Salvation Outpost

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Jul 16, 2023 8:01 pm
Kleber is already on the ship's lower deck, securing his pack and new weapons tightly to his body to prevent them from flying off when the ship starts plummeting again.
He grunts in acknowledgment of Vice's words, "That's the only way to convince people to brave this place". As the airship rocks slightly, Kleber steadies himself by placing a hand on the wall for support. "I should've taken Jean's sickness tonic..." he mutters in regret, already bracing for another rocky passage through the mist.
Jul 16, 2023 8:59 pm
Both airships are buffeted as they begin their journey through the mists. Spectres seen and unseen crash against the vessels trying to knock them from the sky. Captain Vren maintains a steady pace, the mooring ropes seem strained, but secure.

Out of the many faces, 37 watches as a single massive, skeletal face appears. Its mouth open, preparing to swallow the two ships. The captain steers to avoid it, but the spectre is too quick. The Zarantyr’s Light and the Cyre ir’Wynarn are drawn into its spectral jaws.
https://i.imgur.com/tMAsLvA.jpg
OOC:
I’ll need a DC 15 Wisdom Save from everyone
Jul 16, 2023 10:10 pm
OOC:
Spooky, scary mist ghosts

Rolls

Wisdom Save - (1d20+2)

(12) + 2 = 14

Jul 16, 2023 11:40 pm
Nictorah sent a note to HueHueBr
Jul 16, 2023 11:53 pm
Malbor has been staying on the Cyre, intending to ask her a few questions about the attack, but was side-tracked by examination of the staff.

Rolls

Wisdom check - (1d20+0)

(13) = 13

Jul 17, 2023 12:22 am
The skeletal face looks truly terrifying, and the impression of being "swallowed" is unsettling.

Rolls

WIS Save - (1d20)

(12) = 12

Jul 17, 2023 1:14 am
[ +- ] Gnome Cunning
OOC:
Lol well that was effective :P
Last edited July 17, 2023 1:14 am

Rolls

Wis (advantage) - Save - (2d20H1+5)

(33) + 5 = 8

Jul 17, 2023 1:39 am
Nictorah sent a note to Ganesh
Jul 17, 2023 2:04 am
Nictorah sent a note to MaJunior
Jul 17, 2023 2:12 am
*shiver*

Rolls

Wis (advantage is its against magic) - Save - (2d20H1+0)

(1716) = 17

Jul 17, 2023 2:16 am
Nictorah sent a note to Psybermagi
Jul 17, 2023 2:30 am
Nictorah sent a note to crazybirdman
Jul 17, 2023 2:47 am
Last edited July 17, 2023 2:52 am

Rolls

roll 1 - (1d20)

(17) = 17

roll 2 - (1d20)

(2) = 2

roll 3 - (1d20)

(14) = 14

roll 4 - (1d20)

(6) = 6

roll 5 - (1d20)

(11) = 11

roll 6 - (1d20)

(8) = 8

Jul 17, 2023 3:05 am
MaJunior sent a note to MaJunior,Nictorah
Last edited July 17, 2023 3:08 am

Rolls

Check DC 14 - (1d20)

(17) = 17

Check DC 14 - (1d20)

(7) = 7

Check DC 14 - (1d20)

(9) = 9

Check DC 14 - (1d20)

(1) = 1

Jul 17, 2023 3:38 am
OOC:
I like combining the rolls to speed things up. However, please make sure you include the skill you’re using.

The point of a skill challenge is to deal with an encounter using your skills instead of attacks. For example, you try to hide. Then it’s a roll plus your Stealth modifier. Trying to trick the opponent, deception modifier. If you have items with additional modifiers, you are welcome to use those too.

Here’s a list of skills with some ideas on how to use them.

Acrobatics - Evading obstacles
Animal Handling - convincing a creature not to eat you
Arcana - Recognizing magic
Athletics - Outrunning or climbing
Deception - Trickery
History - recognizing surroundings to your advantage
Insight - Trying to understand a person’s actions
Intimidation - trying to frighten an opponent
Investigation - finding a clever escape route
Medicine - trying to patch yourself up
Nature - using natural surroundings to your advantage
Perception - finding a way to hide/escape
Performance - convincing a person by theatrics
Persuasion - persuading an opponent using friendliness
Religion - using religion to your advantage
Sleight Of Hand - illusion, trickery
Stealth - hiding
Survival - using nature around you or recognizing a somewhere you can survive

Hope this helps your planning. If you wish to delete and repost (including dice rolls to use your weekly reroll) I’m ok with that.
Jul 17, 2023 3:53 am
OOC:
I thought we were rolling death saving throws...But then mine modifier for that skill roll is 0, so nothing changes
Last edited July 17, 2023 3:56 am
Jul 17, 2023 3:57 am
OOC:
Lol, definitely not. The success/failure balance is just a coincidence. Failure just has consequences…
Jul 17, 2023 5:47 am
Mistcellaneous rollin'
crazybirdman sent a note to Nictorah

Rolls

Roll1 - (1d20+6)

(6) + 6 = 12

Roll2 - (1d20+6)

(10) + 6 = 16

Roll3 - (1d20+6)

(5) + 6 = 11

Roll4 - (1d20+6)

(5) + 6 = 11

Roll5 - (1d20+6)

(6) + 6 = 12

Roll6 - (1d20+6)

(20) + 6 = 26

Jul 17, 2023 6:46 am
Nictorah sent a note to MaJunior
Jul 17, 2023 12:47 pm
MaJunior sent a note to MaJunior,Nictorah
Last edited July 17, 2023 12:48 pm

Rolls

Investigation (INT) - (1d20+5)

(9) + 5 = 14

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