Salvation Outpost

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May 31, 2023 6:04 pm
Kleber winces at the thumps of arrows hitting the guard, recalling how just one was enough to leave him winded. Undeterred, he takes another shoot at the elusive elf before fleeing from the flanking support.
OOC:

Attack then move to11 E behind the tree trunk
If Elf 6 dies, bonus action to redirect Hunter's Mark on elf 7
Last edited May 31, 2023 6:08 pm

Rolls

Attack and dmg on Elf 6 - (1d20+6, 1d8+2+1d6)

1d20+6 : (17) + 6 = 23

1d8+2+1d6 : (5) + (5) + 2 = 12

Jun 1, 2023 1:19 am
[ +- ] Map
[ +- ] Initiative Order
Kleber’s arrow slices through the air and through the elf’s arm. He yelps in pain, but seeing Kleber retreat emboldens him. With the support of the two archers at his back and dead guard, he stares down the remaining guard and continues his assault.

Meanwhile the other support feels heavily outnumbered. With cat-like agility, he steps over toward the warforged, taking a swirling slash, before retreating to the cover of his leader and the trees. His blade glances off the warforge’s armour, leaving only a scratch for his efforts.

Guard four watches his friend fall and slices a parry at the elf’s attack and breaks the tip off the elf’s sword. Enraged, he calls out to the other guards to support as he lunges with his own sword, catching the elf in his side.

Crashing through the brush, the crossbow guards get sight of the leader and instinctively fire a volley of bolts. Arrogantly, the elf leader seats both bolts away with his bow.
OOC:
Vice is up next, with 37 and Gzizmix on deck.

37 may take an opportunity attack on elf 7 if you wish to use a reaction.

Rolls

Elf 6 longsword on Guard 4, 13 slashing dmg - (1d20+4)

(1) + 4 = 5

Elf 7 longsword on 37, 13 slashing dmg - (1d20+4)

(12) + 4 = 16

Guard 4 on Elf 6, damage - (2d20h1+3, 1d8+3)

2d20h1+3 : (1020) + 3 = 23

1d8+3 : (5) + 3 = 8

Guard 1 crossbow on Leader, damage - (1d20+3, 1d10)

1d20+3 : (5) + 3 = 8

1d10 : (9) = 9

Guard 2 crossbow on Leader, damage - (1d20+3, 1d10)

1d20+3 : (7) + 3 = 10

1d10 : (4) = 4

Jun 1, 2023 4:54 am
Seeing one of their guards go down, Vice can no longer be still, he rushes over to attack.
OOC:
move to E15 to attack elf6
Geez, will use inspiration to reroll
Vice
Last edited June 1, 2023 4:56 am

Rolls

Chakram w/ Sneak Attack - Damage - ((1d20+3, 1d4+1d6+3))

(1d20+3 : (5) + 3 = 8

1d4+1d6+3) : (4) + (5) + 3 = 12

Chakram (off-hand) - Damage - ((1d20+3, 1d4))

(1d20+3 : (2) + 3 = 5

1d4) : (2) = 2

Chakram - reroll Attack - (1d20+3)

(13) + 3 = 16

Jun 1, 2023 2:09 pm
OOC:
AoOs just don't work for 37. They have to be melee, and that would mean unarmed... meaning his punch would do 0 damage. (1+STR Mod... which is -1. Lol)
OOC:
37 will move to N12 amd fire his lightning launcher at Elf 7. Or up into the air. That works too.
Last edited June 1, 2023 2:10 pm

Rolls

Attack (Lightning Launcher) - (1d20+2)

(4) + 2 = 6

Damage (Lightning) - (2d6+2)

(66) + 2 = 14

Jun 1, 2023 3:02 pm
OOC:
you can add your INT modifier to ANY attack using the lighting generator gauntlet, even improvised ones
Jun 1, 2023 3:39 pm
HueHueBr says:
OOC:
you can add your INT modifier to ANY attack using the lighting generator gauntlet, even improvised ones
OOC:
That's... not true at all? The lightning launcher is a simple ranged weapon. It also isn't a gauntlet. (The gem node can be on your hand or chest.) You can't make a melee attack with it.
Last edited June 1, 2023 3:40 pm
Jun 1, 2023 5:40 pm
Gzizmix sends his weapon to attack the northern elf while he rushes to the downed guards and heals one

Rolls

Spiritual weapon vs elf 3 - (1d20+5, 1d8+3)

1d20+5 : (16) + 5 = 21

1d8+3 : (4) + 3 = 7

Cure wounds - (1d8+3)

(6) + 3 = 9

Jun 1, 2023 9:23 pm
OOC:
MaJunior says:

[ooc]That's... not true at all? The lightning launcher is a simple ranged weapon. It also isn't a gauntlet. (The gem node can be on your hand or chest.) You can't make a melee attack with it.
For real? I thought you could use the crystal thing as a Improv weapon -like how one can bash people with their bow- and that would count as an attack with it, meaning you can add your Intelligence modifier, instead of Strength to attack and damage.... Disregard that post then
Jun 2, 2023 8:03 pm
OOC:
Battle smiths get to use INT on any magic weapon. You might've been thinking of that
Jun 2, 2023 8:41 pm
OOC:
Apologies, have to repost.
Jun 2, 2023 8:57 pm
[ +- ] Map
[ +- ] Initiative Order
Vice rushes the elf and swings his chakram at him. The guard blocks the attack with his forearm and a loud metallic clang.

Gzizmix moves his spiritual weapon into the trees which manages to land a hit on the surprised elf. The gnome then rushes to the fallen man’s side. A magical flash of energy causes the guard to gasp back to this plane.

37 fires a flash of lightning at the support elf, who barely sidesteps the attack, watching the bolt sail by.

The assassin sniper nocks his last three arrows, firing in a spread this time. The first two arrows streak over the heads of the two gnomes. The third finds its mark in the second guard. You watch the elf leader stow his bow and draw a long katana. However, he remains behind the tree, waiting.
OOC:
I had rolled and missed in a deleted post, so I carried it over to this one behind the screen.

Malbor is next, with the flankers on deck.

Rolls

Longbow attack vs. Gzizmix, 8 piercing, 4 force dmg - (1d20+7)

(3) + 7 = 10

Longbow attack vs. Guard 2, 8 piercing, 4 force dmg - (1d20+7)

(20) + 7 = 27

Jun 5, 2023 7:44 am
Malbor can feel his power failing him as the Elf Leader easily breaks free from Malbor's attempt to control him. Malbor knows that there is little he can do to stop the elf from fleeing, so he uses what little power he has left to attempt to help his newfound "crew".
With a portion of the remaining energy within he lashes out at the elf on his right.
OOC:
[ +- ] 0: Fire Bolt (Cha)

Rolls

Fire Bolt to hit - (1d20+5)

(18) + 5 = 23

Fire Bolt damage - (1d10)

(5) = 5

Jun 7, 2023 6:29 am
[ +- ] Map
[ +- ] Initiative Order
Malbor’s fire bolt hits the fourth flanker squarely in a display of sparks and flame, singeing the elf.

The elf with the broken sword smashes Vice in the head with his bracing, knocking the gnome unconscious. The elf then spins to evade the counterattack from the guard next to him.

The second support elf joins his comrade and sets up back-to-back before taking a swing at guard four, catching him in the arm.

Guard three rises to his feet and swivels around Vice’s body and his cohort spins around elf seven. Three is able to distract the elf long enough for guard four to deliver the decisive blow. The elf falls to the ground dead.

Meanwhile, guard two charges the elf hiding in the branches and slices him with his sword. Guard one releases a bolt that sails between the two as they fight.
OOC:
Vice, I’ll need a death saving throw.

37 is next, with Gzizmix on deck.

Rolls

Elf 6 Bracer bash vs. Vice, 9 damage - (1d20+4)

(16) + 4 = 20

Elf 7 Longsword attack vs. Guard 4, 13 damage (w/adv) - (2d20h1+4)

(178) + 4 = 21

Guard 3 longsword att vs. Elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (13) + 3 = 16

1d8+3 : (8) + 3 = 11

Guard 4 longsword att vs. Elf 6, damage - (1d20+3, 1d8+3)

1d20+3 : (18) + 3 = 21

1d8+3 : (2) + 3 = 5

Guard 2 longsword att vs. Elf 4, damage - (1d20+3, 1d8+3)

1d20+3 : (19) + 3 = 22

1d8+3 : (1) + 3 = 4

Guard 1 heavy crossbow att vs. Elf 4, damage - (1d20+3, 1d10)

1d20+3 : (5) + 3 = 8

1d10 : (2) = 2

Jun 7, 2023 2:07 pm
OOC:
am I dying or merely passed out?

Rolls

Death Saving Throw - (1d20)

(6) = 6

Jun 7, 2023 2:18 pm
OOC:
Isn't that what the death save decides? 3 successes and you are just knocked out, 3 fails you bleed out

Also Nic, I think you missed Elf Flanker 3&4's and Kleber's turn after Malbor
Jun 7, 2023 3:23 pm
The spiritual weapon continues attacking the elf (3) while Gzizmix heals Vice

Rolls

Cure wound Vice - (1d8+3)

(3) + 3 = 6

Spiritual weapon vs elf 3 - (1d20+5, 1d8+3)

1d20+5 : (15) + 5 = 20

1d8+3 : (6) + 3 = 9

Jun 7, 2023 4:15 pm
HueHueBr says:
OOC:
Isn't that what the death save decides? 3 successes and you are just knocked out, 3 fails you bleed out

Also Nic, I think you missed Elf Flanker 3&4's and Kleber's turn after Malbor
OOC:
You are absolutely correct on both counts…
I was doing so well too! I’ll get those elf rascals up and then it’s your turn Kleber.
Jun 7, 2023 4:20 pm
[ +- ] Map
Elf three runs around the tree to his fallen comrade and frantically searches for the dead elf’s bow. Retrieving it, he stands and fumbles for an arrow.

Elf four fires an arrow at guard two from the partial protection of the tree, hitting his mark.
OOC:
Updated the map. Kleber is up (I’ll give you advantage for the mix up)

37, you may amend your action based on the position of elf 3.

Rolls

Elf 4 Longbow attack on Guard 2, 7 damage - (1d20+5)

(14) + 5 = 19

Jun 7, 2023 5:34 pm
As Vice's body falls unconscious, Kleber's senses sharpen, time seeming to stretch in his perspective. Fueled by urgency, he chants fervently, swiftly transferring the mark towards the attacking elf. Simultaneously, he reaches for another Walloping Arrow.
[ +- ] Walloping Arrow
OOC:
If Kleber climbs the tree next turn, would his attack ignore the elf's half-cover?
Last edited June 7, 2023 5:36 pm

Rolls

To hit - (1d20+6)

(6) + 6 = 12

Advantage - (1d20+6)

(16) + 6 = 22

Damage - (1d8+2+1d6)

(4) + (6) + 2 = 12

Jun 7, 2023 7:00 pm
OOC:
Elf roll

Rolls

STR save - (1d20)

(3) = 3

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