Who's who

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Jun 10, 2023 11:12 am
Tuit is a Duende. He recently left his home and clan in the mines to make his own way in the world. He worked in the mines for many years, but always felt restless. He made a name for himself in the local boxing circuit as well. After losing his mother to a mining accident, he decided it was time to see what else was out there. His family was angry with his leaving, so he left quietly in the night, bringing very little with him. He is older and balding with a large white beard. His clothes are clean and of good make, but worn. He is good-natured, loyal, and always down for a scrap. His main motivation is to see the world and all it has to offer.
Jun 13, 2023 3:34 am
Preslynn is an elf. He grew up in a typical elf household. As he reached adulthood, he felt the strong pull of nature. He decided to become a hermit and better attune to nature. It is now his duty to see vengeance to all who do great harm to the environment.
Jun 15, 2023 12:22 pm
Emilia is a human, around 20 years old, of remarkably small stature. She is serious, and confident in her job as a mercenary, but takes pride in following her own code of conduct.

She has already made a name for herself in this field of work: recognizable both for her appearance and the exotic magitech armaments girl is utilizing, Emilia takes on many jobs: usually those dealing with violence, though she is not against providing different manner of service as escort or sometimes even serving as a courier.

Rumors go, she has ties to criminal circles, but as of recent years as a mercenary had lost former "prestige" among them, mainly due to carrying out a few bounty hunting jobs.

Her dream is to see the lands united and ruled in an orderly fashion, while all the questionable individuals be either joined or driven out. Emilia's work is bloody, but it's purpose is noble - at least in her own view.
Jun 17, 2023 2:49 am
Appearance:
You see a Duende girl - young woman she'd loudly proclaim if she heard you - of medium height (for a Duende) and wiry build. With her painstakingly maintained fiery red hair, crooked nose, twinkling eyes, and as oft as not, a lopsided grin, she looks interesting rather than lovely. Her traveling garb looks worn but also as if they might've received an inordinate amount of care.

Background:
Arry grew up in a quiet village where little of note happened beyond the sow next door taking ill or the odd wandering minstrel passing through. While her Ma was possessed of a disreputably (for a Duende) adventurous streak, her Pa was the picture of Duende respectability, wanting nothing more than home, hearth, his garden, and time every evening for friends, a pipe and an ale. Ma left soon after on her adventures but would often return to present Arry with wondrous trinkets and to regale her with tales of distant lands and all manner of people. Arry, of course, was stuck home with Pa like a good little Duende saddled with chores that did not take. News reached Arry and her Pa one day that her Ma might've been lost in some horrid swamps but they never found out for sure.

So off went Arry one day with a hastily scrolled letter to her Pa. She wants to satisfy her wandering itch and to know more about her Ma's fate. In the quiet night by a roadside fire, Arry tells herself, "One day I will write such fantastical tales of my adventure that rich lords and even princes will shower me with gold for tales sometimes hair-raising, at other times rip-roaring and they will call me ... The Wandering Chronicler!" She makes a face and adds to herself, "Maybe then I can afford a nice lavender tunic (with sequins of course) and boots that won't kill my feet so!"
Aug 13, 2023 8:01 pm
Brother Timothy emerges as a figure of quiet austerity, his slender form draped in the somber robes of his order. Despite the ascetic appearance, there's a trace of warmth in his eyes, a lingering echo of the jovial brewer he once was. Before he walked the path of the friar, he was renowned for his mastery of the brewing arts, crafting ales that brought mirth and camaraderie to many a gathering. Now, as he journeys as a spiritual guide, the echoes of his past meld with the serenity of his present, creating a unique presence that offers solace, wisdom, and the lingering aroma of the life he left behind.

Haunted by the cries of the starving and the sight of the afflicted, Brother Timothy sought guidance in the quiet depths of his chapel. In a moment of fervent prayer, he felt a profound shift in his purpose. He interpreted this as a divine directive to take his compassion beyond the confines of his monastery. The world outside was plagued by strife, disease, and darkness, and he sensed that his determination and his unwavering faith could serve as a beacon of hope.
Last edited August 13, 2023 8:36 pm
Aug 14, 2023 2:53 am
Gardakhan is an average looking duende.
At a young age he discovered a special attunement with the spirit world. He was able to see things others couldn't, he felt things others couldn't. It had not been long before Indruk the shaman of his tribe took him as a pupil. Things where great, until the Nightmare arrived. His master now too old for such an adventure, it felt on him to find the source of the Nightmare and put an end to it.
Aug 15, 2023 1:25 pm
Etcher is cheerful, eager to please, fascinated by anything shiny, and an expert with his sword. His true origin is a mystery. The Avian was found as a child by a group of bandits calling themselves the Brotherhood of Justice. They were neither a brotherhood nor interested in justice, mainly shaking down local communities for protection money. The leader Alfred would disingenuously proclaim himself a hero of the area, and its heroic protector. Something much to the amusement of the others, Etcher seemed to honestly believe. Etcher was cheerful and eager to make himself useful to the band, becoming a mix between a mascot and a servant for the group. Etcher never seemed to have picked up common. He spoke only in one or two word sentences and would squawk to fill in gaps. His favorite words were ‘shiny’ and ‘justice’ which the members found hilarious.

Things changed when he reached maturity, which is when "the voice" started to manifest. "The voice" would come from Etcher, a deep baritone, full complex sentences, about heroism and justice. As soon as it came, it would leave, Etcher’s behavior would seemingly return to normal. The band developed a few theories of why their strange friend behaved the way he did. The most widespread theory was that he was from a bloodline of malfunctioning War-Born. A theory with some credence, he had an almost supernatural talent with the blade and athleticism to match. The more religious members would joke that he was a prophet of the god of justice (if they were deep in their cups). Alfred had another theory, that ate at him each night. All of Etcher’s words were his own, but said with conviction, without irony. Alfred became convinced Etcher was mocking him. In a moment of rage he revoked Etcher’s membership leaving the Avian without a family once again.

Etcher comes to the Shattered Lands in search of a new family, ‘shinies’, and to pursue justice.
Aug 27, 2023 11:12 pm
Finch is a Arakokra hailing from a mountain village not too far away.

As a young ranger of his tribe he would spend his day's out hunting for food, using his trust magic earrings of echoing to listen for his prey.

Its through those earrings he heard of an expedition open to any willing adventurer. Being young and wreckless and with no family ties, he flew off to see what he could find out.
Last edited August 27, 2023 11:12 pm
Aug 28, 2023 2:16 am
Rhidon is a middle-aged Dwarf with greyish hair and an overall scrappy appearance. He wears no noticeable armor, but has some metal nunchaku hanging at his side.

Since completing his martial arts training at a local monastery, he has been acting as a courier transporting rare items between towns for special clients of his father’s shop. It is a family business, and his brother and father scold Rhidon as he occasionally wastes too much time on these journeys aiding strangers in need.
Sep 7, 2023 11:19 am
Barley is a middle aged-elf with short black hair, friendly smile, and curious disposition. He wears a simple garment and carries a short sword on his left hand side.

Born into poverty, there weren't a lot of opportunities for Barley growing up. So, it was not surprising that he became an enforcer for a local "business man" of dubious repute.

While the work required him to train his body, he was able to sneak moments away to browse his employers vast private library. There he learned to read and eventually grew interested in the greater world beyond.

After a particularly harrowing job, he had enough and abandoned his position. He has been travelling the world ever since as a wandering scholar, experiencing all it has to offer.
Sep 7, 2023 8:18 pm
Ealdwig is a young 23 year old, happy-go-lucky Duende, but he looks to be 12 years old to most people. He is short, just under 3'-3", but he'll tell you he's 3'-4" at least, and slender. He is fair skinned, has pretty large ears, disheveled brown hair and usually a big smile on his baby face.

He has quick hands and feet and has made his living as a street performer doing some acrobatic tricks, living off tips and the few gigs he can get. When not performing you may encounter him playing 3-card Monty or the shell game for additional cash. His fast hands and baby face give him quite the advantage.

And when things get bad, Ealdwig can resort to pick-pocketing, petty crime and even begging (you wouldn't believe what a face like this can get away with). You've gotta do what you've gotta do. He does have a code, only take from those that can afford it, and really tries to stick to it.

Ealdwig really is enjoying life and always seeking the next fun adventure.
Oct 18, 2023 5:55 pm
Edair is a middle aged human of average height, he has long black hair and a beard, he has a rather unfriendly demeanor and usually has a scowl on his face, he wields a greatsword on his back.

He was born into poverty and there wasn’t much opportunities growing up, at the age of 18, he joined his town guard as a watchman, a few years after later, he had enough of the mundane guard work and only recently doing mercenary work. He has a moral code for clients that hire him.
Oct 21, 2023 5:55 am
Vaun Kaiser, is a curious man with a mysterious air around him. He wears a tight-fitting jacket and and trouser, covered by a black leather longcoat. His face is covered by a beaked mask with googles for eyes. It's clear that he has worked with the plague doctors in the far off academy. Strapped to his belt is a shiny, long knife that is polished to reflection. He also carries a weathered, studded leather gladstone bag wherever he goes.

Vaun Kaiser is obviously out of place for an adventurer, but here he is wandering along for some reason. Is it because he is escaping from something or is it because he needs money? He is very friendly and offers his skill in healing and helping people for a modest price. You can also notice him scribbling and writing about various things on his spare time.
Last edited October 21, 2023 5:56 am
Oct 24, 2023 6:13 pm
Beruga is often mistaken for a bear at first glance, but actually takes the form of an enormous pika. Her home is in the high mountains, and she ventures far and wide to gather trinkets and other valuables for Ki, her infant daughter.

Beruga is a quadruped that has minimal dexterity with her front paws, but can wield weapons and other items by swinging them around her collar and storing them in her harness.

While Beruga is generally one of the most gentle souls you could find, she will not hesitate to unleash hell (in the form of a morning star swinging from her neck) on those who threaten her.
Nov 12, 2023 7:27 pm
Hi friends, great to be here with y’all! Thanks to @Psybermagi for the kind invite!

I’ll be playing Ander An’derson (an-DER-son), a quixotically-knightly fellow who loves adventuring and wants to make a kingly name for himself. He enjoys playing chess, drinking premium ale and extolling knightly virtues to anyone who’ll indulge him, including those who don’t!

Looking forward to our game!
Nov 12, 2023 10:28 pm
Belagroff is a rotund Hill Dwarf from Clan Bearjaw. He supports his passion for exotic foods and fine wines (ale is for the unwashed masses) by "liberating" gems and jewels from various tombs and dungeons.

He loves the art of making the deal to earn the most gold for his culinary endeavors. He is armed with his trusty 2-handed war club that he affectionately calls "Baby".
Nov 30, 2023 10:10 pm
Trod is a happy human male youth.
Bald (by choice, unlike his player) he was raised by monks on a secluded mountain. A place he loves and has never left...until now of course.
Background...
Trods life was simple. He travelled the mountain helping the hermit monks. Cooking, hunting, cleaning, repairing. In return the monks taught him about the world.

Despite Trod's keen interest in everything he never desired to leave his beautiful mountain. It was a constant comforting presence. He was happy and his body was strong. Occasionally he wondered about his past, how did he come to be here? But the monks always had the same answer...a week of silence. He stopped asking.

Years passed. Without warning all the monks vanished. Trod continued alone for a while. Quietly training, meditating, surviving. In the end a single thought brought him down from the mountain.

"Perhaps there are others I can help?"
Last edited November 30, 2023 10:13 pm
Dec 1, 2023 11:18 pm
Ishzu is a sentient crystal being. They send their time walking about the world searching for something or someone.
They are quiet and kind. Only speaking to others when needed. They prefer to watch in the background and help in mysterious ways..
Background
In the hushed recesses of an ancient, forgotten realm, a mysterious entity labored in obscurity, weaving together crystalline fragments of the cosmos into a sentient being. Ishzu emerged from the convergence of these celestial shards, awakened to a world shrouded in enigma. With no memory of their origin or purpose, Ishzu, akin to a wandering constellation, embarked on a quest to unveil the cryptic identity of their creator and to seek others akin to their existence.
Driven by an insatiable curiosity and an inherent desire to assist denizens along their path, Ishzu roamed the realms, their translucent form shimmering under the moon's ethereal glow. As nightfall draped the lands, farmers whispered tales of the unseen helper who aided them under the veiled guise of the night. Ishzu, their crystalline form blending seamlessly with the moonlight, would surreptitiously finish tasks left incomplete by weary laborers, leaving behind fields meticulously plowed or fences expertly mended, an ethereal guardian passing by without a trace.
Despite the intrinsic solitude that encapsulated their existence, Ishzu found solace in the act of aiding others, offering assistance in a clandestine dance beneath the celestial heavens. Their journey continued, an ethereal wanderer traversing the realms, seeking clues to their genesis, while weaving their clandestine acts of kindness like stardust scattered upon the tapestry of the world
Last edited December 1, 2023 11:20 pm
Dec 27, 2023 3:56 am
Hey gamers! Looking forward to learning and playing with you.

I’ll be playing as:


Grinfletch, a curious Duende scavenger who seeks to gain the patronage of a powerful fey lord by finding powerful and beautiful relics among the ruins of the Dawn War.
Background:
Grinfletch, a Duende from the Wildlands, was raised amidst the harmony of his tribe, attuned to the Titans shaping their existence. Fascinated by a powerful Fey Lord, he sought a deeper connection, guided by familial support. As a skilled scavenger, he embarked on quests into ruins, uncovering forgotten artifacts that echoed the Fey's vibrancy. Encounters with tribes, kingdoms, and Titans shaped his understanding, carving a worldview that even amidst ruins, beauty could be unearthed. Grinfletch's allegiance to the Fey Lord defined his purpose, turning him into a creative beacon forging connections in a fractured world.
Dec 27, 2023 8:36 pm
Hello! I'm excited to start adventuring with y'all. I'll be playing as:

Gus Dorrenson: a humble duende cook who is determined to travel the world looking for rare ingredients and recipes to use in his cooking. He loves getting to know different cultures and seeing different plants and animals. His curiosity and wanderlust sometimes get him into trouble but, as he always says: "any problems can be solved by a well prepared meal". He is optimistic (almost to a fault) and tends to see the good in everyone, even if they don't see it in themselves.

Gus is fairly short and rather round at the waist. He has a long beard and likes to wear a pointy hat (where he stores a jar of his best seasoning). He carries a backpack that's a little too big for his small frame and it's stuffed to the brim with cooking supplies, ingredients, and spices. Strapped to the outside is his bedroll, kitchen knives, and his favorite frying pan.
Last edited December 27, 2023 8:36 pm
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