Salvation Outpost

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Mar 15, 2023 6:05 am
OOC:
Quote:
Malbor may use a bonus action if you wish.
No need. I don't have any bonus action I want to take just now.
Mar 15, 2023 1:25 pm
OOC:
37 had started moving towards Gzizmix last turn, and I think should be able to get there this turn?
Having put distance between himself and the hydra, 37 will take aim and let loose a crossbow bolt.

Rolls

Attack (Lt. Crossbow) - (1d20+4)

(16) + 4 = 20

Damage (Piercing) - (1d8+2)

(6) + 2 = 8

Mar 15, 2023 6:23 pm
https://i.imgur.com/pBlChnm.jpg
[ +- ] Initiative Order
37 makes his way to join Gzizmix and turns to fire on the hydra. His bolt landing solidly in the reforming neck.

Core takes a careful look around the circus. He notices the audience is watching the fight with the hydra intently. Some of the spirits look hopeful, others confused and fearful. The blue tendrils that restrain the audience and the remaining performers also comprise the now translucent frame and walls of the circus tent.
OOC:
Mordacky is next with Kleber on deck.
Mar 15, 2023 7:04 pm
OOC:

Standard Action: Attack with Greatsword
Action Surge Standard Action: Attack with Greatsword

Rolls

Greatsword to hit 1 - (1d20+5)

(8) + 5 = 13

Greatsword to hit 2 - (1d20+5)

(6) + 5 = 11

Greatsword damage 1 - (2d6+3)

(12) + 3 = 6

Greatsword damage 2 - (2d6+3)

(22) + 3 = 7

Hex Damage 1 - (1d6)

(2) = 2

Mar 15, 2023 7:05 pm
OOC:
Umm...not sure why it posted twice...
Mar 15, 2023 7:29 pm
"Umm...not sure why it posted twice..."
OOC:
Bring new meaning to advantage. :)
Mar 15, 2023 7:44 pm
GeneCortess says:
"Umm...not sure why it posted twice..."
OOC:
Bring new meaning to advantage. :)
OOC:
If only it had done me any good, all those rolls were pretty mid (as the youngins would say)
Mar 16, 2023 4:58 am
[ +- ] Map
[ +- ] Initiative Order
Mordacky chops away at the hydra, its squishy skin absorbing the blows.
OOC:
Kleber is next with Gzizmix on deck.
Mar 16, 2023 8:29 am
Seeing how many attacks aren't affecting the Hydra Cleber tries to stick some fae beacon at it again. When the spells is complete the ranger feels his stamina drain, as if this was his second cast of the day, but it can't be right Cleber can't remember casting anything tonight.
[ +- ] Faerie Fire
OOC:
DC 12, no movement or bonus action
Mar 16, 2023 1:24 pm
Focusing on the threat Gzizmix continues his arcane barrage
OOC:
ignore advantage of the Faerie fire had no effect
Seriously though, what's with these low rolls? All I really want is to stop the regeneration. Argh
Last edited March 16, 2023 5:21 pm

Rolls

Scorching Hand (advantage) - - (2d20H1+5, 1d8)

2d20H1+5 : (14) + 5 = 9

1d8 : (8) = 8

Spiritual Weapon (advantage) - - (2d20H1+5, 1b8+3)

2d20H1+5 : (1711) + 5 = 22

1b8+3 : () + 12 = 12

Spiritual Weapon corrected damage - (1d8+4)

(7) + 4 = 11

Mar 16, 2023 3:33 pm
[ +- ] Map
[ +- ] Initiative Order
Kleber’s spell hits the hydra in its side. The pale creature begins to glow highlighting some softer area on its leathery flesh.

Gzizmix attempts to grasp the creature with his fiery hand, but the hydra evades its clutches this time. As it does so, aided by the glow, the spiritual weapon finds a weak spot and cuts into the hydra.
OOC:
Attacks on the hydra are now with advantage.
HueHueBr says:
DC 12, no movement or bonus action
Faerie Fire says advantage on attacks, I wanted to clarify where the movement and bonus action restrictions come in.
Also, what colour is it glowing now :)
Core is next with the hydra on deck.

Rolls

DEX save - (1d20)

(10) = 10

Mar 16, 2023 8:27 pm
OOC:
Sorry, I should have worded it better. Kleber doesn't make movement or bonus action. It's a green glow
Mar 16, 2023 8:32 pm
OOC:
Lol, no worries.
Mar 17, 2023 6:48 pm
OOC:
Thought I sent the perception check…
Nictorah sent a note to GeneCortess
OOC:
Core still has a bonus action, etc.
Mar 17, 2023 6:52 pm
OOC:
For that round Core isn't taking a bonus action
.
Mar 18, 2023 12:59 am
[ +- ] Map
[ +- ] Initiative Order
In the green glow of Kleber’s spell, the hydra takes on a sickly look. The group watches as the second face finishes forming. A chilling chuckle comes from the first head as it drops to snap at Mordacky who quickly dodges the attack.
Its hind leg then kicks out at Core, but the hydra’s claws scratch across the crocodilian skin with no effect.

The hydra seems to lose its balance and stumbles before falling to the ground in a thunderous crash.
OOC:
Attacks on the hydra are with advantage.

With back-to-back natty 1s, I’ll allow all successful hits to be crits till its next turn.

Malbor is next with Vice on deck.

Rolls

Bite vs. Mordacky, 9 dmg - (1d20+5)

(1) + 5 = 6

Claw vs. Core, 4 dmg - (1d20+5)

(1) + 5 = 6

Mar 18, 2023 3:23 am
Once again Malbor fires a twin beam of light at the hydra heads.
His distraction from the mental intrusions cause his blows to barely glance the hydra.
OOC:
Some seriously pathetic damage.. but at least I hit I guess.
Last edited March 18, 2023 3:24 am

Rolls

Fire Bolt to hit (advantage) - (2d20H1+5)

(139) + 5 = 18

Fire Bolt to hit (advantage) - (2d20H1+5)

(1415) + 5 = 20

Fire Bolt damage - (1d10)

(2) = 2

Fire Bolt damage - (1d10)

(3) = 3

Mar 18, 2023 4:14 am
OOC:
@Ganesh : Don't forget, the DM said all attacks are crits until the hydra's next turn.
Mar 18, 2023 5:27 am
[ +- ] Map
[ +- ] Initiative Order
The fireballs hit the prone hydra in each of its green ghoulish faces. Both heads let out a scream of pain.
OOC:
I got you Ganesh. 25 total damage :D

Attacks on the hydra are still with advantage and hits are crits till its turn.

Vice is next with 37 on deck.
Mar 18, 2023 6:43 pm
Guided by the eerie green glow, Vice presses on and attacks again.

Rolls

Chakram w/ Sneak Attack - Attack - (1d20+3)

(9) + 3 = 12

Chakram w/ Sneak Attack - Damage - (1d4+1d6+3)

(3) + (1) + 3 = 7

Chakram (off-hand) - Attack - (1d20+3)

(14) + 3 = 17

Chakram (off-hand) - Damage - (1d4)

(3) = 3

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