Okay, so I've worked a bit on the idea last night.
So you distribute the following dice 1d4, 1d6, 1d8, 1d10, 1d12 among the 5 attributes Body, Move, Mind, Will, Soul, putting 1 die per attribute. do not roll the die, simply note the die you placed for the attribute. For example Body 1d10.
Then you gain a number of skills to place, a bit like how you proceeded for the attributes. The number of skill depends on your Mind and Will attributes. (maybe make the player roll them or simply base it on the dice?)
Result(Dice?) / Skills
2-4 (2d4 to 1d4+1d6) / 2 x 1d4, 2 x 1d6, 1d8, 1d10
5-9 (2d6 to 1d8+1d10) / 2 x 1d4, 2 x 1d6, 1d8, 1d10, 1d12
10-15 (2d10 to 1d10+1d12) / 2 x 1d4, 2 x 1d6, 2 x 1d8, 1d10, 1d12
16-22 (2d12) / 3 x 1d4, 2 x 1d6, 2 x 1d8, 1d10, 1d12
Next determine your wounds levels. Roll your Body (how though you are) and your Will (your will to live) to determine the number of health check boxes you gain.
Roll (Dice?) / Health Check Boxes
2-4 (2d4 to 1d4+1d6) / 1 x Well box, 1 x Nicked box, 1 x Injured box, 1 x Wounded box, 1 x Dying box
5-9 (2d6 to 1d8+1d10) / 1 x Well box, 1 x Nicked box, 1 x Injured box, 2 x Wounded boxes, 1 x Dying box
10-15 (2d10 to 1d10+1d12) / 1 x Well box, 1 x Nicked box, 2 x Injured boxes, 2 x Wounded boxes, 1 x Dying box
16-22 (2d12) / 1 x Well box, 2 x Nicked boxes, 2 x Injured boxes, 2 x Wounded boxes, 1 x Dying box
Penalties at the various health levels
Well: no penalties
Nicked: one die drops 1 category
Injured: one die drops 2 categories, or 2 dice drop 1 category
Wounded: one die drops 3 categories, or 1 die drops 2 categories and 1 die drops 1 category, or 3 dice drops 1 category
Dying: must roll Body + Will TN 9 or die (or maybe total of roll is number of round you must receive medical attention before you die?)
Last edited July 27, 2016 3:35 pm