Salvation Outpost
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Sep 5, 2023 4:43 pm
Vice will see if there is anyone in town that can enchant or enhance his weapons. Then he will find a trustworthy bank. 'No good can come from carrying this much wealth around.' he thinks to himself.
Sep 5, 2023 5:37 pm
Kleber arrives at Flintbeard’s and is greeted by a brawny dwarf with a cigar hanging in his mouth. He stands about five feet tall with silver white hair and beard. He takes a puff as Kleber asks about plate armour. "Plate armour, huh? Well, you have the build for it." He blows a smoke ring at a set of armour on the wall. It clearly has been there for some time and is covered in soot from the forge. The Gorgon crest of House Cannith sits in the middle of the breastplate. "I could let that one go for twelve hundred. Or I could build you a custom set for fifteen and two weeks time. Either way, you get the finest of Cannith quality."
[ +- ] Ilmig Flintbeard

Sep 5, 2023 7:46 pm
Gzizmix will offer 1/10 as a tithe to the temple before prayerfully continuing his research
Last edited September 5, 2023 7:46 pm
Rolls
Investigation + guidance - (1d20+2+1d4)
(12) + (1) + 2 = 15
Sep 6, 2023 5:01 am
Vice has no difficulty finding a Kundarak Bank. The rates are good, you suppose.
After setting out to find someone to imbue your chakrams with magic of some kind, Vice is directed to a tiefling wizard on the edge of the city named Kyzire. Once in his shop, you meet the blue skinned, six horned tiefling. He is intense and knowledgeable. He has a few options for your charkram, but all of them pricey and require time.
Light generation - 500 gp and 1 day per weapon
Damage type of your choice - 1000 gp and 3 days per weapon
Returning weapon - 2500 gp and 7 days per weapon
After setting out to find someone to imbue your chakrams with magic of some kind, Vice is directed to a tiefling wizard on the edge of the city named Kyzire. Once in his shop, you meet the blue skinned, six horned tiefling. He is intense and knowledgeable. He has a few options for your charkram, but all of them pricey and require time.
[ +- ] Kyzire & options

Light generation - 500 gp and 1 day per weapon
Damage type of your choice - 1000 gp and 3 days per weapon
Returning weapon - 2500 gp and 7 days per weapon
OOC:
I know you like your chakrams, but short swords or crossbows may be the way to go if you’re looking for more damage.Sep 6, 2023 6:30 am
Brother Jorkas graciously accepts Gzizmix’s tithing. "You are most generous, good sir. Here, let me help you. Our humble library pales compared to the Library of Korranberg, but we do have tomes unique to Cyre before the Mourning."
He guides you to a small, iron bound, locked tome titled "The Children of Cannith" by Volni and Vorsor Bonnybrook. The Priest unlocks the book with a reminder it may not leave the library. He then leaves you to study.
He guides you to a small, iron bound, locked tome titled "The Children of Cannith" by Volni and Vorsor Bonnybrook. The Priest unlocks the book with a reminder it may not leave the library. He then leaves you to study.
[ +- ] Passage on Colossi
"The most awesome and triumphant of the creations of Cannith are the Colossi. Though the newest of the warforged, their presence strike terror into the hearts of the enemies of Cyre. Massive constructs of iron and sinew, nearly three hundred feet in height. They tower over the city of Metrol. Unlike their soldier counterparts, these poor beasts are barely sentient. This is for the best of course. A rogue colossus would surely be cause for concern. Instead, they are crewed by the soldiers of Cyre. Powered by a large Khyber dragonshard, and a network of docents, which are used to coordinate the various parts of the colossus. Their hollow interiors accommodate the carrying of troops and weapons.
The colossi have multiple weapons for their crews to use in defence of our kingdom. Arcane turrets to blast and dismantle. Enormous arms and legs to crush our enemies. Elemental weapons and defences of the finest Cannith design. Yet, most terrifying of all, is the red beam from its mouth. This burning ray of light is capable of disintegrating large swaths of soldiers. None will stand in their path."
The colossi have multiple weapons for their crews to use in defence of our kingdom. Arcane turrets to blast and dismantle. Enormous arms and legs to crush our enemies. Elemental weapons and defences of the finest Cannith design. Yet, most terrifying of all, is the red beam from its mouth. This burning ray of light is capable of disintegrating large swaths of soldiers. None will stand in their path."
Sep 6, 2023 7:02 pm
Vice enters the shop and is instantly taken aback by Kyzire's impressive presence. He gestures to a couple of the chakram he's fiddling with and says; "Mister wizard, I'd like to have these enchanted to deal specific types of damage, but these prices are higher that a bugbears beard. How about a discount if I can promise you more business in the future?" He sets a green chakram on the counter, "This is Envy, can you start by helping her cause poison damage?"
OOC:
Will stick with the chakrams that he can throw. He's a bit of a coward, and is more worried about avoiding damage than dealing it. I'm not sure if haggling is a thing in D&D, but trying just in case.Rolls
Persuasion - (1d20+2)
(14) + 2 = 16
Kyzire
Sep 6, 2023 7:27 pm

Kyzire
He gives Vice a knowing nod, "With the promise of future business, of course. Do we have a deal?"
OOC:
Of course bargaining is part of it. He totally bombed his roll.Rolls
Secret Roll
Sep 6, 2023 9:06 pm
Vice tries not to act surprised, and pretends to think it over. "We have a deal. Then he slowly, almost begrudgingly, passes over most of the coin he just earned. He says; "Until we meet again." and the wizard isn't sure it Vice is talking to him or the weapon.
With that settled, he heads over to Kundarak Bank. He opens an account to deposit 5 platimun, and 150 gold.
With that settled, he heads over to Kundarak Bank. He opens an account to deposit 5 platimun, and 150 gold.
Sep 6, 2023 11:46 pm
"Half, I said halfplate sir. A full set doesn't fit my body very well, limbs are too thin."
Kleber clarifies, holding his tongue at the price tag, knowing that quality comes at a cost.
As he pulls the payment chest from his pack, the man's gaze falls on the wall piece for a moment.
"How much for one without Cannith's emblem? No offense, but my birth and mark both tie me to Tharashk." Kleber adds.
Kleber clarifies, holding his tongue at the price tag, knowing that quality comes at a cost.
As he pulls the payment chest from his pack, the man's gaze falls on the wall piece for a moment.
"How much for one without Cannith's emblem? No offense, but my birth and mark both tie me to Tharashk." Kleber adds.
Last edited September 6, 2023 11:46 pm
Ilmig Flintbeard
Sep 7, 2023 1:08 am

Ilmig Flintbeard
Sep 7, 2023 1:33 am
Kleber rummages through the chest, quickly withdrawing 75 of his new coins and passing them to the smith to avoid any second thoughts.
OOC:
Never had this much resources to spent in a game, don't even know in what use it other than better armor.Sep 11, 2023 6:13 am
Vice enters the Kundarak bank and is greeted by a stuffily dressed dwarf. He has a round face, slightly balding, with his red hair pulled back in a short ponytail. His red beard is neatly rimmed. He comes across as very snobbish as you ask to place you coin in an account. He signs a document and hands it to you, before rudely excusing himself to go back to his work.
Kleber is told to return in three days to collect his half plate and Ilmig fires up his forge. As the half orc walks down the street, he hears the sound of hammer and metal begin.
Meanwhile aboard Cyre, 37 hears the door open to the meeting chambers outside of Cyre’s room. The Zarantyr’s first mate, Rune, stands at the doorway before you and Earic. He raises a small glass sphere in his hand, preparing to throw it, "I’ll give both of you one chance to get out of here."
Kleber is told to return in three days to collect his half plate and Ilmig fires up his forge. As the half orc walks down the street, he hears the sound of hammer and metal begin.
Meanwhile aboard Cyre, 37 hears the door open to the meeting chambers outside of Cyre’s room. The Zarantyr’s first mate, Rune, stands at the doorway before you and Earic. He raises a small glass sphere in his hand, preparing to throw it, "I’ll give both of you one chance to get out of here."
OOC:
Your move on the half elf. Haven’t heard from Malbor yet. Let me know if you would like to do something in town.Sep 11, 2023 5:06 pm
"And I will give you one chance to not throw that." 37 counters dryly, the lightning launcher embedded in his chest crackling.
Sep 11, 2023 6:50 pm
OOC:
Weekly reroll. Realized that I never use it. This is pretty much why. Lol
Last edited September 11, 2023 7:08 pm
Rolls
Persuasion (CHA) - (1d20+2)
(3) + 2 = 5
Persuasion (CHA) - (1d20+2)
(5) + 2 = 7
Sep 11, 2023 11:33 pm
Rune lobs the orb at the catlike face of Cyre behind 37 and Earic.
OOC:
I’ll need a 15 DEX save. On a fail, it will be 25 damage. Half on a success, or 12 damage. You still have inspiration too :)Rolls
Earic DEX save - (1d20+1)
(1) + 1 = 2
Sep 11, 2023 11:37 pm
37 attempts to jump into the way of the orb, intending to shield Cyre.
Taking the damage.
OOC:
I have a string of expletives for the dice roller. Meanwhile... the intent was to protect Cyre but even with inspiration, not so much.Taking the damage.
Last edited September 11, 2023 11:40 pm
Rolls
DEX Save (DC 15) - (1d20+2)
(1) + 2 = 3
Inspiration - (1d20+2)
(12) + 2 = 14
Sep 12, 2023 12:47 am
Jumping in the way to save Cyre, the orb shatters across 37’s chest. A thick green liquid splashes throughout the room, dousing Earic. The half elf shrieks in pain as the acid burns through his clothes, before falling silent and unconscious. By sacrificing himself, the warforged saves Cyre from a similar fate. The liquid harmlessly sizzles on the plating of Cyre’s face. However, 37 now feels the effects of the acid himself as Rune turns heel to run from the room.
OOC:
You may take an action if you wish.Sep 12, 2023 1:15 am
37 will fire off his lightning launcher at the fleeing Rune.
OOC:
Oh FFS!!!Last edited September 12, 2023 1:15 am
Rolls
Attack (Lightning Launcher) - (1d20+6)
(3) + 6 = 9
Damage (Lightning) - (2d6+4)
(22) + 4 = 8
Sep 12, 2023 1:39 am
OOC:
daaaaang, are you allowed to use the dice roller on another site? Also, are any of the group in a position to see the ship and possibly someone fleeing from it? Maybe a missed bolt of lightning attracts our attention like a flare?
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