The evening passes with much haggling and revelry. The ale flows freely in exchange for your hard earned money. The morning comes, and along with it a hangover. But today is a day of walking, and so there are few worries. The tavern is emptier in the morning, though some travelers are to be found having breakfast. It is noted that none at the tables seem to be for hire, and also that the elf, Nim, has vanished. It is possible he had said his goodbyes the night before, but that night is mostly a blur.
Sometime around noon as you are halfway along the road, you hear a rustling from the brush nearby. The bright light off the day shows several figures creeping through the treeline towards you. It would appear to be an ambush, but you have detected it just in time! Coming in two groups from both ahead and behind you, they seem to be trying to surround you. With twelve bandits in total, each group has a swordsman, three spearmen, and three bowmen. Luckily you were already wary of bandits, for you have been spending days traveling with treasure. They do not get the jump on you today!
Round One of Combat
Combat Order
Party
BanditsOOC:
The swordsmen have AC 14, while the spearmen and bowmen have AC12.
Also, you were very unlucky with the wandering monster roll!
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