' Why would you need to take over a graverobbers gang?
[Gameplay] 4. The Canny Jackal
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' Why would you need to take over a graverobbers gang?
Rolls
Diplomacy - (1d20+9)
(12) + 9 = 21
He attacks suddenly, although it isn't a surprise. In fact, you're all expecting it and go first.
(He's going to strike at Tabat first with his khopesh, aiming low.)
Rolls
Initiative: Iseret +4, Jaware +6, Khadi +0, Tabat +1, Foes +? - (1d20+4, 1d20+6, 1d20, 1d20+1, 1d20+2)
1d20+4 : (3) + 4 = 7
1d20+6 : (2) + 6 = 8
1d20 : (12) = 12
1d20+1 : (7) + 1 = 8
1d20+2 : (2) + 2 = 4
Rolls
MWK Khopesh - Defensive Stance - Bless - (1d20+9, 1d8+5)
1d20+9 : (18) + 9 = 27
1d8+5 : (5) + 5 = 10
Rolls
Shortsword vs. cultist (flanking, sneak attack) - (1d20+6+2, 1d4+4+2d6)
1d20+6+2 : (8) + 8 = 16
1d4+4+2d6 : (4) + (43) + 4 = 15
COMBAT IS OVER.
Rolls
Bow, damage, Bow spell attack, acid splash - (1d20+7, 1d8+1, 1d20+7, 1d8+1, 1d3)
1d20+7 : (12) + 7 = 19
1d8+1 : (7) + 1 = 8
1d20+7 : (6) + 7 = 13
1d8+1 : (5) + 1 = 6
1d3 : (3) = 3
"Well done," he says to the others before beginning a search of the body for anything of use or that might explain what this man's motives were.
Upon the corpse, you find: studded leather, composite shortbow (+3 Str) with 20 arrows, mwk kukri, magic khopesh, a key, a gold funerary mask (worth 50gp), and 21 gp in his pouch.
There are also two large iron chests in the room, and writing implements on a table.
Jaware indicates that a bird figurine and the khopesh are magical, plus items in the chests.
He walks over to the boxes. "Iseret, may you look these over before we open them? I would hate for the fight to be over so quickly, only for one of us to lose a limb to a box."
Taking her time, Iseret gets the heavier chest unlocked. Inside, she finds a magical bag that contains an assortment of gemstones, necklaces, rings, statuettes and other items (when you get around to appraising it, you'll find them worth a total of 3,765gp).
On the table, there is a curious figurine made of tin, with three magical feathers, although the figurine has a spot for a fourth feather, too, but that one is missing.
Slot none; Price 3,900 gp; Weight 1 lb.
Description
This small stone figurine depicts a mummiform servant holding carved tools in its crossed arms. It appears similar to the funerary figurines called ushabti frequently found buried with the deceased in Osirian tombs.
Upon command, an ushabti of the willing servant conjures a ghostly attendant that performs simple duties or manual labor at its owner’s behest, as an unseen servant. The ghostly attendant remains for 1 hour at a time, and cannot move farther than 30 feet from its ushabti.
If the ushabti’s owner inscribes his or her own name on the figurine (which requires a successful DC 10 Craft (sculpture) or (stonecarving) check), the ushabti of the willing servant gains an additional power. While it can still summon an unseen servant, the owner can command the ushabti to instead summon a ghostly warrior to fight and defend its owner. This warrior functions as a spiritual ally (Pathfinder RPG Advanced Player’s Guide 246) armed with a flail for 7 rounds. Once an ushabti of the willing servant has been used to conjure a spiritual ally in this way, the ushabti loses all of its magic, becoming only a mundane figurine.
"There is still much to do in the city. To where shall we look to lend our attention next? With all the undead about, perhaps we should visit the necropolis itself and make sure it is well defended."