You hear a groaning from the walls, as they push and bump each other into the supports on either side of the door.
[Gameplay] 4. The Canny Jackal
Rolls
Diplomacy - (1d20+9)
(13) + 9 = 22
You can hear their worries, for their families at their homes. For a zombie horde to have made their way here, and attacked in the protected downtown, near to the grand mausoleum, what does that say for the less protected parts of the city?
He casts a glance to his companions "You too, let's exit this place!"
As the last of them exit, the front entrance way unstable but intact, Maru says, "Thank you, I could have been injured." She makes a sign of blessing and leaves with her granddaughter.
However, Menya the Whip comes barreling back in, clutching at a severed hand that's grasping his throat. "Help!" he chokes.
Five more severed hands, animated by some mischief, enter the Canny Jackal, amidst the screams of the escaping patrons.
Khadi is up, then the animated hands.
Rolls
Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20)
1d20+4 : (5) + 4 = 9
1d20+6 : (3) + 6 = 9
1d20 : (16) = 16
1d20+1 : (5) + 1 = 6
1d20 : (14) = 14
Rolls
Channel DC16 - (2d6+7)
(46) + 7 = 17
One of the hands grabs at Jaware, and the other goes for Khadi. They climb up and attach to their necks, and begin choking. Khadi shakes it off, but Jaware is being Strangled (can't cast verbal spells).
The one on Menya continues to choke and claw him, blood running down his neck.
Each of you are up.
Rolls
Will saves - (6d20)
(19173181211) = 80
Claw attack, Jaware, 2 damage - (1d20+5)
(14) + 5 = 19
Claw attack, Khadi, 2 damage - (1d20+5)
(14) + 5 = 19
Grapple vs Jaware, CMD 17 - (1d20+0)
(19) = 19
Grapple vs Khadi, CMD 10 - (1d20+0)
(3) = 3
Rolls
Shortsword vs. crawling claw - (1d20+5, 1d4+5)
1d20+5 : (1) + 5 = 6
1d4+5 : (2) + 5 = 7
Rolls
Combat Maneuver - (1d20+9)
(11) + 9 = 20
'This one on us Khepri.' She releases another wave of energy.
Rolls
Channel vs Undead, DC 16 - (2d6+7)
(14) + 7 = 12
Menya gasps, coughing. "Thank you," he rasps, and doubles over, holding a cloth to his bleeding neck. "They came alive, from where they hung on the Pillar of Second Thoughts. Thieves, stealing one more moment of life!"
We need people able to protect this place, while others get the guard. She tries to look over those who remain to see if anyone look capable.
Rolls
Diplomacy to get people inside - (d20+11)
(15) + 11 = 26
Iseret, Jaware follow Tabat in the initiative order, then the mummy, then Khadi.
Rolls
Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20)
1d20+4 : (13) + 4 = 17
1d20+6 : (11) + 6 = 17
1d20 : (12) = 12
1d20+1 : (20) + 1 = 21
1d20 : (13) = 13
Move and draw his +1 spear, then attack
Assuming this thing is evil, if not, please modify as needed - Smite evil will give him a net total of +3 attack, +8 damage, +3 deflection AC
If I am 1 short of hitting, I'll use the spear's ability to add +1 to my attack.
Rolls
Risky Strike w/ +1 Spear + Smite - (1d20+11, 1d8+22)
1d20+11 : (8) + 11 = 19
1d8+22 : (3) + 22 = 25
AC 20, DR 5/-, damage taken: 20
Oh shoot, I also forgot - because of the Undead Crusader trait, he gets +1 attack against undead, so I guess the spear ability wasn't necessary. I'll save that for later, I guess.
Also, that's an awesome use of the trait - love when things work outside the box like that.