to take.

Gwenylleth

Nictorah

May 3, 2023 2:45 pm
Gwenylleth
Gwen finishes up and settles her tab with the server. "Well Shifter, let’s see what trouble we can get into tomorrow. Be careful not to dig too deep next time, Sorcerer. You may not like what you find.", she nods a good bye to Vice, then the raven haired elf heads out of the tavern and into the city beyond.
May 4, 2023 8:44 pm
Malbor looks at Core askance, as if to say.. "you want me to do what?", but then he thinks Core might be up to something. After all, in Malbor's estimation, everyone always has ulterior motives. Their thoughts usually betray them, but in here, with all the minds blaring simultaneously it is difficult to read Core.
"If you wish. Do you know where he is? They said something about Earic's house?"

Core the Crocodile

Nictorah

May 5, 2023 9:02 pm
Core the Crocodile
Core watches lost in thought for a moment as Gwen gets up to leave. "I believe I’m meant to stay with Gwen here in New Cyre. I wish you and the rest all the best. Please promise to have Gzizmix take care of the cart. I’ll make sure Gwen doesn’t cause you any trouble."

And with that, Core departs the group and joins Gwen on her path.
May 7, 2023 6:13 am
At d’Cannith Manor…
Two guards greet Earic and he quickly explains the situation and asks that they send someone to fetch the others at the tavern. The guards reply, "Understood, Mr. Finnini, we shall keep a vigilant eye and collect your friends."
They usher your group into the foyer, then close the doors behind you, resuming their post outside.

The foyer is elegantly decorated in blues and golds, just enough to remind that the owner has great wealth. A plush, blue carpet leads to the top of a grand staircase where the large head of a Gorgon is mounted. Its horns stretch out several feet in each direction. The iron plates on the face look heavily battle scarred and magically glowing red eyes stare down at you. The Lady Rayna d’Cannith awaits at the top of the stairs, underneath it.
[ +- ] Rayna d’Cannith
"Good afternoon, Gentlemen. I was not expecting you so soon. Please, join me in the hall. We have much to to discuss."
The Lady gestures to a set of doors behind her and enters the room.
May 7, 2023 6:33 am
At the Gliding Boot…
A short while after Core’s departure, two official looking guards in gold and blue tunics with a Gorgon crest arrive to speak with Vice and Malbor. "Earic Finnini and Lady d’Cannith request your presence at d’Cannith Manor.", they pause to look around the tarvern. "We were told there would be three. Will your friend be joining us?"
May 7, 2023 9:05 pm
Gzizmix follows the lady with the others as he says a soft prayer to Aureon . Since this hole thing began with the attack the other night Gzizmix is feeling too much intrigue so focuses on watching this new player for character and trustworthy behavior.
OOC:
I am assuming as a clergy minor prayers/cantrips of this nature are not that unusual or offensive. If Gzizmix knows this would be offensive then let me know and ignore Guidance and he will simply say a normal prayer.
Last edited May 7, 2023 9:05 pm

Rolls

Insight + Guidance - (1d20+5+1d4)

(18) + (4) + 5 = 27

May 7, 2023 11:16 pm
Gzizmix takes in everything around him as he closely watches the young lady’s demeanour. The house and its decor feel like old money. Lady d’Cannith meanwhile is very young, yet very poised and clearly raised in the etiquette of a wealthy family.
The cunning gnome catches a hint of excitement in the woman’s voice and noticeably, she is nervous. Despite all of it, you feel no sense of deception.

Lady d’Cannith
Your group enters a large room with a large round table. Lady d’Cannith waits for everyone to enter and sit before sitting herself. A elderly butler closes the room behind you. "Thank you, gentlemen for coming. Earic’s correspondence has been most complimentary of your skills. Although, he mentioned six. I hope nothing has befallen the rest of your party."

Earic Finnini
"Yes, well, no my Lady. Nothing has befallen them. We have picked up some unwanted attention along the way from Salvation Outpost. It appears Merrix may also be hunting for the Cyre ir’Wynern. At least one Phiarlan spy and two assassins have been sent for my journal in the past two days. The remainder of our party have taken a well needed moment of refreshment. I have asked your guard to send word to join us. I would presume they are on their way. Kleber, 37 and Gzizmix insisted on joining me, which may have been wise on their part. Kleber may have seen another spy here in town… watching my loft." Earic sighs nervously. "It has not been my place to discuss your plans. However, I feel it’s time that we inform these fine men what they’re getting involved with."

Lady d’Cannith
Lady d’Cannith purses her lips and nods in agreement. "It is indeed unsettling, but not a surprise that Merrix has come looking. Would you like me to wait for your friends to arrive? Or shall we start discussing now."
May 8, 2023 2:50 am
Kleber fiddles with his scale mail, attempting to appear less disheveled in front of his boss's main sponsor.

"Our companions will be here soon, we can just pass on any bit they missed". Klebet says, as he thinks on what to ask first.

"I would indeed like to know more about the work, like why another Cannith is...hindering our progress, when it's a clear opportunity for the House in general"
May 8, 2023 4:22 am
Nictorah says:
At the Gliding Boot…
A short while after Core’s departure, two official looking guards in gold and blue tunics with a Gorgon crest arrive to speak with Vice and Malbor. "Earic Finnini and Lady d’Cannith request your presence at d’Cannith Manor.", they pause to look around the tarvern. "We were told there would be three. Will your friend be joining us?"
Malbor says only "There will not. Lead on."

Lady d’Cannith

Nictorah

May 8, 2023 5:17 am
Lady d’Cannith
Lady d’Cannith nods knowingly, "Very well, Mr. Kleber. To put it bluntly, I do not trust any of the house leaders, least of all Merrix. Rumours persist that he violates the ruling preventing the creation of warforged.", the Lady gestures to 37, "He still sees your people as possessions, a commodity to build his wealth. I personally believe Merrix still has a creation forge, possibly even in Sharn."

She sighs softly, "Rather than dive into politics however, I will focus on the task at hand. To understand, you must know the importance of the Cyre ir’Wynarn. It was the most advanced airship, not only for its elemental cannons, or its double elemental rings. The entire vessel was a warforged. Born in a creation forge, she was a sentient, airborne colossus. Merrix d’Cannith devised it before the Mourning. Most frightening is the rumour that a powerful magic was used to imbue the Cyre with a mark of storm. Giving her the power to control the airship’s elemental rings without the need of a dragon marked to pilot. This has never been accomplished in our history. Thankfully, whoever did it was lost in the Mourning. However with the Cyre, Merrix may decipher how it was done. This cannot happen. If Merrix has a functioning forge as I suspect, he could build a dragon marked army. No kingdom could resist such a powerful weapon. I intend to salvage the elemental matrix to teach a new in generation in New Cyre how to build elemental airships. Give them a purpose, allow them to thrive. The remains of the Cyre and any trace of the warforged ship must be destroyed and her secret dragon mark with it."

Lady d’Cannith

Nictorah

May 8, 2023 5:29 am
One of Lady d’Cannith’s guard brings Malbor and Vice to a horse drawn cart outside and quickly makes their way to the manor. One guard stays behind to settle your tab. Within a few minutes you pull up to the manor. As you approach the room Malbor hears something about destroying a dragon mark. Vice is a little tipsy, but keeps up.

Lady d’Cannith
The Lady welcomes you and introduces herself. As you sit, she gives the two of you a simplified version of the same story.

"I cannot overstate the importance of this endeavour, but also the risk you take in continuing with Earic and I. I trust Earic and so trust you. If you wish, you may collect your finders fee and return to Salvation on your own. Or you may join the crew that will collect the Cyre ir’Wynarn. Your skills may yet be required if Merrix is aware of our discovery. I am open to any of your questions of course. This is a lot to digest, I’m sure. The choice to continue with us is yours."

The young Lady watches all of you closely as she takes a sip of her wine.
May 8, 2023 2:15 pm
"I am an agent of our House," 37 replies simply. "The House gave me purpose when I found myself lost. I cannot stand by when more of my kind may be being created as nothing more than tools."
May 11, 2023 2:10 am
I can not speak for the others but I myself would like to view and assist in the research involving the Cyre ir’Wynarn. The one thought I have is with something with this much value I can easily anticipate greed driving those in the know to gather almost any resources possible to secure what they need. Will you be able to counter them or has it become a race we need to join to ensure some secrets are lost?

Lady d’Cannith

Nictorah

May 11, 2023 7:09 am
Lady d’Cannith
"Yes, I can only imagine what it’s been like for the Warforged, 37. The Canniths may have created your kind, but we had no right to enslave you as we did.", her gaze lingers on 37, before she turns to Gzizmix.

"The warforged history of the Cyre should be forgotten, of that I am certain. Any insight into its double ringed design would give us the edge we need for our planned factory. We’ll need to board her, perhaps there’s documents on board we can use. I’ve requested the services of a dear friend and his airship to tow the Cyre out of the Mournland. His name is Captain Vren Syrania. His ship is the Zarantyr’s Light. His vessel is tucked the foothills south of the city. And yes, Mr. Famber, his vessel is armed should it become necessary.", she says gravely.

The Lady looks around the table making eye contact with each of you. "As I see it, Merrix d’Cannith is the most dangerous opponent we have. He has the resources, he knows what the Cyre is, but apparently not where it is. It would also seem like he does not want others to know, or else he would not have sent spies and assassins after a Cyran historian. Lastly, there’s the Mournland’s warforged that Earic has mentioned and their pursuit of her. We must move quickly. My guard will escort you to the Zarantyr. Destroy any trace of the warforged, collect any documents you can. Be safe. Any further questions?.
May 11, 2023 3:00 pm
Oh, I have so may questions! vice exclaims "But seeing as only about a third of them are relevant, I wont delay us to satisfy my curiousity. Sounds like we should be on on way as quickly as possible."

Lady d’Cannith

Nictorah

May 11, 2023 3:26 pm
Lady d’Cannith
The Lady smiles at Vice’s excited comment and looks from Vice to Gzizmix in a moment of inspiration, "Gnomes are well known for their skill at binding elementals. Such knowledge would be helpful in our quest to start an airship factory. I also hear there are elementals in the north of the Mournland and you seem to be in the business of adventuring into the Grey. Perhaps there is a partnership we can arrange after the Cyre is safely retrieved."
May 11, 2023 3:51 pm
"Perhaps, m'lady. However... first we need to get the Cyre. Let's get moving." 37 is all business.
May 12, 2023 11:49 pm
Kleber feels a bit nervous as the job has taken a rapid turn from a simple scavange mission to dealing with military-grade ships and getting involved in house business. Only saving grace is that the job is still a straightforward recovery, the object in question being a giant ship doesn't help much.
"Uhum, we should get to work soon before anyone else discovers the wreck. There are some Blades lurking around the area last time we went there."

Kleber inclines his head towards lady d’Cannith "If you happen to know of any means to deal with a Cadaver Collector near the crash site, it would be a great help. It's not hostile, but I don't feel safe with the construct nearby while we work"
Last edited May 13, 2023 1:28 am
May 13, 2023 1:19 am
Vice rubs his beard thinking "Oh yeah, we don't want to come across that thing again unprepared. Good thinking Kleber! We'lltake one cadaver colletor crusher please M'lady."
May 13, 2023 2:36 am
Earic Finnini
Earic Finnini
Earic chimes in, "Right you are, Kleber. The Blades are concerning. More so because they had the belongings of another airship captain. The ghastly collector shouldn’t be an issue. The plan is to tether the Cyre to the Zarantyr while still in the air. To your point though, we should leave immediately."

Lady d’Cannith
Lady d’Cannith nods and calls for her guards. Four enter the room, they are well armed, elaborately dressed and ready to go. "See them to the edge of the city and make sure they are not followed.", she says sternly. "Give my best to Captain Syrania."

The guards nod to the Lady and begin to escort you from the house.

Rolls

Secret Roll

May 13, 2023 2:58 am
The guards guide you and Earic through the edges of New Cyre where the buildings give way to a road leading into rolling hills and a sparse forest. As you approach, a familiar looking black arrow thuds into the ground in front of the lead guard. A hissing voice yells out from somewhere in the trees, "Give us the Khoravar. You needn’t die for him."
OOC:
Give me a perception check.
May 13, 2023 3:11 am
"As if I would trust you leaving us alone, I already got shoot in the back once!" Kleber shouts out while frantically scanning for the archer.
Last edited May 13, 2023 3:15 am

Rolls

perception - (1d20+4+1d4)

(2) + (4) + 4 = 10

May 13, 2023 4:16 am
37 raises his shield and moves to block one side of Earic as he looks for the archer.

Rolls

Perception (WIS) - (1d20)

(17) = 17

May 16, 2023 3:12 am
Lost in his thoughts as usual, Malbor glances up for a moment when he hears the arrow whiz by.
OOC:
As always.. hyper-aware..
Well I guess that's not too terrible actually.
Last edited May 16, 2023 3:19 am

Rolls

Perception - (1d20+0)

(14) = 14

May 16, 2023 4:02 am
Vice starts scanning the area, very confused as to what is happening, but assuming he needs to protect Earic, as well as himself.

Rolls

Perception - (1d20+0)

(4) = 4

May 16, 2023 4:40 am
Hefting his shield Gzizmix moves to cover Earic from the other side

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Elf Assassin

Nictorah

May 16, 2023 6:38 am
[ +- ] Map
[ +- ] Initiative Order
Elf Assassin

Up in a tree, about a hundred feet away, Gzizmix, 37 and Malbor spot a male, dressed all in black. His bow at his side.

Kleber catches a glimpse of two elfs, flanking in nearby trees, Malbor and 37 quickly spot two more ahead on the path and one across the creek. Gzizmix realizes the assassin has two in support in the brush beneath his tall tree.

"Very well!", the elf yells. "Let your deaths haunt him!"
OOC:
Let’s roll some initiative. The guards are yours to command. Otherwise they’ll default to protecting Earic. They each have an option for a heavy crossbow (100/400) or great sword for melee. Their speed is 30.

The elfs will be flankers, support and of course the leader for simplicity of their initiative.

Rolls

Assassin Initiative - (1d20+4)

(6) + 4 = 10

Elf flankers (1-5) - (1d20+2)

(7) + 2 = 9

Elf support (6-7) - (1d20+2)

(5) + 2 = 7

Cannith Guards - (1d20+2)

(20) + 2 = 22

May 16, 2023 9:03 am
"We knew this was coming," 37 says calmly to the others.

Rolls

Initiative - (1d20+2)

(11) + 2 = 13

May 16, 2023 11:45 am
"Try to leave one alive so Melbor can poke inside their minds"

Kleber speaks in a lower so the elfs can't hear It.

Rolls

initiative - (1d20+4+2)

(2) + 6 = 8

May 16, 2023 12:57 pm
Readies himself for action

Rolls

Initiative = Dex(2) + Mod( 0 ) = - (1d20+2)

(10) + 2 = 12

May 16, 2023 2:48 pm
"This has to be an easier foe than that hydra right? . . right?" Vice ask

Rolls

Initiative Check - (1d20+2)

(19) + 2 = 21

May 18, 2023 2:29 am
OOC:
Sorry.. it looked like the initiative was already fixed.. was just waiting for my action.
Besides.. I always go late :)
Last edited May 18, 2023 2:29 am

Rolls

Initiative - (1d20+0)

(9) = 9

May 18, 2023 4:03 am
[ +- ] Map
[ +- ] Initiative Order
At the guard’s command, Earic dashes into a nearby brush for cover. One of the guards repositions himself and the four take out their crossbows and quickly fire on the two closest elfs.
OOC:
Vice is up next, with 37 on deck.
Earic is in full cover currently.

Rolls

Heavy crossbow, damage - (1d20+3, 1d10)

1d20+3 : (2) + 3 = 5

1d10 : (8) = 8

Heavy crossbow, damage - (1d20+3, 1d10)

1d20+3 : (16) + 3 = 19

1d10 : (1) = 1

Heavy crossbow, damage - (1d20+3, 1d10)

1d20+3 : (19) + 3 = 22

1d10 : (2) = 2

Heavy crossbow, damage - (1d20+3, 1d10)

1d20+3 : (9) + 3 = 12

1d10 : (7) = 7

May 18, 2023 4:42 am
OOC:
Not sure what to do, i wasn't expecting to go 1st. Can I head southwest as far as possible and hide in the bushes/trees for now?
May 18, 2023 5:23 am
OOC:
A17 would need a dash action, would have no real cover since you would be under the tree, not in it, but line of sight for 4, 6 and the Leader only.
C9 would offer full cover
A12 would give half cover since you’re a gnome and line of sight for only 4 and 6. (Half cover gives +2 to AC)

Let me know what you decide and if you want to take an action (hide is possible action here).

37 is up with Gzizmix on deck
May 18, 2023 1:53 pm
Staying near to Earic, 37 will move more or less with him and hunker down.
OOC:
Moving to C11. Readying an action: Heal Earic if he takes any considerable damage.
May 18, 2023 2:06 pm
Chanting a couple of prayers he sends cracking energy followed by a divine spear at the northern assailant before moving to cover Earic
OOC:
target J2 move to C10
[ +- ] Jolting Sting vs Con DC 13
[ +- ] Spiritual Weapon (Evk+1ba@60'=1min*VS)

Rolls

Jolting Sting Con DC 13 - (1d4)

(4) = 4

Spiritual weapon - (1d20+5, 1d8+3)

1d20+5 : (9) + 5 = 14

1d8+3 : (8) + 3 = 11

May 18, 2023 2:31 pm
OOC:
Move Vice to A12 please
May 18, 2023 2:50 pm
[ +- ] Map
[ +- ] Initiative Order
Gzizmix fires jolting sting at the elf, hitting him squarely in the chest. The impact causes the elf to lose his footing. The elf tumbles out of the tree on to the ground below with a thump!. The gnome’s spectral weapon slices across the prone elf’s back, cutting through his armour.

The black robed elf grunts in frustration at his archer’s fall. He nocks three arrows at once, firing at the guards.
OOC:
Since flanker 1 is prone, you can roll with advantage with your spiritual weapon.

Malbor is up with the flankers on deck.

Rolls

Con save - (1d20)

(7) = 7

Fall damage - (1d6)

(3) = 3

Longbow attack, 8 piercing, 4 force damage - (1d20+7)

(13) + 7 = 20

Longbow attack, 8 piercing, 4 force damage - (1d20+7)

(17) + 7 = 24

Longbow attack, 8 piercing, 4 force damage - (1d20+7)

(8) + 7 = 15

May 18, 2023 3:23 pm
OOC:
advantage

Rolls

Advantage - (1d20+5)

(12) + 5 = 17

May 20, 2023 12:09 am
Malbor, suddenly awakened from his apparent walking slumber draws forth a pulsing purple crystal and thrusts his hand skyward. The crystal dances with crackling energy which shoots towards the crossroads. It appears he has fired at nothing, but then a small cloud of fog seems to come forth from nowhere and begins to grow.. and grow.. ever more rapidly, until a moment later it fills the entire crossroads, blocking the far archers from sight.
Then the power of the crystal seems to overflow uncontrollably and begins to run up Malbor's arm. In an apparent attempt to release the energy before it consumes him, Malbor levels the crystal an points it toward another of the assailants and releases a blast of arcane force.
OOC:
I am targeting #2, since it looks like I have a clear line to him and don't want to fire thru my allies.
[ +- ] Metamagic - Quickened Spell
[ +- ] 1: Fog Cloud (C) (Cha)
[ +- ] 0: Fire Bolt (Cha)

Rolls

Fire Bolt to hit - (1d20+5)

(1) + 5 = 6

Fire Bolt to hit (weekly reroll) - (1d20+5)

(13) + 5 = 18

Fire Bolt damage - (1d10)

(2) = 2

May 20, 2023 6:06 pm
[ +- ] Map
[ +- ] Initiative Order
Malbor’s magical fog forces two of the elfs to move out from their cover to get a view of the group. The one elf scrambles to his feet, collecting his bow. The five yell and shout to each other their various targets and unleash a small volley of arrows.

In all the confusion, not a single arrow finds its mark. Vice watches the arrow aimed for him ricochet off his hiding spot. Malbor watches as the arrow thuds into the ground at his feet.

The lead elf in the tree screams out, "Imbeciles!"
OOC:
Lol, we’ll that happened. Kleber is up next, with the Support elfs on deck.

Rolls

Flanker 1 shortbow on Guard 2, 7 piercing damage - (1d20+4)

(8) + 4 = 12

Flanker 2 shortbow on Malbor, 7 piercing damage - (1d20+4)

(6) + 4 = 10

Flanker 3 shortbow on Guard 1, 7 piercing damage - (1d20+4)

(3) + 4 = 7

Flanker 4 shortbow on Vice, 7 piercing damage - (1d20+4)

(10) + 4 = 14

Flanker 5 shortbow on Guard 3, 7 piercing damage - (1d20+4)

(3) + 4 = 7

May 20, 2023 8:19 pm
Kleber's gaze locks on the ambusher perched on a tree, instinctively he reaches into his quiver for a Walloping arrow.
"Get down here" he chants while releasing the arrow.

With practiced movements, Kleber swiftly loads another magical arrow, bow now aimed at the other elf nearby.

Then he moves closer to the conjured cloud, positioning it between himself, the assassin, and the ambushers near the stream.
OOC:
Bonus action, cast free Hunter's Mark of the day.
Action Attack
Move to G10
[ +- ] Dread Ambusher
[ +- ] Hunter's Mark
[ +- ] Walloping Arrows
Last edited May 20, 2023 8:27 pm

Rolls

Attack and dmg on Elf 5 - (1d20+8, 1d8+2+1d6+1d8)

1d20+8 : (10) + 8 = 18

1d8+2+1d6+1d8 : (7) + (1) + (7) + 2 = 17

Attack and dmg on Elf 4 - (1d20+8, 1d8+2)

1d20+8 : (12) + 8 = 20

1d8+2 : (1) + 2 = 3

May 20, 2023 10:52 pm
[ +- ] Map
[ +- ] Initiative Order
Kleber’s arrow lives up to its name and soundly thumps into the elf’s armour. As with his cohort across the stream, he tumbles out of the tree to the ground below.

The leader shouts at the two remaining elfs below him to move up. Vice sees the one elf move up to a brush on the side of the road. However, with Malbor’s fog in the way, you’re unsure what the remaining elf is doing. Though no arrows come from their direction.

Guards three and four rush upon the prone elf on the ground and attack with their swords. The elf rolls frantically to avoid the attack and takes a short cut to his arm.

Guard one reloads and again fires his crossbow at the near elf, hitting him in the left arm.

Guard two reloads and switches to fire on the far elf, but misses.
OOC:
These guys are stormtroopers apparently…
Vice is up, with 37 on deck.

Rolls

Strength save - (1d20)

(8) = 8

Fall damage - (1d6)

(4) = 4

Guard 1 crossbow att. on elf 1, damage - (1d20+3, 1d10)

1d20+3 : (17) + 3 = 20

1d10 : (10) = 10

Guard 1 crossbow att. on elf 3, damage - (1d20+3, 1d10)

1d20+3 : (10) + 3 = 13

1d10 : (1) = 1

Guard 3 long sword att. on elf 5, damage - (2d20h1+3, 1d8+3)

2d20h1+3 : (23) + 3 = 6

1d8+3 : (5) + 3 = 8

Guard 3 long sword att. on elf 5, damage - (2d20h1+3, 1d8+3)

2d20h1+3 : (179) + 3 = 20

1d8+3 : (1) + 3 = 4

May 21, 2023 7:15 am
Vice decides to attack before another arrow can come his way, and enters the fray. He rushes past his team to assist the guards.
OOC:
sorry for the delay, was spending the day with the family. Vice will move to E11 and attack elf 5. If he cant get that far. I can change my attack to a ranged one.
Last edited May 21, 2023 7:15 am

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+3, 1d4+1d6+3))

(1d20+3 : (5) + 3 = 8

1d4+1d6+3) : (4) + (2) + 3 = 9

Chakram (off-hand) - Damage - ((1d20+3, 1d4))

(1d20+3 : (11) + 3 = 14

1d4) : (3) = 3

May 21, 2023 7:04 pm
Confidant that Earich is well protected, 37 moves forward and angles his torso toward on of the Elves, a beam of electricity arcing forward to strike the assailant.
OOC:
Move to H8, fire my Lightning Launcher on Elf 3 at N8.

Rolls

Lightning Launcher - (1d20+2)

(10) + 2 = 12

Damage (Lightning) - (2d6+2)

(35) + 2 = 10

May 21, 2023 10:13 pm
Shifting to stay close to Earic Gzizmix continues the assault with spell and spiritual weapon as he looks for any other threats.
OOC:
Target #1
Move c11

Rolls

Jolting Sting Con DC 13 vs dmg + prone - (1d4)

(3) = 3

Spiritual weapon advantage if applicable - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (7) + 3 = 10

Spiritual weapon - (1d20+5)

(10) + 5 = 15

May 22, 2023 10:37 am
[ +- ] Map
[ +- ] Initiative Order
In all the chaos, Vice and 37 miss their targets. Gzizmix’s spiritual weapon slams down on the elf and he crumples to the ground.

Unable to see through the fog and trees, the lead elf fires another small volley of arrows at the last spot he saw the guards. Listening closely, he knows he hasn’t found his mark and drops out of his tree to the ground.
OOC:
Malbor is up next with the flankers on deck.

Rolls

Longbow attack, guard 1, 8 piercing, 4 force dmg - (2d20l1+7)

(410) + 7 = 11

Longbow attack, guard 2, 8 piercing, 4 force dmg - (2d20l1+7)

(187) + 7 = 14

Longbow attack, guard 2, 8 piercing, 4 force dmg - (2d20l1+7)

(118) + 7 = 15

May 23, 2023 12:47 am
OOC:
Shoot. I didn't see the updates until today. My bad for not checking earlier.
Fog Cloud is 20' radius, but it's drawn as a 20' diameter I think.
That's why I threw it down at the crossroads, not near to us.
You can just leave it if you like since it might affect all the previous stuff.

NOTE: Deleted my post because I couldn't do what I was trying.
Knowing the elves will have to come around the fog, Malbor moves out from the cover of the tree long enough to unleash a mental assault on the approaching enemy. Drilling into his mind, he implants (what he thinks) are his own memories of an airship going down, with the crew burning alive as it falls from the sky.
OOC:
Casting a Level 2 Dissonant Whispers on Elf #4
I will also prepare to cast Shield if arrows come my way.
I guess I deserve that terrible roll somehow.. funny enough.. the same thing (terrible damage rolls) is happening in my RL game, where I rolled a 17 for Lightning Bolt damage last week. 17 !!!
[ +- ] 1: Dissonant Whispers* (Str)
Last edited May 23, 2023 12:48 am

Rolls

Dissonant Whispers Damage - (4d6)

(2143) = 10

May 23, 2023 3:27 pm
[ +- ] Map
[ +- ] Initiative Order
The elf shakes his head and darts his eyes around, looking for the unseen source of the whispers. His frightened eyes lock on Malbor. Wary of you, the elf keeps his distance and rushes over to the far tree for cover. He fires an arrow, which swishes past Malbor’s face, landing tree behind.

The prone elf scrambles to escape the onslaught of the guards. Reaching the edge of the fog, he turns and quickly launches an arrow at the closest guard, striking him in the arm.

The elf that had stepped out near the creek, now quickly splashed through it, putting distance between himself and the group. He and the remaining elf each fire an arrow at 37, both arrows find their mark on the warforged.
OOC:
Narrative wise, moving the location of the fog won’t be an issue. I apologize for forgetting that radius in not diameter… Kleber is up with the support elves on deck.

Rolls

Wis save - (1d20+1)

(15) + 1 = 16

Guard 3 AOO, damage - (1d20+3, 1d8+3)

1d20+3 : (11) + 3 = 14

1d8+3 : (1) + 3 = 4

Guard 4 AOO, damage - (1d20+3, 1d8+3)

1d20+3 : (2) + 3 = 5

1d8+3 : (6) + 3 = 9

Elf 4 longbow attack on Malbor, 7 damage - (1d20+5)

(4) + 5 = 9

Elf 5 longbow on Guard 3, 7 damage - (1d20+5)

(15) + 5 = 20

Elf 2 longbow on 37, 7 damage - (1d20+5)

(14) + 5 = 19

Elf 3 longbow on 37, 7 damage - (1d20+5)

(20) + 5 = 25

May 23, 2023 6:03 pm
Kleber sheathes his bow and swiftly draws his short swords while charging forward, eyes set on the wounded quarry. He needs to get rid of this one before the fog disperses.
OOC:
Move to J-13.
Attack elf 5
Bonus action to attack with off hand

Edit: please subtract 2 from the bonus action attack dmg. I forgot that you can't add ability modifiers to it
Last edited May 23, 2023 6:09 pm

Rolls

1° attack and dmg - (1d20+4, 1d6+2+1d6)

1d20+4 : (14) + 4 = 18

1d6+2+1d6 : (6) + (1) + 2 = 9

2° attack and dmg - (1d20+4, 1d6+2+1d6)

1d20+4 : (11) + 4 = 15

1d6+2+1d6 : (6) + (2) + 2 = 10

May 23, 2023 8:47 pm
[ +- ] Map
[ +- ] Initiative Order
Kleber slashes at the elf, who attempts to block the attack with his bow. The half-orc cuts right through the bow and crunches into the side of the elf’s ribs. His second attack misses as the elf collapses to the ground dead.

37 catches a glimpse of one elf peek around a tree and Malbor sees another dashing right at him.

Guards three and four crash through the brush hearing Malbor’s commotion with the archer and are surprised to find the elf standing in front of them. They quickly call out as they start their attack and the elf easily parries their attack.

The remaining guards each target an elf archer, but distracted by the others disappearing into the brush, their bolts miss. They pull back slightly, preparing to support Earic if necessary.
OOC:
Vice is up next with 37 on deck.

Rolls

Guard 3 Longsword attack on elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (7) + 3 = 10

1d8+3 : (8) + 3 = 11

Guard 4 Longsword attack on elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (10) + 3 = 13

1d8+3 : (4) + 3 = 7

Guard 1 crossbow attack, damage - (1d20+3, 1d10)

1d20+3 : (11) + 3 = 14

1d10 : (2) = 2

Guard 2 crossbow attack, damage - (1d20+3, 1d10)

1d20+3 : (6) + 3 = 9

1d10 : (5) = 5

May 24, 2023 1:51 pm
Vice
Vice follows the guards so as not to loose sight of the enemy. He catches up and attacks the Elf with Greed and Envy.
OOC:
will move next to the guards to attack #6
Last edited May 24, 2023 1:51 pm

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+3, 1d4+1d6+3))

(1d20+3 : (10) + 3 = 13

1d4+1d6+3) : (3) + (2) + 3 = 8

Chakram (off-hand) - Damage - ((1d20+3, 1d4))

(1d20+3 : (17) + 3 = 20

1d4) : (3) = 3

May 24, 2023 2:00 pm
The arrow that hits 37 hits hard, but he ignores it and assesses the situation, scanning for a target. Seeing one across the stream, he uses the node on his chest to blast at it.
OOC:
Shooting at Elf 2, then moving to L 11.

Rolls

Attack (Lightning Launcher) - (1d20+2)

(17) + 2 = 19

Damage (Lightning) - (2d6+2)

(26) + 2 = 10

May 25, 2023 12:57 am
Gzizmix Commands his Spiritual weapon to head to the next target to the north before firing on to the south.
OOC:
Weapon to M5

Rolls

Scorching Hand - Elf #4 - (1d20+5, 1d8)

1d20+5 : (10) + 5 = 15

1d8 : (7) = 7

May 25, 2023 6:46 am
[ +- ] Map
[ +- ] Initiative Order
Vice closes in on the elf and takes a swing with Greed, which the elf also parries without issue. The elf smirks with glee at the onslaught, which is interrupted by a quick slash to his thigh by Envy.

As 37’s chest ignites a lighting bolt, it sizzles across the creek, striking true on the elf. The archer shrieks in pain and loses sight of the warforged as he ducks next to the fog.

Gzizmix, meanwhile, moves his spiritual weapon in support of 37. He then turns and hurls a scorching hand at the elf across the clearing. Shielded partially, the fire hits the tree, missing the elf.

The assassin moves to get a view of the clearing and nocks another three arrows. Each one finds its mark this time, striking the two guards and the circus gnome.
OOC:
Malbor is up, with the flankers on deck.

Rolls

Longbow att on Vice, 8 piercing, 4 force - (1d20+7)

(13) + 7 = 20

Longbow att on Guard 3, 8 piercing, 4 force - (1d20+7)

(15) + 7 = 22

Longbow att on Guard 4, 8 piercing, 4 force - (1d20+7)

(16) + 7 = 23

May 25, 2023 5:57 pm
Malbor recognizes that the leader poses the biggest threat, and steps out but remains behind the protection of Vice and the nearby guards. He drills into the elfs mind in an attempt to halt his assault.

As his focus shifts to the elf, the fog dissipates.
OOC:
The leader has to make an INT (DC 13) save. He takes 5 damage if he fails (and the -2 to next save)
Then he has to make a WIS (13) save vs. Hold Person (at -2 if he failed the INT save)

If the hold works, Malbor tells Vice to ignore the others and kill the leader.
[ +- ] 0: Mind Sliver (Str)
[ +- ] Metamagic - Quickened Spell
[ +- ] 2: Hold Person (C) (Cha)
Last edited May 25, 2023 6:03 pm

Rolls

Mind Sliver Damage (INT save) - (1d6)

(5) = 5

Mind Sliver Saving Throw Subtraction - (1d4)

(2) = 2

May 25, 2023 9:32 pm
[ +- ] Map
[ +- ] Initiative Order
Malbor watches the elven archer grab his head in pain. He shakes it off, just as the second spell hits, again trying to drive into the elf’s mind. Malbor feels the elf push him back out with a loud yell, "ARRRGHH!!"

With the loss of two of their comrades, the remaining flankers line up their targets and fire another, if smaller, volley of arrows. Guard two has the elf’s arrow slice through his shoulder. Gzizmix watches as the bow string of the third elf snaps. The archer curses loudly, throwing his bow to the ground. He draws a simple dagger and runs for cover as his cohort yells, "Where are you going?!"

In the clearing, the sword fight continues in a flurry of metal. The elf misses the guard he was targeting in all the melee.
OOC:
I forgot to add the modifier to the roll. It would have been a 15.

Kleber is up next, with 6 & 7 on deck.

Rolls

Int save - (1d20+1)

(5) + 1 = 6

Wis save - (1d20+2)

(15) + 2 = 17

Elf 4 Longbow attack on Guard 3, 7 piercing dmg - (1d20+5)

(4) + 5 = 9

Elf 2 Longbow attack on Guard 2, 7 piercing dmg - (1d20+5)

(10) + 5 = 15

Elf 3 Longbow attack on Gzizmix, 7 piercing dmg - (1d20+5)

(1) + 5 = 6

May 26, 2023 12:31 pm
With the fog cleared, Kleber slides towards a nearby rock, sheating his blades and hunching for cover.

The sound of clashing steel draws his attention to the 3-on-1 brawl, Kleber's eyes gleam at the opportunity.
"Another one falls," he mutters, directing his spell towards another target.

Without hesitation, he snatches his bow, nocks another Walloping Arrow, and releases it through the gap between the guards.
OOC:
move to I 14
Bonus action redirect Hunter's Mark to elf 6, then attack them
[ +- ] Walloping Arrow
Edit: I put the wrong Attack modifier and managed a nat 1. Will re-roll It.

Edit 2 Still a miss, at least the bowstring did not snap like the other guy....
Last edited May 26, 2023 12:39 pm

Rolls

Attack roll and dmg - (1d20+8, 1d8+2+1d6)

1d20+8 : (1) + 8 = 9

1d8+2+1d6 : (6) + (1) + 2 = 9

Weekly re-roll that nat 1 attack roll - (1d20+6)

(3) + 6 = 9

May 26, 2023 4:19 pm
[ +- ] Map
[ +- ] Initiative Order
Kleber fires an arrow into the fray and watches it ricochet off one of the guard’s blades.

The elf, clearly outnumbered, spins around the one guard to get some distance from Vice and Malbor. He dodges the swipe from guard four and slashes at guard three as he pirouettes into the partial cover of the tree. "Over here!", he yells out to his party. The guard blocks the slash and takes a swing of his own, nicking the elf for his troubles.

Guard four crashes through the tree branches to continue his assault, but the tree interferes with his sword and the elf blocks it with his bracer.

Elf seven streaks by 37 smashing the warforged with his bracer as he passes. 37 barely moves from the impact. The elf continues across the road in response to the call of his comrade.

The two crossbow guards each fire a bolt at the now very lonely elf. The first bolt thuds deep into the shoulder of the elf’s draw arm, which falls limp. The second bolt catches him in the neck. The elf drops to one knee, clutching the heavily bleeding wound with his good arm.
OOC:
Vice and 37 may take attacks of opportunity if you wish to use your reaction.

37, I realized I had your AC wrong earlier. Only one arrow hit you. I’ve corrected your hit points back to 20.

I apologize for the confusing dice roll… I hit save too early.

Vice is up next, with 37 on deck.

Rolls

Elf 7 bracer bash on 37, 9 damage (DC 15 save) - (1d20+4)

(10) + 4 = 14

Elf 6 sword attack on Guard 3, 13 damage - (1d20+4)

(10) + 4 = 14

Guard 4 attack of opportunity, damage - (1d20+3, 1d8+3)

1d20+3 : (2) + 3 = 5

1d8+3 : (1) + 3 = 4

Guard 1 crossbow attack on elf 2, damage - (1d10)

(8) = 8

Guard 1 crossbow attack on elf 2, damage - (1d10)

(10) = 10

Guard 3 longsword attack on elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (15) + 3 = 18

1d8+3 : (1) + 3 = 4

Guard 3 longsword attack on elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (5) + 3 = 8

1d8+3 : (1) + 3 = 4

Guard 1 crossbow attack on elf 2 - (1d20+3)

(13) + 3 = 16

Guard 2 crossbow attack on elf 2 - (1d20+3)

(14) + 3 = 17

May 26, 2023 6:56 pm
Vice lashes out at the fleeing elf "What's the rush?!"
OOC:
wow, the dice are not my friends lately
Last edited May 26, 2023 6:57 pm

Rolls

Chakram - Damage - ((1d20+3, 1d4+3))

(1d20+3 : (10) + 3 = 13

1d4+3) : (3) + 3 = 6

May 27, 2023 5:30 am
The elf is able to slip away.
OOC:
You still have your action, etc.
May 27, 2023 2:23 pm
OOC:
Well I don't think it's a good idea for Vice to chase these guys down, can I hang out where I am and just attack anybody that comes after eric?
May 27, 2023 2:39 pm
OOC:
Absolutely. It’s your call.

37 is up with Gzizmix on deck.
May 29, 2023 4:12 pm
Vice looks over his shoulder to make sure Earic is alrigh. He decides to remain where he is, and attack anything that comes into range
May 29, 2023 4:19 pm
37 will take another shot at the same target.
OOC:
...or not.
Last edited May 29, 2023 4:37 pm

Rolls

Attack (Lightning Launcher) - (1d20+2)

(2) + 2 = 4

Damage (Lightning) - (2d6+2)

(46) + 2 = 12

May 29, 2023 7:23 pm
The spiritual weapon is guided to attack the nearest roof (#2) while Gzizmix attacks another closer to himself (#4) while stepping in front of Earic (B12)

Rolls

Spiritual weapon vs 3 - (1d20+5, 1d8+3)

1d20+5 : (13) + 5 = 18

1d8+3 : (2) + 3 = 5

Scorching Hand vs 4 - (1d20+5, 1d8)

1d20+5 : (9) + 5 = 14

1d8 : (2) = 2

May 31, 2023 3:59 am
[ +- ] Map
[ +- ] Initiative Order
The assassins are agile and nimbly dodge the counter attacks. 37’s lightning sizzles wide. Vice stands his ground.

Gzizmix’s spectral weapon closes in on the fading elf. He looks up into its eerie light, seemingly mesmerized by it and then he falls.

Moving into cover, the gnome fires at the only remaining visible archer and sends off a fiery blast. The shot hits the tree as the elf ducks quickly to avoid the shower of sparks.

The leader moves around the tree, maintaining his cover. Seeing his comrade locked in battle, he tries to even the odds, launching three arrows at the injured guard. All three arrows simultaneously hit the guard’s chest and he collapses to the ground.
OOC:
Kleber is up, with the support on deck.

Rolls

Longbow attack vs. Guard 3, 8 piercing, 4 force - (1d20+7)

(18) + 7 = 25

Longbow attack vs. Guard 3, 8 piercing, 4 force - (1d20+7)

(14) + 7 = 21

Longbow attack vs. Guard 3, 8 piercing, 4 force - (1d20+7)

(10) + 7 = 17

May 31, 2023 6:04 pm
Kleber winces at the thumps of arrows hitting the guard, recalling how just one was enough to leave him winded. Undeterred, he takes another shoot at the elusive elf before fleeing from the flanking support.
OOC:

Attack then move to11 E behind the tree trunk
If Elf 6 dies, bonus action to redirect Hunter's Mark on elf 7
Last edited May 31, 2023 6:08 pm

Rolls

Attack and dmg on Elf 6 - (1d20+6, 1d8+2+1d6)

1d20+6 : (17) + 6 = 23

1d8+2+1d6 : (5) + (5) + 2 = 12

Jun 1, 2023 1:19 am
[ +- ] Map
[ +- ] Initiative Order
Kleber’s arrow slices through the air and through the elf’s arm. He yelps in pain, but seeing Kleber retreat emboldens him. With the support of the two archers at his back and dead guard, he stares down the remaining guard and continues his assault.

Meanwhile the other support feels heavily outnumbered. With cat-like agility, he steps over toward the warforged, taking a swirling slash, before retreating to the cover of his leader and the trees. His blade glances off the warforge’s armour, leaving only a scratch for his efforts.

Guard four watches his friend fall and slices a parry at the elf’s attack and breaks the tip off the elf’s sword. Enraged, he calls out to the other guards to support as he lunges with his own sword, catching the elf in his side.

Crashing through the brush, the crossbow guards get sight of the leader and instinctively fire a volley of bolts. Arrogantly, the elf leader seats both bolts away with his bow.
OOC:
Vice is up next, with 37 and Gzizmix on deck.

37 may take an opportunity attack on elf 7 if you wish to use a reaction.

Rolls

Elf 6 longsword on Guard 4, 13 slashing dmg - (1d20+4)

(1) + 4 = 5

Elf 7 longsword on 37, 13 slashing dmg - (1d20+4)

(12) + 4 = 16

Guard 4 on Elf 6, damage - (2d20h1+3, 1d8+3)

2d20h1+3 : (1020) + 3 = 23

1d8+3 : (5) + 3 = 8

Guard 1 crossbow on Leader, damage - (1d20+3, 1d10)

1d20+3 : (5) + 3 = 8

1d10 : (9) = 9

Guard 2 crossbow on Leader, damage - (1d20+3, 1d10)

1d20+3 : (7) + 3 = 10

1d10 : (4) = 4

Jun 1, 2023 4:54 am
Seeing one of their guards go down, Vice can no longer be still, he rushes over to attack.
OOC:
move to E15 to attack elf6
Geez, will use inspiration to reroll
Vice
Last edited June 1, 2023 4:56 am

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+3, 1d4+1d6+3))

(1d20+3 : (5) + 3 = 8

1d4+1d6+3) : (4) + (5) + 3 = 12

Chakram (off-hand) - Damage - ((1d20+3, 1d4))

(1d20+3 : (2) + 3 = 5

1d4) : (2) = 2

Chakram - reroll Attack - (1d20+3)

(13) + 3 = 16

Jun 1, 2023 2:09 pm
OOC:
AoOs just don't work for 37. They have to be melee, and that would mean unarmed... meaning his punch would do 0 damage. (1+STR Mod... which is -1. Lol)
OOC:
37 will move to N12 amd fire his lightning launcher at Elf 7. Or up into the air. That works too.
Last edited June 1, 2023 2:10 pm

Rolls

Attack (Lightning Launcher) - (1d20+2)

(4) + 2 = 6

Damage (Lightning) - (2d6+2)

(66) + 2 = 14

Jun 1, 2023 3:02 pm
OOC:
you can add your INT modifier to ANY attack using the lighting generator gauntlet, even improvised ones
Jun 1, 2023 3:39 pm
HueHueBr says:
OOC:
you can add your INT modifier to ANY attack using the lighting generator gauntlet, even improvised ones
OOC:
That's... not true at all? The lightning launcher is a simple ranged weapon. It also isn't a gauntlet. (The gem node can be on your hand or chest.) You can't make a melee attack with it.
Last edited June 1, 2023 3:40 pm
Jun 1, 2023 5:40 pm
Gzizmix sends his weapon to attack the northern elf while he rushes to the downed guards and heals one

Rolls

Spiritual weapon vs elf 3 - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (4) + 3 = 7

Cure wounds - (1d8+3)

(6) + 3 = 9

Jun 1, 2023 9:23 pm
OOC:
MaJunior says:

[ooc]That's... not true at all? The lightning launcher is a simple ranged weapon. It also isn't a gauntlet. (The gem node can be on your hand or chest.) You can't make a melee attack with it.
For real? I thought you could use the crystal thing as a Improv weapon -like how one can bash people with their bow- and that would count as an attack with it, meaning you can add your Intelligence modifier, instead of Strength to attack and damage.... Disregard that post then
Jun 2, 2023 8:03 pm
OOC:
Battle smiths get to use INT on any magic weapon. You might've been thinking of that
Jun 2, 2023 8:41 pm
OOC:
Apologies, have to repost.
Jun 2, 2023 8:57 pm
[ +- ] Map
[ +- ] Initiative Order
Vice rushes the elf and swings his chakram at him. The guard blocks the attack with his forearm and a loud metallic clang.

Gzizmix moves his spiritual weapon into the trees which manages to land a hit on the surprised elf. The gnome then rushes to the fallen man’s side. A magical flash of energy causes the guard to gasp back to this plane.

37 fires a flash of lightning at the support elf, who barely sidesteps the attack, watching the bolt sail by.

The assassin sniper nocks his last three arrows, firing in a spread this time. The first two arrows streak over the heads of the two gnomes. The third finds its mark in the second guard. You watch the elf leader stow his bow and draw a long katana. However, he remains behind the tree, waiting.
OOC:
I had rolled and missed in a deleted post, so I carried it over to this one behind the screen.

Malbor is next, with the flankers on deck.

Rolls

Longbow attack vs. Gzizmix, 8 piercing, 4 force dmg - (1d20+7)

(3) + 7 = 10

Longbow attack vs. Guard 2, 8 piercing, 4 force dmg - (1d20+7)

(20) + 7 = 27

Jun 5, 2023 7:44 am
Malbor can feel his power failing him as the Elf Leader easily breaks free from Malbor's attempt to control him. Malbor knows that there is little he can do to stop the elf from fleeing, so he uses what little power he has left to attempt to help his newfound "crew".
With a portion of the remaining energy within he lashes out at the elf on his right.
OOC:
[ +- ] 0: Fire Bolt (Cha)

Rolls

Fire Bolt to hit - (1d20+5)

(18) + 5 = 23

Fire Bolt damage - (1d10)

(5) = 5

Jun 7, 2023 6:29 am
[ +- ] Map
[ +- ] Initiative Order
Malbor’s fire bolt hits the fourth flanker squarely in a display of sparks and flame, singeing the elf.

The elf with the broken sword smashes Vice in the head with his bracing, knocking the gnome unconscious. The elf then spins to evade the counterattack from the guard next to him.

The second support elf joins his comrade and sets up back-to-back before taking a swing at guard four, catching him in the arm.

Guard three rises to his feet and swivels around Vice’s body and his cohort spins around elf seven. Three is able to distract the elf long enough for guard four to deliver the decisive blow. The elf falls to the ground dead.

Meanwhile, guard two charges the elf hiding in the branches and slices him with his sword. Guard one releases a bolt that sails between the two as they fight.
OOC:
Vice, I’ll need a death saving throw.

37 is next, with Gzizmix on deck.

Rolls

Elf 6 Bracer bash vs. Vice, 9 damage - (1d20+4)

(16) + 4 = 20

Elf 7 Longsword attack vs. Guard 4, 13 damage (w/adv) - (2d20h1+4)

(178) + 4 = 21

Guard 3 longsword att vs. Elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (13) + 3 = 16

1d8+3 : (8) + 3 = 11

Guard 4 longsword att vs. Elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (18) + 3 = 21

1d8+3 : (2) + 3 = 5

Guard 2 longsword att vs. Elf 4, damage - (1d20+3, 1d8+3)

1d20+3 : (19) + 3 = 22

1d8+3 : (1) + 3 = 4

Guard 1 heavy crossbow att vs. Elf 4, damage - (1d20+3, 1d10)

1d20+3 : (5) + 3 = 8

1d10 : (2) = 2

Jun 7, 2023 2:07 pm
OOC:
am I dying or merely passed out?

Rolls

Death Saving Throw - (1d20)

(6) = 6

Jun 7, 2023 2:18 pm
OOC:
Isn't that what the death save decides? 3 successes and you are just knocked out, 3 fails you bleed out

Also Nic, I think you missed Elf Flanker 3&4's and Kleber's turn after Malbor
Jun 7, 2023 3:23 pm
The spiritual weapon continues attacking the elf (3) while Gzizmix heals Vice

Rolls

Cure wound Vice - (1d8+3)

(3) + 3 = 6

Spiritual weapon vs elf 3 - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (6) + 3 = 9

Jun 7, 2023 4:15 pm
HueHueBr says:
OOC:
Isn't that what the death save decides? 3 successes and you are just knocked out, 3 fails you bleed out

Also Nic, I think you missed Elf Flanker 3&4's and Kleber's turn after Malbor
OOC:
You are absolutely correct on both counts…
I was doing so well too! I’ll get those elf rascals up and then it’s your turn Kleber.
Jun 7, 2023 4:20 pm
[ +- ] Map
Elf three runs around the tree to his fallen comrade and frantically searches for the dead elf’s bow. Retrieving it, he stands and fumbles for an arrow.

Elf four fires an arrow at guard two from the partial protection of the tree, hitting his mark.
OOC:
Updated the map. Kleber is up (I’ll give you advantage for the mix up)

37, you may amend your action based on the position of elf 3.

Rolls

Elf 4 Longbow attack on Guard 2, 7 damage - (1d20+5)

(14) + 5 = 19

Jun 7, 2023 5:34 pm
As Vice's body falls unconscious, Kleber's senses sharpen, time seeming to stretch in his perspective. Fueled by urgency, he chants fervently, swiftly transferring the mark towards the attacking elf. Simultaneously, he reaches for another Walloping Arrow.
[ +- ] Walloping Arrow
OOC:
If Kleber climbs the tree next turn, would his attack ignore the elf's half-cover?
Last edited June 7, 2023 5:36 pm

Rolls

To hit - (1d20+6)

(6) + 6 = 12

Advantage - (1d20+6)

(16) + 6 = 22

Damage - (1d8+2+1d6)

(4) + (6) + 2 = 12

Jun 7, 2023 7:00 pm
OOC:
Elf roll

Rolls

STR save - (1d20)

(3) = 3

Jun 7, 2023 7:33 pm
[ +- ] Map
[ +- ] Initiative Order
Vice feels the world around him begin to fade. His friends are still there, but oddly far away. The sounds of battle around him diminish.

Kleber’s arrow wallops the elf through the tree branches. With a sickening thud, the elf is winded and knocked to the ground.

Gzizmix reaches out and rejuvenates his gnome companion, who gasps awake. The frantic sounds of shouts, metal on metal and the zing of arrows flying through the air.

In the distance, a lonely elf shrieks as the spiritual weapon continues to chase him. 37 watches the elf retrieve the bow from the grass and then get attacked by the spectral weapon.
OOC:
I think we’re back on track.

37 is up if you wish to change your post. Other the Assassin is up next with Malbor on deck.

I haven’t asked, Gzizmix, what form does your weapon take?
Jun 7, 2023 7:39 pm
OOC:
Ok, um... yeah, ignore the old post I guess. Moving to P 12 instead.
37 sees an elven assailant across the river, and steps out from the foliage he was next to for a clear shot.

Rolls

Attack (Lightning Launcher) - (1d20+5)

(7) + 5 = 12

Damage (Lightning) - (2d6+4)

(31) + 4 = 8

Jun 7, 2023 8:59 pm
[ +- ] Map
[ +- ] Initiative Order
The assassin looks around at his men in a panic. He bellows out in a high pitched, hissing scream, "Morons! Run!
The shadowy elf dashes from his hiding spot, across the path and through a set of bushes.
OOC:
Malbor is up next with the remaining flankers on deck.
Jun 8, 2023 12:12 am
OOC:
spiritual weapon is a spear with a lot of quill features.
Jun 8, 2023 10:40 pm
Psybermagi says:
OOC:
spiritual weapon is a spear with a lot of quill features.
OOC:
so, a giant stabby stab calligraphers quill? That sounds amazing! Like it’s writing their destiny.
Jun 8, 2023 11:36 pm
OOC:
The pen spear is mightier than the sword, mostly thanks to it's better range
Last edited June 8, 2023 11:37 pm
Jun 9, 2023 12:27 am
OOC:
Well with a god of magic the first idea was a giant book that went around bashing into people but that just seemed a bit to over the top
Last edited June 9, 2023 3:33 am
Jun 9, 2023 8:08 am
Somewhat dejected, Malbor takes a few steps forward and eeks out the dregs of his power to aid the guard fighting alone.
OOC:
Sorry I didn't post sooner. Long day at work.
Unfortunately not much more Malbor can do for this fight.
[ +- ] 0: Fire Bolt (Cha)
Last edited June 9, 2023 8:09 am

Rolls

Fire Bolt to hit - (1d20+5)

(2) + 5 = 7

Fire Bolt damage - (1d10)

(8) = 8

Jun 9, 2023 2:54 pm
[ +- ] Map
[ +- ] Initiative Order
Malbor’s bolt once more hits the tree, rather than his intended target.

At the leader’s command, elf three fires his arrow at 37, landing a hit to the Warforged’s leg. He then turns and runs toward the denser part of the forest behind him.

Elf four scrambles to fire an arrow up at guard two, attempting to distract the guard enough to flee. The guard easily dodges the arrow and slashes the elf in the back as he struggles to gain his footing and run.
OOC:
Kleber is up with Elf 7 on deck.

Rolls

Elf 3 longbow att on 37, 7 damage - (1d20+5)

(16) + 5 = 21

Elf 4 longbow att on guard 2, 7 damage - (2d20L1+5)

(819) + 5 = 13

Guard 2 Attack of Opportunity - (1d20+3, 1d8+3)

1d20+3 : (17) + 3 = 20

1d8+3 : (4) + 3 = 7

Jun 9, 2023 3:21 pm
Vice, still dazed, sees the leader making a break for it. "Did we want to stop them from escaping?"
Last edited June 9, 2023 3:22 pm
Jun 9, 2023 6:37 pm
Malbor says with a depressed tone or maybe it's just his usual voice.

"I tried."
Jun 9, 2023 7:02 pm
Kleber shifts his attention from the clearing melee to the assassin's retreating figure. "Not getting away this time!" he shouts, pointing a finger at the leader's feet.
OOC:
Action: cast Entangle on the Assassin. No movement, target is just at the spell max range.
[ +- ] Entangle. DC 12 Strength check
Jun 9, 2023 8:00 pm
[ +- ] Map
[ +- ] Initiative Order
The elf assassin watches as the foliage erupts in front and around him. He feebly grabs at his sword, but it’s too late. Vines wrap around his legs and up around his body, binding him in place.

Elf seven shouts that heel hold them off, not realizing what has happened to his leader. He strikes out at Guard four with a deep gash to his arm.

Guards one and two rush to head off the fleeing archer. The ferociously attack and you watch as his one arm goes limp from the second guard’s blow. One of the guards shouts, "Should we take him alive?"

Guard three scrambled to his feet to flank the elven swordsman with guard four. They manage to land their first strike on this skilled adversary.
OOC:
Vice is up next, with 37 and Gzizmix on deck.

Rolls

STR save - (1d20+2)

(7) + 2 = 9

Elf 7 longsword att vs. Elf 4, 12 damage - (1d20+5)

(12) + 5 = 17

Guard 1 Longsword vs Elf 4, damage - (1d20+3, 1d8+3)

1d20+3 : (5) + 3 = 8

1d8+3 : (4) + 3 = 7

Guard 2 Longsword vs Elf 4, damage - (1d20+3, 1d8+3)

1d20+3 : (12) + 3 = 15

1d8+3 : (7) + 3 = 10

Guard 3 Longsword vs Elf 7, damage - (1d20+3, 1d8+3)

1d20+3 : (10) + 3 = 13

1d8+3 : (3) + 3 = 6

Guard 4 Longsword vs Elf 7, damage - (1d20+3, 1d8+3)

1d20+3 : (18) + 3 = 21

1d8+3 : (4) + 3 = 7

Jun 10, 2023 2:56 am
Malbor's reply to the guard has an ominous tone.

"Yesss."
Jun 10, 2023 3:20 pm
Vice says to the elf next to him "Sorry, but I don't think we don't need all of you, so unless you've something important to say..." he leaves the sentence unfinished as he attacks and then delicately extricates himself from the situation.
OOC:
I'll use Cunnig Action to disengage, and move as far west as I can

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+3, 1d4+1d6+3))

(1d20+3 : (11) + 3 = 14

1d4+1d6+3) : (4) + (2) + 3 = 9

Jun 10, 2023 6:09 pm
37 can still see the Elf (Elf 3) across the river, so he'll cast Magic Missiles to attempt to put the elf down and prevent his escape.

Rolls

Damage (Force) - (3d4+3)

(131) + 3 = 8

Jun 10, 2023 9:44 pm
Sending the Spiritual Weapon after the last distant elf (3) Gzizmix looks for any unconscious or dying allies. If there are any (I think everyone is OK, right?) he will move to heal them, otherwise he will send a spell at the closest elf(7) and then move back, closer to Earic.
[ +- ] Searing Touch
Last edited June 10, 2023 9:45 pm

Rolls

Spiritual Weapon vs 3 if in range - (1d20+5, 1d8+3)

1d20+5 : (11) + 5 = 16

1d8+3 : (4) + 3 = 7

Cure wounds (if needed) - (1d8)

(5) = 5

Scorching Hand vs 7 - (1d20+5, 1d8)

1d20+5 : (15) + 5 = 20

1d8 : (6) = 6

Jun 11, 2023 6:00 am
[ +- ] Map
[ +- ] Initiative Order
Vice rises to his feet and slashes at the elf, who blocks it with his bracer as the little gnome slips away.

As elf three flees, he is hit in the back by 37’s missiles as well as chased and stabbed by Gzizmix’s spectral quill-spear. The elf screams in torment as he runs.

Gzizmix turns his attention to the elf striker and grabs hold of the elf with a fiery hand, searing his shoulder.

Meanwhile, the elf assassin struggles to free himself. He gets his sword loose and cuts his bonds, but stumbles trying to get clear of the magical thorns.
OOC:
Malbor is up with the flankers on deck.

Rolls

STR check - (1d20+2)

(17) + 2 = 19

Jun 12, 2023 11:17 pm
Malbor moves forward, in no particular hurry, and blasts one of the elves if he can do so without endangering any of his allies. he then channels some of the left-over power inward to prepare for any future danger.
OOC:
It seems pretty crowded atm.
LOL. I can't hit the broad side of an elf apparently.
As a bonus action, I'm going to convert a 1rst level spell slot to a sorcery point.
[ +- ] Convert Sorcery Points
Last edited June 12, 2023 11:19 pm

Rolls

Fire Bolt to hit - (1d20+5)

(3) + 5 = 8

Fire Bolt damage - (1d10)

(9) = 9

Jun 13, 2023 1:47 am
OOC:
Weekly rerolls reset yesterday :)
Jun 13, 2023 3:46 am
OOC:
Nictorah says:
Weekly rerolls reset yesterday :)
Yah but no point using it on a weak ass firebolt
Jun 13, 2023 4:04 am
[ +- ] Map
[ +- ] Initiative Order
The elf blocks the fire bolt with his bracer in a shower of embers.

Severely injured, the cowardly elf three continues his retreat, crashing through the brush.

Elf four drops his bow and kneels with his good arm behind his head in surrender.
OOC:
Kleber is up next with the support elf on deck.
Jun 15, 2023 2:12 am
Kleber clicks his tongue as the elf cut through the vines. He advances three steps and with a huff casts the same spell again, comanding a new set of plants to snare the assassin.
OOC:
Move to H11. Cast Entangle (Str save, DC 12) at the Assassin.
Now I have only one spell slot remaining.
Last edited June 15, 2023 2:12 am
Jun 15, 2023 4:21 am
[ +- ] Map
[ +- ] Initiative Order
The assassin grunts in frustration as a fresh batch of vines erupt around him. This time however, he has his sword at the ready and easily slashes them away.

Meanwhile, the elf striker continues to try to distract the group. He sizes up the two men next to him and targets the recently resuscitated one. His sword finds the same hole his leader’s arrows created. The looks down in stunned silence as he slides off the sword to the ground.

The elf uses the opportunity to make a break for it. As the guard watches his companion fall for the second time, he strikes out, but the striker bats away the attack with his bracer and runs for the road.

Guard four immediately pursues in vengeance, but the skilled striker continues to confound his adversary.

Guards one and two take up flanking positions on the surrendered elf and fire their crossbows at the fleeing leader. Two bolts impact the assassin in this back and arm and he scrambles through the growing plants.
OOC:
Vice is up next with 37 and Gzizmix on deck.

Rolls

STR save - (1d20+2)

(20) + 2 = 22

Longsword attack vs guard 3, 12 damage - (1d20+5)

(19) + 5 = 24

Guard 4 attack of opportunity, damage - (1d20+3, 1d8+3)

1d20+3 : (9) + 3 = 12

1d8+3 : (8) + 3 = 11

Guard 4 longsword att vs. Elf 7, damage - (1d20+3, 1d8+3)

1d20+3 : (13) + 3 = 16

1d8+3 : (4) + 3 = 7

Guard 1 crossbow vs leader, damage - (1d20+3, 1d10)

1d20+3 : (17) + 3 = 20

1d10 : (10) = 10

Guard 2 crossbow vs leader, damage - (1d20+3, 1d10)

1d20+3 : (16) + 3 = 19

1d10 : (2) = 2

Jun 15, 2023 3:24 pm
Vice heads toward the fallen guard and tried to stop another elf from fleeing, throwing a chakram at him.
OOC:
moving to g15 and throwing a weapon at elf 7

Rolls

Chakram (disadvantage) - Attack - (2d20L1+3)

(105) + 3 = 8

Jun 19, 2023 5:26 am
The elf is just out of the reach of Vice’s chakram as he continues his escape.
OOC:
Hey guys. Sorry, it’s been a crazy weekend. Not sure if 37 is around.

We’ll go ahead with Gzizmix with the leader on deck.
Jun 19, 2023 12:54 pm
OOC:
Moving to W12.

If he can see Elf 3, that will be the target. Otherwise, Elf Leader is visible.

Magic Missile on whichever target.
Last edited June 19, 2023 12:55 pm

Rolls

Magic Missile Damage (Force) - (3d4+3)

(142) + 3 = 10

Jun 19, 2023 1:08 pm
Gzizmix moves to the downed guard and breaks him while sending the spiritual weapon after the far elf though he doubts it will reach the fellow. He then moves to check on the downed elf to see if he can stabilize it
Last edited June 19, 2023 1:08 pm

Rolls

Cure wound - (1d8+3)

(1) + 3 = 4

Jun 19, 2023 2:42 pm
[ +- ] Map
[ +- ] Initiative Order
37’s missiles find their mark and the fleeing elf falls. Gzizmix’s weapon is unable to reach that far, but the elf is down nonetheless.

As the gnome approaches the twice fallen man, he tries once more to revive the guard. Unfortunately, this time the young man does not return to this plane.

The Assassin hacks and slashes his way through Kleber’s enchanted thorns and vines and dashes away into the forest beyond.
OOC:
Mlabor is up next and with the demise of elf 3 and the surrender of elf 4, Kleber is on deck.

Rolls

Secret Roll

Jun 19, 2023 7:40 pm
"It looks like the leader has escaped. Unfortunate."

Malbor surveys the scene. Looking for anything that might have been missed in the skirmish and reigns in his previous surge of power.
OOC:
Just going to take an action to make a (surprisingly good) perception check and bonus to convert another slot to sorcery point.
Last edited June 19, 2023 7:40 pm

Rolls

Perception - (1d20+0)

(19) = 19

Jun 19, 2023 8:23 pm
Malbor notes that the strikers have finely constructed bracers under the sleeves of their garments. On the bracer of the dead attacker, you see the mark of house Thiranni.

As the leader weaves out of sight, Malbor finds that the elf is moving away to the east, rather than to the south where the group intends to go.

Malbor feels as though the group of elves hastily set up their ambush rather than lying in wait. Perhaps as though you were being followed and the elves may not know your final destination.
Jun 20, 2023 6:00 pm
Kleber raises his bow, aiming at the remaining elf. Before releasing he exclaim at the target, "Last chance to surrender!"
Last edited June 20, 2023 6:01 pm

Rolls

To hit; Dmg - (1d20+6, 1d8+2)

1d20+6 : (13) + 6 = 19

1d8+2 : (4) + 2 = 6

Jun 20, 2023 6:43 pm
Kleber’s arrow slices through the striker’s shoulder cleanly. The elf looks around, weighing his options. Now outnumbered eight to one, he drops his sword, but defiantly stares down the half orc, saying something in elvish.
OOC:
"We are out of initiative. Refresh my memory, does anybody speak Elvish?
Jun 20, 2023 7:03 pm
OOC:
Malbor does (he's a half-elf)
Malbor walks to one of the dead elves, crouches down by the body, and pulls back his sleeve to fully reveal the bracer he is wearing.

"House Thiranni. It doesn't look like they were waiting for us. I'd bet they were following. If we move fast, maybe they won't know where we are headed."
Jun 21, 2023 12:10 am
Nictorah sent a note to Ganesh
OOC:
A quick search of the elves finds the following:
2 long swords
3 longbows
4 daggers
15 arrows
A set of Thuranni Bracers
65 Gold and 20 Silver
[ +- ] Thuranni Bracers
Two of your remaining three guards are looking very haggard. Guard two volunteers to continue the journey. He is wary of revealing your destination in front of the striker.

Guard one, being the least injured, offers to return to town with the other guard and the two elves. "The town guard will know what to do with these two.", he says.
OOC:
How do you wish to proceed?
Jun 21, 2023 12:29 am
OOC:
37 would be in favor of letting the guards return to town with the prisoners, and continuing the journey with who all is left.
Jun 21, 2023 12:49 pm
OOC:
i agree with letting the gaurds return.
If someone wore the bracers, could they pretend they were in House Tharanni?
Jun 21, 2023 1:34 pm
Gzizmix agrees it is best the guards escort the elves to town and the party proceeds to their destination with Aeric
Last edited June 21, 2023 5:24 pm
Jun 21, 2023 5:00 pm
OOC:
Agreed. We don't want to be dragging them with us.
Jun 23, 2023 9:55 am
OOC:
kleber agrees to hand over the Elfs, but only after the group loots them
Last edited June 23, 2023 9:55 am
Jun 23, 2023 1:14 pm
The elf drops his coin purse, which has 25 gold pieces in it. Begrudgingly, he removes his bracers, all the while staring down Kleber. He then throws them to the half orc’s feet. This time in common, the elf says to the archer, "One day, I will be back for those."

The guards quickly tie up the wrists of the two elves and begin making their way back to New Cyre. The remaining guard quickly gestures for you to follow him. You continue on the main path for a short while, then break off onto a more discreet trail into the forest. After what you feel is about a mile, you come to a small clearing where are you find the Zarantyr’s Light and Captain Vren waiting at the bottom of the ladder.

https://i.imgur.com/sbwyEYF.jpg
[ +- ] Captain Vren Syrania
The Zarantyr is a relatively small elemental airship. Her bright elemental ring is wispy and blue, unlike the purple, flickering electricity of your coach. Her hull is painted a deep blue, with trim of finely polished, golden soarwood.

Captain Syrania appears concerned at the state of your escort and comments he was expecting four guards. The guard wastes no time in prompting you to climb the ladder, "No time to explain. We lost one and may have been followed. Introductions can wait till you’re aboard." the guard says.

The captain nods in agreement and shakes the guard’s hand, thanking him. You climb aboard the airship, where the captain quickly joins you and retracts the ladder. You watch the guard disappear back into the forest, as the captain gives orders to get underway.
OOC:
Could I get a group stealth check to see if you made it to the airship undetected? DC 12 since the assassin lost all of his elves.
Jun 23, 2023 2:47 pm
Gzizmix communes with his god as he ponders what has transpired.
OOC:
that captain has a messed up face, he has some odd luck look like that and not be dead, blind, or missing an ear

Rolls

Stealth+guidance - (1d20+2+1d4)

(8) + (3) + 2 = 13

Jun 23, 2023 3:03 pm
37 will usher the others up the ladder before him, as he watches for any further signs of ambush or attack.

Rolls

Stealth (DEX) - (1d20+4)

(2) + 4 = 6

Jun 23, 2023 3:45 pm
Vice slowly starts to reach for the bracers . . .
Nictorah says:
"One day, I will be back for those."
Then decides to leave them on the ground and follow the others

Rolls

Stealth - (1d20+5)

(1) + 5 = 6

Stealth - reroll - (1d20+5)

(4) + 5 = 9

Jun 23, 2023 4:40 pm
Gzizmix will take the dropped bracers No point in wasting good craftsmanship
OOC:
Not being super melee oriented Gzizmix will hand them over if someone else wants them.
Jun 23, 2023 9:59 pm
Kleber glances back towards the forest as the ship rise, wondering they have shaken off all pursues

Rolls

Stealth- double proficiencies thanks to Canny - (1d20+6)

(7) + 6 = 13

Jun 23, 2023 11:41 pm
OOC:
It’s close. I’ll wait for Malbor, but I will need a 19 or higher for success
Jun 26, 2023 6:22 am
Two half elves disappear below deck and a third takes a position of watch at the ballista on the stern. Captain Syrania takes the helm and releases a lever and the elemental ring glows brightly with the sound of a whipping wind. He grips the large wheel with one hand and the lever with the other. There’s an intense look of concentration on the half-elf’s scarred face as the airship begins to climb out of the trees. The captain keeps the airship just clear of the treetops as he turns the ship south into the Seawall Mountains.

The airship accelerates quickly, but smoothly staying close to the tree tops. You feel the cool mountain air rushing by quickly now. After a few minutes, you crest a ridge, the captain lowers into the valley and turns east. The valley slowly drops below the Zarantyr’s Light as it levels off and Captain Syrania finally gets a chance to greet you. "Apologies for the abrupt departure. Welcome aboard the Zarantyr’s Light. As I’m sure you’re aware, I am Captain Vren Syrania, but Vren is fine. There’s no need for formality, but I will cut to the chase. I was told we’re going into the Grey and near Salvation Outpost. Do we know our final destination? "

Earic shows the captain his map and points out the location of the Cyre’s wreck. "Very well. We shall leave the mountains shortly and travel to Lake Arul before entering the Mists there. It’s two days journey if we want to avoid attention. Make yourselves comfortable."

The airship has three decks and a crew of six, the captain, four half-elves and a gnome.
[ +- ] Crew names
[ +- ] Zarantyr’s Light Layout

Rolls

Secret Roll

Jun 26, 2023 3:02 pm
After meeting the Captain and crew, 37 will find an otherwise out of the way spot on the deck (with a view) and proceed to... stand.

He will chat with others, he will help with anything the crew needs extra hands for, and if a meeting is needed to plan what they'll do once they reach the wreck he'll participate.

However, if left to his own devices, he has no issues simply standing for two days.
Last edited June 26, 2023 3:03 pm
Jun 27, 2023 1:28 am
OOC:
Appologies. I am in Hawaii this week, moving from hotel to hotel.
Malbor tries to find a quiet place on the ship as far from the rest of the people as possible to give his mind a rest.
OOC:
I'd like to try to get a long rest asap if possible.
Jun 27, 2023 3:03 am
Vice will chat with the deck hands, asking what seems to be an endless line of question about their duties and life aboard the ship. Probably getting in the way, and maybe trying to help.
Jun 27, 2023 6:35 am
37 takes up a position on the starboard side of the bow’s ballista. From here, he watches the mountains pass by. Eventually, the peaks drop around you as you exit the mountains. 37 sees Breland’s southeastern-most city of Kennrun to his right as the captain steers the airship north.

Malbor is given accommodation below deck in the crew’s quarters are enjoys a well deserved rest.

Faeris

Nictorah

Jun 27, 2023 6:53 am
Faeris
Vice spends the early part of the voyage with the young deck hand Faeris. He’s an energetic half-elf who happily explains the ins and outs of the majestic vessel.

The half elf speaks with reverence on the captain’s connection with the elemental ring that controls the ship’s flight. Vice learns only the captain and first mate have the mark of storm needed to pilot the Zarantyr.

He explains how Sloan the gnome keeps a close watch below deck on the Khyber crystal that binds the air elemental in place and forms the blue ring around the ship. He proudly shows the golden soarwood of the ship’s hull and how they ballast the vessel to keep it floating.

Then he shows off the Zarantyr’s ballistae, walking Vice through the process of priming and loading the large weapons. He talks about encounters with wyrms and other flying monsters and how vigilance is a must when travelling by air. "Would you like to give it a go?" Faeris asks gesturing to the weapon.
Jun 27, 2023 7:06 pm
Vice looks through the weapons aiming sight, but says "No thank you, I'm more interested in how it works, less interested in actually using it myself. I'm more inclined in attacking from the shadows, if I have to fight at all.

Faeris

Nictorah

Jun 28, 2023 11:26 pm
Faeris
"Suit yourself.", Faeris says with a shrug.

Rolls

Secret Roll

Secret Roll

Jun 29, 2023 12:10 am
Capt. Syrania
The airship slows as it comes to a mountain pass. Off in the distance, Captain Vren points out a giant red dragon soaring through the mountain valley ahead. "It’s probably best if we find another route.", he says with a laugh. He swings the wheel to port and swiftly climbs over the mountain ridge.

https://i.imgur.com/3LTi3gh.jpg

Your ears pop at the sudden altitude change and for a few moments, you feel your breath being taken away. The airship’s great blue ring barely clears the jagged mountain top. Once clear on the other side, the Zarantyr dives back down to breathable air below. "It’s unfortunate…", the Captain says, "but this side of the mountains will add some time to our journey."

Rune
A few difficult hours later, the First Mate, Rune, appears on deck. Younger and less worn than the captain, he greets 37 and Vice before relieving the Captain. Those on deck realize, the airship must constantly be piloted by one with a Mark of Storm, or else the elemental does not propel the ship. "A bit of excitement. Eh, fellas?"
OOC:
Theres a few hours added to the trip for the delay. It will likely be the morning after next before you enter the Grey.
Jun 29, 2023 1:23 am
Throughout the entire trip, Kleber prefers to stay inside the cabin. Whenever he ventures to the ship's topside, he is always near some object he could clutch too.

As the first mate emerges, Kleber's hands are already tightly onto the handrails, though the tension in his knuckles has eased compared to when the ship's altitude first increased.

"Excitement really isn't lacking these last few days" He says, eyes firmly on the horizon, where he can't see the distance between the ship and the ground.
Jun 29, 2023 3:43 am
Gzizmix will rest, pray, and attune to the bracers that he keeps under his armor. He also occasionally accompanies Vice or stays below deck with Sloane and watch her work. Asking a bit about the ship and how it functions as well as how it is used.

Sloane

Nictorah

Jun 29, 2023 6:41 am
Sloane
Sloane is very friendly, but clearly an introvert that spends most of her time below deck with her gadgets and baubles. At first she is a little uncomfortable with someone in her space. However, as Gzizmix asks questions, you realize you’ve let something loose…

"Oh, here! Let me show you. You see this? This is the containment chamber.", she gestures to a deep blueish-purple crystal with light pulsating in its core. You watch as tendrils of blue energy flow out from the core, into a strange arcane device. The energy pours out of the matrix into the hull of the airship where it spreads like arteries deep into the soarwood. The same blue light flows back in the matrix in a never ceasing circulation of energy through the vessel.

"She’s the reason I’m here. I’m sure I don’t need to tell you, but we gnomes are the only ones that have mastered the magic of binding elementals to Khyber crystals. As far as airships go, this is a small crystal, but it holds her in place as designed. Then we have the Siberys crystal in the helm on the top deck. With the Captain’s storm mark, he can will the elemental to move the vessel as he wishes.",

She pats the matrix fondly and lowers her voice slightly, "Rune and her don’t get along quite as well yet.", she giggles quietly at the thought as she continues. "But, my job is down here, where I keep the crystal matrix safe and secure. What do you think? Have you ever been aboard an airship before?"
Jun 29, 2023 2:50 pm
Not an air ship, no. But I have used the rail of course and a carriage but those seem a bit simple compared to this. Gzixmix chuckles. I am curious though. I know most air ships have weapons but do they also have defensive measures? Are the Siberys crystals used to directly control or more influence the elemental? Does it have to be a single elemental or can they bind multiple smaller elementals like a team of horses? . . . Gzizmix is all to happy to see a fellow gnome working the mastery of arcane energies and will chat with her for a while.

While they talk he will touch on the teachings of Aureon as well as his own views of magic and the importance of mastering it properly without abusing its power. It is important to see how overs view the mastery of power. While some may seek to hoard the knowledge or use it to oppress others it is the engineers and arcane technicians who will continue to refine the techniques that will allow it to spread for the betterment of the world he thinks to himself.

Sloane

Nictorah

Jun 29, 2023 3:30 pm
Sloane
Sloane happily explains, "We have a couple ballistae on the top deck. The Zarantyr is very light. We have the edge in speed and maneuverability over most of the bulkier airships. As for the helm’s crystal, it’s serves more like a mental link between the captain and the elemental. The storm marked have a special bond with the elementals which allows them to command them to their will. I’m told it is very much like taming a dragon, it takes time and patience to do it well. Many try, few succeed."

She pauses in deep reflection on the idea of a team of elementals "Controlling two elementals on something like a lightning rail or cart would be easier, but the mechanism required would be complicated. Controlling more than one at once on an airship would take enormous mental control or two pilots. In either case, if the elementals rings shift in the wrong direction, it could tear a ship in half."
Jun 29, 2023 3:58 pm
From the top deck, the airship clears the mountains and enters into the open plains. Kleber stays clear of the rail’s edge, despite the safe design.

Camran
Below deck, Camran keeps Kleber company, he offers a friendly game of cards. There’s a secure table and chairs in the common room. No galley, just food stuffs and wine.

Jean
Jean offers the archer a tonic to help with air sickness and prepares another bed just in case. Malbor sleeps soundly much of the day.
Jun 30, 2023 1:49 pm
Kleber accepts the offers to play, his card skills are a bit rusty, so he does not insist on placing bets.

When Jean offers the tonic, he politely refuses, tad embarrassed he admits it's not nausea thats causing him to grip the handrails.
Jul 1, 2023 4:48 am
The first mate pilots the airship east toward Kennrun, then steers north to follow on of the trade routes. Earic explains that the route was planned to avoid unwanted attention. There are more mountains to the north of Lennrun, but Rune avoids those on his northerly route. As the mountains fade into rolling hills, a clear view of the grey mists of the Mournland begin to appear. The haunting faces visible, even at this distance. It’s now that you realize how tall the wall truly is and the unsettling thought that the Zarantyr will not be able to climb over them, but have to pass through them to get to the Cyre ir’Wynarn.

The rest of the first day passes without incident. The weather is pleasant, however at this height there is a chill to the air. Very much like being high up in the mountains. Rune and Vren work in shifts to keep the Zarantyr’s pace. For those willing to stay on the top deck, the views are spectacular. Rolling hills with little villages nestled among the trees. Flat plains with herds of all manner of creature. Curious flying creatures that dare to fly this high sometimes approach to investigate this glowing blue device, before dropping back down to their realm. The experience is exhilarating.

As night falls, the captain slows the pace and dons an arcane set of goggles to continue the flight through the night. Those who haven’t, get their night’s rest below deck. 37 stoically watches from the bow, next to the ballista.

Rolls

Secret Roll

Jul 1, 2023 5:50 am
As the dawn breaks, those on deck see nothing but clear skies. The day passes quickly, those who wish chat with the captain. Earic discusses plans for entering the grey. The captain appears confident, having been through the mists before. Earic agrees and begins making a plan for towing the Cyre if necessary.

By early evening, you see the end of the lightning rail line and recognize the small outpost of Salvation below. You watch a departing train flash to life as it departs for Vathirond. Shortly after, you cross the Brey River and enter the Kingdom of Thrane. Arythawn Keep passes below and you continue over the Thornwood. As the Sun disappears behind the mists, the Zarantyr cruises over Lake Arul. Once far enough from the shores of the mighty lake, Captain Syrania steers east and brings the airship to a stop. The bow and 37, now point into the silently wailing wall, about a hundred yards away.

The Captain stares into the ghostly faces in silent, calculating reflection. His hand never leaves the golden Siberys crystal. You get the sense that he’s communing with the elemental heart of his vessel. After a few moments, he asks Faeris to assist him in fastening himself in a thick leather harness, that binds him to the deck. He then calmly orders, "Everyone, below deck. Faeris, inform Sloane that we’re heading in."

Faeris affirms the order and disappears to the lower deck. Sloane begins preparing her tools.
OOC:
If there’s anything you’d like to happen before entering the Grey, let me know. Otherwise, I’ll post in the morning.
Jul 1, 2023 3:21 pm
Kleber is taken aback by the captain's method of tying himself to the helm to navigate through the disorienting mist. He expected a more magical solution to that problem.

"Captain, can I load the ballistas before heading down?" Kleber asks, seeking authorization. He doesn't really expect to be anything immediate on the mists other side, but it never hurts to be ready.
Last edited July 1, 2023 3:23 pm
Jul 1, 2023 3:45 pm
Vice shudders at the thought of going through the mist again. He heads downstairs, doubtful that being below deck will lessen the experience.
Jul 1, 2023 7:19 pm
Upon hearing the Captain's instructions, 37 will begin tying himself off to the rail.
Jul 1, 2023 8:28 pm
The captain agrees to Kleber’s request and has Camran assist with loading the two ballistae. Vren smiles at 37’s tenacity. "Suit yourself, sir.", he says.

Once the warforged is securely lashed to the rail and the rest has gone below deck, the captain grips the crystal and the ship’s wheel, then begins his approach. 37 swears the faces appear attracted toward the elemental ring of the airship, although it may just be coincidence.

Rolls

Secret Roll

Jul 1, 2023 8:56 pm
The Zarantyr enters the ghoulish mist and immediately begins shuttering. 37 watches the pale blue light of the ring cast terrifying shadows throughout the mist.

Below deck, the hull does nothing to stop the spectral faces from entering the airship’s hold. Sloane uses one of her artificer tools to cast an aura around the Khyber crystal matrix that seems to deter the mists. Despite this, Gzizmix watches as the blue energy flickers. The very obvious flow of the energy seems to slow. The airship suddenly lurches as though struck by a monstrous hand. Then the floor drops out from under the feet of those below deck. On the main deck, the spirits swarm the elemental ring, which diminishes slightly immediately before the vessel is cast downward by an unseen force.
OOC:
Could I get a dc 14 dexterity save from everyone. On a failed save 2d6 bludgeoning dmg, half on a success

Edit: Dang…

Rolls

Bludgeoning damage - (2d6)

(66) = 12

Jul 1, 2023 9:12 pm
OOC:
rolling as Kleber tumbles throught the air
Edit:
While being flung in the air Kleber is reminded of why he's afraid of heights. Yet the ranger can only curse as his body rapidly meets the ship's wall.
Last edited July 1, 2023 9:21 pm

Rolls

Dex save (Proficient) - (1d20+4)

(5) + 4 = 9

Jul 1, 2023 9:19 pm
Vice mumbles "Returning here may have been a bad idea" as he tumbles across the floor. Apparently a lurching ship is not comparable to his circus act.
Last edited July 1, 2023 9:20 pm

Rolls

Dex - Save - (1d20+5)

(1) + 5 = 6

Damage - (2d6)

(32) = 5

Jul 1, 2023 9:23 pm
OOC:
No no my dear friend, Nic already rolled the dmg dice. We just ate 12 dmg before combat
Jul 2, 2023 12:26 am
Grabing for any, non dangerous hand holds, Gzizmix tries to brace himself

Rolls

Dex - Save - (1d20+2)

(13) + 2 = 15

Jul 2, 2023 12:33 am
OOC:
oh man, well i will not be surviving said battle then
Jul 2, 2023 7:05 pm
37 braces as best he can when the vessel suddenly lurches.

Rolls

DEX Save - (1d20+2)

(7) + 2 = 9

Jul 2, 2023 7:52 pm
Malbor, having rested for a time had been meditating and trying to keep the voices of the loud crew out of his head. He had just begun to gain some semblance of rest, or as close to it as he was going to achieve, when the ship lurched sideways and Malbor toppled headlong into a barrel of stored goods.
Last edited July 2, 2023 7:53 pm

Rolls

Dexterity check - (1d20+3)

(2) + 3 = 5

Jul 2, 2023 8:22 pm
On the main deck, Captain Vren manages to remain standing thanks to his harness and quickly corrects the ship from its sudden drop. 37 is less fortunate. The downward pitch sends the warforged into the air, to be saved by his bindings. However, as the glow resumes to normal and the ship pitches and rolls, he is thrown over the rail and slams unceremoniously into the outside of hull. Dangling from the rail, but held securely by his rope, the swirling faces gnash their teeth at 37, willing him to fall into the depths of the mists.

Below deck, there is pandemonium. Vice, Kleber and Malbor watch as the ceiling momentarily becomes the floor. They each crash into the rafters above, as do many articles not tied down in the hold. The ship then immediately pitches back up and everyone slams back into the floor. Camran, Faeris and Rune suffer similar fates. Camran is knocked out cold, but is still breathing. Rune curses loudly. All the while giant spectral faces swirl silently through the rooms.

In the matrix room below, Sloane is able to grab hold of Gzizmix as he flails into the wall. She prevents the gnome from crashing into the ceiling himself, but he hits the floor with a painful crack.

The captain feels he’s regained control and pushes the lever all the way forward. Everyone feels the sudden acceleration which is powerful enough that you watch Camran’s unconscious body slide across the floor to the rear of the room. Above, 37 flops helplessly along the outside edge of the airship. The calamity continues for a few moments before the ship clears the mists and enters the open silence of the Mournland.

Rune and Faeris attend to Camran. Sloane helps Gzizmix to his feet, asking, "Are you alright?".

Above, you hear the captain bellow, "MAN OVERBOARD!", and the ship comes to a halt.
OOC:
37, Vice, Kleber and Malbor take 12 bludgeoning dmg
Gzizmix takes 6.
Remind me if any of you are resistant?
Jul 2, 2023 9:03 pm
OOC:
Taken. No resistances.
"I'm fine!" 37 calls from the side of the vessel.

"The view truly is breathtaking," he muses to no one in particular.
Last edited July 2, 2023 9:04 pm
Jul 3, 2023 12:03 am
OOC:
Same here, currently with 16 out of 28 HP
Kleber rises from the ground, bracing himself against the wall to steady his body.
"Quit the shouting, my head feels like it's ringing like a bell... Oh, Siberys above, I think I'll puke" he mutters, placing a hand over his mouth. After a few moments of stillness and he gulps something down.

With unsteady steps, the half-orc makes his way towards the top deck, relying on the wall for support."Hang in there, 37!" Kleber shouts towards the direction of the warforged's voice, wincing as the noise worsens his headache. "...Just need to catch my breath, then hoist you back."
Last edited July 3, 2023 12:05 am
Jul 3, 2023 1:40 am
"No rush!" the warforged calls back. "The view is spectacular!"
Jul 3, 2023 7:35 am
Malbor gets to his feet and sways unsteadily. He reaches one hand to his brow and feels the wet, sticky blood forming on his brow from where his head hit the floor. Or was it the ceiling? Or was it both? He stumbles awkwardly trying to steady himself with whatever presents as a hand hold, a crate, a barrel, the side of the ship as he tries to make his way up on deck.
OOC:
Yah.. I've taken over half my HP too.
Jul 3, 2023 5:56 pm
Thank you Sloan. Do you need healing? I must go check on the others
Gzizmix make sure the engineer is conscious and able to move befor heading to check on the others
Jul 3, 2023 6:05 pm
https://i.imgur.com/W5G27UK.jpg37 truly does have a spectacular view. The vast barren wasteland expands away from the mists in all directions. A blackened, slithery river sits stagnant below the airship. Having spent two days on deck, he realizes how far they’ve dropped in the mists. The ground is much closer now. Kleber cautiously lends a hand to his warforged companion and 37 is safely returned to the deck of the Zarantyr.

Jean arrives to help the captain remove the harness. She informs Vren of the status of Camran and says Sloane reports the matrix is undamaged. Malbor arrives on deck and Jean offers a bandage for his bleeding head.

The cliffs appear off in the distance. Earic limps up from below deck, favouring his left leg. He confers with the captain to gain their bearings. After a short conversation and reviewing Earic’s notes and charts, they are able to find the little black cloud of the Cyre.

"Alright Gentlemen, we have just over an hour of travel ahead of us and maybe three hours of usable daylight. If the Cyre needs to be towed, we will have less than half an hour to secure the vessel on arrival and begin our return. I will not keep my ship in this wretched place in the dark. If we can’t get it done on time, we return in the morning."

The captain pushes the lever and smoothly brings the vessel to full speed. The ship takes a slightly downward angle and to starboard headed toward the black cloud ahead.
OOC:
You have time take a short rest if you wish to recover some HP. Gzizmix has attuned to the bracers. Did anyone grab the other pair?
Jul 3, 2023 6:45 pm
OOC:
Short rest, spending HDs.
Back to full HPs.
Last edited July 3, 2023 6:45 pm

Rolls

HDs - (2d8+4)

(86) + 4 = 18

Jul 3, 2023 7:51 pm
Vice, is happy to be through the mist, but is already dreading passing through again so soon. He rest for a bit, and thinks over the life choices that led him here.

Rolls

Hit Die - (1d8)

(2) = 2

Hit Die 2 - (1d8)

(7) = 7

Jul 3, 2023 8:16 pm
short rest

Rolls

Recovery HD Used: 1/3 - (1d8+2)

(1) + 2 = 3

Jul 3, 2023 8:46 pm
Kleber will tend to his wounds, he is pretty sure his foot's thumb is a tad dislocated.
OOC:
Short rest, spending two hit die.

I must resist the urge to ninja loot all of the group's magical items

Rolls

Hit die - (2d10+2+2)

(88) + 4 = 20

Jul 4, 2023 6:31 pm
As the ships descends, you begin to hear the whispers once more. Camran awakes to their hushed cacophony, panicked and disoriented. Stuttering and stammering about being chased by relentless spectres. Jean tries to get him to calm down and rest, but the Khoravar refuses to return to sleep.

Finally, you reach the Cyre ir’Wynarn
https://i.imgur.com/4U9JWqy.jpg

Much of the vessel is wreathed not in cloud, but black smoke which hangs motionless in the windless sky. The sweet, fragrant smell of burnt soarwood fills the air as you approach. The Captain slows and circles the mighty airship. Its rings are not active and the ship sits eerily in the unmoving smoke. Silent, but for the whispers, lightless in its windows. You see fallen Cyran soldiers on its deck, the same grey pallor on their skin, untouched by time.

As you go around to its starboard side, you find the source of the smoke. A burnt, gaping hole from a long extinguished fire sits where the starboard elemental pylon should be. The unmoving smoke blocks any view of the interior of the ship. The captain finishes his exterior survey and finds a spot at the rear of the poop deck to safely pull along side. Here he brings the Zarantyr’s Light to a floating stop. Rune, Faeris and Jean toss ropes to tether the two vessels together and set a gangway to connect them.

Vren then calls for Sloane and asks if you will escort her aboard to inspect the damage.
[ +- ] Zarantyr and Cyre map
Jul 4, 2023 6:43 pm
[ +- ] Cyre Poop and Main Decks Map
OOC:
To give some context of the two levels of the ship you can see right now
Jul 5, 2023 3:28 am
37 is ready to board the wreckage as soon as he's told to do so, and is willing to go first.

He'll activate his otherwise completely mundane signet ring (a target of magical tinkering), causing it to shed 5 feet of bright light and 5 feet of dim light beyond that.
Last edited July 5, 2023 2:43 pm
Jul 5, 2023 12:28 pm
Gzizmix will go with Sloane and keep an eye out for any danger either mundane or arcane.
Jul 5, 2023 3:35 pm
Vice will watch the crew with interest, ask many questions about tethering a ship, and offer to help where he can.
Jul 5, 2023 4:34 pm
Kleber steps slightly behind 37, his gaze sweeping over the eerie scene. He voices the already obvious. "Seems like the Elemental's cage failed. Soldiers died from something else..."
Mustering his courage, Kleber walks toward the ship's edge to look down and search for the Cadaver Collector from their previous encounter.
Jul 5, 2023 6:38 pm
37 leads the way aboard the Cyre with Sloane and Gzizmix close behind.

Sloane comments on Kleber’s observation as they cross the gangway, "You’re definitely right about that, Kleber. You know, only fire and air elementals are used in airships. The fire may have been started during its escape. I wonder how they escaped though. Likely the Mourning?"

Earic stays back with giddy excitement. However, after the events of the past week, he wishes to make sure it’s safe to board the ship. "She’s beautiful!", he says in awe.

Kleber looks down below and finds the wreckage site clear of any more bodies. The cadaver collector is no longer there. Apparently with its work done, the construct has moved on.
OOC:
Perception check if you’re looking for more on the collector.

For those on the ship, could I get a perception check as well?
Jul 5, 2023 7:05 pm
"Sure Earic, if you ignore the giant hole, scorch marks, corpses and weird smog this is a true marvel. I imagine it will take a lot to restore it's glory"

Kleber remarks, as he squints his eyes looking below. He is more at ease now that the collector seems to be gone.
OOC:
Captain wants to leave before nightfall, how much time does that leave us?
Last edited July 5, 2023 7:16 pm

Rolls

Perception+Hunter's Intuition - (1d20+4+1d4)

(8) + (3) + 4 = 15

Jul 5, 2023 8:01 pm
Prayerfully looks around in cautious curiosity

Rolls

Perception + Guidance - (1d20+3+1d4)

(6) + (1) + 3 = 10

Jul 5, 2023 8:11 pm
Kleber notices the collector’s footprints entered the site in a straight line from the north and leave following a straight line back north. You’re uncertain of what lies in that direction, but it appears deliberate.
Jul 5, 2023 8:28 pm
As 37 prepares to board the wreckage, he casts guidance on himself and holds his glowing signet ring forward.

Rolls

Perception (WIS) - (1d20+1d4)

(20) + (3) = 23

Jul 6, 2023 1:59 am
Malbor bandages his wounded skull and rests to ease the pounding in his head. By the time the ship reaches the wreckage his headache has receded and he is feeling much better. His desire to investigate the fate of the ship wins out over his natural caution, and poor condition, and he volunteers to go aboard with the away group.
Jul 6, 2023 4:28 am
As 37 boards the Cyre, Captain Vren reminds you to be quick. Giving you and your team twenty minutes to confirm the vessel is safe and return. Once on board, you recognize the ballistae are connected to a warforged matrix of some kind. You're unsure how they would work, but they’re familiar from your knowledge of the warforged collossi. You’re certain that Lady d’Cannith was correct and the ship is in fact a massive warforged.

The two bodies on the poop deck show the same signs as the soldiers you’ve encountered that were taken by the mists. Their skin is grey, but un-aged by time, with no signs of rot or decay Their lifeless faces are twisted in frozen terror telling the story of their horrific final moments. On the face of the body near the helm is a mark of storm. You recognize based on his dress that he must be the first mate. On closer inspection, you find a set of keys on his belt, which you take. You also notice a faint light emanating from the half-elf’s hilt. You note ornate decoration of the moon of Zarantyr on the hilt. When you draw that sword, it gives bright light of the same colour as Zarantyrs grey rays.

Lastly, for just a moment, among all the whispers of the grey, for the first time, you hear what sounds like wind coming from somewhere below deck.
OOC:
[ +- ] Moon-Touched Sword
This counts as a magical weapon.

Does Malbor wish to retcon and roll any hit dice?
Jul 6, 2023 5:04 am
OOC:
May as well ask -- what type of sword is it?


37 will begin sweeping the ship systematically, going room by room. They aren't looting or anything, at least not yet. At the moment, they're looking for anything that makes the wreckage dangerous... snakes, undead, angry warforged, young dragons, clown hydras, released elementals, a dwarf who had his beard insulted... whatever.
Jul 6, 2023 6:50 am
OOC:
It’s a common sword that magically shines light. As you enter the cabin,
Sloane goes to the elemental matrix room at the bow of the ship to inspect the damage. Sloane whistles, "Well, this is a mess…", and she takes out some tools.

37 leaves Sloane to her work and walks back to the stern. He enters the stern cabin and finds a dark conference room with books, atlases, maps and a meeting table in its centre. There are doors leading below deck. The Captain’s Quarters are decorated as would be expected with a large bed, a private study. There is slightly more light from the quarter’s windows. You don’t have time for a thorough search, so you move on.

Opposite the quarters is a room with a steel door and an intricate lock. The key is obvious on the first mate’s ring. You realize the lock was in fact trapped, but the key deactivates the mechanism harmlessly. Upon opening the door, you are greeted by two large, pale green orbs with a glowing, a blue Khyber crystal set in the middle. On each side of the room are large chests. Glowing light from the Khyber flows into conduits in the ceiling. Two cat-like pupils appear in the orbs and focus on 37. A deep, feminine voice speaks slowly, "I saw your ship. It’s blue. It’s very nice. Why are you here?", the voice lowers, "She won’t like that you’re here."

Despite the large construct of a face the power of the airship around you, the voice unexpectedly has a child-like tone.
Jul 6, 2023 12:40 pm
OOC:
what is the sword type as in short, long, rapier, sciimitar... ?
With Sloane working on the matrix Gzizmiz follws 37 with a murmering prayers of Guidance.
We appologize for the disturbance. We are here to rescue and aid in any way. Are you Cyre ir’Wynarn? And who is "she"? If there are any of the crew we can talk with we wold like to meet them all. Please tell us where the ranking officer is.
Jul 6, 2023 1:50 pm
OOC:
Omg, blonde moment… it’s a Greatsword
Jul 6, 2023 3:10 pm
OOC:
🤣🤣 Thanks, Psy!
Listening to Gzizmix, 37 nods. "Let us start with the immediate concern -- who is 'she' and why won't 'she' be happy we are here?"

Cyre ir’Wynarn

Nictorah

Jul 6, 2023 3:12 pm
Cyre ir’Wynarn
"I was once Cyre. Shadeborn and Moonsong were taken when the magic happened. There is no one left. The rings escaped the crystals. Without them, I was unable to leave here. They fought as the magic happened. Their fight burned and hurt. Then the fire left. The wind… she stayed."

Her green eyes dart to the left and right. "I do not wish to be rude. You should not stay. Your friend is in danger. The wind knows you are here."
Jul 6, 2023 3:15 pm
"The air elemental! Thank you!" 37 sprints back towards Sloane.
OOC:
Speed 35, action to dash.
Jul 6, 2023 4:32 pm
Malbor decides to shadow 37, for a variety of reasons, not the least of which is some perceived safety afforded by being in proximity to the "metal man". He listens intently to Cyre trying to make sense of what has happened and is happening aboard this ship, trying to understand if there is any similarity to be made between this and what happened to his former ship.

As 37 runs out, Malbor attempts to follow him, quickly falling behind, not being nearly as fast, and still suffering from the lingering effects of the head injury. As he runs, or stumbles rapidly, down through the ship he attempts to avoid bumping into any additional walls.

"37. Slow down." he says feebly, raising his hand to his head to see if it has started bleeding again.
Jul 6, 2023 5:01 pm
As 37 and Malbor's footsteps clanks on the ship's deck, Kleber's attention is drawn away from the ground and back to the ship. While they rush towards the ship's lower decks, Kleber decides to check the stern cabin they had just left.

Noticing the open metal door inside, the half-orc instinctively rests his hand on the handle of his short-sword. "Gzizmix, you in there? Why is 37 in such a hurry?" he asks, cautiously not approaching the room with a slight green glow inside
Last edited July 6, 2023 5:09 pm
Jul 7, 2023 12:47 am
To Cyre he gives a short bow of thanks We may leave but know that many have sought you since the "magic". Now that you have been found It is unlikely you will be allowed to remain in peace, if that is what you wish? the last being half question to the ship warforged.

Gzizmix moves to leave the room and follow but pauses a moment at the arival of Kleber and his questions. To Kleber he replies The air elemental took up residence and does not like to play hostest to straners.

To Cyre once again Can you talk with the wind? Tell her we are not here to harm you or her. He looks expectantly to the eyes.

Cyre ir’Wynarn

Nictorah

Jul 7, 2023 1:15 am
Cyre ir’Wynarn
"I shall try.", Cyre replies.

Gzizmix hears the warforged ship… exhale? Yet, he knows warforged do not breathe. The "breath" carries, but sounds meditative, ebbing and flowing through the cabin. Those outside hear it as well and a similar sounding breath returns, this one like a whipping wind.

Nictorah sent a note to Ganesh
OOC:
Anyone else speak Auran?
Jul 7, 2023 3:38 am
Malbor rushes to catch up with 37 and find the source of the voice.
Jul 7, 2023 6:42 am
Sloane hears the hurried footsteps of 37 and Malbor a looks out the door. "Hey guys. Good news, one of the Khyber crystals is still intact!", she holds up a large blue crystal to show them.

Malbor looks in the direction of the voice he heard and doesn’t have to search at all. The half-elf sees the frozen smoke begin to move and twist. Out of the smoke, a large swirling, glowing mist takes shape into a faceless, feminine form. The smoke whips around like a gown. Lightning seems to flicker around her and you realize her incredible size. While she’s not yet fully visible, her half torso is already as tall as the matrix room.

37 and Malbor can see the elemental’s attention is focused on the gnome artificer, holding the crystal. The whipping wind "breath" comes from the elemental, seems directed at Sloane.

Nictorah sent a note to Ganesh
https://i.imgur.com/Tnb9Z5L.jpg
[ +- ] Current Map
OOC:
I’ll give everyone one last action and movement.
Jul 7, 2023 7:51 am
Ganesh sent a note to Nictorah
Malbor is taken aback. He had expected to find an Air Elemental here, but most of his experience had been with ones that were bound and contained. He had never really seen one in its full form.
He quickly gathers his wits and appears to take some effort to expel a great breath from his lungs in what might be a shout or a scream, but there is no word uttered, just the sound of the air as it passes his lips.
Jul 7, 2023 12:03 pm
Gzizmix moves quickly out onto the deck but stops at the corner (j19) when he sees the elemental.
Last edited July 11, 2023 12:07 pm
Jul 7, 2023 2:46 pm
Nictorah sent a note to Ganesh
Jul 7, 2023 9:23 pm
Kleber's eyes widen in alarm. Just like his colleague he darts out of the cabin, on the way he raises his voice to alert the Zarantyr's crew. "THE ELEMENTAL IS STILL HERE! Ready the ballistas!" he shouts urgently before descending down the deck.
Last edited July 7, 2023 9:23 pm
Jul 7, 2023 10:18 pm
[ +- ] Message
Gzizmix will cast message and tells Kleber Are you trying to antagonize it?
This is its home and it already doesn't like us being here. Calm down and think before screaming.
as he tries to see the elemental to gage its reaction
OOC:
DM, just delete this if i can't have time for this before combat. I already acted earlier but would rather use message than dash if possible
Last edited July 11, 2023 12:33 pm
Jul 8, 2023 1:06 am
Kleber nealy stumbles as the gnomes message distracts him.

"It's an out of control Elemental that's been soaking in this accursed place since the Mourning, I am not taking chances." he retorts while resuming his stride
OOC:
I will also delete this post if Gziz is unable to cast Message
Last edited July 8, 2023 1:41 am
Jul 8, 2023 1:55 am
OOC:
An action is allowed. Gzizmix only took a normal movement.
As Gzizmix stops short, Kleber bolts past him. As the half-orc exclaims to the Zarantyr, Faeris mans the aft Ballista. Sloane catches sight of the elemental emerging from the swirling smoke and squeaks in surprise, "Oh!"

The group then hears Malbor using the same breathy language. The elemental snaps to look at the half-elf.

Rolls

Air Elemental Wis save - (1d20)

(13) = 13

Air Elemental

Nictorah

Jul 8, 2023 2:09 am
Air Elemental
The chaotic swirling of the smoke and the lightning diminish. The massive elemental figure floats in the smoke, staring at Malbor for a moment. She then calmly exhales.

Nictorah sent a note to Ganesh
An arm of swirling dust and smoke gestures to the group, but she does not appear aggressive. Instead, the strange, meditative breathing continues to be aimed at Malbor.
Jul 8, 2023 2:19 am
"Are... are we... ok here?" 37 asks as he looks from the elemental to Malbor and back. He also gestures for Sloane to skirt around and get closer to him, in case things aren't as safe as they seem.
Jul 8, 2023 5:27 am
Ganesh sent a note to Nictorah
Malbor lets out another series of sighs and exhales that sound much like the whispering of winds through deep caverns or perhaps in the deep woods. They seem to possess some meter but their meaning is incomprehensible.

Air Elemental

Nictorah

Jul 8, 2023 6:31 am
Air Elemental
Nictorah sent a note to Ganesh
Sloane heeds 37 and quickly hides behind the warforge’s legs. She clears her throat, "Are you speaking with her?", she whispers quietly to Malbor.
Jul 8, 2023 7:39 am
Malbor turns to Sloane an 37, addressing 37 first he says
"We are fine for now, however, that may not last long. We have at most an hour before the elemental changes its mind. At that point, I think we, and in particular *I* will be in grave danger."
and then to Sloane
"As to your question, yes I am speaking with her. She wanted to know why we were here and I explained we are trying to help."
then Malbor adds
"She said the soul touched were taken by magic."
Jul 8, 2023 2:01 pm
Vice sticks next to Gzizmix, holding back the many questions he has.
Jul 8, 2023 3:00 pm
"We need to report to the Captain, immediately. If we have an hour at most, time is marching ever onward." With that, the construct will lead Sloane back topside to report.
Jul 8, 2023 4:03 pm
Soul Touched? he whispers to Vice
OOC:
I have no idea what that is.
Jul 8, 2023 5:04 pm
Vice shrugs and whispers back "Me neither, you're supposed to be the smart one. Should we offer to get the 'soul touched' back?"
Jul 8, 2023 6:51 pm
Psybermagi says:
Soul Touched? he whispers to Vice
OOC:
I have no idea what that is.
OOC:
I have an idea what it means, but I'm not sure so that's why I repeated what it said. I didn't want to add my speculation.
Jul 8, 2023 8:30 pm
OOC:
Soul touched are those with souls, men, elves, dwarves, orcs, etc.

Warforged, constructs, animals, monsters, etc are generally believed to not have souls.

Though, there is debate about which do and don’t.
Jul 8, 2023 9:12 pm
OOC:
Just cast Raise Dead on a Warforged that committed suicide, if he doesn't get up, it means they have souls and that one in particular doesn't want to come back.
Kleber's hands had released the swords handles once he joined the group near the unexpectedly non-rampaging elemental. "And exactly how do we 'help' her?" he asks with skepticism, fingers twitching when the elemental's wind tendrils whipp in his general direction .
Last edited July 8, 2023 9:14 pm
Jul 8, 2023 10:19 pm
As the group gathers back on the poop deck, the elemental decreases in size, now floating around seven feet tall, rather than twenty. Instead of height, she takes up a lot more space. Her form softly floats around her light a billowing ball gown. Somewhat translucent, her shape is now only distinguished by the dust and smoke she gathers up as she moves. She follows Malbor closest, but keeps her distance from the rest.

On the Zarantyr’s Light, Faeris nervously keeps the ballista trained on the elemental. Captain Vren stands firmly at the gangway, clearly blocking you from bringing her aboard. "What in the Three Dragons are you doing with that?" and gestures incredulously at the wispy woman you have in tow.
Jul 9, 2023 12:21 am
Ganesh sent a note to Nictorah
Jul 9, 2023 12:45 am
Nictorah sent a note to Ganesh
Jul 9, 2023 6:55 am
Ganesh sent a note to Nictorah
Malbor continues to speak a few windy syllables to the elemental then turns to address the Captain and others present.
"It seems that whatever happened destroyed the elemental containment. The fire elemental is gone, but this one wishes to return to being united with the ship."

Sloane

Nictorah

Jul 9, 2023 4:19 pm
Captain Vren looks to Sloane. "That’s your area of expertise."
Sloane
Sloane replies, clearly thinking as she speaks. "I know, I know, I know. Let me think." She then rambles rapidly, "I may have an idea. Okay, so, a ritual binding. You know it can take weeks for an elemental her size. Mostly because they’re unwilling to bind and the crystal needs to be infused with magic from a very powerful master. However, this crystal is anlready infused with the binding magic and was infused specifically for her. Now, if she’s willing to bind on her own, the crystal should theoretically take her back in. We just need to activate the crystal."

She hands the crystal to Malbor, "Since she trusts you...", then the gnome artificer takes off onto the Zarantyr, past the captain and below deck.

As soon as the crystal touches Malbor’s hands, the deep blue crystal begins to glow faintly. As the drow peers into the crystal, he can see the runes of the binding magic within.
Nictorah sent a note to Ganesh
OOC:
Malbor takes 1d6 psychic damage and I’ll need a concentration check to maintain your hold over the elemental. (DC 10)

Rolls

Psychic damage - (1d6)

(2) = 2

Jul 9, 2023 5:00 pm
"Even with the elementalreturned, will the ship fly on it's own?" Vice ask
Jul 9, 2023 6:06 pm
"It's the soarwood hull that let airships float, elementals are used to push them through the air. We could secure ropes and have the Zarantyr tug it." Kleber suggests, his gaze shifting to the giant hole in Cyre's deck. "Just need to make sure it doesn't fall apart during the trip." he adds
Last edited July 9, 2023 9:19 pm
Jul 9, 2023 7:09 pm
Malbor drops to his knees and grabs his head with both hands, dropping the crystal in the process.

"THE BLACK SHIP.. IT'S COMING.. DUMP EVERYTHING! IT'S FIRING AT US... OH MY GOD.. IT'S BROKEN LOOSE. ARGHHHHH!"

It takes him a few moments to recover, then he stands up slowly, picking the crystal back up carefully.

"That was.. uhh... unexpected. This ship was definitely attacked.. by another ship. Black and red. It had some sort of magical weapon that tore thru the hull and released the elementals."
Last edited July 9, 2023 7:21 pm

Rolls

Concentration save - (1d20+4)

(18) + 4 = 22

Jul 9, 2023 11:51 pm
"Do you happen to know how long ago that was? Is that ship still a danger now?"
Jul 10, 2023 12:45 am
Malbor turns to the Air Elemental and utters more wispy phrases.

Jul 10, 2023 1:33 am
Nictorah sent a note to Ganesh
Sloane returns carrying an armful of tools and scurries back across the gangway. She overhears Vice’s question. "She’s too damaged to fly on her own right now. But, the repairs will be much easier if we have a functioning crystal. Finding a big enough Khyber crystal and a powerful enough elemental to bind could take months."

As she gets set up, she addresses Kleber. "If this works, we’ll have to assess her, but from what I see, she’s structurally sound. We’ll check below deck of course to make sure."

She then notices the faint glow of the crystal in Malbor’s hands. "Oh wow! Have you dealt with elementals before?", she takes out a magical tool that Gzizmix recognizes from their tumble in the mists. "You must have some kind of connection to elemental magic." she says excitedly. "Okay, if you’re fine with it, we’ll use you to add a little juice here then. Now, this tool amplifies the crystal’s binding spell. Ask her to place her… ’hands’ on the crystal and I’ll fire it up."
OOC:
Let me know if you agree to hold the crystal.
Jul 10, 2023 5:22 am
"Vice. It was some time ago. At least two years. The ship was chased by an 'evil cloud'. I suppose the black ship must have come out of it. Or used it as a cloak."

"Yes Sloan. I have some experience." Malbor states plainly. "I will aid as I can."

He takes the crystal then turns to speak to the elemental.

Ganesh sent a note to Nictorah
Last edited July 10, 2023 5:25 am
Jul 11, 2023 4:26 am
Everyone watches as the elemental wraps wispy, finger-like tendrils around the crystal. Sloane uses the magical tool to cast the same aura Gzizmix saw earlier. The runes deep within the Khyber crystal flash to life. The elemental swirls around Malbor and the group watches as she is drawn into the crystal. There is a brilliant flash of a beautiful blue light as the last of the air elemental disappears from sight.

Nictorah sent a note to Ganesh
Those around Malbor watch as he is locked with an iron grip on the crystal. He sits motionless for a few moments as the crystal radiates its elemental energy through his hands.
Jul 11, 2023 12:07 pm
Looking from Malbor to Sloane Gzizmix comments Willing bindings like that probably dont't happen too often. I believe it is only due to the elementals affinity for Cyre.
Now how do we get the crystal installed? Is he supposd to be all stiff like that or is he having another eppisode?
Last edited July 29, 2023 4:56 pm
Jul 11, 2023 5:21 pm
Malbor says only.. "I remember now."
Jul 11, 2023 6:11 pm
'Well, that's ominous' Vice says 'Are you recalling your past? Or the ships? Or the elementals?'
Jul 12, 2023 12:17 am
Sloane
Sloane switches off her magical device. She reaches out and gently takes the crystal from Malbor’s hands. She eyes the drow closely with concern. Hesitating for a moment, she then turns and addresses the captain. "I can put the elemental back into the matrix, but she won’t fly under her own power till she’s repaired. She’ll need a tug out of this wretched place."

Capt. Vren
"Very well. We’ll make preparations for departure immediately. We may yet have daylight on the other side of the grey.". The Captain begins giving orders to Jean and Faeris to pull the gangway back and prepare to tether the Cyre. He tells Rune to update him on the status of Camran. Then he addresses your group still aboard the Cyre. "We’ll reposition the Zarantyr to tow from the stern. Ensure there are no further threats below deck. Sloane, check in the status of those ballistae and cannons and ensure that she’ll survive a trip through the mists. We may have use of them before our return to New Cyre."
[ +- ] Cyre Map
OOC:
Let me know what you’re doing during the tethering. I’ll post a full description shortly.
Jul 12, 2023 1:18 am
Malbor looks directly into Vice's eyes.. and Vice thinks he can see a storm swirling in Malbor's pupils.

"Yes."
Jul 12, 2023 2:22 am
As they prepare to finish searching the rest of the ship Gzizmix asks Sloane Will the ballistae still work?
I though they used the fire elemental for power


When the others are ready Gzizmix will accompany them in their search efforts. He will focus on finding any records, magic, or anything out of place. He will retrieve the moontouched greatsword.

Rolls

Perception + Guidance - (1d20+3+1d4)

(9) + (2) + 3 = 14

Jul 12, 2023 3:32 am
Kleber will check the stern cabin again, but this time he will make a thoughtful check on the Captain's Quarter
OOC:
Edit: forgot to add the modifiers :P, please add 4 to the roll
Last edited July 12, 2023 3:34 am

Rolls

Perception roll - (1d20+1d4)

(9) + (4) = 13

Sloane

Nictorah

Jul 12, 2023 4:35 am
Sloane
Sloane has Gzizmix follow her back to the propulsion matrix where she sets the crystal back in its place. "The elemental ring only moves the ship. I’ve never seen a ship’s weapons integrated into the vessel like this. I bet Cyre could help answer. But first, let’s check the damage and see what’s below deck."

Vice scampers across the gangway before it gets retracted and offers to help. With Camran still on the mend, Faeris is happy to have an extra set of hands. The captain works with Rune to maneuver the smaller ship into position. From there, Faeris explains the mooring lines and how they will be bound. Each of the lines are much thicker than the small gnome’ legs, but Vice happily drags the massive lines where they’re needed.

Kleber searches the Cyre’s general’s quarters more thoroughly. He finds detailed maps and charts for the continent of Khorvaire as well as maps of the continents of Xen’Drik, Argonnessen, Sarlona and the islands of the elvish nation of Arsenal. You also find General Shadeborn’s private journal. As with Ravensoar’s journal, it appears to be used, but blank upon inspection.

Sloane and Gzizmix go below to the gun deck. Gzizmix uses the light from the moon-touched sword to light the darkened area. Together they find numerous balliste and elemental canons. They appear to have been previously fired as none of them are loaded. Around you are the bodies of numerous fallen Cyran soldiers. Crates of ballista bolts and round iron balls you assume are for the cannons are set all around the deck. There does not appear to be a mechanism for loading the weapons. Upon closer inspection, Sloane surmises the weapon’s aim and firing is controlled by Cyre herself, but the crew must have been tasked with reloading. She makes mention of something called an ‘docent’ and how each weapon is connected to the warforged matrix. She briefly explains how that’s separate from the elemental matrix that propels the airship. There are also manual triggers for each weapon as well, presumably in case Cyre is incapacitated. She’s unsure how the Cyre can see a target, or how the warforged controls the elemental ring, but begins making a list of questions for her.

The lowest deck is the crew deck where you also find the ship’s hold filled with crates of all sizes, filled with weapons, shields and armour of all types. The ship’s galley is stocked with food which strangely seems not to have rotten. The crew’s quarters are cramped, but comfortable. The moonlight from the sword casts an eerie light across the grey skin of the soldiers scattered throughout the deck. Among the falls elven crew, you find a young gnome with a Mark of Scribing on his wrist. There are book shelves and personal effects a cask of wine. "These men deserve a better fate than this.", Sloane says sombrely.

Sloane happily reports that the damage is substantial, but the vessel is stable enough to tow without concern.
OOC:
If there is something specific you’re hoping to find, whether it’s a common item, information, an upgrade, etc. please let me know. That’s in addition to the bigger item I asked for in the OOC.
Jul 13, 2023 5:08 pm
37 will assist with tethering the salvaged ship to get it ready to tow.
Jul 15, 2023 2:22 am
Ensuring that no one is watching Kleber slips the unique Argonnessen and Xen'drik maps into his pack. The House probably already has maps of these regions, but it never hurts to have more sources to compare. After that he double-checks the journal, flipping through its pages once again, which doesn't change it's blank pages. Kleber clicks his tongue in annoyance and sets off to find Gzizmix, in the hopes the knowledgeable gnome has a way to reveal the contents of the clearly worn diary.
Last edited July 15, 2023 2:23 am
Jul 15, 2023 3:13 am
Earic comes aboard before the gangway is removed. After a discussion with Sloane, he goes into the room to speak with Cyre.

As Kleber returns to search the general’s cabin, he searches the chest at the foot of the bed. It appears most of the items have been removed. Likely being worn when the general was thrown from the ship. However, he discovers a large wooden case at the bottom. Upon opening it, he discovers it contains two repeating shot hand crossbows complete with an extra set of cylinders and holsters.
[ +- ] Repeating Hand Crossbows x2
Meanwhile, in the crew quarters on the lower deck, Gzizmix hears a dull humming sound. He tracks the source of the sound cautiously. Poking out from under one of the bodies, he discovers a spear with an eye fashioned into its tip. As he removes it, the spear goes silent.
[ +- ] Spear of Warning
Vice makes he way around the deck to help secure the ship. As he passes one of the fallen elves, the body seems to fade out of sight from his periphery. He takes a second look and the elf reappears. Knowing the history of the Mournland, he carefully approaches continuing to watch the elf phase in and out of view. He turns the elf over and the hood rolls back allowing the body to pop into full view. Vice puts the hood back up and the elf once again seems to flicker almost like a mirage. He removes the garment and sees a finely made green elven cloak. Excitedly, he tries it on, but the effect doesn’t appear to work as well.
[ +- ] Cloak of Elvenkind
Malbor notices Earic, who is excited talking to the calm and polite Cyre. She seems much more at ease now. There might even be a hint of humour in her green eyes. Malbor joins Kleber in going through the general’s quarters. Having served on an airship, he knows how their commanders like to hide important items from sight. He peaks behind a bookshelf where he finds a winged staff with a faintly glowing blue orb. Taking it, he wanders back out to the main deck to inspect it as the sun approaches the grey mist in the distance.
[ +- ] Skyblinder Staff
37 recalls the two chests in Cyre’s quarters and greets Earic. He asks Cyre about the chests. Cyre responds that the chests belonged to General Shadeborn and Colonel Moonsong. 37 tries the keys once more, Shadeborn’s is magically locked. However, Moonsong’s opens to reveal an ornately, elaborate plate armour. Earic whistles softly, "My word, that’s adamantine…". Cyre responds, "Colonel Moonsongs was very fond of it. He was very much the same size and build as you Mr. 37."
[ +- ] Adamantine Plate Armour
She pauses for a moment, seemingly distracted, she then says, "The captain of your ship is looking for assistance."

37 says he’ll return for the armour and goes to the poop deck to help the captain aboard the Zarantyr with tethering from aboard the Cyre.

There isn’t much time to revel in the discovery of these items as the crew has finished securely fastening the two ships together. Sloane and Earic stay aboard the Cyre, Vice remains aboard the Zarantyr taking in everything he can during the crew’s work. The captain orders everyone be prepared for the Mists this time and begins towing the mighty Cyre ir’Wynarn toward the ghostly curtain. He begins a slow ascent, putting distance between the ships and the ground. It’s obvious that the speed is greatly affected by the massive ship being pulled by the much smaller one. However, you make good time and reach the Grey Mists with daylight to spare. This time Captain Vren the captain goes a little slower, keeping good tension on the tow ropes. Ordering everyone below deck and to secure themselves, he begins his final approach into the mouths of the waiting spirits.
Jul 15, 2023 2:03 pm
37 will be on the deck, taking time to secure himself more efficiently as he knows what to expect this time.

If anything happens to the tethers, he needs to be in a position to react quickly.
Jul 15, 2023 5:54 pm
Gzizmix would like to remain on the Cyre, if possible, during the voyage
Jul 16, 2023 12:32 am
Vice heads downstairs for the trip back through the mist. He pulls the newfound cloak around him tightly.
Even though it doesn't hide him yet like it did for its previous owner, Vice foolishly hopes it will somehow hide him from the ill effects of the faces in the mist.

'riches and relics to be found indeed'
Jul 16, 2023 8:01 pm
Kleber is already on the ship's lower deck, securing his pack and new weapons tightly to his body to prevent them from flying off when the ship starts plummeting again.
He grunts in acknowledgment of Vice's words, "That's the only way to convince people to brave this place". As the airship rocks slightly, Kleber steadies himself by placing a hand on the wall for support. "I should've taken Jean's sickness tonic..." he mutters in regret, already bracing for another rocky passage through the mist.
Jul 16, 2023 8:59 pm
Both airships are buffeted as they begin their journey through the mists. Spectres seen and unseen crash against the vessels trying to knock them from the sky. Captain Vren maintains a steady pace, the mooring ropes seem strained, but secure.

Out of the many faces, 37 watches as a single massive, skeletal face appears. Its mouth open, preparing to swallow the two ships. The captain steers to avoid it, but the spectre is too quick. The Zarantyr’s Light and the Cyre ir’Wynarn are drawn into its spectral jaws.
https://i.imgur.com/tMAsLvA.jpg
OOC:
I’ll need a DC 15 Wisdom Save from everyone
Jul 16, 2023 10:10 pm
OOC:
Spooky, scary mist ghosts

Rolls

Wisdom Save - (1d20+2)

(12) + 2 = 14

Jul 16, 2023 11:40 pm
Nictorah sent a note to HueHueBr
Jul 16, 2023 11:53 pm
Malbor has been staying on the Cyre, intending to ask her a few questions about the attack, but was side-tracked by examination of the staff.

Rolls

Wisdom check - (1d20+0)

(13) = 13

Jul 17, 2023 12:22 am
The skeletal face looks truly terrifying, and the impression of being "swallowed" is unsettling.

Rolls

WIS Save - (1d20)

(12) = 12

Jul 17, 2023 1:14 am
[ +- ] Gnome Cunning
OOC:
Lol well that was effective :P
Last edited July 17, 2023 1:14 am

Rolls

Wis (advantage) - Save - (2d20H1+5)

(33) + 5 = 8

Jul 17, 2023 1:39 am
Nictorah sent a note to Ganesh
Jul 17, 2023 2:04 am
Nictorah sent a note to MaJunior
Jul 17, 2023 2:12 am
*shiver*

Rolls

Wis (advantage is its against magic) - Save - (2d20H1+0)

(1716) = 17

Jul 17, 2023 2:16 am
Nictorah sent a note to Psybermagi
Jul 17, 2023 2:30 am
Nictorah sent a note to crazybirdman
Jul 17, 2023 2:47 am
Last edited July 17, 2023 2:52 am

Rolls

roll 1 - (1d20)

(17) = 17

roll 2 - (1d20)

(2) = 2

roll 3 - (1d20)

(14) = 14

roll 4 - (1d20)

(6) = 6

roll 5 - (1d20)

(11) = 11

roll 6 - (1d20)

(8) = 8

Jul 17, 2023 3:05 am
MaJunior sent a note to MaJunior,Nictorah
Last edited July 17, 2023 3:08 am

Rolls

Check DC 14 - (1d20)

(17) = 17

Check DC 14 - (1d20)

(7) = 7

Check DC 14 - (1d20)

(9) = 9

Check DC 14 - (1d20)

(1) = 1

Jul 17, 2023 3:38 am
OOC:
I like combining the rolls to speed things up. However, please make sure you include the skill you’re using.

The point of a skill challenge is to deal with an encounter using your skills instead of attacks. For example, you try to hide. Then it’s a roll plus your Stealth modifier. Trying to trick the opponent, deception modifier. If you have items with additional modifiers, you are welcome to use those too.

Here’s a list of skills with some ideas on how to use them.

Acrobatics - Evading obstacles
Animal Handling - convincing a creature not to eat you
Arcana - Recognizing magic
Athletics - Outrunning or climbing
Deception - Trickery
History - recognizing surroundings to your advantage
Insight - Trying to understand a person’s actions
Intimidation - trying to frighten an opponent
Investigation - finding a clever escape route
Medicine - trying to patch yourself up
Nature - using natural surroundings to your advantage
Perception - finding a way to hide/escape
Performance - convincing a person by theatrics
Persuasion - persuading an opponent using friendliness
Religion - using religion to your advantage
Sleight Of Hand - illusion, trickery
Stealth - hiding
Survival - using nature around you or recognizing a somewhere you can survive

Hope this helps your planning. If you wish to delete and repost (including dice rolls to use your weekly reroll) I’m ok with that.
Jul 17, 2023 3:53 am
OOC:
I thought we were rolling death saving throws...But then mine modifier for that skill roll is 0, so nothing changes
Last edited July 17, 2023 3:56 am
Jul 17, 2023 3:57 am
OOC:
Lol, definitely not. The success/failure balance is just a coincidence. Failure just has consequences…
Jul 17, 2023 5:47 am
Mistcellaneous rollin'
crazybirdman sent a note to Nictorah

Rolls

Roll1 - (1d20+6)

(6) + 6 = 12

Roll2 - (1d20+6)

(10) + 6 = 16

Roll3 - (1d20+6)

(5) + 6 = 11

Roll4 - (1d20+6)

(5) + 6 = 11

Roll5 - (1d20+6)

(6) + 6 = 12

Roll6 - (1d20+6)

(20) + 6 = 26

Jul 17, 2023 6:46 am
Nictorah sent a note to MaJunior
Jul 17, 2023 12:47 pm
MaJunior sent a note to MaJunior,Nictorah
Last edited July 17, 2023 12:48 pm

Rolls

Investigation (INT) - (1d20+5)

(9) + 5 = 14

Jul 17, 2023 12:54 pm
Nictorah says:
Psybermagi sent a note to Psybermagi
Psybermagi sent a note to Nictorah
Last edited July 17, 2023 12:57 pm

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 17, 2023 3:32 pm
Nictorah sent a note to MaJunior
37 wakes up, still bound to the deck of the Cyre.
Jul 17, 2023 5:28 pm
Nictorah sent a note to HueHueBr
Kleber wakes up on the lower deck of the Cyre.
Jul 17, 2023 5:47 pm
Nictorah sent a note to Psybermagi
Jul 18, 2023 11:08 pm
Frantically, Vice runs around the two ships trying the help his companions. After a few moments, 37 and Kleber awake. Gzizmix and Malbor remain unresponsive.

Having done all he can, the little gnome collapses in his woe and fatigue.
OOC:
Vice takes 1 point of exhaustion. Which means disability on ability checks till your next long rest.

While we wait for Gzizmix and Malbor… CONGRATULATIONS ! Everyone may advance their characters to level four. Please update your character sheets and let me know when you’re ready to continue.
Jul 19, 2023 1:25 am
Psybermagi sent a note to Nictorah
Jul 19, 2023 2:51 am
Nictorah sent a note to Psybermagi
Gzizmix awakes to find Sloane by his side.
Jul 19, 2023 3:11 am
Ganesh sent a note to Nictorah
Last edited July 19, 2023 3:25 am

Rolls

Deception - (1d20+5)

(8) + 5 = 13

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Jul 19, 2023 3:30 am
Nictorah sent a note to Ganesh
Malbor awakes on the floor of Cyre’s ’quarters’ to find Jean tending to a weary Vice, Skyblinder still glowing in his hand.
OOC:
Edit: Retcon, I forgot Malbor was trying to speak with Cyre.
Jul 19, 2023 5:15 pm
Malbor awakes with more questions than answers. As usual he is not sure if what he experienced was real or just a dream/nightmare.

"What just happened? Vice?"
Jul 19, 2023 6:06 pm
Vice is still laying down, tired from the effort, wasted effort, but nonetheless, it still took its toll on him. "What happened?!? Well, first the mist tried to devouver us. It started showing me monsters . . . oh, is that what your visions are like? How terrible . . . anyway, the visions quickly disappeared, but I had no time to take joy in that, because near everyone else was asleep. I assumed to wasn't just a nap, and due to the mist, but try as I might, and I tried very hard mind you, I couldn't' wake anyone. He is still laying town, looking around, admiring the craftmanship of the vessel. 'Do you think I should be a sailor?"
Jul 19, 2023 9:17 pm
Kleber lies sprawled face up on the floor, body frozen in fear, cold sweat covering his skin as his nails grip the hard wood. His wide-open eyes scan every corner of the ship, as if searching for something lurking in the shadows.

He remains in silent panic until Vice asks that last question. Suddenly, Kleber starts chuckling, then breaks into full-blown laughter. "I'm here, doubting my own mind, while Vice thinks of changing careers!" he exclaims after calming down. The half-orc slowly gets up, "Being a sailor, Ha! After this trip, I don't want to step on a ship for some time. Anyway, who's gonna check if 37 went overboard again?"
Last edited July 19, 2023 9:20 pm
Jul 20, 2023 1:03 am
Waking from the trauma Gzizmix is quiet and finds a isolated spot for prayer
Jul 20, 2023 2:09 am
"I'm not a gambler, but what are the odds 37 went over twice?"
Jul 20, 2023 3:54 am
"Not visions. Memories Vice.
I thought I had seen that sorcerer before, but she denied it. Either way. The danger is real.
Let us find 37."
Last edited July 20, 2023 5:48 am
Jul 20, 2023 4:07 pm
As you make your way through the airship, 37 remains tethered securely on the main deck, but unmoving. Cyre stares curiously at Malbor, "Well , that was something.", she says calmly.

Captain Vren seems to be fine, but has stopped the airships far above Lake Arul and about half a mile from the grey mists. The sun has dropped behind the ghoulish curtain and the sky has begun to show the golden orange of dusk. The gangway has been set between the two ships. The captain informs you Faeris, Kamran and Rune are below deck of the Zarantyr and also unresponsive. Sloane appears shaken and stays close to Gzizmix. Sloane seems very sluggish, but is trying her best to help the remaining crew.
Jul 20, 2023 4:19 pm
"37, you're still with us, that's excellent! Do you think I could be a sailor?" Vice ask
Jul 20, 2023 4:22 pm
"I think you can be whatever you choose," 37 replies thoughtfully. "Some paths may be harder to walk, but you are your own Commanding Officer."
Jul 21, 2023 3:40 am
Malbor address Cyre.
"Have you seen her before?"

Cyre ir’Wynarn

Nictorah

Jul 21, 2023 5:17 am
Cyre ir’Wynarn
Cyre’s voice hushes just a bit. "Do you mean that evil sorceress on that ship? The one General Shadeborn was searching for?"

Her voice drops to almost a whisper, "Did you see her too?"
Jul 21, 2023 1:23 pm
Gzizmix stays with Sloan talking and asking questions to keep her focused or distracted as he feels she needs it.
Psybermagi sent a note to Nictorah

Rolls

Insight - (1d20+5)

(13) + 5 = 18

Sloane

Nictorah

Jul 21, 2023 2:50 pm
Sloane
Sloane absent mindedly continues her inspection of Cyre.
Nictorah sent a note to Psybermagi
Jul 21, 2023 7:06 pm
"I did. And I may have seen her before. Although she denied it when I said so. Although I am sure she can not be trusted. She is the one that attacked you before isn't she?"

Cyre ir’Wynarn

Nictorah

Jul 21, 2023 8:41 pm
Cyre ir’Wynarn
"General Shadeborn called her Lady Illmarrow. A wicked sorceress of death, the last of the House of Vol. He was searching for years to find her. We were on our way to the Icewood in Karrnath, when we were sent to Arythawn Keep by Metrol. It appears she found us first. She set the elementals free and I couldn’t move. The elementals fought and burned. Then the evil magic took everyone else. Everyone died. I saw their spirits pulled from their bodies by the cloud. Except for the General’s. She took the General’s spirit with her. Her black ship vanished before the cloud took her too. I was left alone with only the wind as company."

Her gentle voice sounds sad at the memory of the loss of her crew. She pauses for a moment and sounds nervous when she continues, "I saw her talking to you when the ghost ate us. I thought it was a dream. Was it a dream? I’ve never dreamed before."
Jul 21, 2023 10:27 pm
Kleber passes a hand over his face. "Vice, me, Malbor, and Cyre clearly had more than some nightmares. Looking at everyone's face, we weren't the only ones. Now, just to be certain, was there anything important revealed in those... visions?" The ranger glares directly at Malbor when saying the last part before continuing.

"On my side, we might have been tailed... but some unexpected help took care of the marker." Kleber admits in a irked tone, rubbing the shoulder where the Elf's arrow had hit him.
Last edited July 23, 2023 2:40 am
Jul 23, 2023 12:35 am
37 wanders up to the discussion.

"I witnessed the creation forge being used to end a warforged and -- I think -- recreate it. It was... complex..." His voice trails off as he looks around, assuming no one else saw what he had seen.
Jul 27, 2023 12:04 am
"I didn't have a vision like you. It was just her. She did say one thing at the end. She said we would never find it without her."
Last edited July 27, 2023 12:40 am
Jul 27, 2023 12:28 am
"But what is it?"
Jul 27, 2023 12:40 am
"An excellent question."
Jul 27, 2023 12:49 am
"Thank you."

Rune

Nictorah

Jul 27, 2023 3:33 am
Rune
As you are discussing your visions, you hear clumsy footsteps behind you. A very disheveled Rune stumbles into the cabin, mumbling to himself. He tries to push past the group into Cyre’s quarters.

Upon seeing Cyre’s green eyes, he immediately turns manic, producing a large hammer and begins screaming, "THIS ABOMINATION WILL KILL US ALL!"

Wild eyed and crazed, he lunges at Cyre, "SHE’LL BRING NOTHING BUT DESTRUCTION!’"
Jul 27, 2023 7:14 am
OOC:
I'll see if I can stop him before he does anything too serious.
Odds are low since Malbor rarely pays attention to his surroundings.
Last edited July 27, 2023 7:15 am

Rolls

Initiative - (1d20+0)

(11) = 11

Jul 27, 2023 9:40 am
Watching the sudden action of the previous prestine captain, Kleber tries getting Cyre out of the man's way
OOC:
Since Ganesh is already trying to block the captain I would like to push Cyre. Is it a dexterity (+2 modifier) or strength (no modifier) roll?

Edit: oof


Edit 2: Retcon this post. Cyre is a wall, not a humanoid warforged.
Last edited July 27, 2023 1:29 pm

Rolls

Push Cyre (Dex) - (1d20+2)

(3) + 2 = 5

Jul 27, 2023 12:46 pm
OOC:
Cyre is the entire ship. Tackle the captain, dont poke the ship in its eye.
Gzizmix throws a spe to stop the man from harming others in his crazed state. (Con DC 13 or fall prone)
[ +- ] Jolting Sting
Calm down man. Let us talk before acting rashly! He snaps at the captain
Last edited July 27, 2023 12:48 pm
Jul 27, 2023 12:50 pm
OOC:
Ganesh, give me a strength (athletics) check to see if you can grapple him.

Kleber, sorry for the confusion. Cyre is integrated into the ship. Her face is a wall sized construct, kind of like a console.

Rune is the first mate.
Gzizmix rushes to the scene of the commotion to find the the crazed first mate. He quickly fires a magical buddy at the elf, who topples over. As he hits the floor, Rune is still muttering about Cyre. The jolt seems to lessen the elf’s mania and he is still clutching the hammer.
OOC:
He is prone, any actions will be at advantage.

Rolls

Athletics check - (1d20+2)

(15) + 2 = 17

CON save - (1d20+1)

(9) + 1 = 10

Jul 27, 2023 3:04 pm
OOC:
My plan was to cast Hold Person. I was rolling initiative to see when I go.
[ +- ] 2: Hold Person (C) (Cha)
Jul 27, 2023 6:41 pm
OOC:
Since we weren’t in initiative yet and the poor guy is being hit with magic from all directions, we’ll say he’s now paralyzed with hold person as well.
The elf stops moving and talking as Malbor’s magic takes effect. Earic rushes into the mid cabin as this is happening, just in time to see the First Mate become motionless. "By the dragons… what on Eberron is happening? Vren is dealing with Faeris, Kamran is still out cold. It looks like you are ok…?", Earic’s voice trails off at the sight of Cyre’s green eyes and glowing crystal. Sloane and Jean now appear and Earic asks them to take care of Rune.

"Can we lock that door? We need to talk.", Earic goes into the General’s quarters, gesturing for you to follow.
Jul 27, 2023 6:51 pm
Vice moves to follow Earic "and I thought the mist were dramatic."
Jul 27, 2023 8:03 pm
Kleber follows Earic, side-eyeing the crew as they handle a paralyzed Rune. He wonders what the man saw to act in such a way.
Last edited July 27, 2023 8:04 pm
Jul 27, 2023 9:32 pm
"Get him out of here. There may be some lingering effect of that dark magic."
Jul 27, 2023 10:12 pm
OOC:
I believe Kleber has the keys, does he lock Cyre’s room?
Jul 27, 2023 10:34 pm
OOC:
Actually 37 has the keys. But I thinks it's fair to assume he will lock it.
Feels a little bad locking up Cyre alone again but we can't risk another incident.
Nictorah says:
OOC:
It’s a common sword that magically shines light. As you enter the cabin,
Sloane goes to the elemental matrix room at the bow of the ship to inspect the damage. Sloane whistles, "Well, this is a mess…", and she takes out some tools.

37 leaves Sloane to her work and walks back to the stern. He enters the stern cabin and finds a dark conference room with books, atlases, maps and a meeting table in its centre. There are doors leading below deck. The Captain’s Quarters are decorated as would be expected with a large bed, a private study. There is slightly more light from the quarter’s windows. You don’t have time for a thorough search, so you move on.

Opposite the quarters is a room with a steel door and an intricate lock. The key is obvious on the first mate’s ring. You realize the lock was in fact trapped, but the key deactivates the mechanism harmlessly. Upon opening the door, you are greeted by two large, pale green orbs with a glowing, a blue Khyber crystal set in the middle. On each side of the room are large chests. Glowing light from the Khyber flows into conduits in the ceiling. Two cat-like pupils appear in the orbs and focus on 37. A deep, feminine voice speaks slowly, "I saw your ship. It’s blue. It’s very nice. Why are you here?", the voice lowers, "She won’t like that you’re here."

Despite the large construct of a face the power of the airship around you, the voice unexpectedly has a child-like tone.
Last edited July 27, 2023 10:34 pm
Jul 28, 2023 4:48 pm
Before leaving Cyre's room he enchants the inside of the door with Magic Mouth to call alarm should anyone enter the room or talk with Cyre.
[ +- ] 2nd Magic Mouth (ill+1Min@30'=perm*VSM)

Earic Finnini

Nictorah

Jul 28, 2023 6:21 pm
Earic Finnini
Earic waits until 37 locks Cyre’s door and your group is in Shadeborn’s quarters. He then locks the quarter’s door as well.

The body of a young Cyran soldier lays on the floor near a table. Earic stares at him, lost in thought for a moment. His brow is furrowed as if trying to solve a problem. The half-elf hesitates before finally speaking. Very unlike his usual energetic self, his voice is somber with a note of confusion.

"I…", he lets out an exasperated sigh, "I don’t know if what I just saw was real, a dream, or some enchantment of the mists, but if it’s real, we may have a problem on our hands, Gentlemen. I feel I need to remind you that Lady d’Cannith demanded that ’the Warforged’ in this ship be destroyed…"

He lowers his voice, "However, if the vision I had is true, we cannot allow that to happen."

Earic begins pacing about the room in deep contemplation as he continues, "I saw a massive creation forge. Somewhere in Cyre before its destruction. I assume a colossus forge. This massive ship, the Cyre ir’Wynarn, was in its core. That’s incredible enough, I was watching the creation of a warforged! But this forge was different. It was filled with dark magic. Merrix was there, he had some arcane device integrated into the forge. Then the most terrible of all, they brought a young child to the machine. She had a mark of storm…". He stops and looks to each of you, "They took her essence, her spirit… I don’t know, but her mark vanished and the warforged awoke and the girl was dead. I think they put her into the Cyre. I think she IS Cyre. I know it sounds crazy…"

He looks around at all of you hoping you believe him.
Jul 28, 2023 6:52 pm
Vice speaks up, "It does sound crazy, but it may not be the strangest thing we've seen recently. Is this a unique situation or do you think this was done more than once?"
Last edited July 28, 2023 6:53 pm
Jul 28, 2023 7:13 pm
37 recounts his own vision, seeing it may be far more important than first believed.
[ +- ] 37's Vision
"It suddenly seems... relevant."
Jul 28, 2023 9:16 pm
Gzizmix re-affirms that politicians and arcane masters rarely do what is best for others, or even themselves for that matter. I also had a vision that implied similar things about Cyre but I too am uncertain as to its validity. However, the vision aligns with my belief that Cyre must be given a chance. A time to choose and grow. Though I am a bit concerned about letting a vessel of this size and power loose into the world without guidance. It is alive and not to blame for its creation and form. I see no reason to destroy it. However if we do not take it back to the lady then we and it will be hunted.
OOC:
This reminds me a bit of Farscape and Talyn. A living ship/weapon.
Last edited July 29, 2023 5:01 pm
Jul 29, 2023 4:30 pm
Kleber smacks his dry lips upon hearing 37's vision. "No offense 37, but after hearing that I'm glad there are no more creation forges around."

He cocks his head in agreement towards Gzizmix. "Cyre clearly thinks, feels, and hasn't harmed anyone I know. I have no qualms about helping her, but honestly, how could we even do that? I am no savant, yet I know we can't just saw her out of the hull, nor put her crystal on some empty warforged shell."

Earic Finnini

Nictorah

Jul 30, 2023 5:33 am
Earic Finnini
Earic listens intently to 37’s vision. "I have been to the forges of Eston, they were not like the ones in our visions. The creation of a warforged is a wonder to behold. This… this was different. Warforged do not need a person’s spirit to wake. The methods used by House Cannith are not necromantic in nature. It is a true creation formed of magic. I would be fascinated to find out if Cyre and possibly 37 actually have another’s spirit bound to them. Perhaps Lady d’Cannith can give us a lead on who we can speak with…."

Earic takes out his journal and begins scribbling feverishly. "Kleber, Gzizmix, I agree we cannot let Cyre be harmed, she should have her freedom. However, she cannot fly on her own. Lady d’’Cannith is the only one I know with resources to make Cyre’s repairs. The Lady’s heart is fair and she believes in the plight of the warforged. She may be our best hope right now."

He looks to the door of the room, "I know the Captain is still willing to deliver her as is. We may need to protect her from Rune. If we have only one pilot, this will be a long trip home. Be alert. See what you can learn from the Zarantyr’s crew. Does any of you have anything further to add? Any questions?"
Aug 1, 2023 9:58 am
Kleber side-eyes the dead soldier on the floor, the nearby corpse isn't really helping with this somber mood. He returns his attention to Earic's question.
"As I said before, the Elf assassin put a mark on me. I believe your rival already knows we left the Mournlands. We should be extra alert for another ambush mid-journey."

His eyes swim a bit as he wonders how to phrase the next bit. "...You say Cannity has a fair heart, but what if she remains adamant on how to handle Cyre? We wouldn't be able do anything to about it, we are towing the ship right to her doorstep."
Last edited August 1, 2023 9:59 am
Aug 1, 2023 2:32 pm
"A fair concern," 37 replies thoughtfully. "Still... we don't have much of a choice. The Captain won't let us just cut the tethers, and I doubt we are willing to blatantly attack him and his crew. But even if we do, you are marked... meaning we could be attacked on a damaged warforged with no real means of defense or escape.

I feel like our best course of action is to carry on as planned for now. Trust the Lady, and have a plan in case she proves untrustworthy. It seems to be the lesser of the current possible evils."
Last edited August 1, 2023 2:33 pm
Aug 1, 2023 3:30 pm
"So what'sthe plan for the attempted ship murderer? Do we let him pilot but keep an eye on him? Toss him in the brig? Can you keelhaul someone on an airship?"

Earic Finnini

Nictorah

Aug 1, 2023 7:41 pm
Earic Finnini
Earic nods. "I agree with 37. We have no means to protect or repair Cyre and turning on the Zarantyr’s crew would be ill advised. I personally am not willing to sacrifice my relationship with Lady d’Cannith without at least speaking with her first."

Next he addresses Vice, "I’ll speak with Captain Vren. Rune is his first mate. I would not presume to tell him how to handle his crew."

"Kleber is quite correct, however. We are a very large target in a wide open sky at the moment. Perhaps we should learn how to use Cyre’s weapons sooner than later. Whether from without or within, we should be prepared to defend Cyre, just in case."

Earic leaves and returns shortly after his conversation with Vren. "The Captain has confined Rune to his quarters for now. He’s asked if we can assist with his watch overnight and then assess in the morning. In the meantime, he’s going to find a location to hide the vessels in the Thornwood from prying eyes."

As if on cue, you feel the lurch of the tugging resume and the ship turns south. Outside the windows, you see the last remnants of dusk and within the hour, the blue glow of Zarantyr’s ring is the only light you see.
OOC:
Captain Vren will set up the ships in a clearing. If you wish, you may explore the ships, speak with Cyre or the crew. Once you’re ready, let me know how you wish to set up for the overnight.
Aug 1, 2023 9:09 pm
37 will volunteer for standing watch.

Other than talking to Cyre to learn about it, 37 is pretty low key.
Aug 1, 2023 10:59 pm
OOC:
What would you like to ask Cyre?
Aug 1, 2023 11:03 pm
Kleber will check if any of the cords pulling the ship has come loose, then ask Sloane if there is any problem with the air elemental's khyber crystal.

If everything is in good order he will help with watch duty.

Sloane

Nictorah

Aug 1, 2023 11:10 pm
Sloane
Sloane seems less shaken than everyone else. She too was concerned for the fragile status of the ship, but happily reports everything seems in order. The Khyber crystal was undamaged.

Shortly after, Captain Vren orders her back aboard the Zarantyr to prepare for their approach into the woods.

As she returns, you inspect the cables and confirm all five are still in place and appear undamaged.
Aug 1, 2023 11:37 pm
OOC:
A few simple questions, like how "her" senses function as a ship (is she able to see in all directions, or are there dedicated "eyes"/sensors), what can "she" do on her own, etc.

After functionality-based questions, just historic stuff... what "she" witnessed during the great war, the mournlands, and so on.

Cyre ir’Wynarn

Nictorah

Aug 2, 2023 12:53 am
Cyre ir’Wynarn
Cyre explains that she has "eyes" in front of the helm and on the front part of the under side of the ship. With those eyes, she can see for miles in all directions. You recognize the golden orb on the poop deck she’s talking about and assume there must be a similar one on the bow’s keel. Using these she can aim the various weapons. She explains that she can’t load the ballistae or cannons herself, the crew would have to do that for her.

She admits she can hear everything, everywhere inside the ship except the General’s quarters. "That’s private.", she says bashfully.

She explains that she could only ever control the air elemental, but the fire elemental ring was added after. When both rings were active, she had to work with the General as he controlled the fire elemental or risk possibly tearing herself apart. "Usually, I had to go where they wanted. Sometimes they would let me choose. Once they turned off the Fire. I got to fly with dragons!", she says excitedly.

When asked about her history, you discover she was only a year or so old at the time of the Mourning. Much of this year was spent as shakedown time, learning to handle her elemental while the General and first mate controlled theirs. There was target practice and dry runs and demonstrations throughout the Kingdom of Cyre. She sounds very proud of these moments. The hunt of Lady Illmarrow and their diversion to support the troops at Arythawn Keep and the Plymdomwood was to be her first real test.

She describes her loneliness in the air above the Mournland. How she lost track of the time. How the smoke prevented her from seeing anything, but she recalls moments of hearing voices and even recognizes your search of the wreck beneath her. She explains that the ‘Wind’ was watching someone float up toward the ship and taking a piece of her soarwood away. She giggles, "She was mad. She said if he had come come aboard, she would have thrown him right back overboard."

You get a deep sense of child-like wonder in her voice.
Aug 5, 2023 1:59 am
Gzizmiz listens to Cyre's story with a mix of wonder and shame at what this child had to endure and yet still appears to have kept their innocence.
Cyre, I hope you will be able to learn as the other warforged have how to be yourself without others commanding you. Can you help us prepare to defend you. Teach us what to do to load the ballistae.
With the air elemental restored to the crystal is there anything we can do to help you regain as much mobility as possible?

Cyre ir’Wynarn

Nictorah

Aug 5, 2023 6:30 am
Cyre ir’Wynarn
"It’s better to listen to the commander. They know what’s best. I do what I’m told.", Cyre says quietly, then quickly changes the subject to defending your group. "Oh, the ballistae are so much fun! And those fancy cannons too! I had a lot of practice. The crew was so happy with my aim. If you can load them, I can aim and fire them!"

"I don’t know much about how to fix things. Two of my spires were broken in the explosion, they hold the Wind in a ring for me.", She thinks for a moment. "There was an elf before the magic. He took care of the crystals and my matrix and made repairs that I couldn’t heal myself. He was like your gnome friend. Always so many gadgets. I wished he would teach me, but he wouldn’t."

As darkness envelops the ship, Cyre excitedly proclaims, "Watch this!". All around you, the dormant Elemental torches spring to life, bathing the interior of the ship in warm light.

The Zarantyr’s Light settles into a shallow meadow in the Thornwood with Cyre in tow. The ships stop about thirty feet from the ground and the captain presses a button on a very large iron rod and the Zarantyr suddenly stops moving. The captain then orders the elemental be stowed and the airship’s pale blue ring is pulled into the ship. The Meadow is now left in the waxing blue light of Rhaan.

Faeris has since woken up and is somber and withdrawn. He helps Jean tend to Kamran, who seems to be improving, but still unconscious. Rune appears to have calmed slightly. Still confined, he watches everyone that enters the crew quarters with suspicion.

Earic joins 37 for the first part of the watch. The captain has everyone decide which ship they wish to stay aboard as he will be retracting the gangway to protect Cyre. Jean and Faeris bed down in the common area below deck of the Zarantyr. Sloane chooses to stay in the meeting room aboard Cyre. She drags the body of a young elf out onto the main deck and then sets her bedding in front Cyre’s door.
OOC:
Let me know how you want to set up or if anyone will relieve Earic.

Rolls

Secret Roll

Secret Roll

Aug 5, 2023 1:41 pm
37 will stand watch on the Warforged Airship, and while he won't force Earic to choose one way or another, but he will encourage him to stay on the Zarantyr -- just to be safe.

If Earic stays at the stern and 37 stays at the bow, they should easily stay in sight of each other (likely even close enough to chat).
Aug 5, 2023 3:25 pm
Seeing both Earic and 37 already at the watch posts, Kleber finds himself unsure of what to do next. Deciding to board the Zarantyr, he walks aimlessly within until he reaches the crew's quarters. There he notices Rune's gaze upon him, and decides decides to chat with the man.

"Hey, Rune. Finally come back to your senses huh? Care to explain about what happened back there? The fog messed with all of us, but your case was pretty rough"
Last edited August 5, 2023 4:35 pm
Aug 5, 2023 3:44 pm
Gzizmix will ask 37 to wake him for second watch before settling down for some sleep.
OOC:
Since we were traveling for some time would it be ok for Gzizmix to have placed Magic Mouth ritual enchantments around Cyre? Or he can do it before going to bed. The trigger set so if anyone other than the party and crew of Zarantyr’s Light gets within 30' it calls "Halt, who goes there!"
[ +- ] 2nd Magic Mouth (ill+1Min@30'=perm*VSM)

Rune

Nictorah

Aug 5, 2023 10:58 pm
Rune
Rune is reading quietly in the quarters as Kleber enters. He scowls at Kleber’s questions. "The fog showed me the truth about our ‘cargo’, Kleber. I’ve seen what will happen if that creature is allowed to live. Merrix d’Cannith will seize her and the unholy offspring he creates from that colossus will be the death of us all."

His eyes are full of hatred as he continues gravely, "I cannot allow that. The Captain doesn’t believe me, though. He thinks it was all a dream. That’s why I’m stuck in this room until the cargo is brought to New Cyre. I’ll respect his wishes, but I’ll have no part in completing this delivery."

With that, he goes back to his reading.
OOC:
The spell is perfectly valid and is permanent until dispelled. So, go for it. Let me know who you want to limit Rune’s access too.
Aug 6, 2023 12:39 am
Gzizmix spent some time placing enchantments spread throughout Cyre, about 25 feet from each other. The enchantment will cry alarm if any but the party or the other ships crew, save Rune, get within 30' of the ship. He also places a few on the doors and hallways of the ship. He changes the enchantment so it will cry alarm if anyone tries to enter the engine room or Cyre's cabin without him, or if he tries to enter alone. Informing the others of the precautions before bedding down Just let me know and I can remove the spell. But for now I think security is the best practice.
Aug 6, 2023 12:50 am
With only a few minds in proximity on the ship, Malbor is more easily able to focus his mind to listen to what is actually being said and to put together coherent sentences. It had been some time since he had experience such an absence of mental clutter and he found it most welcome.

I agree. We must prepare for the possibility, nay, likelihood of attack. Now that things have calmed, I may be better able to focus and control my abilities which should help.
I would like to find out more about this sorceror if possible but I'm not sure how we can do that now unleas any of the crew have some insight.
Last edited August 6, 2023 12:51 am
Aug 6, 2023 6:27 am
Everyone settles in for the night. Earic stays aboard the Zarantyr at 37’s suggestion. Faeris agrees to take the third watch and tries to get some rest. Jean collapses exhausted and is nearly instantly snoring. The Captain remains in his quarters on the top deck.

The first two watches pass without issue. Rune remains in the quarters and gets sleep with the rest of the crew.

Faeris relieves Gzizmix, joining 37 in the third watch, but remains aboard Zarantyr. As dawn approaches, Camran begins screaming in pain. His clothes tear away from his body as if shredded by an invisible creature. Several claw marks begin to appear across his back, they do not appear as wounds however. Rather they are instantly scarred as if old wounds. As a final scarred mark appears on his face, Camran bolts awake, repeatedly mumbling, "The darkness is with us always…"

The mumbling continues into the early morning before Camran goes silent and finally accepts a cup of warm tea from Jean. Due to this, Captain Vren delays the departure until late morning. He informs your group that the return trip would likely take four days as he would be piloting alone.
OOC:
You all get a long rest. The day ahead looks bright and sunny as Sloane activates the elemental and the Captain gets underway.
Nictorah sent a note to HueHueBr

Rolls

Secret Roll

Aug 6, 2023 9:09 am
HueHueBr sent a note to Nictorah
Aug 8, 2023 4:38 pm
The day progresses slowly. You notice towing substantially slows your progress. Captain Vren moves from cloud to cloud in the hopes of hiding your progress. You notice he’s taking a more direct route to the southwest to save time. Through the afternoon, you see the mental toll the constant piloting takes on him. By late afternoon, he settles the airships into a ravine to take a short rest in his quarters. Earic follows him to have a discussion.

Meanwhile, Faeris, Jean and Camran begin the somber task of wrapping and moving the bodies of Cyre’s crew into the hold. After which they offer to teach your group how to load the ballistae. They’re also fascinated to see the elemental cannons aboard Cyre. Sloane spends the morning pouring over the cannons, trying to find insight on how they operate.
OOC:
I’ll need a group perception check each day of the journey. Let me if there’s anything you want to accomplish / research / investigate during the trip. By the end of today, we’ll say you’ve attuned to any new items.
Aug 8, 2023 5:54 pm
Vice will help out the crew where he can, and he will also try to take time each night to entertain them and boost their spirits.

Rolls

Perception - (1d20+0)

(15) = 15

Performance - (1d20+6)

(17) + 6 = 23

Aug 8, 2023 8:13 pm
37 will make a point of learning the Cyre's weapons, both loading and how to fire them if such a thing was needed. Outside of that, he will spend most of his time talking with the Warforged.
OOC:
Nothing important, just conversational. Things 37 has seen, places he's been, people he's met, etc.

Rolls

Perception (WIS) - (1d20)

(2) = 2

Aug 8, 2023 8:37 pm
Kleber noticeably remains on edge after Camran's wounds, the claw marks reminding him of his own dream.

In an attempt to distract himself during the break, Kleber rummages through his belongings, absentmindedly tinkering with the crossbow's mechanisms and flipping through the blank pages of Cyre's captain's journal. Eventually, he stows away the weapons and gazes at the empty, yet slightly crumpled pages of the journal. Minutes tick by as Kleber continues to stare, and then realization strikes him. Gzizmix had already solved a similar problem with another diary.

The half-orc sheepish approach Gzizmix, handing over the journal, already expecting an earful for not doing it sooner.
OOC:
I forgot about the diary until Nic reminded me, sorry. Also someone should attune to those magical braces looted from the ambushers.
Last edited August 8, 2023 9:01 pm

Rolls

perception - (1d20+4+1d4)

(11) + (3) + 4 = 18

Aug 9, 2023 1:09 am
Gzizmix will familiarize himself enough to help out with the ballistae but will spend most of his time investigating Cyre and spending time with Sloane when she is working. As he roves he will continually cast mending on any damage to cyre he comes across. Both to learn how much he can affect the war forged and also to help restore as much or her former glory as possible.

Rolls

Perception - (1d20+3)

(15) + 3 = 18

Aug 9, 2023 6:53 am
Malbor eschews learning the workings of the weapons, feeling he is ill-suited to such a task. As usual, he tries to stay far from others, but decides that if their enemy is going to find them while flying, it would be wise to keep an eye on the skies. He tries to find an out of the way place on the deck with good visibility of the skies in as many directions as possible and keeps an eye out for anything out of the ordinary.

Rolls

Perception - (1d20+0)

(20) = 20

Aug 9, 2023 5:41 pm
The early part of this beautiful day continues without much concern.

Faeris
Vice’s company cheers Faeris up from his malaise. He still won’t talk about his experience in the mists, but he seems back to his chipper self. He and Jean show Vice, Gzizmix, Kleber and 37 the workings of the ballistae and even fire a few shots.

Vice, having spent much of the journey learning from the crew feels very confident in his new found abilities. He spends his evenings juggling and dancing for the crew and even Camran seems cheered by his performances. The captain even sets a special time on the second evening to have a proper dinner with Vice’s entertainment as the focus. He has his crew set up the Cyre’s meeting room with another table and chairs so even Cyre can enjoy the performance. Vice takes special pride in the knowledge that it’s the first time he’s seen the captain take a moment to relax and enjoy the voyage.

Kleber is happy to stay below deck and practice on the ballistae within the safety of the walls. He feels he’s got the hang of his new hand bows as well. He takes time to get some target practice within the open space of Cyre’s gun deck.
OOC:
Will you wear them as part of your outfit? Let me know how that looks.
Sloane
Gzizmix makes his way around with Sloane. As he attempts to heal the damaged colossus, he finds his magic only works so well. The scorch marks on the Cyre’s "skeleton" are cleared and show telltale signs of scarring. The gnome tries it on the face of Cyre in her room and the years of grime reveal a brightly polished, metal face reminiscent of a cat. Though expressionless as any warforged, as he does this, he hears Cyre giggle. Her voice radiates through the network of her fibres and you hear her say "That tickles!". Sloane guesses that the damage to the warforged parts must be similar to how a warforged cannot regenerate lost limbs without more powerful magic. The fires appear to have caused permanent damage. Sloane also points out the spires and realizes Cyre is a component of the remaining air elemental’s spires, but not the previous fire elemental’s. She theorizes that the remaining fire spires could be utilized to replace the destroyed ones. She mentions they would need to find someone with knowledge of how to integrate Cyre into them. Without that, she would be unable to control the ring’s activation on her own and would need to rely on a crew to help whenever she needed to fly.

Cyre ir’Wynarn
When not on deck or learning from the crew, 37 keeps Cyre company. She delights in his stories and telling of his adventures. She admits that she’s never met another warforged in person. Only witnessed the assembly of other colossi, but they were not activated yet.

Earic Finnini
After Earic’s private discussion with the captain, he approaches Malbor. "I see you’re not interested in weapons. Perhaps instead, you would like to see how to pilot? I mentioned your ring to the captain and he is intrigued to see if it will work."

Your combined watches show clear skies with an occasional Lyrandar airship passing in the distance. At one point, Gzizmix swears he sees a blue dragon circling in the distance before flying off towards the west. Late in the evening of the second day, Malbor notices that a particular ship has appeared and remained on the edge of the horizon behind them. From this distance it’s hard to tell, but it doesn’t seem to fly the colours of House Lyrandar. Upon hearing this, Captain Vren takes extra steps to conceal his flight plan, but gravely comments, "If they have sought us out, they will likely know our destination."
Aug 10, 2023 1:05 am
Even the taciturn Malbor cracks a tiny wisp of a smile under his hood at the antics of Vice. He is surprised by the captain's invitation but has to admit to himself that he has become more curious about unlocking the potential of the ring. He takes the captain up on his offer and sees what he can learn about both the ring and the controlling of the ship.

Captain Vren

Nictorah

Aug 10, 2023 3:49 am
Captain Vren
As you enter his quarters, the Captain greets you with a look of fatigue. "Ah yes, come in, Malbor."

He brings the ships to a slow stop and presses a button on a large black beam in the ceiling. At once, you feel the swaying of the Zarantyr cease. "The Cyre is a military vessel and was designed to stay in the air. The Zarantyr’s Light is a merchant ship and not so lucky. You may have heard of immovable rods, well this beam can support far more weight and keeps the ship from falling when the ring is deactivated. Like an anchor really. It’s survived a few storms with relative ease."

He then shows you the lever that activates the ring and the steering wheel at the helm. He particularly highlights two glowing golden Siberys shards embedded into two of the handles on either side of the wheel. "It takes practice, but you need to be touching one of the crystals at all times to maintain your connection with him. Gripping both is recommended."

He gets you to hold the two handles. You notice the purple ring begin to glow and swirl. The elemental is very powerful and tries to resist your control, but you feel the ring directing your thoughts, the elemental doesn’t talk to you, it only awaits your command.
OOC:
Give me an animal handling or nature check.

Rolls

Secret Roll

Aug 10, 2023 5:46 am
Malbor grips the handles and focuses on the task, removing all other thoughts from his mind.
OOC:
Planned to use my reroll.. but apparently I'm a natural.. heh
Last edited August 10, 2023 5:51 am

Rolls

Nature - (1d20+0)

(20) = 20

Aug 10, 2023 6:50 pm
As you grip the crystals, you feel a connection with the elemental at the Zarantyr’s core. This one feels very wild. More like bucking bronco, intelligent and stubborn.

The captain says, "The wheel is more like holding the reins. Use it guide the direction, but you give the command."

He turns off the anchor and you can feel the elemental tense up, awaiting your word. Sensing the tension, you take a moment to calm your nerves before asking the elemental to move ahead. As you do so, you can actually feel the power of the ring course through the vessel and the ships begin to move. You realize the immense mental strain it takes to control it as you guide it first to port, then starboard. You climb higher, all the while in a mental game of tug of war with this powerful entity.

You feel a strange clarity in all of it. The chaos of your mind seems to have prepared you for moments like these. The captain comments "He must like you. Rune would be jealous."

After only twenty minutes, you feel exhausted. The captain says, "Alright Malbor, that was excellent, but you need to take a break."

Vren invites you to stay and watch as he takes over. He runs you through his experiences and recommendations for the controls. You feel you can at least land the airship if you had to.
OOC:
Could I get another round of perception checks?
Aug 10, 2023 6:50 pm
As you grip the crystals, you feel a connection with the elemental at the Zarantyr’s core. This one feels very wild. More like bucking bronco, intelligent and stubborn.

The captain says, "The wheel is more like holding the reins. Use it guide the direction, but you give the command."

He turns off the anchor and you can feel the elemental tense up, awaiting your word. Sensing the tension, you take a moment to calm your nerves before asking the elemental to move ahead. As you do so, you can actually feel the power of the ring course through the vessel and the ships begin to move. You realize the immense mental strain it takes to control it as you guide it first to port, then starboard. You climb higher, all the while in a mental game of tug of war with this powerful entity.

You feel a strange clarity in all of it. The chaos of your mind seems to have prepared you for moments like these. The captain comments "He must like you. Rune would be jealous."

After only twenty minutes, you feel exhausted. The captain says, "Alright Malbor, that was excellent, but you need to take a break."

Vren invites you to stay and watch as he takes over. He runs you through his experiences and recommendations for the controls. You feel you can at least land the airship if you had to.
OOC:
Could I get another round of perception checks?
Aug 10, 2023 7:59 pm
Vice watches Malbor at the controls. When they are done he tries to limit his questions; "How was it? Was it difficult? Was it fun? If you become a captain, can I be part of your crew? Did it help take you mind off of . . things?"

Rolls

Perception - (1d20+0)

(17) = 17

Aug 11, 2023 12:02 am
Kleber is grateful that Malbor didn't make any mistakes when piloting the ship. If someone asked, it was only by chance that he was holding onto the ship, not because he doubted his comrade's skills.

Rolls

perception - (1d20+4+1d4)

(12) + (2) + 4 = 18

Aug 11, 2023 1:13 am
Malbor admits to himself that he had always been a little jealous of those that guided and controlled the ships he had served on. To now be a person that could do such a thing he felt a pride swell inside him, but he did not let that show.

Rolls

Perception - (1d20+0)

(4) = 4

Aug 11, 2023 3:05 am
Worried about the dragon and other air ship Gzizmix increases his prayerful vigilance.

Rolls

Perception + Guidance - (1d20+3+1d4)

(9) + (1) + 3 = 13

Aug 12, 2023 6:20 pm
37 stands and tells Cyre all about Vice's performance at dinner. "Perhaps we should have him perform an encore here?"

Rolls

Perception (WIS) - (1d20)

(4) = 4

Aug 13, 2023 6:57 am
The third day of your travels begins with dull grey skies. The crew wakes up in better spirits thanks to Vice’s performances the past nights. It’s the talk of the ships, even Cyre compliments the energetic gnome.

The clouds provide decent cover, but the afternoon sun breaks up the clouds and Kleber now spots two vessels near the horizon. The Captain takes a moment to assess the situation. "They appear to be closing on us. We can’t hope to outrun them. We can only try to outsmart them. Should they catch us, we have two options: Stay tethered together and fight as one, very slow vessel, or untether the Cyre in a cloud as cover and use the Zarantyr as an escort. She’ll be a sitting duck, but she has the firepower. Also, slightly in her favour, they likely will want to capture her with as little damage as possible. We likely have four, maybe five hours if we can’t shake them."
OOC:
Roll initiative for a skill challenge. The goal is to evade the vessels. Failure means they catch up. On your turn, tell me how you help the captain, then pick and roll your skill. You’ll need 6 successes before 3 failures to escape.
Aug 13, 2023 1:56 pm
OOC:
Initiative.

Rolls

Initiative - (1d20+2)

(5) + 2 = 7

Aug 13, 2023 4:05 pm
OOC:
Avast!

Rolls

Initiative - (1d20+0)

(18) = 18

Aug 13, 2023 5:24 pm
Vice walks around, using the skills he's learned (and his misguided newfound desire to be a sailor) to help where he can.
OOC:
initiative roll:

Rolls

Initiative - (1d20+4)

(4) + 4 = 8

Aug 13, 2023 6:30 pm
OOC:
Argh

Rolls

Initiative = Dex(2) + Mod( 0 ) = - (1d20+2)

(16) + 2 = 18

Aug 13, 2023 8:57 pm
OOC:
Air battle time?

Rolls

Initiative - (1d20+2+2)

(10) + 4 = 14

Aug 13, 2023 10:50 pm
OOC:
Air chase time. Unless you fail the challenge.

Initiative order:
1. Gzizmix
2. Malbor
3. Kleber
4. Vice
5. 37

Gzizmix is up with Malbor on deck. DC is 14
Aug 17, 2023 2:03 am
OOC:
Wow, sorry, lost this somehow. Feel free to get my attention if this happens
Gzizmix wonders before asking Cyre Would you benefit from a spell as you are a living being? It may only be a little bit as you are much larger but if you think it might help you move faster let me know and explains what his spell can do. He then casts it on the ship either way. (default to cats grace with 2nd option for bears endurance)
[ +- ] Enhance Ability (Trn+1act@Tch=1hr*VSM)
Last edited August 17, 2023 2:13 am
Aug 17, 2023 5:27 pm
OOC:
No worries. I’ll allow it, but give me a wisdom check to see if you know what it does for Cyre."

Malbor is up with Kleber on deck.
Aug 17, 2023 6:40 pm
Sensing magical effects on Cyre
OOC:
check not save so -2 on that, wrong button
Last edited August 17, 2023 6:41 pm

Rolls

Wis - Save - (1d20+5)

(5) + 5 = 10

Cyre ir’Wynarn

Nictorah

Aug 17, 2023 7:35 pm
Cyre ir’Wynarn
Cyre hesitates for a brief moment, "Well that’s something…"

You’re unsure what that means though.
OOC:
That’s one failed check. I need six successes before two more failures.
Aug 18, 2023 5:12 am
Malbor reaches across the intervening sky to touch the minds of the sailors on the other ship. From mind to mind, he searches for the tell-tale signs of a leader.. the consciousness concerned with guiding the ship. Once he locates it, he shifts their perceptions slightly so that their own ship appears in a slightly different location, causing the pursuers to go off course.

Or that is his plan.. but the distance proves to be too great, and the chatter of his own shipmates too loud.
Last edited August 18, 2023 5:13 am

Rolls

Deception - (1d20+6)

(3) + 6 = 9

Aug 18, 2023 10:43 pm
Kleber ascends to the highest point of the ship, observing any shifts in movement from their pursuers and relaying it to the captain, hoping it can help the man steer the ship through a better path. Although looking down makes him feel lightheaded, and he doesn't know enough nautical or aerial terms to make detailed reports.

Rolls

Perception - (1d20+4+1d4)

(9) + (2) + 4 = 15

Aug 19, 2023 3:11 pm
As the two ships continue to gain, Kleber sits atop the captain’s cabin. He is able to guide the captain through the clouds and into a valley. The ships giving chase are still there, but haven’t gained any ground.
OOC:
I need five successes before one more fail. Vice is up, with 37 on deck
Aug 19, 2023 3:43 pm
OOC:
We are soooooo toast
Aug 19, 2023 7:47 pm
Vice tries to use what he's learned so far to help the crew add what speed they can.

Rolls

Int - Check - (1d20+2)

(13) + 2 = 15

Aug 19, 2023 8:16 pm
The energetic gnome runs to Faeris who is preparing the ballista aboard the Zarantyr. He asks how they can speed up the ship. Faeris notices the winds change and suggests pulling the ship up to ride the air current. As the ships enter this air you feel the lurch of the vessel. The air is turbulent, but you seem to be moving faster. The enemy vessels remain steady, but are unable to gain on you.

Gzizmix hears clicks and winding of gears below deck. Upon inspection, he realizes the spell has allowed the clockwork mechanisms that control Cyre’s aim are being checked. The turrets rotate quicker and begin to move more freely as the old grease works its way back into gears.
OOC:
Edit: Three more successes before two fails

Weekly rerolls are still an option and reset tomorrow.

37 is up with Gzizmix on deck.
Aug 19, 2023 8:42 pm
OOC:
Using weekly reroll, thanks for the reminder, and can I use arcana instead of strait wisdom? If not then reduce the roll by 1

Rolls

Arcana - (1d20+4)

(14) + 4 = 18

Aug 19, 2023 10:23 pm
37 will attempt to judge wind and angles, and see if he can offer advice on how to make best use of any tailwinds and maneuver to keep the opposing ships at bay by leading them to fight against the winds, even going so far as to draw on whatever guidance he can.

Rolls

Nature (INT) + Guidance - (1d20+4+1d4)

(19) + (3) + 4 = 26

Aug 19, 2023 11:55 pm
Captain Vren is impressed by the warforge’s advice. You easily sense changes in the atmosphere and the captain takes full advantage of this. Riding updrafts, dodging through clouds, you finally notice the ships falling into the distance just a bit.
OOC:
Two more successes before two fails.

Gzizmix is up with Malbor on deck.
Aug 20, 2023 12:31 am
Gzizmix will pay for divine protection and guidance before encouraging Cyre with whatever idea he feels inspired to share about to to make the elemental move the ship better

Rolls

Arcana + Guidance - (1d20+4+1d4)

(17) + (4) + 4 = 25

Aug 20, 2023 6:25 am
Sloane has been feverishly working on something in Cyre’s elemental matrix as Gzizmix checks in on her. The room is in chaos with docents rearranged and the elemental matrix now only connected to the port side. Sloane’s curly hair is wild with sweat. She wipes her brow and says, "Alright, this might be crazy, but it’s worth a shot.", she lays her hand on a lever, "Let’s hope whoever you’re praying to is on our side."

She pulls the lever and a flash of pale blue light flows from the crystal and out of the port side of Cyre. Rather than a ring, the elemental forms a half moon in the four spires on the port side. "HA HA!!" she exclaims and punches Gzizmix in the arm, "We’re not out of the woods yet."

She quickly explains that she’s disconnected Cyre from the ring, since she has no idea how to reintegrate the Colossus. "We’re gonna need a pilot."
OOC:
One more success before two fails.

Malbor is up with Kleber on deck.
Aug 22, 2023 4:32 am
Malbor decides that with his initial plan to help having failed, he goes below decks to where the elemental resides.
He makes a plea to the elemental.

"I know we ask much, but as we have helped you, now I ask you to help us. If we don't evade the ship that is chasing us, it will catch and destroy us. Both our fates will be worse than that which you already experienced."

Malbor feels the lurch of the ship and makes his way to the wheelhouse, to see if he can help there.
Last edited August 22, 2023 4:33 am

Rolls

Persuasion - (1d20+6)

(16) + 6 = 22

Aug 22, 2023 6:58 am
Malbor hears a relaxed breath fill the matrix room and knows the elemental is in agreement. Those on deck see the elemental half moon intensify. As Malbor reaches wheel house, Faeris relays a message from the captain. "Do what you can to move the Cyre astern. Any speed you give will help. Remember not to overdo it."

Malbor sees the glowing yellow crystals of Cyre’s wheel and takes hold of them. Concentrating he gives the command to Cyre’s elemental, "Astern".

The Cyre’s bow begins to yaw to port as the cables tethering the two vessels slacken. Having all the thrust on port presents a challenge. However, the Zarantyr’s Light speeds up to re-engage the tethers and correct the yaw. Captain Vren takes advantage of the newly acquired speed to put distance between you and your pursuers until they drop off beyond the horizon. The Captain diverts his course to evade their spying eyes.

Malbor finds the concentration manageable as he has the elemental’s trust, but still becomes mentally exhausted after a couple hours. With the pursuers long vanished from view, the captain hides the ships in a low cloud to discuss the remaining day of travel.

"You certainly have talent Malbor. If you can keep that speed for even a few hours tomorrow, we should be able to reach New Cyre by midday. Get some rest. Let me know if you’re willing to try again in the morning."
OOC:
You have succeeded in your escape.

You have one day of travel till New Cyre.

Malbor, if you wish to help by controlling Cyre, I’ll need an animal handling check with a DC 10+2 for every hour you wish to pilot. Eg, if you choose to pilot for 3 hours, the DC will be 16 (10+6).

On a fail you take 1 level of exhaustion. On a fail of 5 or more, you take 2 levels of exhaustion. On a fail of 10 or more, you take 2 levels of exhaustion and 3d6 psychic damage.

Even on a fail, each hour you assist will take an hour off tomorrow’s travel.

I hope that makes sense. Let me know your decision. Feel free to discuss.

Rolls

Secret Roll

Aug 22, 2023 8:50 am
Gzizmix will pray for Guidance over their efforts
OOC:
+1d4 on skill and ability checks for Malbor or others helping
Aug 24, 2023 3:36 am
Malbor grasps the wheel and loses himself in the task of controlling the elemental and the ship.
Time slips away and before he knows it, he has spent 2 hours at the wheel.
OOC:
Heh. I had planned on using my reroll.. but once again not needed.
Last edited August 24, 2023 3:36 am

Rolls

Animal Handling (DC 14) - (1d20+0)

(18) = 18

Aug 24, 2023 4:57 pm
Out of necessity, Captain Vren keeps a brisk pace for the rest of the day and finds an out of the way forest to conceal the two ships. The next morning, he waits for daybreak to conceal the rings of the vessels and begins a dash toward New Cyre.

With Malbor’s aid, the captain is able to keep an even faster pace and soon you approach the Seawall Mountains. Just past midday, Camran, still showing signs of the stress from this hectic trip, calls out that he has spotted the two ships on the horizon once more. However, only a few minutes later, the city of New Cyre comes into view. Once under the protection of the city’s defences, the crew of the Zarantyr begin to relax and prepare to land.

The Zarantyr tows Cyre ir’Wynarn to the eastern side of the city and begins the process of settling her into an awaiting cradle. Sloane shuts down the half-noon elemental ring and a team of elves secure the massive warship into place. From the wheel atop the deck, Malbor has an incredible view over the small city. The area you’re in appears to be industrial with smiths, mills and armouries seen nearby. Surrounding the dry dock are ballistae and mangonels manned by city guards. It’s clear the secret is out.

https://i.imgur.com/DE13F5B.jpg

A crowd begins to gather to watch with excitement.
OOC:
Btw, I needed two hours of Malbor’s help or they would have caught you again.
Aug 25, 2023 3:25 pm
Vice peers over the edge of the ship at the crowd, and weapons, below. "Guys, I think our fame may have preceded us."
Aug 25, 2023 4:07 pm
Gzizmix ponders the best means to ensure Cyre is not abused any further. The first step it to get into contact with the local temple to Aureon as he doubts there is much he can do on his own. Looking over the crowd he check for signs of allies or enemies. This has not been a simple adventure....
Aug 25, 2023 5:23 pm
37 stays with Cyre. "Much is happening, and you are unlike any other warforged. People are -- expectedly -- curious. I intend to stay with you, so you are not alone. At least until we have more information about what is next for all of us."
Aug 25, 2023 8:09 pm
Standing on the deck of Zaratyr's deck Kleber scans the scene. The crowd, the city guards armed with siege weapons and finnaly the Cyre itself.
"What a welcome, I had expected some fanfare, but seeing it firsthand makes it feel even more grand. Hope I don't regret this later"
Aug 26, 2023 3:04 am
Malbor says quietly to his new-found friends.

"We should stay together. We can not possibly know what dangers lie amongst so many."
Aug 26, 2023 3:06 am
Lady d’Cannith
A team sets up a gangway to an adjacent building. Shortly after, Lady Rayna d’Cannith arrives and boards Cyre, escorted by a group of heavily armed guards. A beaming smile on her face, she addresses Earic first, "Well done, Earic! When none of my guards returned, we feared the worst."

Earic Finnini
"Wait, NONE of the guards? There were three that were to return.", Earic looks around at your group and sighs.

"We have much to discuss. We should go to the general’s quarters for some privacy. We’ve set the bodies of Cyre’s fallen in the lower hold."

Lady d’Cannith nods and sends the soldiers to retrieve those below. Earic leads her to the General’s cabin. Here he breaks down everything that happened in the week you’ve been away. He hesitates as he comes to part of his vision, "She mustn’t be harmed, my Lady…", he says cautiously, while referring to Cyre as a person for the first time.
Aug 28, 2023 12:45 pm
Hearing about the guards' disappearance, Kleber's mind drifts back to the elf who had promised that one day he would retrieve the braces. The ranger wonder if a hired kidnapper would keep such oaths.

He follows the group to the cabin and stays put, leaning on the wall, as sitting on the dead captain's chair on the middle would feel strange. While Earic explains the current situation, Kleber examines Canith's face, pondering how the lady will handle the man's request.

Internally, he wishes to assist Cyre; the other options he can think of are too harsh to impose on what the half-orc can only see as a kid trapped in a warship as a body.
OOC:
Roll insight?
Last edited August 28, 2023 12:45 pm
Aug 28, 2023 1:56 pm
OOC:
Absolutely. Gimme an insight check.
Aug 28, 2023 2:54 pm
OOC:
rolling

Rolls

Insight - (1d20+4)

(13) + 4 = 17

Lady d’Cannith

Nictorah

Aug 28, 2023 5:45 pm
Lady d’Cannith
Through Earic’s description of the events, Lady d’Cannith listens intently. Upon learning Cyre is still alive, you noticed a flash of worry cross her face, but she composes herself quickly. You get the sense she does not agree with this decision.

As Earic confirms his stance that Cyre should not be harmed, you detect a hint of frustration in her. She’s not angry and doesn’t necessarily seem like she’ll do anything rash, but you get the sense this was not how she planned.

The Lady takes a moment to process what is going on before she responds, "The Cyre ir’Wynarn has been brought here at great risk to our city from those that would seek it out and great personal expense. It’s my understanding that colossi are barely a step above clockwork magic. Fully dependent on its creators to function. Is this one different somehow?"

She looks about the group to see if there’s any input or whether you agree with Earic.
Aug 28, 2023 6:46 pm
'Well, this one is a ship' Vice unhelpfully answers
Aug 28, 2023 10:56 pm
"There is no question it is sentient.
Aug 29, 2023 12:09 am
"Also, should we be concerned about the missing guards and their prisoner?" Vice ask

Lady d’Cannith

Nictorah

Aug 29, 2023 6:28 am
Lady d’Cannith
Lady d’Cannith frowns at Vice’s ship comment, "Thank you, Mr. Fiddleboot.", she says in exasperation.

At Malbor’s remark of sentience, she gives a loud sigh and shakes her head in disbelief. She sits staring at the table in reflection for a moment, setting Vice’s question about the assassins aside for now.

Finally turning to 37, she says, "If anyone is best suited to understand this situation, it would be you, Mr. 37. If this ship is indeed a sentient warforged like yourself, I would like to have your say on the matter."
Aug 29, 2023 1:18 pm
37 will take a few moments to compose his thoughts.

He will start by recounting his vision, although he will be sure it is understood as such -- a vision, to be acknowledged but also taken with some skepticism as visions are rarely straightforward.

"And that brings us to Cyre, m'lady," 37 continues. "She is sentient, as much as I am. Her form limits what she can do, obviously, but she is capable of thinking, and performing tasks on her own... truly, her form is her biggest restriction."

With that, 37 will recount many of the discussions he had with Cyre in their time together.

"My loyalty is to our House, m'lady. However... I am respectfully asking to not be forced to choose between the House and Cyre -- for reasons I believe are obvious. Further... our House gave me opportunities at a time Warforged were... lost. When others wanted us 'disabled' because of perceived safety, or simply because we served as a reminder of things they wanted to forget, our House allowed me to persist, to be more than I ever could have been simply churning out arms for the war.

Cyre deserves that opportunity as well."
Last edited August 29, 2023 1:19 pm

Lady d’Cannith

Nictorah

Aug 29, 2023 3:58 pm
Lady d’Cannith
While 37 explains, the Lady’s attention never strays from the warforged. You can tell she is being very guarded right now. As 37 pleas for Cyre’s freedom, you see her countenance soften slightly.

"You have served your house well, Mr. 37. You need not worry about choosing loyalties. You appear to have formed quite a bond with ‘Cyre’. She is clearly protected by the Treaty of Thronehold. As such, she is as free as you or I. However, there are those in Khorvaire who may not agree. We should be wary."

She pauses briefly to collect her thoughts. "Very well. We have a new problem. I will admit, I had not planned on repairing a warforged, merely restoring a warship. The makers I have gathered were tasked with this. They would not have the knowledge to restore a colossus. Such makers are exceedingly rare. Most were lost to the Grey. Merrix d’Cannith is one of the few alive that have seen their creation."

"Then there is the matter of materials. This will take several weeks to gather. Soarwood is so extremely rare."

She now addresses Vice, "Yes, I believe there is need to worry. We searched for those lost, but only found two bodies. John and Jeremiah. Robart and Engel are still missing and presumed captured."

Lastly, the Lady looks to Gzizmix, "Mr. Famber, you have been very quiet. Have you anything you wish to add?"
OOC:
Excellent post Majunior! Take a point of inspiration.
Aug 29, 2023 4:16 pm
My primary concern is that Cyre be allowed to be independent and not be misused as a weapon. I am glad your intent is inline with this. However I do recognize the difficulty this puts you in.

I suggest a guardianship be established.
Someone, perhaps Earic or an independent organization, should take custody of Cyre until she can learn to manage for own affairs, if that is even possible. As you have invested heavily into Cyre's welfare already and are willing to help restore her then I would suggest Cyre, under the council of her guardian, form a contact to work off her debt. This would help alleviate the burden you have incurred and teach Cyre how she can operate in society.
Aug 29, 2023 5:35 pm
Lady d’Cannith
"What a fascinating concept, Mr. Famber. An organization may be difficult to arrange. However, is this something you would be interested in, Earic?"

Earic Finnini
Earic sits in stunned silence for a moment at Gzizmix’s suggestion. "Well, I… I don’t know. I did plan to stay in New Cyre for now. It would be an honour if that is your desire, my Lady. I believe Gzizmix and I are likeminded in Cyre’s future.", Earic says with a nod to Gzizmix.

Lady d’Cannith
"There’s no need for rushed decisions. We are safe for now and have much to decide. This should be a moment of celebration! I would very much like to meet this warforged that has won the hearts of yours so quickly."
OOC:
Would anyone like to make Cyre’s introduction to the Lady?
Aug 31, 2023 11:03 pm
With the party largely in agreement at this point, 37 will lead them on a now-familiar path. Entering the Captain's quarters where Cyre's face resides, 37 will step to the side.

"Lady d'Cannith, this is Cyre ir'Wynarn. Cyre, this is Lady d'Cannith of the namesake house."

Whatever each of them says next is far more important than anything I could add. 37 simply observes.
Sep 3, 2023 5:07 am
Lady d’Cannith
"Thank you, Mr. 37. It is a pleasure to meet you, Cyre ir’Wynern."

Cyre ir’Wynarn
"House d’Cannith were my makers. It is an honour to meet you, my Lady."

The two converse for a long while. Cyre ever the innocent delights in sharing her story once more. Lady Rayna d’Cannith shares the short history of New Cyre. Cyre shares in the Lady’s grief over the destruction of their nation to the Mourning. She mentions the idea of Earic being a guardian to Cyre. The colossus sounds happy with idea, "So he would be my new commander?", she asks.

"Not quite, Miss ir’Wynarn. We can talk more about it later.", the Lady replies.

Shortly thereafter, the Lady invites your group back to her manor. On the trip there, you are greeted by a city alight with excitement. Word of your exploits travels fast and your armed escort back to d’Cannith manor draws a lot of attention.

Once there, the guards take up posts around the manor and the Lady escorts you back to the meeting chambers upstairs. Once everyone is settled in and you have your privacy with the Lady, she releases a deep sigh. "You have no idea what this will mean for our city, Gentlemen. Earic’s research and your bravery will lead to incredible things.", she says gratefully. "I, unfortunately, am needed by Prince Oargev. He has called a meeting of the houses to discuss Cyre. He needs to be made aware of her situation. For your efforts, I would like to offer you one hundred platinum each."
OOC:
Sorry for the delay. Family camping trip this weekend. Let me know if there was anything you wished to do on the trip back to the manor, if you’re good with her offer, etc. The rest of the day will be yours. Let me know what you would like to do after.
Sep 3, 2023 2:21 pm
Not ever seeing a platinum in person before, Vice will show remarkable restraint and not jump at the offer. Besides, there may be strings attached.
OOC:
no problem, I'm also enjoying a break this (US) holiday weekend
Last edited September 4, 2023 5:43 am
Sep 3, 2023 3:51 pm
OOC:
It’s Labour Day in Canada too. :)
Sep 3, 2023 11:53 pm
No matter how hard he tries, Kleber can't help but let his eyes widen at the sum of money.

"An all-Houses meeting, huh? It was too much to hope that things would stay the same after this. I just hope I don't get caught in the crossfire." he says half-heartedly, the ranger's his mind stuck on the words one hundred platinum.

Other than better armor Kleber doesn't even know where to start spending it.
OOC:
Have a nice trip!
Last edited September 3, 2023 11:54 pm
Sep 4, 2023 12:31 am
OOC:
37 did promise to try and stay with Cyre, so unless he is told he must accompany the Lady, he will stay with the other warforged.
Sep 4, 2023 11:45 pm
Gzizmix will visit the local temple district and library to look up any available information on aberrant or colossus warforged. If one of present he will visit a temple of Aureon. For some quiet prayer.
Sep 5, 2023 7:16 am
The Lady excuses 37 to remain with Cyre. Cyre is thankful not to be left alone and chats with 37 as they have in the past few days. She mentions with sadness the removal of the soldiers from her hold. She hopes they have proper burials.

At the manor, the Lady d’Cannith presents each of the remaining team with a surprisingly small chest containing a row of one hundred, neatly packed, white metal coins. Shortly after, Rayna d’Cannith excuses herself and suggests visiting the city. You notice Earic sitting quietly at the table in deep thought with a mixture of joy and exhaustion. He makes a comment on how long he’s searched and thanks the four of you, "I suggest we meet tomorrow morning at the inn. Enjoy the celebration if you can." and then also excuses himself.

Meanwhile, the lady sends a messenger with the same chest and with a personal message of thanks. Earic later returns to join 37 and Cyre.

Gzizmix starts with the temple of the Silver Flame where Earic’s passageway led. There, cleric Geerlof gives him directions to a gnome district with a temple dedicated to Aureon. He also recommends their library may be of help. A short while later, Gzizmix arrives at a modest sized temple with the sovereign host emblem above the entrance and a blue dragon emblazoned on its doors. Inside a gnome cleric named Jorkas Pebblewander greets you.

He shows you to the shrine for prayer and the library for research.
[ +- ] Jorkas Pebblewander
OOC:
Roll me an investigation check to look for tomes on warforged.

Let me know if there’s anything the rest of you would like to do.
Sep 5, 2023 9:42 am
Now that Kleber has enough funds, he can finally buy that half-plate he's been dreaming about. He decides to check Mr. Flintbeard's shop beneath Earic's home for it. With luck telling how he helped Earic with the kidnappers twice will get the dwarf to offer some discounts.

After that, Kleber will check on the Silver Flames priest. He needs to make sure that the Khyber spawn from his dreams didn't mess with his mind or body after dispelling the tracking magic.
Last edited September 5, 2023 9:46 am
Sep 5, 2023 4:43 pm
Vice will see if there is anyone in town that can enchant or enhance his weapons. Then he will find a trustworthy bank. 'No good can come from carrying this much wealth around.' he thinks to himself.
Sep 5, 2023 5:37 pm
Kleber arrives at Flintbeard’s and is greeted by a brawny dwarf with a cigar hanging in his mouth. He stands about five feet tall with silver white hair and beard. He takes a puff as Kleber asks about plate armour. "Plate armour, huh? Well, you have the build for it." He blows a smoke ring at a set of armour on the wall. It clearly has been there for some time and is covered in soot from the forge. The Gorgon crest of House Cannith sits in the middle of the breastplate. "I could let that one go for twelve hundred. Or I could build you a custom set for fifteen and two weeks time. Either way, you get the finest of Cannith quality."
[ +- ] Ilmig Flintbeard
Sep 5, 2023 7:46 pm
Gzizmix will offer 1/10 as a tithe to the temple before prayerfully continuing his research
Last edited September 5, 2023 7:46 pm

Rolls

Investigation + guidance - (1d20+2+1d4)

(12) + (1) + 2 = 15

Sep 6, 2023 5:01 am
Vice has no difficulty finding a Kundarak Bank. The rates are good, you suppose.

After setting out to find someone to imbue your chakrams with magic of some kind, Vice is directed to a tiefling wizard on the edge of the city named Kyzire. Once in his shop, you meet the blue skinned, six horned tiefling. He is intense and knowledgeable. He has a few options for your charkram, but all of them pricey and require time.
[ +- ] Kyzire & options
OOC:
I know you like your chakrams, but short swords or crossbows may be the way to go if you’re looking for more damage.
Sep 6, 2023 6:30 am
Brother Jorkas graciously accepts Gzizmix’s tithing. "You are most generous, good sir. Here, let me help you. Our humble library pales compared to the Library of Korranberg, but we do have tomes unique to Cyre before the Mourning."

He guides you to a small, iron bound, locked tome titled "The Children of Cannith" by Volni and Vorsor Bonnybrook. The Priest unlocks the book with a reminder it may not leave the library. He then leaves you to study.
[ +- ] Passage on Colossi
Sep 6, 2023 7:02 pm
Vice enters the shop and is instantly taken aback by Kyzire's impressive presence. He gestures to a couple of the chakram he's fiddling with and says; "Mister wizard, I'd like to have these enchanted to deal specific types of damage, but these prices are higher that a bugbears beard. How about a discount if I can promise you more business in the future?" He sets a green chakram on the counter, "This is Envy, can you start by helping her cause poison damage?"
OOC:
Will stick with the chakrams that he can throw. He's a bit of a coward, and is more worried about avoiding damage than dealing it. I'm not sure if haggling is a thing in D&D, but trying just in case.

Rolls

Persuasion - (1d20+2)

(14) + 2 = 16

Kyzire

Nictorah

Sep 6, 2023 7:27 pm
Kyzire
The tiefling eyes you shrewdly. He takes Envy to look it over. It’s slightly larger than the palm of his hand. He chuckles with a pointed toothy grin. "Poison it is. The idea of this little ring surprising your adversary is amusing to me. I’ll take fifty gold off the price."

He gives Vice a knowing nod, "With the promise of future business, of course. Do we have a deal?"
OOC:
Of course bargaining is part of it. He totally bombed his roll.

Rolls

Secret Roll

Sep 6, 2023 9:06 pm
Vice tries not to act surprised, and pretends to think it over. "We have a deal. Then he slowly, almost begrudgingly, passes over most of the coin he just earned. He says; "Until we meet again." and the wizard isn't sure it Vice is talking to him or the weapon.

With that settled, he heads over to Kundarak Bank. He opens an account to deposit 5 platimun, and 150 gold.
Sep 6, 2023 11:46 pm
"Half, I said halfplate sir. A full set doesn't fit my body very well, limbs are too thin."
Kleber clarifies, holding his tongue at the price tag, knowing that quality comes at a cost.
As he pulls the payment chest from his pack, the man's gaze falls on the wall piece for a moment.
"How much for one without Cannith's emblem? No offense, but my birth and mark both tie me to Tharashk." Kleber adds.
Last edited September 6, 2023 11:46 pm

Ilmig Flintbeard

Nictorah

Sep 7, 2023 1:08 am
Ilmig Flintbeard
The smith puffs on his stogie with a grin. "Alright Mr. Tharashk, half plate will be half as much. Seven fifty.", he blows a cloud of smoke at the ceiling before he continues. "If you’ve got coin now, it’ll be done in three days and I’ll even throw a liondrake on there for you."
Sep 7, 2023 1:33 am
Kleber rummages through the chest, quickly withdrawing 75 of his new coins and passing them to the smith to avoid any second thoughts.
OOC:
Never had this much resources to spent in a game, don't even know in what use it other than better armor.
Sep 11, 2023 6:13 am
Vice enters the Kundarak bank and is greeted by a stuffily dressed dwarf. He has a round face, slightly balding, with his red hair pulled back in a short ponytail. His red beard is neatly rimmed. He comes across as very snobbish as you ask to place you coin in an account. He signs a document and hands it to you, before rudely excusing himself to go back to his work.

Kleber is told to return in three days to collect his half plate and Ilmig fires up his forge. As the half orc walks down the street, he hears the sound of hammer and metal begin.

Meanwhile aboard Cyre, 37 hears the door open to the meeting chambers outside of Cyre’s room. The Zarantyr’s first mate, Rune, stands at the doorway before you and Earic. He raises a small glass sphere in his hand, preparing to throw it, "I’ll give both of you one chance to get out of here."
OOC:
Your move on the half elf. Haven’t heard from Malbor yet. Let me know if you would like to do something in town.
Sep 11, 2023 5:06 pm
"And I will give you one chance to not throw that." 37 counters dryly, the lightning launcher embedded in his chest crackling.
Sep 11, 2023 6:39 pm
OOC:
Give me an intimidation or persuasion check. Your choice.
Sep 11, 2023 6:50 pm
OOC:
Weekly reroll. Realized that I never use it.

This is pretty much why. Lol
Last edited September 11, 2023 7:08 pm

Rolls

Persuasion (CHA) - (1d20+2)

(3) + 2 = 5

Persuasion (CHA) - (1d20+2)

(5) + 2 = 7

Sep 11, 2023 11:33 pm
Rune lobs the orb at the catlike face of Cyre behind 37 and Earic.
OOC:
I’ll need a 15 DEX save. On a fail, it will be 25 damage. Half on a success, or 12 damage. You still have inspiration too :)

Rolls

Earic DEX save - (1d20+1)

(1) + 1 = 2

Sep 11, 2023 11:37 pm
37 attempts to jump into the way of the orb, intending to shield Cyre.
OOC:
I have a string of expletives for the dice roller. Meanwhile... the intent was to protect Cyre but even with inspiration, not so much.

Taking the damage.
Last edited September 11, 2023 11:40 pm

Rolls

DEX Save (DC 15) - (1d20+2)

(1) + 2 = 3

Inspiration - (1d20+2)

(12) + 2 = 14

Sep 12, 2023 12:47 am
Jumping in the way to save Cyre, the orb shatters across 37’s chest. A thick green liquid splashes throughout the room, dousing Earic. The half elf shrieks in pain as the acid burns through his clothes, before falling silent and unconscious. By sacrificing himself, the warforged saves Cyre from a similar fate. The liquid harmlessly sizzles on the plating of Cyre’s face. However, 37 now feels the effects of the acid himself as Rune turns heel to run from the room.
OOC:
You may take an action if you wish.
Sep 12, 2023 1:15 am
37 will fire off his lightning launcher at the fleeing Rune.
OOC:
Oh FFS!!!
Last edited September 12, 2023 1:15 am

Rolls

Attack (Lightning Launcher) - (1d20+6)

(3) + 6 = 9

Damage (Lightning) - (2d6+4)

(22) + 4 = 8

Sep 12, 2023 1:39 am
OOC:
daaaaang, are you allowed to use the dice roller on another site?
Also, are any of the group in a position to see the ship and possibly someone fleeing from it? Maybe a missed bolt of lightning attracts our attention like a flare?
Sep 12, 2023 3:08 am
OOC:
Gzizmix is at the temple. Any chance of Divine intervention?
I expected Lady d’Cannith to have a security force after all that talk. Sigh
Sep 12, 2023 3:42 am
37 hears a sizzle and smells the acrid scent of burning flesh as Earic lays unconscious. Your own armour rusts under the effects of the acid. You hear Cyre’s voice reverberate from all around you announcing the intruder’s presence and calling for help for the fallen Earic. It’s the first time you have heard her real voice outside of the chamber. It’s beautiful and terrifying all at once as you can feel her voice as much as you hear it. You hear the shouts of guards coming to your aid and also chasing Rune.

As he is the closest, Kleber can also hear her call.
OOC:
Gzizmix and Vice will need a perception check as they are pretty far away. DC 12 or higher and you hear Cyre.

I’ll let Malbor decide whether he is on board Cyre or not, otherwise you’ll need the same perception check.

Earic has one successful death save

Rolls

Earic death save - (1d20)

(15) = 15

Sep 12, 2023 4:55 am
Studying in ignorance

Rolls

Perception - (1d20+3)

(6) + 3 = 9

Sep 12, 2023 12:38 pm
Vice leaves the bank, mildly confident that is money is secure. He's rather pleased that he only thought about larceny a few times while inside the bank, although the attitude of the dismissive Dwarf didn't help. Once outside he hears Cyre call for aid, and rushes off.
Last edited September 12, 2023 12:39 pm

Rolls

Perception - (1d20+0)

(19) = 19

Sep 12, 2023 1:23 pm
OOC:
Whenever 37 gets another action, he will cast Cure Wounds on Earic. After which, he will cast Mending on his own armor to counteract the rust caused by the acid.

Rolls

Cure Wounds - (1d8+4)

(4) + 4 = 8

Sep 12, 2023 1:54 pm
Kleber is startled as the voice rattles his bones. Recognizing it's Cyre's voice, he begins to run down the street towards the parked airship, pushing people in the way, hoping he won't be too late.
Sep 12, 2023 3:50 pm
As Kleber approaches the dock, he hears screams from the soldiers high above. He looks up in time to see the remnants of a green explosion somewhere on Cyre’s top deck. A moment later a blonde figure in a blue coat drops from the main deck to the gangway below and limps quickly into the tower. Half a dozen soldiers pile out of Cyre seconds later, giving chase. Kleber notes there’s only one way out of the tower and can see that exit in front of him.

Inside, 37 heals Earic who curls up from the lingering pain. "Thank you, my friend.", he says hoarsely. "Is she alright?"
Sep 12, 2023 4:09 pm
"I am unsure... I tried to stop Rune, then tended you as you seemed to be in bad shape." As he casts Mending on his armor to repair the damage, 37 will ask Cyre if she is alright. Once his cantrip is cast, the Warforged has his full attention.
Last edited September 12, 2023 4:09 pm

Cyre ir’Wynarn

Nictorah

Sep 12, 2023 4:21 pm
Cyre ir’Wynarn
Cyre replies with her inside voice. Her voice is emotional and shaky, "I-I am fine… Rune had another one of those bombs.", her voice cracks as she continues. "He might have killed some others on my deck. He’s hurt too."
Sep 12, 2023 6:45 pm
Mallbor has been mostly staying aboard Cyre to try to insinuate himself into a position to declare his intention to becomes the helmsman, spending a lot of time talking to the elemental aboard (if possible) and perhaps convincing it to support him.

Rolls

Perception - (1d20+0)

(14) = 14

Sep 12, 2023 7:27 pm
Being on board, Malbor is also startled by Cyre’s call for help. He opens the matrix room door just in time to see Rune throw an orb into the middle of a group of six guards. With a large gash on his right leg, he seemingly jumps overboard as the soldiers cry out in pain. Four of them go silent. Below deck, through the hole in Cyre’s hull, Malbor also hears a number of troops begin to give chase.
Sep 12, 2023 8:31 pm
"Earic... stay here. Lock the door after I'm out. Don't open it unless Cyre says it's safe."

With that, 37 will rush down the corridor headed to the deck where Cyre said others were hurt.
OOC:
Alright... two spell slots left means two more Cure Wounds for 1d8+4 each. 37 will try to heal the highest ranking first. He doesn't have a healer's kit, but for the others who are down (after the first two) 37 will see if any if the guards carry them... or if any of the guards at least know medicine.

If there are no other options, 37 will use Guidance before Medicine checks. But the point is that he's trying to stabilize any downed guards.
Last edited September 12, 2023 8:32 pm
Sep 12, 2023 10:24 pm
Earic nods at 37’s order and takes out a small potion from his pocket. The Warforged hears the door lock behind him as he rushes out to the main deck. A medic comes to join 37 in the fray. Those who are down appear to be lower ranking guards. Some look very young. The medic thanks 37 for his help and with your guidance, you both manage to stabilize the remaining two guards. "I thought the crew of that tug could be trusted…", he mutters angrily, as he summons water to rinse the injured guards’ wounds. "Weren’t you lot with them?", he asks.
Sep 12, 2023 10:49 pm
"We were," replies 37. "We believed them trustworthy as well. However... I believe we all experienced troubling visions at one point. It does not justify Rune's actions, but it may explain them." There is a dismay in 37's voice, as they finish aiding the guards. "It saddens me to think Rune may not have been who we believed..."

His voice trails off, and 37 helps the last guard stand. "I am returning to Cyre and Earic. Please keep me advised of any further developments, gentlemen." With a nod to the healer, 37 makes his way back.

He will address Cyre at the door. "The guards are alright, and I have returned."
Sep 14, 2023 1:37 am
Seeing what he thinks to be Rune from this distance, Kleber can't help but wonder what the man has done this time to make Cyre scream like that. The guards following the disheveled figure suggest it was nothing good.

A quick glance down the tower's walls the man entered reveals the exit he would take. Kleber unsheathes his sword and palms a repeating crossbow while entering the tower, eyes scanning for a dark corner to hide in and take Rune by surprise.

Rolls

Stealth check - (1d20+4)

(15) + 4 = 19

Sep 14, 2023 2:45 pm
Gzizmix will return to the others after finishing up his research and prayers anxious about Cyre and still not quite certain what to do to help.
Sep 14, 2023 3:40 pm
In the cacophony of yelling of the guards to STOP! and echoes of equipment and heavy footsteps in the stairwell, Kleber is able to get into the corner unnoticed. A moment later, Rune hits the bottom of the stairs, headed to the door. He shows no signs of stopping.
Sep 14, 2023 8:34 pm
On the dark Kleber levels his hand crossbow at the running Rune, thinking better before pulling the trigger he lowers it at the man's better knee, aiming just to incapacitate.
OOC:

Attack.
Dread Ambusher extra attack
Bonus Action Crossbow expert attack
If any hit, apply Favored Foe
[ +- ] Dread Ambusher
[ +- ] Crossbow Expert
[ +- ] Favored Foe

Rolls

1° Attack&dmg - (1d20+6, 1d6+2+1d4)

1d20+6 : (16) + 6 = 22

1d6+2+1d4 : (1) + (2) + 2 = 5

2° Attack&dmg - (1d20+6, 1d6+2+1d4)

1d20+6 : (10) + 6 = 16

1d6+2+1d4 : (3) + (2) + 2 = 7

3° Attack&dmg - (1d20+6, 1d6+2+1d4)

1d20+6 : (2) + 6 = 8

1d6+2+1d4 : (6) + (3) + 2 = 11

Sep 16, 2023 1:56 am
Kleber’s bolt lodges firmly into the knee of Rune’s good leg, the tip sticking through the other side, locking his leg in place. The half elf lets out a scream of pain. The second bolt strikes in the back of the leg and Rune collapses, just short of the door. Barely a moment, six guards arrive, led by a half orc Captain of the Guard. As Rune tries to stand, the captain kicks him square in the back, knocking home prone. The remaining guards quickly shackle the now unconscious Rune and begin to drag him away.

Captain of the Guard
The captain turns to Kleber, "Thank you, brother. We will take this dukhal from here."

The guard captain has some heated words with a voice you recognize, when Captain Vren enters the tower.

Capt. Vren
He sees Kleber, "What the devil is going on, Kleber?", he asks animatedly.
Sep 16, 2023 6:05 am
Malbor, distracted as always barely registered what was going on before it was already over. He makes his way to the commotion.

"Again?"

Inwardly, Malbor hopes that there isn't some mental contagion overcoming people, that may spread to others.

Capt. Vren

Nictorah

Sep 16, 2023 6:43 am
Capt. Vren
"Again indeed. This job has been costlier than I anticipated.", Vren says grouchily as he watches his first mate taken away in irons. He turns when he hears Malbor, "I find myself in need of an another pilot… Know of one, Malbor?", he asks.
Sep 17, 2023 6:44 am
Malbor smiles inwardly but as usual, his face is inscrutible.

"I am just learning the ways of navigation, but I volunteer my services, at least temporarily. I have developed somewhat of a rapore with the elemental on board, so that may be a consideration in my favor despite my relative inexperience."

Capt. Vren

Nictorah

Sep 18, 2023 3:35 am
Capt. Vren
"Volunteer?", the Captain chuckles, "My crew does not volunteer, but I may just hold you to that. It’s good for profit."

"We leave in a week for Wroat. Meet me here tomorrow for some practice."

With that, the captain takes his leave.
Sep 18, 2023 5:11 am
Kleber noticed the Temple of the Silver Flame as he ran back to the Cyre’s dock.

Vice rounds the corner to see the event has already finished and catches the last bit of Malbor’s conversation with Captain Vren.

Within the hour, the guard contingent protecting Cyre has doubled and far more on edge. Your team has Lady d’Cannith’s approval, but Gzizmix arrives to find the guards in a heated discussion with Sloane who has offered to help.
OOC:
Let me know if Kleber still wants to meet with the cleric at the temple
Sep 18, 2023 9:45 am
OOC:
Sure do
Kleber nods to the guard taking Rune, leaving the detention and interrogation to the ones paid for that. Recaling his passing near the Silver Flame church Kleber decides decides to head there, to bring finality to the mist vision's affair before rejoining the group.

The half-orc wonders if they will make him drink some holy water or cast some blessings on him. The only thing he knows about the Silver Flame folk is their shared hatred for fiends and aberrations, being clueless on their practices.

Friar Geerlof

Nictorah

Sep 19, 2023 6:36 am
Friar Geerlof
Kleber walks into the temple. The ceilings are elaborately painted with scenes of The Time of Two Keepers, Joliana’s Crusade and the Silver Crusade. He is greeted by the same stately cleric Earic spoke with a week ago. "Welcome back, friend. We were not properly introduced. I am Friaf Geerlof. Welcome to our temple of the Silver Flame. A place of knowledge and peace. What is it you seek?"
Sep 19, 2023 11:30 am
Kleber stops gawking at the church ceiling and focuses on Friaf. "Hello, name's Kleber. As you may know, I've been working with Earic on exploring the Mournland. During our last trip out of the mist, we encountered some... problems, and I wanted to have a check-up." he says shifting a bit, considering how to phrase the issue without sounding like a madman.

"Everyone had a weird, very vivid dream or vision. On mine one of Khyber's spawn appeared, engaged some strange game, and claimed to get ridd of a mark on me. After that, pursuers appeared hot on our heels. Instead of simply shrugging off, I wanted to ensure that the there wasn't any side effects, and well since I ain't home to ask some druid, the Silver church is mine best bet on those matters."

Friar Geerlof

Nictorah

Sep 20, 2023 6:22 am
Friar Geerlof
The Friar listens closely to Kleber’s story in respectful silence. He takes a moment in thought, watching you carefully. He places his hand on your chest, his eyes closed and an ear turned toward you as if listening to an unheard sound. He nods and opens his eyes and you catch a fleeting glimpse of clouds rolling away, revealing his steel grey eyes. "I sense no evil in you, nor any curse. Visions such as the ones you encountered are difficult to understand. Your story bears resemblance to the Shadow in the Flame, Bel Shalor. He was the Overlord of corruption and shadow. As old as Eberron, he was bound by the Silver Flame.", he points to an area on the ceiling and you see the portrait of a massive black demon hovering over a small silver flame.
[ +- ] Bel Shalor
"Yet he still survives and has many followers. It may simply have been an offer of allegiance to him. There are many who are easily seduced by such power. However…"

He guides you to a small mural in a secluded corner of the temple.
[ +- ] Destruction of Crya
"Dreams are complicated by the Quori. Perhaps you have heard of the realm of dreams? Dal Quor. The giants stopped an invasion of the Quori by destroying the moon of Crya nearly forty millennia ago. This forever severed the planar gate to the Realm of Dreams, and sealed the Quori in their realm. Yet, all dreams still take place in Dal Quor and the Quori still whisper to those in their realm, looking for support."

He pauses once more. "These are ominous signs. If you allow me, I shall send word to one of our brothers in Sharn. He knows more of Dal Quor than I. He may be able to provide more insight."
Sep 21, 2023 11:46 am
Kleber gives a heavy sight of relief knowing he's clean of anything, he just nods absently as the man recounts a dream realm the half-orc never heard of.

Kleber thanks the priest for his time, and asks if possible to contact him in case the Sharn specialist has any important info. He then leaves 5 gp as a donation for the church, and sets out to find the rest of the party.
Last edited September 21, 2023 11:49 am
Sep 23, 2023 12:10 am
The rest of the evening is uneventful. Earic is taken to a healer to deal with his wounds. The security for Cyre is heavily increased and even the Zarantyr’s crew is only allowed aboard if escorted. Your team is free to come and go as you please. You receive word that you are welcome to stay in the Cyre’s crew quarters, rather than staying at the Inn.

The Orc captain mentions that Rune is recovering and will be questioned in the morning.

Lady d’Cannith is busy with the council for a few days and you’re left to your devices in the meantime.
OOC:
Let me know if there’s anything you wish to do in the next few days. Otherwise, I’ll have a post ready for tomorrow.
Sep 25, 2023 6:50 am
The days pass without incident. Cyre is happy to have the company aboard. You meet the Cannith maker who will oversee the project, his name is Gerald Stoy. He has average features with brown hair and beard and an arrogance that borders on obnoxious. He and Sloane routinely argue about the direction of Cyre’s repairs. Sloane believes the Colossus elemental ring should be repaired and the helm controls removed. Gerald argues that finding a wizard that can fix it would be almost impossible and that Cyre should be happy to be flown around by a pilot instead. He recommends taking out the warforged ring. In an attempt to see if that is possible, it is discovered that cutting into the warforged fibres of Cyre causes her immense pain. Her frightened, whimpering voice asks him to stop. Frustrated, Gerald leaves the undamaged spires alone.

Sloane helps when she can with the basic repairs to the colossus, but it quickly becomes apparent, there is not enough soarwood for the damage she sustained. The decision is made to at least patch the hole and the damage to the decks with regular lumber for now. Cyre’s cargo hold, General’s quarters and ammunition are emptied out, leaving the ship feeling cavernous.

Gzizmix finds a beautiful set of Navigation Tools at a local shop, as well as an Orb of Direction. The gnome inquires on some books on their use and the shop owner happily gives him directions to the local bookshop. There he is presented with many fascinating books on the the skill of navigation.

Vice spends his downtime with Faeris, who indulges the gnome with air shanties. One particular silly song tells the tale of a drunken sailor, who comically falls overboard a flying ship, seemingly to his death. The song says he is saved by a harpy, who is then eaten by a dragon. The sailor then, falls again. You learn the point of the shanty is to make up ridiculous ways the sailor is saved, only to be dropped in an even more ridiculous fashion. Never letting him die, but never saving him either.

Malbor spends his downtime aboard the Zarantyr’s Light, trying to build up his stamina in controlling the elemental. You have success, but soon realize, it may take weeks or even months to get to a point where you could command the elemental for the rigorous hours of airship life. Captain Vren is clearly unsurprised by this and is very encouraging of your natural talent. He shares stories of his first encounter with the elemental on a Cyran air freighter and how it took nearly a year to tame it. Each day, you return to the Cyre exhausted and fall asleep nearly instantly.

Kleber attends the interrogation of Rune with the Captain of the guard. You learn his name is Brok and he survived the Day of Mourning, barely outrunning the mists. He is fiercely loyal to the city. At the jail, the former first mate of the Zarantyr’s Light is very candid in his reasoning for attempting to kill Cyre. He recounts his vision from the mist of an artificer that captures Cyre and converts her to a ‘true colossus’, complete with a colossal death ray. Rune continues saying Cyre is only the first of many, that this artificer intends to learn to build more and bring war to all of Khorvaire. He says he was told he could stop all of it, if he would kill her. When asked who told him, he becomes very vague and says it was a voice, not a person.
OOC:
Could I get a round of perception checks for the three days
Sep 25, 2023 2:05 pm
On the interrogation Kleber only questions is how Rune got the bombs, and also sends a messenger to find Malbor. The strange man mind ability would be useful on making Rune speak more, even if he's always tired from his attempts with the air elemental.
Last edited September 25, 2023 2:07 pm

Rolls

Perception+Hunter's Intuition - (1d20+4+1d4)

(3) + (3) + 4 = 10

Sep 25, 2023 2:50 pm
Gzizmix will spend as much time as possible with Sloane and tries to help in meditating with the Cannith maker, Gerald Stoy. While focusing on learning to be a proper navigator he still feels he can at least assist Sloane with parts of here job. Perhaps in time he will lean what is needed to help maintain Cyre.

Rolls

Insight vs Gerald Stoy - (1d20+5)

(16) + 5 = 21

Persuasion vs Gerald Stoy - (1d20+0)

(10) = 10

Perception - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (17) + 3 = 20

1d20+3 : (1) + 3 = 4

1d20+3 : (11) + 3 = 14

Sep 25, 2023 7:05 pm
Vice will swing by Kyzire's shop to see if his weapon is done. He won't go in or anything, the shop and it's owner still intimidate him. Vice will just loiter there a bit and see if Kyzire talks to him. He'll kill time by trying to think of clever verses for the shanty he recently learned.

Rolls

Perception - (1d20+0)

(9) = 9

Sep 26, 2023 4:24 am
Rune is rather flippant about the bombs when questioned by Kleber. "They weren’t cheap, cost me all my earnings from this cursed job. I got them from the back room of a shop here in town. Some goblin trader. They didn’t work as well as he promised, obviously."
OOC:
If Malbor is interested in probing Rune, let me know.
Sep 26, 2023 4:35 am
Gzizmix does his best. The two artificers are just not capable of getting along. You do manage to break up a few fights over the three days. After one particularly heated incident, you caught a tool flung by Sloane at the back of Gerald’s head. Gerald was none the wiser and Sloane stormed off.
Nictorah sent a note to Psybermagi
Gzizmix also notices a plainly dressed, dark haired elven man that appears around the streets below Cyre, a little more frequently than you’re comfortable with. By the time you can point him out to the guards, the elf is gone.
Sep 26, 2023 5:25 am
Vice hangs around the shop. Distractedly looking around, while singing to himself. Losing track of time in his revelry, he doesn’t notice a large figure loom behind him. A chakram appears from behind, inches from the gnome’s throat. A sickly green and ghostly mist drips from it and a baritone voice sings in his ear,

"A storm whipped the sailor up into the frost,
Three days in the hail, the poor sailor tossed,
Fiery breath from a dragon up high,
Knocked the poor frozen sailor, out of the sky
"


Quite unlike the happy shanty, Kyzire’s voice is slow like a funeral dirge. "Your blade is finished, master Vice."

The tiefling seems to glide from behind you and the chakram floats from his hand toward you. The sickly green drops dissipate into the ether as they fall from the blade. "Well? Does it meet your satisfaction?", his red eyes wait expectantly.
Sep 26, 2023 3:34 pm
Vice doesn't even try to hide how startled he is, jumping a bit away from Kyzire and the chakram. Then he looks up at the blade with wonder in his eyes, slowly reaches up, but pauses before actually grasping it. "Well, it looks wonderful, but I'll have to see it in action won't I? How do I keep its venom from affecting me? How do I activate it? Do I say 'poison attack, go' or some such incantation?"
Last edited September 26, 2023 3:35 pm

Kyzire

Nictorah

Sep 26, 2023 10:59 pm
Kyzire
A toothy grin crosses Kyzire’s face. "As with any blade, I would caution against cutting yourself. It is always, in your words, ‘activated’."
[ +- ] Poison Chakram
Sep 27, 2023 2:49 pm
Vice takes the weapon and carefully put it away. "Thank you sir! I hope to return so you can work your magic on my next weapon"
Sep 28, 2023 4:10 am
Malbor is a bit frustrated by his slow progress, but that is tempered by his mentor's insistence that it is not unusual and that Malbor may be proceeding faster than many, although he doesn't feel that way. Exhausted as he may be, he agrees to aid in the interrogation. He is quite concerned that Rune's actions may be part of a greater conspiracy to do Cyre harm. Perhaps he can help reveal others who might be involved.
OOC:
I can use Detect Thoughts on him if desired/necessary/useful
[ +- ] Detect Thoughts (C) (Str)
Sep 28, 2023 4:26 am
During the interrogation, Malbor tries to dive into Rune’s mind. At first, the surface thoughts reveal that, despite his calm exterior, Rune feels frustrated with an incredible sense of failure. Very much like the feeling of a child disappointing their parent.

As you push deeper, Rune looks at you and your connection is lost. You’re unsure if it was Rune somehow ousting you or your own fatigue of the past couple days.

Rolls

Secret Roll

Lady d’Cannith

Nictorah

Sep 28, 2023 5:54 am
Lady d’Cannith
On the evening of the third day, Lady d’Cannith joins you aboard Cyre with her personal chef. He disappears below deck to the galley. The Lady appears very tired as she takes a seat in the meeting chambers. She asks that the door to Cyre’s room remain open so that she may join the conversation. She also asks the guards for privacy and that only your crew and Earic remain.

"Well Gentlemen, I cannot thank you enough for all you’ve done. This has been an incredible triumph for New Cyre.", she lets out a heavy sigh. "However, the House Council is split on what to do moving forward. Prince Oargev fears the nations may see Cyre’s presence here as a threat, but he has at least agreed that Cyre is a free warforged and may choose her own fate."

She turns to look at Cyre’s wall sized, Warforged face. "However, we’re also in a position where you are incapable of repairing yourself in order to exercise that freedom. There are some on the council that would ask for your fealty, Cyre, in exchange for the repairs you need."

She looks to Earic and then your group, "And still others who would strip Cyre of her armaments and cast her from the city to be taken by whoever got here first. Thankfully, Prince Oargev is in favour of asylum. He wishes to get the repairs finished as soon as possible, knowing this may take months. We need soarwood resources and an expert in Colossi, neither of which are easy to find."

She casts another long look at Cyre, "Then there’s the matter of Councillor Gellosa d’Phiaran. She has said she believes spies have infiltrated New Cyre. To what end or by who, we cannot be certain, but Merrix d’Cannith seems to be the likely suspect."

"All that to say, I need your assistance again. Would you be willing to take on one of these tasks? Soarwood speeds Cyre’s structure. An expert in Colossi speeds up her freedom. Finding the spies may buy us some time. What are your thoughts?"
Sep 28, 2023 4:29 pm
Vice is twirling a (non-poisonous) chakram around his wrist, and he speaks up, although he knows he isn't the groups representative. "The spy seems to be the most pressing threat, but I have no experience or idea how to deal with a spy. I'd like to get our girl patched up first, we can't have her flying about with holes in her skirt, so to speak."
Last edited September 29, 2023 1:01 am
Sep 29, 2023 12:03 am
"It seems reasonable to consider what is most urgent, but also for what are our skills most suited?"
Oct 1, 2023 4:33 am
"Doubt just us five can root out all the spies in town, Cyre has grabbed lots of eyes, the whole place should been infested by now. Even if we catch a few, Metric or anyone else could just fund more."
Kleber adds while scratching the mark on his cheek.
"Patching up Cyre so she can defend itself would help more in my opnion. Since we can't chop some soarwood either we sell half the town to buy it, or scavenge it from crashed ships in the Mournland. Not mentionimg that everything colossi related was lost to the mist, no idea if there's anyone alive to be a expert on them."
Last edited October 1, 2023 4:36 am
Oct 1, 2023 11:49 pm
"I'm inclined to agree with Kleber. Getting soarwood seems like something we are well suited to do and it would be a good thing to help Cyre recover from the damage as much as we can."
Oct 2, 2023 3:11 am
Nodding in agreement Gzizmix pipes in I am still a novice in this but it seems the soarwood can be done before or after the expert on Colossi is found but is far easier to locate. Therefore I suggest while the expert is sought we can secure the needed materials. A whole Cyre would be far easier to keep safe..
Oct 2, 2023 5:17 am
"Does that mean, do we have to go back into the mist?" Vice ask with a shiver
Oct 2, 2023 4:47 pm
"Well. I dare say we have more experience there than many."

Malbor actually looks forward to returning there. He finds the lack of other minds quieting.
Oct 2, 2023 10:23 pm
Lady d’Cannith
"I’ve been working for the past few weeks on a connection to get a supply of soarwood directly from the Elves of Aerenal. To date, they have not been very willing to trade with New Cyre. Perhaps you could travel with my envoy to speak with them? It may help with our plight if the talks are in person."

Earic Finnini
Earic has a spark of recognition cross his face and speaks up for the first time. "I mean, if you’re willing to back into the Grey, I know of a place where there would be a supply of soarwood. Better yet, it’s not likely claimed by anyone. The city of Kalazart was an airship hub for the nation Cyre. They also just happened to have a small manufacturer of airships there. It’s likely it has a stockpile large enough for our needs. We would likely need Captain Vren’s assistance though. No one has been able to find the city, but Bela says she knows someone who mapped the area."
Oct 4, 2023 8:38 pm
Vice speaks up; "So we have a choice then? Negotiate with Elves, or re-enter the mist?"
Oct 4, 2023 9:55 pm
I am fine with the mists but understand if the group chooses not to reenter them again
Gzizmix still gotta to learn more about the mists and mourning.
Last edited October 4, 2023 11:14 pm
Oct 4, 2023 10:42 pm
"Scavenging does sound easier than wrestling trade deals from isolationist elves. Assuming Captain Vren is still open to haul us back there"
Kleber comments, wondering if said man would still be willing to work with them after the Rune incident.
Oct 5, 2023 2:54 pm
"And you can't beat the price!" Vice adds in, thinking about how little money he has left.
Oct 5, 2023 3:22 pm
Lady d’Cannith
Lady d’Cannith hesitates for a moment before commenting, "Yes, very well. I have already spoken to Captain Flinshirt regarding the Aerenal voyage, but he is unavailable for around ten days. I believe he has a trip planned for Wroat. Perhaps that will give you time to speak with Ms. Belaluur. I can have him meet you in Salvation Outpost if you wish."

Earic Finnini
"With the dissension in the council, I would prefer to stay with Cyre. Are you okay meeting Bela yourselves? I can send word to her."
Oct 5, 2023 4:50 pm
"I do want to find out what happened to her ear. So I guess a trip to Salvation wouldn't be so bad. Maybe we can pick up a quick job while we are there."
Oct 5, 2023 5:54 pm
Sound good.
Oct 7, 2023 8:17 am
Sticking to his deal with Captain Vren, Malbor readies for his voyage. He departs two days early with the plan to meet the rest of you in a week’s time.

Kleber retrieves his newly completed half plate from Ilmig Flintbeard. The work is of a fine quality with decorative lines throughout. As well as the promised liondrake, finely detailed across the chest.
OOC:
Gzizmix was given the key to the elemental cart. Will he be the driver back to Salvation?

Let me know if there are any other preparations any of you wish to do before your departure.
Oct 7, 2023 12:13 pm
Kleber excuses himself to make some last minute shopping.
OOC:
Kleber will search for a Rapier (25 Gp), a Grappling Hook (2 gp) and a Feather Tokens for each party member (doesn't have a listed price, Xanathar's recommend [1d6+1]*10 / 2 gp for each
Last edited October 7, 2023 12:14 pm
Oct 7, 2023 4:07 pm
Ilmig Flintbeard
While picking up his armour, Kleber notices a rapier sitting on a rack. Ilmig happily sells it to him. "The lad that commissioned it, never came back for it.", he grumbles.

Bitna
On the next block, the half orc comes across a curios shop run by a nice old lady named Bitna. She is tall and slender, dressed in an ornate blue kimono. Her white hair is flows out like a massive lion’s mane, easily wider than her slender shoulders. Her voice is aged and cracked, but friendly. She walks with a cat-like grace throughout the shop and strangely, there is no sound of footsteps from her. She shows Kleber around and has the grappling hook he’s looking for. When asked about feather tokens. She brings Kleber to a small shelf with several small boxes. "Finicky objects, aren’t they? It takes a bit of patience, but I’ve managed to sort some of them.", she pulls down a larger box filled with an assortment of different feathers, "These are unsorted and are twenty gold. I’ll let you know what they are once paid, or…", she gestures to the remaining boxes, "These ones are sorted and cost thirty gold, if you wish to plan their use."
Oct 7, 2023 8:33 pm
Kleber eyes the mount of feather and the excentric merchant, with a heavy mind and lighter pursue he decides on taking the sorted ones. He's not on the mood to gamble his coins away on magical itens boxes.
OOC:
So apparently there's two types of common magic items called Feather Tokens? The one I was referring was from the Eberron 5e book
[ +- ] From Eberron, Rising from the Last War
But honestly, reading about the Anchor token from the Roll 20 site (which I assume is the one miss anime hair is showing) is very good.too.
[ +- ] From Roll20 Anchor Feather Token
So, 5 from the Eberron one and 1 Anchor for 180Gp, please
Last edited October 7, 2023 8:34 pm

Bitna

Nictorah

Oct 7, 2023 8:54 pm
Bitna
"Ah yes, of course. Excuse an old lady’s busy mind. Here you are."

Bitna takes out an anchor feather and hands it to you with the tokens you requested. She walks to the counter and takes your gold. "Thank you and we’ll see again soon."
Oct 8, 2023 6:52 am
The following day, Malbor departs for the capital city of Wroat. Captain Vren wishes to get a head start on the trip.

As the rest of the group is preparing to leave for Salvation, a letter is received from Bela. The parchment is completely blank and Earic hands it to Gzizmix. "I assume it’s written by a Mark of Scribe."

Nictorah sent a note to Psybermagi
Oct 8, 2023 1:58 pm
Belaluur sends a warning of trouble await us in Salvation. She wants to meet in Vathirond at the Little Hen tavern and suggests we keep the cart hidden. he informs the others
Last edited October 8, 2023 2:00 pm
Oct 8, 2023 11:41 pm
"Quite hard to hide a magic cart in use. We either leave it in some deserted place outside of town, or hire some actual horses to pull it, maybe even give the thing a fresh coat of paint." Kleber suggests
Last edited October 8, 2023 11:42 pm
Oct 8, 2023 11:57 pm
Perhaps there is a solution for a draft animal using some magic? I have heard of bags that can be used to summon loyal animals. If we can find one that may provide a large animal, suitable to pull a cart, or use a spell to summon a similar beast then will simply need to alter the exterior appearance and add some traces to it suggests Gzizmix.
I still have funds though a magic item like I am thinking of may be hard to find and secure with my current resources.

Earic Finnini

Nictorah

Oct 10, 2023 2:35 pm
Earic Finnini
Earic considers Gzizmix’s idea for a moment. "Lady d’Cannith has stables. Perhaps she would lend you a pair of horses for your journey. I’ll speak with her quickly."

Earic returns a short while later with good news, "If you make your way to her stables, she is willing to help. She may even be able to provide painters for the cart."

Smith

Nictorah

Oct 10, 2023 9:25 pm
Smith
Retrieving the elemental cart cart from its storage at the inn, Gzizmix tries to get accustomed to the controls in the streets of New Cyre. A few people dart out of the gnome’s path, but you make it to Lady d’Cannith’s manor without any major incident.

Once there, you meet with the Lady’s personal wainwright. A man who simply introduces himself as "Smith". He and his team spend the afternoon rigging the elemental cart with a tongue and poles to the existing steering. A pair of painters follow Gzizmix’s instructions colouring the cart brown, while weathering the paint to appear old.

Smith comments on the weight of the cart and brings forth four very large, black draft horses with plush black feathering on their lower legs. Each horse stands at least seven feet tall at the whithers and even to an untrained eye, they are very clever. "The Lady will be very upset if anything should happen to her favourite horses.", Smith warns. He introduces the lead horse as McCloud, followed by Lombardi, Peppy and Slippy.

"Do any of you have experience driving a team?", he asks cautiously. "Perhaps, we should send a driver with you on your journey. The Lady’s team is very intelligent, but they still need a firm hand to guide them."
Oct 11, 2023 1:33 am
"Is is anything like piloting an airship? Because I have definitely seen someone do that." Vice answers.
Oct 11, 2023 2:20 am
A driver might be a good idea. Machines and enchantments are one thing, beasts ten times my size are another.
We are grateful for your help with this.
Gzizmix eyes the horses cautiously. Though no stranger to houses he never mastered the knack of controlling more than a small pony.
Oct 11, 2023 3:25 am
"We'd appreciate a driver who can handle the steering under stress, since we're already expecting trouble." Kleber politely requests. Like Gzizmix, he gazes at the animals, unlike the gnome he's already thinking of excuses for the Lady for when something happens to the beasts.

Leon

Nictorah

Oct 11, 2023 6:04 am
Leon
Smith introduces you to Leon, a teamster with a mark of Handling. The horses stamp their feet in excitement as he approaches. He has a very relaxed and calm demeanour and greets each of the horses by name, before greeting you.

"A pleasure to meet you, gentlemen. The horses are looking forward to stretching their legs. It’s has been some time since they’ve been out on the plains."

He listens to your destination and need for discretion. "Disguising an elemental cart as a stagecoach is novel. We shouldn’t draw too much attention. We’ll throw some fake luggage on the roof to make it look good. But, I’ll need someone with a good shot next to me, just in case."

He outlines his plan for the journey. He explains that with the distance, size of the coach and proper care of the team, it’ll take five days to reach Vathirond. "I recommend leaving after nightfall, travel a few hours and get an early start in the morning. If that works for you, of course."
Oct 11, 2023 11:31 am
Not much with a bow but I have a few decent spells. I've been larning to drive the elemental and watching you handle it with the beasts might be helpfull. You bean an actall prophesional and all.
As fo the time table, seems good to me.
Oct 13, 2023 5:04 pm
Vice exuberantly hops in the cab. "Well, what are we waiting for?"
Oct 14, 2023 5:31 am
As dusk turns twilight, you meet Leon back at the Lady’s stable. Your cart is barely recognizable with all the new rigging and paint. The four horses are hitched up and eager to leave.

Earic arrives to see you off, "I’ve sent word to Captain Vren, informing him the change in plans. I’ve asked that they have Malbor meet you in six days time in Vathirond.", with that he bids you a safe journey and passes on a farewell from Cyre.

You load up and Leon has Kleber join him up too. He seems to have a connection with the horses and they respond with the faintest of input on the reins. The horses somehow even manage to soften their hoof falls as you make your way through the streets. Soon enough, you exit the city’s gates and leave New Cyre behind you.

Under the pale grey moonlight of Therendor, Leon finds a safe location to set up camp. The first three days of travel take you across the Breland plains. Unlike the mad dash of Core on the way to New Cyre or the frantic flight aboard an airship, the first leg is relaxed. You pass small villages and sprawling farms. Fields of wheat, corn and barley. Fragrant fields of flowers. Birds chirping in the air. At on point, you notice the faint shape of a blue dragon, soaring above rolling hills in the distance to the east.

As noon on the third day of travel approaches, you reach the junction city of Starilaskur and you’re reminded of the spies and assassins you encountered there. Leon asks if you wish to stop in town, or continue on the journey.
Oct 19, 2023 6:58 pm
Kleber shakes his head at the driver.
"Didn't have a good time last time we were there. Let's go past it."
Remembering the close calls with thieves, he makes a mental note to take extra care on his turn during the night watch, given their proximity to the city.
Oct 20, 2023 5:29 am
Leon nods and leads the team on a side road around the city of Starilaskur.

Keeping a decent pace without tiring the horses, the coachman discreetly avoids towns and villages on the trip to Vathirond. Little farms and hamlets dot the road that parallels the lightning rail. Having travelled to Salvation on the rail yourself, you recognize the routine train that makes its way twice to Salvation and twice returning to Starilaskur. One in the morning and once in the late afternoon.

"Your little lightning cart here uses the same concept, I suppose.", Leon says, shaking his head as the train sizzles past. "Such constructs, they take away our connection with the natural world, right gentlemen?"

This last part he says to the team of horses, who all snort and nicker in response. "Ha ha! Nice one, Slippy.", Leon chuckles to himself. "He’s such a kidder.", he says nudging Kleber.

As the evening of the sixth day approaches, you reach the outskirts of Vathirond. Leon slows your disguised carriage, "I know a friendly stable nearby. They will keep the cart and the Lady’s team safe. I can bring you into town if you wish and return here. Or perhaps you would prefer to walk into town on your own?
Oct 20, 2023 2:28 pm
Vice replies; "It might be good to stretch our legs a bit. And your boys here have earned a rest, don't ya think Slippy?" and frowns when the horse doesn't respond. "Hmm, must be my accent"
Oct 21, 2023 12:31 am
"Some folk back at home think that way. But is harnessing an elemental to pull the rails any different from our cart and horses? I don't see people calling carriages unnatural." Kleber ponders aloud.

"I think the beast need some rest too."
Last edited October 21, 2023 12:32 am
Oct 25, 2023 12:51 pm
With the horse resting, Vice says; "Well then, shall we head into town then? Cant be any worse that the time in Starilaskur."
Oct 25, 2023 2:49 pm
With a heavy tone I may have to leave when we reach town. I have been praying since we recorded the visions and fell the need to seek council on the things we have learned.
Last edited October 25, 2023 2:56 pm

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