Salvation Outpost

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Mar 8, 2023 8:01 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
OOC:
Mordacky is up next with Gzizmix on deck.
Mar 8, 2023 9:43 pm
As 37 puts his usual weapons back where he carries them, the circus overtakes his senses... until he is left holding The Ringmaster's baton. It takes a split second, but his vision focuses on what is truly happening behind the illusion.

Able to see the truth behind the lie, 37 repeats the words of power and gestures at the Hydra.

Rolls

Magic Missile Damage (Force) - (3d4+3)

(223) + 3 = 10

Mar 8, 2023 11:46 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
37 shakes it off with the help of Moxie’s baton and fires at the hydra. As the energy hits, he notices one of the heads straining to raise itself up.
OOC:
Mordacky is up next with Gzizmix on deck.
Mar 9, 2023 11:50 am
OOC:
Going to need a bit of luck with a -1 to make this save lol, here we go!

Edit: I forgot to add my Cloak of Resistance, DOH! So I think I just made that save.
Mordaky shook off the effects of the scream, barely, he could feel the shroud hug him tightly, it's magic shrouding him from the effects of the spell.

"Well thanks..." he muttered to the inanimate cloth as he leveled another spell at the Hydra!
Last edited March 9, 2023 11:57 am

Rolls

Wisdom save - (1d20-1)

(15) - 1 = 14

Eldritch Blast to hit - (1d20+4)

(3) + 4 = 7

Eldritch Blast damage - Force - (1d10)

(1) = 1

Hex Damage - Necrotic - (1D6)

(6) = 6

Mar 9, 2023 12:34 pm
[ +- ] Gnome Cunning
OOC:
so what now? Can I still attack?
Last edited March 9, 2023 12:34 pm

Rolls

Wis (advantage) - Save - (2d20H1+5)

(63) + 5 = 11

Mar 9, 2023 2:01 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Mordacky shakes off the scream’s attack. In all the chaos, however, he is t able to muster the power to cause any damage to the hide of the hydra.

Gzizmix gets pulled through the tunnel and finds himself also staring up at the Wheel of Death for the first time. He watches the performers in their element. Rather than tied up, they show off their incredible skill. The crowd on the far side applauds. He notices his companions dancing around, except Malbor, who is also looking confused looking at the contraption.
OOC:
I realized I skipped Kleber, he’s up with Core on deck.
Mar 9, 2023 2:26 pm
Looking around in confusion Gzizmix calls to his companions Wheat's going on here?
OOC:
ignore rolls
Last edited March 10, 2023 2:24 am

Rolls

Secret Roll

Mar 9, 2023 5:28 pm
OOC:
Can 37 communicate where the hydra is, or does the illusion interfere with that?
Mar 9, 2023 5:37 pm
OOC:
Only noticed now that I took disegange and did not not move, resulting in eating 8 dmg. I want to scream at past me
Kleber's eyes dart between each of the pale hydra's head searching for an opening when one of them opens it's horrible maw, he expected a venomous breath but instead the roar followed by a familiar sensation happened, gambling that this would attack would hold creature's concentration for some moments Kleber prepare to launch two quick stabs while already planning to run towards Gzizmix location (move to M6).

Before the half-orc can complete his actions he can feel something against his mind and tries to resist.
OOC:
please pass the save and let the hydra miss the opportunity attack, I need at least some good rolls on this encounter

Edit: Nat 1.....
Last edited March 9, 2023 5:38 pm

Rolls

Wis save - (1d20+2)

(1) + 2 = 3

To hit 1° stab - (1d20+4)

(9) + 4 = 13

To hit 2° stab - (1d20+4)

(7) + 4 = 11

1° dmg - (1d6+2+1d6)

(5) + (1) + 2 = 8

2° dmg - (1d6+1d6)

(4) + (6) = 10

Mar 9, 2023 5:55 pm
Saving throw. WIS DC(15) to avoid the Hydra Scream causing it to "All hostile creatures that can hear the Hydra scream must make a DC15 Wisdom saving throw at the start of their turn. If the Hydra screams with more than one head, all hostile creatures must subtract 1d4 from their saving throw. On a failure, the creature forgets the Hydra is there and is placed back in its dreamscape."

Core suddenly is standing still in a dodge situation as the Hydra he was fighting has vanished. Others seem to have the same problem except Vice.

Do I get an advantage on my save roll due to Vice showing that the Hydra is there?
Last edited March 9, 2023 6:01 pm

Rolls

WIS Save DC(15) - (1d20+0)

(11) = 11

WIS Save DC (11) Weekly Reroll - (1d20+0)

(12) = 12

Mar 9, 2023 7:26 pm
Quote:
Do I get an advantage on my save roll due to Vice showing that the Hydra is there?
OOC:
Unfortunately not.
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Nictorah sent a note to HueHueBr,Psybermagi,GeneCortess,Ganesh
Mar 10, 2023 2:28 am
Unsure of the curent situation but based on his clear memories from mere moment before Gzizmix is sure some sort of enchantment is involved. With his spiritual weapon summoned he is sure he was fighting something . . . Warily he prepares to react to anything and raises his shield (Dodge)
Last edited March 10, 2023 9:44 pm
Mar 10, 2023 7:46 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The hydra’s second head continues to scream as the third head starts to take form. The first head one again chomps onto the warforged, gnawing on his torso. It’s hind claws kick at Vice, gouging into the gnome.
OOC:
Malbor is up, you can attempt a DC15 save against the scream if you wish or take an action within the circus.

Vice on deck.

Rolls

Bite vs. 37, 9 damage - (1d20+5)

(17) + 5 = 22

Claws vs. Vice, 8 damage - (1d20+5)

(18) + 5 = 23

Mar 10, 2023 9:32 pm
Malbor attempts to gain his bearings.. but finds himself very confused...
OOC:
Somehow fitting that my contribution is exactly opposite of the last encounter.. lol
Last edited March 10, 2023 9:33 pm

Rolls

Wisdom save - (1d20+0)

(2) = 2

Mar 10, 2023 9:43 pm
OOC:
This story totally fits Malbors troubled mind. Maybe he should join the circus for a while and work on his mental health?
Mar 11, 2023 2:25 am
As his team members start to succumb to the beasts horrible wailing, Vice continues to hack at the hydra with dual sins
OOC:
Not sure what else I can do to help. I don't think anything else in my back of tricks would work in this situation.

Rolls

Chakram w/ Sneak Attack - Attack - (1d20+3)

(6) + 3 = 9

Chakram w/ Sneak Attack - Damage - (1d4+1d6+3)

(3) + (3) + 3 = 9

Chakram (off-hand) - Attack - (1d20+3)

(12) + 3 = 15

Chakram (off-hand) - Damage - (1d4)

(3) = 3

Mar 11, 2023 3:02 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order


Malbor continues to look around the circus.

Meanwhile, Vice slashes once again. His second swipe finds a softer spot.
OOC:
37 is up with Mordacky on deck.
Mar 11, 2023 3:56 am
Grimacing, 37 will fire his last magic missile at the hydra head that's looking the worse for wear. He will, as he casts, move towards Gzizmix and get as close as he can get.
Last edited March 11, 2023 3:56 am

Rolls

Magic Missile Damage (Force) - (3d4+3)

(411) + 3 = 9

Mar 11, 2023 4:43 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order


37’s missile hits squarely in the jester’s singing mouth. As the explosion erupts, the ghostly screaming stops and the smoking face falls limply to the ground. The remaining face screeches in anger, turning to look at the still forming face of third neck.

Those in the circus watch as it dissolves, revealing a badly injured 37 making his way to Gzizmix. You’re shocked to see your friends battling a ghastly white, jester-hydra. The performers and audience transform into spectral bound spirits.
OOC:
Mordacky is up with Kleber on deck.
Mar 11, 2023 12:33 pm
OOC:

Just confirming, was my turn forfeited? Or was there a typo?
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