[Gameplay] 4. The Canny Jackal

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May 6, 2023 4:11 pm
The guards take their leave of you and wish you luck. They leave you three 10-pound kegs of saffron (worth 150gp each) for sparing their lives and not robbing them of their arms and possessions.

Although the stairs are sturdy, they creak alarmingly. Anyone descending them takes a –5 penalty on Stealth checks.

At the bottom, the stink of mildew and stale incense fills the air in this long chamber. Sputtering lanterns provide just enough light to reveal peeling paint on the walls and a floor covered in sand. Sturdy wooden doors exit the hall to the east and west.
May 9, 2023 8:20 am
Tabat tries to quietly descend the stairs. At the base of the steps, he stops and listens for activity beyond either of the two doors.

Rolls

Stealth - (1d20-9)

(2) - 9 = -7

Perception - (1d20+3)

(20) + 3 = 23

May 10, 2023 2:26 am
Six oil lanterns hang from the walls of this hallway, but only three are lit. There are two sets of doors at the end of the hall, one east, one west.

Rolls

Secret Roll

May 10, 2023 6:34 am
Hearing nothing beyond either door, Tabat cracks the western door and peers beyond.
May 10, 2023 2:20 pm
A trap opens in the center of the corridor. Make a Reflex DC20 save or fall in and take 3d6 damage.
OOC:
This is just Tabat, presumed to lead. After this I'll assume Iseret begins trap searching methodically in the standard dungeon practice.

Rolls

Damage - (3d6)

(232) = 7

May 10, 2023 5:10 pm
"Whoa!" Tabat says reflexively as he stumbles upon the trap, falling into it and cutting himself upon hidden blades beneath the floor. He crawls out a moment later, but and bruised. He winces. "Iseret, friend, maybe you should take the lead. You're far better at finding these things than I."
Last edited May 10, 2023 5:12 pm

Rolls

Reflex - (1d20+5)

(3) + 5 = 8

May 10, 2023 5:52 pm
Iseret nods with a serious look on her face. Ordinarily, she would have found his clumsy mistake amusing, but he was actually hurt!
May 10, 2023 5:58 pm
'..That was careless. From all of us.' Khadi grits her teeth as she goes to start inspecting his wounds. For a brief moment her hand seem to glow, and she snatches them back with some concern. What the..' she cautiously moves them back. As she concentrates on the paladins wounds they slowly start to knit together.
OOC:
'Failed first healers hands check as was hoping for a over 25. Gonna take 10 on the second use to give Tabat 4 hp.
Last edited May 10, 2023 6:01 pm

Rolls

Healers Hands: Heal - (d20+12)

(3) + 12 = 15

May 11, 2023 1:43 am
https://i.imgur.com/l8s0Req.jpeg
OOC:
Entering F4 from F3
Cracked ceramic tiles cover the walls and columns in this expansive chamber. In the center of the room, iron posts connected by chains delineate several smaller subsections, each crowded with boxes, crates, urns, and sarcophagi. The stink of soot and the leathery smell of death hangs heavy in the air.

Rolls

Secret Roll

Secret Roll

May 11, 2023 5:53 pm
"Heads up! We have company!" Iseret shouts, drawing her blade.
May 11, 2023 11:46 pm
The disgusting fiend silently flying at you appears to be made of human organs and canopic jars.
[ +- ] look only at the peril of your sanity
It flies up and attempts to slam Iseret with its intestinal tentacles.

It hits Iseret hard, acid leaking and burning her, and grapples, or tries to but falls.

Notes
It's likely undead, sized Small. Has a fly speed, and is unnervingly fast.

Each of you are up in whatever order you post.

Rolls

Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20+8)

1d20+4 : (3) + 4 = 7

1d20+6 : (10) + 6 = 16

1d20 : (6) = 6

1d20+1 : (9) + 1 = 10

1d20+8 : (16) + 8 = 24

Slam - (1d20+12, 2d6)

1d20+12 : (15) + 12 = 27

2d6 : (45) = 9

Initiate grapple - (1d20+6)

(1) + 6 = 7

May 12, 2023 1:01 am
Iseret winces in pain as the acid burns her, but retaliates with her short sword.

Rolls

Short sword vs. "thing" - (1d20+6, 1d4+4)

1d20+6 : (13) + 6 = 19

1d4+4 : (2) + 4 = 6

May 12, 2023 6:14 am
As the canopic jar flies at Iseret Khadi takes a moment to process what she's seeing before lifting her symbol and channeling 'Khepri!'
Last edited May 12, 2023 6:15 am

Rolls

Religion - (D20+12)

(13) + 12 = 25

Channel DC 16 - (2d6+7)

(55) + 7 = 17

May 12, 2023 7:57 am
Tabat rushes forward, circling around Iseret to get into flanking position and strikes with his spear.

Rolls

Risky Strike w/ Flanking - (1d20+10, 1d8+12)

1d20+10 : (7) + 10 = 17

1d8+12 : (1) + 12 = 13

May 12, 2023 4:04 pm
Iseret's attack hiss, but does very little damage. (DR 5)

Tabat's attack misses, the creatures unusual anatomy does not make it vulnerable to flanking is critical hits.

Khadi's channeling, however, is extra effective... Although it avoids half of the damage.

Situation so far
Small undead, AC 16, DR 5
Immune to flanking and critical hits
Vulnerable to channeled energy
Damage: 13

Rolls

Will save DC 16 vs 25 damage - (1d20+7)

(14) + 7 = 21

May 12, 2023 4:08 pm
Jaware notes that the creature has damage reduction and channels a spell, but his spell attack misses.
[ +- ] Snowball

Rolls

Bow, damage, Bow spell attack, damage, Snowball - (1d20+7, 1d8+1, 1d20+7, 1d8+1, 4d6)

1d20+7 : (15) + 7 = 22

1d8+1 : (1) + 1 = 2

1d20+7 : (7) + 7 = 14

1d8+1 : (8) + 1 = 9

4d6 : (3115) = 10

Fort save if needed - (1d20+5)

(16) + 5 = 21

May 12, 2023 4:11 pm
Teneku
The creature staggers and instinctually attacks Khadi who is the only one who is doing it any harm (so far).
OOC:
I'm assuming it has to move to get to her, so not a full attack.
You're all up again in whatever order you post.

Rolls

Slam - (1d20+12, 2d6)

1d20+12 : (7) + 12 = 19

2d6 : (24) = 6

May 12, 2023 7:55 pm
Tabat moves to attack again, trying to draw the creature away from Khadi. "Get away from her, foul creature!"

Rolls

Risky Strike - (1d20+8, 1d8+12)

1d20+8 : (8) + 8 = 16

1d8+12 : (2) + 12 = 14

May 12, 2023 8:28 pm
With a shudder, Iseret attacks again.

Rolls

Iseret vs. "thing" - (1d20+6, 1d4+4)

1d20+6 : (4) + 6 = 10

1d4+4 : (4) + 4 = 8

May 12, 2023 9:24 pm
Khadi steps away in panic as she clutches her side, raising her symbol again.

Rolls

Channel DC 16 - (2d6+7)

(55) + 7 = 17

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