Salvation Outpost

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Mar 6, 2023 6:32 am
Ganesh sent a note to Nictorah
Malbor can't believe what he is witnessing and turns to Mordaky.
"This is real? You are seeing this?"
Malbor's simple "yes" is enough for Malbor. He knows there is only one thing to do. The thing he couldn't do last time.. Help his crew.

He recalls the thought of searing pain.. it is easy to bring to mind. Then he transforms the thought to reality and sends it forth into the world as twin bolts of fire towards the two hydra heads.
OOC:
[ +- ] Metamagic - Quickened Spell
[ +- ] 0: Fire Bolt (Cha)
Last edited March 6, 2023 6:47 am

Rolls

Fire Bolt to hit - (1d20+5)

(13) + 5 = 18

Fire Bolt damage - (1d10)

(7) = 7

Fire Bolt to hit - (1d20+5)

(2) + 5 = 7

Fire Bolt damage - (1d10)

(1) = 1

Mar 6, 2023 7:08 am
https://i.imgur.com/ZhQ8tKH.jpg
[ +- ] Initiative Order
Malbor’s first bolt hits the first jester in the face, it screeches for a moment as the second bolt misses its other head.
OOC:
Vice is next with 37 on deck.
I’ve adjusted Core’s damage. I see you’re resistant to piercing.
I’ll apply Gzizmix’s attack at the top of the order.
Mar 6, 2023 4:30 pm
Vice thought the Titan was the largest thing he would ever have to face, but this thing . . . Vice decided to run up an attack from behind while others tangle with the heads. He thought 'How much damage can the tail end of this thing possibly do?' He got the Seven Sins back, time to put them to good use.

Rolls

Chakram - Attack - (1d20+3)

(8) + 3 = 11

Chakram - Damage - (1d4+3)

(1) + 3 = 4

Sneak Attack - Damage - (1d6)

(3) = 3

Chakram - Attack (bonus) - (1d20+3)

(15) + 3 = 18

Chakram - Damage (bonus) - (1d4)

(4) = 4

Mar 6, 2023 5:42 pm
https://i.imgur.com/2Npx5HK.jpg
[ +- ] Initiative Order
Vice’s first swipe hits a tougher part of the hydra’s skin and glances off. With his second try, he slashes into the beast’s hindquarters. The creature seems to have other things on its mind and doesn’t react much.
OOC:
37 is next with Mordacky on deck.
Mar 6, 2023 11:31 pm
As 37 rushes forward to scoop up his weapons, he gestures and speaks words of power, letting bolts of raw magical energy home in on one of the heads.

Rolls

Magic Missile Damage (Force) - (3d4+3)

(333) + 3 = 12

Mar 7, 2023 1:41 am
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
37’s magic slams into the hydra which lets out a screech of pain.
OOC:
Mordacky is next with Kleber on deck.
Mar 7, 2023 11:17 am
Mordaky shook his head, this place was just too much. He wasn't sure what this was, but he hoped it wasn't immune to raw eldritch energy!
OOC:

Bonus Action: Hex (effecting Dexterity)
Standard Action: Eldritch Blast
Move: Move to M9

Rolls

Eldritch Blast to hit - (1d20+4)

(17) + 4 = 21

Eldritch Blast damage - Force - (1d10)

(9) = 9

Hex Damage - Necrotic - (1D6)

(3) = 3

Mar 7, 2023 1:49 pm
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
Mordacky’s eldritch energy hit the creature solidly, allaying his fears of any protection from magic.
OOC:
Kleber is next with Gzizmix on deck.
Mar 7, 2023 3:11 pm
OOC:
unfortunately I'm sick on my bed, I won't be able to write long posts because looking at the screen for long hurts my eyes
Disegange action, kleber run towards 37 weapons.
If they are in mine 30ft of movement I would like to throw them back at 37 using mine bônus action, if not I cast hunter's mark at the hydra
Mar 7, 2023 7:14 pm
https://i.imgur.com/JiXzarD.jpg
[ +- ] Initiative Order
OOC:
Most importantly, feel better. I. Game, 37 joined you to grab his weapons. You can bonus action to mark the hydra without issue. If you wish to disengage as your action, where do you want to go?

Let me know.

Gzizmix is next. Did you want me to move your post from earlier up? Or you can repost/change your min. Core is on deck.
Mar 7, 2023 9:07 pm
Backing up (to p5) Gzizmix chants two spells in quick succession unleashing divine wrath upon the beast. A glowing hand reaches for the hydra as a magical morningstar crashes down on it.
[ +- ] Searing Touch
[ +- ] Spiritual Weapon morningstar
OOC:
sigh, grumble, grumble. Need the hand to hit to stop the regeneration
Last edited March 7, 2023 9:10 pm

Rolls

Scorching Hand - hit damage - (1d20+5, 1d8)

1d20+5 : (4) + 5 = 9

1d8 : (1) = 1

Spiritual weapon - Hit, damage - (1d20+5, 1d8+3)

1d20+5 : (10) + 5 = 15

1d8+3 : (3) + 3 = 6

Mar 7, 2023 11:20 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The gnome’s fiery hand just misses as the spectral morning star clubs the second head cleanly in its jester face.
OOC:
Core is up next with the hydra on deck.
Mar 8, 2023 12:01 am
Core still biting at the ghastly Hydra. It's tough hide is rough for Core to bite through.
OOC:
Bite (Action) misses with a 10.
[ +- ] Core Stats
Last edited March 8, 2023 12:05 am

Rolls

Bite, Damage - (1d20+4, 1d8+4)

1d20+4 : (6) + 4 = 10

1d8+4 : (6) + 4 = 10

Mar 8, 2023 6:23 am
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
The crocodilian gnaws on the hydra’s chewy hide, but the beast is undeterred. The hydra lashes out with its claws at Kleber, as one of the heads strikes at 37. Both the claws and the teeth find their marks on the archer and warforged.

A high pitched shriek emanates from the second head of the foul creature. Four of you know this sensation, three of you feel it for the first time.

The tunnel trying to pull you in, the jester’s circus awaiting you on the other side.
[ +- ] Dream Scream (one head)
OOC:
Malbor is up next with Vice on deck.

At the start of each of your turns, give me a DC 15 Wisdom Save to prevent the scream’s effects.

Rolls

Bite on 37, damage - (1d20+5, 9)

1d20+5 : (19) + 5 = 24

9 : () + 9 = 9

Claws at Kleber, damage - (1d20+5, 8)

1d20+5 : (18) + 5 = 23

8 : () + 8 = 8

Mar 8, 2023 6:59 am
Malbor hears the scream and it pierces into him, a reflection of his own psychic pain perhaps.
His world goes briefly dark and he finds his opponent has disappeared.

Malbor looks around. He knows what he is seeing is not real. Or is it? It seems just as real as his companions and their journey. Perhaps that was the illusion all along. It is impossible to say. So much of late has seemed like a dream. Or a nightmare. Perhaps he is waking up for the first time. Or equally likely he has never awoken.
Last edited March 8, 2023 7:04 am

Rolls

Wisdom save - (1d20+0)

(6) = 6

Wisdom save(Weekly Reroll) - (1d20+0)

(7) = 7

Mar 8, 2023 3:48 pm
Vice tries to tune out the scream and focus on the task at hand.
Last edited March 8, 2023 3:52 pm

Rolls

Wis - Save - (1d20+0)

(1) = 1

Wis - Save (Gnome cunning?) - (1d20+0)

(14) = 14

Wis - Save (inspiration) - (1d20+0)

(20) = 20

Mar 8, 2023 3:55 pm
His mind clear, and present in the battle, Vice attacks again.
OOC:
is it possible to try and put just one of the heads asleep?

Rolls

Chakram - Attack - (1d20+3)

(10) + 3 = 13

Chakram - Damage - (1d4+3)

(2) + 3 = 5

Sneak Attack - Damage - (1d6)

(4) = 4

Chakram - Attack - (1d20+3)

(9) + 3 = 12

Chakram - Damage - (1d4)

(1) = 1

Mar 8, 2023 5:05 pm
https://i.imgur.com/FnZT08P.jpg
[ +- ] Initiative Order
Malbor sees the performers on the Wheel of Death and a pocket of the audience still in the corner opposite ring two.

Vice is able to stave off the psychic assault with ease. In the fuzziness after, he has difficulty finding a spot where his chakrams can cut.
OOC:
37 is up next with Mordacky on deck.
Mar 8, 2023 5:07 pm
crazybirdman says:
OOC:
is it possible to try and put just one of the heads asleep?
OOC:
You could roll a nature check as an action if you like.
Mar 8, 2023 7:10 pm
37 finds himself back under the sway of the circus.
Last edited March 8, 2023 7:10 pm

Rolls

WIS Save - (1d20)

(9) = 9

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